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  • Modifying a .swf file

    - by user3015196
    I am really stuck with modifying a .swf file. I just downloaded a SWF file somewhere and I want to remove all objects and animations - everything except the logo ripple effect. How can I do that? Or is it impossible? I didn't work with Flash before and this is my first time. Can you help me with that? If not, could I just get some hints or a demo on how I can do that? Here is a link to a demo. I just want the logo animation and nothing else.

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  • Iframe Javascript call to Flex

    - by Vince Lowe
    I have a flex application with an iframe layered on top. I want to make a call from the iframe to flex with javascript. So far i have tried this: This is the Object containing the swf embed in the ROOT document <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="IPRS_Dispatcher" width="1400" height="1000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="DispatcherMain.swf" /> <param name="quality" value="high" /> <!-- <param name="bgcolor" value="${bgcolor}" /> --> <param name="allowScriptAccess" value="sameDomain" /> <param name='flashVars' value='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' /> <embed id="IPRS_Dispatcher2" src="DispatcherMain.swf" flashVars='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' width="1400" height="1000" name="IPRS_Dispatcher" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> <!-- bgcolor="${bgcolor}" --> </embed> </object> I have added addcallback for the function i want to expose ExternalInterface.addCallback("sendToFlash", callFromJavaScript); FYI public function callFromJavaScript(str):void { LogAddItem( 30, str); } In my IFRAME i have added the function function callToFlash(str) { var swf = parent.top.$("#IPRS_Dispatcher"); var bool = swf.sendToFlash(str); } Now getting error in chrome - Uncaught TypeError: Object [object Object] has no method 'sendToFlash' UPDATE 25/06/2012 - output from console.log(swf) [ <embed src=?"DispatcherMain.swf" width=?"100%" height=?"100%" align=?"middle" id=?"IPRS_Dispatcher" quality=?"high" name=?"IPRS_Dispatcher" wmode=?"opaque" allowfullscreen=?"true" allowscriptaccess=?"always" pluginspage=?"http:?/?/?www.adobe.com/?go/?getflashplayer" flashvars=?"strOEM=mt&strSplashImage=./?assets/?loadinglogo.jpg&strLang=english&strSelectableLangs=english,chinese, portuguese_brazil,german,french,spanish&strIPRSSrvHost=85.118.26.10&strGPSSrvHost=85.118.26.16&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strUserSIP=&strUserPswd=&strSOSSrvHost=85.118.26.17&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strClientServicePort=&strSOSLoginMode=simple&themeColor=a7c3e3&showRTTPriority=false&showGPSUpdateRate=true&nSamePosErrMeters=300&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=65535&nGPSSubscriptionsIntervalMinutes=10&nLat=48.311058&nLng=11.636753&nZoomLevel=13.0&strClientServiceVersion=2.1.36.04&bDispatcherEndsSessions=true&nSOSSubscriptionsIntervalMinutes=1&GPSKATime=20&SOSKATime=20&nPathDotsSize=2&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=false&bHideDebugLog=false&showMutedColumn=false&strLogFilter=&strMapMarkerLabelMode=name&key=ABQIAAAAfJEcVYS6-jYp2UOUy8Wh5xSCeXAFBxztfWxjY5w1WzTnKjnSVRS7Uu5XoOIwTg2R_tq_c0QSCPxSHw" type=?"application/?x-shockwave-flash">? ]

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  • Error #2032 displayed in html page

    - by Rajeev
    I have a app which is used to testmicrophone.But when include in html page it displays Error #2032.How to resolve this. This is the HTML code <div style="display: inline;float:center;"> <object width="100" height="100"> <embed src="mic.swf" width="250" height="250"> </embed> </object> </div>

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  • Flex bar chart with Two Y axis

