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  • Visual Studio 2008 linker wants all symbols to be resolved, not only used ones

    - by user343011
    We recently upgraded to Visual Studio 2008 from 2005, and I think those error started after that. In our solution, we have a multitude of projects. Many of those are utility projects, or projects containing core functionality used by other projects. The output of those is lib files that are linked to when building the projects generating the final binaries using the "Project dependencies..." option. One of the other projects---Let us call it ResultLib---generates a DLL, and it needs one single function from the core project. This function uses only static function from its own source file, but the project in its entirety uses a lot of low-level Windows functions and also imports a DLL---Let us call it Driver.dll. Our problem is that when building ExtLib, the linker complains about a multitude of unresolved externals, for example all functions exported from Driver.dll, since its lib file is not specified when linking. If we try to fix this by adding all lib files used by other projects that use all of the core project, our resulting ResultLib DLL ends up importing Driver.dll and also exporting all functions defined in it. How do we tell Visual Studio to only try to resolve symbols that are actually used?

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  • passing reference of class to another class android error

    - by prolink007
    I recently asked the precursor to this question and had a great reply. However, when i was working this into my android application i am getting an unexpected error and was wondering if everyone could take a look at my code and help me see what i am doing wrong. Link to the initial question: passing reference of class to another class My ERROR: "The constructor ConnectDevice(new View.OnClickListener(){}) is undefined" The above is an error detected by eclipse. Thanks in advance! Below are My code snippets: public class SmartApp extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.intro); final Button connectDeviceButton = (Button) findViewById(R.id.connectDeviceButton); connectDeviceButton.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { Thread cThread = new Thread(new ConnectDevice(this)); cThread.start(); } }); } } public class ConnectDevice implements Runnable { private boolean connected; private SmartApp smartAppRef; private ObjectInputStream ois; public ConnectDevice(SmartApp smartAppRef) { this.smartAppRef = smartAppRef; } }

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  • How do i find if an object is before or after a waypoint?

    - by BoMann Andersen
    Im working on a racing game for a school project. Using Visual studio 10 pro, and Irrlicht. Sorry for bad grammar ., and its my first question so not sure if its done right. How i want it to work is that i make waypoints at different points on the track, and then i run my waypoint check to see if a car is past its next waypoint (the next it "needs" to go past), if yes then it updates the next waypoint, else nothing. The way i hope this will work is, i make a vector from n to n+1, then find the vector that is perpendicular to the first vector at n. Then i see if the object is in front or behind that vector. I found a Gamedev.net forumpost that helped me make this function: void Engine::checkWaypoint(Vehicle* vehicle) { btVector3 vector = waypoints[vehicle->nextWaypoint]; // n btVector3 nextVector = waypoints[vehicle->nextWaypoint + 1]; // n+1 vector = nextVector - vector; // First vector btVector3 pos = btVector3(vehicle->position.X,vehicle->position.Y,vehicle->position.Z); float product = vector.dot(pos - waypoints[vehicle->nextWaypoint]); // positiv = before, negative = behind if(product < 0) vehicle->nextWaypoint += 1; } Current bugs with this is: Updates the nextwaypoint more then ones without going past a new point. When it gets to the end and resets, it stops triggering on the first waypoints. So my questions: Is this an good way to do this? Did i do it right?

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  • Better way of coding this if statment?

