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  • Getting the constructor of an Interface Type through reflection, is there a better approach than loo

    - by Will Marcouiller
    I have written a generic type: IDirectorySource<T> where T : IDirectoryEntry, which I'm using to manage Active Directory entries through my interfaces objects: IGroup, IOrganizationalUnit, IUser. So that I can write the following: IDirectorySource<IGroup> groups = new DirectorySource<IGroup>(); // Where IGroup implements `IDirectoryEntry`, of course.` foreach (IGroup g in groups.ToList()) { listView1.Items.Add(g.Name).SubItems.Add(g.Description); } From the IDirectorySource<T>.ToList() methods, I use reflection to find out the appropriate constructor for the type parameter T. However, since T is given an interface type, it cannot find any constructor at all! Of course, I have an internal class Group : IGroup which implements the IGroup interface. No matter how hard I have tried, I can't figure out how to get the constructor out of my interface through my implementing class. [DirectorySchemaAttribute("group")] public interface IGroup { } internal class Group : IGroup { internal Group(DirectoryEntry entry) { NativeEntry = entry; Domain = NativeEntry.Path; } // Implementing IGroup interface... } Within the ToList() method of my IDirectorySource<T> interface implementation, I look for the constructor of T as follows: internal class DirectorySource<T> : IDirectorySource<T> { // Implementing properties... // Methods implementations... public IList<T> ToList() { Type t = typeof(T) // Let's assume we're always working with the IGroup interface as T here to keep it simple. // So, my `DirectorySchema` property is already set to "group". // My `DirectorySearcher` is already instantiated here, as I do it within the DirectorySource<T> constructor. Searcher.Filter = string.Format("(&(objectClass={0}))", DirectorySchema) ConstructorInfo ctor = null; ParameterInfo[] params = null; // This is where I get stuck for now... Please see the helper method. GetConstructor(out ctor, out params, new Type() { DirectoryEntry }); SearchResultCollection results = null; try { results = Searcher.FindAll(); } catch (DirectoryServicesCOMException ex) { // Handling exception here... } foreach (SearchResult entry in results) entities.Add(ctor.Invoke(new object() { entry.GetDirectoryEntry() })); return entities; } } private void GetConstructor(out ConstructorInfo constructor, out ParameterInfo[] parameters, Type paramsTypes) { Type t = typeof(T); ConstructorInfo[] ctors = t.GetConstructors(BindingFlags.CreateInstance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.InvokeMethod); bool found = true; foreach (ContructorInfo c in ctors) { parameters = c.GetParameters(); if (parameters.GetLength(0) == paramsTypes.GetLength(0)) { for (int index = 0; index < parameters.GetLength(0); ++index) { if (!(parameters[index].GetType() is paramsTypes[index].GetType())) found = false; } if (found) { constructor = c; return; } } } // Processing constructor not found message here... } My problem is that T will always be an interface, so it never finds a constructor. Is there a better way than looping through all of my assembly types for implementations of my interface? I don't care about rewriting a piece of my code, I want to do it right on the first place so that I won't need to come back again and again and again. EDIT #1 Following Sam's advice, I will for now go with the IName and Name convention. However, is it me or there's some way to improve my code? Thanks! =)

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  • What is "elegant" code?

    - by Breton
    I see a lot of lip service and talk about the most "elegant" way to do this or that. I think if you spend enough time programming you begin to obtain a sort of intuitive feel for what it is we call "elegance". But I'm curious. Even if we can look at a bit of code, and say instinctively "That's elegant", or "That's messy", I wonder if any of us really understands what that means. Is there a precise definition for this "elegance" we keep referring to? If there is, what is it? Now, what I mean by a precise definition, is a series of statements which can be used to derive questions about a peice of code, or a program as a whole, and determine objectively, or as objectively as possible, whether that code is "elegant" or not. May I assert, that perhaps no such definition exists, and it's all just personal preference. In this case, I ask you a slightly different question: Is there a better word for "elegance", or a better set of attributes to use for judging code quality that is perhaps more objective than merely appealing to individual intuition and taste? Perhaps code quality is a matter of taste, and the answer to both of my questions is "no". But I can't help but feel that we could be doing better than just expressing wishy washy feelings about our code quality. For example, user interface design is something that to a broad range of people looks for all the world like a field of study that oughtta be 100% subjective matter of taste. But this is shockingly and brutally not the case, and there are in fact many objective measures that can be applied to a user interface to determine its quality. A series of tests could be written to give a definitive and repeatable score to user interface quality. (See GOMS, for instance). Now, okay. is Elegance simply "code quality" or is it something more? Is it something that can be measured? Or is it a matter of taste? Does our profession have room for taste? Maybe I'm asking the wrong questions altogether. Help me out here. Bonus Round If there is such a thing as elegance in code, and that concept is useful, do you think that justifies classifying the field of programming as an "Art" capital A, or merely a "craft". Or is it just an engineering field populated by a bunch of wishful thinking humans? Consider this question in the light of your thoughts about the elegance question. Please note that there is a distinction between code which is considered "art" in itself, and code that was written merely in the service of creating an artful program. When I ask this question, I ask if the code itself justifies calling programming an art. Bounty Note I liked the answers to this question so much, I think I'd like to make a photographic essay book from it. Released as a free PDF, and published on some kind of on demand printing service of course, such as "zazz" or "tiggle" or "printley" or something . I'd like some more answers, please!

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  • Overriding Object.Equals() instance method in C#; now Code Analysis / FxCop warning CA2218: "should

    - by Chris W. Rea
    I've got a complex class in my C# project on which I want to be able to do equality tests. It is not a trivial class; it contains a variety of scalar properties as well as references to other objects and collections (e.g. IDictionary). For what it's worth, my class is sealed. To enable a performance optimization elsewhere in my system (an optimization that avoids a costly network round-trip), I need to be able to compare instances of these objects to each other for equality – other than the built-in reference equality – and so I'm overriding the Object.Equals() instance method. However, now that I've done that, Visual Studio 2008's Code Analysis a.k.a. FxCop, which I keep enabled by default, is raising the following warning: warning : CA2218 : Microsoft.Usage : Since 'MySuperDuperClass' redefines Equals, it should also redefine GetHashCode. I think I understand the rationale for this warning: If I am going to be using such objects as the key in a collection, the hash code is important. i.e. see this question. However, I am not going to be using these objects as the key in a collection. Ever. Feeling justified to suppress the warning, I looked up code CA2218 in the MSDN documentation to get the full name of the warning so I could apply a SuppressMessage attribute to my class as follows: [SuppressMessage("Microsoft.Naming", "CA2218:OverrideGetHashCodeOnOverridingEquals", Justification="This class is not to be used as key in a hashtable.")] However, while reading further, I noticed the following: How to Fix Violations To fix a violation of this rule, provide an implementation of GetHashCode. For a pair of objects of the same type, you must ensure that the implementation returns the same value if your implementation of Equals returns true for the pair. When to Suppress Warnings ----- Do not suppress a warning from this rule. [arrow & emphasis mine] So, I'd like to know: Why shouldn't I suppress this warning as I was planning to? Doesn't my case warrant suppression? I don't want to code up an implementation of GetHashCode() for this object that will never get called, since my object will never be the key in a collection. If I wanted to be pedantic, instead of suppressing, would it be more reasonable for me to override GetHashCode() with an implementation that throws a NotImplementedException? Update: I just looked this subject up again in Bill Wagner's good book Effective C#, and he states in "Item 10: Understand the Pitfalls of GetHashCode()": If you're defining a type that won't ever be used as the key in a container, this won't matter. Types that represent window controls, web page controls, or database connections are unlikely to be used as keys in a collection. In those cases, do nothing. All reference types will have a hash code that is correct, even if it is very inefficient. [...] In most types that you create, the best approach is to avoid the existence of GetHashCode() entirely. ... that's where I originally got this idea that I need not be concerned about GetHashCode() always.

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  • Custom event loop and UIKit controls. What extra magic Apple's event loop does?

