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  • Rendering in WebKit

    Rendering in WebKit A deep dive into the guts of webkit. Eric Seidel explains the process from loading the resources, building the DOM tree, and the various trees involved in rendering. From: GoogleDevelopers Views: 4525 26 ratings Time: 34:45 More in Science & Technology

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE 2: Thanks to Steve, I have been able to install the USB Driver and debug the app directly on my Droid. Here is the LogCat output from clicking on my mic button: 03-08 18:36:45.686: INFO/ActivityManager(1017): Starting activity: Intent { act=android.speech.action.RECOGNIZE_SPEECH cmp=com.google.android.voicesearch/.IntentApiActivity (has extras) } 03-08 18:36:45.686: WARN/ActivityManager(1017): Activity is launching as a new task, so cancelling activity result. 03-08 18:36:45.787: DEBUG/NetworkLocationProvider(1017): setMinTime: 120000 03-08 18:36:45.889: INFO/ActivityManager(1017): Displayed activity com.google.android.voicesearch/.IntentApiActivity: 135 ms (total 135 ms) 03-08 18:36:45.905: DEBUG/NetworkLocationProvider(1017): onCellLocationChanged [802,0,0,4192,3] 03-08 18:36:45.951: INFO/MicrophoneInputStream(1429): Starting voice recognition with audio source VOICE_RECOGNITION 03-08 18:36:45.998: DEBUG/AudioHardwareMot(990): Codec sampling rate already 16000 03-08 18:36:46.092: INFO/RecognitionService(1429): ssfe url=http://www.google.com/m/voice-search 03-08 18:36:46.092: WARN/RecognitionService(1429): required parameter 'calling_package' is missing in IntentAPI request 03-08 18:36:46.115: DEBUG/AudioHardwareMot(990): Codec sampling rate already 16000 03-08 18:36:46.131: WARN/InputManagerService(1017): Starting input on non-focused client com.android.internal.view.IInputMethodClient$Stub$Proxy@4487d240 (uid=10090 pid=3132) 03-08 18:36:46.131: WARN/IInputConnectionWrapper(3132): showStatusIcon on inactive InputConnection 03-08 18:36:46.248: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.334: DEBUG/dalvikvm(3206): GC freed 3682 objects / 369416 bytes in 293ms 03-08 18:36:46.358: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.412: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.444: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.475: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.506: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) The line that concerns me is the warning of the missing parameter calling-package. UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • HTML5Rocks Live, Episode 1

    HTML5Rocks Live, Episode 1 In this episode of HTML5Rocks Live, Boris, Eric and Paul join us to show some great new libraries and performance tips. Please leave your comments on our plus page at goo.gl In the first chapter, Paul shows how to use some of Chrome's new developer tools to understand how things are rendering and get improved performance. In the second chapter (21:25), Boris shows off his new device.js library to help make development of mobile web applications and sites easier. Eric closes the hangout (40:00) and talks about his new file system API polyfill that uses indexed db as it's back end. 02:15 Scroll Effects Demo goo.gl 23:04 - Media Queries Site goo.gl 24:15 - WURFL goo.gl 26:40 - Boris' Device Library goo.gl 29:28 - Device.js Demo goo.gl 33:25 - Bug to add touch-enabled media query to Chrome, please star goo.gl 35:00 - Chrome's DevTools for Mobile Development 38:56 - Paul Irish's Touch Demos goo.gl 40:43 - File System API Book goo.gl 43:10 - Eric's idb.filesystem.js goo.gl 44:27 - idb.filesystem HTML5 File System Demo goo.gl 47:33 - HTML5 Filesystem Playground goo.gl From: GoogleDevelopers Views: 12239 221 ratings Time: 52:29 More in Science & Technology

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  • Injecting jms resource in servlet & best practice for MDB

