Search Results

Search found 16810 results on 673 pages for 'screen recording'.

Page 612/673 | < Previous Page | 608 609 610 611 612 613 614 615 616 617 618 619  | Next Page >

  • MVC design pattern in complex iPad app: is one fat controller acceptable?

    - by nutsmuggler
    I am building a complex iPad application; think of it as a scrapbook. For the purpose of this question, let's consider a page with two images over it. My main view displays my doc data rendered as a single UIImage; this because I need to do some global manipulation over them. This is my DisplayView. When editing I need to instantiate an EditorView with my two images as subviews; this way I can interact with a single image, (rotate it, scale it, move it). When editing is triggered, I hide my DisplayView and show my EditorView. In a iPhone app, I'd associate each main view (that is, a view filling the screen) to a view controller. The problem is here there is just one view controller; I've considered passing the EditorView via a modal view controller, but it's not an option (there a complex layout with a mask covering everything and palettes over it; rebuilding it in the EditorView would create duplicate code). Presently the EditorView incorporates some logic (loads data from the model, invokes some subviews for fine editing, saves data back to the model); EditorView subviews also incorporate some logic (I manipulate images and pass them back to the main EditorView). I feel this logic belongs more to a controller. On the other hand, I am not sure making my only view controller so fat a good idea. What is the best, cocoa-ish implementation of such a class structure? Feel free to ask for clarifications. Cheers.

    Read the article

  • Java/Python: Integration, problem with looping updating text

    - by Jivings
    Hello! Basically I have a script in Python that grabs the text from an open window using getWindowText() and outputs it to the screen. The python loops so as the text in the window changes, it outputs the changes, so the output of the python will always be up to date with the window text. I'm trying to access this text in my Java program by executing the python script as a process and reading the text it outputs using a buffered reader. For some reason this works fine for the first block of text, but will not read any more after this, it wont read any updates to the text as the python outputs it. Can someone shed some light on this? I'm about to try and use Jython, but I'd really like to know what the problem is here... try { Runtime r = Runtime.getRuntime(); Process p = r.exec("cmd /c getText.py"); BufferedReader br = new BufferedReader( new InputStreamReader(p.getInputStream())); int line; while (true) { line = br.read(); System.out.print((char) line); } } catch (Exception e) { e.printStackTrace(); }

    Read the article

  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

    Read the article

  • I want to prevent ASP.NET GridView from reacting to the enter button

    - by StephaneT
    I have an ASP.NET page with a gridview control on it with a CommandButton column with delete and select commands active. Pressing the enter key causes the first command button in the gridview to fire, which deletes a row. I don't want this to happen. Can I change the gridview control in a way that it does not react anymore to pressing the enter key? There is a textbox and button on the screen as well. They don't need to be responsive to hitting enter, but you must be able to fill in the textbox. Currently we popup a confirmation dialog to prevent accidental deletes, but we need something better than this. This is the markup for the gridview, as you can see it's inside an asp.net updatepanel (i forgot to mention that, sorry): (I left out most columns and the formatting) <asp:UpdatePanel ID="upContent" runat="server" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnFilter" /> <asp:AsyncPostBackTrigger ControlID="btnEdit" EventName="Click" /> </Triggers> <ContentTemplate> <div id="CodeGrid" class="Grid"> <asp:GridView ID="dgCode" runat="server"> <Columns> <asp:CommandField SelectImageUrl="~/Images/Select.GIF" ShowSelectButton="True" ButtonType="Image" CancelText="" EditText="" InsertText="" NewText="" UpdateText="" DeleteImageUrl="~/Images/Delete.GIF" ShowDeleteButton="True" /> <asp:BoundField DataField="Id" HeaderText="ID" Visible="False" /> </Columns> </asp:GridView> </div> </ContentTemplate> </asp:UpdatePanel>

    Read the article

  • PHP OO vs Procedure with AJAX

    - by vener
    I currently have a AJAX heavy(almost everything) intranet webapp for a business. It is highly modularized(components and modules ala Joomla), with plenty of folders and files. ~ 80-100 different viewing pages (each very unique in it's own sense) on last count and will likely to increase in the near future. I based around the design around commands and screens, the client request a command and sends the required data and receives the data that is displayed via javascript on the screen. That said, there are generally two types of files, a display files with html, javascript, and a little php for templating. And also a php backend file with a single switch statement with actions such as, save, update and delete and maybe other function. There is very little code reuse. Recently, I have been adding an server sided undo function that requires me to reuse some code. So, I took the chance to try out OOP but I notice that some functions are so simple, that creating a class, retrieving all the data then update all the related rows on the database seems like overkill for a simple action as speed is quite critical. Also I noticed there is only one class in an entire file. So, what if the entire php is a class. So, between creating a class and methods, and using global variables and functions. Which is faster?

