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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Compiling OpenCV in Android NDK

    - by evident
    PLEASE SEE THE ADDITIONS AT THE BOTTOM! The first problem is solved in Linux, not under Windows and Cygwin yet, but there is a new problem. Please see below! I am currently trying to compile OpenCV for Android NDK so that I can use it in my apps. For this I tried to follow this guide: http://www.stanford.edu/~zxwang/android_opencv.html But when compiling the downloaded stuff with ndk-build I get this error: $ /cygdrive/u/flori/workspace/android-ndk-r5b/ndk-build Compile++ thumb : opencv <= cvjni.cpp Compile++ thumb : cxcore <= cxalloc.cpp Compile++ thumb : cxcore <= cxarithm.cpp Compile++ thumb : cxcore <= cxarray.cpp Compile++ thumb : cxcore <= cxcmp.cpp Compile++ thumb : cxcore <= cxconvert.cpp Compile++ thumb : cxcore <= cxcopy.cpp Compile++ thumb : cxcore <= cxdatastructs.cpp Compile++ thumb : cxcore <= cxdrawing.cpp Compile++ thumb : cxcore <= cxdxt.cpp Compile++ thumb : cxcore <= cxerror.cpp Compile++ thumb : cxcore <= cximage.cpp Compile++ thumb : cxcore <= cxjacobieigens.cpp Compile++ thumb : cxcore <= cxlogic.cpp Compile++ thumb : cxcore <= cxlut.cpp Compile++ thumb : cxcore <= cxmathfuncs.cpp Compile++ thumb : cxcore <= cxmatmul.cpp Compile++ thumb : cxcore <= cxmatrix.cpp Compile++ thumb : cxcore <= cxmean.cpp Compile++ thumb : cxcore <= cxmeansdv.cpp Compile++ thumb : cxcore <= cxminmaxloc.cpp Compile++ thumb : cxcore <= cxnorm.cpp Compile++ thumb : cxcore <= cxouttext.cpp Compile++ thumb : cxcore <= cxpersistence.cpp Compile++ thumb : cxcore <= cxprecomp.cpp Compile++ thumb : cxcore <= cxrand.cpp Compile++ thumb : cxcore <= cxsumpixels.cpp Compile++ thumb : cxcore <= cxsvd.cpp Compile++ thumb : cxcore <= cxswitcher.cpp Compile++ thumb : cxcore <= cxtables.cpp Compile++ thumb : cxcore <= cxutils.cpp StaticLibrary : libstdc++.a StaticLibrary : libcxcore.a Compile++ thumb : cv <= cvaccum.cpp Compile++ thumb : cv <= cvadapthresh.cpp Compile++ thumb : cv <= cvapprox.cpp Compile++ thumb : cv <= cvcalccontrasthistogram.cpp Compile++ thumb : cv <= cvcalcimagehomography.cpp Compile++ thumb : cv <= cvcalibinit.cpp Compile++ thumb : cv <= cvcalibration.cpp Compile++ thumb : cv <= cvcamshift.cpp Compile++ thumb : cv <= cvcanny.cpp Compile++ thumb : cv <= cvcolor.cpp Compile++ thumb : cv <= cvcondens.cpp Compile++ thumb : cv <= cvcontours.cpp Compile++ thumb : cv <= cvcontourtree.cpp Compile++ thumb : cv <= cvconvhull.cpp Compile++ thumb : cv <= cvcorner.cpp Compile++ thumb : cv <= cvcornersubpix.cpp Compile++ thumb : cv <= cvderiv.cpp Compile++ thumb : cv <= cvdistransform.cpp Compile++ thumb : cv <= cvdominants.cpp Compile++ thumb : cv <= cvemd.cpp Compile++ thumb : cv <= cvfeatureselect.cpp Compile++ thumb : cv <= cvfilter.cpp Compile++ thumb : cv <= cvfloodfill.cpp Compile++ thumb : cv <= cvfundam.cpp Compile++ thumb : cv <= cvgeometry.cpp Compile++ thumb : cv <= cvhaar.cpp Compile++ thumb : cv <= cvhistogram.cpp Compile++ thumb : cv <= cvhough.cpp Compile++ thumb : cv <= cvimgwarp.cpp Compile++ thumb : cv <= cvinpaint.cpp Compile++ thumb : cv <= cvkalman.cpp Compile++ thumb : cv <= cvlinefit.cpp Compile++ thumb : cv <= cvlkpyramid.cpp Compile++ thumb : cv <= cvmatchcontours.cpp Compile++ thumb : cv <= cvmoments.cpp Compile++ thumb : cv <= cvmorph.cpp Compile++ thumb : cv <= cvmotempl.cpp Compile++ thumb : cv <= cvoptflowbm.cpp Compile++ thumb : cv <= cvoptflowhs.cpp Compile++ thumb : cv <= cvoptflowlk.cpp Compile++ thumb : cv <= cvpgh.cpp Compile++ thumb : cv <= cvposit.cpp Compile++ thumb : cv <= cvprecomp.cpp Compile++ thumb : cv <= cvpyramids.cpp Compile++ thumb : cv <= cvpyrsegmentation.cpp Compile++ thumb : cv <= cvrotcalipers.cpp Compile++ thumb : cv <= cvsamplers.cpp Compile++ thumb : cv <= cvsegmentation.cpp Compile++ thumb : cv <= cvshapedescr.cpp Compile++ thumb : cv <= cvsmooth.cpp Compile++ thumb : cv <= cvsnakes.cpp Compile++ thumb : cv <= cvstereobm.cpp Compile++ thumb : cv <= cvstereogc.cpp Compile++ thumb : cv <= cvsubdivision2d.cpp Compile++ thumb : cv <= cvsumpixels.cpp Compile++ thumb : cv <= cvsurf.cpp Compile++ thumb : cv <= cvswitcher.cpp Compile++ thumb : cv <= cvtables.cpp Compile++ thumb : cv <= cvtemplmatch.cpp Compile++ thumb : cv <= cvthresh.cpp Compile++ thumb : cv <= cvundistort.cpp Compile++ thumb : cv <= cvutils.cpp StaticLibrary : libcv.a SharedLibrary : libopencv.so U:/flori/workspace/android-ndk-r5b/toolchains/arm-linux-androideabi-4.4.3/prebui lt/windows/bin/../lib/gcc/arm-linux-androideabi/4.4.3/../../../../arm-linux-andr oideabi/bin/ld.exe: cannot find -lcxcore collect2: ld returned 1 exit status make: *** [/cygdrive/u/flori/workspace/android/testOpenCV/obj/local/armeabi/libo pencv.so] Error 1 I am trying to compile it on a Windows system and with the newest NDK version... Does anybody have an idea what this linking error means and what I can to to have it work again? Would be great if anybody could help After getting the problem to work I found that there is another way of compiling OpenCV for Android, using the current version of OpenCV (instead of the 1.1 one from above) and the modified Android NDK from crystax, which supports STL and exceptions and therefore supports the newest OpenCV Version. All information on that can be found here: http://opencv.willowgarage.com/wiki/Android There it says to download the current svn trunk and the crystax-r4 android-ndk, as well as swig, which I did. I entered the folder, created the build directory, ran cmake and then built the static libs, which seemed to work. At least it successfully ran the make-command without errors. I now wanted to build the shared libraries so I entered the android-jni folder and ran 'make' again, but got this error: % make -j4 OPENCV_CONFIG = ../build/android-opencv.mk make clean-swig &&\ mkdir -p jni/gen &&\ mkdir -p src/com/opencv/jni &&\ swig -java -c++ -package "com.opencv.jni" \ -outdir src/com/opencv/jni \ -o jni/gen/android_cv_wrap.cpp jni/android-cv.i OPENCV_CONFIG = ../build/android-opencv.mk make[1]: Entering directory `/home/florian/android-opencv-willowgarage/android/android-jni' make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. rm -f jni/gen/android_cv_wrap.cpp make[1]: Leaving directory `/home/florian/android-opencv-willowgarage/android/android-jni' /home/florian/android-ndk-r4-crystax/ndk-build OPENCV_CONFIG=../build/android-opencv.mk \ PROJECT_PATH= ARM_TARGETS="armeabi armeabi-v7a" V= /home/florian/android-ndk-r4-crystax/ndk-build OPENCV_CONFIG=../build/android-opencv.mk \ PROJECT_PATH= ARM_TARGETS="armeabi armeabi-v7a" V= make[1]: Entering directory `/home/florian/android-opencv-willowgarage/android/android-jni' /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory make[1]: Entering directory `/home/florian/android-opencv-willowgarage/android/android-jni' /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. /home/florian/android-opencv-willowgarage/android/android-jni/jni/Android.mk:10: ../build/android-opencv.mk: No such file or directory make[1]: *** No rule to make target `../build/android-opencv.mk'. Stop. make[1]: Leaving directory `/home/florian/android-opencv-willowgarage/android/android-jni' make: *** [libs/armeabi/libandroid-opencv.so] Error 2 make: *** Waiting for unfinished jobs.... make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. make[1]: *** No rule to make target `../build/android-opencv.mk'. Stop. make[1]: Leaving directory `/home/florian/android-opencv-willowgarage/android/android-jni' make: *** [libs/armeabi-v7a/libandroid-opencv.so] Error 2 Does anybody have an idea what this means and what I can do to build the shared libraries? ... Ok after having a look at the error message it came to me that it seems to have something missing in the build directory... but there wasn't even a build directory in the android folder so I created one, ran 'cmake' in there and 'make' again but get this error: Compile thumb : opencv_lapack <= /home/florian/android-opencv-willowgarage/3rdparty/lapack/sgetrf.c Compile thumb : opencv_lapack <= /home/florian/android-opencv-willowgarage/3rdparty/lapack/scopy.c Compile++ thumb: opencv_core <= /home/florian/android-opencv-willowgarage/modules/core/src/matrix.cpp cc1plus: error: /home/florian/android-opencv-willowgarage/android/../modules/index.rst/include: Not a directory make[3]: *** [/home/florian/android-opencv-willowgarage/android/build/obj/local/armeabi/objs/opencv_core/src/matrix.o] Error 1 make[3]: *** Waiting for unfinished jobs.... make[2]: *** [android-opencv] Error 2 make[1]: *** [CMakeFiles/ndk.dir/all] Error 2 make: *** [all] Error 2 Anybody know what this means?

