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  • Size already defined

    - by John Smith
    I was messing with my Objective-C++ namespace today. I found that Handle, Size and Duration are already defined in ObjC++. What are they defined to be and where are they defined? I have only #imported Foundation/Foundation.h

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  • C++ Ambiguous call to Overloaded Function (const variety)

    - by Joe
    After researching this online, I've only found solutions that don't apply to my problem, so please bear with me. Code snippet: typedef my_map_t<int const *, float> _test; my_map_t::const_iterator not_found = my_map_t::end(); if (_test.find(&iKeyValue) == not_found) { _test[iKeyValue] = 4 + 5; // not the actual code, but here for simplicity } The compiler complains that there's an ambiguous call to my_map_t::end(). This makes sense, because the only difference is the return type. Output: error C2668: 'std::_Tree<_Traits>::end' : ambiguous call to overloaded function Normally you can disambiguate the call by casting the parameters, but end() has no parameters. Any ideas?

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  • SAP Applications Run Better on Oracle Exadata

    - by jgelhaus
    To yield the results necessary to stay competitive, your business-critical applications must be able to access the most reliable and up-to-date information. That’s why a growing number of SAP application customers are turning to Oracle Exadata Database Machine for better performance, better productivity—and big savings. Watch our latest Webcast to find out why Oracle Exadata is the ideal platform for running your SAP applications. You’ll learn how you can: Increase the performance of SAP applications Enhance reliability with a centralized, scalable platform Ensure quick, safe, and easy deployments Watch it now. Highlights include customer case studies and practical deployment strategies. Watch our latest on-demand Webcast to find out why Oracle Exadata is the ideal platform for running your SAP applications. Learn how to increase the performance of SAP applications, enhance reliability with a centralized, scalable platform and ensure quick, safe and easy deployments.

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  • which regular expression will capture this sequence?

    - by John Smith
    The text follows this pattern <tr class="text" (any sequence of characters here, except ABC)ABC(any sequence of characters here, except ABC) <tr class="text" (any sequence of characters here, except ABC)ABC(any sequence of characters here, except ABC) <tr class="text" (any sequence of characters here, except ABC)ABC(any sequence of characters here, except ABC) <tr class="text" (any sequence of characters here, except ABC)ABC(any sequence of characters here, except ABC) so basically the above line might repeat itself multiple times, and the idea is to retrieve the first 3 characters immediately after ABC. I have tried regular expressions along the lines of \<tr class="text" [.]+ABC(?<capture>[.]{3}) but they all fail. Can someone give me a hint?

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  • How can I detect the Android emulator?

    - by Joe Ludwig
    I would like to have my code run slightly differently when running on the emulator than when running on a device. (For example, using 10.0.2.2 instead of a public URL to run against a development server automatically.) What is the best way to detect when an Android application is running in the emulator?

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  • Select from multiple tables, remove duplicates

    - by staze
    I have two tables in a SQLite DB, and both have the following fields: idnumber, firstname, middlename, lastname, email, login One table has all of these populated, the other doesn't have the idnumber, or middle name populated. I'd LIKE to be able to do something like: select idnumber, firstname, middlename, lastname, email, login from users1,users2 group by login; But I get an "ambiguous" error. Doing something like: select idnumber, firstname, middlename, lastname, email, login from users1 union select idnumber, firstname, middlename, lastname, email, login from users2; LOOKS like it works, but I see duplicates. my understanding is that union shouldn't allow duplicates, but maybe they're not real duplicates since the second user table doesn't have all the fields populated (e.g. "20, bob, alan, smith, [email protected], bob" is not the same as "NULL, bob, NULL, smith, [email protected], bob"). Any ideas? What am I missing? All I want to do is dedupe based on "login". Thanks!

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  • Create a many to many relationship in Entity Framework skipping extra data in the link table.

    - by Paul Smith
    I would like to model the following many to many relationship. Table A ID Field1 Field2 Table B ID Field1 Field2 LinkTable A_ID B_ID Field_I_want_to_ignore As I understand it, if LinkTable.Field_I_want_to_ignore was not present, the Entity Model Designer would automatically create a Many to Many relationship between entity A and entity B. However, because this field exists in the database the designer won't do it for me. I can delete the Field_I_want_to_ignore from the LinkTable Entity that the designer created for me, but how do I eliminate the LinkTable entity altogether and create the many to many relationship I want? I'm not averse to digging through the XML, just at the moment I can't see how to achieve what I want.

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  • Real Silverlight Support on Windows Embedded Compact 7?

    - by Joe Wood
    So Windows Embedded Compact 7 (another classic from the naming department) supports Silverlight for Windows Embedded. http://www.microsoft.com/windowsembedded/en-us/products/windowsce/compact7.mspx But this is a C++ only stripped down version of Silverlight 2 XAML. Does anybody know if Windows Embedded Compact 7 will support real Silverlight? This seems to be out of step with Windows Phone (which I think is based on Windows CE 6) and the fact that Windows Embedded Compact 7 supports Flash 10.1.