    Read the article

  • ViewController behaving oddly when pushed on the window

    - by ayazalavi
    I am using multiple controller during launch of an application in app delegate. One controller is for registration and the second controller is tabbar. tabbar was loading fine but when I pushed registration controller on window, contents went up by 20 units and I have good white blank screen at bottom. Therefore I recreated frame of my registration view controller in its viewdidload method and slided it 20 units down. The code is self.view.frame = CGRectMake(0, 20, self.view.frame.size.width, self.view.frame.size.height); and code in my app delegate for launch application was - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if (![self accountExists]) { //code if account does not exists on iphone app database self.registerAccount = [[registerViewController alloc] initWithNibName:@"registerViewController" bundle:nil]; [window addSubview:registerAccount.view]; } else if([self autoLoginForAnyAccount]){ //code for autologin to app } else { self.tabBarController.selectedIndex = 1; self.tabBarController.delegate = self; [window addSubview:tabBarController.view]; } [window makeKeyAndVisible]; return YES; } if anyone knows why there is a white space at bottom when registration controller is pushed then please share it with me.

    Read the article

  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

    Read the article

  • Effect.toggle and AJAX Calls

    - by kunalsawlani
    Hi, I am using the following code to capture all the AJAX calls being made from my app, in order to show a busy spinner till the call is completed. It works well when the requests are well spaced out. However, when the request are made in quick successions, some of the AJAX calls do not get registered, or the onCreate and onComplete actions get kicked off at the same time, and more often than not, the busy spinner continues to appear on the screen, after all the calls have successfully completed. Is there any check I can perform at the end of the call, to check if the element is visible, I can hide it. document.observe("dom:loaded", function() { $('loading').hide(); Ajax.Responders.register({ //When an Ajax call is made. onCreate: function() { new Effect.toggle('loading', 'appear'); new Effect.Opacity('display-area', { from: 1.0, to: 0.3, duration: 0.7 }); }, onComplete: function() { new Effect.toggle('loading', 'appear'); new Effect.Opacity('display-area', { from: 0.3, to: 1, duration: 0.7 }); } }); }); Thanks!

    Read the article

  • Problem in Rendering images in UIImageView in iPhone programming.

    - by suse
    Hello, I've a UIViewController and a UIImageView, on UIImageView i want to flip between 2 images, which i'm not able to achieve. This is the code i've written, plz correct me if i'm wrong. UIViewController* VC = [[UIViewController alloc]init]; VC.view.backgroundColor = [UIColor redColor]; UIImageView* imgView = [[UIImageView alloc]initWithFrame:CGRectMake(0,0,320,400)]; [imgView setImage:[UIImage imageNamed:@"Image_A.jpg"]]; [VC.view addSubview:imgView]; sleep(2); [imgView setImage:[UIImage imageNamed:@"Image_B.jpg"]]; [VC.view addSubview:imgView]; [window addSubview:VC.view]; so when i execute this project, only Image_B is displayed on screen, while i want Image_A to be displayed then on sleep(2), Image_B has to be displayed. How would i make it possible?? plz guide me.. I'm struggling with this problem since 3days .. plz try to help me out... Thank You.