    - by tequilatango
    Does anyone know or have good links that explain what iPhone's event loop does under the hood? We are using a custom event loop in our OpenGL-based iPhone game framework. It calls our game rendering system, calls presentRenderbuffer and pumps events using CFRunLoopRunInMode. See the code below for details. It works well when we are not using UIKit controls (as a proof, try Facetap, our first released game). However, when using UIKit controls, everything almost works, but not quite. Specifically, scrolling of UIKit controls doesn't work properly. For example, let's consider following scenario. We show UIImagePickerController on top of our own view. UIImagePickerController covers our custom view We also pause our own rendering, but keep on using the custom event loop. As said, everything works, except scrolling. Picking photos works. Drilling down to photo albums works and transition animations are smooth. When trying to scroll photo album view, the view follows your finger. Problem: when scrolling, scrolling stops immediately after you lift your finger. Normally, it continues smoothly based on the speed of your movement, but not when we are using the custom event loop. It seems that iPhone's event loop is doing some magic related to UIKit scrolling that we haven't implemented ourselves. Now, we can get UIKit controls to work just fine and dandy together with our own system by using Apple's event loop and calling our own rendering via NSTimer callbacks. However, I'd still like to understand, what is possibly happening inside iPhone's event loop that is not implemented in our custom event loop. - (void)customEventLoop { OBJC_METHOD; float excess = 0.0f; while(isRunning) { animationInterval = 1.0f / openGLapp->ticks_per_second(); // Calculate the target time to be used in this run of loop float wait = max(0.0, animationInterval - excess); Systemtime target = Systemtime::now().after_seconds(wait); Scope("event loop"); NSAutoreleasePool* pool = [[ NSAutoreleasePool alloc] init]; // Call our own render system and present render buffer [self drawView]; // Pump system events [self handleSystemEvents:target]; [pool release]; excess = target.seconds_to_now(); } } - (void)drawView { OBJC_METHOD; // call our own custom rendering bool bind = openGLapp->app_render(); // bind the buffer to be THE renderbuffer and present its contents if (bind) { opengl::bind_renderbuffer(renderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } } - (void) handleSystemEvents:(Systemtime)target { OBJC_METHOD; SInt32 reason = 0; double time_left = target.seconds_since_now(); if (time_left <= 0.0) { while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE)) == kCFRunLoopRunHandledSource) {} } else { float dt = time_left; while((reason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, dt, FALSE)) == kCFRunLoopRunHandledSource) { double time_left = target.seconds_since_now(); if (time_left <= 0.0) break; dt = (float) time_left; } } }

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  • CastClassException on Custom View

    - by tuxGurl
    When I try to findViewById() on my custom view I keep getting a ClassCastException. I've tried so many things that I'm sure I've botched the code now! To make sure I'm not going insane I stripped down the classes to their bare minimum inorder to find what was wrong. I'm new to android programming and I'm sure I'm missing something basic. This is BaseImageView an extended view class. package com.company.product.client.android.gui.views; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.view.View; public class BaseImageView extends View { public BaseImageView(Context context) { super(context); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.GREEN); } } This is LiveImageView an extension of the BaseImageView class. package com.company.product.client.android.gui.views; import android.content.Context; import android.util.AttributeSet; public class LiveImageView extends BaseImageView { public LiveImageView(Context context, AttributeSet attrs) { super(context); } } Here is the Layout my_view.xml. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center"> <View class="com.company.product.client.android.gui.views.LiveImageView" android:id="@+id/lvImage" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> And here is the onCreate in my Activity LiveViewActivity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { setContentView(R.layout.my_view); final LiveImageView lvImage = (LiveImageView) findViewById(R.id.lvImage); } catch (final Exception e) { Log.e(TAG, "onCreate() Exception: " + e.toString()); e.printStackTrace(); } Finally, this is stack trace. 02-11 17:25:24.829: ERROR/LiveViewActivity(1942): onCreate() Exception: java.lang.ClassCastException: android.view.View 02-11 17:25:24.839: WARN/System.err(1942): java.lang.ClassCastException: android.view.View 02-11 17:25:24.839: WARN/System.err(1942): at com.company.product.client.android.gui.screen.LiveViewActivity.onCreate(LiveViewActivity.java:26) 02-11 17:25:24.839: WARN/System.err(1942): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 02-11 17:25:24.859: WARN/System.err(1942): at android.os.Handler.dispatchMessage(Handler.java:99) 02-11 17:25:24.859: WARN/System.err(1942): at android.os.Looper.loop(Looper.java:123) 02-11 17:25:24.859: WARN/System.err(1942): at android.app.ActivityThread.main(ActivityThread.java:4363) 02-11 17:25:24.869: WARN/System.err(1942): at java.lang.reflect.Method.invokeNative(Native Method) 02-11 17:25:24.869: WARN/System.err(1942): at java.lang.reflect.Method.invoke(Method.java:521) 02-11 17:25:24.869: WARN/System.err(1942): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 02-11 17:25:24.869: WARN/System.err(1942): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 02-11 17:25:24.879: WARN/System.err(1942): at dalvik.system.NativeStart.main(Native Method)

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  • Peer did not return a certificate

    - by pfista
    I am trying to get two way SSL authentication working between a Python server and an Android client application. I have access to both the server and client, and would like to implement client authentication using my own certificate. So far I have been able to verify the server certificate and connect without client authentication. What sort of certificate does the client need and how do I get it to automatically send it to the server during the handshake process? Here is the client and server side code that I have so far. Is my approach wrong? Server Code while True: # Keep listening for clients c, fromaddr = sock.accept() ssl_sock = ssl.wrap_socket(c, keyfile = "serverPrivateKey.pem", certfile = "servercert.pem", server_side = True, # Require the client to provide a certificate cert_reqs = ssl.CERT_REQUIRED, ssl_version = ssl.PROTOCOL_TLSv1, ca_certs = "clientcert.pem", #TODO must point to a file of CA certificates?? do_handshake_on_connect = True, ciphers="!NULL:!EXPORT:AES256-SHA") print ssl_sock.cipher() thrd = sock_thread(ssl_sock) thrd.daemon = True thrd.start() I suspect I may be using the wrong file for ca_certs...? Client Code private boolean connect() { try { KeyStore keystore = KeyStore.getInstance("BKS"); // Stores the client certificate, to be sent to server KeyStore truststore = KeyStore.getInstance("BKS"); // Stores the server certificate we want to trust // TODO: change hard coded password... THIS IS REAL BAD MKAY truststore.load(mSocketService.getResources().openRawResource(R.raw.truststore), "test".toCharArray()); keystore.load(mSocketService.getResources().openRawResource(R.raw.keystore), "test".toCharArray()); // Use the key manager for client authentication. Keys in the key manager will be sent to the host KeyManagerFactory keyFManager = KeyManagerFactory.getInstance(KeyManagerFactory.getDefaultAlgorithm()); keyFManager.init(keystore, "test".toCharArray()); // Use the trust manager to determine if the host I am connecting to is a trusted host TrustManagerFactory trustMFactory = TrustManagerFactory.getInstance(TrustManagerFactory .getDefaultAlgorithm()); trustMFactory.init(truststore); // Create the socket factory and add both the trust manager and key manager SSLCertificateSocketFactory socketFactory = (SSLCertificateSocketFactory) SSLCertificateSocketFactory .getDefault(5000, new SSLSessionCache(mSocketService)); socketFactory.setTrustManagers(trustMFactory.getTrustManagers()); socketFactory.setKeyManagers(keyFManager.getKeyManagers()); // Open SSL socket directly to host, host name verification is NOT performed here due to // SSLCertificateFactory implementation mSSLSocket = (SSLSocket) socketFactory.createSocket(mHostname, mPort); mSSLSocket.setSoTimeout(TIMEOUT); // Most SSLSocketFactory implementations do not verify the server's identity, allowing man-in-the-middle // attacks. This implementation (SSLCertificateSocketFactory) does check the server's certificate hostname, // but only for createSocket variants that specify a hostname. When using methods that use InetAddress or // which return an unconnected socket, you MUST verify the server's identity yourself to ensure a secure // connection. verifyHostname(); // Safe to proceed with socket now ... I have generated a client private key, a client certificate, a server private key, and a server certificate using openssl. I then added the client certificate to keystore.bks (which I store in /res/raw/keystore.bks) I then added the server certificate to the truststore.bks So now when the client tries to connect I am getting this error server side: ssl.SSLError: [Errno 1] _ssl.c:504: error:140890C7:SSL routines:SSL3_GET_CLIENT_CERTIFICATE:peer did not return a certificate And when I try to do this in the android client SSLSession s = mSSLSocket.getSession(); s.getPeerCertificates(); I get this error: javax.net.ssl.SSLPeerUnverifiedException: No peer certificate So obviously the keystore I am using doesn't appear to have a correct peer certificate in it and thus isn't sending one to the server. What should I put in the keystore to prevent this exception? Furthermore, is this method of two way SSL authentication safe and effective?

