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  • Equal Gifts Algorithm Problem

    - by 7Aces
    Problem Link - http://opc.iarcs.org.in/index.php/problems/EQGIFTS It is Lavanya's birthday and several families have been invited for the birthday party. As is customary, all of them have brought gifts for Lavanya as well as her brother Nikhil. Since their friends are all of the erudite kind, everyone has brought a pair of books. Unfortunately, the gift givers did not clearly indicate which book in the pair is for Lavanya and which one is for Nikhil. Now it is up to their father to divide up these books between them. He has decided that from each of these pairs, one book will go to Lavanya and one to Nikhil. Moreover, since Nikhil is quite a keen observer of the value of gifts, the books have to be divided in such a manner that the total value of the books for Lavanya is as close as possible to total value of the books for Nikhil. Since Lavanya and Nikhil are kids, no book that has been gifted will have a value higher than 300 Rupees... For the problem, I couldn't think of anything except recursion. The code I wrote is given below. But the problem is that the code is time-inefficient and gives TLE (Time Limit Exceeded) for 9 out of 10 test cases! What would be a better approach to the problem? Code - #include<cstdio> #include<climits> #include<algorithm> using namespace std; int n,g[150][2]; int diff(int a,int b,int f) { ++f; if(f==n) { if(a>b) { return a-b; } else { return b-a; } } return min(diff(a+g[f][0],b+g[f][1],f),diff(a+g[f][1],b+g[f][0],f)); } int main() { int i; scanf("%d",&n); for(i=0;i<n;++i) { scanf("%d%d",&g[i][0],&g[i][1]); } printf("%d",diff(g[0][0],g[0][1],0)); } Note - It is just a practice question, & is not part of a competition.

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  • Can an issue tracking system be distributed?

    - by Klaim
    I was thinking about issue tracking software like Redmine, Trac or even the one that is in Fossil and something hit me: Is there a reason why Redmine and Trac are not possible to be distributed? Or maybe it's possible and I just don't know how it's possible? If it's not possible, why? By distributed I mean like Facebook or Google or other applications that effectively runs on multiple hardware a the same time but share data.

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  • Free eBook "Troubleshooting SQL Server: A Guide for the Accidental DBA"

    - by TATWORTH
    "SQL Server-related performance problems come up regularly and diagnosing and solving them can be difficult and time consuming. Read SQL Server MVP Jonathan Kehayias’ Troubleshooting SQL Server: A Guide for the Accidental DBA for descriptions of the most common issues and practical solutions to fix them quickly and accurately." Please go to http://www.red-gate.com/products/dba/sql-monitor/entrypage/tame-unruly-sql-servers-ebook RedGate produce some superb tools for SQL Server. Jonathan's book is excellent - I commend it to all SQL DBA and developers.

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  • Fast programmatic compare of "timetable" data

    - by Brendan Green
    Consider train timetable data, where each service (or "run") has a data structure as such: public class TimeTable { public int Id {get;set;} public List<Run> Runs {get;set;} } public class Run { public List<Stop> Stops {get;set;} public int RunId {get;set;} } public class Stop { public int StationId {get;set;} public TimeSpan? StopTime {get;set;} public bool IsStop {get;set;} } We have a list of runs that operate against a particular line (the TimeTable class). Further, whilst we have a set collection of stations that are on a line, not all runs stop at all stations (that is, IsStop would be false, and StopTime would be null). Now, imagine that we have received the initial timetable, processed it, and loaded it into the above data structure. Once the initial load is complete, it is persisted into a database - the data structure is used only to load the timetable from its source and to persist it to the database. We are now receiving an updated timetable. The updated timetable may or may not have any changes to it - we don't know and are not told whether any changes are present. What I would like to do is perform a compare for each run in an efficient manner. I don't want to simply replace each run. Instead, I want to have a background task that runs periodically that downloads the updated timetable dataset, and then compares it to the current timetable. If differences are found, some action (not relevant to the question) will take place. I was initially thinking of some sort of checksum process, where I could, for example, load both runs (that is, the one from the new timetable received and the one that has been persisted to the database) into the data structure and then add up all the hour components of the StopTime, and all the minute components of the StopTime and compare the results (i.e. both the sum of Hours and sum of Minutes would be the same, and differences introduced if a stop time is changed, a stop deleted or a new stop added). Would that be a valid way to check for differences, or is there a better way to approach this problem? I can see a problem that, for example, one stop is changed to be 2 minutes earlier, and another changed to be 2 minutes later would have a net zero change. Or am I over thinking this, and would it just be simpler to brute check all stops to ensure that The updated run stops at the same stations; and Each stop is at the same time

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  • Reminder - Article about SharePoint localization

    - by panjkov
    I already wrote about SharePoint localization – in January I published blog post with links for downloads of Language Interface Packs for SharePoint 2010 for official languages in Bosnia and Herzegovina (BiH). Approximately at same time, I wrote detailed article for web portal www.hardwarebase.net , which is published in April 2012. Title of the article is “Localize your SharePoint servers for BiH languages”, and article explains process of installing SharePoint LIP and using it on Team Site. Full...(read more)