    - by user345522
    I am trying to create a bar char in action 3 script. But for some reason I am getting 2 y-axis and no x axis. Can some one help spot the error. I have said "placement " bottom. The standalone code snippet is below. enter code here [Bindable] public var QUANTITY:ArrayCollection = new ArrayCollection([ {date:"22-Aug-05", quantity:1575.9}, {date:"23-Aug-05", quantity:1603.}, {date:"24-Aug-05", quantity:1507.1}, {date:"25-Aug-05", quantity:1568.8}, ]); private function getBarChartData(evt:MouseEvent):void{ var title:String = "ASDFZXCVB"; var pnlChart:Panel = new Panel(); pnlChart.title = title; pnlChart.height = 750; { var categoryAxisDate:CategoryAxis = new CategoryAxis(); categoryAxisDate.categoryField = "date"; var linearVolumeAxis:LinearAxis = new LinearAxis(); linearVolumeAxis.minimum = 1500; linearVolumeAxis.maximum = 1700; var colChart:ColumnChart = new ColumnChart(); colChart.showDataTips = true; { var horizontalAxisDateRenderer:AxisRenderer = new AxisRenderer(); horizontalAxisDateRenderer.axis = categoryAxisDate; horizontalAxisDateRenderer.placement = "bottom"; var quantityRenderer:AxisRenderer = new AxisRenderer(); quantityRenderer.axis = linearVolumeAxis; quantityRenderer.placement = "left"; colChart.horizontalAxisRenderers.push(horizontalAxisDateRenderer); colChart.verticalAxisRenderers.push(quantityRenderer); { var quantityColumnSeries:ColumnSeries = new ColumnSeries(); quantityColumnSeries.horizontalAxis = categoryAxisDate; quantityColumnSeries.yField="quantity"; quantityColumnSeries.displayName ="QUANTITY"; quantityColumnSeries.dataProvider = QUANTITY; quantityColumnSeries.verticalAxis = linearVolumeAxis; colChart.series.push(quantityColumnSeries); } } pnlChart.addChild(colChart); } canvasReportId.addChild(pnlChart); } ]] <mx:Button label="Submit" click="getBarChartData(event)" x="293" y="4"/> </mx:Canvas>

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  • Flash Camera Permissions Dialog: Why does it sometimes take more than one click to work?

    - by Emmett Shear
    Often, but not always, the first few clicks on the "Allow" button on the Flash camera permissions dialog are ignored. This is very frustrating for users. And for me, when I'm testing code! I'm afraid I don't really know what else to say about the problem to give more insight. My hunch is that it has something to do with getting focus on the embed element, but that is merely a guess. See Justin.tv for an example.

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  • How can I stop Flash from changing indent when user Clicks on hyperlink in TextField?

    - by Paul Chernoch
    I have a TextField which I initialize by setting htmlText. The text has anchor tags (hyperlinks). When a user clicks on the hyperlink, the indentation of the second and subsequent lines in the paragraph changes. Why? How do I stop it? My html has an image at the beginning of the line, followed by the tag, followed by more text. To style the hyper links to look blue always and underlined when the mouse is over them, I do this: var css:StyleSheet = new StyleSheet(); css.parseCSS("a {color: #0000FF;} a:hover {text-decoration: underline;}"); stepText.styleSheet = css; stepText.htmlText = textToUse; stepText.visible = true; Here is a fragment of the html text (with newlines and exrta whitespace added to improve readability - originally it was one long line): <textformat indent="-37" blockindent="37" > <img src="media/interface/level-1-bullets/solid-circle.png" align="left" hspace="8" vspace="1"/> American Dental Association. (n.d.). <i>Cleaning your teeth and gums (oral hygiene)</i>. Retrieved 11/24/08, from <a href="http://www.ada.org/public/topics/cleaning_faq.asp" target="_blank">http://www.ada.org/public/topics/cleaning_faq.asp </a> </textformat> <br/> As it turns out, the text field is of a width such that it wraps and the second line starts with "Retrieved 11/24/08". Clicking on the hyper link causes this particular line to be indented. Subsequent paragraphs are not affected. ASIDE: The image is a list bullet about 37 pixels wide. (I used images instead of li tags because Flash does not allow nested lists, so I faked it using a series of images with varying amounts of whitespace to simulate three levels of indentation.) IDEA: I was thinking of changing all hyperlinks to use "event:" as the URL protocol, which causes a TextEvent.LINK event to be triggered instead of following the link. Then I would have to open the browser in a second call. I could use this event handler to set the html text to itself, which might clear the problem. (When I switch pages in my application and then come back to the page, everything is OKAY again.) PROBLEM: If I use the "event:" protocol and user tries the right-mouse button click, they will get an error, or so I am told. (See http://www.blog.lessrain.com/as3-texteventlink-and-contextmenu-incompatibilities/ ) I do not like this trade-off.

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  • The framerate of one movieclip slowly declines over time. What could cause this? [Flash CS3]

    - by Miles
    I'm creating a flash rhythm game. I have a looping (at a certain frame I have a gotoAndPlay) movieclip that represents the notes that scroll by, which plays for about three minutes. As the level progresses, the movieclip's framerate begins to lag and stutter. I have no idea how this could occur. It is also worth mentioning that the notes are represented by text, if that makes any difference. As far as posting my code goes, I think it would be far too convoluted to be worth your time. And I think it could be a simple problem. I just don't understand how the framerate of this movieclip could drop independent of the rest of the game.