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  • wave.getState() returns null

    - by RMorrisey
    When trying to call wave.getState() in my Google Wave gadget, I get back null (no state object). How can I initialize the Wave state object? I am working in the Wave Sandbox. My ModulePrefs contains the following: <Require feature="wave" /> <Require feature="rpc"/> I got the "rpc" feature from some google groups post when searching for a fix, but it doesn't seem to be any help. The gadget contains a jQuery plugin, which defines the classes I use (not shown), attaches an event handler to the link that shows up in edit mode, and sets up the callback methods with the google wave gadget initializer: $.fn.extend({ $.gork.InitPass.newButtonClick = function newButtonClick() { var jer = new $.gork.InitPass.Player('Jeremias', 12, 2); var delta = {}; delta[jer.name] = jer.serialize(); wave.getState().submitDelta(delta); }; $.gork.InitPass.modeCallback = function modeCallback() { var state = wave.getState(); var mode = wave.getMode(); $.gork.InitPass.getContainer().ipCombatState(state, (mode == wave.Mode.EDIT)); }; $.gork.InitPass.stateCallback = function stateCallback() { $.gork.InitPass.getContainer().ipCombatState( wave.getState(), (wave.getMode() == wave.Mode.EDIT)); alert('state'); }; $.gork.InitPass.init = function init() { if (wave && wave.isInWaveContainer()) { var mode = wave.getMode(); $('.gork-ip-container').ipCombatState(null, (mode == wave.Mode.EDIT)); wave.setModeCallback($.gork.InitPass.modeCallback); wave.setStateCallback($.gork.InitPass.stateCallback); } }; })(jQuery); gadgets.util.registerOnLoadHandler($.gork.InitPass.init); $(function ready() { $.gork.InitPass.getContainer().find('.gork-ip-edit .addSection a.newButton').click( $.gork.InitPass.newButtonClick); }); So there are two main pieces of functionality here: When the mode changes, ipCombatState(...) is called. This changes the visual appearance of the gadget when the user puts the gadget in Edit mode (CTRL+E), by hiding the view DIV and displaying the edit DIV. The newButtonClick callback (which is attached to the link "a.newButton" in the edit container) is supposed to add Jeremias (Nate's Shadowrun character) to the gadget state, so that he'll be appear as a table row in edit mode. I have verified that the initializer method is called, and the view/edit mode switch works just fine (except the state is null). When I click on the new button link (the link at the bottom in edit mode), and trigger the newButtonClick handler, I get an error because wave.getState() also returns null. How can I initialize the wave state so that I can work with it? The purpose of my gadget will be to keep track of combat initiative order in a Shadowrun tabletop game (4th Ed). You can test it out in Wave and see what I have so far: http://gorkwobble.herobo.com/wave/init-pass.xml The actual javascript code is externalized to: http://gorkwobble.herobo.com/wave/init-pass.js P.S. If any Shadowrun players read this, and want to hear about it when I get the gadget working, leave a comment and I'll wave you.

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  • Is Fast Enumeration messing with my text output?

    - by Dan Ray
    Here I am iterating through an array of NSDictionary objects (inside the parsed JSON response of the EXCELLENT MapQuest directions API). I want to build up an HTML string to put into a UIWebView. My code says: for (NSDictionary *leg in legs ) { NSString *thisLeg = [NSString stringWithFormat:@"<br>%@ - %@", [leg valueForKey:@"narrative"], [leg valueForKey:@"distance"]]; NSLog(@"This leg's string is %@", thisLeg); [directionsOutput appendString:thisLeg]; } The content of directionsOutput (which is an NSMutableString) contains ALL the values for [leg valueForKey:@"narrative"], wrapped up in parens, followed by a hyphen, followed by all the parenthesized values for [leg valueForKey:@"distance"]. So I put in that NSLog call... and I get the same thing there! It appears that the for() is somehow batching up our output values as we iterate, and putting out the output only once. How do I make it not do this but instead do what I actually want, which is an iterative output as I iterate? Here's what NSLog gets. Yes, I know I need to figure out NSNumberFormatter. ;-) This leg's string is ( "Start out going NORTH on INFINITE LOOP.", "Turn LEFT to stay on INFINITE LOOP.", "Turn RIGHT onto N DE ANZA BLVD.", "Merge onto I-280 S toward SAN JOSE.", "Merge onto CA-87 S via EXIT 3A.", "Take the exit on the LEFT.", "Merge onto CA-85 S via EXIT 1A on the LEFT toward GILROY.", "Merge onto US-101 S via EXIT 1A on the LEFT toward LOS ANGELES.", "Take the CA-152 E/10TH ST exit, EXIT 356.", "Turn LEFT onto CA-152/E 10TH ST/PACHECO PASS HWY. Continue to follow CA-152/PACHECO PASS HWY.", "Turn SLIGHT RIGHT.", "Turn SLIGHT RIGHT onto PACHECO PASS HWY/CA-152 E. Continue to follow CA-152 E.", "Merge onto I-5 S toward LOS ANGELES.", "Take the CA-46 exit, EXIT 278, toward LOST HILLS/WASCO.", "Turn LEFT onto CA-46/PASO ROBLES HWY. Continue to follow CA-46.", "Merge onto CA-99 S toward BAKERSFIELD.", "Merge onto CA-58 E via EXIT 24 toward TEHACHAPI/MOJAVE.", "Merge onto I-15 N via the exit on the LEFT toward I-40/LAS VEGAS.", "Keep RIGHT to take I-40 E via EXIT 140A toward NEEDLES (Passing through ARIZONA, NEW MEXICO, TEXAS, OKLAHOMA, and ARKANSAS, then crossing into TENNESSEE).", "Merge onto I-40 E via EXIT 12C on the LEFT toward NASHVILLE (Crossing into NORTH CAROLINA).", "Merge onto I-40 BR E/US-421 S via EXIT 188 on the LEFT toward WINSTON-SALEM.", "Take the CLOVERDALE AVE exit, EXIT 4.", "Turn LEFT onto CLOVERDALE AVE SW.", "Turn SLIGHT LEFT onto N HAWTHORNE RD.", "Turn RIGHT onto W NORTHWEST BLVD.", "1047 W NORTHWEST BLVD is on the LEFT." ) - ( 0.0020000000949949026, 0.07800000160932541, 0.14000000059604645, 7.827000141143799, 5.0329999923706055, 0.15299999713897705, 5.050000190734863, 20.871000289916992, 0.3050000071525574, 2.802999973297119, 0.10199999809265137, 37.78000259399414, 124.50700378417969, 0.3970000147819519, 25.264001846313477, 20.475000381469727, 125.8580093383789, 4.538000106811523, 1693.0350341796875, 628.8970336914062, 3.7990000247955322, 0.19099999964237213, 0.4099999964237213, 0.257999986410141, 0.5170000195503235, 0 )

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  • Python: Memory usage and optimization when modifying lists

    - by xApple
    The problem My concern is the following: I am storing a relativity large dataset in a classical python list and in order to process the data I must iterate over the list several times, perform some operations on the elements, and often pop an item out of the list. It seems that deleting one item out of a Python list costs O(N) since Python has to copy all the items above the element at hand down one place. Furthermore, since the number of items to delete is approximately proportional to the number of elements in the list this results in an O(N^2) algorithm. I am hoping to find a solution that is cost effective (time and memory-wise). I have studied what I could find on the internet and have summarized my different options below. Which one is the best candidate ? Keeping a local index: while processingdata: index = 0 while index < len(somelist): item = somelist[index] dosomestuff(item) if somecondition(item): del somelist[index] else: index += 1 This is the original solution I came up with. Not only is this not very elegant, but I am hoping there is better way to do it that remains time and memory efficient. Walking the list backwards: while processingdata: for i in xrange(len(somelist) - 1, -1, -1): dosomestuff(item) if somecondition(somelist, i): somelist.pop(i) This avoids incrementing an index variable but ultimately has the same cost as the original version. It also breaks the logic of dosomestuff(item) that wishes to process them in the same order as they appear in the original list. Making a new list: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) newlist = [] for item in somelist: if somecondition(item): newlist.append(item) somelist = newlist gc.collect() This is a very naive strategy for eliminating elements from a list and requires lots of memory since an almost full copy of the list must be made. Using list comprehensions: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist[:] = [x for x in somelist if somecondition(x)] This is very elegant but under-the-cover it walks the whole list one more time and must copy most of the elements in it. My intuition is that this operation probably costs more than the original del statement at least memory wise. Keep in mind that somelist can be huge and that any solution that will iterate through it only once per run will probably always win. Using the filter function: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist = filter(lambda x: not subtle_condition(x), somelist) This also creates a new list occupying lots of RAM. Using the itertools' filter function: from itertools import ifilterfalse while processingdata: for item in itertools.ifilterfalse(somecondtion, somelist): dosomestuff(item) This version of the filter call does not create a new list but will not call dosomestuff on every item breaking the logic of the algorithm. I am including this example only for the purpose of creating an exhaustive list. Moving items up the list while walking while processingdata: index = 0 for item in somelist: dosomestuff(item) if not somecondition(item): somelist[index] = item index += 1 del somelist[index:] This is a subtle method that seems cost effective. I think it will move each item (or the pointer to each item ?) exactly once resulting in an O(N) algorithm. Finally, I hope Python will be intelligent enough to resize the list at the end without allocating memory for a new copy of the list. Not sure though. Abandoning Python lists: class Doubly_Linked_List: def __init__(self): self.first = None self.last = None self.n = 0 def __len__(self): return self.n def __iter__(self): return DLLIter(self) def iterator(self): return self.__iter__() def append(self, x): x = DLLElement(x) x.next = None if self.last is None: x.prev = None self.last = x self.first = x self.n = 1 else: x.prev = self.last x.prev.next = x self.last = x self.n += 1 class DLLElement: def __init__(self, x): self.next = None self.data = x self.prev = None class DLLIter: etc... This type of object resembles a python list in a limited way. However, deletion of an element is guaranteed O(1). I would not like to go here since this would require massive amounts of code refactoring almost everywhere.

