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  • Storing user info in Session using an Object vs. normal variables

    - by justinl
    I'm in the process of implementing a user authentication system for my website. I'm using an open source library that maintains user information by creating a User object and storing that object inside my php SESSION variable. Is this the best way to store and access that information? I find it a bit of a hassle to access the user variables because I have to create an object to access them first: $userObj = $_SESSION['userObject']; $userObj->userId; instead of just accessing the user id like this how I would usually store the user ID: $_SESSION['userId']; Is there an advantage to storing a bunch of user data as an object instead of just storing them as individual SESSION variables? ps - The library also seems to store a handful of variables inside the user object (id, username, date joined, email, last user db query) but I really don't care to have all that information stored in my session. I only really want to keep the user id and username.

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  • Can GhostScript run in Medium Trust

    - by SkippyFire
    I am using GhostScript to generate some thumbnails of PDF pages in an ASP.NET application. I have it wrapped in this library called GhostScriptSharp that just uses DllImport to call methods in the GhostScript DLL. It looks like this wont work on a medium trust hosting environment, either because of the fact that it is calling unmanaged code, or that it looks like the library is creating files all over the place (outside my virtual directory). I ran Process Monitor and saw it trying to Read, QueryNameInformationFile, CreateFile and QueryStandardInformationFile in places like: C:\WINDOWS\system32\Halftone\Default or C:\gs\gs8.63\lib\Halftone\Default or C:\gs\font\Halftone\Default Any ideas about whether this is "fixable" to run in medium trust? If I can't use GhostScript, is there another free/open source library that WILL work in Medium trust?

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  • Building using CMake-GUI

    - by goodwince
    I am trying to build Marble on Windows (XP) and have been extremely unsuccessful. Following the instructions written here. I am wanting to build it as QT only. Configuration of the build tree fails. I am using the cmake-gui since I have never tried to compile using cmake it's possible it could be something in there. I found a similar issue; however, they compiled QT using Visual Studio and I am using QT Creator which compiles with MinGW so I need to compile in a different manner. CMake-GUI configuration source-code: MyDirectory/Marble where to build: MyDirectory/Build I also added an entry as.. DQTONLY and it's value set to ON

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  • Authenticating with Netflix: Netflix OAuth vs. SignPost OAuth: Which is correct?

    - by Stefan Kendall
    With signpost 1.2: String authUrl = provider.retrieveRequestToken( consumer, callbackUrl ); Netflix API response: <status> <status_code> 400 </status_code> <message> oauth_consumer_key is missing </message> </status> I see how to craft the URL manually via the netflix documentation, but this seems to contradict other services which use OAuth authentication. Who's incorrect, here? Is there a way to get signpost to work with Netflix, aside from contributing to the signpost source? :P

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  • Network programming and Packets interactions.

    - by Eyla
    Greeting, This month I will start working on my master thesis. My thesis's subject is about network security. I need to deal with network interfaces and packets. I've used shappcap before to interact with packets but I'm not sure if C# is the most powerful language to deal with network programing and packets. I worked a bit with winshark and I saw how powerful it is and as you know winsharp is open source developed using C++. I'm not sure if I should use C# or C++ for network security programming and I want your through about the best language might be for network programming and packets interaction. should I use C#, C++, or java or some thing else? please give me your advice. Thank you,

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  • What does "?ref=ts" mean in a FACEBOOK APP url

    - by jozecuervo
    When Facebook drives traffic to an app, they often append &ref=whatever to the query string. This is useful for figuring out which integration points are working or not. I've figured out what some of these mean. For example: ref=bookmarks - the user clicked on a bookmark. ref=game_my_recent - the user clicked on the upper portion of the games dashboard. Does anyone know what "ref=ts" means? It accounts for a ton of traffic. I've viewed source on pages all over common FB pages and cannot find a match for ant piece of content generated by any of my apps. Same question, posted by me on the FB DEV FORUM: http://forum.developers.facebook.com/viewtopic.php?id=54866 I'm thinking I'll get better answers here ;) Thanks people, Jose

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  • how to run an ActiveX that must be visible and topmost on a server without a desktop?