    - by kislo_metal
    using ejb 3.1, servlet 3.0 (glassfish server v3) Scenario: I have MDB that listen to jms messages and give processing to some other session bean (Stateless). Servelet injecting jms resource. Question 1: Why servlet can`t inject jms resources when they use static declaration ? @Resource(mappedName = "jms/Tarturus") private static ConnectionFactory connectionFactory; @Resource(mappedName = "jms/StyxMDB") private static Queue queue; private Connection connection; and @PostConstruct public void postConstruct() { try { connection = connectionFactory.createConnection(); } catch (JMSException e) { e.printStackTrace(); } } @PreDestroy public void preDestroy() { try { connection.close(); } catch (JMSException e) { e.printStackTrace(); } } The error that I get is : [#|2010-05-03T15:18:17.118+0300|WARNING|glassfish3.0|javax.enterprise.system.container.web.com.sun.enterprise.web|_ThreadID=35;_ThreadName=Thread-1;|StandardWrapperValve[WorkerServlet]: PWC1382: Allocate exception for servlet WorkerServlet com.sun.enterprise.container.common.spi.util.InjectionException: Error creating managed object for class ua.co.rufous.server.services.WorkerServiceImpl at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.createManagedObject(InjectionManagerImpl.java:312) at com.sun.enterprise.web.WebContainer.createServletInstance(WebContainer.java:709) at com.sun.enterprise.web.WebModule.createServletInstance(WebModule.java:1937) at org.apache.catalina.core.StandardWrapper.loadServlet(StandardWrapper.java:1252) Caused by: com.sun.enterprise.container.common.spi.util.InjectionException: Exception attempting to inject Unresolved Message-Destination-Ref ua.co.rufous.server.services.WorkerServiceImpl/[email protected]@null into class ua.co.rufous.server.services.WorkerServiceImpl at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl._inject(InjectionManagerImpl.java:614) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.inject(InjectionManagerImpl.java:384) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.injectInstance(InjectionManagerImpl.java:141) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.injectInstance(InjectionManagerImpl.java:127) at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl.createManagedObject(InjectionManagerImpl.java:306) ... 27 more Caused by: com.sun.enterprise.container.common.spi.util.InjectionException: Illegal use of static field private static javax.jms.Queue ua.co.rufous.server.services.WorkerServiceImpl.queue on class that only supports instance-based injection at com.sun.enterprise.container.common.impl.util.InjectionManagerImpl._inject(InjectionManagerImpl.java:532) ... 31 more |#] my MDB : /** * asadmin commands * asadmin create-jms-resource --restype javax.jms.ConnectionFactory jms/Tarturus * asadmin create-jms-resource --restype javax.jms.Queue jms/StyxMDB * asadmin list-jms-resources */ @MessageDriven(mappedName = "jms/StyxMDB", activationConfig = { @ActivationConfigProperty(propertyName = "connectionFactoryJndiName", propertyValue = "jms/Tarturus"), @ActivationConfigProperty(propertyName = "acknowledgeMode", propertyValue = "Auto-acknowledge"), @ActivationConfigProperty(propertyName = "destinationType", propertyValue = "javax.jms.Queue") }) public class StyxMDB implements MessageListener { @EJB private ActivationProcessingLocal aProcessing; public StyxMDB() { } public void onMessage(Message message) { try { TextMessage msg = (TextMessage) message; String hash = msg.getText(); GluttonyLogger.getInstance().writeInfoLog("geted jms message hash = " + hash); } catch (JMSException e) { } } } everything work good without static declaration: @Resource(mappedName = "jms/Tarturus") private ConnectionFactory connectionFactory; @Resource(mappedName = "jms/StyxMDB") private Queue queue; private Connection connection; Question 2: what is the best practice for working with MDB : processing full request in onMessage() or calling another bean(Stateless bean in my case) in onMessage() method that would process it. Processing including few calls to soap services, so the full processing time could be for a 3 seconds. Thank you.