    Read the article

  • I read 3 pages of a JQuery book and here's my reaction and question

    - by George
    My jQuery reaction to the language's flexible "selectors" is probably rooted in this experience: I once had managed a project where a developer constructed a web page that was used by users to provide very flexible search parameters for a search screen using dynamic sql string building based on the user's specified search parameter. The resulting queries were usually very complicated and involved joins to many tables. One of the options that the user had was to choose from one of 3 an options. Depending on the user's choice for this option, the resulting SQL would need to query a different set of database columns. For example, if choice option "A" were selected, the resulting database columns queried would be prefixed with "A_"; if option "B" were selected, he resulting database columns queried would be prefixed with "B_" and so on. The developer choice to write all the complete SQL assuming that the user selected, for example, option "A" and therefore first constructed SQLs of this type: SQL = "SELECT A_COL1, A_COL2, A_COL3 FROM TABLE ..." and then after constructing one of a million possible variations on the Query From Hell, did something like this: If UserOption = "B" then SQL = SQL.Replace("A_","B_") 'replace everywhere End if He insisted that this was the easiest was to code it, and while I understood that, I was concerned about maintenance of this code. You see, this worked for a while, but as the search options grew and the database columns evolved, the various "REPLACE small substring" with another small substring had unexpected consequences when applied to an evolving database and new search options. My feeling is that code should be written as much as possible such that you can add to it without fear of breaking what is already there. I feel a better approach, though a bit more work, would have been to write a function to return the appropriate target column based on a common set name and the user selected option. OK, so what does this have to do with jQuery selectors? Are the ultra flexible JQuery selectors kind of like perform a "replace all" on a SQL string? Handy as hell but potentially creating a maintenance nightmare?

    Read the article

  • Calculating collission for a moving circle, without overlapping the boundaries

    - by Robert Vella
    Let's say I have circle bouncing around inside a rectangular area. At some point this circle will collide with one of the surfaces of the rectangle and reflect back. The usual way I'd do this would be to let the circle overlap that boundary and then reflect the velocity vector. The fact that the circle actually overlaps the boundary isn't usually a problem, nor really noticeable at low velocity. At high velocity it becomes quite clear that the circle is doing something it shouldn't. What I'd like to do is to programmitically take reflection into account and place the circle at it's proper position before displaying it on the screen. This means that I have to calculate the point where it hits the boundary between it's current position and it's future position -- rather than calculating it's new position and then checking if it has hit the boundary. This is a little bit more complicated than the usual circle/rectangle collission problem. I have a vague idea of how I should do it -- basically create a bounding rectangle between the current position and the new position, which brings up a slew of problems of it's own (Since the rectangle is rotated according to the direction of the circle's velocity). However, I'm thinking that this is a common problem, and that a common solution already exists. Is there a common solution to this kind of problem? Perhaps some basic theories which I should look into?

    Read the article

  • Validating a phone number in Android PreferenceScreen

    - by djechelon
    I have a PreferenceScreen in which the user is capable, if system can't autodetect it, to enter the device's phone number. I'm still learning this part of Android but I managed to understand a bit of PreferenceScreens by examples provided by Android SDK itself and a few tutorials. What I want is that the user can save the phone number only if null or valid, where by "valid" I mean running a generic validation logic (ie. an anonymous method that returns true or false, that can be reused in any possible situation*) or better, just to simplify things, ^(\+39)?3[0-9]{9}$ For now I have the following XML snip <EditTextPreference android:inputType="phone" android:key="@string/preference_phoneNo" android:selectAllOnFocus="true" android:singleLine="true" android:summary="@string/pref_phoneNumber_description" android:title="@string/pref_phoneNumber" /> and following code by courtesy of Eclipse New Activity wizard: private void setupSimplePreferencesScreen() { if (!isSimplePreferences(this)) { return; } addPreferencesFromResource(R.xml.pref_general); bindPreferenceSummaryToValue(findPreference(getString(R.string.preference_phoneNo))); } addPreferenceFromResource is supposed to load the XML node and add the preference to the screen, while binPreferenceSummaryToValue is supposed to make description text change when preference is updated. Just for sake of completeness for those who don't like code courtesy of the IDE, the second method is provided by Eclipse who also provides a private class in the code file that is /** * A preference value change listener that updates the preference's summary * to reflect its new value. */ In the general case, what should I do to perform validation logic before the preference gets saved when I click OK on the preference editor? Where is the validation logic to be put in a PreferenceScreen? *Aren't we all here to learn?

    Read the article

  • Can I create an activity for a particular task without that task coming to the foreground?