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  • Nested property binding

    - by EtherealMonkey
    Recently, I have been trying to wrap my mind around the BindingList<T> and INotifyPropertChanged. More specifically - How do I make a collection of objects (having objects as properties) which will allow me to subscribe to events throughout the tree? To that end, I have examined the code offered as examples by others. One such project that I downloaded was Nested Property Binding - CodeProject by "seesharper". Now, the article explains the implementation, but there was a question by "Someone@AnotherWorld" about "INotifyPropertyChanged in nested objects". His question was: Hi, nice stuff! But after a couple of time using your solution I realize the ObjectBindingSource ignores the PropertyChanged event of nested objects. E.g. I've got a class 'Foo' with two properties named 'Name' and 'Bar'. 'Name' is a string an 'Bar' reference an instance of class 'Bar', which has a 'Name' property of type string too and both classes implements INotifyPropertyChanged. With your binding source reading and writing with both properties ('Name' and 'Bar_Name') works fine but the PropertyChanged event works only for the 'Name' property, because the binding source listen only for events of 'Foo'. One workaround is to retrigger the PropertyChanged event in the appropriate class (here 'Foo'). What's very unclean! The other approach would be to extend ObjectBindingSource so that all owner of nested property which implements INotifyPropertyChanged get used for receive changes, but how? Thanks! I had asked about BindingList<T> yesterday and received a good answer from Aaronaught. In my question, I had a similar point as "Someone@AnotherWorld": if Keywords were to implement INotifyPropertyChanged, would changes be accessible to the BindingList through the ScannedImage object? To which Aaronaught's response was: No, they will not. BindingList only looks at the specific object in the list, it has no ability to scan all dependencies and monitor everything in the graph (nor would that always be a good idea, if it were possible). I understand Aaronaught's comment regarding this behavior not necessarily being a good idea. Additionally, his suggestion to have my bound object "relay" events on behalf of it's member objects works fine and is perfectly acceptable. For me, "re-triggering" the PropertyChanged event does not seem so unclean as "Someone@AnotherWorld" laments. I do understand why he protests - in the interest of loosely coupled objects. However, I believe that coupling between objects that are part of a composition is logical and not so undesirable as this may be in other scenarios. (I am a newb, so I could be waaayyy off base.) Anyway, in the interest of exploring an answer to the question by "Someone@AnotherWorld", I altered the MainForm.cs file of the example project from Nested Property Binding - CodeProject by "seesharper" to the following: using System; using System.Collections.Generic; using System.ComponentModel; using System.Core.ComponentModel; using System.Windows.Forms; namespace ObjectBindingSourceDemo { public partial class MainForm : Form { private readonly List<Customer> _customers = new List<Customer>(); private readonly List<Product> _products = new List<Product>(); private List<Order> orders; public MainForm() { InitializeComponent(); dataGridView1.AutoGenerateColumns = false; dataGridView2.AutoGenerateColumns = false; CreateData(); } private void CreateData() { _customers.Add( new Customer(1, "Jane Wilson", new Address("98104", "6657 Sand Pointe Lane", "Seattle", "USA"))); _customers.Add( new Customer(1, "Bill Smith", new Address("94109", "5725 Glaze Drive", "San Francisco", "USA"))); _customers.Add( new Customer(1, "Samantha Brown", null)); _products.Add(new Product(1, "Keyboard", 49.99)); _products.Add(new Product(2, "Mouse", 10.99)); _products.Add(new Product(3, "PC", 599.99)); _products.Add(new Product(4, "Monitor", 299.99)); _products.Add(new Product(5, "LapTop", 799.99)); _products.Add(new Product(6, "Harddisc", 89.99)); customerBindingSource.DataSource = _customers; productBindingSource.DataSource = _products; orders = new List<Order>(); orders.Add(new Order(1, DateTime.Now, _customers[0])); orders.Add(new Order(2, DateTime.Now, _customers[1])); orders.Add(new Order(3, DateTime.Now, _customers[2])); #region Added by me OrderLine orderLine1 = new OrderLine(_products[0], 1); OrderLine orderLine2 = new OrderLine(_products[1], 3); orderLine1.PropertyChanged += new PropertyChangedEventHandler(OrderLineChanged); orderLine2.PropertyChanged += new PropertyChangedEventHandler(OrderLineChanged); orders[0].OrderLines.Add(orderLine1); orders[0].OrderLines.Add(orderLine2); #endregion // Removed by me in lieu of region above. //orders[0].OrderLines.Add(new OrderLine(_products[0], 1)); //orders[0].OrderLines.Add(new OrderLine(_products[1], 3)); ordersBindingSource.DataSource = orders; } #region Added by me // Have to wait until the form is Shown to wire up the events // for orderDetailsBindingSource. Otherwise, they are triggered // during MainForm().InitializeComponent(). private void MainForm_Shown(object sender, EventArgs e) { orderDetailsBindingSource.AddingNew += new AddingNewEventHandler(orderDetailsBindSrc_AddingNew); orderDetailsBindingSource.CurrentItemChanged += new EventHandler(orderDetailsBindSrc_CurrentItemChanged); orderDetailsBindingSource.ListChanged += new ListChangedEventHandler(orderDetailsBindSrc_ListChanged); } private void orderDetailsBindSrc_AddingNew( object sender, AddingNewEventArgs e) { } private void orderDetailsBindSrc_CurrentItemChanged( object sender, EventArgs e) { } private void orderDetailsBindSrc_ListChanged( object sender, ListChangedEventArgs e) { ObjectBindingSource bindingSource = (ObjectBindingSource)sender; if (!(bindingSource.Current == null)) { // Unsure if GetType().ToString() is required b/c ToString() // *seems* // to return the same value. if (bindingSource.Current.GetType().ToString() == "ObjectBindingSourceDemo.OrderLine") { if (e.ListChangedType == ListChangedType.ItemAdded) { // I wish that I knew of a way to determine // if the 'PropertyChanged' delegate assignment is null. // I don't like the current test, but it seems to work. if (orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].Product == null) { orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].PropertyChanged += new PropertyChangedEventHandler( OrderLineChanged); } } if (e.ListChangedType == ListChangedType.ItemDeleted) { // Will throw exception when leaving // an OrderLine row with unitialized properties. // // I presume this is because the item // has already been 'disposed' of at this point. // *but* // Will it be actually be released from memory // if the delegate assignment for PropertyChanged // was never removed??? if (orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].Product != null) { orders[ ordersBindingSource.Position].OrderLines[ e.NewIndex].PropertyChanged -= new PropertyChangedEventHandler( OrderLineChanged); } } } } } private void OrderLineChanged(object sender, PropertyChangedEventArgs e) { MessageBox.Show(e.PropertyName, "Property Changed:"); } #endregion } } In the method private void orderDetailsBindSrc_ListChanged(object sender, ListChangedEventArgs e) I am able to hook up the PropertyChangedEventHandler to the OrderLine object as it is being created. However, I cannot seem to find a way to unhook the PropertyChangedEventHandler from the OrderLine object before it is being removed from the orders[i].OrderLines list. So, my questions are: Am I simply trying to do something that is very, very wrong here? Will the OrderLines object that I add the delegate assignments to ever be released from memory if the assignment is not removed? Is there a "sane" method of achieving this scenario? Also, note that this question is not specifically related to my prior. I have actually solved the issue which had prompted me to inquire before. However, I have reached a point with this particular topic of discovery where my curiosity has exceeded my patience - hopefully someone here can shed some light on this?

