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  • iPhone Application: force landscape mode, strange behaviour...?

    - by David Lawson
    This is a method I use to switch display views, based on a string passed (for example you could pass MainMenuViewController to switch views to a new instance of that class): - (void)displayView:(NSString *)newView { NSLog(@"%@", newView); [[currentView view] removeFromSuperview]; [currentView release]; UIViewController *newView = [[NSClassFromString(newView) alloc] init]; [[newView view] setFrame:CGRectMake(0, 0, 320, 460)]; [self setCurrentView:newView]; [[self view] addSubview:[currentView view]]; } I have my application forced into landscape view (.plist and -shouldRotate), but if you look in the code: [[newView view] setFrame:CGRectMake(0, 0, 320, 460)]; I have to set the frame of the newView to a portrait frame for the view to be displayed correctly - otherwise, for example, a button on the new view can only be pressed in certain parts of the screen (rectangle up the top), unresponsive anywhere else. Even though in all my NIB files they are set to landscape.

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  • How do I change the UIView programmatically?

    - by user317834
    I have created View A and View B. My window has View A displayed on the screen. I also have a UIButton on View A. I want to switch from View A to View B when I click on the Button. I am not using any UIViewController. Is it possible to switch the views without using controller? I am calling buttonAction method on TOUCHUPINSIDE The problem is that it doesn't do anything when I say [ViewA removeFromSuperView]; What should I do now?

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  • How to restrict bounds for Translate Animation for a view in Android?

    - by Kiran Parmar
    Hello All. Let me explain the scenario that I want to achieve:- Consider the below as the Layout I have inside a Parent_Linearlayout: [Linear Layout] (Fill_Parent, Wrap_Content) [ScrollView] Activity's setContentView is set to the Parent_Linearlayout In the application, when a condition is met, I want the Scrollview to be removed from the screen and instead put another View in its place.<br> I've been able to do this, When I remove the ScrollView, I'm applying translate Animation to it so that it seems as if the View has gone to the top, before removing it. But when the animation occurs, the ScrollView translates OVER the Linear layout present above it. How do I restrict it, so that the scrollview does not go over the linear layout, but disappears at the base of the Linearlayout. I want the linearlayout to always stay visible.. I've been trying to do this from quite some time, but I've not been able to get desired results.. Could someone kindly help me out here??

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  • AS3: Removing EventListeners without knowing amount or names

    - by DevEight
    Hello! First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object). An example of such an EventListener would be: pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)}); What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well. Shorter version: How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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  • How to organize XIB files with many overlapping elements?

    - by alltom
    I have some XIB files which are very difficult to edit because many of the subviews overlap each other completely. For example, if I position a popup volume slider where it will pop up, it covers some UILabels which become impossible to click. My only chance to be able to edit them is to double-click on them in the Document window tree, move them aside, edit, then move them back. Sometimes there are 3 or more widgets that occupy the same location in the XIB, even though only a few are visible at a time while the application is running. How are conditionally-visible screen elements actually supposed to be organized? I would like to be able to hide groups of views to reveal what's beneath them, but I don't see a way to do that in IB. If I create UIViewControllers for every group, I can edit them in separate windows, but I can't see them in context, and I need a lot of view controllers...

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  • How To Left Align List Items when Unordered List is Centered on the Page

    - by tonsils
    Hi, I have a div that holds an unordered list with several list items. I am using ie6 and am basically trying to center the unordered list on the screen but at the same time want the actual list item text aligned to the left. At the moment, I have my unordered list within the center tags, which has centered the list but I would actually like to now left align the actual list item text. Can someone pls assist as I am unable to left the align the text now? Thanks.

