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  • Parent child class relationship design pattern

    - by Jeremy
    I have a class which has a list of child items. Is there a design pattern I can copy that I can apply to these classes so that I can access the parent instance from the child, and it enforces rules such as not being able to add the child to multiple parents, etc?

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  • how to get access to private members of nested class?

    - by macias
    Background: I have enclosed (parent) class E with nested class N with several instances of N in E. In the enclosed (parent) class I am doing some calculations and I am setting the values for each instance of nested class. Something like this: n1.field1 = ...; n1.field2 = ...; n1.field3 = ...; n2.field1 = ...; ... It is one big eval method (in parent class). My intention is -- since all calculations are in parent class (they cannot be done per nested instance because it would make code more complicated) -- make the setters only available to parent class and getters public. And now there is a problem: when I make the setters private, parent class cannot acces them when I make them public, everybody can change the values and C# does not have friend concept I cannot pass values in constructor because lazy evaluation mechanism is used (so the instances have to be created when referencing them -- I create all objects and the calculation is triggered on demand) I am stuck -- how to do this (limit access up to parent class, no more, no less)? I suspect I'll get answer-question first -- "but why you don't split the evaluation per each field" -- so I answer this by example: how do you calculate min and max value of a collection? In a fast way? The answer is -- in one pass. This is why I have one eval function which does calculations and sets all fields at once.

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  • Should I use the Model-View-ViewModel (MVVM) pattern in Silverlight projects?

    - by Jon Galloway
    One challenge with Silverlight controls is that when properties are bound to code, they're no longer really editable in Blend. For example, if you've got a ListView that's populated from a data feed, there are no elements visible when you edit the control in Blend. I've heard that the MVVM pattern, originated by the WPF development community, can also help with keeping Silverlight controls "blendable". I'm still wrapping my head around it, but here are some explanations: http://www.nikhilk.net/Silverlight-ViewModel-Pattern.aspx http://mark-dot-net.blogspot.com/2008/11/model-view-view-model-mvvm-in.html http://www.ryankeeter.com/silverlight/silverlight-mvvm-pt-1-hello-world-style/ http://jonas.follesoe.no/YouCardRevisitedImplementingTheViewModelPattern.aspx One potential downside is that the pattern requires additional classes, although not necessarily more code (as shown by the second link above). Thoughts?

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  • MVC pattern implementation. What is the n-relation between its components

    - by Srodriguez
    Dear all, I'm working in a C# project and we are , in order to get some unity across the different parts of our UI, trying to use the MVC pattern. The client is windows form based and I'm trying to create a simple MVC pattern implementation. It's been more challenging than expected, but I still have some questions regarding the MVC pattern. The problem comes mostly from the n-n relationships between its components: Here is what I've understood, but I'm not sure at all of it. Maybe someone can correct me? Model: can be shared among different Views. 1-n relationship between Model-View View: shows the state of the model. only one controller (can be shared among different views?). 1-1 relationship with the Model, 1-1 relationship with the controller Controller: handles the user actions on the view and updates the model. One controller can be shared among different views, a controller interacts only with one model? I'm not sure about the two last ones: Can a view have several controller? Or can a view share a controller with another view? Or is it only a 1:1 relationship? Can a controller handle several views? can it interact with several models? Also, I take advantage of this question to ask another MVC related question. I've suppressed all the synchronous calls between the different members of the MVC, making use of the events and delegates. One last call is still synchronous and is actually the most important one: The call between the view and the controller is still synchronous, as I need to know rather the controller has been able to handle the user's action or not. This is very bad as it means that I could block the UI thread (hence the client itself) while the controller is processing or doing some work. How can I avoid this? I can make use of the callback but then how do i know to which event the callback comes from? PS: I can't change the pattern at this stage, so please avoid answers of type "use MVP or MVVC, etc ;) Thanks!