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  • Going… Going.. Going.. GONE! The OPNX ScoreBoard

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} It was the bottom of the 9th, the bases were loaded and Oracle PartnerNetwork knocked it out of the park! Partners really scored big this year with the first ever Oracle PartnerNetwork Exchange Program at OpenWorld, and it was a win for the ages! With so much to take part in and experience, we wanted to offer you a quick play-by-play of the week in case you couldn’t make every event. Up to bat first was our Global Keynote with Oracle Senior Vice President, Judson Althoff. The Keynote Hall was packed with a full house, and the crowd went wild after the latest Cloud announcements were made. The OPN Exchange General Sessions followed shortly after, and covered topics like Technology, Applications and Engineered Systems – a real game changer for our partners and customers alike! Work hard, play hard has always been our motto, as partners mixed and mingled during Sunday’s AfterDark Reception, all while Macy Gray sung her greatest hits below. But that was only Game Day #1. The rest of the week included: 50+ Partner exclusive sessions, OPN’s Test Fest, the bright and early 5K Partner Fun Run, the Social Media Rally Station at the OPN Lounge, Java Embedded @JavaOne and last but not least, our Ice Cream Social… If only there were some peanuts to go with! Watch below as Judson Althoff recap’s his experience at OPN Exchange this year, and get’s ready for next season! We’re Outta Here! The OPN Communications Team

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  • jQuery Cycle plugin pagerAnchorBuilder images becoming undefined

    - by Casey Becking
    I have a slideshow built in flash that I want to mimic in jQuery. The slide show uses the images from the slideshow as the pager numbers. The problem im having is once i apply links to the slideshow images the pagerAnchorBuilder image returns an undefined for the src of the image. Javascript - $(function() { $('#slideshow').before('<ul id="nav">').cycle({ fx: 'fade', timeout: 7000, pager: '#nav', pagerAnchorBuilder: function(idx, slide) { return '<li><a href="#"><img src="' + slide.src + '" width="100" height="60" /></a></li>'; } }); }); HTML - <div id="slideshow" class="pics"> <a href="http://google.com"><img src="home_1.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_2.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_3.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_4.jpg" width="1000" height="600" /></a> <a href="http://google.com"><img src="home_5.jpg" width="1000" height="600" /></a> </div> If i remove the href's from the slideshow the images in the pager show up without issues. Im not sure if this is a bug or something i need to find a fix for?

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  • Bill Gross of IdeaLab talks to Don Dodge about his incubator

    Bill Gross of IdeaLab talks to Don Dodge about his incubator Bill Gross has started nearly 100 companies, including Answers.com, CitySearch, Compete, eToys, GoTo.com, NetZero, Picasa, and Tickets.com. Thirty five of his companies have been acquired or gone public. IdeaLab currently has 25 companies active in the incubator. IdeaLab is a very different incubator. From: GoogleDevelopers Views: 492 23 ratings Time: 02:26 More in Science & Technology

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Wine , macbook pro 5.5, nvidia 9400 and Diablo 3

    - by Jeff Labonte
    I'm using a Macbook pro 5.5 to play Diablo 3 on Ubuntu 12.04LTS 64bit! On Mac OS X it works like a charm but on Ubuntu I'm having some trouble! I have made my research to see what's going wrong! On wine or a VM my graphic has 128mb and on Linux it has 512mb and on Mac OS X 256mb.... well I guess that the graphic card is sharing his memory with the ram! but I've got lags when I play the game! what can I do to have better performances!