    - by DanJ
    We're writing a server application that needs to use an ActiveX object that must be visible and Top-Most otherwise it doesn't render correctly. The challenge is that servers typically don't have an active desktop, and therefore the applications should not require one. Ours does. I must use this ActiveX, and I don't have access to the source code. When running from within remote-desktop everything works fine as long as the session is open. As soon as the session closes it stops working. I'm guessing this is because there is no desktop. Any ideas how I can work this out in a secure and robust way?

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  • Microsoft Visual Studio SDK DSL Tools - Any serious takers?

    - by amazedsaint
    We are considering Microsoft DSL toolkit for creating some abstract designers. I already did some POCs, but would like to get some opinions on the same. Any one here to share their experiences working with Microsoft DSL Toolkit and T4? Also, any pointers to open source DSL projects will help - Eg. Microsoft Service Factory modeling edition is heavily relying on DSL toolkit. As OSLO/Quadrant will take some time to get released, I think the only option we have is to rely on Microsoft DSL designer. (See Kieth's blog on the same) Also, here is some information I already have on DSL: 1 - A Nice Lab in MSDN on DSL tools 2 - A List of Projects in Codeplex using DSL toolkit

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  • Apache </Location> Errors

    - by Eddie
    Hi there! I am having real trouble with this installation - Basically this is the erro that I am getting: apache2: Syntax error on line 234 of /etc/apache2/apache2.conf: Syntax error on line 10 of /etc/apache2/conf.d/amberdms-bs.conf: Expected </Location\xc2\xa0/billing_system> but saw </Location> and this is the code that is being used in that modules file: #  # Amberdms Billing System is an open source accounting, service billing and time keeping web application.  #  Alias /billing_system /usr/share/amberdms/billing_system  <Location /billing_system>  Order deny,allow  Allow from all  AllowOverride all    Please help me! I need this software to be installed, but this error has stumped me.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Load Balancing using SQL Server and TempData MVC

    - by Jamie
    Hi all, I've been told that MVC 1.0 TempData does not work under a load balancer when using SQL Server and that it is because the Dictionary itself is not serializable. We require this for a project and are looking to be able load balancer effectively. So I would be very grateful if someone could answer the following questions: Is there away around this so you can make it work? Is this fixed in MVC 2.0? Can we create a ITempDataProvider to fix it? Or has anyone made a fix to the source code for a project of their own they would like to share? Cheers, Jamie

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  • Problem loading XMLDocument with non standard tags

    - by David Conde
    Hi, I have a code needed to load an XML document from a reader, something like this: private static XmlDocument GetDocumentStream(string xmlAddress) { var settings = new XmlReaderSettings(); settings.DtdProcessing = DtdProcessing.Ignore; settings.ValidationFlags = XmlSchemaValidationFlags.None; var reader = XmlReader.Create(xmlAddress, settings); document.Load(reader); return document; } But in my XML document, I have nodes like this one: <link rel="edit-media" title="Package" href="Packages(Id='51Degrees.mobi',Version='0.1.11.9')/$value" /> Is to my understanding that the node should be like <link rel="edit-media" title="Package"></link> But, I don't create the Xml document and I certainly don't want to change it, but when I try to load the XML document, the document.Load line throws an exception. To be more specific, the XML file is the RSS source for the nuPack project. Any ideas would be very appreaciated on how to be able to read this document properly.

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  • C Socket Programming, problems with select() and fd_set

    - by wretrOvian
    Hello I'm learning my way about socket programming in C (referring to Beej). Here is a simple multi-user chat server i'm trying to implement: http://pastebin.com/gDzd0WqP On runtime, it gives Bus Error. It's coming from the lines 68-78. Help me trace the source of the problem? in fact, WHY is my code even REACHING that particular region? I've just run the server. no clients have connected.. :@ ps - i know my code is highly unreliable (no error checks anywhere), but i WILL do that at a later stage, i just want to TEST the functionality of the code before implementing it in all it's glory ;)

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  • How to combine library with my jar?