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  • Google Python Class Day 1 Part 3

    Google Python Class Day 1 Part 3 Google Python Class Day 1 Part 3: Dicts and Files. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 28:59 More in Science & Technology

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  • PowerPivot Workshop in London #ppws

    - by AlbertoFerrari
    As you might have read in Marco’s post , the PowerPivot Workshop I and Marco Russo have prepared is now starting its European tour. We will be in London on February 7,8 2011 and then touch most of the European countries during the next few months. We have provided the workshop first in Amsterdam and it has been a huge success, it is now time to start the roadshow and meet people who want to learn PowerPivot all over Europe: I am really excited about this! You will find updated information and workshop...(read more)

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  • Clustering for Mere Mortals (Pt 3)

    - by Geoff N. Hiten
    The Controller Now we get to the meat of the matter.  You want a virtual cluster, the first thing you have to do is create your own portable domain.  Start with a plain vanilla install of Windows 2003 R2 Standard on a semi-default VM. (1 GB RAM, 2 cores, 2 NICs, 128GB dynamically expanding VHD file).  I chose this because it had the smallest disk and memory footprint of any current supported Microsoft Server product.  I created the VM with a single dynamically expanding VHD, one fixed 16 GB VHD, and two NICs.  One NIC is connected to the outside world and the other one is part of an internal-only network.  The first NIC is set up as a DHCP client.  We will get to the other one later. I actually tried this with Windows 2008 R2, but it failed miserably.  Not sure whether it was 2008 R2 or the fact I tried to use cloned VMs in the cluster.  Clustering is one place where NewSID would really come in handy.  Too bad Microsoft bought and buried it. Load and Patch the OS (hence the need for the outside connection).This is a good time to go get dinner.  Maybe a movie too.  There are close to a hundred patches that need to be downloaded and applied.  Avoiding that mess was why I put so much time into trying to get the 2008 R2 version working.  Maybe next time.  Don’t forget to add the extensions for VMLite (or whatever virtualization product you prefer). Set a fixed IP address on the internal-only NIC.  Do not give it a gateway.  Put the same IP address for the NIC and for the DNS Server.  This IP should be in a range that is never available on your public network.  You will need all the addresses in the range available.  See the previous post for the exact settings I used. I chose 10.97.230.1 as the server.  The rest of the 10.97.230 range is what I will use later.  For the curious, those numbers are based on elements of my home address.  Not truly random, but good enough for this project. Do not bridge the network connections.  I never allowed the cluster nodes direct access to any public network. Format the fixed VHD and leave it alone for now. Promote the VM to a Domain Controller.  If you have never done this, don’t worry.  The only meaningful decision is what to call the new domain.  I prefer a bogus name that does not correspond to a real Top-Level Domain (TLD).  .com, .biz., .net, .org  are all TLDs that we know and love.  I chose .test as the TLD since it is descriptive AND it does not exist in the real world.  The domain is called MicroAD.  This gives me MicroAD.Test as my domain. During the promotion process, you will be prompted to install DNS as part of the Domain creation process.  You want to accept this option.  The installer will automatically assign this DNS server as the authoritative owner of the MicroAD.test DNS domain (not to be confused with the MicroAD.test Active Directory domain.) For the rest of the DCPROMO process, just accept the defaults. Now let’s make our IP address management easy.  Add the DHCP Role to the server.  Add the server (10.97.230.1 in this case) as the default gateway to assign to DHCP clients.  Here is where you have to be VERY careful and bind it ONLY to the Internal NIC.  Trust me, your network admin will NOT like an extra DHCP server “helping” out on her network.  Go ahead and create a range of 10-20 IP Addresses in your scope.  You might find other uses for a pocket domain controller <cough> Mirroring </cough> than just for building a cluster.  And Clustering in SQL 2008 and Windows 2008 R2 fully supports DHCP addresses. Now we have three of the five key roles ready.  Two more to go. Next comes file sharing.  Since your cluster node VMs will not have access to any outside, you have to have some way to get files into these VMs.  I simply go to the root of C: and create a “Shared” folder.  I then share it out and grant full control to “Everyone” to both the share and to the underlying NTFS folder.   This will be immensely useful for Service Packs, demo databases, and any other software that isn’t packaged as an ISO that we can mount to the VM. Finally we need to create a block-level multi-connect storage device.  The kind folks at Starwinds Software (http://www.starwindsoftware.com/) graciously gave me a non-expiring demo license for expressly this purpose.  Their iSCSI SAN software lets you create an iSCSI target from nearly any storage medium.  Refreshingly, their product does exactly what they say it does.  Thanks. Remember that 16 GB VHD file?  That is where we are going to carve into our LUNs.  I created an iSCSI folder off the root, just so I can keep everything organized.  I then carved 5 ea. 2 GB iSCSI targets from that folder.  I chose a fixed VHD for performance.  I tried this earlier with a dynamically expanding VHD, but too many layers of abstraction and sparseness combined to make it unusable even for a demo.  Stick with a fixed VHD so there is a one-to-one mapping between abstract and physical storage.  If you read the previous post, you know what I named these iSCSI LUNs and why.  Yes, I do have some left over space.  Always leave yourself room for future growth or options. This gets us up to where we can actually build the nodes and install SQL.  As with most clusters, the real work happens long before the individual nodes get installed and configured.  At least it does if you want the cluster to be a true high-availability platform.

