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  • [EF + Oracle]Object Context

    - by JTorrecilla
    Prologue After EF episodes I and II, we are going to see the Object Context. What is Object Context? It is a class which manages the DB connection, and the different Entities of our model. When Visual Studio creates the EF model, like I explain previously, also generates a Class that extends ObjectContext. ObjectContext provides: - DB connection - Add, update and delete functions. - Object Sets of Entities. - State of Pending Changes. This class will give a function, for each Entity, like  Esta clase va a contar con una función, para cada entidad, del tipo “AddTo{ENTITY}({Entity_Type } value)”, which are going to add a Entity to the related ObjectSet. In addition, it has a property, for each Entity, like “ObjectSet<TEntity> Entity”, does will keep the related record set. It will be filled with the CreateObjectSet<TEntity> function of Base class (ObjectContext). What is an ObjectSet? It is a class that allows us to manage the Entity Set from a Type. It inherits from: · ObjectQuery<TEntity> · IObjectSet<TEntity> · IQueryAble<TEntity · IEnumerable<TEntity · IQueryAble · IEnumerable An ObjectSet is a class property that allows query, insert, delete and update records from a determinate Entity. In following chapters we will see how to query Entities. LazyLoadingEnabled A very important property of the Context is “LazyLoadingEnabled”. This Boolean property lets indicate if the data loading is lazy, in other words, the Object will not be created and query until not be needed. Finally In this post we have seen what the VS generated context is, some of the characteristics, and where to see Entity data. In next chapters we will see, CRUD operations, and how to query ObjectSets.

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  • Application that provides unique keys to multiple threads

    - by poly
    Thanks all for your help before. So, this is what I came up with so far, the requirements are, application has two or more threads and each thread requires a unique session/transaction ID. is the below considered thread safe? thread 1 will register itself with get_id by sending it's pid thread 2 will do the same then thread 1 & 2 will call the function to get a unique ID function get_id(bool choice/*register thread or get id*/, pid_t pid) { static int pid[15][1]={0};//not sure if this work, anyway considor any it's been set to 0 by any other way than this static int total_threads = 0; static int i = 0; int x=0,y=0; if (choice) // thread registeration part { for(x=0;x<15;x++) { if (pid[x][0]==0); { pid[x][0] = (int) pid; pid[x][1] = (x & pidx[x][1]) << 24;//initiate counter for this PID by shifting x to the 25th bit, it could be any other bit, it's just to set a range. //so the range will be between 0x0000000 and 0x0ffffff, the second one will be 0x1000000 and 0x1ffffff, break; } total_threads++; } } //search if pid exist or not, if yes return transaction id for(x=0;x<15;x++) { if (pid[x][0]==pid); { pid[x][1]++;//put some test here to reset the number to 0 if it reaches 0x0ffffff return pid[x][1]; break; } } }

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  • opengl 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using openGl in c++ (vs2008). I am brand new to openGl and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (i think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic opengl implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • How to convert List to Datatable in vb.net

    - by Samir R. Bhogayta
    Public Function ConvertToDataTable(Of T)(ByVal list As IList(Of T)) As DataTable        Dim table As New DataTable()        Dim fields() As FieldInfo = GetType(T).GetFields()        For Each field As FieldInfo In fields            table.Columns.Add(field.Name, field.FieldType)        Next        For Each item As T In list            Dim row As DataRow = table.NewRow()            For Each field As FieldInfo In fields                row(field.Name) = field.GetValue(item)            Next            table.Rows.Add(row)        Next        Return table    End Function

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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • Help me with this logic (newbie) [migrated]

    - by Surendra
    I need to generate a half pyramid number series with the entered starting number and the number of lines in a html page using Javascript and show the result in html page . I have done the Java scripting and stuff . What I don't get is the logic to it. Take a look at this you may get an idea what I'm talking about: Here is my function in Javascript that will be triggered on a button click function doFunction(){ var enteredNumber=document.getElementById("start"); var lines=document.getElementById("lines"); var result; for(i=0;i<=lines.value;i++) { for(j=enteredNumber.value;j<=i;j++) { document.write(j + "&nbsp;" + "&nbsp;"); } document.write("<br />"); } } Help me with the logic to print following order: 1 1 2 1 2 3 1 2 3 4 1 2 3 4 5 There is a condition. I will specify $start and $lines. If $start = 5 and $lines = 3 then output should be like: 5 5 6 5 6 7 I have had used the for loop , but that doesn't work if I give my own start number that is higher than the number of lines. I actually need it done with Javascript, I have had done the necessary but I'm confused with the logic to generate such series (with the user given values) I had actually used two for loops to generate the regular number series like below 1 1 2 1 2 3 and so on.

