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  • Cakephp 1.3 database migration with

    - by Vijay Kumbhar
    Hello All, I am using cakephp 1.3 on LAMP (ubuntu 9.04) platform. Trying the database migration with cakephp inbuilt schema generation script. I am inside the app folder & When i fire a command in the terminal 'cake schema run create schema file name', It is giving me the error that "Error:schema.php could not be included." Can anybody help me out?

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  • Port iPhone application to Android

    - by wgpubs
    What is the most efficient way to port an iPhone app to Android? I know Apple doesn't like 3rd-party, non-Objective C platforms generating code for their platform ... but is there something out there that can take an iPhone app and convert it to Android friendly code? If not, how have folks out there been creating Android versions of their existing iPhone apps? Thanks

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  • Animations and MVVM in Silverlight

    - by user275561
    OK I have looked and searched all i want to do is fire a storyboard animation from my view model onto my view. The problem is there is just simply too much boilerplate code to get a simple thing like myStoryboard.Begin(); firing. So what are the methods that you use? Currently, I am using Silverlight 3, MVVM Light.

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  • Binding event to wxMenu instead of wxMenuItem

    - by Gero
    Im creating a dynamic MenuBar from xml file, and binding events to menu items using Connect(). Some menus does not have items inside, but needs to fire events. Is there a way to attach an event handler to a wxMenu using Connect()? *Im Using wxWidgets 2.8.8 & MS VC++ 6.0

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Translate COM error codes in C#

    - by Paul Keister
    In C, Pascal, and C++ it is possible to use the FormatMessage function to retrieve a "friendly" error message that corresponds to a COM HRESULT error code. This question contains sample code that demonstrates the C++ approach. Of course it would be possible to build a managed C++ assembly to perform this function for C# and VB.NET code, but I'm wondering: is there a way to translate COM error codes using the .NET system libraries?

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  • Point of Sale how to add quantity v2

    - by Jimmy nguyen
    Problem - I have Point of Sale V9 -intuit When ringing up a customer by using a barcode scanner for 1 item and the customer wants multiple of that same item but the receipt shows a long list of that same item. How can I get that program to set it where it would just self update without having to physically touching the keyboard or mouse I would pretty much want it to be user friendly Also if there is a code for this where do I put in the code?

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  • How do I force a jQuery click event to proceed any control click event on ASP.Net page

    - by Cen
    I've found posts about making a click event with jQuery for a button, however I need a little more then that. When any postback occurs on a page, I need to fire off a jQuery click event. Based on a condition, I want to continue processing (including running the server-side event code after the jQuery code), or, perform a redirect. I'm not quite sure how to go about this. Your help is appreciated!

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  • Android Time&Date Picker

    - by vycon
    Hello, Is there any android widget that enable to pick the date and the time at the same time ? I already use the basic date picker and date picker: http://developer.android.com/guide/tutorials/views/hello-timepicker.html http://developer.android.com/guide/tutorials/views/hello-datepicker.html but they are not that sexy and user friendly (I found). Do you know if a widget including both date and time exists? Thanks a lot,WW.

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  • Are any of these SQL Queries open to SQL injection attacks?

    - by Phil
    I have re-written my code after great help from some friendly stack overflow members (big thanks to Martin B and Kev Chadders especially). I would now like to check if my code is still open to SQL Injections after this work. I believe the code is now working as it should, but any blinding errors that you see i'd love to hear about too. My code is now looking like: -code removed-

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  • Scriptaculous Drag: How do I offset the dragging element?

    - by Angus Croll
    This is an age old problem - but now I'm using scriptaculous its come back to haunt me. When dragging a tree node over other tree nodes I want mouseover to fire for each node. So I want to position the dragging thing so that its top-left is slightly offset from the mousepointer I could reposition constantly in the onDrag handler but this is jerky and slow can anyone help? - thanks

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  • DCVS + hosting for a startup commercial multiplatform phone app