    - by Neil Traft
    Here's my use case: The app starts at a login screen. You enter your credentials and hit the "Login" button. Then a progress dialog appears and you wait for some stuff to download. Once the stuff has downloaded, you are taken to a new activity. Exactly which activity you are taken to depends on the server response. Here's my problem: If you go HOME during this login/download process, at some point in the near future your download will complete and will invoke startActivity(). So then the new activity will be pushed to the foreground, rudely interrupting the user. I can't start the activity before I start the download, because, as I mentioned earlier, the activity I start depends on the result of the download. I would obviously not like to interrupt the user like this. One way to solve this is to refrain from calling startActivity() until the user returns to the app. I can do this by keeping track of the LoginActivity's onStop() and onRestart(). But I'm wondering, is there any way to create the activity while it is in the background? That way the user returns to the app and he is ready to go... otherwise he would have to wait for the new activity to be created (which could take some time because the new activity also has to download and display some data). Update: Guess what? I LIED! I could have sworn that starting this activity was causing it to come to the foreground, but I went back to test it again and the problem has magically disappeared. I tested in both 1.6 and 2.0.1 and both OSes were smart enough not to bring a backgrounded task to the front.

    Read the article

  • Javascript int variable from ASP.NET MVC Model data?

    - by Anders Svensson
    I need to get model data into a javascript variable and use it as an int to compare values. But I can only figure out how to get the model data as strings, otherwise the compiler complains. So how can I get the max and taskBudgetHours as int variables in the Javascript? <script type="text/javascript"> $(document).ready(function () { $("#taskForm").submit(function (e) { var taskBudgetHours = $('#BudgetHours').val(); var max = '<%: Model.Project.RemainingBudgetHours %>'; var test = 'test'; alert(taskBudgetHours); alert(max); if (taskBudgetHours <= max) { //This doesn't work, seems to treat it as strings... return true; } else { //Prevent the submit event and remain on the screen e.preventDefault(); alert('There are only ' + max + ' hours left of the project hours.'); return false; } }); return; }); </script>

    Read the article

  • Adding a footer to a table in another view?

    - by cannyboy
    The app I'm making has a settings view which I want to show on the first run of the app. Normally (after the first run) this view will be pushed onto the screen and there will be a "Back" button in the nav bar. However, on first launch I don't want there to be a back button. Instead, I want to add a 'Done' button at the footer of the table... and then the view can be popped. Here's my code (in my initial view's viewDidLoad). I have removed the back button, but don't know how to add the footer and button. NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; if ([prefs stringForKey:@"firstRun"] == nil) { SettingsViewController *settingsView = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; settingsView.hidesBottomBarWhenPushed = YES; settingsView.navigationItem.hidesBackButton = TRUE; // add footer button here? [[self navigationController] pushViewController:settingsView animated:YES]; [settingsView release]; [prefs setObject:@"OK" forKey:@"firstRun"]; } else { //something }

    Read the article

  • C# struct with an array

    - by Whitey
    I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and arrays for this and I came to the conclusion that an array is a lot better for me, as there will be a lot of bullets firing and being destroyed at once, something that I read Lists don't handle so well. After reading through some posts on the XNA forums, this came to my attention: http://forums.xna.com/forums/p/16037/84353.aspx I have created a struct like so: // Bullets struct Bullet { Vector2 Position; Vector2 Velocity; float Rotation; Rectangle BoundingRect; bool Active; } And I made the array like this: Bullet[] bulletCollection = new Bullet[100]; But when I try to do some code like this: // Fire bullet if (mouseState.LeftButton == ButtonState.Pressed) { for (int i = 0; i < bulletCollection.Length; i++) { if (!bulletCollection[i].Active) { // something } } I get the following error: 'Zombie_Apocalypse.Game1.Bullet.Active' is inaccessible due to its protection level Can anyone lend a hand? I have no idea why this error is popping up, or even if I'm declaring the array properly or anything... as the post on the XNA forums doesn't go into detail about that. Thank you for any help you can provide. :)

    Read the article

  • Printing Images C# Overlapping Wrong

    - by Alen
    I have created a program much like Photoshop in the sense that you can place images (picture box) on a control, move them around, delete them, and so on... I have also managed to put together a method to print all the images on the control with no problems. But here is the weird part: When I click print, the program prints the image which was placed first, on top of the image which came second. On the screen the user can see the image which was placed second, on top of the first placed image (the way it should be) but when I print its opposite? I have no idea why it does this... I hope I've made my self as clear as possible, any help is appreciated! public void printToGraphics(Graphics graphics, Rectangle bounds) { graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit; graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality; graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; Bitmap bitmap = new Bitmap(newLabel.Width, newLabel.Height); newLabel.DrawToBitmap(bitmap, newLabel.DisplayRectangle); Rectangle target = new Rectangle(0, 0, bounds.Width, bounds.Height); target.Height = bitmap.Height; target.Width = bitmap.Width; graphics.PageUnit = GraphicsUnit.Display; graphics.DrawImage(bitmap,target); } void printDoc_PrintPage(object sender, PrintPageEventArgs e) { printToGraphics(e.Graphics, e.MarginBounds); }

    Read the article

  • sending large data .getJSON or proxy ?

