Search Results

Search found 23648 results on 946 pages for 'tab size'.

Page 629/946 | < Previous Page | 625 626 627 628 629 630 631 632 633 634 635 636  | Next Page >

  • How do I unmount a tmpfs that is missing from /etc/mtab?

    - by vrinek
    I have the following line in /etc/fstab: none /home/hydra/tmp tmpfs user,noauto,size=1000M,uid=1001,gid=1001 0 0 I can do mount ~/tmp as user hydra and it gets mounted ok. The only problem is that even thought it gets added to /proc/mounts, it does not get added to /etc/mtab. When I try a umount ~/tmp (again as hydra) it complains: umount: /home/hydra/tmp is not mounted (according to mtab) And when I try -f or -n, it complains that I am not root. Some more info on the system that manifests this problem: On sudo umount /home/hydra/tmp, the fs gets unmounted (I think I needed to used -f too) Debian version is testing mount --version - mount from util-linux 2.19.1 (with libblkid and selinux support) ls -l /etc/mtab - -rw-r--r-- 1 root root 921 Nov 14 09:08 /etc/mtab cat /proc/mounts | grep rootfs - rootfs / rootfs rw 0 0 /home, /home/hydra nor /home/hydra/tmp are symbolic links

    Read the article

  • Windows Vista taskbar not resizing desktop

    - by Luke Schafer
    Hi, I recently started having a frustrating problem with Vista on my laptop that I can't seem to solve. I'm trying to get it to have the vanilla taskbar settings - always shown, resizes the desktop area (as in, the space the taskbar takes up isn't available for fullscreen windows), and always on top. No matter what combination of settings and toggles I do, I can't get it. With the normal settings that achieve this (Only keep on top, and optionally locked, checked), I get: Desktop extends behind the taskbar (so icons and the like are behind it) Non-maximised windows appear behind it when overlapping. Maximised windows take the full area of the screen and are behind the taskbar Maximised Google Chrome takes the full screen size and is in front of the taskbar I tried googling and also just randomly toggling on and off the settings, haven't found a fix.

    Read the article

  • is a mini PCIe SSD worth it?

    - by Narcolapser
    Question: Is getting a mini-PCIe worth investing in? Info: I have a an Acer Aspire 1 n270. It has this mini PCIe slot that is just sitting there empty. I would like to change this, and I would like to speed up my boot time. So I've been considering getting a mini-PCIe SSD. They are about the same price as faster same size drives of the 2.5" variation. The advantage of the mini-PCIe card is that I can have my HDD still. So I have good boot time, but still have the storage of my HDD. What I want to know is: will this allow me to spin down the HDD more often allowing me to save power? Will the OS (Ubuntu 10.04 LTS) see them as separate drives? Is there anything that the mini-PCIe slot could be better used for? Thanks. ~n

    Read the article

  • Progress bar in Super Hexagon using OpenGL ES 2 (Android)

    - by user16547
    I'm wondering how the progress bar in Super Hexagon was made. (see image, top left) Actually I am not very sure how to implement a progress bar at all using OpenGL ES 2 on Android, but I am asking specifically about the one used in Super Hexagon because it seems to me less straightforward / obvious than others: the bar changes its colour during game play. I think one possibility is to use the built-in Android progress bar. I can see from some Stackoverflow questions that you can change the default blue colour to whatever you want, but I'm not sure whether you can update it during the game play. The other possibility I can think of for implementing a progress bar is to have a small texture that starts with a scale of 0 and that you keep scaling until it reaches the maximum size, representing 100%. But this suffers from the same problem as before: you'll not be able to update the colour of the texture during run-time. It's fixed. So what's the best way to approach this problem? *I'm assuming he didn't use a particular library, although if he did, it would be interesting to know. I'm interested in a pure OpenGL ES 2 + Android solution.

    Read the article

  • How do I create an ISO image from a directory structure on CentOS?

    - by tom smith
    I'm trying to figure out the exact mkisofs cmd to create the ISO with the following directory and file structure. I've tried different commands, but when I mount the ISO that is created the directory tree has not been reproduced. The initial directory tree is: master.iso:: mount -o loop /apps/vmware/master.iso /mnt/vmtest ls /mnt/vmtest isolinux ks.cfg upgra32 upgra64 upgrade.sh ls /mnt/vmtest/isolinux boot.cat initrd.img isolinux.bin isolinux.cfg vmlinuz I've used different variations of the following mkisofs command without success: mkisofs -o '/foo/test.iso' -b 'isolinux.bin' -c 'boot.cat' -no-emul-boot -boot-load-size 4 -boot-info-table 'isolinux' How do I make an ISO that captures a directory's exact structure?