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  • Warning vs. error

    - by Samuel
    I had an annoying issue, getting a "Possible loss of precision" error when compiling my Java program on BlueJ (But from what i read this isn't connected to a specific IDE). I was surprised by the fact that the compiler told me there is a possible loss of precision and wouldnt let me compile/run the program. Why is this an error and not a warning saying you might loose precision here, if you don't want that change your code? The program runs just fine when i drop the float values, it wouldn't matter since there is no point (e.g [143.08, 475.015]) on my screen. On the other hand when i loop through an ArrayList and in this loop i have an if clause removing elements from the ArrayList it runs fine, just throws an error and doesn't display the ArrayList [used for drawing circles] for a fraction of a second. This appears to me as a severe error but doesn't cause (hardly) any troubles, while i wouldn't want to have such a thing in my code at all. What's the boundary?

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  • Animation of UINavigationController's UIToolbar

    - by Michael Waterfall
    When presenting a view controller that has toolbar items, is it possible for the toolbar to slide in with the view controller (i.e. slide in from the right) as opposed to it sliding from the bottom? In the view controller that is being presented, I've got the toolbar being shown within the -viewWillAppear: method, but the toolbar is being slid up from the bottom of the screen as opposed to it looking like it belongs to the view controller. - (void)viewWillAppear:(BOOL)animated { [self.navigationController setToolbarHidden:NO animated:YES]; ... }

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  • Checkbox in a Crystal Report

    - by JosephStyons
    What is the best way to display a checkbox in a Crystal Report? Example: My report has a box for "Male" and "Female", and one should be checked. My current workaround is to draw a small graphical square, and line it up with a formula which goes like this: if {table.gender} = "M" then "X" else " " This is a poor solution, because changing the font misaligns my "X" and the box around it, and it is absurdly tedious to squint at the screen and get a pixel-perfect alignment for every box (there are dozens). Does anyone have a better solution? I've thought about using the old-style terminal characters, but I'm not sure if they display properly in Crystal. Edit: I'm using Crystal XI.

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  • Catching KeyboardInterrupt when working with PyGame

    - by Sebastian P.
    I have written a small Python application where I use PyGame for displaying some simple graphics. I have a somewhat simple PyGame loop going in the base of my application, like so: stopEvent = Event() # Just imagine that this eventually sets the stopEvent # as soon as the program is finished with its task. disp = SortDisplay(algorithm, stopEvent) def update(): """ Update loop; updates the screen every few seconds. """ while True: stopEvent.wait(options.delay) disp.update() if stopEvent.isSet(): break disp.step() t = Thread(target=update) t.start() while not stopEvent.isSet(): for event in pygame.event.get(): if event.type == pygame.QUIT: stopEvent.set() It works all fine and dandy for the normal program termination; if the PyGame window gets closed, the application closes; if the application finishes its task, the application closes. The trouble I'm having is, if I Ctrl-C in the Python console, the application throws a KeyboardInterrupt, but keeps on running. The question would therefore be: What have I done wrong in my update loop, and how do I rectify it so a KeyboardInterrupt causes the application to terminate?

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  • How can I tell if a closed path contains a given point?

    - by Tom Seago
    In Android, I have a Path object which I happen to know defines a closed path, and I need to figure out if a given point is contained within the path. What I was hoping for was something along the lines of path.contains(int x, int y) but that doesn't seem to exist. The specific reason I'm looking for this is because I have a collection of shapes on screen defined as paths, and I want to figure out which one the user clicked on. If there is a better way to be approaching this such as using different UI elements rather than doing it "the hard way" myself, I'm open to suggestions. I'm open to writing an algorithm myself if I have to, but that means different research I guess.

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  • Persistence store in blackberry

    - by arunabha
    i am trying to save a simple string value "1".If i go back from one screen to another,its saving,but when i exit the app,and start again,i dont see that value being saved.I am implementing persistable interface.Can anyone suggest me where i am getting wrong import net.rim.device.api.util.Persistable; import net.rim.device.api.system.PersistentObject; import net.rim.device.api.system.PersistentStore; public class Persist implements Persistable { public static PersistentObject abc; public static String b; static { abc = PersistentStore.getPersistentObject(0xb92c8fe20b256b82L); } public static void data(){ synchronized (abc) { abc.setContents(1+""); abc.commit(); } } public static String getCurrQuestionNumber() { synchronized (abc) { System.out.println("new title is"+b); b= (String)abc.getContents(); System.out.println("title is"+b); return b; } } }

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  • How can I load an MP3 or similar music file for display and analysis in wxWidgets?