    - by HadlowJ
    Hi. I have another question for you very helpful people. I use a lot of if statements many of which are just repeated and im sure could be shortened. This is my current bit of code if (Globals.TotalStands <= 1) { ScoreUpdate.StandNo2.Visible = false; ScoreUpdate.ScoreStand2.Visible = false; ScoreUpdate.ScoreOutOf2.Visible = false; } if (Globals.TotalStands <= 2) { ScoreUpdate.StandNo3.Visible = false; ScoreUpdate.ScoreStand3.Visible = false; ScoreUpdate.ScoreOutOf3.Visible = false; } if (Globals.TotalStands <= 3) { ScoreUpdate.StandNo4.Visible = false; ScoreUpdate.ScoreStand4.Visible = false; ScoreUpdate.ScoreOutOf4.Visible = false; } if (Globals.TotalStands <= 4) { ScoreUpdate.StandNo5.Visible = false; ScoreUpdate.ScoreStand5.Visible = false; ScoreUpdate.ScoreOutOf5.Visible = false; } if (Globals.TotalStands <= 5) { ScoreUpdate.StandNo6.Visible = false; ScoreUpdate.ScoreStand6.Visible = false; ScoreUpdate.ScoreOutOf6.Visible = false; } if (Globals.TotalStands <= 6) { ScoreUpdate.StandNo7.Visible = false; ScoreUpdate.ScoreStand7.Visible = false; ScoreUpdate.ScoreOutOf7.Visible = false; } if (Globals.TotalStands <= 7) { ScoreUpdate.StandNo8.Visible = false; ScoreUpdate.ScoreStand8.Visible = false; ScoreUpdate.ScoreOutOf8.Visible = false; } as you can see there is a huge amount of code to do something simple (which i do on a few other forms as well and im sure there must be a better way of coding this that gets the same result? Im a code noob so please be gentle, code is c# and software is visual studio 2008 pro. Thanks

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  • Get Url Parameters In Django

    - by picomon
    I want to get current transaction id in url. it should be like this www.example.com/final_result/53432e1dd34b3 . I wrote the below codes, but after successful payment, I'm redirected to Page 404. (www.example.com/final_result//) Views.py @csrf_exempt def pay_notif(request, v_transaction_id): if request.method=='POST': v_transaction_id=request.POST.get('transaction_id') endpoint='https://testpay.com/?v_transaction_id={0}&type=json' req=endpoint.format(v_transaction_id) last_result=urlopen(req).read() if 'Approved' in last_result: session=Pay.objects.filter(session=request.session.session_key).latest('id') else: return HttpResponse(status=204) return render_to_response('final.html',{'session':session},context_instance=RequestContext(request)) Urls.py url(r'^final_result/(?P<v_transaction_id>[-A-Za-z0-9_]+)/$', 'digiapp.views.pay_notif', name="pay_notif"), Template: <input type='hidden' name='v_merchant_id' value='{{newpayy.v_merchant_id}}' /> <input type='hidden' name='item_1' value='{{ newpayy.esell.up_name }}' /> <input type='hidden' name='description_1' value='{{ newpayy.esell.up_description }}' /> <input type='hidden' name='price_1' value='{{ newpayy.esell.up_price }}' /> #page to be redirected to after successful payment <input type='hidden' name='success_url' value='http://127.0.0.1:8000/final_result/{{newpayy.v_transaction_id}}/' /> How can I go about this?

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  • IPhone - Memory Management problems.

    - by user321721
    i am going over my code and trying to get a handle on proper memory management. This code: imageView = [[[UIImageView alloc] initWithImage:myImage] autorelease]; causes my application to crash. I am using multiple view controllers within a nav bar controller. The app works fine, i cant select a person from the first view controller (tableview) and it puts me to a list of that persons photos, i can then select a photo from that view controller (tableview) and move to a final view with a scrollview for viewing the photo. Once i hit back on the navbar the previous view loads (list of photos in a tableview) however the app crashes right before the row is deselected using this code: (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if(RowSelected != nil) { [MainTableView deselectRowAtIndexPath:RowSelected animated:YES]; } } Row selected is stored when a the user clicks a row. If i leave the code as : imageView = [[UIImageView alloc] initWithImage:myImage]; The app runs fine. Am i doing something wrong? do i not need to autorelease this? Thanks!

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  • Trial vs free with limited functionality

    - by Morten K
    Hi everyone, Not a programming question as such, but a bit more business oriented question about software product development. We have just released a small app, and is offering a free, fully functional trial which lasts for 15 days. I have the gut feeling however, that to reach any kind of penetration on the web, we'd need to offer a version which is free forever, but then has a few limitations in terms of functionality (still quite usable, but not full-throttle). For example, the Roboform browser plugin is somewhat similar in purpose to ours. Not functionality wise, but it's basically a little util that saves time and removes some repetitive-action pain. They offer a free version with limitations and then a pro version for around 30 USD. Roboform has gotten very much attention over the years, and I can't help to think that this is because they have a product which is obviously good, but also free, thus adoption becomes much higher than if they had only offered a 15 day trial. I am wondering if any of you have experience in a similar scenario? Or any thoughts on the two models? Again, I know it's not directly programming related, but it's still a question I feel best answered by a community of developers.