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  • Why is WPO(whole-program optimization) not doing any improvements in my program size? (FPC 2.4.0)

    - by Gregory Smith
    I use FPC 2.4.0 for WinXP(binary from the official page), also tryed with same version but compiled from source on my comp. I put something like this: I:\pascal\fpc-2.4.0.source\fpc-2.4.0\compiler\ppc386 -FWserver-1.wpo -OWsymbolliveness -CX -XX -Xs- -al -Os -oServer1.o Server I:\pascal\fpc-2.4.0.source\fpc-2.4.0\compiler\ppc386 -FWserver-2.wpo -OWsymbolliveness -Fwserver-1.wpo -Owsymbolliveness -CX -XX -Xs- -al -Os -oServer2.o Server ..(up to 100 times) but always same .wpo files, and same .o sizes(.s, assembly files change intermittently) I also not(through compiler messages), that not used variables are still alive. Also tryed -OWall -owall What am i doing wrong?

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  • 3D Texture mapping

    - by Joe Cannatti
    In an .obj, file it is possible to specify 3 values for a vt line. vt 0.769645 0.729072 0.00000000 The .obj spec says its for "depth". What does this actually do and when is it useful?

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  • On Ubuntu, how do you install a newer version of python and keep the older python version?

    - by Trevor Boyd Smith
    Background: I am using Ubuntu The newer python version is not in the apt-get repository (or synaptic) I plan on keeping the old version as the default python when you call "python" from the command line I plan on calling the new python using pythonX.X (X.X is the new version). Given the background, how do you install a newer version of python and keep the older python version? I have downloaded from python.org the "install from source" *.tgz package. The readme is pretty simple and says "execute three commands: ./configure; make; make test; sudo make install;" If I do the above commands, will the installation overwrite the old version of python I have (I definitely need the old version)?

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  • Preview Links and Images in Google Chrome

    - by Asian Angel
    Anyone who has used the CoolPreviews extension in Firefox knows how wonderful that preview window can be. Now you can get the same kind of functionality in Chrome with the ezLinkPreview extension. Note: Extension will not work on websites containing “frame buster” code (navigation to the actual URL will occur). Before Normally if you want to have a better look at a particular webpage the only option you have is to go ahead and open it in a new tab or window. But it would certainly be nice to be able to take a quick “sneak peek” before-hand… After As soon as you have finished installing the extension everything is ready to go…just refresh any pages open prior to installation and enjoy the preview goodness. When you hover your mouse near any link you will notice a small “Preview Button” appear with the letters “EZ” inside. A closer look at the “Preview Button”. Click on the “Preview Button” to open the popup window. Now you can get a very good idea of whether the page is worth visiting or not. Here is a closer look at the popup window. Notice that you can see the URL for the webpage and access a convenient set of buttons on the right side (Open to new tab, Pin to keep overlay open, and Close). You can even resize the window as desired to best suit your needs (you can actually grab any of the four corners to resize the popup window). It is also possible to open a “preview window” inside the popup window…you can see the “Preview Button” here… If you have Chrome maximized you can enjoy using a large sized “preview window”. Now that is nice! For those who may be curious you can see that ezLinkPreview works nicely with images too. Conclusion The ezLinkPreview extension provides a quick and simple way to preview links and/or images while you are browsing. If you are looking for similar functionality in Firefox then be sure to read our article on CoolPreviews here. Links Download the ezLinkPreview extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Google Image Search Quick FixSubscribe to RSS Feeds in Chrome with a Single ClickFind a Website’s Actual Location with Chrome FlagsHow to Make Google Chrome Your Default BrowserEnable Auto-Paging Goodness in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 QuicklyCode Provides Cheatsheets & Other Programming Stuff Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job?

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  • MVVM-Light: The target "RunCodeAnalysis" does not exist in the project when i do build??

    - by mark smith
    Hi there, Just built myself a mvvmlight app and if i press f5 TO COMPILE and run all works ok, it displays the wpf window but if i do a BUILD i get an error Error 1 The target "RunCodeAnalysis" does not exist in the project. I am using the visual studio 2010 professional version RTM The only thing i see strange is the target framework which is set to .NET framework 4 client profile Anybody know why this happens??