    - by Dacto
    Ok so i wrote a program that makes use of a 3rd party open source library and i want to package it with my program in a single jar. I'm using netbeans 6.8 and everything I've tried java always spit back the error: java.lang.NoClassDefFoundError: libraryname; off topic:also i would like to know how to make an executable-jar(exe) through netbeans if it is possible. (ive seen programs that were written in java but were an .exe) EDIT discovered a plugin for eclipse called FatJar which can do what i want, but i cant find something similar for netbeans, is there such thing?

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  • Sending SMS programmatically in 1.5 on CDMA device

    - by Justin
    I am developing an application that relies heavily on sending SMS programmatically. I followed the examples released after 1.6 that demonstrate how to use an abstract class to implement sending for 1.5 and 1.6+. I started getting complaints from some users about how it appears as though SMS should be sent but they are in fact not. It took be a while to realize what was going on, the one 1.5 test device I have is GSM. Of course it must be because the Sprint Hero is CDMA (running 1.5). Regardless of message size I use the general form of: divideMessage() and sendMultipartTextMessage(destinationAddress, null, parts, null, null) How can I successfully send an SMS in this case? Can I call sendTextMessage() a number of times? Also, I tried unsuccessfully to find the source for the Hero's Messenger/Conversations package or equivalent, if anyone knows where to find that that would be great.

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  • putpixel with pyglet

    - by pts
    I'm new to pyglet. I'd like to change a pixel from black to white at each on_draw iteration. So after 1000 iterations, there should be exactly 1000 white pixels in the window. However, I'd like to avoid calling 1000 draw operations in on_draw for that. So I'd like to create an image, do an RGB putpixel on the image, and blit the image to the screen. How can I do that? The pyglet documentation, the examples and the source code aren't too helpful on this.

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  • Delphi Phrase Count / Keyword Density

    - by Brad
    Does anyone know how to or have some code on counting the number of unique phrases in a document? (Single word, two word phrases, three word phrases). Thanks Example of what I'm looking for: What I mean is I have a text document, and i need to see what the most popular word phrases are. Example text I took the car to the car wash. I : 1 took : 1 the : 2 car: 2 to : 1 wash : 1 I took : 1 took the : 1 the car : 2 car to : 1 to the : 1 car wash : 1 I took the : 1 took the car : 1 the car to : 1 car to the : 1 to the car : 1 the car wash : 1 I took the car to : 1 took the car to the : 1 the car to the car : 1 car to the car wash : 1 I need the phrase, and the count that it shows up. Any help would be appreciated. The closet thing I found to this was a PHP script from http://tools.seobook.com/general/keyword-density/source.php I used to have some code for this, but I cannot find it.

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  • How to create my own recommendation engine?

    - by Burak Dede
    i am intrested in recommendation engines these days and i wanna improve myself in this area.I am currently reading Programming Collective Intelligence (i think this is the best book about this subject) from OReilly (just started).But i dont have any ideas how to implement engine(what i mean by no idea dont know how to start).Lets say i have project like LastFM in my mind where do (should be implemented on database side or backend side)i start creating recommnedation engine? what level database knowledge will needed? is there any open source ones that can be used for help or any resource? what should be the first steps that i have to do?

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  • Python bindings for C++ code using OpenCV giving segmentation fault