    Read the article

  • Anyone interested in obtaining a cable list from a visio Diagram? [closed]

    - by Alex
    it's my first post here. Just wondering if anyone had to deal with the following problem - you have to install over say a 100 network elements and servers - cabling is done via contractors, so you need to provide them with an accurate, error-free cable list - your inputs are a set of detailed, port by port, visio diagrams. Prb is to obtain the cable list and get the cabling started while you're busy crafting the switch/routers configs. I coded a Visio plugin, which I plan to release under the GNU license, that returns a cable list from a diagram, and tested it on intermediate size infrastructure, 2K+ cables. It works well. The tool needs a little work to be user friendly, so before getting started, I wanted to know if that was worth the effort. Questions are welcomed, let me know -A PS: the tool is targeted for those who need a port by port description of their network, in the form Source/slot/port/Destination/slot/port.

    Read the article

  • Mini keyboard has no home/end keys; how to type them?

    - by Steve Crane
    Some months ago I needed a small keyboard and bought an Okion KM229 without noticing that it has no Home or End key. This makes it tricky to type as I'm so used to using these keys. I haven't yet figured out if there is a key combination that issues Home and End keystrokes. Does anyone have experience of these keyboards and know how to issue those keystrokes? The keyboard is used on a PC running Windows XP. I have used the contact form on the Okion USA web site to ask this question but received no response. Wikipedia suggests that Home and End keystrokes are issued with Fn-Left and Fn-Right on some limited size keyboards. I may have tried those but don't remember for sure. I will try them again though when I am on site again in a week or so. Any other thoughts would be welcomed in the meantime.

    Read the article

  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

    Read the article

  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

    Read the article

  • Unable to mount NTFS Partition after resizing

    - by sam
    I was having only 15 GB space allocated to LINUX. I wanted to have more space available to linux. So I just re sized one of my ntfs partition using GParted. But after resizing I am not able to open the partition neither in Ubuntu nor in windows. OS: Dual Boot Win7/Ubuntu 10.10 The error message i get is the following: Error mounting: mount exited with exit code 12: Failed to read last sector (395458824): Invalid argument HINTS: Either the volume is a RAID/LDM but it wasn't setup yet, or it was not setup correctly (e.g. by not using mdadm --build ...), or a wrong device is tried to be mounted, or the partition table is corrupt (partition is smaller than NTFS), or the NTFS boot sector is corrupt (NTFS size is not valid). Failed to mount '/dev/sda5': Invalid argument The device '/dev/sda5' doesn't seem to have a valid NTFS. Maybe the wrong device is used? Or the whole disk instead of a partition (e.g. /dev/sda, not /dev/sda1)? Or the other way around?

    Read the article

  • What would cause different rates of packet loss between client and server in UDP?

    - by febreezey
    If I've implemented a reliable UDP file transfer protocol and I have a file that deliberately drops a percentage of packets when I transmit, why would it be more evident that transmission time increases as the packet loss percentage increases going from the client to server as opposed from the server to the client? Is this something that can be explained as a result of the protocol? Here are my numbers from two separate experiments. I kept the max packet size to 500 Bytes and the opposite direction packet loss to 5% with a 1 Megabyte file: Server to Client loss Percentage varied: 1 MB file, 500 b segments, client to server loss 5% 1% : 17253 ms 3% : 3388 ms 5% : 7252 ms 10% : 6229 ms 11% : 12346 ms 13% : 11282 ms 15% : 9252 ms 20% : 11266 ms Client to Server loss percentage varied 1 MB file, 500 b segments, server to client loss 5% 1%: 4227 ms 3%: 4334 ms 5%: 3308 ms 10%: 31350 ms 11%: 36398 ms 13%: 48436 ms 15%: 65475 ms 20%: 120515 ms You can clearly see an exponential increase in the client to server group

    Read the article

  • How can I set up FakeRAID/SoftRAID using mdadm without losing data?