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  • MVC pattern implementation. What is the n-relation between its components

    - by Srodriguez
    Dear all, I'm working in a C# project and we are , in order to get some unity across the different parts of our UI, trying to use the MVC pattern. The client is windows form based and I'm trying to create a simple MVC pattern implementation. It's been more challenging than expected, but I still have some questions regarding the MVC pattern. The problem comes mostly from the n-n relationships between its components: Here is what I've understood, but I'm not sure at all of it. Maybe someone can correct me? Model: can be shared among different Views. 1-n relationship between Model-View View: shows the state of the model. only one controller (can be shared among different views?). 1-1 relationship with the Model, 1-1 relationship with the controller Controller: handles the user actions on the view and updates the model. One controller can be shared among different views, a controller interacts only with one model? I'm not sure about the two last ones: Can a view have several controller? Or can a view share a controller with another view? Or is it only a 1:1 relationship? Can a controller handle several views? can it interact with several models? Also, I take advantage of this question to ask another MVC related question. I've suppressed all the synchronous calls between the different members of the MVC, making use of the events and delegates. One last call is still synchronous and is actually the most important one: The call between the view and the controller is still synchronous, as I need to know rather the controller has been able to handle the user's action or not. This is very bad as it means that I could block the UI thread (hence the client itself) while the controller is processing or doing some work. How can I avoid this? I can make use of the callback but then how do i know to which event the callback comes from? PS: I can't change the pattern at this stage, so please avoid answers of type "use MVP or MVVC, etc ;) Thanks!

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  • MVC and conditional formatting - strategies for implementation

    - by Extrakun
    Right now I am writing a simulation program which output is formatted according to certain factors. The question is in a MVC architecture, where is the conditional formatting to be taken place? What are some strategies for implement this feature? FYI, The platform I am using is rather bare-bone in its GUI/front-end execution. To change color and formatting, it requires a change to the formatting state (much like OpenGL).

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  • Pattern for UI configuration

    - by TERACytE
    I have a Win32 C++ program that validates user input and updates the UI with status information and options. Currently it is written like this: void ShowError() { SetIcon(kError); SetMessageString("There was an error"); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } void ShowSuccess() { SetIcon(kError); std::String statusText (GetStatusText()); SetMessageString(statusText); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } // plus several more methods to update the UI using similar mechanisms I do not likes this because it duplicates code and causes me to update several methods if something changes in the UI. I am wondering if there is a design pattern or best practice to remove the duplication and make the functionality easier to understand and update. I could consolidate the code inside a config function and pass in flags to enable/disable UI items, but I am not convinced this is the best approach. Any suggestions and ideas?

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  • C++ interpreter conceptual problem

    - by Jan Wilkins
    I've built an interpreter in C++ for a language created by me. One main problem in the design was that I had two different types in the language: number and string. So I have to pass around a struct like: class myInterpreterValue { myInterpreterType type; int intValue; string strValue; } Objects of this class are passed around million times a second during e.g.: a countdown loop in my language. Profiling pointed out: 85% of the performance is eaten by the allocation function of the string template. This is pretty clear to me: My interpreter has bad design and doesn't use pointers enough. Yet, I don't have an option: I can't use pointers in most cases as I just have to make copies. How to do something against this? Is a class like this a better idea? vector<string> strTable; vector<int> intTable; class myInterpreterValue { myInterpreterType type; int locationInTable; } So the class only knows what type it represents and the position in the table This however again has disadvantages: I'd have to add temporary values to the string/int vector table and then remove them again, this would eat a lot of performance again. Help, how do interpreters of languages like Python or Ruby do that? They somehow need a struct that represents a value in the language like something that can either be int or string.

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  • Objective-c design advice for use of different data sources, swapping between test and live