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  • Control Your Favorite Music Player from Firefox

    - by Asian Angel
    Do you love listening to music while you browse? Now you can access and control your favorite music player directly from Firefox with the FoxyTunes extension. FoxyTunes in Action Once you have installed the extension and restarted Firefox you will see the FoxyTunes Toolbar located in the “Status Bar”. The default media app is Windows Media Player but can be easily changed. Here are the buttons/items available with the default settings: Search, FoxyTunes Main Menu, Show Player, Select Player, Previous Track, Play, Next Track, Mute On/Off, Volume, Play File, Twitty Tunes, Foxy Tunes Search/Explore, Open FoxyTunes Planet, & Toggle Visibility/Drag and drop to move. Note: You can hide or show individual buttons/items using the “FoxyTunes Menus”. Curious about the media players that FoxyTunes works with? Here is a complete listing…that definitely looks terrific! Notice that the currently selected media app is “bold and blue”. For our example we chose Spotify which we have previously covered. Keep in mind that you may or may not need to have your favorite media app open prior to “starting” FoxyTunes up (i.e. Play Button). Here is a good look at the “FoxyTunes Main Menu” and “Controls Sub-Menu”. The “Extras Menu”…if you click on skins you will be taken to the FoxyTunes Skins webpage. Here is a closer look into the “Configurations Menu” and one of the sub-menus. You do not need to look for options in the “Add-ons Manager Window”…everything you need is contained in these menus. If you do not like having FoxyTunes in the “Status Bar” you can easily drag and drop it to another toolbar. You can also condense the appearance of FoxyTunes using the small “triangle buttons” that are located in different spots throughout the “FoxyTunes Toolbar”. With just a click or two you can greatly reduce its’ impact on your UI. Conclusion If you love listening to music while browsing then the FoxyTunes extension will let you take care of everything right from your browser. Links Download the FoxyTunes extension (Mozilla Add-ons) Download the FoxyTunes extension (Extension Homepage) *Note: FoxyTunes add-ins for Internet Explorer and Yahoo! Messenger available here. Similar Articles Productive Geek Tips Fixing When Windows Media Player Library Won’t Let You Add Files5 Awesome Music Desktop Gadgets for Vista and Windows 7Make Windows Media Player Automatically Open in Mini Player ModeSearch for Install Packages from the Ubuntu Command LineInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons

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  • Chrome Office Hours: Movi Kanti Revo—Behind the Divs

    Chrome Office Hours: Movi Kanti Revo—Behind the Divs Join Pete LePage and the developers who built Movi Kanti Revo for a very special Chrome Office Hours. We'll take a look behind the divs to show you how the experiment was built, and how you can use some of these techniques in your own web design. From: GoogleDevelopers Views: 0 5 ratings Time: 00:00 More in Science & Technology

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  • random lags in music when playing on any music player

    - by harsh
    guys I have experienced this issue in most of all the music players i tried in ubuntu 12.10. When ever I play a track I experience certain issue, like the track just skipped a second or two. This happens occasionally but at least 4-5 times when ever i play any music track. The actual thing is that the track fast forwards by just 1 or 2 secs and then runs on normal rate. This used to happen during a video, but now it doesn't. But for the music this issue has not stopped. ASRock mootherboard,core2 duo. Also I get ubuntu 12.10 has experienced an internal error(its regarding nautilus). Also the Software Update always gives an internet connection connection error whereas I am able to browse the web and download with ease. Please reply..

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  • Quickly Preview Songs in Windows Media Center 12 in Windows 7

    - by DigitalGeekery
    Do you ever wish you could quickly preview a song without having to play it? Today we look at a quick and easy way to do that in Windows Media Player 12. Open Windows Media Player in Library Mode and select your Music library. Hover your cursor over the Title of the song and a Preview pop-up window will appear after a few seconds.    Click on the Preview in the pop-up window and the song will begin to play. As the preview begins to play, you will see the Skip link and a song timer. Click on Skip to jump ahead 15 seconds in the song. When you are finished previewing the song, simply move your mouse away from the preview window to stop playback. Automatically Preview Songs You can adjust settings in Windows Media Player to automatically preview songs when you hover your cursor over the title. Select Tools  from the menu and click Options. On the Options window, select the Library tab and click on Automatically preview songs on title hover. Click OK.   Now when you simply hover your cursor over the song title the preview window will appear and playback will begin automatically. This feature works just as well in Details view as it does in Expanded Tile view. Would you like to stream your music to other computers on your network? Check out our article on how to stream media to other Windows 7 computers. Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Add Color Coding to Windows 7 Media Center Program GuideSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7Integrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites

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  • Android AVD With GoogleApi, Not Getting Network Connection

    - by Chris
    I am working on a Windows XP Machine. When running AVDs out of Eclipse, I am getting "No Network Connection" when I am plugged into my company's network and using an AVD that was built with the "Google APIs by Google Inc., Android API 7, revision 1". If I use this same AVD (Google API) and connect to the internet through a Verizon Wireless card, the AVD gets an Internet Connection. If I use an AVD built with "SDK Platform Android 2.1, API 7, revision 1", and connect through my company's network, the AVD gets an Internet Connection. Any ideas what might be blocking this? I am guessing it is something in my company's network, but why only with the AVD created with the Google API?

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  • Evolución de software, los nuevos desafíos de la actual industria de software

    Evolución de software, los nuevos desafíos de la actual industria de software En este programa presentaremos una visión general de las oportunidades tecnológicas que favorecen la generación de emprendimientos regionales desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Trataremos escenarios tecnológicos y principalmente el impacto en la evolución de software y el modelo de computación en la nube, finalmente analizaremos las oportunidades más importantes junto a diversos referentes regionales. Tecnología, desafíos, opiniones y todo el ecosistema representado por la pasión y el talento regional. From: GoogleDevelopers Views: 0 0 ratings Time: 02:00:00 More in Education

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  • YouTube's API and The News

    YouTube's API and The News On July 20, 2011, YouTube and Link TV hosted a Hacks/Hackers meetup in San Francisco for a first-person look at innovative news projects using YouTube's API. YouTube, Link TV and four developer partners demoed new web applications built using the YouTube API. The presentations started with YouTube API overview, followed by the demos of: * YouTube Direct (www.youtube.com is an open source user generated content video submission and moderation platform * Storyful (www.storyful.com was founded by journalists to discover the smartest conversations about world events and raise up the authentic voices on the big stories. * Storify (www.storify.com lets users make stories using social media. With Storify you can drag and drop tweets, YouTube videos, Flickr images, Facebook updates, ... and add your own narrative to tell a story. * Shortform (www.shortform.com is a new social entertainment medium, delivering continuous channels of the best videos from anywhere on the web, curated by our community of video DJs (VJs) * GoAnimate (www.goanimate.com was founded to provide an outlet for everyone's creative ideas. In just 10 minutes, one can make fun animated videos without having to draw. * Link TV (linktv.org recently launched Link News (news.linktv.org), an international news website that sifts through YouTube's library of news content to deliver breaking news and hidden stories to a wider audience. The beta site uses powerful new tools, like YouTube's API, to link visitors to <b>...</b> From: GoogleDevelopers Views: 5285 23 ratings Time: 01:10:18 More in Science & Technology

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  • Root Access: Don Dodge talks to 3 time founder Jennifer Reuting of DocRun

    Root Access: Don Dodge talks to 3 time founder Jennifer Reuting of DocRun Three time startup founder Jennifer Reuting, CEO of DocRun, and author of LLCs for Dummies, sits down with Don Dodge to talk startups. Jennifer started her first company at 17 from the ashes of a failed company. Jennifer is revolutionizing the legal docs business with DocRun. Inspiring interview. From: GoogleDevelopers Views: 258 12 ratings Time: 44:37 More in Science & Technology

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  • Apps Script Developer Chat: Andrew Stillman

    Apps Script Developer Chat: Andrew Stillman Join us for a chat with Andrew Stillman, the developer of several popular scripts in the Script Gallery, such as formMule, formMutant, autoCrat, doctopus, and more. We'll talk with Andrew about his experiences with Apps Script and how he applies it to his work at New Visions for Public Schools and with youpd.org. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Dartisans ep. 10: Dart Plugin for IntelliJ