    - by Danatela
    There is RAID0 of 2 drives connected through Silicon Image 3132 SATA SoftRAID controller. Under Windows it was partitioned as one dynamic GPT-disk having 4 TB NTFS volume. There is a lot of music and movies on the drive. I'm trying to get him to be seen under Ubuntu as a single disk, not as 2 by 2 terabytes. I tried to read it through dmraid, had no success, it is not displayed in /dev/mapper. Also tried to configure the kernel, but did not find anything suspicious, the driver for my controller was on. There is also a driver from the manufacturer, but it is only available for RHEL and SLES. Here it's reported that SoftRAID is supported by the kernel, but apparently not completely. If I thrust drives in the AMD controller, built into the motherboard, the drive is seen as a single, but the data is lost. I know about mdadm that it is able to ditch all the information on the disks. So, is it possible to somehow create an array without actually recording information on used drives and to make the system correctly identify sections on it later? Information about the array: /dev/sdf - Disk 0 /dev/sdg - Disk 1 Array type: Stripe Block Size: 64KB Also, a device /dev/md1 is created using command mknod /dev/md1 b 9 1

    Read the article

  • How do I prevent libvirt from adding iptables rules for guest NAT networks?

    - by Jack Douglas
    Similar to this old request on BugZilla for Fedora 8, I'm hoping something has changed since then or someone knows another way. I want to manage the iptables rules by hand—the one-size-fits-all automatic rules don't suit me at all. These rules seem to be added and removed when a network is started and destroyed. Is there a way of either preventing these rules being added at all or hooking a script into the network start that restores the default rules afterwards. For now, I'm using a very crude method with cron, but I hope there is a better way: * * * * * root iptables-restore < /etc/sysconfig/iptables

    Read the article

  • Why can't get more speed on iperf on windows xp

    - by SledgehammerPL
    I test my bandwith and throughput using iperf (jperf) on desktop PC with WinXP. I can't get more than 3Mbit/s outside until I change TCP Window size - about 84Kb is ok. but I can't force XP to use this value by default.. I try very many magic spells on Registry, use many TCP Optimisers - but nothing works. I will accept that that everything is ok, when I reboot the PC, run iperf and will see 18.1Mbit - like my Linux box standing very near my Windows XP Box. Is it possible?

    Read the article

  • How to get the Exact Collision Point and ignore the collision (from 2 "ghost bodies")

    - by Moritz
    I have a very basic problem with Box2D. For a arenatype game where you can throw scriptable "missiles" at other players I decided to use Box2D for the collision detection between the players and the missiles. Players and missiles have their own circular shape with a specific size (varying). But I don´t want to use dynamic bodies because the missiles need to move themselve in any way they want to (defined in the script) and shouldnt be resolved unless the script wants it. The behavior I look for is as following (for each time step): velocity of missiles is set by the specific missile script each missile is moved according to that velocity if a collision accurs now, I want to get the exact position of impact, and now I need a mechanism to decide if the missile should just ignore the collision (for example collision between two fireballs which shouldnt interact) or take it (so they are resolved and dont overlap anymore) So is there a way in Box2D to create Ghost bodies and listen to collisions from them, then deciding if they should ignore the collision or should take them and resolve their position? I hope I was clear enough and would be happy about any help!

    Read the article

  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

    Read the article

  • What contributes to smooth online video streaming?

    - by Wesley
    I had a general question about streaming videos online; in particular, on YouTube. What really is required to smoothly stream videos at 360p or 480p? Then for that HD goodness, what really allows a computer to smoothly stream 720p and 1080p? I'm not too sure whether it's to do with the CPU (speed, # cores, cache size), GPU (chipset, VRAM, memory type) or even HDD (IDE vs SATA). What contributes to the ability to stream regular videos and, furthermore, high-definition videos online?

    Read the article

  • Restoring using SyncBack without profiles

    - by Thomas Matthews
    I backed up my internal hard drive (C:) using SyncBack onto an external (USB) hard drive with maximum compression. I then performed a clean install of Windows Vista onto the computer. I forgot to copy the SyncBack logs before the clean install. And now when ever I try to restore a directory, the RAR/ZIP files are copied to the system hard drive instead of extracting their contents to the hard drive. Also, SyncBack is not traversing the folders during the Restore process. How can I tell SyncBack to expand the compressed files? I am running the freeware version of SyncBack. I have to create new log files (unless SyncBack put them somewhere on the external drive). My alternative is to write a program that traverses the folders on the external drive and extracts files from the RAR/ZIP files. I am using Windows Vista, Service Pack 2, and the data size prior to backup was about 200 GB. (The backup process took over 72 hours due to "hiccups").