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  • How to model an address type in DDD?

    - by Songo
    I have an User entity that has a Set of Address where Address is a value object: class User{ ... private Set<Address> addresses; ... public setAddresses(Set<Address> addresses){ //set all addresses as a batch } ... } A User can have a home address and a work address, so I should have something that acts as a look up in the database: tbl_address_type ------------------------------------------------ | address_type_id | address_type | ------------------------------------------------ | 1 | work | ------------------------------------------------ | 2 | home | ------------------------------------------------ and correspondingly tbl_address ------------------------------------------------------------------------------------- | address_id | address_description |address_type_id| user_id | ------------------------------------------------------------------------------------- | 1 | 123 main street | 1 | 100 | ------------------------------------------------------------------------------------- | 2 | 456 another street | 1 | 100 | ------------------------------------------------------------------------------------- | 3 | 789 long street | 2 | 200 | ------------------------------------------------------------------------------------- | 4 | 023 short street | 2 | 200 | ------------------------------------------------------------------------------------- Should the address type be modeled as an Entity or Value type? and Why? Is it OK for the Address Value object to hold a reference to the Entity AdressType (in case it was modeled as an entity)? Is this something feasible using Hibernate/NHibernate? If a user can change his home address, should I expose a User.updateHomeAddress(Address homeAddress) function on the User entity itself? How can I enforce that the client passes a Home address and not a work address in this case? (a sample implementation is most welcomed) If I want to get the User's home address via User.getHomeAddress() function, must I load the whole addresses array then loop it and check each for its type till I found the correct type then return it? Is there a more efficient way than this?

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  • 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using OpenGL in c++ (vs2008). I am brand new to OpenGL and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (I think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic OpenGL implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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  • What is causing this behavior with the movement of Pong Ball in 2D? [closed]

    - by thegermanpole
    //edit after running it through the debugger it turned out i had the display function set to x,x...TIL how to use a debugger I've been trying to teach myself C++ SDL with the lazyfoo tutorial and seem to have run into a roadblock. The code below is the movement function of my Dot class, which controls the ball. The ball seems to ignore yvel and moves with xvel to the bottom right. The code should be pretty readable, the rest of the relevant facts are: All variables are names Constants are in caps dotrad is the radius of my dot yvel and xvel are set to 5 in the constructor The dot is created at x and y equal to 100 When I comment out the x movement block it doesn't move, but if i comment out the y movement block, it keeps on going down to the right. void Dot::move() { if(((y+yvel+dotrad) <= SCREEN_HEIGHT) && (0 <= (y-dotrad+yvel))) { y+=yvel; } else { yvel = -1*yvel; } if(((x+xvel+dotrad) <= SCREEN_WIDTH) && (0 <= (x-dotrad+xvel))) { x +=xvel; } else { xvel = -1*xvel; } }

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  • Checking validation of entries in a Sudoku game written in Java

    - by Mico0
    I'm building a simple Sudoku game in Java which is based on a matrix (an array[9][9]) and I need to validate my board state according to these rules: all rows have 1-9 digits all columns have 1-9 digits. each 3x3 grid has 1-9 digits. This function should be efficient as possible for example if first case is not valid I believe there's no need to check other cases and so on (correct me if I'm wrong). When I tried doing this I had a conflict. Should I do one large for loop and inside check columns and row (in two other loops) or should I do each test separately and verify every case by it's own? (Please don't suggest too advanced solutions with other class/object helpers.) This is what I thought about: Main validating function (which I want pretty clean): public boolean testBoard() { boolean isBoardValid = false; if (validRows()) { if (validColumns()) { if (validCube()) { isBoardValid = true; } } } return isBoardValid; } Different methods to do the specific test such as: private boolean validRows() { int rowsDigitsCount = 0; for (int num = 1; num <= 9; num++) { boolean foundDigit = false; for (int row = 0; (row < board.length) && (!foundDigit); row++) { for (int col = 0; col < board[row].length; col++) { if (board[row][col] == num) { rowsDigitsCount++; foundDigit = true; break; } } } } return rowsDigitsCount == 9 ? true : false; } I don't know if I should keep doing tests separately because it looks like I'm duplicating my code.