    - by user200341
    I'm in the process of designing an application that is part of a larger piece of work, depending on other people to build an API that the app can make use of to retrieve data. While I was thinking about how to setup this project and design the architecture around it, something occurred to me, and I'm sure many people have been in similar situations. Since my work is depending on other people to complete their tasks, and a test server, this slows work down at my end. So the question is: What's the best practice for creating test repositories and classes, implementing them, and not having to depend on altering several places in the code to swap between the test classes and the actual repositories / proper api calls. Contemplate the following scenario: GetDataFromApiCommand *getDataCommand = [[GetDataFromApiCommand alloc]init]; getDataCommand.delegate = self; [getDataCommand getData]; Once the data is available via the API, "GetDataFromApiCommand" could use the actual API, but until then a set of mock data could be returned upon the call of [getDataCommand getData] There might be multiple instances of this, in various places in the code, so replacing all of them wherever they are, is a slow and painful process which inevitably leads to one or two being overlooked. In strongly typed languages we could use dependency injection and just alter one place. In objective-c a factory pattern could be implemented, but is that the best route to go for this? GetDataFromApiCommand *getDataCommand = [GetDataFromApiCommandFactory buildGetDataFromApiCommand]; getDataCommand.delegate = self; [getDataCommand getData]; What is the best practices to achieve this result? Since this would be most useful, even if you have the actual API available, to run tests, or work off-line, the ApiCommands would not necessarily have to be replaced permanently, but the option to select "Do I want to use TestApiCommand or ApiCommand". It is more interesting to have the option to switch between: All commands are test and All command use the live API, rather than selecting them one by one, however that would also be useful to do for testing one or two actual API commands, mixing them with test data. EDIT The way I have chosen to go with this is to use the factory pattern. I set up the factory as follows: @implementation ApiCommandFactory + (ApiCommand *)newApiCommand { // return [[ApiCommand alloc]init]; return [[ApiCommandMock alloc]init]; } @end And anywhere I want to use the ApiCommand class: GetDataFromApiCommand *getDataCommand = [ApiCommandFactory newApiCommand]; When the actual API call is required, the comments can be removed and the mock can be commented out. Using new in the message name implies that who ever uses the factory to get an object, is responsible for releasing it (since we want to avoid autorelease on the iPhone). If additional parameters are required, the factory needs to take these into consideration i.e: [ApiCommandFactory newSecondApiCommand:@"param1"]; This will work quite well with repositories as well.

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  • Expose subset of a class - design question

    - by thanikkal
    Suppose i have a product class with about close to 100 properties. Now for some operations (Say tax calculation) i dont really need this bulky product type, rather only a subset that has price related properties. I am not sure if i should create different snap shots(class) of products that just has the properties that i am interested in. what would be the ideal approach so that i don't unnecessarily pass around unsought fluff? Thanks in advance.

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  • Java interface and abstract class issue

    - by George2
    Hello everyone, I am reading the book -- Hadoop: The Definitive Guide, http://www.amazon.com/Hadoop-Definitive-Guide-Tom-White/dp/0596521979/ref=sr_1_1?ie=UTF8&s=books&qid=1273932107&sr=8-1 In chapter 2 (Page 25), it is mentioned "The new API favors abstract class over interfaces, since these are easier to evolve. For example, you can add a method (with a default implementation) to an abstract class without breaking old implementations of the class". What does it mean (especially what means "breaking old implementations of the class")? Appreciate if anyone could show me a sample why from this perspective abstract class is better than interface? thanks in advance, George

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  • How can I make a family of singletons?

    - by Jay
    I want to create a set of classes that share a lot of common behavior. Of course in OOP when you think that you automatically think "abstract class with subclasses". But among the things I want these classes to do is to each have a static list of instances of the class. The list should function as sort of a singleton within the class. I mean each of the sub-classes has a singleton, not that they share one. "Singleton" to that subclass, not a true singleton. But if it's a static, how can I inherit it? Of course code like this won't work: public abstract A { static List<A> myList; public static List getList() { if (myList==null) myList=new ArrayList<A>(10); return myList; } public static A getSomethingFromList() { List listInstance=getList(); ... do stuff with list ... } public int getSomethingFromA() { ... regular code acting against current instance ... } } public class A1 extends A { ... } public class A2 extends A { ... } A1 somethingfromA1List=(A1) A1.getSomethingFromList(); A2 somethingfromA2List=(A2) A2.getSomethingFromList(); The contents of the list for each subclass would be different, but all the code to work on the lists would be the same. The problem with the above code is that I'd only have one list for all the subclasses, and I want one for each. Yes, I could replicate the code to declare the static list in each of the subclasses, but then I'd also have to replicate all the code that adds to the lists and searches the list, etc, which rather defeats the purpose of subclassing. Any ideas on how to do this without replicating code?