    Dartisans ep. 10: Dart Plugin for IntelliJ Ask and vote for questions at: goo.gl Edit and debug your Dart apps with IntelliJ and WebStorm! In this episode of Dartisans, we'll talk to the engineers working on this exciting project. Join hosts Seth Ladd and JJ Behrens to learn more about writing Dart apps with JetBrain's powerful editors. From: GoogleDevelopers Views: 1279 35 ratings Time: 35:25 More in Science & Technology

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  • Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format

    Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format Need a flexible format to record, export, and analyze network performance data? Well, that's exactly what the HTTP Archive format (HAR) is designed to do! Even better, did you know that Chrome DevTools supports it? In this episode we'll take a deep dive into the format (as you'll see, its very simple), and explore the many different ways it can help you capture and analyze your sites performance. Join +Ilya Grigorik and +Peter Lubbers to find out how to capture HAR network traces in Chrome, visualize the data via an online tool, share the reports with your clients and coworkers, automate the logging and capture of HAR data for your build scripts, and even adapt it to server-side analysis use cases! Yes, a rapid fire session of awesome demos - see you there. From: GoogleDevelopers Views: 0 6 ratings Time: 00:00 More in Science & Technology

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  • What causes the Openid error: Received "invalidate_handle" from server

    - by BryanWheelock
    I'm new to openid, and I am getting an "invalidate_handle" and I have no idea what to do to fix it. I'm using django_authopenid [Thu Apr 29 14:13:28 2010] [error] Generated checkid_setup request to https://www.google.com/accounts/o8/ud with assocication AOxxxxxxxxOX5-V9oDc3-btHhFxzAcccccccccc2RTHgh [Thu Apr 29 14:13:29 2010] [error] Error attempting to use stored discovery information: <openid.consumer.consumer.TypeURIMismatch: Required type http://specs.openid.net/auth/2.0/signon not found in ['http://specs.openid.net/auth/2.0/server', 'http://openid.net/srv/ax/1.0', 'http://specs.openid.net/extensions/ui/1.0/mode/popup', 'http://specs.openid.net/extensions/ui/1.0/icon', 'http://specs.openid.net/extensions/pape/1.0'] for endpoint <openid.consumer.discover.OpenIDServiceEndpoint server_url='https://www.google.com/accounts/o8/ud' claimed_id=None local_id=None canonicalID=None used_yadis=True >> [Thu Apr 29 14:13:29 2010] [error] Attempting discovery to verify endpoint [Thu Apr 29 14:13:29 2010] [error] Performing discovery on https://www.google.com/accounts/o8/id?id=AOxxxxxxxxOX5-V9oDc3-btHhFxzAcccccccccc2RTHgh [Thu Apr 29 14:13:29 2010] [error] Received id_res response from https://www.google.com/accounts/o8/ud using association AOxxxxxxxxOX5-V9oDc3-btHhFxzAcccccccccc2RTHgh [Thu Apr 29 14:13:29 2010] [error] Using OpenID check_authentication [Thu Apr 29 14:13:29 2010] [error] op_endpoint [Thu Apr 29 14:13:29 2010] [error] claimed_id [Thu Apr 29 14:13:29 2010] [error] identity [Thu Apr 29 14:13:29 2010] [error] return_to [Thu Apr 29 14:13:29 2010] [error] response_nonce [Thu Apr 29 14:13:29 2010] [error] assoc_handle [Thu Apr 29 14:13:29 2010] [error] Received "invalidate_handle" from server https://www.google.com/accounts/o8/ud

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  • GDC 2012: Best practices in developing a web game

    GDC 2012: Best practices in developing a web game (Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk! Speaker: Colt McAnlis From: GoogleDevelopers Views: 5149 131 ratings Time: 01:03:52 More in Science & Technology

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