    Read the article

  • Personalized Pricing

    - by David Dorf
    In past postings I've spent a fair amount of time talking about targeted promotions.  Using a complete view of the customer that includes purchase history, location history, and psychographics gleaned from social media, we can select the offer with the greatest chance of redemption.  This is done to influence shopping behavior, which might be introducing the consumer to a new product line, increasing their basket size, increasing frequency of purchases, etc. Safeway seems to be taking a slightly different approach with their personalized pricing.  In additional to offering electronic coupons and club card offers, they are also providing a personalized price for certain items based on purchase history.  So when Sally want to shop at Safeway, she first checks the "Just for U" website for three types of deals.  She starts by selecting manufacturer coupons to load into her loyalty card, then she checks the Club Card for offers like "buy one get one free." The third step is the interesting one.  Safeway will set a particular lower price for Sally good for 90 days on items she buys often.  Clearly this isn't enforcing a new behavior but rather instilling loyalty.  I would love to know exactly how they are determining the personalized price.  Of course bargain hunters can still stack the three offers so they can, for example, get their $4.99 Oatmeal for $0.72. I like this particular question and answer from their website's FAQ: My offers are not that great. Can I tell you what offers I need? That's a good idea. That functionality is not currently available, but we appreciate your input and are constantly improving our just for U program. Stay tuned for exciting enhancements! I suppose if Safeway is tracking all the purchases, they can easily determine whether the customer if profitable.  As long as the customer stays profitable, why not let them determine a few offers themselves?  Food for thought.

    Read the article

  • Can't connect to or see my wifi ssid

    - by ant
    Today I installed ubuntu 12.04 on my laptop. I am unable to see my home SSID or even connect to it. I've tried to connect as a hidden SSID but I always get prompted for authorization although my key is correct. I'm in in Europe but my laptop is from US. I'm not sure if that is relevant. I've read around this site and saw something that has to do with setting the channel above 11. I'm not sure I did that correctly I did this : How to use Wi-Fi channels above 11? Did't help. I'm able to connect with cable but not via wifi either windows or linux. Other devices in my home can connect without any issues, even the kindle. Here is the screenshot from my router : Here is some additional info : lspci | grep -i network 08:00.0 Network controller: Qualcomm Atheros AR9285 Wireless Network Adapter (PCI-Express) (rev 01) lspci -nnk | grep -A2 0280 08:00.0 Network controller [0280]: Qualcomm Atheros AR9285 Wireless Network Adapter (PCI-Express) [168c:002b] (rev 01) Subsystem: Hewlett-Packard Company U98Z062.10 802.11bgn Wireless Half-size Mini PCIe Card [103c:303f] Kernel driver in use: ath9k m-tool NetworkManager Tool State: connected (global) Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: ath9k State: disconnected Default: no HW Address: 90:4C:E5:38:79:0D Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes I'm not sure what to do next. Any suggestions?

    Read the article

  • Change a Foreign Action's Display Text

    - by Geertjan
    I want the display text on an Action on a Node to show something about the underlying object. But the Action is registered somewhere in the layer (i.e., in the registry), i.e., I have no control over it. How do I change the display text in this scenario? Here's how. Below I look in the Actions/Events folder, iterate through all the Actions registered there, look for an Action with display text starting with "Edit", change it to display something from the underlying object, wrap a new Action around that Action, build up a new list of Actions, and return those (together with all the other Actions in that folder) from "getActions" on my Node: @Override public Action[] getActions(boolean context) { List<Action> newEventActions = new ArrayList<Action>(); List<? extends Action> eventActions = Utilities.actionsForPath("Actions/Events"); for (final Action action : eventActions) { String value = action.getValue(Action.NAME).toString(); if (value.startsWith("Edit")) { Action editAction = new AbstractAction("Edit " + getLookup().lookup(Event.class).getPlace()) { @Override public void actionPerformed(ActionEvent e) { action.actionPerformed(e); } }; newEventActions.add(editAction); } else { newEventActions.add(action); } } return newEventActions.toArray(new Action[eventActions.size()]); } If someone knows of a better way, please let me know.

    Read the article

  • What parameters to mdadm, to re-create md device with payload starting at 0x22000 position on backing storage?

    - by Adam Ryczkowski
    I try to recover from mdadm raid disaster, which happened when moving from ubuntu server 10.04 to 12.04. I know the correct order of devices from dmesg log, but given this information, I still cannot access the data. The superblocks look messy; the mdadm --examine for each disk is on this question on askubuntu By inspecting the raw contents of backing storage, I found the beginning of my data (the LUKS container in my case) at position 0x22000 relative to the beginning of the first partition in the raid. Question: What is the combination of options issued to "mdadm --create" to re-create mdadm that starts with the given offset? Bitmap size? PS. The relevant information from syslog when the system was healthy are pasted here.

    Read the article

  • software creating top view maps

    - by Pennf0lio
    Hi, Please suggest a good software that lets you create top view maps like . I know photoshop and illustrator. But It would make my life easier if there are software that already does this. If I would do it in photoshop, I would have to worry more about textures and object. I would so worry about the size, It should be scalable and would look good in print and screen. I more likely to recreate those object in photoshop. Please suggest a good software or approach to do this. Thanks!