    - by numerical25
    Hey guys. I was told that the only trick to sending data to a external server (i.e x-domain) is to use getJSON. Well my problem is that the data I am sending exceeds the getJSON data limit. I am tracking mouse movements on a screen for analytics. Another option is I could also send a little data at a time. probably every time the mouse moves. but that seems as if it would slow things down. I could setup a proxy server. My question is which would be better? Setting up a proxy server ? or Just sending bits of information via javascript or JQUERY. What do the professionals use (Google and other company's that build mash-ups that send a lot of data to x-domain sites.) I need to know the best practices. Thanx!! Also the data is put into JSON.

    Read the article

  • What's the best way to handle layout issues with multi-language support in WPF/XAML?

    - by Tim
    I'm creating a standalone WPF app with multi-language support. I've found some great resources (mostly on SO) on how to store and access the strings as needed. This part is pretty straightforward and doable, but I'm fuzzy on how to take care of screen layout issues. I'm using some custom images to skin up my app for buttons, etc. For instance, here's a button with some text within: <Button Canvas.Left="33" Canvas.Top="484" Style="{StaticResource SmallButtonBase}"> <TextBlock FontSize="20" FontWeight="Bold" TextAlignment="Center" FontFamily="Helvetica"> Enter </TextBlock> </Button> Now here is the same button with text from another language: <Button Canvas.Left="33" Canvas.Top="484" Style="{StaticResource SmallButtonBase}"> <TextBlock FontSize="20" FontWeight="Bold" TextAlignment="Center" FontFamily="Helvetica"> Enterenschtein </TextBlock> </Button> So my question is: What is a good method to prevent this "overflow" situation. I'd like to have XAML take care of any font resizing or indenting that is needed automatically so that I don't have to tweak the UI for each language I'm supporting. Any insight is appreciated!

    Read the article

  • How do software events work internally?

    - by Duddle
    Hello! I am a student of Computer Science and have learned many of the basic concepts of what is going on "under the hood" while a computer program is running. But recently I realized that I do not understand how software events work efficiently. In hardware, this is easy: instead of the processor "busy waiting" to see if something happened, the component sends an interrupt request. But how does this work in, for example, a mouse-over event? My guess is as follows: if the mouse sends a signal ("moved"), the operating system calculates its new position p, then checks what program is being drawn on the screen, tells that program position p, then the program itself checks what object is at p, checks if any event handlers are associated with said object and finally fires them. That sounds terribly inefficient to me, since a tiny mouse movement equates to a lot of cpu context switches (which I learned are relatively expensive). And then there are dozens of background applications that may want to do stuff of their own as well. Where is my intuition failing me? I realize that even "slow" 500MHz processors do 500 million operations per second, but still it seems too much work for such a simple event. Thanks in advance!

    Read the article

  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

    Read the article

  • TabBar Support of Three20 iPhone Photo Gallery

    - by dooonot
    Hi all, I wend through this tutorial and created a photo gallery for the iPhone. Now I want to add it to my TabBar project. I already heard, that Three20 doesn't support XIB, so I changed my whole tab bar setup to programmatically. I think I am not too far from a final solution. I was able to get the photo gallery working in one tab but without functions (click on a pic -- it opens, etc). There is no navigation on top of the page that leads you to the detail image page. I faced this when I removed this from didFinishLaunchingWithOptions-method in app delegate: // Override point for customization after application launch TTNavigator* navigator = [TTNavigator navigator]; TTURLMap* map = navigator.URLMap; [map from:@"demo://album" toViewController: [AlbumController class]]; [navigator openURLAction:[TTURLAction actionWithURLPath:@"demo://album"]]; return YES; I had to remove it because otherwise the whole tab bar is not shown. The photo gallery uses the whole screen. I am not sure if it is just not shown, or not loaded. I also tried: tabbar.hidesBottomBarWhenPushed = NO; But that did not work at all. I tried to add the TTNavigator-code to loadView(), viewDidLoad() and init() in the AlbumController itself without a result. Does anyone know where I have to put this in order to get it working? Thanks guys, Cheers, dooonot