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  • Fragments keep going back to the default position when MapView is Zoomed In/Out

    - by hectichavana
    I have an activity with 3 fragments displayed, a MapActivity, a ListActivity, and a (normal) DetailsActivity. The ListActivity and DetailsActivity is placed over the MapActivity. There's a function to hide both ListActivity and DetailsActivity with an Animation, and onAnimationEnd() I set a new layout for the hidden Activity. The problem I'm facing is, everytime one of the ListActivity or DetailsActivity hidden (picture State 2), and then I pinch the screen on the MapActivity to zoom the map, it always goes back to the default view (picture State 1). The closed Activities are automatically opened again. Does anybody know how to prevent the hidden fragments from going to the first state again when I pinch the MapActivity? this is an example of the function how I hide the DetailsActivity(): public void hideDetailview() { final Animation close = AnimationUtils.loadAnimation(this, R.anim.close); close.setFillEnabled(true); close.setAnimationListener(closeDetailAnimationListener); fragment_detail.startAnimation(close); Toast.makeText(MainFragmentActivity.this,WWHApplication.getDrawer(), Toast.LENGTH_SHORT).show(); } private AnimationListener closeDetailAnimationListener = new AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newLeft = -330; fragment_detail.layout(newLeft, fragment_detail.getTop(), newLeft + fragment_detail.getMeasuredWidth(), fragment_detail.getTop() + fragment_detail.getMeasuredHeight()); } };

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  • Why do you have to call URLConnection#getInputStream to be able to write out to URLConnection#getOutputStream?

    - by John
    I'm trying to write out to URLConnection#getOutputStream, however, no data is actually sent until I call URLConnection#getInputStream. Even if I set URLConnnection#doInput to false, it still will not send. Does anyone know why this is? There's nothing in the API documentation that describes this. Java API Documentation on URLConnection: http://download.oracle.com/javase/6/docs/api/java/net/URLConnection.html Java's Tutorial on Reading from and Writing to a URLConnection: http://download.oracle.com/javase/tutorial/networking/urls/readingWriting.html import java.io.IOException; import java.io.OutputStreamWriter; import java.net.URL; import java.net.URLConnection; public class UrlConnectionTest { private static final String TEST_URL = "http://localhost:3000/test/hitme"; public static void main(String[] args) throws IOException { URLConnection urlCon = null; URL url = null; OutputStreamWriter osw = null; try { url = new URL(TEST_URL); urlCon = url.openConnection(); urlCon.setDoOutput(true); urlCon.setRequestProperty("Content-Type", "text/plain"); //////////////////////////////////////// // SETTING THIS TO FALSE DOES NOTHING // //////////////////////////////////////// // urlCon.setDoInput(false); osw = new OutputStreamWriter(urlCon.getOutputStream()); osw.write("HELLO WORLD"); osw.flush(); ///////////////////////////////////////////////// // MUST CALL THIS OTHERWISE WILL NOT WRITE OUT // ///////////////////////////////////////////////// urlCon.getInputStream(); ///////////////////////////////////////////////////////////////////////////////////////////////////////// // If getInputStream is called while doInput=false, the following exception is thrown: // // java.net.ProtocolException: Cannot read from URLConnection if doInput=false (call setDoInput(true)) // ///////////////////////////////////////////////////////////////////////////////////////////////////////// } catch (Exception e) { e.printStackTrace(); } finally { if (osw != null) { osw.close(); } } } }

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  • Reordering fields in Django model

    - by Alex Lebedev
    I want to add few fields to every model in my django application. This time it's created_at, updated_at and notes. Duplicating code for every of 20+ models seems dumb. So, I decided to use abstract base class which would add these fields. The problem is that fields inherited from abstract base class come first in the field list in admin. Declaring field order for every ModelAdmin class is not an option, it's even more duplicate code than with manual field declaration. In my final solution, I modified model constructor to reorder fields in _meta before creating new instance: class MyModel(models.Model): # Service fields notes = my_fields.NotesField() created_at = models.DateTimeField(auto_now_add=True) updated_at = models.DateTimeField(auto_now=True) class Meta: abstract = True last_fields = ("notes", "created_at", "updated_at") def __init__(self, *args, **kwargs): new_order = [f.name for f in self._meta.fields] for field in self.last_fields: new_order.remove(field) new_order.append(field) self._meta._field_name_cache.sort(key=lambda x: new_order.index(x.name)) super(TwangooModel, self).__init__(*args, **kwargs) class ModelA(MyModel): field1 = models.CharField() field2 = models.CharField() #etc ... It works as intended, but I'm wondering, is there a better way to acheive my goal?