    - by Jon Cage
    I'm developing a GUI in wxPython which allows a user to generate sequences of colours for some toys I'm building. Part of the program needs to load an MP3 (and potentially other formats further down the line) and display it to the user. That should be sufficient to get started but later I'd like to add features like identifying beats and some crude frequency analysis. Is there any simple way of loading / understanding an MP3's contents to display a plot of its amplitudes to the screen using wxWidgets? I later intend to port to C++/wxWidgets for speed and to avoid having to distribute wxPython.

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  • Trouble dragging and dropping gui components onto other .net forms using NHibernate

    - by IsaacB
    Hi, using VS2008, here. I have a GUI component that loads some stuff from a database mapped by nhibernate in its constructor. When I drag and drop this component onto another form from the toolbox, NHibernate complains that it can't find the config file in program files\visual studio 9\common7\ide. Why is it looking here for the cfg file? I'm actually calling database stuff through another project in the same solution, and the cfg file is located at the root of that project. copy/pasting the cfg file over to there does work, but I'm working with svn here and I don't want to have configuration files outside the repository. Something else that would help would be turning off how it tries to load the data in the form design screen. How would I do that?

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  • Will the <b> and <i> tags ever become deprecated?

    - by CrazyJugglerDrummer
    (This is more of a curiousity question than any pending disaster :D ) So the <b> and <i> tags have been around since near the beginning of the web (I assume). But now we have CSS and many people apposing "stylistic html tags." They are stylistic tags, but they're really not so bad, as they save us from having to make a <span class="bold"> a whole bunch of times, reducing download times. Seeing as they don't take up much space, are easy to use, can possibly be useful to screen-readers, search engines, and other applications that don't care much about how a document looks, and removing them would break TONS of html code, I'm guessing probably not, but I still wanted to bring up the topic. :)

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  • How to read an image from disk and block until its read?

    - by Shizam
    I'm loading 5 images from disk but I want the 1st image I read to show as soon as possible. Right now I do UIImage *img = [UIImage imageWithContentsOfFile:path]; in a for loop but since imageWithContentsOfFile:path isn't blocking all 5 images wind up getting read from disk before the first one will appear (because they're all using up I/O). I confirmed this by just load one and it appeared on screen faster than if I load all 5. I'd like to load the 1st image and block until its fully read and shown before loading the next 4 or load the 1st one and be notified when its done before loading the next 4 but I can't figure out a way to do it. None of the 'WithContentsOfFile' methods for data or image block and they don't notify or have delegate methods. Any suggestions? Thanks

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  • Trouble setting FIrst view controller which will appear on App Startup

    - by Matte.Car
    I'm setting setting FIrst view controller which will appear on my App Startup. It should appear an UIView first time as a tutorial and, from second time, another standard view. In AppDelegate I wrote this: #import "AppDelegate.h" #import "TabBarController.h" #import "TutorialController.h" @implementation AppDelegate TabBarController * viewControllerStandard; // standard view TutorialController * viewControllerFirst; // tutorial view @synthesize window; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { if ([@"1" isEqualToString:[[NSUserDefaults standardUserDefaults] objectForKey:@"Startup"]]) { window.rootViewController = viewControllerStandard; } else { window.rootViewController = viewControllerFirst; } [window makeKeyAndVisible]; return YES; } It doesn't return any alert but, launching app, after splashscreen, it appear only a black screen. Without that codes everything works fine. What could be wrong? Thank you!