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  • Design for a Debate club assignment application

    - by Amir Rachum
    Hi all, For my university's debate club, I was asked to create an application to assign debate sessions and I'm having some difficulties as to come up with a good design for it. I will do it in Java. Here's what's needed: What you need to know about BP debates: There are four teams of 2 debaters each and a judge. The four groups are assigned a specific position: gov1, gov2, op1, op2. There is no significance to the order within a team. The goal of the application is to get as input the debaters who are present (for example, if there are 20 people, we will hold 2 debates) and assign them to teams and roles with regards to the history of each debater so that: Each debater should debate with (be on the same team) as many people as possible. Each debater should uniformly debate in different positions. The debate should be fair - debaters have different levels of experience and this should be as even as possible - i.e., there shouldn't be a team of two very experienced debaters and a team of junior debaters. There should be an option for the user to restrict the assignment in various ways, such as: Specifying that two people should debate together, in a specific position or not. Specifying that a single debater should be in a specific position, regardless of the partner. etc... If anyone can try to give me some pointers for a design for this application, I'll be so thankful! Also, I've never implemented a GUI before, so I'd appreciate some pointers on that as well, but it's not the major issue right now.

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  • Dependency Injection: I don't get where to start!

    - by Andy
    I have several articles about Dependency Injection, and I can see the benefits, especially when it comes to unit testing. The units can me loosely coupled, and mocking of dependencies can be made. The trouble is - I just don't get where to start. Consider this snippet below of (much edited for the purpose of this post) code that I have. I am instantiating a Plc object from the main form, and passing in a communications mode via the Connect method. In it's present form it becomes hard to test, because I can't isolate the Plc from the CommsChannel to unit test it. (Can I?) The class depends on using a CommsChannel object, but I am only passing in a mode that is used to create this channel within the Plc itself. To use dependancy injection, I should really pass in an already created CommsChannel (via an 'ICommsChannel' interface perhaps) to the Connect method, or maybe via the Plc constructor. Is that right? But then that would mean creating the CommsChannel in my main form first, and this doesn't seem right either, because it feels like everything will come back to the base layer of the main form, where everything begins. Somehow it feels like I am missing a crucial piece of the puzzle. Where do you start? You have to create an instance of something somewhere, but I'm struggling to understand where that should be. public class Plc() { public bool Connect(CommsMode commsMode) { bool success = false; // Create new comms channel. this._commsChannel = this.GetCommsChannel(commsMode); // Attempt connection success = this._commsChannel.Connect(); return this._connected; } private CommsChannel GetCommsChannel(CommsMode mode) { CommsChannel channel; switch (mode) { case CommsMode.RS232: channel = new SerialCommsChannel( SerialCommsSettings.Default.ComPort, SerialCommsSettings.Default.BaudRate, SerialCommsSettings.Default.DataBits, SerialCommsSettings.Default.Parity, SerialCommsSettings.Default.StopBits); break; case CommsMode.Tcp: channel = new TcpCommsChannel( TCPCommsSettings.Default.IP_Address, TCPCommsSettings.Default.Port); break; default: // Throw unknown comms channel exception. } return channel; } }

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  • Naming remote proxy classes

    - by Tobbe
    What are some good names for the client and server side classes that communicate over the network when implementing a remote proxy? The classes are often called stub and skelleton but I don't find those names very "intention revealing". Are there any other (better) alternatives?

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  • Lackadaisical One-to-One between Char and Byte Streams

    - by Vaibhav Bajpai
    I expected to have a one-to-one correspondence between the character streams and byte streams in terms of how the classes are organized in their hierarchy. FilterReader and FilterWriter (character streams) correspond back to FilterInputStream and FilterOutputStream (byte stream) classes. However I noticed few changes as - BufferedInputStream extends FilterInputStream, but BufferedReader does NOT extend FilterReader. BufferedOutputStream and PrintStream both extend FilterOutputStream, but BufferedWriter and PrintWriter does NOT extend FilterWriter. FilterInputStream and FilterOutputStream are not abstract classes, but FilterReader and FilterWriter are. I am not sure if I am being too paranoid to point out such differences, but was just curious to know if there was design reasoning behind such decision.