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  • Procedural, Semi-Procedural and Declarative Programming in SQL

    A lot of the time, the key to making SQL databases perform well is to take a break from the keyboard and rethink the way of approaching the problem; and rethinking in terms of a set-based declarative approach. Joe takes a simple discussion abut a problem with a UDF to illustrate the point that ingrained procedural reflexes can often prevent us from seeing simpler set-based techniques.

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  • Oracle Application Express (APEX) - Slides & Webcast replay

    - by Alex Blyth
    G'day everyone Thanks to those who attended yesterdays webcast on Oracle Application Express (APEX). A big thanks to Andrew Clarke for presenting on of Oracle's best kept secrets. You can download the slides here and the replay here.4. Oracle Application Express (APEX)View more presentations from Oracle Australia. Next time, Yasin Mohammed will talk to us about all things "Flashback". Details about this session will be posted in the next day or so. Regards Alex

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  • ETPM Environment Health Monitoring Tools

    - by Paula Speranza-Hadley
    This post is to provide some useful information about the tools typically used by Oracle ETPM implementations for performance tuning and analysis.   This includes tools to monitor and gather performance information and statistics on the Database, Application Server, and Client (browser).  Enterprise Monitoring Tools Oracle Enterprise Manager - OEM Grid Control comes with a comprehensive set of performance and health metrics that allow monitoring of key components in your environment such as applications, application servers, databases, as well as the back-end components on which they rely, such as hosts, operating systems and storage. Tools for the Database Oracle Diagnostics Pack Automatic Workload Repository (AWR)  - this tool gets statistics from memory abut the Time Model or DB Time, Wait Events, Active Session History and High Load SWL queries Automatic Database Diagnostic Monitor (ADDM) - This self-diagnostic software is built into the database.  It examines and analyzes data captured in AWR to dertermine possible performance issues.  It locates the root cause of the issue, provides recommendations for correcting the issues and qualifies the expected benefit. Oracle Database Tuning Pack SQL Tuning Advisor - This enables you to submit one or more SQL statements as input and receive output in the form of specific advice or recommendations on how to tune statements.  The recommendation relates to collection of statistics on objects, creation on new indexes and restructuring of SQL statements. SQL Access Advisor - This enables you to optimize data access paths of SQL queries by recommending a proper set of materialized views, indexes and partitions for a given SQL workload. Tools for the Application Server Weblogic Console - is a web-based, user interface used to configure and control a set of WebLogic servers or clusters (i.e. a "domain").  In any logical group of WebLogic servers there must exist one admin server, which hosts the WebLogic Admin console application and manages the associated configuratoin files. WebLogic Administrators will use the Administration Console for a number of tasks, including: Starting and stopping WebLogic servers or entire clusters. Configuring server parameters, security, database connections and deployed applications. Viewing server status, health and metrics. Yourkit for Profiling - helps analyze synchronization issues, including: Which threads were calling wait(), and for how long Which threads were blocked on attempt to acquire a monitor held by another thread (synchronized methods/blocks), and for how long Tools for the Client Fiddler - allows you to inspect traffic logs, debug and set breakpoints. Firebug – allows you to inspect and edit HTML, monitor network activity and debug JavaScript

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  • Yet again: "This device can perform faster" (Samsung Galaxy Tab 2)