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  • How to find minimum weight with maximum cost in 0-1 Knapsack algorithm?

    - by Nitin9791
    I am trying to solve a spoj problem Party Schedule the problem statement is- You just received another bill which you cannot pay because you lack the money. Unfortunately, this is not the first time to happen, and now you decide to investigate the cause of your constant monetary shortness. The reason is quite obvious: the lion's share of your money routinely disappears at the entrance of party localities. You make up your mind to solve the problem where it arises, namely at the parties themselves. You introduce a limit for your party budget and try to have the most possible fun with regard to this limit. You inquire beforehand about the entrance fee to each party and estimate how much fun you might have there. The list is readily compiled, but how do you actually pick the parties that give you the most fun and do not exceed your budget? Write a program which finds this optimal set of parties that offer the most fun. Keep in mind that your budget need not necessarily be reached exactly. Achieve the highest possible fun level, and do not spend more money than is absolutely necessary. Input The first line of the input specifies your party budget and the number n of parties. The following n lines contain two numbers each. The first number indicates the entrance fee of each party. Parties cost between 5 and 25 francs. The second number indicates the amount of fun of each party, given as an integer number ranging from 0 to 10. The budget will not exceed 500 and there will be at most 100 parties. All numbers are separated by a single space. There are many test cases. Input ends with 0 0. Output For each test case your program must output the sum of the entrance fees and the sum of all fun values of an optimal solution. Both numbers must be separated by a single space. Example Sample input: 50 10 12 3 15 8 16 9 16 6 10 2 21 9 18 4 12 4 17 8 18 9 50 10 13 8 19 10 16 8 12 9 10 2 12 8 13 5 15 5 11 7 16 2 0 0 Sample output: 49 26 48 32 now I know that it is an advance version of 0/1 knapsack problem where along with maximum cost we also have to find minimum weight that is less than a a given weight and have maximum cost. so I have used dp to solve this problem but still get a wrong awnser on submission while it is perfectly fine with given test cases. My code is typedef vector<int> vi; #define pb push_back #define FOR(i,n) for(int i=0;i<n;i++) int main() { //freopen("input.txt","r",stdin); while(1) { int W,n; cin>>W>>n; if(W==0 && n==0) break; int K[n+1][W+1]; vi val,wt; FOR(i,n) { int x,y; cin>>x>>y; wt.pb(x); val.pb(y); } FOR(i,n+1) { FOR(w,W+1) { if(i==0 || w==0) { K[i][w]=0; } else if (wt[i-1] <= w) { if(val[i-1] + K[i-1][w-wt[i-1]]>=K[i-1][w]) { K[i][w]=val[i-1] + K[i-1][w-wt[i-1]]; } else { K[i][w]=K[i-1][w]; } } else { K[i][w] = K[i-1][w]; } } } int a1=K[n][W],a2; for(int j=0;j<W;j++) { if(K[n][j]==a1) { a2=j; break; } } cout<<a2<<" "<<a1<<"\n"; } return 0; } Could anyone suggest what am I missing??

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  • Undefined referencec to ...

    - by Patrick LaChance
    I keep getting this error message every time I try to compile, and I cannot find out what the problem is. any help would be greatly appreciated: C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::List()' C:\DOCUME~1\Patrick\LOCALS~1\Temp/ccL92mj9.o:main.cpp:(.txt+0x184): undefined reference to 'List::add(int)' collect2: ld returned 1 exit status code: //List.h ifndef LIST_H define LIST_H include //brief Definition of linked list class class List { public: /** \brief Exception for operating on empty list */ class Empty : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Exception for invalid operations other than operating on an empty list */ class InvalidOperation : public std::exception { public: virtual const char* what() const throw(); }; /** \brief Node within List */ class Node { public: /** data element stored in this node */ int element; /** next node in list / Node next; /** previous node in list / Node previous; Node (int element); ~Node(); void print() const; void printDebug() const; }; List(); ~List(); void add(int element); void remove(int element); int first()const; int last()const; int removeFirst(); int removeLast(); bool isEmpty()const; int size()const; void printForward() const; void printReverse() const; void printDebug() const; /** enables extra output for debugging purposes */ static bool traceOn; private: /** head of list */ Node* head; /** tail of list */ Node* tail; /** count of number of nodes */ int count; }; endif //List.cpp I only included the parts of List.cpp that might be the issue include "List.h" include include using namespace std; List::List() { //List::size = NULL; head = NULL; tail = NULL; } List::~List() { Node* current; while(head != NULL) { current = head- next; delete current-previous; if (current-next!=NULL) { head = current; } else { delete current; } } } void List::add(int element) { Node* newNode; Node* current; newNode-element = element; if(newNode-element head-element) { current = head-next; } else { head-previous = newNode; newNode-next = head; newNode-previous = NULL; return; } while(newNode-element current-element) { current = current-next; } if(newNode-element <= current-element) { newNode-previous = current-previous; newNode-next = current; } } //main.cpp include "List.h" include include using namespace std; //void add(int element); int main (char** argv, int argc) { List* MyList = new List(); bool quit = false; string value; int element; while(quit==false) { cinvalue; if(value == "add") { cinelement; MyList-add(element); } if(value=="quit") { quit = true; } } return 0; } I'm doing everything I think I'm suppose to be doing. main.cpp isn't complete yet, just trying to get the add function to work first. Any help will be greatly appreciated.

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  • Does this inheritance design belong in the database?

    - by Berryl
    === CLARIFICATION ==== The 'answers' older than March are not answers to the question in this post! Hello In my domain I need to track allocations of time spent on Activities by resources. There are two general types of Activities of interest - ones base on a Project and ones based on an Account. The notion of Project and Account have other features totally unrelated to both each other and capturing allocations of time, and each is modeled as a table in the database. For a given Allocation of time however, it makes sense to not care whether the allocation was made to either a Project or an Account, so an ActivityBase class abstracts away the difference. An ActivityBase is either a ProjectActivity or an AccountingActivity (object model is below). Back to the database though, there is no direct value in having tables for ProjectActivity and AccountingActivity. BUT the Allocation table needs to store something in the column for it's ActivityBase. Should that something be the Id of the Project / Account or a reference to tables for ProjectActivity / Accounting? How would the mapping look? === Current Db Mapping (Fluent) ==== Below is how the mapping currently looks: public class ActivityBaseMap : IAutoMappingOverride<ActivityBase> { public void Override(AutoMapping<ActivityBase> mapping) { //mapping.IgnoreProperty(x => x.BusinessId); //mapping.IgnoreProperty(x => x.Description); //mapping.IgnoreProperty(x => x.TotalTime); mapping.IgnoreProperty(x => x.UniqueId); } } public class AccountingActivityMap : SubclassMap<AccountingActivity> { public void Override(AutoMapping<AccountingActivity> mapping) { mapping.References(x => x.Account); } } public class ProjectActivityMap : SubclassMap<ProjectActivity> { public void Override(AutoMapping<ProjectActivity> mapping) { mapping.References(x => x.Project); } } There are two odd smells here. Firstly, the inheritance chain adds nothing in the way of properties - it simply adapts Projects and Accounts into a common interface so that either can be used in an Allocation. Secondly, the properties in the ActivityBase interface are redundant to keep in the db, since that information is available in Projects and Accounts. Cheers, Berryl ==== Domain ===== public class Allocation : Entity { ... public virtual ActivityBase Activity { get; private set; } ... } public abstract class ActivityBase : Entity { public virtual string BusinessId { get; protected set; } public virtual string Description { get; protected set; } public virtual ICollection<Allocation> Allocations { get { return _allocations.Values; } } public virtual TimeQuantity TotalTime { get { return TimeQuantity.Hours(Allocations.Sum(x => x.TimeSpent.Amount)); } } } public class ProjectActivity : ActivityBase { public virtual Project Project { get; private set; } public ProjectActivity(Project project) { BusinessId = project.Code.ToString(); Description = project.Description; Project = project; } }

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  • Javascript Closures - What are the negatives?