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  • Benchmark Linq2SQL, Subsonic2, Subsonic3 - Any other ideas to make them faster ?

    - by Aristos
    I am working with Subsonic 2 more than 3 years now... After Linq appears and then Subsonic 3, I start thinking about moving to the new Linq futures that are connected to sql. I must say that I start move and port my subsonic 2 with SubSonic 3, and very soon I discover that the speed was so slow thats I didn't believe it - and starts all that tests. Then I test Linq2Sql and see also a delay - compare it with Subsonic 2. My question here is, especial for the linq2sql, and the up-coming dotnet version 4, what else can I do to speed it up ? What else on linq2sql settings, or classes, not on this code that I have used for my messures I place here the project that I make the tests, also the screen shots of the results. How I make the tests - and the accurate of my measures. I use only for my question Google chrome, because its difficult for me to show here a lot of other measures that I have done with more complex programs. This is the most simple one, I just measure the Data Read. How can I prove that. I make a simple Thread.Sleep(10 seconds) and see if I see that 10 seconds on Google Chrome Measure, and yes I see it. here are more test with this Sleep thead to see whats actually Chrome gives. 10 seconds delay 100 ms delay Zero delay There is only a small 15ms thats get on messure, is so small compare it with the rest of my tests that I do not care about. So what I measure I measure just the data read via each method - did not count the data or database delay, or any disk read or anything like that. Later on the image with the result I show that no disk activity exist on the measures See this image to see what really I measure and if this is correct Why I chose this kind of test Its simple, it's real, and it's near my real problem that I found the delay of subsonic 3 in real program with real data. Now lets tests the dals Start by see this image I have 4-5 calls on every method, the one after the other. The results are. For a loop of 100 times, ask for 5 Rows, one not exist, approximatively.. Simple adonet:81ms SubSonic 2 :210ms linq2sql :1.70sec linq2sql using CompiledQuery.Compile :239ms Subsonic 3 :15.00sec (wow - extreme slow) The project http://www.planethost.gr/DalSpeedTests.rar Can any one confirm this benchmark, or make any optimizations to help me out ? Other tests Some one publish here this link http://ormbattle.net/ (and then remove it - don not know why) In this page you can find a really useful advanced tests for all, except subsonic 2 and subsonic 3 that I have here ! Optimizing What I really ask here is if some one can now any trick how to optimize the DALs, not by changing the test code, but by changing the code and the settings on each dal. For example... Optimizing Linq2SQL I start search how to optimize Linq2sql and found this article, and maybe more exist. Finally I make the tricks from that page to run, and optimize the code using them all. The speed was near 1.50sec from 1.70.... big improvement, but still slow. Then I found a different way - same idea article, and wow ! the speed is blow up. Using this trick with CompiledQuery.Compile, the time from 1.5sec is now 239ms. Here is the code for the precompiled... Func<DataClassesDataContext, int, IQueryable<Product>> compiledQuery = CompiledQuery.Compile((DataClassesDataContext meta, int IdToFind) => (from myData in meta.Products where myData.ProductID.Equals(IdToFind) select myData)); StringBuilder Test = new StringBuilder(); int[] MiaSeira = { 5, 6, 10, 100, 7 }; using (DataClassesDataContext context = new DataClassesDataContext()) { context.ObjectTrackingEnabled = false; for (int i = 0; i < 100; i++) { foreach (int EnaID in MiaSeira) { var oFindThat2P = compiledQuery(context, EnaID); foreach (Product One in oFindThat2P) { Test.Append("<br />"); Test.Append(One.ProductName); } } } } Optimizing SubSonic 3 and problems I make many performance profiling, and start change the one after the other and the speed is better but still too slow. I post them on subsonic group but they ignore the problem, they say that everything is fast... Here is some capture of my profiling and delay points inside subsonic source code I have end up that subsonic3 make more call on the structure of the database rather than on data itself. Needs to reconsider the hole way of asking for data, and follow the subsonic2 idea if this is possible. Try to make precompile to subsonic 3 like I did in linq2Sql but fail for the moment... Optimizing SubSonic 2 After I discover that subsonic 3 is extreme slow, I start my checks on subsonic 2 - that I have never done before believing that is fast. (and it is) So its come up with some points that can be faster. For example there are many loops like this ones that actually is slow because of string manipulation and compares inside the loop. I must say to you that this code called million of times ! on a period of few minutes ! of data asking from the program. On small amount of tables and small fields maybe this is not a big think for some people, but on large amount of tables, the delay is even more. So I decide and optimize the subsonic 2 by my self, by replacing the string compares, with number compares! Simple. I do that almost on every point that profiler say that is slow. I change also all small points that can be even a little faster, and disable some not so used thinks. The results, 5% faster on NorthWind database, near 20% faster on my database with 250 tables. That is count with 500ms less in 10 seconds process on northwind, 100ms faster on my database on 500ms process time. I do not have captures to show you for that because I have made them with different code, different time, and track them down on paper. Anyway this is my story and my question on all that, what else do you know to make them even faster... For this measures I have use Subsonic 2.2 optimized by me, Subsonic 3.0.0.3 a little optimized by me, and Dot.Net 3.5

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  • how do you make a "concurrent queue safe" lazy loader (singleton manager) in objective-c