    - by Mike C
    I've been doing a lot of research with no reasonable solution. Please excuse the length of my post. When I plug my Galaxy Tab 2 (7" / Wi-Fi only / Android ICS) into my Windows 7 64-bit machine, I (almost always) get this warning popup that "This device can perform faster." And in fact, transfers onto the Tab in this mode are slow. The two times I've been able to get a high-speed connection, the transfer has occurred at the expected speed. I just don't know what to do to get that high-speed transfer. (The first time I did, it was the first time I connected the Tab; the second time I did, I was fiddling around and unplugging/plugging in again.) That popup is telling me that the device is USB2, but that it thinks I've connected to a USB1 port. In fact, every USB port (there are ten) on this system is USB2. It's an ASUS M3A78-EMH mobo from late 2008. I'm not sure what the chipset is; the CPU is an AMD Athlon 4850e, but I've seen this message reported for non-AMD systems. (Every mobo reference I've seen in reports on this has been for Asus, but of course most reporters aren't reporting that info at all.) The Windows 7 installation is just a couple weeks old (I had a disk crash) but I saw the same warning on the WinXP/64 that was installed previously. In Device Manager, there are two "Standard Enhanced PCI to USB Host Controller" nodes which are the actual high-speed controllers. There are also five "Standard OpenHCD USB Host Controller" nodes, which I have determined are virtual USB1 controllers embedded in the "Enhanced" controllers. (In Device Manager, I'm using View|Devices by Connection.) My high-speed thumb drives, external disks, and iPod all show up as subnodes of the "Enhanced" controllers; the keyboard, mouse, and USB speakers under the "OpenHCD" ones -- and this is true no matter which ports these devices are plugged into. The Tab shows up under an OpenHCD node, unsurprisingly. It appears as a threesome: a top-level "Mobile USB Composite device" with two subs: "Galaxy Tab 2" and "Mobile USB Modem." (I have no idea what the modem device implies or how I might use it, but I don't care about it either: I just want the Tab to reliably connect at high speed.) On the Tab, the USB support has a switch between PTP and MTP, the latter being the default, and the preferred mode for me (as I'm usually hooking it up for music synch). I have tried, however, connecting it as PTP, and it still connects as USB 1. (As PTP, only the "Galaxy Tab 2" device appears -- no Composite, no Modem.) If it's plugged in as MTP and I change the setting to PTP, Windows unloads and reloads the device, and voila: The Tab appears under an "Enhanced" node, but eventually re-loads again to show a exclamation icon on the device; Properties then shows "This device cannot start." Same response if I plug it in as PTP and then change to MTP; in this case, only the Tab itself shows the exclamation, not the other two devices. One thing I have not tried, and really would prefer to avoid, is installing the "beta" chipset driver available on the Asus website, which is dated 2009. Windows tells me it has the most up-to-date drivers for the Tab, and for the chipset, and I'm inclined to believe that. I suspect the problem is with the Samsung drivers, or possibly the hardware. One suggestion I saw elsewhere which might, possibly, pertain is to ensure the USB cable is properly shielded; however, the Tab has one of those misbegotten 30-pin, not-quite-an-iPod connectors; I don't know if I could find a 3rd party one. It seems unlikely that this cable is improperly shielded, tho. (Is there a way to test that?) So, my question is: does anyone know how to get this working as one might reasonably expect it to?

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  • Spring 3 learning curve

    - by Lucian Enache
    I'm coming from a Struts background and I was considering learning the Spring framework. How long would it usually take to get familiarity with Spring Core and Spring MVC modules, keeping in mind that I come from a Struts 1 background ? Beside those two modules are there any other modules that I should focus on ? I know that the time is relative given that everyone has a different learning curve.

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  • How To Build An Enterprise Application - Introduction

    - by Tuan Nguyen
    An enterprise application is a software which fulfills 4 core quality attributes: Reliability Flexibility Reusability Maintainability Reliability is the ability of a system or component to perform its required functions under stated conditions for a specific period of time. Because there are no ways more than testing to make sure a system is reliability, we can exchange the term reliability with the term testability. Flexibility is the ability of changing a system's core features without violating unrelated features or components. Although flexibility can helps us to achieve interoperability easily but the opposite is not true. For example, a program might run on multiple platforms, contains logic for many scenarios but that wouldn't mean it was flexibility if it forces us rewrite code in all components when we just want to change some aspects of a feature it had. Reusability is the ability of sharing one or more system's components for another system. We should just open a component's reusability in the context in which it is used. For example, we write classes that implement UI logic and deliver them to only classes which implementing UI. Maintainability is the ability of adding or removing features to a system after it was released. Maintainability consists of many factors such as readability, analyzability, extensibility therein extensibility is critical. Maintainability requires us to write code that is longer and complexer than normal but it doesn't mean we introduce unneccessarily complex code. We always try to make our code clear and transparent to everyone. An application enterprise is built on an enterprise design which consists of two parts: low-level design and high-level design. At low-level design, it focuses on building loose-coupled classes or components. Particularly, it recommends: Each class or component undertakes only single responsibility (design based on unit test) Classes or components implement and work through interfaces (design based on contract) Dependency relationship between classes and components could be injected at run-time (design based on dependency) At high-level design, it focuses on architecting system into tiers and layers. Particularly, it recommends: Divide system into subsystems for deployment. Each subsytem is called a tier. Typical, an enterprise application would have 3 tiers as illustrated in the following figure: Arrange classes and components to logical containers called layers. Typical, an enterprise application would have 5 layers as illustrated in the following figure

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  • Design patterns to avoiding breaking the SRP while performing heavy data logging

    - by Kazark
    A class that performs both computations and data logging seems to have at least two responsibilities. Given a system for which the specifications require heavy data logging, what kind of design patterns or architectural patterns can be used to avoid bloating all the classes with logging calls every time they compute something? The decorator pattern be used (e.g. Interpolator decorated to LoggingInterpolator), but it seems that would result in a situation hardly more desirable in which almost every major class would need to be decorated with logging.