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  • Sync Framework: SqlSyncProvider ItemConflicting vs ApplyChangeFailed

    - by Paul Smith
    I'm trying to use design a syncronisation application that syncs changes between different SQL Server databases. I came up with a design based around receiving the ItemConflicting event, storing the knowledge associated with the conflict, and resolving all conflicts off-line. However, it seems that I can only get the ApplyChangeFailed event to fire. Is there some reason why SqlSyncProvider does not use the ItemConflicting event? Am I just hooking up to the event wrongly? The reason I care is that the ItemConlficting event allows me to simply log the conflict and continue with the rest of the synchronisation in a way that I can't seem to achieve with the ApplychangeFailed event.

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  • Getting Argument Names In Ruby Reflection

    - by Joe Soul-bringer
    I would like to do some fairly heavy-duty reflection in the Ruby programming language. I would like to create a function which would return the names of the arguments of various calling functions higher up the call stack (just one higher would be enough but why stop there?). I could use Kernel.caller go to the file and parse the argument list but that would be ugly and unreliable. The function that I would like would work in the following way: module A def method1( tuti, fruity) foo end def method2(bim, bam, boom) foo end def foo print caller_args[1].join(",") #the "1" mean one step up the call stack end end A.method1 #prints "tuti,fruity" A.method2 #prints "bim, bam, boom" I would not mind using ParseTree or some similar tool for this task but looking at Parsetree, it is not obvious how to use it for this purpose. Creating a C extension like this is another possibility but it would be nice if someone had already done it for me. Edit2: I can see that I'll probably need some kind of C extension. I suppose that means my question is what combination of C extension would work most easily. I don't think caller+ParseTree would be enough by themselves. As far as why I would like to do this goes, rather than saying "automatic debugging", perhaps I should say that I would like to use this functionality to do automatic checking of the calling and return conditions of functions. Say def add x, y check_positive return x + y end Where check_positive would throw an exception if x and y weren't positive (obviously, there would be more to it than that but hopefully this gives enough motivation)

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • NuGet: "Unable to load one or more of the requested types"

    - by Joe White
    I installed NuGet into Visual Web Developer 2010 Express, but when I go to Solution Explorer, right-click on a project's "References" folder, and select "Add Library Package Reference", I immediately get this error: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. There's just an OK button, and no way for me to retrieve the additional information it's telling me about. This is a fresh install of NuGet; I've never installed it on this computer before. How can I fix and/or diagnose this error so I can get NuGet to work?

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  • Django admin causes high load for one model...

    - by Joe
    In my Django admin, when I try to view/edit objects from one particular model class the memory usage and CPU rockets up and I have to restart the server. I can view the list of objects fine, but the problem comes when I click on one of the objects. Other models are fine. Working with the object in code (i.e. creating and displaying) is ok, the problem only arises when I try to view an object with the admin interface. The class isn't even particularly exotic: class Comment(models.Model): user = models.ForeignKey(User) thing = models.ForeignKey(Thing) date = models.DateTimeField(auto_now_add=True) content = models.TextField(blank=True, null=True) approved = models.BooleanField(default=True) class Meta: ordering = ['-date'] Any ideas? I'm stumped. The only reason I could think of might be that the thing is quite a large object (a few kb), but as I understand it, it wouldn't get loaded until it was needed (correct?).

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  • How do I override generic activerecord error messages in ruby-on-rails?

    - by David Smith
    In my en.yml translation file, I have: activerecord: errors: template: header: one: "1 error prohibited this {{model}} from being saved" other: "{{count}} errors prohibited this {{model}} from being saved" When an activerecord/validation error occurs during logging into my application, the error message: "1 error prohibited this user session from being saved" is displayed (where user_session is the model being used). I'd rather have it say something like "An error has occured to prevent you from logging into your account". How do I override the generic error message with my specific one?

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  • Detecting a Key Press Squashed by Another Application

    - by Eric Smith
    I have a WPF application I'm planning to use as an overlay for a DirectX game (specifically Bad Company 2). I'm using WM_KEYBOARD_LL hook to detect KeyDown events so I can bring my app to the foreground when a specific button is pressed. This works perfectly except for when the game is running (I've also noticed this problem with Window's "Chess Titans" so it may be a DirectX thing). As far as I can work out, when the game detects a keyboard press, it "eats" the event and doesn't pass the CallNextHookEx() method like it should, which would allow the key press message to be moved along to the next application in the queue. I'm wondering if there's any sort of work-around to this? It seems kind of unfair that a single application can just willy-nilly eat up messages like that. Thanks! :) Relevant MSDN documentation: http://msdn.microsoft.com/en-us/library/ms644985%28VS.85%29.aspx

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  • Open-source generic web service to database interface?

    - by Joe Strout
    I'm looking for a thin, generic layer (probably written in PHP) that sits between a database (probably MySQL) and web service clients (which could be anything). I imagine there would be config files of some sort that tell it how to map web service requests to database queries (or other DB commands). It would also need to handle authentication and authorization, of course. I've done some googling but failed to find anything that fits the bill. Can anyone suggest something like this?

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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