    Read the article

  • CodePlex Daily Summary for Monday, October 28, 2013

    CodePlex Daily Summary for Monday, October 28, 2013Popular ReleasesExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Event-Based Components AppBuilder: AB3.AppDesigner.57.11: Iteration 57.11 (Cleaning): Removing obsolete code parts because of improvements done in this iteration. Removed: LineSourceToTargetDragDropEventHandler, LineSourceToTargetAdorner, LineSourceToTargetToAppDefinitionConverter, LineSourceToPointDragDropEventHandler, LineSourceToPointToAppDefinitionConverter, LinePointToTargetDragDropEventHandler, LinePointToTargetToAppDefinitionConverter, LinePointToTargetAdorner, LineSourceToPointAdorner, LineAdornerBase Improved: EditChartFlow Still missin...Online Radio 3.1: Source Code: Source CodeVidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.multi: multi (alpha version 0.1): extract the zip to a folder say c:\scripts\multi follow the instructions found in readme.txtAscend 3D: Ascend (2013-10-26): Ascend 2.2.2 Timeline improvements Added ability to specify end frame for TimelineAnimations Added ability to specify a play rate for TimelineAnimations All frame rates are now doubles instead of ints Minor API documentation updatesIndent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)New ProjectsAnimation Manager: The Animation Manager project is designed to be a very simple way of adding animations to XAML content.ASP.NET MVC Plugin Framework: Provides a framework for building ASP.NET MVC sites that can use plugins to extend their functionality.Assignment1_Sum_of_two_numbers: 7COM1052 In this project, a simple ASP.NET web page has been created where the user can calculate the sum of two numbers.Car Cost Simulator: Car Cost SimulatorCpuMon: CpuMon is a small windows 4.5.0 program enables live monitoring of system resources via desktop.CruxOMatic: Crux-O-Matic is a full blown application development platform, with support for authentication, authorization, workflows, scaffolding and multi-tenancy.Deppon: deppon projectFlareCAD: FlareCAD is a solid modeling program implementing a new 3D file format that has emphasis on artificial intelligence.FlareGIS: FlareGIS is a mapping program implementing a new 3D file format that has emphasis on artificial intelligence.joge: Toy code for my own amusementJS1: Art Book Review UGCMSBuild Editor: MSBuildEditor provides intellisense for MSBuild Tasks and Properties. mubeen hussain calculation test: The above is a addition calculator designed using ASP.net via Visual Studio 2013.Parallel Web Crawler: In this project demonstrate how can write an effective parallel crawler using TPL api. As the size of the Web grows, it becomes imperative to parallelize apps.Resources Editor: This tool give you a simplified way to edit your resources (ResX files) in combining all cultures in the same view.SID Translator: Make Active Directory SID Translation easier : - Translate a SID from String to Hex or Hex to String - Compare two SID, no matter the format.TestGaneshmj: This is test summary.Webcam Security Application: Webcam Security is an application which utilizes an ordinary camera. This application is still under construction as new features will be added as time goeswebprojects: webprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswebprojectswindowsphoneproject: windowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectwindowsphoneprojectWSAD module 2013: university project codeXml Visualiser: This tool can edit a simple xml file into a multi tables like DataBase

    Read the article

  • Google Image Search Quick Fix

    - by Asian Angel
    Are you tired of unneeded webpage loading and extra link clicking just to access an image found using Google Image Search? Now you can jump directly to the image itself with the clickGOOGLEview extension for Google Chrome. The Problem When you find an image that you like using Google Image Search you always have to go through extra hassle just to get to the image itself. First you have an entire webpage loading in your browser and then you have to click through that irritating “See full size image” link. All that you need is the image, right? Problem Fixed Once you have installed the clickGOOGLEview extension you will absolutely love the result. Find an image that you like, click the link, and there is your new image without any of the hassle or extra link clicking. Big or small having direct access to the image is how it should have been from the beginning. Conclusion The clickGOOGLEview extension does one thing and does it extremely well…it gets you to those images without the extra hassle or additional link clicking. Links Download the clickGOOGLEview extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysChange Internet Explorer in Windows Vista to Search Google by DefaultMake Firefox Built-In Search Box Use Google’s Experimental Search KeysQuick Tip: Show PageRank in Firefox while Google Toolbar is HiddenQuick Tip: Use Google Talk Sidebar in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher

    Read the article

< Previous Page | 625 626 627 628 629 630 631 632 633 634 635 636  | Next Page >