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  • External SWF Loading problem

    - by Glycerine
    I have an SWF loading in an SWF containing a papervision scene. I've done it before yet problem is, I get an error - I'm not sure what the issue really is. private function downloadSWF(url:String):void { trace(url); var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler); loader.load(urlRequest); } private function loaderProgressEventHandler(ev:ProgressEvent):void { loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal; } When the application runs the code - I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.dehash.pv3d.examples.physics::WowDemo() Why am I getting this if the loading hasn't even complete yet? Thanks in advance guys.

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  • LoadClip problem

    - by Mango
    Hi, i have a loadClip problem. appears in the movie in the final stage, not do the movie animation. Any Tip? appears in the film as the final stage, not so animation var imageListener:Object = new Object(); var imageLoader:MovieClipLoader = new MovieClipLoader(); imageLoader.addListener(imageListener); imageLoader.loadClip("handsketch_animation.swf", pages_cont); stop();

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  • page control in flex(like php)

    - by Mahedi
    Hi, I'm new in flex. I have a design like this in one page have two option like this Hard & soft when i click hard(option) there will show three option(in php got to another page) like standard, square & pocket and in the page below BACK(when click this option it will back previous state(page)) option will be show When mouse over on any option's this will show its properties in any side of page when select any one of them it will go next step(page) for more performance. Soft option will work like hard option. Please help me with code example or tutorials. Best regard mahedi

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  • How do I learn Flash Game Development?

    - by grokker
    I'm currently a PHP programmer and one of my childhood dreams is to create a game. The problem is I don't know Flash. I'm not great at drawing stuff or even artistic. I could program a little with JavaScript and I could consider myself intermediate with JQuery. Question How do I get started with Flash Game development? What books do I read first? The type of game is a side scroller about an Indiana Jones type of character and the setting is on the jungle with trees and snakes and a lot of animals.

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  • Import ResultEvent in Flash

    - by Vinzcent
    Hey, I would like to import the Flex class ResultEvent in Flash. This is how I did it: 1. In "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path" I selected the rpc.swf (from the flex sdk) 2. Then I wrote in my flash-file: import mx.rpc.ResultEvent; But i still get the following error: 1046: Type was not found or was not a compile-time constant: ResultEvent. Does anyone knows what I am doing wrong? Thanks, Vincent.

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  • HTML5 or Flash?

    - by lewiguez
    I have to write a web application for a client soon. Looking at the specs, there is no reason why the project couldn't be an HTML5/CSS/Javascript project, but the client is arguing that it has to be Flash. The project has a number of dynamic elements and is web-based. It'll only be used in-house by a small number of people and all of those people use either Google Chrome or Safari 4. They are all pretty tech-savvy to boot. My question is this: what are some of the reasons (preferably technical since this is Stack Overflow) I can present to my client as to why HTML5 is better than Flash (that's assuming I'm right and it is in this case)? Is it OK to use HTML5 even though it's still a draft spec (I'm assuming it is after checking out all those Apple HTML5 demos a few days ago)? Also, would a hybrid approach be preferable for now? Something that uses Flash wherever the canvas object would've been used in the HTML5 approach and that conforms to a normal XHTML approach. Help!

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  • How to correct the objection about dymanic Object type by FlexPMD?

    - by sanjoy roy
    I have the code in one of my flex file used as labelFunction in a DataGrid. When I run the FlexPMD to do the code review , it generates objection about the dynamic type object used in method signature "public function getFormattedCreatedTime(item:Object, column:DataGridColumn):String", it suggests to use strongly type object. Does anyone how to rectify it? public function getFormattedCreatedTime(item:Object, column:DataGridColumn):String { var value:Date=item[column.dataField]; return dateFormatter.format(value); } ]] Thanks

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  • QuickBox2D poly behaviour vs box or circle