    - by lightalchemist
    I'm trying to write a python wrapper for some C++ code that make use of OpenCV but I'm having difficulties returning the result, which is a OpenCV C++ Mat object, to the python interpreter. I've looked at OpenCV's source and found the file cv2.cpp which has conversions functions to perform conversions to and fro between PyObject* and OpenCV's Mat. I made use of those conversions functions but got a segmentation fault when I tried to use them. I basically need some suggestions/sample code/online references on how to interface python and C++ code that make use of OpenCV, specifically with the ability to return OpenCV's C++ Mat to the python interpreter or perhaps suggestions on how/where to start investigating the cause of the segmentation fault. Currently I'm using Boost Python to wrap the code. Thanks in advance to any replies. The relevant code: // This is the function that is giving the segmentation fault. PyObject* ABC::doSomething(PyObject* image) { Mat m; pyopencv_to(image, m); // This line gives segmentation fault. // Some code to create cppObj from CPP library that uses OpenCV cv::Mat processedImage = cppObj->align(m); return pyopencv_from(processedImage); } The conversion functions taken from OpenCV's source follows. The conversion code gives segmentation fault at the commented line with "if (!PyArray_Check(o)) ...". static int pyopencv_to(const PyObject* o, Mat& m, const char* name = "<unknown>", bool allowND=true) { if(!o || o == Py_None) { if( !m.data ) m.allocator = &g_numpyAllocator; return true; } if( !PyArray_Check(o) ) // Segmentation fault inside PyArray_Check(o) { failmsg("%s is not a numpy array", name); return false; } int typenum = PyArray_TYPE(o); int type = typenum == NPY_UBYTE ? CV_8U : typenum == NPY_BYTE ? CV_8S : typenum == NPY_USHORT ? CV_16U : typenum == NPY_SHORT ? CV_16S : typenum == NPY_INT || typenum == NPY_LONG ? CV_32S : typenum == NPY_FLOAT ? CV_32F : typenum == NPY_DOUBLE ? CV_64F : -1; if( type < 0 ) { failmsg("%s data type = %d is not supported", name, typenum); return false; } int ndims = PyArray_NDIM(o); if(ndims >= CV_MAX_DIM) { failmsg("%s dimensionality (=%d) is too high", name, ndims); return false; } int size[CV_MAX_DIM+1]; size_t step[CV_MAX_DIM+1], elemsize = CV_ELEM_SIZE1(type); const npy_intp* _sizes = PyArray_DIMS(o); const npy_intp* _strides = PyArray_STRIDES(o); bool transposed = false; for(int i = 0; i < ndims; i++) { size[i] = (int)_sizes[i]; step[i] = (size_t)_strides[i]; } if( ndims == 0 || step[ndims-1] > elemsize ) { size[ndims] = 1; step[ndims] = elemsize; ndims++; } if( ndims >= 2 && step[0] < step[1] ) { std::swap(size[0], size[1]); std::swap(step[0], step[1]); transposed = true; } if( ndims == 3 && size[2] <= CV_CN_MAX && step[1] == elemsize*size[2] ) { ndims--; type |= CV_MAKETYPE(0, size[2]); } if( ndims > 2 && !allowND ) { failmsg("%s has more than 2 dimensions", name); return false; } m = Mat(ndims, size, type, PyArray_DATA(o), step); if( m.data ) { m.refcount = refcountFromPyObject(o); m.addref(); // protect the original numpy array from deallocation // (since Mat destructor will decrement the reference counter) }; m.allocator = &g_numpyAllocator; if( transposed ) { Mat tmp; tmp.allocator = &g_numpyAllocator; transpose(m, tmp); m = tmp; } return true; } static PyObject* pyopencv_from(const Mat& m) { if( !m.data ) Py_RETURN_NONE; Mat temp, *p = (Mat*)&m; if(!p->refcount || p->allocator != &g_numpyAllocator) { temp.allocator = &g_numpyAllocator; m.copyTo(temp); p = &temp; } p->addref(); return pyObjectFromRefcount(p->refcount); } My python test program: import pysomemodule # My python wrapped library. import cv2 def main(): myobj = pysomemodule.ABC("faces.train") # Create python object. This works. image = cv2.imread('61.jpg') processedImage = myobj.doSomething(image) cv2.imshow("test", processedImage) cv2.waitKey() if __name__ == "__main__": main()

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  • SQL Server 2008 Restore from Backup fails with error 3241 'cannot process this media family'

    - by pearcewg
    I am attempting to backup a database from a SQL Server instance on one machine and restore it to another, and I am encountering the frequently discovered 'SQL Server cannot process this media family' error. Each of my instances are SQL Server 2008, but with different patch levels Restore: 10.0.2531.0 Backup: 10.0.1600.22 ((SQL_PreRelease).080709-1414 ) The restore DB is express. Not sure about the backup version. The backup version is on a virtual private server. The restore is on my development box. When I restore to a different database on the source (backup) server, it restores fine. Lots of stuff on google about this issue, some on stackoverflow about this issue, but nothing which is this exact situation. Any thoughts? It should be straightforward to do a backup and restore from one machine to another (having done this thousands of times in with SQL 6.5,7,2000,2005).