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  • Best approach to design a service oriented system

    - by Gustavo Paulillo
    Thinking about service orientation, our team are involved on new application designs. We consist in a group of 4 developers and a manager (that knows something about programming and distributed systems). Each one, having own opinion on service design. It consists in a distributed system: a user interface (web app) accessing the services in a dedicated server (inside the firewall), to obtain the business logic operations. So we got 2 main approachs that I list above : Modular services Having many modules, each one consisting of a service (WCF). Example: namespaces SystemX.DebtService, SystemX.CreditService, SystemX.SimulatorService Unique service All the business logic is centralized in a unique service. Example: SystemX.OperationService. The web app calls the same service for all operations. In your opinion, whats the best? Or having another approach is better for this scenario?

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  • What design pattern shall I use in this question?

    - by iyad al aqel
    To be frank, this is a homework question, so I'll tell you my opinion. Can you let me know my mistakes rather than giving me the solution? This is the question : Assume a restaurant that only offers the following two types of meals: (a) a full meal and (b)an economic meal. The full meal consists of the following food items and is served in the following order: 1. Appetizer 2. Drink 3. Main dish 4. Dessert Meanwhile the economic meal consists of the following food items and is served in the following order: 1. Drink 2. Main dish Identify the most appropriate design pattern that can be used to allow a customer to only order using one of the two types of meals provided and that the meal components must be served in the given order. I'm confused between the Factory and the Iterator and using them both together. Using the factory Pattern we can create the two meals full and economic and provide the user with with a base object class that will decide upon. But how can we enforce the ordering of the elements, I thought of using the iterator along that will iterate through the the composite of the two created factories sort of speak. What do you think?

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  • Service Layer Pattern - Could we avoid the service layer on a specific case?

    - by lidermin
    Hi, we are trying to implement an application using the Service Layer Pattern cause our application needs to connect to other multiple applications too, and googling on the web, we found this link of a demonstrative graphic for the "right" way of apply the pattern: martinfowler.com - Service Layer Pattern But now we have a question: what if our system needs to implement some business logic, only for our application (like some maintenance data for the system itself) that we don't need to share with other systems. Based on this graphic: As it seems, it will be unnecesary to implement a service layer just for that; it will be more practical to avoid the service layer, and just go from User Interface to the Business Layer (for example). What should be the right way in this case to implement the Service Layer Pattern? What do you suggest us for a scenario like the one I told you? Thanks in advance.

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • StockTrader RI > Controllers, Presenters, WTF?

    - by SandRock
    I am currently learning how to make advanced usage of WPF via the Prism (Composite WPF) project. I watch many videos and examples and the demo application StockTraderRI makes me ask this question: What is the exact role of each of the following part? SomethingService: Ok, this is something to manage data SomethingView: Ok, this is what's displayed SomethingPresentationModel: Ok, this contains data and commands for the view to bind to (equivalent to a ViewModel). SomethingPresenter: I don't really understand it's usage SomethingController: Don't understand too I saw that a Presenter and a Controller are not necessary but I would like to understand why they are here. Can someone tell me their role and when to use them?

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • asp.mvc model design

    - by Radu D
    Hi, I am pretty new to MVC and I am looking for a way to design my models. I have the MVC web site project and another class library that takes care of data access and constructing the business objects. If I have in that assembly a class named Project that is a business object and I need to display all projects in a view ... should I make another model class Project? In this case the classes will be identical. Do I gain something from doing a new model class? I don't like having in views references to objects from another dll ... but i don't like duplicating the code neither. Did you encounter the same problem?

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  • Calling DI Container directly in method code (MVC Actions)

    - by fearofawhackplanet
    I'm playing with DI (using Unity). I've learned how to do Constructor and Property injection. I have a static container exposed through a property in my Global.asax file (MvcApplication class). I have a need for a number of different objects in my Controller. It doesn't seem right to inject these throught the constructor, partly because of the high quantity of them, and partly because they are only needed in some Actions methods. The question is, is there anything wrong with just calling my container directly from within the Action methods? public ActionResult Foo() { IBar bar = (Bar)MvcApplication.Container.Resolve(IBar); // ... Bar uses a default constructor, I'm not actually doing any // injection here, I'm just telling my conatiner to give me Bar // when I ask for IBar so I can hide the existence of the concrete // Bar from my Controller. } This seems the simplest and most efficient way of doing things, but I've never seen an example used in this way. Is there anything wrong with this? Am I missing the concept in some way?

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