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  • Going Inside the Store

    - by David Dorf
    Location was the first "killer-tech" for smartphones, and innovators have found several ways to use it. For retail, apps exist to find nearby stores, provide coupons, and give directions to the front door. But once you enter the store, location-finding ceases to work. That's because your location is usually found by finding GPS satellites in they sky, and the store's roof blocks the signal. But it won't take technology long to solve that problem. The first problem to solve is a lack of indoor maps. Navteq and others provide very accurate maps of the outdoors, enabling navigation for cars and pedestrians. Micello is building a business creating digital maps of indoor locations like malls, convention centers, office buildings. They have over 500 live maps, including maps of IKEA stores. They claim it took them only four hours to create a map of the Stanford Shopping Center in Palo Alto with its 1.4 million square feet and 140 retail stores. And within stores, retailers are producing more accurate plan-o-grams. I'm always impressed watching demos of our space planning from AVT. It uses CAD software to allow you to walk the virtual store and see products on the shelves. The second problem is being able to determine location inside the store so it can be overlayed on the map. There are several goals for this endeavor. Your smartphone might direct you straight to particular products, it might summon a sales associate to your location for immediate assistance, and it might send you coupons based on the aisle you're viewing. Companies like Nearbuy, ZuluTime, and Skyhook are working to master indoor location using a combination of GPS signals, WiFi, and cell tower positioning to calculate a location. (Skyhook calls this WPS, as depicted in the chart.) Today they can usually hit 10 meters accuracy, but that number is improving all the time. When it gets inside 3 meters some the goals mentioned earlier will be in easy reach. I for one can't wait until the time my iPhone leads me directly to the sprinkler heads in Lowes and Home Depot.

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  • Questions re: Eclipse Jobs API

    - by BenCole
    Similar to http://stackoverflow.com/questions/8738160/eclipse-jobs-api-for-a-stand-alone-swing-project This question mentions the Jobs API from the Eclipse IDE: ...The disadvantage of the pre-3.0 approach was that the user had to wait until an operation completed before the UI became responsive again. The UI still provided the user the ability to cancel the currently running operation but no other work could be done until the operation completed. Some operations were performed in the background (resource decoration and JDT file indexing are two such examples) but these operations were restricted in the sense that they could not modify the workspace. If a background operation did try to modify the workspace, the UI thread would be blocked if the user explicitly performed an operation that modified the workspace and, even worse, the user would not be able to cancel the operation. A further complication with concurrency was that the interaction between the independent locking mechanisms of different plug-ins often resulted in deadlock situations. Because of the independent nature of the locks, there was no way for Eclipse to recover from the deadlock, which forced users to kill the application... ...The functionality provided by the workspace locking mechanism can be broken down into the following three aspects: Resource locking to ensure multiple operations did not concurrently modify the same resource Resource change batching to ensure UI stability during an operation Identification of an appropriate time to perform incremental building With the introduction of the Jobs API, these areas have been divided into separate mechanisms and a few additional facilities have been added. The following list summarizes the facilities added. Job class: support for performing operations or other work in the background. ISchedulingRule interface: support for determining which jobs can run concurrently. WorkspaceJob and two IWorkspace#run() methods: support for batching of delta change notifications. Background auto-build: running of incremental build at a time when no other running operations are affecting resources. ILock interface: support for deadlock detection and recovery. Job properties for configuring user feedback for jobs run in the background. The rest of this article provides examples of how to use the above-mentioned facilities... In regards to above API, is this an implementation of a particular design pattern? Which one?

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  • PHP Web Application Development - The Value of Smart Planning in Development

    If you've outsourced web application development, or worked as a programmer or project leader of development team, you've definitely experienced the difficult strive towards meeting a deadline. Time always seems to be a constraint. The client may bring up changes which he or she feels should have been understood by the development team (sometimes rightfully and other times not) which further puts pressure on the team to deliver faster than what they may be able to. At least without proper planning that is.

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  • Is there any way to test how will the site perform under load

    - by Pankaj Upadhyay
    I have made an Asp.net MVC website and hosted it on a shared hosting provider. Since my website surrounds a very generic idea, it might have number of concurrent users sometime in future. So, I was thinking of a way to test my website for on-load performance. Like how will the site perform when 100 or 1000 users are online at the same time and surfing the website. This will also make me understand whether my LINQ queries are well written or not.