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  • How to create plots in multiple windows and keep them seperate in R

    - by PaulHurleyuk
    Hello SOers, I'm sure this is an easy problem, but my google / help foo has failed me, so it's up to you. I have an R script that generates several plots, and I want to view all the plots on screen at once (in seperate windows), but I can't work out how to open multiple graphics windows. I'm using ggplot2, but I feel this is a more basic problem, so I'm just using base grapics for this simple example x<-c(1:10) y<-sin(x) z<-cos(x) dev.new() plot(y=y,x=x) dev.off() dev.new() plot(x=x,y=z) But this doesn't work. I'm on Windows if this matters (Windows + Eclipse + StatEt)

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  • Android: chronometer widget and layout() method could not work well at the same time

    - by Lennard
    I write a test android app, in which there are only two views, a chronometer and a imageview. Using the layout() method of the imageview to dynamically change the position of it, I wish to implement drag-and-drop effect. It does work. However, each time the chronometer ticks, the imageview is always reverted to its original position, which seems that the whole screen is reloaded from the layout xml. So, does anybody know how to prevent the imageview from reverting to the original place, and let chronometer and drag-and-drop effect coexist? Thx

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  • Java FMJ is not cross platfrom ? How can it be fixed ?

    - by Stackfan
    I was trying to use FMJ (for windows/linux/mac). Where JMF was not working for me (so decided to work with FMJ as it is cross platfaorm). But when ever i am trying FMJ it never works, where you can see the difference in the screen shot. ex: http://i.imgur.com/AjcJh.png Thanks & Regards Note: I have two camera connected in the same PC and Flash detects always both of them without any issue. But FMJ is never working ?????.

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  • Cocos2d-iPhone: CCSprite positions differ between Retina & non-Retina Screens

    - by bobwaycott
    I have a fairly simple app built using cocos2d-iphone, but a strange positioning problem that I've been unable to resolve. The app uses sprite sheets, and there is a Retina and non-Retina sprite sheet within the app that use the exact same artwork (except for resolution, of course). There are other artwork within the app used for CCSprites that are both standard and -hd suffixed. Within the app, a group of sprites are created when the app starts. These initially created CCSprites always position identically (and correctly) on Retina & non-Retina screens. // In method called to setup sprites when app launches // Cache & setup app sprites [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"sprites.plist"]; sprites = [CCSpriteBatchNode batchNodeWithFile: @"sprites.png"]; hill = [CCSprite spriteWithSpriteFrameName: @"hill.png"]; hill.position = ccp( 160, 75 ); [sprites addChild: hill z: 1]; // ... [create more sprites in same fashion] // NOTE: All sprites created here have correct positioning on Retina & non-Retina screens When a user taps the screen a certain way, a method is called that creates another group of CCSprites (on- and off-screen), animating them all in. One of these sprites, hand, is always positioned identically (and correctly) on Retina & non-Retina screens. The others (a group of clouds) successfully create & animate, but their positions are correct only on Retina displays. On a non-Retina display, each cloud has incorrect starting positions (incorrect for x, y, or sometimes both), and their ending positions after animation are also wrong. I've included the responsible code below from the on-touch method that creates the new sprites and animates them in. Again, it works as expected on a Retina display, but incorrectly on non-Retina screens. The CCSprites used are created in the same way at app-start to setup all the initial sprites in the app, which always have correct positions. // Elsewhere, in a method called on touch // Create clouds cloud1 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud1.position = ccp(-150, 320); cloud1.scale = 1.2f; cloud2 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud2.position = ccp(-150, 335); cloud2.scale = 1.3f; cloud3 = [CCSprite spriteWithSpriteFrameName: @"cloud_4.png"]; cloud3.position = ccp(-150, 400); cloud4 = [CCSprite spriteWithSpriteFrameName: @"cloud_5.png"]; cloud4.position = ccp(-150, 420); cloud5 = [CCSprite spriteWithSpriteFrameName: @"cloud_3.png"]; cloud5.position = ccp(400, 350); cloud6 = [CCSprite spriteWithSpriteFrameName: @"cloud_1.png"]; cloud6.position = ccp(400, 335); cloud6.scale = 1.1f; cloud7 = [CCSprite spriteWithSpriteFrameName: @"cloud_2.png"]; cloud7.flipY = YES; cloud7.flipX = YES; cloud7.position = ccp(400, 380); // Create hand hand = [CCSprite spriteWithSpriteFrameName:@"hand.png"]; hand.position = ccp(160, 650); [sprites addChild: cloud1 z: 10]; [sprites addChild: cloud2 z: 9]; [sprites addChild: cloud3 z: 8]; [sprites addChild: cloud4 z: 7]; [sprites addChild: cloud5 z: 6]; [sprites addChild: cloud6 z: 10]; [sprites addChild: cloud7 z: 8]; [sprites addChild: hand z: 10]; // ACTION!! [cloud1 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(70, 320)]]; [cloud2 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(60, 335)]]; [cloud3 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(100, 400)]]; [cloud4 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(80, 420)]]; [cloud5 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 350)]]; [cloud6 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(250, 335)]]; [cloud7 runAction:[CCMoveTo actionWithDuration: 1.0f position: ccp(270, 380)]]; [hand runAction: handIn]; It may be worth mentioning that I see this incorrect positioning behavior in the iOS Simulator when running the app and switching between the standard iPhone and iPhone (Retina) hardware options. I have not been able to verify this occurs or does not occur on an actual non-Retina iPhone because I do not have one. However, this is the only time I see this odd positioning behavior occur (the incorrect results obtained after user touch), and since I'm creating all sprites in exactly the same way (i.e., [CCSprite spriteWithSpriteFrameName:] and then setting position with cpp()), I would be especially grateful for any help in tracking down why this single group of sprites are always incorrect on non-Retina screens. Thank you.