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  • Progressbar behaves strangely

    - by wanderameise
    I just created an application in C# that uses a thread which polls the UART for a receive event. If data is received an event is triggered in my main thread (GUI) and a progress bar is controlled via PerformStep() method (of course, I previously set the Max value accordingly). PerformStep is invoked using the following expression to handle cross threading this.Invoke((Action)delegate{progressBar2.PerformStep();}) When running this application the progressbar never hits its final value. It stops at 80%. When debugging and stopping at the line mentioned above, everything works fine using single steps. I have no idea what is going one! Start read thread on main thread: pThreadWrite = new Thread(new ThreadStart(ReadThread)); pThreadWrite.Start(); Read Thread: private void ReadThread() { while(1) { if (ReceiveEvent) { FlashProgressBar(); } } } Event that is triggered in main thread: private void FlashProgressBar() { this.Invoke((Action)delegate { progressBar2.PerformStep();}); } (It's a simplified representation of my code) It seems as if the internal progress is faster than the visual one.

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  • Organising files and classes in XCode (iPhone application)

    - by pulegium
    It's a generic question and really a newbie one too, so bear with me... I'm playing with some iPhone development, and trying to create a simple "flip type" application. Nothing sophisticated, let's say on the flip side is a short application summary, bit like 'help' and on the main screen is a simple board game, let's say tic-tac-toe or similar. Now, XCode has generated me 'Main View', 'Flipside View' and 'Application Delegate' folders, with default template files in them. Now the question is where do I create appropriate 'MVC' classes? Let's say (V)iew classes are going to be the ones that have been automatically created. So the Flipside view class is responsible for generating text/images etc on the 'help' view. 'Main View' class is what draws the items on the table and updates the counters, etc. Where should I place the 'controller' class? And also, should it only be dealing with proxying only to the model? According to this the controller method is called from the view and manipulates the method classes. Similarly, the results from model are passed back to the view class by the controller issuing the calls to appropriate view methods. Similarly, where does the model class go? or should I just create a new folder for each, controller and model class files? What I'm after is the best practices, or just a short description how people normally structure their applications. I know it's very specific and also undefined... I came from Django background, so the way stuff is organised there is slightly different. Hope this makes sense, sorry if it's all bit vague, but I have to start somewhere :) And yes I've read quite few docs on the apple developer site, but trouble is that the documents are either going into too much detail about the language/framework/etc and the examples are way too simplistic. Actually, this leads me to the final question, has anyone know any good example of relatively complete application tutorial which I could use as a reference in organising my files?...

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • a way to use log4j pass values like java -DmyEnvVar=A_VALUE to my code

    - by raticulin
    I need to pass some value to enable certain code in may app (in this case is to optionally enable writing some stats to a file in certain conditions, but it might be anything generally). My java app is installed as a service. So every way I have thought of has some drawbacks: Add another param to main(): cumbersome as customers already have the tool installed, and the command line would need to be changed every time. Adding java -DmyEnvVar=A_VALUE to my command line: same as above. Set an environment variable: service should at least be restarted, and even then you must take care of what user is the service running under etc. Adding the property in the config file: I prefer not to have this visible on the config file so the user does not see it, it is something for debugging etc. So I thought maybe there is some way (or hack) to use log4j loggers to pass that value to my code. I have thought of one way already, although is very limited: Add a dummy class to my codebase com.dummy.DevOptions public class DevOptions { public static final Logger logger = Logger.getLogger(DevOptions.class); In my code, use it like this: if (DevOptions.logger.isInfoEnabled()){ //do my optional stuff } //... if (DevOptions.logger.isDebugEnabled()){ //do other stuff } This allows me to use discriminate among various values, and I could increase the number by adding more loggers to DevOptions. But I wonder whether there is a cleaner way, possibly by configuring the loggers only in log4j.xml??