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  • Five Ways Enterprise 2.0 Can Transform Your Business - Q&A from the Webcast

    - by [email protected]
    A few weeks ago, Vince Casarez and I presented with KMWorld on the Five Ways Enterprise 2.0 Can Transform Your Business. It was an enjoyable, interactive webcast in which Vince and I discussed the ways Enterprise 2.0 can transform your business and more importantly, highlighted key customer examples of how to do so. If you missed the webcast, you can catch a replay here. We had a lot of audience participation in some of the polls we conducted and in the Q&A session. We weren't able to address all of the questions during the broadcast, so we attempted to answer them here: Q: Which area within your firm focuses on Web 2.0? Meaning, do you find new departments developing just to manage the web 2.0 (Twitter, Facebook, etc.) user experience or are you structuring current departments? A: There are three distinct efforts within Oracle. The first is around delivery of these Web 2.0 services for enterprise deployments. This is the focus of the WebCenter team. The second effort is injecting these Web 2.0 services into use cases that drive the different enterprise applications. This effort is focused on how to manage these external services and bring them into a cohesive flow for marketing programs, customer care, and purchasing. The third effort is how we consume these services internally to enhance Oracle's business delivery. It leverages the technologies and use cases of the first two but also pushes the envelope with regards to future directions of these other two areas. Q: In a business, Web 2.0 is mostly like action logs. How can we leverage the official process practice versus the logs of a recent action? Example: a system configuration modified last night on a call out versus the official practice that everybody would use in the morning.A: The key thing to remember is that most Web 2.0 actions / activity streams today are based on collaboration and communication type actions. At least with public social sites like Facebook and Twitter. What we're delivering as part of the WebCenter Suite are not just these types of activities but also enterprise application activities. These enterprise application activities come from different application modules: purchasing, HR, order entry, sales opportunity, etc. The actions within these systems are normally tied to a business object or process: purchase order/customer, employee or department, customer and supplier, customer and product, respectively. Therefore, the activities or "logs" as you name them are able to be "typed" so that as a viewer, you can filter or decide to see only certain types of information. In your example, you could have a view that only showed you recent "configuration" changes and this could be right next to a view that showed off the items to be watched every morning. Q: It's great to hear about customers using the software but is there any plan for future webinars to show what the products/installs look like? That would be very helpful.A: We don't have a webinar planned to show off the install process. However, we have a viewlet that's posted on Oracle Technology Network. You can see it here:http://www.oracle.com/technetwork/testcontent/wcs-install-098014.htmlAnd we've got excellent documentation that walks you through the steps here:http://download.oracle.com/docs/cd/E14571_01/install.1111/e12001/install.htmAnd there's a whole set of demos and examples of what WebCenter can do at this URL:http://www.oracle.com/technetwork/middleware/webcenter/release11-demos-097468.html Q: How do you anticipate managing metadata across the enterprise to make content findable?A: We need to first make sure we are all talking about the same thing when we use a word like "metadata". Here's why...  For a developer, metadata means information that describes key elements of the portal or application and what the portal or application can do. For content systems, metadata means key terms that provide a taxonomy or folksonomy about the information that is being indexed, ordered, and managed. For business intelligence systems, metadata means key terms that provide labels to groups of data that most non-mathematicians need to understand. And for SOA, metadata means labels for parts of the processes that business owners should understand that connect development terminology. There are also additional requirements for metadata to be available to the team building these new solutions as well as requirements to make this metadata available to the running system. These requirements are often separated by "design time" and "run time" respectively. So clearly, a general goal of managing metadata across the enterprise is very challenging. We've invested a huge amount of resources around Oracle Metadata Services (MDS) to be able to provide a more generic system for all of these elements. No other vendor has anything like this technology foundation in their products. This provides a huge benefit to our customers as they will now be able to find content, processes, people, and information from a common set of search interfaces with consistent enterprise wide results. Q: Can you give your definition of terms as to document and content, please?A: Content applies to a broad category of information from Word documents, presentations and reports through attachments to invoices and/or purchase orders. Content is essentially any type of digital asset including images, video, and voice. A document is just one type of content. Q: Do you have special integration tools to realize an interaction between UCM and WebCenter Spaces/Services?A: Yes, we've dedicated a whole team of engineers to exploit the key features of Oracle UCM within WebCenter.  While ensuring that WebCenter can connect to other non-Oracle systems, we've made sure that with the combined set of Oracle technology, no other solution can match the combined power and integration.  This is part of the Oracle Fusion Middleware strategy which is to provide best in class capabilities for Content and Portals.  When combined together, the synergy between the two products enables users to quickly add capabilities when they are needed.  For example, simple document sharing is part of the combined product offering, but if legal discovery or archiving is required, Oracle UCM product includes these capabilities that can be quickly added.  There's no need to move content around or add another system to support this, it's just a feature that gets turned on within Oracle UCM. Q: All customers have some interaction with their applications and have many older versions, how do you see some of these new Enterprise 2.0 capabilities adding value to existing enterprise application deployments?A: Just as Service Oriented Architectures allowed for connecting the processes of different applications systems to work together, there's a need for a similar approach with regards to these enterprise 2.0 capabilities. Oracle WebCenter is built on a core architecture that allows for SOA of these Enterprise 2.0 services so that one set of scalable services can be used and integrated directly into any type of application. In this way, users can get immediate value out of the Enterprise 2.0 capabilities without having to wait for the next major release or upgrade. These centrally managed WebCenter services expose a set of standard interfaces that make it extremely easy to add them into existing applications no matter what technology the application has been implemented. Q: We've heard about Oracle Next Generation applications called "Fusion Applications", can you tell me how all this works together?A: Oracle WebCenter powers the core collaboration and social computing services found within Fusion Applications. It is the core user experience technology for how all the application screens have been implemented. And the core concept of task flows allows for all the Fusion Applications modules to be adaptable and composable by business users and IT without needing to be a professional developer. Oracle WebCenter is at the heart of the new Fusion Applications. In addition, the same patterns and technologies are now being added to the existing applications including JD Edwards, Siebel, Peoplesoft, and eBusiness Suite. The core technology enables all these customers to have a much smoother upgrade path to Fusion Applications. They get immediate benefits of injecting new user interactions into their existing applications without having to completely move to Fusion Applications. And then when the time comes, their users will already be well versed in how the new capabilities work. Q: Does any of this work with non Oracle software? Other databases? Other application servers? etc.A: We have made sure that Oracle WebCenter delivers the broadest set of development choices so that no matter what technology you developers are using, WebCenter capabilities can be quickly and easily added to the site or application. In addition, we have certified Oracle WebCenter to run against non-Oracle databases like DB2 and SQLServer. We have stated plans for certification against MySQL as well. Later in CY 2011, Oracle will provide certification on non-Oracle application servers such as WebSphere and JBoss. Q: How do we balance User and IT requirements in regards to Enterprise 2.0 technologies?A: Wrong decisions are often made because employee knowledge is not tapped efficiently and opportunities to innovate are often missed because the right people do not work together. Collaboration amongst workers in the right business context is critical for success. While standalone Enterprise 2.0 technologies can improve collaboration for collaboration's sake, using social collaboration tools in the context of business applications and processes will improve business responsiveness and lead companies to a more competitive position. As these systems become more mission critical it is essential that they maintain the highest level of performance and availability while scaling to support larger communities. Q: What are the ways in which Enterprise 2.0 can improve business responsiveness?A: With a wide range of Enterprise 2.0 tools in the marketplace, CIOs need to deploy solutions that will meet the requirements from users as well as address the requirements from IT. Workers want a next-generation user experience that is personalized and aggregates their daily tools and tasks, while IT needs to ensure the solution is secure, scalable, flexible, reliable and easily integrated with existing systems. An open and integrated approach to deploying portals, content management, and collaboration can enhance your business by addressing both the needs of knowledge workers for better information and the IT mandate to conserve resources by simplifying, consolidating and centralizing infrastructure and administration.  

