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  • How do I change the text size and component width of a UIPickerView?

    - by rksprst
    I have the following code to create a UIPickerView: pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0.0f, 416.0f - height, 320.0f, height)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; [pickerView setSoundsEnabled:YES]; I would like to change the component widths and change the text size in each component. Is it possible to do this? Thanks!

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  • UIAlert View Objective C - Opening app store link

    - by benhowdle89
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:nil message:@"An Alert!" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&amp;amp;amp;amp;mt=8"]];]; [alert show]; [alert release]; I'm trying to display a UIAlertView with one "Ok" button and one "Buy Full Version" button. How can i make the above code work? Thanks

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  • Can I create a UITableViewController that inherits from a custom subclass of UIViewController?

    - by prendio2
    I have common functionality that I need to access from all screens of my app: a right bar button item and associated action. So as not to repeat the code I would like to set this up in a custom UIViewController and have all my view controllers inherit from it. - (void)viewDidLoad { UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(lightsCamera)]; self.navigationItem.rightBarButtonItem = rightBarButton; } - (void)lightsCamera { … } However, I have a number of UITableViewControllers however and I would like to know if it is possible for them to inherit the functionality too?

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  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

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  • Animating a pulsing UILabel?

    - by fuzzygoat
    I am trying to animate the color the the text on a UILabel to pulse from: [Black] to [White] to [Black] and repeat. - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:0.0]]; [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:1.0]];} completion:nil]; } . [self setFadeTimer:[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFlash:) userInfo:nil repeats:YES]]; Firstly I am not sure of my method, my plan (as you can see above) was to set up a animation block and call it using a repeating NSTimer until canceled. My second problem (as you can see above) is that I am animating from black (alpha 0) to white (alpha 1) but I don't know how to animate back to black again so the animation loops seamlessly Essentially what I want is the text color to pulse on a UILabel until the user presses a button to continue. EDIT_001: I was getting into trouble because you can't animate [UILabel setColor:] you can however animated [UILabel setAlpha:] so I am going to give that a go. EDIT_002: - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setAlpha:0.5]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setAlpha:0.9];} completion:nil]; } This works (BTW: I do want it to stop which is why I hooked it up to a NSTimer so I can cancel that) the only thing is that this animates from midGray to nearWhite and then pops back. Does anyone know how I would animate back from nearWhite to midGray so I get a nice smooth cycle? EDIT_003: (Solution) The code suggested by dave DeLong (see below) does indeed work when modified to use the CALayer opacity style attribute: UILabel *navTitle; @property(nonatomic, retain) UILabel *navTitle; . // ADD ANIMATION CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"]; [anim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [anim setFromValue:[NSNumber numberWithFloat:0.5]]; [anim setToValue:[NSNumber numberWithFloat:1.0]]; [anim setAutoreverses:YES]; [anim setDuration:0.5]; [[[self navTitle] layer] addAnimation:anim forKey:@"flash"]; . // REMOVE ANIMATION [[[self navTitle] layer] removeAnimationForKey:@"flash__"];

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  • initializer not constant?

    - by fuzzygoat
    Quick question if I may: I am just curious about the following (see below) Xcode says "initializer element is not constant" why this does not work, I guess its the NSArray ... static NSArray *stuffyNames = [NSArray arrayWithObjects:@"Ted",@"Dog",@"Snosa",nil]; and this does ... static NSString *stuffyNames[3] = {@"Ted",@"Dog",@"Snosa"}; gary

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  • CALayer and Off-Screen Rendering

    - by Luke Mcneice
    I have a Paging UIScrollView with a contentSize large enough to hold a number of small UIScrollViews for zooming, The viewForZoomingInScrollView is a viewController that holds a CALayer for drawing a PDF page onto. This allows me to navigate through a PDF much like the ibooks PDF reader. The code that draws the PDF (Tiled Layers) is located in: - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx; And simply adding a 'page' to the visible screen calls this method automatically. When I change page there is some delay before all the tiles are drawn, even though the object (page) has already been created. What i want to be able to do is render the next page before the user scrolls to it, thus preventing the visible tiling effect. However, i have found that if the layer is located offscreen adding it to the scrollview doesn't call the drawLayer. Any Ideas/common gotchas here? I have tried: [viewController.view.layer setNeedsLayout]; [viewController.view.layer setNeedsDisplay]; NB: The fact that this is replicating the ibooks functionally is irrelevant within the context of the full app.

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  • UILabel: Using the userInteractionEnabled method on a label

    - by Kevin Bomberry
    Hello again. I am wondering if anyone has used the userInteractionEnabled method on a UILabel to allow the label to act like a button (or just to fire off a method). Any help would be greatly appreciated. Cheers! Update (4/30/09 @1:07pm) Clarification: I have a standard InfoButton and next to it I want to place a label with the text "settings" and I would like the label to function like the button (which flips over to a settings screen. So, basically I need to tie the already defined showSettinsView to the "infoLabel" label; a user clicks on the infoButton or infoLabel and the method fires off. The infoButton is already working and is using an IBAction to trigger the method. I would like to know how to wire up the label to implement the same method. That is all. Cheers!