    - by Rich
    Hi, I made this class that turns any object into a singleton, but I know that it's not "concurrent queue safe." Could someone please explain to me how to do this, or better yet, show me the code. To be clear I want to know how to use this with operation queues and dispatch queues (NSOperationQueue and Grand Central Dispatch) on iOS. Thanks in advance, Rich EDIT: I had an idea for how to do it. If someone could confirm it for me I'll do it and post the code. The idea is that proxies make queues all on their own. So if I make a mutable proxy (like Apple does in key-value coding/observing) for any object that it's supposed to return, and always return the same proxy for the same object/identifier pair (using the same kind of lazy loading technique as I used to create the singletons), the proxies would automatically queue up the any messages to the singletons, and make it totally thread safe. IMHO this seems like a lot of work to do, so I don't want to do it if it's not gonna work, or if it's gonna slow my apps down to a crawl. Here's my non-thread safe code: RMSingletonCollector.h // // RMSingletonCollector.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import <Foundation/Foundation.h> #import "RMWeakObjectRef.h" struct RMInitializerData { // The method may take one argument. // required SEL designatedInitializer; // data to pass to the initializer or nil. id data; }; typedef struct RMInitializerData RMInitializerData; RMInitializerData RMInitializerDataMake(SEL initializer, id data); @interface NSObject (SingletonCollector) // Returns the selector and data to pass to it (if the selector takes an argument) for use when initializing the singleton. // If you override this DO NOT call super. + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier; @end @interface RMSingletonCollector : NSObject { } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier; + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier; + (void)destroyCollection; + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier; @end // ==--==--==--==--==Notifications==--==--==--==--== extern NSString *const willDestroySingletonCollection; extern NSString *const willDestroySingletonCollectionObject; RMSingletonCollector.m // // RMSingletonCollector.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMSingletonCollector.h" #import <objc/objc-runtime.h> NSString *const willDestroySingletonCollection = @"willDestroySingletonCollection"; NSString *const willDestroySingletonCollectionObject = @"willDestroySingletonCollectionObject"; RMInitializerData RMInitializerDataMake(SEL initializer, id data) { RMInitializerData newData; newData.designatedInitializer = initializer; newData.data = data; return newData; } @implementation NSObject (SingletonCollector) + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier { return RMInitializerDataMake(@selector(init), nil); } @end @interface RMSingletonCollector () + (NSMutableDictionary *)singletonCollection; + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection; @end @implementation RMSingletonCollector static NSMutableDictionary *singletonCollection = nil; + (NSMutableDictionary *)singletonCollection { if (singletonCollection != nil) { return singletonCollection; } NSMutableDictionary *collection = [[NSMutableDictionary alloc] initWithCapacity:1]; [self setSingletonCollection:collection]; [collection release]; return singletonCollection; } + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection { if (newSingletonCollection != singletonCollection) { [singletonCollection release]; singletonCollection = [newSingletonCollection retain]; } } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier { id obj; NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } if (obj = [[self singletonCollection] objectForKey:key]) { return obj; } // dynamic creation. // get a class for Class classForName = NSClassFromString(className); if (classForName) { obj = objc_msgSend(classForName, @selector(alloc)); // if the initializer takes an argument... RMInitializerData initializerData = [classForName designatedInitializerForIdentifier:identifier]; if (initializerData.data) { // pass it. obj = objc_msgSend(obj, initializerData.designatedInitializer, initializerData.data); } else { obj = objc_msgSend(obj, initializerData.designatedInitializer); } [singletonCollection setObject:obj forKey:key]; [obj release]; } else { // raise an exception if there is no class for the specified name. NSException *exception = [NSException exceptionWithName:@"com.RMDev.RMSingletonCollector.failed_to_find_class" reason:[NSString stringWithFormat:@"SingletonCollector couldn't find class for name: %@", [className description]] userInfo:nil]; [exception raise]; [exception release]; } return obj; } + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier { id obj = [self collectionObjectForType:className identifier:identifier]; RMWeakObjectRef *objectRef = [[RMWeakObjectRef alloc] initWithObject:obj identifier:identifier]; return [objectRef autorelease]; } + (void)destroyCollection { NSDictionary *userInfo = [singletonCollection copy]; [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollection object:self userInfo:userInfo]; [userInfo release]; // release the collection and set it to nil. [self setSingletonCollection:nil]; } + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier { NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollectionObject object:[singletonCollection objectForKey:key] userInfo:nil]; [singletonCollection removeObjectForKey:key]; } @end RMWeakObjectRef.h // // RMWeakObjectRef.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // // In order to offset the performance loss from always having to search the dictionary, I made a retainable, weak object reference class. #import <Foundation/Foundation.h> @protocol RMWeakObjectReference <NSObject> @property (nonatomic, assign, readonly) id objectRef; @property (nonatomic, retain, readonly) NSString *className; @property (nonatomic, retain, readonly) NSString *objectIdentifier; @end @interface RMWeakObjectRef : NSObject <RMWeakObjectReference> { id objectRef; NSString *className; NSString *objectIdentifier; } - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier; - (void)objectWillBeDestroyed:(NSNotification *)notification; @end RMWeakObjectRef.m // // RMWeakObjectRef.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMWeakObjectRef.h" #import "RMSingletonCollector.h" @implementation RMWeakObjectRef @dynamic objectRef; @synthesize className, objectIdentifier; - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier { if (self = [super init]) { NSString *classNameForObject = NSStringFromClass([object class]); className = classNameForObject; objectIdentifier = identifier; objectRef = object; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollectionObject object:object]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollection object:[RMSingletonCollector class]]; } return self; } - (id)objectRef { if (objectRef) { return objectRef; } objectRef = [RMSingletonCollector collectionObjectForType:className identifier:objectIdentifier]; return objectRef; } - (void)objectWillBeDestroyed:(NSNotification *)notification { objectRef = nil; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [className release]; [super dealloc]; } @end

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  • Will these optimizations to my Ruby implementation of diff improve performance in a Rails app?