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  • help me refactor iteration over a generic collection

    - by Biswanath
    Hi, I am working with a generic data structure, say MyGeneric<Type>. There is a case where I have to iterate over all the values it holds The code I am trying to do. for ( all the keys in myGeneric ) { // do lot of stuff here } Now the generic can hold base type as double and string and it can hold some user-defined type also. There is a particular situation where I have to some specific work depending upon the type of the generic. so the final code block looks something like this for( all the keys in myGeneric ) { if key is type foo then //do foo foo else if key is of type bar //do bar bar } Now, as complexity sensitive as I am I do not like to have an if condition in the for loop. So the next solution I did was if myGeneric is of type foo call fooIterator(myGeneric) if myGenric is of type bar call barItetrator(myGeneric) function FooIterator() { // ..... // foo work //...... } function BarItetrator() { // ..... // bar work //...... } Then again when somebody sees my code then I am quite sure that they will shout where is the "refactoring". What is the ideal thing to do in this situation ? Thanks.

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  • About Web service ,how to use Ajax to call a specific member function of a class?

    - by Liu chwen
    I'm trying to build a web service by PHP. In my case, I called the getINFO(), but the return value on client side always null. Have no idea to solve this problem.. Here's the SOAPserver code(WS.WEB_s.php): require("WEB_s.php"); ini_set("soap.wsdl_cache_enabled", 0); $server = new SoapServer('wsdl/WEB_s.wsdl'); $server->setClass("WEB_s"); $server->handle(); Where the main Class is(WEB_s.php): final class WEB_s { public function getINFO(){ $JsonOutput = '{"key":"value",...}'; return $JsonOutput; } public function setWAN($setCommand,$newConfigfilePath){ $bOutput; return $bOutput; } } And Client side: $(document).ready(function(){ $('#qqq').button().click(function(){ var soapMessage = LoginSoap($('#uid').val(),$('#pwd').val()); alert('soapMessage'); $.ajax({ //url: 'libraries/WS.WEB_s.php/WEB_s/getINFO',//success , return null //url: 'libraries/WS.WEB_s.php/', //success , return null url: 'libraries/WS.WEB_s.php/getINFO',//success , return null type: 'GET', timeout: (10* 1000), contentType: "text/xml", dataType: "xml", success: function( data,textStatus,jqXHR){ alert('Server success(' + data+')('+ textStatus + ')(' + jqXHR + ')'); }, error: function (request, status, error) { alert('Server Error(' + status+')->'+error); }, complete: function (jqXHR, textStatus) { alert('Server success(' + jqXHR+')('+ textStatus + ')'); } }); }); }); The following is the corresponding WSDL file : http://codepaste.net/95wq9b

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  • Help me find article on Multi-threading and Event Handling in Java

    - by JDR
    I once read an article on how to properly write event handlers for multi-threading in Java, but I can't for the life of me find it anymore. It described the pitfalls and potentials for deadlocks that can occur when firing events (not Swing events mind you, but general events like model update notifications). To clarify, the situation would be as such: // let's say this is code from an MVC model somewhere public void setSomeProperty(String myProperty){ if(!this.myProperty.equals(myProperty)){ this.myProperty = myProperty; fireMyPropertyChangedEvent(...); } } The article described how passing control to arbitrary external listener code was a potential cause for deadlock. I now find myself in a situation where I need to fire such events in a multithreaded environment and I would very much like to read the article again to see what it has to say before I continue. Does anyone know the article I'm referring to? I believe it came as a (fairly short) PDF. It started off with an initial naive implementation and incrementally pointed out flaws and improved upon it. It ended with a sort of final proper-way-to-fire-multithreaded-events. I've searched endlessly in my browse history and on google, but all I could find were endless amounts topics on Swing event dispatch threads. Thank you.