    Read the article

  • ProgressDialog won't show, even in onPreExecute of AsyncTask

    - by Geltrude
    In my class, Main extends Activity, I've this: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case ... case CREDENTIAL_VIEW: new SetStatusProgressBar(this).execute(); And there is this nested class: private class SetStatusProgressBar extends AsyncTask<String, Void, Boolean> { private ProgressDialog dialog; private Main ctx; public SetStatusProgressBar(Main ctx) { this.ctx = ctx; dialog = new ProgressDialog(ctx); } // progress dialog to show user that contacting server. protected void onPreExecute() { this.dialog = ProgressDialog.show(ctx, null, "Refreshing data from server...", true, false); } @Override protected void onPostExecute(final Boolean success) { //... //statements that refresh UI //... if (dialog.isShowing()) { dialog.dismiss(); timerProgressBarStop(); } } protected Boolean doInBackground(final String... args) { //... //statements to download data from server //... return true; } } In the Main class I open a second Activity, in this way: Intent myIntent = new Intent(Main.this, Credentials.class); startActivityForResult(myIntent, CREDENTIAL_VIEW); That second Activity returns to the Main activity in this way: Intent intent = new Intent(); setResult(RESULT_OK, intent); finish(); I don't understand why when I navigate from the second Activity to the Main, the ProgressDialog will show ONLY AFTER that the UI refreshes... In this way the Progress Dialog stays on the screen only for half second... and then hides! :( I'd like to see the ProgressDialog on top during all the download time! Help, please. Thank you all

    Read the article

  • Method invoked but not returning anything

    - by or azran
    i am calling this method from a touch in UITableViewCell , -(void)PassTitleandiMageByindex:(NSString *)number{ NSLog(@"index : %d",number.intValue); NSArray *objectsinDictionary = [[[NSArray alloc]init]autorelease]; objectsinDictionary = [[DataManeger sharedInstance].sortedArray objectAtIndex:number.intValue]; if ([objectsinDictionary count] > 3) { ProductLabel = [objectsinDictionary objectAtIndex:3]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [self performSegueWithIdentifier:@"infoseg" sender:self]; }else{ mQid = [objectsinDictionary objectAtIndex:1]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [mIQEngines Result:mQid]; NSLog(@"mQid : %@ Global : %@",mQid,globaliMageRef); }} Problem:- i am trying to get the same functionality programmatically by calling [self PassTitleandiMageByindex:stringNumber]; when i am calling this programmatically i can see the debug log getting in the place it should be, but nothing happens (by pressing the UITableViewCellon the screen) here is how it turns on by touch, - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSString *st = [NSString stringWithFormat:@"%d",[indexPath row]]; [self PassTitleandiMageByindex:st];} I have also tried to call the table-view delegate by :[[Tview delegate] tableView:Tview didSelectRowAtIndexPath:selectedCellIndexPath]; but, nothing happened.

    Read the article

  • queued view updates not happening when performSelector afterDelay:0 used

    - by JosephH
    Hi all, I have an app that performs some calculations based on data arriving on a socket or local user interaction. I want to show an 'activity spinner' whilst the calculation happens. spinner = [[UIActivityIndiactorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; [spinner setCenter:self.view.center]; [self.view addSubview:spinner]; [spinner startAnimating]; [self performSelector:@selector(doCalcs) withObject:nil afterDelay:0]; This works well, except in the case where the code is run as a result of a message arriving over the network. I'm using http://code.google.com/p/cocoaasyncsocket/ to handle sockets and the code is running in the onSocket:didReadData:withTag: method. 'doCalcs' takes a few seconds. The spinner doesn't appear whilst it's running. If I change afterDelay:0 to afterDelay:1 then the spinner does appear the whole time doCalcs is running, but with the downside that it takes an extra second. So it seems the code is all correct, but for whatever reason the spinner isn't getting a chance to get on screen before doCalcs runs. Any suggestions would be most welcome.

    Read the article

< Previous Page | 608 609 610 611 612 613 614 615 616 617 618 619  | Next Page >