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  • How to implement an email unsubscribe system for a site with many kinds of emails?

    - by Mike Liu
    I'm working on a website that features many different types of emails. Users have accounts, and when logged in they have access to a setting page that they can use to customize what types of emails they receive. However, I'd like to also give users an easy way to unsubscribe directly in the emails they receive. I've looked into list unsubscribe headers as well as creating some type of one click link that would unsubscribe a user from that type of email without requiring login or further action. The later would probably require me to break convention and make changes to the database in response to a GET on the link. However, am I incorrect in thinking that either of these would require me to generate and permanently store a unique identifier in my database for every email I ever send, really complicating email delivery? Without that, I'm not sure how I would be able to uniquely identify a user and a type of email in order to change their email preferences, and this identifier would need to be stored forever as a user could have an email sitting in their inbox for a long time before they decide to act on it. Alternatively, I was considering having a no-login page for managing email preferences. In contrast to above where I would need one of these identifiers for each email, this would only need one identifier per user, with no generation or other action required on sending an email. All of these raise security issues, and they could potentially be used by people to tamper with others' email preferences. This could be mitigated somewhat by ensuring that the identifier is really difficult to guess. For the once per user identifier approach, I was considering generating the identifier by passing a user's ID through some type of encryption algorithm, is this a sound approach? For the per-email identifiers, perhaps I could use a user's ID appended to the time. However, even this would not eliminate the problem entirely, as this would really just be security through obscurity, and anyone with the URL could tamper, and in the end the main defense would have to be that most people aren't so bored as to tamper with other people's email preferences. Are there any other alternatives I've missed, or issues or solutions with these that anyone can provide insight on? What are best practices in this area?

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  • C# Performance Pitfall – Interop Scenarios Change the Rules