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • Java Detect Variable Change Using PropertyChangeSupport and PropertyChangeListener

    - by Sam
    I'm trying to print out debug statements when some third party code changes a variable. For example, consider the following: public final class MysteryClass { private int secretCounter; public synchronized int getCounter() { return secretCounter; } public synchronized void incrementCounter() { secretCounter++; } } public class MyClass { public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // add code here to detect calls to incrementCounter and print a debug message } I don't have the ability to change the 3rd party MysteryClass, so I thought that I could use PropertyChangeSupport and PropertyChangeListener to detect changes to the secretCounter: public class MyClass implements PropertyChangeListener { private PropertyChangeSupport propertySupport = new PropertyChangeSupport(this); public MyClass() { propertySupport.addPropertyChangeListener(this); } public void propertyChange(PropertyChangeEvent evt) { System.out.println("property changing: " + evt.getPropertyName()); } public static void main(String[] args) { MysteryClass mysteryClass = new MysteryClass(); // do logic which involves increment and getting the value of MysteryClass } } Unfortunately, this did not work and I have no debug messages printed out. Does anyone see what is wrong with my implementation of the PropertyChangeSupport and Listener interfaces? I want to print a debug statement whenever incrementCounter is called or the value of secretCounter changes.

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  • When Creating a Reference for an Object Where from where that class is Loaded?

    - by asela38
    When doing some sample codings with Java I came crosss ClassCast Exception, from where I cast the object to StaticClass. Can any explaing the what has happened here. public void test5() throws Exception { System.out.println(StaticClass.obj); Object newInstance = ClassLoader.getSystemClassLoader().loadClass("com.StaticClass").newInstance(); System.out.println(newInstance.getClass().getDeclaredField("obj").get(newInstance)); Object newInstance2 = new ILoader().loadClass("com//StaticClass.class").newInstance(); System.out.println(newInstance2.getClass().getDeclaredField("obj").get(newInstance2)); StaticClass s = (StaticClass)newInstance2; System.out.println(s.obj); System.out.println(newInstance.getClass().getClassLoader()); System.out.println(newInstance2.getClass().getClassLoader()); } package com; public class StaticClass { public static final Object obj = new Object(); } package com; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; public class ILoader extends ClassLoader { public ILoader() { super(null); } @Override protected Class<?> findClass(String name) throws ClassNotFoundException { File file = new File(name); byte[] bytes = new byte[(int)file.length()]; try { new FileInputStream(file).read(bytes); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return super.defineClass("com.StaticClass",bytes, 0, bytes.length); } } output which was given by last sysout's when the casting part of the code not existed is as belows. sun.misc.Launcher$AppClassLoader@133056f com.ILoader@1ac3c08

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  • Why represent shopping carts and order invoices differently in a domain model?

    - by Todd
    I've built some shopping cart systems in the past, but I always designed them such that the final order invoice is just a shopping cart that has been marked as "purchased". All the logic for adding/removing/changing items in a cart is also the logic for the order. All data is stored in the same tables in the database. But it seems this is not the proper way to design an e-commerce site.. Can someone explain the benefit of separating the shopping cart from invoices in the domain model? It seems to me this would lead to a lot of duplicated code, an extra set of tables in the database, and make it harder to maintain in the event the system need to start accommodating more complicated orders (like specifying selected options for an item which may or may not change the price/availability/shipping time of the order). I'm assuming I just haven't seen the light, as every book and other example I see seems to separate these two seemingly similar concerns -- but I can't find any explanation as to the benefit of doing such! It's also the case in the systems that I design that changes are often made after the initial order is confirmed. It's not uncommon for items to be removed, replaced, or added afterwards (but prior to fulfillment).

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  • Wait between tasks with SingleThreadExecutor

    - by Lord.Quackstar
    I am trying to (simply) make a blocking thread queue, where when a task is submitted the method waits until its finished executing. The hard part though is the wait. Here's my 12:30 AM code that I think is overkill: public void sendMsg(final BotMessage msg) { try { Future task; synchronized(msgQueue) { task = msgQueue.submit(new Runnable() { public void run() { sendRawLine("PRIVMSG " + msg.channel + " :" + msg.message); } }); //Add a seperate wait so next runnable doesn't get executed yet but //above one unblocks msgQueue.submit(new Runnable() { public void run() { try { Thread.sleep(Controller.msgWait); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } }); } //Block until done task.get(); } catch (ExecutionException e) { log.error("Couldn't schedule send message to be executed", e); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } As you can see, there's alot of extra code there just to make it wait 1.7 seconds between tasks. Is there an easier and cleaner solution out there or is this it?