    - by grg-n-sox
    <tl;dr> In source version control diff patch generation, would it be worth it to use the optimizations listed at the very bottom of this writing (see <optimizations>) in my Ruby implementation of diff for making diff patches? </tl;dr> <introduction> I am programming something I have never done before and there might already be tools out there to do the exact thing I am programming but at this point I am having too much fun to care so I am still going to do it from scratch, even if there is a tool for this. So anyways, I am working on a Ruby on Rails app and need a certain feature. Basically I want each entry in a table of mine, let's say for example a table of video games, to have a stored chunk of text that represents a review or something of the sort for that table entry. However, I want this text to be both editable by any registered user and also keep track of different submissions in a version control system. The simplest solution I could think of is just implement a solution that keeps track of the text body and the diff patch history of different versions of the text body as objects in Ruby and then serialize it, preferably in human readable form (so I'll most likely use YAML for this) for editing if needed due to corruption by a software bug or a mistake is made by an admin doing some version editing. So at first I just tried to dive in head first into this feature to find that the problem of generating a diff patch is more difficult that I thought to do efficiently. So I did some research and came across some ideas. Some I have implemented already and some I have not. However, it all pretty much revolves around the longest common subsequence problem, as you would already know if you have already done anything with diff or diff-like features, and optimization the function that solves it. Currently I have it so it truncates the compared versions of the text body from the beginning and end until non-matching lines are found. Then it solves the problem using a comparison matrix, but instead of incrementing the value stored in a cell when it finds a matching line like in most longest common subsequence algorithms I have seen examples of, I increment when I have a non-matching line so as to calculate edit distance instead of longest common subsequence. Although as far as I can tell between the two approaches, they are essentially two sides of the same coin so either could be used to derive an answer. It then back-traces through the comparison matrix and notes when there was an incrementation and in which adjacent cell (West, Northwest, or North) to determine that line's diff entry and assumes all other lines to be unchanged. Normally I would leave it at that, but since this is going into a Rails environment and not just some stand-alone Ruby script, I started getting worried about needing to optimize at least enough so if a spammer that somehow knew how I implemented the version control system and knew my worst case scenario entry still wouldn't be able to hit the server that bad. After some searching and reading of research papers and articles through the internet, I've come across several that seem decent but all seem to have pros and cons and I am having a hard time deciding how well in this situation that the pros and cons balance out. So are the ones listed here worth it? I have listed them with known pros and cons. </introduction> <optimizations> Chop the compared sequences into multiple chucks of subsequences by splitting where lines are unchanged, and then truncating each section of unchanged lines at the beginning and end of each section. Then solve the edit distance of each subsequence. Pro: Changes the time increase as the changed area gets bigger from a quadratic increase to something more similar to a linear increase. Con: Figuring out where to split already seems like you have to solve edit distance except now you don't care how it is changed. Would be fine if this was solvable by a process closer to solving hamming distance but a single insertion would throw this off. Use a cryptographic hash function to both convert all sequence elements into integers and ensure uniqueness. Then solve the edit distance comparing the hash integers instead of the sequence elements themselves. Pro: The operation of comparing two integers is faster than the operation of comparing two strings, so a slight performance gain is received after every comparison, which can be a lot overall. Con: Using a cryptographic hash function takes time to convert all the sequence elements and may end up costing more time to do the conversion that you gain back from the integer comparisons. You could use the built in hash function for a string but that will not guarantee uniqueness. Use lazy evaluation to only calculate the three center-most diagonals of the comparison matrix and then only calculate additional diagonals as needed. And then also use this approach to possibly remove the need on some comparisons to compare all three adjacent cells as desribed here. Pro: Can turn an algorithm that always takes O(n * m) time and make it so only worst case scenario is that time, best case becomes practically linear, and average case is somewhere between the two. Con: It is an algorithm I've only seen implemented in functional programming languages and I am having a difficult time comprehending how to convert this into Ruby based on how it is described at the site linked to above. Make a C module and do the hard work at the native level in C and just make a Ruby wrapper for it so Ruby can make all the calls to it that it needs. Pro: I have to imagine that evaluating something like this in could be a LOT faster. Con: I have no idea how Rails handles apps with ruby code that has C extensions and it hurts the portability of the app. This is an optimization for after the solving of edit distance, but idea is to store additional combined diffs with the ones produced by each version to make a delta-tree data structure with the most recently made diff as the root node of the tree so getting to any version takes worst case time of O(log n) instead of O(n). Pro: Would make going back to an old version a lot faster. Con: It would mean every new commit, the delta-tree would get a new root node that will cost time to reorganize the delta-tree for an operation that will be carried out a lot more often than going back a version, not to mention the unlikelihood it will be an old version. </optimizations> So are these things worth the effort?

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  • Eclipse Hell . . . Failed to read the project description file (.project)

    - by Kobojunkie
    I think Eclipse is trying to make me miserable. A couple of hours ago, my project was working and compiling well. Suddenly that all changed. Eclipse somehow wipes out all changes I have made to my files(activity, manifest etc.) I make sure to save often but when I go to run the project, I get the error that I have a build error. I checked and there was none, so I go to close Eclipse, so I can reopen and see if the errors will go away. Instead what happens is Eclipse wipes clean all my files and I end up with a project on disk with lots of blank code files. I try to run anyway, and I get the error message below. Failed to read the project description file (.project) for 'com.example.android.nfc.simulator.FakeTagsActivity.FakeTagsActivity'. The file has been changed on disk, and it now contains invalid information. The project will not function properly until the description file is restored to a valid state. Anyone have an idea what in the world this is about and how I can rectify this?

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  • Exchange Web Service (EWS) call fails under ASP.NET but not a console application

    - by Vince Panuccio
    I'm getting an error when I attempt to connect to Exchange Web Services via ASP.NET. The following code works if I call it via a console application but the very same code fails when executed on a ASP.NET web forms page. Just as a side note, I am using my own credentials throughout this entire code sample. "When making a request as an account that does not have a mailbox, you must specify the mailbox primary SMTP address for any distinguished folder Ids." I thought I might be able to fix the issue by specifying an impersonated user. exchangeservice.ImpersonatedUserId = new ImpersonatedUserId(ConnectingIdType.SmtpAddress, "[email protected]"); But then I get a different error. "The account does not have permission to impersonate the requested user." The App Pool that the web application is running under is also my own account (same as the console application) so I have no idea what might be causing this issue. I am using .NET framework 3.5. Here is the code in full. var exchangeservice = new ExchangeService(ExchangeVersion.Exchange2010_SP1) { Timeout = 10000 }; var credentials = new System.Net.NetworkCredential("username", "pass", "domain"); exchangeservice.AutodiscoverUrl("[email protected]") FolderId rootFolderId = new FolderId(WellKnownFolderName.Inbox); var folderView = new FolderView(100) { Traversal = FolderTraversal.Shallow }; FindFoldersResults findFoldersResults = service.FindFolders(rootFolderId, folderView);

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  • Google.com and clients1.google.com/generate_204

    - by David Murdoch
    I was looking into google.com's Net activity in firebug just because I was curious and noticed a request was returning "204 No Content." It turns out that a 204 No Content "is primarily intended to allow input for actions to take place without causing a change to the user agent's active document view, although any new or updated metainformation SHOULD be applied to the document currently in the user agent's active view." Whatever. I've looked into the JS source code and saw that "generate_204" is requested like this: (new Image).src="http://clients1.google.com/generate_204" No variable declaration/assignment at all. My first idea is that it was being used to track if Javascript is enabled. But the "(new Image).src='...'" call is called from a dynamically loaded external JS file anyway, so that would be pointless. Anyone have any ideas as to what the point could be? UPDATE "/generate_204" appears to be available on many google services/servers (e.g., maps.google.com/generate_204, maps.gstatic.com/generate_204, etc...). You can take advantage of this by pre-fetching the generate_204 pages for each google-owned service your web app may use. Like This: window.onload = function(){ var two_o_fours = [ // google maps domain ... "http://maps.google.com/generate_204", // google maps images domains ... "http://mt0.google.com/generate_204", "http://mt1.google.com/generate_204", "http://mt2.google.com/generate_204", "http://mt3.google.com/generate_204", // you can add your own 204 page for your subdomains too! "http://sub.domain.com/generate_204" ]; for(var i = 0, l = two_o_fours.length; i < l; ++i){ (new Image).src = two_o_fours[i]; } };

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  • Running MSBuild fails to read SDKToolsPath

    - by Scott Mayfield
    Howdy, I'm having a bit of an issue runnning a NAnt script that used to properly build my .Net 2.0 based website, when compiling with VS2008 and it's associated tools. I've recently upgraded all the project/solution files to VS2010, and now my build fails with the following error: [exec] C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Microsoft.Common.targets(2249,9): error MSB3086: Task could not find "sgen.exe" using the S dkToolsPath "" or the registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A". Make sure the SdkToolsPath is set and the tool exists in the correct processor specific location under the SdkToolsPath and that the Microsoft Windows SDK is installed Now, I DO have prior versions (.Net 3.5) of the Windows SDK installed on the build server, and the full .Net 4.0 framework is installed, but I've not run across a .Net 4.0 specific version of the Windows SDK. After a bit of experimentation and research, I finally just setup a new environmental variable "SDKToolsPath" and pointed it to the copy of sgen.exe in my windows 6.0 sdk folder. This generated the same error, but it got me to notice that even though the SDKToolsPath environmental variable IS set (confirmed that I can "echo" it at the command line and it has the expected value), the error message seems to indicated that it's not being read (note the empty quotes). Most of the information I've found is .Net 3.5 (or earlier) specific. Not much 4.0 related out there yet. Searching for error code MSB3086 generated nothing useful either. Any idea what this might be? Scott

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  • External exception C000001E (STATUS_INVALID_LOCK_SEQUENCE)

    - by adnan
    I'm building a web service client. I've used many other functions from this web service, i've finished most of this work. But now i'm getting this error "External exception C000001E" as i try to use the function as example below. Var asi_ : Asi.MCCI_AR000001TR_PortType; asi_Istek : Asi.QUQI_IN000001TR01; asi_Cevap : Asi.QUQI_IN000002TR01; Begin // bla.. blaa. setting wsse header etc. giving httprio parameters .. // bla... blaa.. some code here , creating the asi_Istek, setting the values etc. Try asi_Cevap := asi_.MCCI_AR000001TR_QUQI_IN000001TR(asi_Istek); // **error** Except On e: Exception Do Begin ShowMessage(e.Message); // External exception C000001E End; End; that is sample code, my code is something like that, and i've many other smilar functions of this webservice, which are working without error, but here is missing something but what ? what is the "External exception C000001E" has anyone idea ? thanks.