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • Silverlight 4 desktop application sometimes zooms when touching it... and cannot zoom out

    - by TimothyP
    Hi, I have a Silverlight 4 desktop application which I control using a touchscreen (on an HP Touchsmart). Most of the time it works fine but sometimes when clicking something everything just zooms in and every time it happens things get bigger and bigger. The only way to get the normal size again is by restarting the application. Has anybody got any idea what might be causing it ? Does not seem to happen in browser mode. Is there a way to prevent zooming? Thnx

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  • How do I return the entire set / array using NSPredicate?

    - by Prairiedogg
    I'm building a carArray and want to filter the contents conditionally, using an NSPredicate, like so: NSPredicate *pred; switch (carType) { case FreeCar: pred = [NSPredicate predicateWithFormat:@"premium = NO"]; break; case PremiumCar: pred = [NSPredicate predicateWithFormat:@"premium = YES"]; break; default: pred = [NSPredicate predicateWithFormat:@"SOME PREDICATE THAT RETURNS EVERYTHING"]; break; } self.carArray = [aCarArrayIGotFromSomewhere filteredArrayUsingPredicate:pred]; My question is, what is the correct syntax for the value I've stubbed in as SOME PREDICATE THAT RETURNS EVERYTHING which returns all of the instances in the array / set? PS - I know the answer and will post it immediately, just sharing it for everyone's reference as an earlier search on SO did not yield the result.

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  • How to change font size in a pickerview?

    - by user183804
    I'm fairly new to iPhone programming and am trying to implement a double-component PickerView. At this point the picker works fine in terms of taking user input, created with Interface Builder. However, I need to change the font size to accommodate the text length in each column. I very much would appreciate any link to a straightforward method to creating a multi-component picker with an adjustable font size. Seems like it is not possible if Interface Builder is used to create the picker. So far I have not found any code links that address this issue in detail. Thanks in advance.

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  • Issues dismissing keyboard conditionally with on iPhone

    - by Chris
    I have an app that has a username and password field. I want to validate the input before the the user is allowed to stop editing the field. To do that, I'm using the textFieldShouldEndEditing delegate method. If the input doesn't validate I display a UIAlertView. This approach works as advertised - the user cannot leave the field if the input doesn't validate. To have the done button on the keyboard dismiss the keyboard, I call resignFirstResponder on the textfield. The issue I have is the alert is being called twice. How do I keep the alert from showing twice?

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  • Custom UITableViewCell not appearing when row height is set

    - by Sheehan Alam
    I have a custom UITableViewCell which I have created in IB. My labels display when I don't over-ride: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath however my content is squished. I want the height to be 120px so I have the following: - (CGFloat)tableView:(UITableView *)tblView heightForRowAtIndexPath:(NSIndexPath *)indexPath { CGFloat rowHeight = 120; return rowHeight; } I'm not sure why the content inside of my UITableViewCell all of a sudden disappears?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Which audio playback technology do I need for this?

    - by mystify
    I have trouble choosing the right audio playback technology. There's a ton of technologies to use on the iPhone, it's so confusing. What I need to do is this: start playing short sounds ranging between 0.1 and 2 seconds high quality playback, no crackle (I heard some of the iPhone audio playback technologies do a crackle sound on start or end, which is bad!) ability to start playback of a sound, while there's already another one playing right now (two, three or more sounds at the same time) What would you suggest here, and why? Thanks :-)

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  • File Formats Supported by UIWebView

    - by Mugunth Kumar
    What are all the file formats supported by UIWebView? In my testing, I found that it supports XLS, DOC, PPT, PDF but not XLSX, and DOCX, RTF. It supports image files like, JPG, PNG, GIF, BMP, not sure about TIFF or Exactly, what all types are supported is not clear... The UIWebView documentation also doesn't state it clearly. Could someone please help?

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • objective-c over-releasing in dealloc

    - by Dude Man
    Is mystring over-released? -(void)dealloc { [mystring release]; [mystring release]; [super dealloc]; } I assume this will not based on [nil release] does nothing: -(void)dealloc { [mystring release]; mystring = nil; [mystring release]; [super dealloc]; }

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  • Is there an easy way to make a horizontally paged UIScrollView wrap around?

    - by rustyshelf
    I notice that in the stocks application, the small graph wraps around, eg: when you get to the end of the scroll view and swipe right again, you go back to the beginning. Before I go ahead and code this myself is there an easy way to do this in the SDK? I can't find any properties or methods that would enable that? I have a paged UIScrollView that scrolls horizontally, pretty much exactly like the stocks application one does.

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  • iphone device orientation

    - by Chandan Shetty SP
    During inAppPurchase, the storeKit will ask the username and password even though i set... [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; It ask Username and password in Portrait Mode... In general How to solve this kind of issue. Thanks in advance,

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