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  • Stop writing blank line at the end of CSV file (using MATLAB)

    - by Grant M.
    Hello all ... I'm using MATLAB to open a batch of CSV files containing column headers and data (using the 'importdata' function), then I manipulate the data a bit and write the headers and data to new CSV files using the 'dlmwrite' function. I'm using the '-append' and 'newline' attributes of 'dlmwrite' to add each line of text/data on a new line. Each of my new CSV files has a blank line at the end, whereas this blank line was not there before when I read in the data ... and I'm not using 'newline' on my final call of 'dlmwrite'. Does anyone know how I can keep from writing this blank line to the end of my CSV files? Thanks for your help, Grant EDITED 5/18/10 1:35PM CST - Added information about code and text file per request ... you'll notice after performing the procedure below that there appears to be a carriage return at the end of the last line in the new text file. Consider a text file named 'textfile.txt' that looks like this: Column1, Column2, Column3, Column4, Column 5 1, 2, 3, 4, 5 1, 2, 3, 4, 5 1, 2, 3, 4, 5 1, 2, 3, 4, 5 1, 2, 3, 4, 5 Here's a sample of the code I am using: % import data importedData = importdata('textfile.txt'); % manipulate data importedData.data(:,1) = 100; % store column headers into single comma-delimited % character array (for easy writing later) columnHeaders = importedData.textdata{1}; for counter = 2:size(importedData.textdata,2) columnHeaders = horzcat(columnHeaders,',',importedData.textdata{counter}); end % write column headers to new file dlmwrite('textfile_updated.txt',columnHeaders,'Delimiter','','newline','pc') % append all but last line of data to new file for dataCounter = 1:(size(importedData.data,2)-1) dlmwrite('textfile_updated.txt',importedData.data(dataCounter,:),'Delimiter',',','newline','pc','-append') end % append last line of data to new file, not % creating new line at end dlmwrite('textfile_updated.txt',importedData.data(end,:),'Delimiter',',','-append')

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  • Perl Capture and Modify STDERR before it prints to a file

    - by MicrobicTiger
    I have a perl script which performs multiple external commands and prints the outputs from STDERR and STDOUT to a logfile along with a series of my own print statements to act as documentation on the process. My problem is that the STDERR repeats ~identical prints as example below. I'd like to capture this before it prints and replace with the final result for each of the commands i run. blocks evaluated : 0 blocks evaluated : 10000 blocks evaluated : 20000 blocks evaluated : 30000 ... blocks evaluated : 3420000 blocks evaluated : 3428776 Here's how I'm getting STDOUT and STDERR my $logfile = "Logfile.log"; #log file name #--- Open log file for append if specified --- if ( $logfile ) { open ( OLDOUT, ">&", STDOUT ) or die "ERROR: Can't backup STDOUT location.\n"; close STDOUT; open ( STDOUT, ">", $logfile ) or die "ERROR: Logfile [$logfile] cannot be opened.\n"; } if ( $logfile ) { open ( OLDERR, ">&", STDERR ) or die "ERROR: Can't backup STDERR location.\n"; close STDERR; open ( STDERR, '>&STDOUT' ) or die "ERROR: failed to pass STDERR to STDOUT.\n"; } and closing them close STDERR; open ( STDERR, ">&", OLDERR ) or die "ERROR: Can't fix that first thing you broke!\n"; close STDOUT; open ( STDOUT, ">&", OLDOUT ) or die "ERROR: Can't fix that other thing you broke!\n"; How do I access the STDERR when each print is occurring to do the replace? Or prevent it from printing if it isn't the last of the batch. Many Thanks in advance.

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  • python list Index out of range error

    - by dman762000
    I am working on a python tetris game that my proffessor assigned for the final project of a concepts of programming class. I have got just about everything he wanted to work on it at this point but I am having a slight problem with one part of it. Whenever I start moving pieces left and right I keep getting "index out of range error". This only happens when it is up against a piece. Here are the culprits that are giving me grief. def clearRight(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]+1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear def clearLeft(block=None): global board, activeBlock, stackedBlocks isClear = True if(block == None): block = activeBlock if(block != None): for square in block['squares']: row = square[1] col = square[0]-1 if(col >= 0 and stackedBlocks[row][col] !=None): isClear=False return isClear I am not looking to get anyone to fix it for me, I'm only looking for tips on how to fix it myself. Thanks in advance for any help that is given.

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