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  • HTTP Error 500.19 - Internal Server Error for silverlight application

    - by KentZhou
    Use VS2010 silverlight business application template to createa defaut solution. Change authentication to Windows in Web.config and the code in app.xaml.cs to use windows authentication. Nothing else changed. Then run this app from vs2010 built-in web server, it is fine, I can see the login user info from windws(from a AD domain account) display on the top-right of the screen, like DomainName\userName. Then deploy this web app to IIS on windows 7(same computer) and access this app again, I got following error: HTTP Error 500.19 - Internal Server Error The requested page cannot be accessed because the related configuration data for the page is invalid. Detailed Error InformationModule IIS Web Core Notification Unknown Handler Not yet determined Error Code 0x80070005 Config Error Cannot read configuration file due to insufficient permissions Config File \\?\C:\Users\myname\Documents\Visual Studio 2010\Projects\BusinessApplication4\BusinessApplication4.Web\web.config Requested URL http://localhost:77/BusinessApplication4TestPage.html Physical Path Logon Method Not yet determined Logon User Not yet determined Config Source -1: 0: how to resolve this problem?

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  • Data refresh and drill down problem with SSAS cube and excel services

    - by chaitanya
    I have a SSAS cube which I am using in an excel document, prepare a report which has drill-down etc and i am publishing it to a sharepoint site. It gets published alright but when I try to drill down it throws an error "Data Refresh failed" etc.The data source and the sharpoint site are on the same machine(running windows server 2008) and we have windows authentication running. From what I have been able to find on the internet there is a problem with passing the windows authentication credentials to the database etc.But I have not been able to find the exact way to sort out these problem. What is the solution for this????

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  • .net question - where are the DefaultCredentials stored/accessed from for a WinForms v3.5 app?

    - by Greg
    Hi, Where are the DefaultCredentials stored/accessed from for a WinForms v3.5 app? That is if I am using the settings for defaultProxy for my Winforms v3.5 application, and set a proxy server address here, exactly where does/can the username/password come from? Or in other words where does the framework source the "default credentials" for a winforms application running on the client PC? <defaultProxy enabled="true|false" useDefaultCredentials="true|false" <bypasslist> … </bypasslist> <proxy> … </proxy> <module> … </module> /> Background - apparently ClickOnce can use this for a client side application, however I'm trying to work out where click once would get this defaultCredential from, for a user who is running the clickonce install for my winforms application.

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  • Override jQuery functions

    - by MotionGrafika
    Is there way to override jQuery's core functions ? Say I wanted to add an alert(this.length) in size: function() Instead of adding it in the source size: function() { alert(this.length) return this.length; }, I was wondering if it would be possible to do something like this : if (console) { console.log("Size of div = " + $("div").size()); var oSize = jQuery.fn.size; jQuery.fn.size = function() { alert(this.length); // Now go back to jQuery's original size() return oSize(this); } console.log("Size of div = " + $("div").size()); }

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  • Apache Axis WSDL2Java error - Missing <soap:fault> element

    - by Pearl
    We are integrating a third party SOAP web services in our application. The WSDL is used with SOAPUI tool, where sample requests and responses worked fine. When we try to integrate with apache Axis 1.3, where we tried WSDL2JAVA with the WSDL. We received the following error java.io.IOException: ERROR: Missing element inFault "serviceFault" in operation "serviceFault", in binding saveRegistration at org.apache.axis.wsdl.symbolTable.SymbolTable.faultsFromSOAPFault(SymbolTable.java:2858) at org.apache.axis.wsdl.symbolTable.SymbolTable.populateBindings(SymbolTable.java:2549) at org.apache.axis.wsdl.symbolTable.SymbolTable.populate(SymbolTable.java:744) at org.apache.axis.wsdl.symbolTable.SymbolTable.add(SymbolTable.java:543) at org.apache.axis.wsdl.symbolTable.SymbolTable.populate(SymbolTable.java:518) at org.apache.axis.wsdl.symbolTable.SymbolTable.populate(SymbolTable.java:495) at org.apache.axis.wsdl.gen.Parser$WSDLRunnable.run(Parser.java:361) at java.lang.Thread.run(Unknown Source) Anyone already faced this issue and solved?

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