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  • Where to start openGL ES to create and rotate a cube in an iPhone?

    - by micropsari
    Hello. I've done some apps on iPhone using Objevtive-C and Cocos2d, and I'd like to start learning 3D. My first goal is to make a very simple app that: - Displays a 3D cube in the center of the screen. - And move the camera around the cube I want something very simple: no texture, no background. Where should I start to be able to do this app? I'm searching for some tutorials or exemples. Thanks!

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  • Service for converting SWFs with ActionScript to Video (MPEG, AVI, or MOV)

    - by pcooley
    The SWF files generated by our application are a basic template that reference external resources (images, and textual data) that actionscript uses to fuel the display. Thus the SWF is responsible for the creative layout of the screen the flash player. It is the results of this actions script, images, and textual data that need to be converted to a video format. Is anyone familiar with an online service that would be able to convert such .swf files that our site generates to a video format (say .avi, .mpeg, .mov). Or an application? Note: A more common case might be the conversion of an embedded FLV to a video, but this is not our need

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  • Why isn't this simple program working?

    - by user1445478
    I'm writing a very basic program that aims for the text view to display the phrase "Hello" after a button is pressed on the screen. However, I can't get this program to work; every time I run it, it says that the application has stopped unexpectedly. This is the program I wrote: public class EtudeActivityActivity extends Activity{ TextView tvResponse; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final TextView tvResponse = (TextView) findViewById (R.id.tvResponse); } public void updateTV(View v) { tvResponse.setText("Hello"); } } Also, I inserted an android:onClick = "updateTV" into my main.xml file for the button. Thanks for any help!

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  • Argc/Argv C Problems

    - by Salman
    Hey all, If I have the following code: main(int argc, char *argv[]){ char serveradd[20]; strcpy(serveradd, argv[1]); int port = atoi(argv[2]); printf("%s %d \n", serveradd, port); The first two arguments to the command line are printed. However, if I do this: char serveradd[20]; strcpy(serveradd, argv[1]); int port = atoi(argv[2]); char versionnum[1]; strcpy(versionnum, argv[3]); printf("%s %d %s \n", serveradd, port, versionnum);` The first argument (serveradd) does not print out to the screen and is not being stored... Why is this happening and how can I fix it? Thanks!

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