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  • PHP Code (modules) included via MySQL database, good idea?

    - by ionFish
    The main script includes "modules" which add functionality to it. Each module is set up like this: <?php //data collection stuff //(...) approx 80 lines of code //end data collection $var1 = 'some data'; $var2 = 'more data'; $var3 = 'other data'; ?> Each module has the same exact variables, just the data collection is different. I was wondering if it's a reasonable idea to store the module data in MySQL like this: [database] |_modules |_name |_function (the raw PHP data from above) |_description |_author |_update-url |_version |_enabled ...and then include the PHP-data from the database and execute it? Something like, a tab-navigation system at the top of the page for each module name, then inside each of those tabs the page content would function by parsing the database-stored code of the module from the function section. The purpose would be to save code space (fewer lines), allow for easy updates, and include/exclude modules based on the enabled option. This is how many other web-apps work, some of my own too. But never had I thought about this so deeply. Are there any drawbacks or security risks to this?

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  • Designing object oriented programming

    - by Pota Onasys
    Basically, I want to make api calls using an SDK I am writing. I have the following classes: Car CarData (stores input values needed to create a car like model, make, etc) Basically to create a car I do the following: [Car carWithData: cardata onSuccess: successHandler onError: errorHandler] that basically is a factory method that creates instance of Car after making an API call request and populating the new Car class with the response and passes that instance to the successHandler. So "Car" has the above static method to create that car, but also has non-static methods to edit, delete cars (which would make edit, delete API calls to the server) So when the Car create static method passes a new car to the successHandler by doing the following: successHandler([[Car alloc] initWithDictionary: dictionary) The success handler can go ahead and use that new car to do the following: [car update: cardata] [car delete] considering the new car object now has an ID for each car that it can pass to the update and delete API calls. My questions: Do I need a cardata object to store user inputs or can I store them in the car object that would also later store the response from all of the api calls? How can I improve this model? With regards to CarData, note that there might be different inputs for the different API calls. So create function might need to know model, make, etc, but find function might need to know the number of items to find, the limit, the start id, etc.

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  • Bayesian content filter for vbulletin [on hold]

    - by mc0e
    I've been tasked with coming up with a tool to automatically flag some posts for moderator attention on a large vbulletin forum. It's not spam per se, but the task has a lot in common with the sort of handling that might be done by a spam protection plugin (a mod in vbulletin speak). There's only so much I can say, but the task does not involve bad users, so much as particular kinds of posts which the moderators need to be aware of. Filtering out user registrations and links is therefore not useful, and we are talking about posts by real human users. What I'm looking for is an existing bayesian classification plugin, or something that I can study to get an understanding of how to do the vbulletin side of the interface in order to build such a thing. Ie I'd need ways for moderators to list flagged posts, and to correct the classification of posts which have been mis-classified. Ideally I want a 3 way split with an "unsure" category in order to reduce what has to be reviewed to find any mis-classifications. Any pointers? I've searched around a bit, and so far what I've found has been more or less entirely targetted at intervening in sign-ups (mostly using stopforumspam), captchas, and use of external services like akismet which are spam specific. I'm also considering an external solution, which might be ableto be interfaced i

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  • What is the correct way to implement Auth/ACL in MVC?

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC Auth/ACL system. I think I want the authentication of a user (and the session handling) to be separate from the ACL system. (I don't know why but this seems a good idea from the things I've read.) What does MVC have to do with this question you ask? Because I wish for the application to be well integrated with my ACL. An example of a controller (CodeIgniter): <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on MVC integration and Auth. I want to make things as easy as possible.

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  • Role based access to resources for a RESTful service

    - by mutex
    I'm still wrapping my head around REST, but I wonder if someone can help with any suggestions or approaches to role based access control for a RESTful service, particularly from the point of view of securing the data and how the URLs might look. It's probably best to consider an example: Say I have a REST service for Customers, and want to split the users of this REST service into Admin, Editor and Reader roles: Admins can change all attributes of a Customer resource Editors can change only some Readers can only view them. Access control rights are assigned to the Customers entities individually. So for example a user of the service might have admin rights to Customers 1,2 and 3 but Editor access to 4,5 and Reader access to 7,8,9. Now consider the user calling the service. What is a good way to seperate the list of Customers for the current User? GET /Customer - this might get a list of all customers that the current user has Admin\Editor\Reader access to. But then on each Customer the consumer would need an indication of what role they have. Or would it be "better" having something like GET /Customer/Admin - return all customers the current user has Admin access to. Just looking for some high level pointers or reading on a decent way to secure\filter the resources based on roles of the current user.