    - by AG
    I'm in lean startup mode, working on a simple phone app that will be published initially as a iThingy app and an Android app with, possibly, Blackberry and Symbian versions to follow. I'm about to go from no repository to needing a central repository that up to 4 very part-time resources will be sharing. Two of us have no version control background, one has used Subversion, and I've used most of the major centralized VCS systems. I'm not going to be pushing the technical limitations of any VCS for a long time; I'm sure that any of the major systems would work fine. And the hosting accounts I've looked at seem reasonable. So I'm really focussed on minimizing the downside risks. That is, I'd like to find a stable setup that is easy to learn in general, easy to use from Windows/Eclipse, and won't paint me into any obvious corners for the next 12 months or so. A quick search of the web had led me to consider the following pairs of DVCS and hosting service, with what I think I'm hearing as their strengths and weaknesses (for my purposes): Bazaar/Launchpad -- My initial choice since I need to get more familiar with this pair for the Google Summer of Code mentoring I'm doing. But, whatever the technical merits, a non-starter for me because they are purely open source, no private repositories plans to purchase that I can see. Git/GitHub -- Git: Fast, light, ultimately flexible, but relatively less Windows friendly, Eclipse plugin (eGit) available but relatively young, GitHub: widely used, pricing is fine Mercurial/BitBucket -- Mercurial: a little less flexible, a little more Windows friendly, Eclipse plugin seems a bit more mature, BitBucket: widely used, pricing is fine, includes a wiki and an issue tracker that we might be able to use instead of something like BaseCamp, at least for a while. Mercurial/BitBucket seem like the winning pair so far for my particular situation; at least two of us are definitely going to be working mostly from Eclipse on Windows and reducing my own learning curve is a priority. ;-) But I have two specific questions: 1) Am I wrong about Bazaar/Launchpad and is there a viable, secure way to use them for proprietary code? 2) Any reason to think that the Mecurial/Bitbucket pair will end up being a headache for my Mac developer, soon, or for Blackberry or Symbian developers a little later? ag

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  • Capture link clickthrough events from Javascript

    - by Silver Dragon
    In order to track the overall user clickstream, I'd like to fire a javascript event, if the user right-clicks, and select "Open in new Tab" (or middle-clicks in most browsers) on a link. Most of these links are linking outside of my site, and I'd like to interfere with overall browser experience (such as: status bar, etc) as little as possible. What options are there to solve this?

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  • packaging and distributing Python code as executables

    - by user248237
    How can I compile my python module into an executable, and distribute it in a way that doesn't require the user to download all the external Python packages that the module I wrote uses? Aside from that, is there a general guy on packaging and distributing python code? i.e. going from a script/module to someone that's user-friendly and can be run, ideally cross-platform (at least between unix and mac). thanks.

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  • Check for Duplicates in a Database Before Entering Data

    - by gamerzfuse
    Before Entering data into a database, I just want to check that the database doesn't have the same username in the database already. I have the username in SQL set as a key, so it can't be duplicated on that end, but I am looking at finding a more user-friendly error message then "KEY already exists". Is there are simple way to check if the variable value already exists in a row? Thanks!

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  • Good programming website like Stack Overflow?

    - by hhafez
    What other good collaborative programming/software development/engineering websites do you know of? I'm not looking for language or platform specific websites. Nor am I looking for something similar to the format of Stack Overflow. My main criteria is that the community is knowledgeable, helpful active friendly I know the question is open ended/subjective but I'd like to know as many places where I can get the help of my peers. The accepted answer will contain links to your recommended sites have a short description be concise be highly voted by your peers

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  • Wordpress and Joomla Permalinks plus domain redirect to specific subdirectory on Zeus

    - by moss
    Hi, Here's what I'm trying to do: joomla in 1 subdirectory, wordpress in another. mysite.com directs to the joomla directory mysite.com/blog gives wordpress. I would also like to use seo friendly permalinks for both. I am using Zeus Linux shared hosting with Joomla 1.5 and wordpress 2.9.2, and having a great deal of trouble finding a suitable rewrite script. Any help would be very much appreciated! Thank you.

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  • How to tell GDB to flush the stdio of the program being debugged

    - by Yorkwar
    The stdio is usually buffered. When I hit a breakpoint and there's a printf before the breakpoint, the printed string may still be in the buffer and I can not see it. I know I can flush the stdio by adding some flush code in the program. Without doing this, is there any way to tell GDB to flush the stdio of the program being debugged after GDB stops? This way is more friendly when debugging a program.

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  • SEO for Ultraseek 5.7

    - by Adam N
    We've got Ultraseek 5.7 indexing the content on our corporate intranet site, and we'd like to make sure our web pages are being optimized for it. Which SEO techniques are useful for Ultraseek, and where can I find documentation about these features? Features I've considered implementing: Make the title and first H1 contain the most valuable information about the page Implement a sitemap.xml file Ping the Ultraseek xpa interface when new content is added Use "SEO-Friendly" URL strings Add Meta keywords to the HTML pages.

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