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  • Insight into how things get printed onto the screen (cout,printf) and origin of really complex stuff

    - by sil3nt
    I've always wondered this, and still haven't found the answer. Whenever we use "cout" or "printf" how exactly is that printed on the screen?. How does the text come out as it does...(probably quite a vague question here, ill work with whatever you give me.). So basically how are those functions made?..is it assembly?, if so where does that begin?. This brings on more questions like how on earth have they made openGl/directx functions.. break it down people break it down.:)

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  • Background login with OAuth

    - by Bob
    I'm soon to write a web based Twitter client which I plan to allow users to login with OAuth. My question is; can, once a user has logged in once already, my app login later and 'background' process their feed for them? I.E. does the user have to 'be there'?

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  • New to Android - Drawing a view at runtime

    - by Brian515
    HI all, I'm just getting started with developing for Android. I'm looking to port one of my iPhone applications, but I'm kind of at a loss for how to draw a view at runtime (a view not declared in the XML). Basically, I want to draw a simple rectangle, but then be able to manipulate its frame after being drawn. Sorry if this is a really, really simple question, but I can't seem to find some equivalent to the iPhone SDK here. Thanks in advance!

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  • What is the proper way to credit public code snippets?

    - by Babiker
    This question might not be a programming problem, but its been bothering me. There is a lot of free js/css scripts out there for public use. I some times use these scripts. If any, what is the formal and proper way to credit these snippets when all i have is a name of a website and a url. I understand that a simple comment might get the job done but i wanted to know whether there is a more professional way.

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  • subdomain in glassfish

    - by Pradyut Bhattacharya
    Hi I want to set up a virtual server for subdomain my domain is redirected from pradyut.dyndns.org to pradyut.dyndns.org/WebApplicationSecurity using a virtual server whose default web module is WebApplicationSecurity I have used the string "${com.sun.aas.hostName},pradyut.dyndns.org" in the hosts of the virtual server now to the question if someone enters "newa.pradyut.dyndns.org" how can i redirect to pradyut.dyndns.org/WebApplicationSecurity/newa or "*.pradyut.dyndns.org" redirects to "pradyut.dyndns.org/WebApplicationSecurity/*" Thanks Pradyut

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  • Debate: Can a HTTPS connection be hijacked with a man-in-the-middle kind of attack?

    - by Iulian Serbanoiu
    Hi, I'm wondering if the company I work for can see what I'm doing when I'm using a HTTPS connection - gmail for example. My case: I'm using gmail from work but I need to enter a password for a proxy when accesing the first web page - the password is asked inside the browser. I receive from the proxy a certificate which I must accept in order to make the Internet connection work. So the question is: Can https data exchange, between gmail and browser, be tracked? Thanks, Iulian

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  • How to unit test business rules?

    - by Robert Lamb
    I need a unit test to make sure I am accumulating vacation hours properly. But vacation hours accumulate according to a business rule, if the rule changes, then the unit test breaks. Is this acceptable? Should I expose the rule through a method and then call that method from both my code and my test to ensure that the unit test isn't so fragile? My question is: What is the right way to unit test business rules that may change?

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  • Best Practices with MVC Route

    - by codemnky
    if this is asked before just point me in the right direction I am a OO and MVC newbie. I am following along the MVC Storefront(a little outdated now) where they are talking about routes and adding them to global.asax.cs My question is this. wouldn't it be better if only 1 route is defined and after that everything is done programatically? I dont want the user to navigate using the address bar thank you

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Discovering a functional algorithm from a mutable one

    - by Garrett Rowe
    This isn't necessarily a Scala question, it's a design question that has to do with avoiding mutable state, functional thinking and that sort. It just happens that I'm using Scala. Given this set of requirements: Input comes from an essentially infinite stream of random numbers between 1 and 10 Final output is either SUCCEED or FAIL There can be multiple objects 'listening' to the stream at any particular time, and they can begin listening at different times so they all may have a different concept of the 'first' number; therefore listeners to the stream need to be decoupled from the stream itself. Pseudocode: if (first number == 1) SUCCEED else if (first number >= 9) FAIL else { first = first number rest = rest of stream for each (n in rest) { if (n == 1) FAIL else if (n == first) SUCCEED else continue } } Here is a possible mutable implementation: sealed trait Result case object Fail extends Result case object Succeed extends Result case object NoResult extends Result class StreamListener { private var target: Option[Int] = None def evaluate(n: Int): Result = target match { case None => if (n == 1) Succeed else if (n >= 9) Fail else { target = Some(n) NoResult } case Some(t) => if (n == t) Succeed else if (n == 1) Fail else NoResult } } This will work but smells to me. StreamListener.evaluate is not referentially transparent. And the use of the NoResult token just doesn't feel right. It does have the advantage though of being clear and easy to use/code. Besides there has to be a functional solution to this right? I've come up with 2 other possible options: Having evaluate return a (possibly new) StreamListener, but this means I would have to make Result a subtype of StreamListener which doesn't feel right. Letting evaluate take a Stream[Int] as a parameter and letting the StreamListener be in charge of consuming as much of the Stream as it needs to determine failure or success. The problem I see with this approach is that the class that registers the listeners should query each listener after each number is generated and take appropriate action immediately upon failure or success. With this approach, I don't see how that could happen since each listener is forcing evaluation of the Stream until it completes evaluation. There is no concept here of a single number generation. Is there any standard scala/fp idiom I'm overlooking here?

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  • What does 'foo' really mean?

    - by Prakash
    I hope this qualifies as a programming question, as in any programming tutorial, you eventually come across 'foo' in the code examples. (yeah, right?) what does 'foo' really mean? If it is meant to mean nothing, when did it begin to be used so? Cheers

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  • Android button font size

    - by jonhobbs
    Hi, I;ve been trying to create a custom button in android using this tutorial - http://www.gersic.com/blog.php?id=56 It works well but it doesn't say how to change the font size or weighting. Any ideas? There was another question on here and the only answer was to use html styling but you can't change a font size in html without using css (or the deprecated font tag). There must be a better way of setting the pixel size of the font used on buttons?

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  • How do I do arithmetic operations on HH:MM:SS format time strings in C#?

    - by Jake
    I have a series of times that are coming to me as strings from a web service. The times are formated as HH:MM:SS:000 (3 milisecond digits). I need to compare two times to determine if one is more than twice as long as the other: if ( timeA / timeB > 2 ) What's the simplest way to work with the time strings? If I was writing in Python this would be the answer to my question: Difference between two time intervals in Python

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