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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  • A* PathFinding Not Consistent

    - by RedShft
    I just started trying to implement a basic A* algorithm in my 2D tile based game. All of the nodes are tiles on the map, represented by a struct. I believe I understand A* on paper, as I've gone through some pseudo code, but I'm running into problems with the actual implementation. I've double and tripled checked my node graph, and it is correct, so I believe the issue to be with my algorithm. This issue is, that with the enemy still, and the player moving around, the path finding function will write "No Path" an astounding amount of times and only every so often write "Path Found". Which seems like its inconsistent. This is the node struct for reference: struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } Here is the rest: http://pastebin.com/cCHfqKTY This is my first attempt at A* so any help would be greatly appreciated.

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  • How to persuade C fanatics to work on my C++ open source project?

    - by paperjam
    I am launching an open-source project into a space where a lot of the development is still done Linux-kernel-style, i.e. C-language with a low-level mindset. There are multiple benefits to C++ in our space but I fear those used to working in C will be scared off. How can I make the case for the benefits of C++? Specifically, the following C++ attributes are very valuable: concept of objects and reference-counting pointers - really don't want to have to malloc(sizeof(X)) or memcpy() structs templates for specialising whole bodies of code with specific performance optimizations and for avoiding duplication of code. template metaprogramming related to the above syntactic sweetness available (e.g. operator overloading, to be used in very small doses) STL Boost libraries Many of the knee-jerk negative reactions to C++ are illfounded. Performance does not suffer: modern compilers can flatten dozens of call stack levels and avoid bloat through wide use of template specializations. Granted, when using metaprogramming and building multiple specializations of a large call tree, compile time is slower but there are ways to mitigate this. How can I sell C++?

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  • Value my C++ knowledge

    - by PirateOwh
    I have only followed antiRTFM tutorials and read 2 books So, I'll list the things I know better : basic input output and all the variables : integers ( signed unsigned ), float, double, char arrays if, for, while, switch functions, and passing variables to functions and return type thing classes and the concept of oop with separating declaration and definition in the header and in the source pointers so this and some more i think is all i know of C++.. But, i need some exercises to test my knowledge because i want to move on to the library SDL, so I don't know if i should feel ready or not to move on to something totally different.. I feel I should know the basics for good at least. So the question is : How can i value my c++ knowledge? Is there any online tests? Is there any GDD ( Game Design Document ) for free to use and see if i can manage to do it so "i'd pass" ? ( I'm saying GDD since ill move on to SDL and try to make my own game ) When should I move to SDL? What are ALL the things I should "master" ( master is a big word to say.. but so you understand what i mean ) before moving on ? Please I'm really in need of expert advice. I think my question is detailed so i hope you understand what i mean and can give me a good reply. Thanks for the help!

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  • Is there a better way to organize my module tests that avoids an explosion of new source files?

    - by luser droog
    I've got a neat (so I thought) way of having each of my modules produce a unit-test executable if compiled with the -DTESTMODULE flag. This flag guards a main() function that can access all static data and functions in the module, without #including a C file. From the README: -- Modules -- The various modules were written and tested separately before being coupled together to achieve the necessary basic functionality. Each module retains its unit-test, its main() function, guarded by #ifdef TESTMODULE. `make test` will compile and execute all the unit tests, producing copious output, but importantly exitting with an appropriate success or failure code, so the `make test` command will fail if any of the tests fail. Module TOC __________ test obj src header structures CONSTANTS ---- --- --- --- -------------------- m m.o m.c m.h mfile mtab TABSZ s s.o s.c s.h stack STACKSEGSZ v v.o v.c v.h saverec_ f.o f.c f.h file ob ob.o ob.c ob.h object ar ar.o ar.c ar.h array st st.o st.c st.h string di di.o di.c di.h dichead dictionary nm nm.o nm.c nm.h name gc gc.o gc.c gc.h garbage collector itp itp.c itp.h context osunix.o osunix.c osunix.h unix-dependent functions It's compile by a tricky bit of makefile, m:m.c ob.h ob.o err.o $(CORE) itp.o $(OP) cc $(CFLAGS) -DTESTMODULE $(LDLIBS) -o $@ $< err.o ob.o s.o ar.o st.o v.o di.o gc.o nm.o itp.o $(OP) f.o where the module is compiled with its own C file plus every other object file except itself. But it's creating difficulties for the kindly programmer who offered to write the Autotools files for me. So the obvious way to make it "less weird" would be to bust-out all the main functions into separate source files. But, but ... Do I gotta?