    - by vol7ron
    Question: There seem to be many benefits to Closures, but what are the negatives (memory leakage? obfuscation problems? bandwidth increasage?)? Additionally, is my understanding of Closures correct? Finally, once closures are created, can they be destroyed? I've been reading a little bit about Javascript Closures. I hope someone a little more knowledgeable will guide my assertions, correcting me where wrong. Benefits of Closures: Encapsulate the variables to a local scope, by using an internal function. The anonymity of the function is insignificant. What I've found helpful is to do some basic testing, regarding local/global scope: <script type="text/javascript"> var global_text = ""; var global_count = 0; var global_num1 = 10; var global_num2 = 20; var global_num3 = 30; function outerFunc() { var local_count = local_count || 0; alert("global_num1: " + global_num1); // global_num1: undefined var global_num1 = global_num1 || 0; alert("global_num1: " + global_num1); // global_num1: 0 alert("global_num2: " + global_num2); // global_num2: 20 global_num2 = global_num2 || 0; // (notice) no definition with 'var' alert("global_num2: " + global_num2); // global_num2: 20 global_num2 = 0; alert("local_count: " + local_count); // local_count: 0 function output() { global_num3++; alert("local_count: " + local_count + "\n" + "global_count: " + global_count + "\n" + "global_text: " + global_text ); local_count++; } local_count++; global_count++; return output; } var myFunc = outerFunc(); myFunc(); /* Outputs: ********************** * local_count: 1 * global_count: 1 * global_text: **********************/ global_text = "global"; myFunc(); /* Outputs: ********************** * local_count: 2 * global_count: 1 * global_text: global **********************/ var local_count = 100; myFunc(); /* Outputs: ********************** * local_count: 3 * global_count: 1 * global_text: global **********************/ alert("global_num1: " + global_num1); // global_num1: 10 alert("global_num2: " + global_num2); // global_num2: 0 alert("global_num3: " + global_num3); // global_num3: 33 </script> Interesting things I took out of it: The alerts in outerFunc are only called once, which is when the outerFunc call is assigned to myFunc (myFunc = outerFunc()). This assignment seems to keep the outerFunc open, in what I would like to call a persistent state. Everytime myFunc is called, the return is executed. In this case, the return is the internal function. Something really interesting is the localization that occurs when defining local variables. Notice the difference in the first alert between global_num1 and global_num2, even before the variable is trying to be created, global_num1 is considered undefined because the 'var' was used to signify a local variable to that function. -- This has been talked about before, in the order of operation for the Javascript engine, it's just nice to see this put to work. Globals can still be used, but local variables will override them. Notice before the third myFunc call, a global variable called local_count is created, but it as no effect on the internal function, which has a variable that goes by the same name. Conversely, each function call has the ability to modify global variables, as noticed by global_var3. Post Thoughts: Even though the code is straightforward, it is cluttered by alerts for you guys, so you can plug and play. I know there are other examples of closures, many of which use anonymous functions in combination with looping structures, but I think this is good for a 101-starter course to see the effects. The one thing I'm concerned with is the negative impact closures will have on memory. Because it keeps the function environment open, it is also keeping those variables stored in memory, which may/may not have performance implications, especially regarding DOM traversals and garbage collection. I'm also not sure what kind of role this will play in terms of memory leakage and I'm not sure if the closure can be removed from memory by a simple "delete myFunc;." Hope this helps someone, vol7ron

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  • Help with 2-part question on ASP.NET MVC and Custom Security Design

    - by JustAProgrammer
    I'm using ASP.NET MVC and I am trying to separate a lot of my logic. Eventually, this application will be pretty big. It's basically a SaaS app that I need to allow for different kinds of clients to access. I have a two part question; the first deals with my general design and the second deals with how to utilize in ASP.NET MVC Primarily, there will initially be an ASP.NET MVC "client" front-end and there will be a set of web-services for third parties to interact with (perhaps mobile, etc). I realize I could have the ASP.NET MVC app interact just through the Web Service but I think that is unnecessary overhead. So, I am creating an API that will essentially be a DLL that the Web App and the Web Services will utilize. The API consists of the main set of business logic and Data Transfer Objects, etc. (So, this includes methods like CreateCustomer, EditProduct, etc for example) Also, my permissions requirements are a little complicated. I can't really use a straight Roles system as I need to have some fine-grained permissions (but all permissions are positive rights). So, I don't think I can really use the ASP.NET Roles/Membership system or if I can it seems like I'd be doing more work than rolling my own. I've used Membership before and for this one I think I'd rather roll my own. Both the Web App and Web Services will need to keep security as a concern. So, my design is kind of like this: Each method in the API will need to verify the security of the caller In the Web App, each "page" ("action" in MVC speak) will also check the user's permissions (So, don't present the user with the "Add Customer" button if the user does not have that right but also whenever the API receives AddCustomer(), check the security too) I think the Web Service really needs the checking in the DLL because it may not always be used in some kind of pre-authenticated context (like using Session/Cookies in a Web App); also having the security checks in the API means I don't really HAVE TO check it in other places if I'm on a mobile (say iPhone) and don't want to do all kinds of checking on the client However, in the Web App I think there will be some duplication of work since the Web App checks the user's security before presenting the user with options, which is ok, but I was thinking of a way to avoid this duplication by allowing the Web App to tell the API not check the security; while the Web Service would always want security to be verified Is this a good method? If not, what's better? If so, what's a good way of implementing this. I was thinking of doing this: In the API, I would have two functions for each action: // Here, "Credential" objects are just something I made up public void AddCustomer(string customerName, Credential credential , bool checkSecurity) { if(checkSecurity) { if(Has_Rights_To_Add_Customer(credential)) // made up for clarity { AddCustomer(customerName); } else // throw an exception or somehow present an error } else AddCustomer(customerName); } public void AddCustomer(string customerName) { // actual logic to add the customer into the DB or whatever // Would it be good for this method to verify that the caller is the Web App // through some method? } So, is this a good design or should I do something differently? My next question is that clearly it doesn't seem like I can really use [Authorize ...] for determining if a user has the permissions to do something. In fact, one action might depend on a variety of permissions and the View might hide or show certain options depending on the permission. What's the best way to do this? Should I have some kind of PermissionSet object that the user carries around throughout the Web App in Session or whatever and the MVC Action method would check if that user can use that Action and then the View will have some ViewData or whatever where it checks the various permissions to do Hide/Show?

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  • How to show form in front in C#

    - by corlettk
    Folks, Please does anyone know how to show a Form from an otherwise invisible application, and have it get the focus (i.e. appear on top of other windows)? I'm working in C# .NET 3.5. I suspect I've taken "completely the wrong approach"... I do not Application.Run(new TheForm ()) instead I (new TheForm()).ShowModal()... The Form is basically a modal dialogue, with a few check-boxes; a text-box, and OK and Cancel Buttons. The user ticks a checkbox and types in a description (or whatever) then presses OK, the form disappears and the process reads the user-input from the Form, Disposes it, and continues processing. This works, except when the form is show it doesn't get the focus, instead it appears behind the "host" application, until you click on it in the taskbar (or whatever). This is a most annoying behaviour, which I predict will cause many "support calls", and the existing VB6 version doesn't have this problem, so I'm going backwards in usability... and users won't accept that (and nor should they). So... I'm starting to think I need to rethink the whole shebang... I should show the form up front, as a "normal application" and attach the remainer of the processing to the OK-button-click event. It should work, But that will take time which I don't have (I'm already over time/budget)... so first I really need to try to make the current approach work... even by quick-and-dirty methods. So please does anyone know how to "force" a .NET 3.5 Form (by fair means or fowl) to get the focus? I'm thinking "magic" windows API calls (I know Twilight Zone: This only appears to be an issue at work, we're I'm using Visual Studio 2008 on Windows XP SP3... I've just failed to reproduce the problem with an SSCCE (see below) at home on Visual C# 2008 on Vista Ulimate... This works fine. Huh? WTF? Also, I'd swear that at work yesterday showed the form when I ran the EXE, but not when F5'ed (or Ctrl-F5'ed) straight from the IDE (which I just put up with)... At home the form shows fine either way. Totaly confusterpating! It may or may not be relevant, but Visual Studio crashed-and-burned this morning when the project was running in debug mode and editing the code "on the fly"... it got stuck what I presumed was an endless loop of error messages. The error message was something about "can't debug this project because it is not the current project, or something... So I just killed it off with process explorer. It started up again fine, and even offered to recover the "lost" file, an offer which I accepted. using System; using System.Windows.Forms; namespace ShowFormOnTop { static class Program { [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //Application.Run(new Form1()); Form1 frm = new Form1(); frm.ShowDialog(); } } } Background: I'm porting an existing VB6 implementation to .NET... It's a "plugin" for a "client" GIS application called MapInfo. The existing client "worked invisibly" and my instructions are "to keep the new version as close as possible to the old version", which works well enough (after years of patching); it's just written in an unsupported language, so we need to port it. About me: I'm pretty much a noob to C# and .NET generally, though I've got a bottoms wiping certificate, I have been a professional programmer for 10 years; So I sort of "know some stuff". Any insights would be most welcome... and Thank you all for taking the time to read this far. Consiseness isn't (apparently) my forte. Cheers. Keith.