    - by Reed
    C# and .NET, overall, really do have fantastic performance in my opinion.  That being said, the performance characteristics dramatically differ from native programming, and take some relearning if you’re used to doing performance optimization in most other languages, especially C, C++, and similar.  However, there are times when revisiting tricks learned in native code play a critical role in performance optimization in C#. I recently ran across a nasty scenario that illustrated to me how dangerous following any fixed rules for optimization can be… The rules in C# when optimizing code are very different than C or C++.  Often, they’re exactly backwards.  For example, in C and C++, lifting a variable out of loops in order to avoid memory allocations often can have huge advantages.  If some function within a call graph is allocating memory dynamically, and that gets called in a loop, it can dramatically slow down a routine. This can be a tricky bottleneck to track down, even with a profiler.  Looking at the memory allocation graph is usually the key for spotting this routine, as it’s often “hidden” deep in call graph.  For example, while optimizing some of my scientific routines, I ran into a situation where I had a loop similar to: for (i=0; i<numberToProcess; ++i) { // Do some work ProcessElement(element[i]); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This loop was at a fairly high level in the call graph, and often could take many hours to complete, depending on the input data.  As such, any performance optimization we could achieve would be greatly appreciated by our users. After a fair bit of profiling, I noticed that a couple of function calls down the call graph (inside of ProcessElement), there was some code that effectively was doing: // Allocate some data required DataStructure* data = new DataStructure(num); // Call into a subroutine that passed around and manipulated this data highly CallSubroutine(data); // Read and use some values from here double values = data->Foo; // Cleanup delete data; // ... return bar; Normally, if “DataStructure” was a simple data type, I could just allocate it on the stack.  However, it’s constructor, internally, allocated it’s own memory using new, so this wouldn’t eliminate the problem.  In this case, however, I could change the call signatures to allow the pointer to the data structure to be passed into ProcessElement and through the call graph, allowing the inner routine to reuse the same “data” memory instead of allocating.  At the highest level, my code effectively changed to something like: DataStructure* data = new DataStructure(numberToProcess); for (i=0; i<numberToProcess; ++i) { // Do some work ProcessElement(element[i], data); } delete data; Granted, this dramatically reduced the maintainability of the code, so it wasn’t something I wanted to do unless there was a significant benefit.  In this case, after profiling the new version, I found that it increased the overall performance dramatically – my main test case went from 35 minutes runtime down to 21 minutes.  This was such a significant improvement, I felt it was worth the reduction in maintainability. In C and C++, it’s generally a good idea (for performance) to: Reduce the number of memory allocations as much as possible, Use fewer, larger memory allocations instead of many smaller ones, and Allocate as high up the call stack as possible, and reuse memory I’ve seen many people try to make similar optimizations in C# code.  For good or bad, this is typically not a good idea.  The garbage collector in .NET completely changes the rules here. In C#, reallocating memory in a loop is not always a bad idea.  In this scenario, for example, I may have been much better off leaving the original code alone.  The reason for this is the garbage collector.  The GC in .NET is incredibly effective, and leaving the allocation deep inside the call stack has some huge advantages.  First and foremost, it tends to make the code more maintainable – passing around object references tends to couple the methods together more than necessary, and overall increase the complexity of the code.  This is something that should be avoided unless there is a significant reason.  Second, (unlike C and C++) memory allocation of a single object in C# is normally cheap and fast.  Finally, and most critically, there is a large advantage to having short lived objects.  If you lift a variable out of the loop and reuse the memory, its much more likely that object will get promoted to Gen1 (or worse, Gen2).  This can cause expensive compaction operations to be required, and also lead to (at least temporary) memory fragmentation as well as more costly collections later. As such, I’ve found that it’s often (though not always) faster to leave memory allocations where you’d naturally place them – deep inside of the call graph, inside of the loops.  This causes the objects to stay very short lived, which in turn increases the efficiency of the garbage collector, and can dramatically improve the overall performance of the routine as a whole. In C#, I tend to: Keep variable declarations in the tightest scope possible Declare and allocate objects at usage While this tends to cause some of the same goals (reducing unnecessary allocations, etc), the goal here is a bit different – it’s about keeping the objects rooted for as little time as possible in order to (attempt) to keep them completely in Gen0, or worst case, Gen1.  It also has the huge advantage of keeping the code very maintainable – objects are used and “released” as soon as possible, which keeps the code very clean.  It does, however, often have the side effect of causing more allocations to occur, but keeping the objects rooted for a much shorter time. Now – nowhere here am I suggesting that these rules are hard, fast rules that are always true.  That being said, my time spent optimizing over the years encourages me to naturally write code that follows the above guidelines, then profile and adjust as necessary.  In my current project, however, I ran across one of those nasty little pitfalls that’s something to keep in mind – interop changes the rules. In this case, I was dealing with an API that, internally, used some COM objects.  In this case, these COM objects were leading to native allocations (most likely C++) occurring in a loop deep in my call graph.  Even though I was writing nice, clean managed code, the normal managed code rules for performance no longer apply.  After profiling to find the bottleneck in my code, I realized that my inner loop, a innocuous looking block of C# code, was effectively causing a set of native memory allocations in every iteration.  This required going back to a “native programming” mindset for optimization.  Lifting these variables and reusing them took a 1:10 routine down to 0:20 – again, a very worthwhile improvement. Overall, the lessons here are: Always profile if you suspect a performance problem – don’t assume any rule is correct, or any code is efficient just because it looks like it should be Remember to check memory allocations when profiling, not just CPU cycles Interop scenarios often cause managed code to act very differently than “normal” managed code. Native code can be hidden very cleverly inside of managed wrappers

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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