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  • How to get foreignSecurityPrincipal from group. using DirectorySearcher

    - by kain64b
    What I tested with 0 results: string queryForeignSecurityPrincipal = "(&(objectClass=foreignSecurityPrincipal)(memberof:1.2.840.113556.1.4.1941:={0})(uSNChanged>={1})(uSNChanged<={2}))"; sidsForeign = GetUsersSidsByQuery(groupName, string.Format(queryForeignSecurityPrincipal, groupPrincipal.DistinguishedName, 0, 0)); public IList<SecurityIdentifier> GetUsersSidsByQuery(string groupName, string query) { List<SecurityIdentifier> results = new List<SecurityIdentifier>(); try{ using (var context = new PrincipalContext(ContextType.Domain, DomainName, User, Password)) { using (var groupPrincipal = GroupPrincipal.FindByIdentity(context, IdentityType.SamAccountName, groupName)) { DirectoryEntry directoryEntry = (DirectoryEntry)groupPrincipal.GetUnderlyingObject(); do { directoryEntry = directoryEntry.Parent; } while (directoryEntry.SchemaClassName != "domainDNS"); DirectorySearcher searcher = new DirectorySearcher(directoryEntry){ SearchScope=System.DirectoryServices.SearchScope.Subtree, Filter=query, PageSize=10000, SizeLimit = 15000 }; searcher.PropertiesToLoad.Add("objectSid"); searcher.PropertiesToLoad.Add("distinguishedname"); using (SearchResultCollection result = searcher.FindAll()) { foreach (var obj in result) { if (obj != null) { var valueProp = ((SearchResult)obj).Properties["objectSid"]; foreach (var atributeValue in valueProp) { SecurityIdentifier value = (new SecurityIdentifier((byte[])atributeValue, 0)); results.Add(value); } } } } } } } catch (Exception e) { WriteSystemError(e); } return results; } I tested it on usual users with query: "(&(objectClass=user)(memberof:1.2.840.113556.1.4.1941:={0})(uSNChanged>={1})(uSNChanged<={2}))" and it is work, I test with objectClass=* ... nothing help... But If I call groupPrincipal.GetMembers,I get all foreing user account from group. BUT groupPrincipal.GetMembers HAS MEMORY LEAK. Any Idea how to fix my query????

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  • Is it possible for a WPF control to have an ActualWidth and ActualHeight if it has never been render

    - by DanM
    I need a Viewport3D for the sole purpose of doing geometric calculations using Petzold.Media3D.ViewportInfo. I do now want to place it in a Window. I'm creating a Viewport3D using the following code: private Viewport3D CreateViewport(MainSettings settings) { var cameraPosition = new Point3D(0, 0, settings.CameraHeight); var cameraLookDirection = new Vector3D(0, 0, -1); var cameraUpDirection = new Vector3D(0, 1, 0); var camera = new PerspectiveCamera { Position = cameraPosition, LookDirection = cameraLookDirection, UpDirection = cameraUpDirection }; var viewport = new Viewport3D { Camera = camera, Width = settings.ViewportWidth, Height = settings.ViewportHeight }; return viewport; } Later, I'm attempting to use this viewport to convert the mouse location to a 3D location using this method: public Point3D? Point2dToPoint3d(Point point) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(_viewport, point, out range); if (isValid) return range.PointFromZ(0); else return null; } Unfortunately, it's not working. I think the reason is that the ActualWidth and ActualHeight of the viewport and both zero (and these are read-only properties, so I can't set them manually). (I have tested the exact same with an actual rendered Viewport3D, so I know the issue is not with my converter method.) Any idea how I can get WPF to assign the ActualWidth and ActualHeight based on my Width and Height settings? I tried setting the HorizontalAlignment and VerticalAlignment to Left and Top, respectively, and I also messed with the MinWidth and MinHeight, but none of these properties had any effect on the ActualWidth or ActualHeight.

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  • UnauthorizedAccessException on MemoryMappedFile in C# 4.

    - by Kevin Nisbet
    Hey, I wanted to play around with using a MemoryMappedFile to access an existing binary file. If this even at all possible or am I a crazy person? The idea would be to map the existing binary file directly to memory for some preferably higher-speed operations. Or to atleast see how these things worked. using System.IO.MemoryMappedFiles; System.IO.FileInfo fi = new System.IO.FileInfo(@"C:\testparsercap.pcap"); MemoryMappedFileSecurity sec = new MemoryMappedFileSecurity(); System.IO.FileStream file = fi.Open(System.IO.FileMode.Open, System.IO.FileAccess.ReadWrite, System.IO.FileShare.ReadWrite); MemoryMappedFile mf = MemoryMappedFile.CreateFromFile(file, "testpcap", fi.Length, MemoryMappedFileAccess.Read, sec, System.IO.HandleInheritability.Inheritable, true); MemoryMappedViewAccessor FileMapView = mf.CreateViewAccessor(); PcapHeader head = new PcapHeader(); FileMapView.Read<PcapHeader>(0, out head); I get System.UnauthorizedAccessException was unhandled (Message=Access to the path is denied.) on the mf.CreateViewAccessor() line. I don't think it's file-permissions, since I'm running as a nice insecure administrator user, and there aren't any other programs open that might have a read-lock on the file. This is on Vista with UAC disabled. If it's simply not possible and I missed something in the documentation, please let me know. I could barely find anything at all referencing this feature of .net 4.0 Thanks!

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  • Webservices error for dev.virtualearth.net/webservices/geocode

    - by Xaisoft
    I am getting the following stacktrace and have no idea what I am looking at and how to debug and fix it: Here is the error: Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Reference.svcmap: Failed to generate code for the service reference 'GeocodeService'. Cannot import wsdl:portType Detail: An exception was thrown while running a WSDL import extension: System.ServiceModel.Description.DataContractSerializerMessageContractImporter Error: Could not load file or assembly 'System.Xml, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e' or one of its dependencies. The system cannot find the file specified. XPath to Error Source: //wsdl:definitions[@targetNamespace='http//dev.virtualearth.net /webservices/v1/geocode/contracts']/wsdl:portType[@name='IGeocodeService'] Cannot import wsdl:binding Detail: There was an error importing a wsdl:portType that the wsdl:binding is dependent on. XPath to wsdl:portType: //wsdl:definitions[@targetNamespace='http: //dev.virtualearth.net/webservices/v1/geocode/contracts'] /wsdl:portType[@name='IGeocodeService'] XPath to Error Source: //wsdl:definitions[@targetNamespace='http: //dev.virtualearth.net /webservices/v1/geocode']/wsdl:binding[@name='BasicHttpBinding_IGeocodeService'] Cannot import wsdl:port Detail: There was an error importing a wsdl:binding that the wsdl:port is dependent on. XPath to wsdl:binding: //wsdl:definitions[@targetNamespace='http://dev.virtualearth.net /webservices/v1/geocode']/wsdl:binding[@name='BasicHttpBinding_IGeocodeService'] XPath to Error Source: //wsdl:definitions[@targetNamespace='http://dev.virtualearth.net /webservices/v1/geocode']/wsdl:service[@name='GeocodeService'] /wsdl:port[@name='BasicHttpBinding_IGeocodeService'] Cannot import wsdl:binding Detail: There was an error importing a wsdl:portType that the wsdl:binding is dependent on. XPath to wsdl:portType: //wsdl:definitions[@targetNamespace='http: //dev.virtualearth.net/webservices/v1/geocode/contracts'] /wsdl:portType[@name='IGeocodeService'] XPath to Error Source: //wsdl:definitions[@targetNamespace='http: //dev.virtualearth.net /webservices/v1/geocode']/wsdl:binding[@name='CustomBinding_IGeocodeService'] Cannot import wsdl:port Detail: There was an error importing a wsdl:binding that the wsdl:port is dependent on. XPath to wsdl:binding: //wsdl:definitions[@targetNamespace='http://dev.virtualearth.net /webservices/v1/geocode']/wsdl:binding[@name='CustomBinding_IGeocodeService'] XPath to Error Source: //wsdl:definitions[@targetNamespace='http://dev.virtualearth.net /webservices/v1/geocode']/wsdl:service[@name='GeocodeService'] /wsdl:port[@name='CustomBinding_IGeocodeService']