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  • Python and mechanize login script

    - by Perun
    Hi fellow programmers! I am trying to write a script to login into my universities "food balance" page using python and the mechanize module... This is the page I am trying to log into: http://www.wcu.edu/11407.asp The website has the following form to login: <FORM method=post action=https://itapp.wcu.edu/BanAuthRedirector/Default.aspx><INPUT value=https://cf.wcu.edu/busafrs/catcard/idsearch.cfm type=hidden name=wcuirs_uri> <P><B>WCU ID Number<BR></B><INPUT maxLength=12 size=12 type=password name=id> </P> <P><B>PIN<BR></B><INPUT maxLength=20 type=password name=PIN> </P> <P></P> <P><INPUT value="Request Access" type=submit name=submit> </P></FORM> From this we know that I need to fill in the following fields: 1. name=id 2. name=PIN With the action: action=https://itapp.wcu.edu/BanAuthRedirector/Default.aspx This is the script I have written thus far: #!/usr/bin/python2 -W ignore import mechanize, cookielib from time import sleep url = 'http://www.wcu.edu/11407.asp' myId = '11111111111' myPin = '22222222222' # Browser #br = mechanize.Browser() #br = mechanize.Browser(factory=mechanize.DefaultFactory(i_want_broken_xhtml_support=True)) br = mechanize.Browser(factory=mechanize.RobustFactory()) # Use this because of bad html tags in the html... # Cookie Jar cj = cookielib.LWPCookieJar() br.set_cookiejar(cj) # Browser options br.set_handle_equiv(True) br.set_handle_gzip(True) br.set_handle_redirect(True) br.set_handle_referer(True) br.set_handle_robots(False) # Follows refresh 0 but not hangs on refresh > 0 br.set_handle_refresh(mechanize._http.HTTPRefreshProcessor(), max_time=1) # User-Agent (fake agent to google-chrome linux x86_64) br.addheaders = [('User-agent','Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11'), ('Accept', 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8'), ('Accept-Encoding', 'gzip,deflate,sdch'), ('Accept-Language', 'en-US,en;q=0.8'), ('Accept-Charset', 'ISO-8859-1,utf-8;q=0.7,*;q=0.3')] # The site we will navigate into br.open(url) # Go though all the forms (for debugging only) for f in br.forms(): print f # Select the first (index two) form br.select_form(nr=2) # User credentials br.form['id'] = myId br.form['PIN'] = myPin br.form.action = 'https://itapp.wcu.edu/BanAuthRedirector/Default.aspx' # Login br.submit() # Wait 10 seconds sleep(10) # Save to a file f = file('mycatpage.html', 'w') f.write(br.response().read()) f.close() Now the problem... For some odd reason the page I get back (in mycatpage.html) is the login page and not the expected page that displays my "cat cash balance" and "number of block meals" left... Does anyone have any idea why? Keep in mind that everything is correct with the header files and while the id and pass are not really 111111111 and 222222222, the correct values do work with the website (using a browser...) Thanks in advance EDIT Another script I tried: from urllib import urlopen, urlencode import urllib2 import httplib url = 'https://itapp.wcu.edu/BanAuthRedirector/Default.aspx' myId = 'xxxxxxxx' myPin = 'xxxxxxxx' data = { 'id':myId, 'PIN':myPin, 'submit':'Request Access', 'wcuirs_uri':'https://cf.wcu.edu/busafrs/catcard/idsearch.cfm' } opener = urllib2.build_opener() opener.addheaders = [('User-agent','Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11'), ('Accept', 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8'), ('Accept-Encoding', 'gzip,deflate,sdch'), ('Accept-Language', 'en-US,en;q=0.8'), ('Accept-Charset', 'ISO-8859-1,utf-8;q=0.7,*;q=0.3')] request = urllib2.Request(url, urlencode(data)) open("mycatpage.html", 'w').write(opener.open(request)) This has the same behavior...

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  • Making a non-trivial Image and Video Gallery with a really nice interface

    - by Cawas
    Short part: I'm starting to build an Image and Video Gallery for our intranet. It's pretty much like an image gallery with video thumbnails that play on click. It's just good to keep that in mind because caching and streaming happen in very different ways there. It will serve to browse our reference database, which will also contain searching, tagging and voting. There are 3 features that I need to begin with: Quick preview of thumbnails from each Gallery Fast zoom in / out Animated scrolling Now to the long part, since I can't seem to reduce this: I hope this question belongs here. Maybe people can read this through and identify with it, specially since I expect answers to be pretty specific. The first plan was getting Apple's mobile me gallery as base, because it just so happens to have all those 3 features. If you've never seem it, you should check it out. Move the mouse over each collection and you'll get a nice preview "per pixel". Carousel got a really good scrolling, not just because of the pretty effect. I like it much more than cooliris, but it would be nice to have it in several rows, maybe without the magnifying effect... Then it could be all in the same place with the zoom. The more the features blend-in together, the better. Zooming out with the mouse, scrolling by dragging, once the zoom is really out it becomes a browsing through galleries, with the quick-show preview of each, all properly cached and fast. That'd be perfect. A very compelling interface will be important in this project. Well, my point here is just describing what I need and hope to hear from people with more experience in all that stuff of what's already done and what I'd have to do myself. And how (i.e. which framework to use) to do it. To begin with, I've found a gallery demo and its source code (I think it was from here, but the link seems broken now). I guess it was made in SproutCore, which is what mobileme was based upon. Definitely with JQuery (which already seems a little slow). But I'm still missing two features there: the carousel and the fast zoom (it's just not as slow as the zoom in this demo with cappuccino). Then I've found a supposedly better one with a pretty good and similar zoom, that I'm not sure if it's using any framework and is already in php. Right now it'd be better having just the HTML, no server-side, since I'm building interface first. So, can anyone point directions? There are way too many options! Should I look for another solution closer to what I need, or try and tweak this one? I'm not familiar with any framework at all. Sorry for bringing this question that I will have to answer myself anyway sooner or later and sorry that I couldn't make this smaller. Thanks.

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  • Can a conforming C implementation #define NULL to be something wacky

    - by janks
    I'm asking because of the discussion that's been provoked in this thread: http://stackoverflow.com/questions/2597142/when-was-the-null-macro-not-0/2597232 Trying to have a serious back-and-forth discussion using comments under other people's replies is not easy or fun. So I'd like to hear what our C experts think without being restricted to 500 characters at a time. The C standard has precious few words to say about NULL and null pointer constants. There's only two relevant sections that I can find. First: 3.2.2.3 Pointers An integral constant expression with the value 0, or such an expression cast to type void * , is called a null pointer constant. If a null pointer constant is assigned to or compared for equality to a pointer, the constant is converted to a pointer of that type. Such a pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. and second: 4.1.5 Common definitions <stddef.h> The macros are NULL which expands to an implementation-defined null pointer constant; The question is, can NULL expand to an implementation-defined null pointer constant that is different from the ones enumerated in 3.2.2.3? In particular, could it be defined as: #define NULL __builtin_magic_null_pointer Or even: #define NULL ((void*)-1) My reading of 3.2.2.3 is that it specifies that an integral constant expression of 0, and an integral constant expression of 0 cast to type void* must be among the forms of null pointer constant that the implementation recognizes, but that it isn't meant to be an exhaustive list. I believe that the implementation is free to recognize other source constructs as null pointer constants, so long as no other rules are broken. So for example, it is provable that #define NULL (-1) is not a legal definition, because in if (NULL) do_stuff(); do_stuff() must not be called, whereas with if (-1) do_stuff(); do_stuff() must be called; since they are equivalent, this cannot be a legal definition of NULL. But the standard says that integer-to-pointer conversions (and vice-versa) are implementation-defined, therefore it could define the conversion of -1 to a pointer as a conversion that produces a null pointer. In which case if ((void*)-1) would evaluate to false, and all would be well. So what do other people think? I'd ask for everybody to especially keep in mind the "as-if" rule described in 2.1.2.3 Program execution. It's huge and somewhat roundabout, so I won't paste it here, but it essentially says that an implementation merely has to produce the same observable side-effects as are required of the abstract machine described by the standard. It says that any optimizations, transformations, or whatever else the compiler wants to do to your program are perfectly legal so long as the observable side-effects of the program aren't changed by them. So if you are looking to prove that a particular definition of NULL cannot be legal, you'll need to come up with a program that can prove it. Either one like mine that blatantly breaks other clauses in the standard, or one that can legally detect whatever magic the compiler has to do to make the strange NULL definition work. Steve Jessop found an example of way for a program to detect that NULL isn't defined to be one of the two forms of null pointer constants in 3.2.2.3, which is to stringize the constant: #define stringize_helper(x) #x #define stringize(x) stringize_helper(x) Using this macro, one could puts(stringize(NULL)); and "detect" that NULL does not expand to one of the forms in 3.2.2.3. Is that enough to render other definitions illegal? I just don't know. Thanks!