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  • Why am I getting [mount error(22): Invalid argument] while trying to mount SMB network drive?

    - by Steve_
    Disclaimer: I am very new to Linux :) Anyway, onward: I have a fresh instance of Ubuntu Server (12.04.1 LTS) running on my network and I want to mount a network drive to the server so I can access the contents. The network drive is a SAMBA compatible drive running Darwin OS. If I run the following command: smbclient -L //192.168.0.2 -U myuser It prompts me for the password and then displays output similar to: Domain=[SERVER01] OS=[Darwin] Server=[@(#)PROGRAM:smbd PROJECT:smbx-105.4.0] Sharename Type Comment --------- ---- ------- Comp Staff's Public Folder Disk CompRaid03 Disk Dropbox Disk Groups Disk IPC$ IPC Public Disk Users Disk compstaff Disk However, when I try and mount the CompRaid03 share, using this command: sudo mount -t cifs //192.168.0.2/CompRaid03 /mnt/myshare -o username=myuser I get the same password prompt, but after putting the correct password in, I received this error: mount error(22): Invalid argument dmesg | tail returns: [23576.037373] CIFS VFS: cifs_mount failed w/return code = -22 I don't understand what is wrong with this command. I've managed to mount a share on my current (Windows 8) machine using basically the same command but with a different IP address and share name (obviously). I've spent a good few hours trying to solve this and got no where. Any help or pointers would be greatly appreciated. Thanks Steve EDIT As suggested I've also trued using "user=" instead of "username=": sudo mount -t cifs //192.168.0.2/CompRaid03 /mnt/svnrepo -o user=myuser This results in the same "Invalid argument" error.

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  • Why does Scala require functions to have explicit return type?

    - by garbage collection
    I recently began learning to program in Scala, and it's been fun so far. I really like the ability to declare functions within another function which just seems to intuitive thing to do. One pet peeve I have about Scala is the fact that Scala requires explicit return type in its functions. And I feel like this hinders on expressiveness of the language. Also it's just difficult to program with that requirement. Maybe it's because I come from Javascript and Ruby comfort zone. But for a language like Scala which will have tons of connected functions in an application, I cannot conceive how I brainstorm in my head exactly what type the particular function I am writing should return with recursions after recursions. This requirement of explicit return type declaration on functions, do not bother me for languages like Java and C++. Recursions in Java and C++, when they did happen, often were dealt with 2 to 3 functions max. Never several functions chained up together like Scala. So I guess I'm wondering if there is a good reason why Scala should have the requirement of functions having explicit return type?

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  • What helped YOU learn C++? [on hold]

    - by Tips48
    So here's my attempt to not get this question closed for too subjective :P I'm a young programmer, specifically interested in Game Development. I've written my first couple games in Java, which I would consider my self intermediate-Advanced in. As I start to prepare myself for college and (hopefully) internships, I've noticed that learning C/C++ is essential to the industry. I've decided to start with C++, and so I read a couple of books that I saw were suggested. Anyway, now I have a decent understanding of the basics, but I really want to enhance my language knowledge. Instead of just asking for things to do, I was wondering what were some exercises that you did that really helped you understand the language? Preferably they would be near the beginner level. I understand that they obviously won't be directly related to Game Development, but it be nice if there were some things that I could transfer over eventually. (Specifically, I struggle with memory (pointers, etc) since there is no such concept in Java) Thanks! - Tips P.S.: Here's to hoping this isn't to subjective :P

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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  • Can we use both Google Analytics (Asynchronous) and Google Analytics with Display Advertising code in same page

    - by Gadde
    I have Google Analytics (Asynchronous) script <script type=”text/javascript”> _gaq.push(['_setAccount', 'UA-XXXXX-X']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> and Google Analytics with Display Advertising Script <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXX-X-yz']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://' : 'http://') + 'stats.g.doubleclick.net/dc.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> The UA - codes are different can i use both the codes ? I've read some where that Universal Analytics will not interfere with previous versions of Google Analytics. If i have upgraded to Universal Analytics, If the UA - codes are different should i use only the Universal Analytics script or should i use both Universal Analytics script and Universal Analytics script. please advise.....

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