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  • SFx Server Did Not Reply

    - by user2956426
    have the following problem : For a project I've tentatively created a Silverlight 5 web application and successfully integrated a WCF service. So far so good , in the Visual Studio 2012 environment everything works as intended. The data is processed. Now I wanted to see if it all works well on IIS 7.5 . When I called the test page and spoke to the WCF service Error 405 - Method not allowed occures. After searching I solved the problem with a module allocation for *.svc .                       So, then comes the error 405 although no longer , and the service also reports the status 200 - OK . Unfortunately, the application still does not work . Now this error is reported in Silverlight : The server doenst reply a meaningful response , which may be caused by a non- matching agreement , a premature session shutdown or an internal server error . No idea what I must adjust or change now. Have read on one of the few sites on the topic that is ClientConfig blame, as they would continue as a reference for the *.xap file is valid after publishing , and not used WebConfig ... But according to the error message above, it seems to be problem in the ServiceModel.dll ... Please , can anyone help me resolve this error? Thank you, Roland I uploaded my project. Maybe someone can solve the issues in there or can check my config-files. http://www.file-upload.net/download-8261762/CiFls.zip.html

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  • jqGrid dynamic select option - beforeEditCell not firing

    - by mango
    I'm creating a jqgrid with one drop down column. I need the options of the drop down columns to change dynamically so I thought I can catch the beforeCellEdit event. however it does not seem to be firing. any idea on what i am doing wrong? there is no error, and i did check that i have included the jqgrid edit js files. var lastsel2; jQuery(document).ready(function(){ jQuery("#projectList").jqGrid({ datatype: 'json', url:'projectDrv.jsp', mtype: 'GET', height: 250, colNames:['Node','Proposal #', 'Status', 'Vendor', 'Actions'], colModel :[ {name:'node', index:'node', width:100, editable:false, sortable:false}, {name:'proposal', index:'proposal', width:100, editable:false, resizable:true }, {name:'status', index:'status', width:100, resizable:true, sortable:false, editable:false }, {name:'vendor', index:'vendor', width:100, resizable:true, editable:false, sortable: false }, {name:'actions', index:'actions', width:100, resizable:true, sortable:false, editable: true, edittype:"select" } ], pager: '#pager', rowNum: 10, sortname: 'proposal', sortorder: 'desc', viewrecords: true, onSelectRow: function(id){ if (id && id!==lastsel2){ jQuery('#projectList').jqGrid('restoreRow',lastsel2); jQuery('#projectList').jqGrid('editRow',id,true); lastsel2 = id; } }, beforeEditCell: function(rowid, cellname, value, irow, icol) { alert("before edit here " + rowid); // set editoptions here } });

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  • Uploadify with ruby on rails 'bad content body' 500 Internal Server Error

    - by Mr_Nizzle
    I'm Getting this error in my development log while uploadify is uploading the file and in the view i get an 'IO ERROR' beside filename. /!\ FAILSAFE /!\ Thu Mar 18 11:54:53 -0500 2010 Status: 500 Internal Server Error bad content body /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/utils.rb:351:in `parse_multipart' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/utils.rb:323:in `loop' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/utils.rb:323:in `parse_multipart' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/request.rb:133:in `POST' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/methodoverride.rb:15:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/params_parser.rb:15:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/session/cookie_store.rb:93:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/reloader.rb:29:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/failsafe.rb:26:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `synchronize' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' /usr/lib/ruby/gems/1.8/gems/actionpack-2.3.3/lib/action_controller/dispatcher.rb:106:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/content_length.rb:13:in `call' /usr/lib/ruby/gems/1.8/gems/rack-1.0.1/lib/rack/handler/fastcgi.rb:58:in `serve' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:103:in `process_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:153:in `with_signal_handler' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:101:in `process_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:78:in `process_each_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:77:in `each' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:77:in `process_each_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:76:in `catch' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:76:in `process_each_request' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:51:in `process!' /usr/lib/ruby/gems/1.8/gems/rails-2.3.3/lib/fcgi_handler.rb:23:in `process!' dispatch.fcgi:24 any idea on this?

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  • How to make facebox popup remain open and the content inside the facebox changes after the submit

    - by Leonardo Dario Perna
    Hi, I'm a jQuery total n00b. In my rails app this what happen: I'm on the homepage, I click this link: <a href='/betas/new' rel='facebox'>Sign up</a> A beautiful facebox popup shows up and render this views and the containing form: # /app/views/invites/new <% form_tag({ :controller => 'registration_code', :action => 'create' }, :id => 'codeForm') do %> <%= text_field_tag :code %> <br /> <%= submit_tag 'Confirm' %> <% end %> I clink on submit and if the code is valid the user is taken on another page in another controller: def create # some stuff redirect_to :controller => 'users', :action => 'type' end Now I would like to render that page INSIDE the SAME popup contains the form, after the submit button is pressed but I have NO IDEA how to do it. I've tried FaceboxRender but this happens: Original version: # /controllers/users_controller def type end If I change it like that nothing happens: # /controllers/users_controller def type respond_to do |format| format.html format.js { render_to_facebox } end end If I change it like that (I know is wrong but I'm a n00b so it's ok :-): # /controllers/users_controller def type respond_to do |format| format.html { render_to_facebox } format.js end end I got this rendered: try { jQuery.facebox("my raw HTML from users/type.html.erb substituted here")'); throw e } Any solutions? THANK YOU SO MUCH!!

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  • Extending Programming Languages

    - by chpwn
    (Since I just posted this in another question, but my browser had to be annoying and submit it without content first, here it is again:) I'm a fan of clean code. I like my languages to be able to express what I'm trying to do, but I like the syntax to mirror that too. For example, I work on a lot of programs in Objective-C for jailbroken iPhones, which patch other code using the method_setImplementation() function of the runtime. Or, in pyobjc, I have to use the syntax UIView.initWithFrame_(), which is also pretty awful and unreadable with the way the method names are structured. In both cases, the language does not support this in syntax. I've found three basic ways that this is done: Insane macros. Take a look at this "CaptainHook", it does what I'm looking for in a usable way, but it isn't quite clean and is a major hack. There's also "Logos", which implements a very nice syntax, but is written in Perl parsing my code with a ton of regular expressions. This scares me. I like the idea of adding a %hook ClassName, but not by using regular expressions to parse C or Objective-C. Finally, there is Cycript. This is an extension to JavaScript which interfaces with the Objective-C runtime and allows you to use Objective-C style code in your JavaScript, and inject that into other processes. This is likely the cleanest as it actually uses a parser for the JavaScript, but I'm not a huge fan of that language in general. Basically, this is a two part question. Should, and how should, I create an extension to Python and Objective-C to allow me to do this? Is it worth writing a parser for my language to transform the syntax into something nicer, if it is only in a very specialized niche like this? Should I just live with the horrible syntax of the default Objective-C hooking or pyobjc?