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  • QGraphicsView and custom Cursors

    - by Etienne de Martel
    I am trying to make use of a mix of custom cursors and preset cursors for my QGraphicsView. In my implementation we have created a notion of "modes" for the view. Meaning that depending on what "mode" the user is in, different things will happen on the left-click, or left-click drag. Anyway, none of that is the problem, just the context. The problem arises when I try to change the cursor for each mode. For instance, for mode 1 we want to show the regular Arrow cursor, but for mode 2, we want to use a custom pixmap. Seemingly simple we call graphicsview->viewport()->setCursor(Qt::QArrowCursor)  when we are switching to mode 1, and graphicsview->viewport()->setCursor(our custom cursor) for mode 2. Except it doesn't work at all. Firstly, the cursor does not change to the custom cursor. That is the first problem. However, if through another operation the drag mode of the graphics view gets set to ScrollHandDrag, the cursor will switch to the custom cursor once the drag operation is complete. Weird. But the plot thickens... Once we switch to the custom cursor, it can never be changed back to the ArrorCursor no matter how many times we call setCursor(Qt::QArrowCursor). it also doesn't seem to matter whether I call setCursor on the viewport or the graphics view itself. So, just for fun, I added a call to graphicsview->unsetCursor() just before we want to change the cursor, and that at least rectifies the second problem. The cursor changes just fine so long as we do a little HandDragging in between. Better, but certainly not optimal. However it should be noted, that doing the unsetCursor on the viewport doesn't work. it must absolutely be done on the graphicsview - regardless of the fact that we are setting the cursor on the viewport. To completely patch over the problem I have added these two lines after I set the cursor: graphicsview->setDragMode(QGraphicsView::ScrollHandDrag); graphicsview->setDragMode(QGraphicsView::NoDrag); Which works, but ye gads!! So something magical is happening inside these two methods that fixes the problem, but glancing at the code I don't see what. Something to do with the fact that the drag mode is changing the cursor I imagine. Just for completeness, I should also mention that the thing that triggers the mode change, is a QPushButton that has been added to the scene using QGraphicsScene->addWidget(). I don't know if that has anything to do with it, but you never know. I am hoping that either someone could clarify why I need to make these seemingly random calls. I don't think I am doing anything wrong anywhere. Thanks in advance for any help. EDIT: Here is an actual code example with the cursor patches as described above. You can look at and/or download them from the link below. It was a little long to paste here. I included the framework around which the cursors are changed, because I have a funny feeling that that is important somehow. https://gist.github.com/712654 The code where the problem lies is in MyGraphicsView.cpp starting at line 104. This is where the cursor is set in the graphics view. It is exactly as described above. Keep in mind, with the very ugly patches in place the cursors do work - more or less. Without those lines you will see very clearly the problems listed in the post above. Also included in the link, is all the code for a mainWindow that uses the view, etc... the only thing missing are the images I am using. But the images themselves don't matter, any 16x16 pngs will do.

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  • Ado.net Fill method not throwing error on running a Stored Procedure that does not exist.

    - by Mike
    I am using a combination of the Enterprise library and the original Fill method of ADO. This is because I need to open and close the command connection myself as I am capture the event Info Message Here is my code so far // Set Up Command SqlDatabase db = new SqlDatabase(ConfigurationManager.ConnectionStrings[ConnectionName].ConnectionString); SqlCommand command = db.GetStoredProcCommand(StoredProcName) as SqlCommand; command.Connection = db.CreateConnection() as SqlConnection; // Set Up Events for Logging command.StatementCompleted += new StatementCompletedEventHandler(command_StatementCompleted); command.Connection.FireInfoMessageEventOnUserErrors = true; command.Connection.InfoMessage += new SqlInfoMessageEventHandler(Connection_InfoMessage); // Add Parameters foreach (Parameter parameter in Parameters) { db.AddInParameter(command, parameter.Name, (System.Data.DbType)Enum.Parse(typeof(System.Data.DbType), parameter.Type), parameter.Value); } // Use the Old Style fill to keep the connection Open througout the population // and manage the Statement Complete and InfoMessage events SqlDataAdapter da = new SqlDataAdapter(command); DataSet ds = new DataSet(); // Open Connection command.Connection.Open(); // Populate da.Fill(ds); // Dispose of the adapter if (da != null) { da.Dispose(); } // If you do not explicitly close the connection here, it will leak! if (command.Connection.State == ConnectionState.Open) { command.Connection.Close(); } ... Now if I pass into the variable StoredProcName = "ThisProcDoesNotExists" And run this peice of code. The CreateCommand nor da.Fill through an error message. Why is this. The only way I can tell it did not run was that it returns a dataset with 0 tables in it. But when investigating the error it is not appearant that the procedure does not exist. EDIT Upon further investigation command.Connection.FireInfoMessageEventOnUserErrors = true; is causeing the error to be surpressed into the InfoMessage Event From BOL When you set FireInfoMessageEventOnUserErrors to true, errors that were previously treated as exceptions are now handled as InfoMessage events. All events fire immediately and are handled by the event handler. If is FireInfoMessageEventOnUserErrors is set to false, then InfoMessage events are handled at the end of the procedure. What I want is each print statement from Sql to create a new log record. Setting this property to false combines it as one big string. So if I leave the property set to true, now the question is can I discern a print message from an Error ANOTHER EDIT So now I have the code so that the flag is set to true and checking the error number in the method void Connection_InfoMessage(object sender, SqlInfoMessageEventArgs e) { // These are not really errors unless the Number >0 // if Number = 0 that is a print message foreach (SqlError sql in e.Errors) { if (sql.Number == 0) { Logger.WriteInfo("Sql Message",sql.Message); } else { // Whatever this was it was an error throw new DataException(String.Format("Message={0},Line={1},Number={2},State{3}", sql.Message, sql.LineNumber, sql.Number, sql.State)); } } } The issue now that when I throw the error it does not bubble up to the statement that made the call or even the error handler that is above that. It just bombs out on that line The populate looks like // Populate try { da.Fill(ds); } catch (Exception e) { throw new Exception(e.Message, e); } Now even though I see the calling codes and methods still in the Call Stack, this exception does not seem to bubble up?

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  • How to prevent client from accessing JSP page

    - by Ali Bassam
    In my web application, I use the .load() function in JQuery, to load some JSP pages inside a DIV. $("#myDiv").load("chat.jsp"); In chat.jsp, no Java codes is executed unless this client has Logged in, means, I check the session. String sessionId = session.getAttribute("SessionId"); if(sessionId.equals("100")){ //execute codes }else{ //redirect to log in page } Those java codes that will be executed, they will out.println(); some HTML elements. I don't want the client to write /chat.jsp in the browser to access this page, as it will look bad, and the other stuff in the main page won't be there, and this could do a harm to the web app security. How can I restrict someone from accessing chat.jsp directly, but yet keep it accessible via .load() ? UPDATE: JavaDB is a class that I made, it connects me to the Database. This is chat.jsp <body> <% String userId = session.getAttribute("SessionId").toString(); if (userId != null) { String roomId = request.getParameter("roomId"); String lastMessageId = request.getParameter("lastMessageId"); JavaDB myJavaDB = new JavaDB(); myJavaDB.Connect("Chat", "chat", "chat"); Connection conn = myJavaDB.getMyConnection(); Statement stmt = conn.createStatement(); String lastId = ""; int fi = 0; ResultSet rset = stmt.executeQuery("select message,message_id,first_name,last_name from users u,messages m where u.user_id=m.user_id and m.message_id>" + lastMessageId + " and room_id=" + roomId + " order by m.message_id asc"); while (rset.next()) { fi = 1; lastId = rset.getString(2); %> <div class="message"> <div class="messageSender"> <%=rset.getString(3) + " " + rset.getString(4)%> </div> <div class="messageContents"> <%=rset.getString(1)%> </div> </div> <% } %> <div class="lastId"> <% if (fi == 1) {%> <%=lastId%> <% } else {%> <%=lastMessageId%> <% }%></div> <% if (fi == 1) {%> <div class="messages"> </div> <% } } else { response.sendRedirect("index.jsp"); }%> </body> Guys I don't know what Filter means. UPDATE If I decided to send a parameter that tells me that this request came from Jquery. .load("chat.jsp",{ jquery : "yes" }); And then check it in chat.jsp String yesOrNo = request.getParameter("jquery"); Then they can simply hack this by using this URL. /chat.jsp?jquer=yes or something like that.. UPDATE I tried Maksim's advice, I got this when I tried to access chat.jsp. Is this the desired effect?

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  • jQuery AutoComplete (jQuery UI 1.8rc3) with ASP.NET web service

    - by user296640
    Currently, I have this version of the autocomplete control working when returning XML from a .ashx handler. The xml looks like this: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <States> <State> <Code>CA</Code> <Name>California</Name> </State> <State> <Code>NC</Code> <Name>North Carolina</Name> </State> <State> <Code>SC</Code> <Name>South Carolina</Name> </State> The autocomplete code looks like this: $('.autocompleteTest').autocomplete( { source: function(request, response) { var list = []; $.ajax({ url: "http://commonservices.qa.kirkland.com/StateLookup.ashx", dataType: "xml", async: false, data: request, success: function(xmlResponse) { list = $("State", xmlResponse).map(function() { return { value: $("Code", this).text(), label: $("Name", this).text() }; }).get(); } }); response(list); }, focus: function(event, ui) { $('.autocompleteTest').val(ui.item.label); return false; }, select: function(event, ui) { $('.autocompleteTest').val(ui.item.label); $('.autocompleteValue').val(ui.item.value); return false; } }); For various reasons, I'd rather be calling an ASP.NET web service, but I can't get it to work. To change over to the service (I'm doing a local service to keep it simple), the start of the autocomplete code is: $('.autocompleteTest').autocomplete( { source: function(request, response) { var list = []; $.ajax({ url: "/Services/GeneralLookup.asmx/StateList", dataType: "xml", This code is on a page at the root of the site and the GeneralLookup.asmx is in a subfolder named Services. But a breakpoint in the web service never gets hit, and no autocomplete list is generated. In case it makes a difference, the XML that comes from the asmx is: <?xml version="1.0" encoding="utf-8" ?> <string xmlns="http://www.kirkland.com/"><State> <Code>CA</Code> <Name>California</Name> </State> <State> <Code>NC</Code> <Name>North Carolina</Name> </State> <State> <Code>SC</Code> <Name>South Carolina</Name> </State></string> Functionally equivalent since I never use the name of the root node in the mapping code. I haven't seen anything in the jQuery docs about calling a .asmx service from this control, but a .ajax call is a .ajax call, right? I've tried various different paths to the .asmx (~/Services/), and I've even moved the service to be in the same path to eliminate these issues. No luck with either. Any ideas?

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  • UVA Online Judge 3n+1 : Right answer is Wrong answer

    - by Samuraisoulification
    Ive been toying with this problem for more than a week now, I have optimized it a lot, I seem to be getting the right answer, since it's the same as when I compare it to other's answers that got accepted, but I keep getting wrong answer. Im not sure what's going on! Anyone have any advice? I think it's a problem with the input or the output, cause Im not exactly sure how this judge thing works. So if anyone could pinpoint the problem, and also give me any advice on my code, Id be very appreciative!!! #include <iostream> #include <cstdlib> #include <stdio.h> #include <vector> using namespace std; class Node{ // node for each number that has teh cycles and number private: int number; int cycles; bool cycleset; // so it knows whether to re-set the cycle public: Node(int num){ number = num; cycles = 0; cycleset = false; } int getnumber(){ return number; } int getcycles(){ return cycles; } void setnumber(int num){ number = num; } void setcycles(int num){ cycles = num; cycleset = true; } bool cycled(){ return cycleset; } }; class Cycler{ private: vector<Node> cycleArray; int biggest; int cycleReal(unsigned int number){ // actually cycles through the number int cycles = 1; if (number != 1) { if (number < 1000000) { // makes sure it's in vector bounds if (!cycleArray[number].cycled()) { // sees if it's been cycled if (number % 2 == 0) { cycles += this->cycleReal((number / 2)); } else { cycles += this->cycleReal((3 * number) + 1); } } else { // if cycled get the number of cycles and don't re-calculate, ends recursion cycles = cycleArray[number].getcycles(); } } else { // continues recursing if it's too big for the vector if (number % 2 == 0) { cycles += this->cycleReal((number / 2)); } else { cycles += this->cycleReal((3 * number) + 1); } } } if(number < 1000000){ // sets cycles table for the number in the vector if (!cycleArray[number].cycled()) { cycleArray[number].setcycles(cycles); } } return cycles; } public: Cycler(){ biggest = 0; for(int i = 0; i < 1000000; i++){ // initialize the vector, set the numbers Node temp(i); cycleArray.push_back(temp); } } int cycle(int start, int end){ // cycles thorugh the inputted numbers. int size = 0; for(int i = start; i < end ; i++){ size = this->cycleReal(i); if(size > biggest){ biggest = size; } } int temp = biggest; biggest = 0; return temp; } int getBiggest(){ return biggest; } }; int main() { Cycler testCycler; int i, j; while(cin>>i>>j){ //read in untill \n int biggest = 0; if(i > j){ biggest = testCycler.cycle(j, i); }else{ biggest = testCycler.cycle(i, j); } cout << i << " " << j << " " << biggest << endl; } return 0; }

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  • How do I use constructor dependency injection to supply Models from a collection to their ViewModels

    - by GraemeF
    I'm using constructor dependency injection in my WPF application and I keep running into the following pattern, so would like to get other people's opinion on it and hear about alternative solutions. The goal is to wire up a hierarchy of ViewModels to a similar hierarchy of Models, so that the responsibility for presenting the information in each model lies with its own ViewModel implementation. (The pattern also crops up under other circumstances but MVVM should make for a good example.) Here's a simplified example. Given that I have a model that has a collection of further models: public interface IPerson { IEnumerable<IAddress> Addresses { get; } } public interface IAddress { } I would like to mirror this hierarchy in the ViewModels so that I can bind a ListBox (or whatever) to a collection in the Person ViewModel: public interface IPersonViewModel { ObservableCollection<IAddressViewModel> Addresses { get; } void Initialize(); } public interface IAddressViewModel { } The child ViewModel needs to present the information from the child Model, so it's injected via the constructor: public class AddressViewModel : IAddressViewModel { private readonly IAddress _address; public AddressViewModel(IAddress address) { _address = address; } } The question is, what is the best way to supply the child Model to the corresponding child ViewModel? The example is trivial, but in a typical real case the ViewModels have more dependencies - each of which has its own dependencies (and so on). I'm using Unity 1.2 (although I think the question is relevant across the other IoC containers), and I am using Caliburn's view strategies to automatically find and wire up the appropriate View to a ViewModel. Here is my current solution: The parent ViewModel needs to create a child ViewModel for each child Model, so it has a factory method added to its constructor which it uses during initialization: public class PersonViewModel : IPersonViewModel { private readonly Func<IAddress, IAddressViewModel> _addressViewModelFactory; private readonly IPerson _person; public PersonViewModel(IPerson person, Func<IAddress, IAddressViewModel> addressViewModelFactory) { _addressViewModelFactory = addressViewModelFactory; _person = person; Addresses = new ObservableCollection<IAddressViewModel>(); } public ObservableCollection<IAddressViewModel> Addresses { get; private set; } public void Initialize() { foreach (IAddress address in _person.Addresses) Addresses.Add(_addressViewModelFactory(address)); } } A factory method that satisfies the Func<IAddress, IAddressViewModel> interface is registered with the main UnityContainer. The factory method uses a child container to register the IAddress dependency that is required by the ViewModel and then resolves the child ViewModel: public class Factory { private readonly IUnityContainer _container; public Factory(IUnityContainer container) { _container = container; } public void RegisterStuff() { _container.RegisterInstance<Func<IAddress, IAddressViewModel>>(CreateAddressViewModel); } private IAddressViewModel CreateAddressViewModel(IAddress model) { IUnityContainer childContainer = _container.CreateChildContainer(); childContainer.RegisterInstance(model); return childContainer.Resolve<IAddressViewModel>(); } } Now, when the PersonViewModel is initialized, it loops through each Address in the Model and calls CreateAddressViewModel() (which was injected via the Func<IAddress, IAddressViewModel> argument). CreateAddressViewModel() creates a temporary child container and registers the IAddress model so that when it resolves the IAddressViewModel from the child container the AddressViewModel gets the correct instance injected via its constructor. This seems to be a good solution to me as the dependencies of the ViewModels are very clear and they are easily testable and unaware of the IoC container. On the other hand, performance is OK but not great as a lot of temporary child containers can be created. Also I end up with a lot of very similar factory methods. Is this the best way to inject the child Models into the child ViewModels with Unity? Is there a better (or faster) way to do it in other IoC containers, e.g. Autofac? How would this problem be tackled with MEF, given that it is not a traditional IoC container but is still used to compose objects?

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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