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  • Make a Perl-style regex interpreter behave like a basic or extended regex interpreter

    - by Barry Brown
    I am writing a tool to help students learn regular expressions. I will probably be writing it in Java. The idea is this: the student types in a regular expression and the tool shows which parts of a text will get matched by the regex. Simple enough. But I want to support several different regex "flavors" such as: Basic regular expressions (think: grep) Extended regular expressions (think: egrep) A subset of Perl regular expressions, including the character classes \w, \s, etc. Sed-style regular expressions Java has the java.util.Regex class, but it supports only Perl-style regular expressions, which is a superset of the basic and extended REs. What I think I need is a way to take any given regular expression and escape the meta-characters that aren't part of a given flavor. Then I could give it to the Regex object and it would behave as if it was written for the selected RE interpreter. For example, given the following regex: ^\w+[0-9]{5}-(\d{4})?$ As a basic regular expression, it would be interpreted as: ^\\w\+[0-9]\{5\}-\(\\d\{4\}\)\?$ As an extended regular expression, it would be: ^\\w+[0-9]{5}-(\\d{4})?$ And as a Perl-style regex, it would be the same as the original expression. Is there a "regular expression for regular expressions" than I could run through a regex search-and-replace to quote the non-meta characters? What else could I do? Are there alternative Java classes I could use?

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  • How to parse amadeus air ticket file

    - by Andrus
    Amadeous produces AIR file like below for every flyight reservation. I need to read reservation number and source and destionation airports from this file. I searched goog for "amadeous air format" but havent found format description. Wikipedia entry about EDIFACt is a bit different, it does not describe this content. Where to fnd information about the file structure ? How to parse this file ? I have not idea about the file stucture, does it contain records like sql table or is it some reservation protocol instructions like postscript file ? Application should work in Microsoft Windows and preferably in Visual FoxPro or C# language. FoxPro or Microsoft Visual Studio 2012 Express can used as programming environment Google returns only Amadeus users guides and tutorials like in comment and in http://www.amadeusschweiz.com/en/documentation/usermanuals.html Those are user manuals. Most promising looks Amadeus Air user guide from this: File which I received name was air.txt and first token in file is AIR-BLK206 Maybe BLK206 is some booking format descriptor. Google returns some documens like my using this so it looks like it is commonly used. This file probably describes how to reserve ticket, which produces air.txt file. I seacrched this and ticket user guide for BLK but those do not contains this abbreviation. Commands in user manual look different than those from this file. How to use this information to extract reservation number and destination airport from this file ? I havent found format description using google. There are amadeus user guides, tutorials ja quick reference files similar which you posted but I do'nt understand how to use them to parse this file. One message describes that this is form of EDIFACT. However EDIFACT message sample in Wikipedia is also diffrerent. I need to create quick prototype to customer which shows that we vcan read those files. Maybe there are some programs which can used to display it in human readable form ?

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  • What causes this org.hibernate.MappingException?

    - by stacker
    I'm trying to configure an ejb3 sample application, it's entities where mapped to postgres now I want the app run on Jboss4.3 and Informix using JPA. If the DDL creation <property name="hibernate.hbm2ddl.auto" value="create"/> is active this error appears > WARN [ServiceController] Problem > starting service > persistence.units:ear=weblog.ear,jar=weblog.jar,unitName=weblog > javax.persistence.PersistenceException: > [PersistenceUnit: weblog] Unable to > build EntityManagerFactory > at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:677) > at org.hibernate.ejb.HibernatePersistence.createContainerEntityManagerFactory(HibernatePersistence.java:132) > at org.jboss.ejb3.entity.PersistenceUnitDeployment.start(PersistenceUnitDeployment.java:246) followed by Caused by: org.hibernate.MappingException: No Dialect mapping for JDBC type: 2005 at org.hibernate.dialect.TypeNames.get(TypeNames.java:56) at org.hibernate.dialect.TypeNames.get(TypeNames.java:81) at org.hibernate.dialect.Dialect.getTypeName(Dialect.java:291) at org.hibernate.mapping.Column.getSqlType(Column.java:182) at org.hibernate.mapping.Table.sqlCreateString(Table.java:394) at org.hibernate.cfg.Configuration.generateSchemaCreationScript(Configuration.java:854) at org.hibernate.tool.hbm2ddl.SchemaExport.<init>(SchemaExport.java:74) at org.hibernate.impl.SessionFactoryImpl.<init>(SessionFactoryImpl.java:311) at org.hibernate.cfg.Configuration.buildSessionFactory(Configuration.java:1300) at org.hibernate.cfg.AnnotationConfiguration.buildSessionFactory(AnnotationConfiguration.java:874) at org.hibernate.ejb.Ejb3Configuration.buildEntityManagerFactory(Ejb3Configuration.java:669) What does JDBC type: 2005 mean? Any idea how I can track down the entity/column causes the problem? Thanks

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  • VSTS 2010 SGEN : error : Could not load file or assembly (Exception from HRESULT: 0x80131515)

    - by Developer IT
    Hi ! I am experiencing a strange issue with VS2010. We use TFS to build our API dlls and we used to reference them in our projects usign a mapped network drive that was fully trusted. We have been working like that for at least two years and everything worked perfectly. Today, I converted a webapp to vs2010 and when I compile it in Release, it's giving me: SGEN : error : Could not load file or assembly 'file:///L:\Api\Release API_20100521.1\Release\CS.API.Exceptions.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515) The strange thing is that it's working when it's under the Debug profile... I tried adding the <runtime> <loadFromRemoteSources enabled="true" /> </runtime> into app.config and still no luck (See http://social.msdn.microsoft.com/Forums/en/msbuild/thread/d12f6301-85bf-4b9e-8e34-a06398a60df0 and http://msdn.microsoft.com/en-us/library/dd409252(VS.100).aspx) I am pretty sure that this issue is from visual studio or msbuild, as our code won't run from a network share when in prod because all the referenced dll's are copied into the bin folder. If anyone has an solution (or just an idea for a search path) please let me know !

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  • WPF binding to current class property

    - by AnD
    Hello, I have a problem that i cant solve :( I have a user control (xaml file and cs file) in xaml it's like: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="Demo.CtrlContent" x:Name="UserControl" d:DesignWidth="598.333" d:DesignHeight="179.133" xmlns:Demo="clr-namespace:Demo" > <UserControl.Resources> <Storyboard x:Key="SBSmall"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="border" Storyboard.TargetProperty="(FrameworkElement.Width)"> <SplineDoubleKeyFrame KeyTime="00:00:01" Value="I WANT TO BIND VALUE HERE"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Border BorderBrush="#FFC2C0C1" CornerRadius="3,3,3,3" BorderThickness="1,1,1,1" RenderTransformOrigin="0.5,0.5" x:Name="border" Margin="1,3,1,3" HorizontalAlignment="Left" VerticalAlignment="Top" Width="300"> and .cs file: public partial class CtrlContent { private mindef W { get { return (mindef) Window.GetWindow(this); } } public double MedWidth { // I WANT BIND THIS VALUE GO TO STORYBOARD VALUE IN XAML ABOVE get { double actualW; if(W == null) actualW = SystemParameters.PrimaryScreenWidth; else actualW = W.WrapMain.ActualWidth; return actualW - border.Margin.Left - border.Margin.Right; } } public double SmlWidth { get { return MedWidth / 2; } } public CtrlContent () { this.InitializeComponent(); } public CtrlContent (Content content) { this.InitializeComponent(); Document = content; } } in my .cs file there's a property called MedWidth, and in XAML file there's a storyboard called: SBSmall I want to bind my storyboard value to my property in class ctrlcontent. *the idea is, the storyboard is an animation to resize the control to a certain width depends on its parent container (the width is dynamic) anybody? please :) thanks!

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