    - by Ben Kanizay
    Hi I've played a little with Box2D before and have just started using QuickBox2D which makes things heaps easier. I am however getting different behaviour with a specific poly shape than I am with a box. All other properties are the same. I've included 3 simple examples and their source below. What I really want to work is Example 1 with both objects as poly. As you can see, it seems like the 'paddle' poly is the one that's failing - the 'ball' (whether it's a poly or circle) just falls straight through it instead of bouncing off as it does with a box 'paddle' object. Would appreciate some help or insight. As I can only post one line at this stage, the swf previews of the 3 examples can be seen here Example 1 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg1 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg1() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addPoly({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, verts:[[-3.84,-0.67,-2.84,-1,-2.17,-0.33,2.17,-0.33,2.84,-1,3.84,-0.67,2.84,1,-2.51,1]] }); this.ball = this.sim.addPoly({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, verts:[[-0.34,-1,0.34,-1,0.67,-0.33,0.67,0.33,0.34,1,-0.34,1,-0.67,0.33,-0.67,-0.33]] }); this.sim.start(); } }} Example 2 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg2 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg2() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addBox({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, width:8 }); this.ball = this.sim.addPoly({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, verts:[[-0.34,-1,0.34,-1,0.67,-0.33,0.67,0.33,0.34,1,-0.34,1,-0.67,0.33,-0.67,-0.33]] }); this.sim.start(); } }} Example 3 source: package { import com.actionsnippet.qbox.QuickBox2D; import com.actionsnippet.qbox.QuickObject; import flash.display.MovieClip; public class Eg3 extends MovieClip { private var sim:QuickBox2D; private var paddle:QuickObject; private var ball:QuickObject; public function Eg3() { this.sim = new QuickBox2D(this); this.paddle = this.sim.addPoly({ x:13, y:19, angle:0, density:0, draggable:false, isBullet:true, verts:[[-3.84,-0.67,-2.84,-1,-2.17,-0.33,2.17,-0.33,2.84,-1,3.84,-0.67,2.84,1,-2.51,1]] }); this.ball = this.sim.addCircle({ x:13, y:1, restitution:1, friction:1, draggable:false, isBullet:true, radius:1 }); this.sim.start(); } }}

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  • AS3: Removing EventListeners without knowing amount or names

    - by DevEight
    Hello! First shortly about how my site works: When a link is clicked it checks if something is already displayed in either the Left or Right side of the screen (the website looks like a book, so I have a left page I want to display information on and a right page). If there is already something showing it hides it and displays the new object, together with this it enables all the buttons within that object (I have separate functions to set up each object). An example of such an EventListener would be: pathTo.Button1.addEventListener(MouseEvent.CLICK, function():void {showText(side, object)}); What I'm trying to do is to remove all the previous set EventListeners without having to create separate functions for removing the links inside every object as well. Shorter version: How do I remove all EventListeners on all objects inside another object? The only variable I want to store is the object containing everything. There are however not always EventListeners within the objects.

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  • How to prevent button/movieclip from interfering with mouse events

    - by webfac
    I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area. Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent? Much appreciated

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  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

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  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

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  • AS3: How to simplify Action Script 3 Code ?!

    - by funny_pete
    Here's a example that I've to use when I want to create a button with mouse-over effect: this.buttonExample.buttonMode = true; this.buttonExample.useHandCursor = true; this.buttonExample.addEventListener(MouseEvent.CLICK,myaction); I'm new to AS3 - is there any way, to simplify this code like this: this.buttonExample.buttonMode = true;.useHandCursor = true;.addEventListener(MouseEvent.CLICK,myaction); why does it not works ?

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  • air application fullscreen trouble

    - by tsemer
    Hi there, I am working on an adobe AIR application and having trouble with fullscreen. When I set the application in fullscreen (stage.displayState = StageDisplayState.FULL_SCREEN;) the display freezes and nothing is being rendered. When I set it back to normal (by pressing esc) the application works fine. thanks

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  • Flex: How to scroll page to bottom?

    - by javanes
    Hello; I have a Flex application, I want to scroll the page to bottom when a button is pressed. Scroll bars is added by browser, they do not belong to flex app or component. I can do this by javascript but is there a way to do this with action script? Thanks. Enes

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  • Custom cell in list in Flash AS3

    - by Stian Flatby
    I am no expert in Flash, and I need some quick help here, without needing to learn everything from scratch. Short story, I have to make a list where each cell contains an image, two labels, and a button. List/Cell example: img - label - label - button img - label - label - button As a Java-programmer, I have tried to quicly learn the syntax and visualness of Flash and AS3, but with no luck so far. I have fairly understood the basics of movie clips etc. I saw a tutorial on how to add a list, and add some text to it. So I dragged in a list, and in the code went list.addItem({label:"hello"}); , and that worked ofc. So i thought if I double-clicked the MC of the list, i would get to tweak some things. In there I have been wandering around different halls of cell-renderers etc. I have now come to the point that I entered the CellRenderer_skinUp or something, and customized it to my liking. When this was done, I expected i could use list.addItem(); and get an empty "version" of my cell, with the img, labels and the button. But AS3 expects an input in addItem. From my object-oriented view, I am thinking that i have to create an object of the cell i have made, but i have no luck reaching it.. I tried to go var test:CellRenderer = list.listItem; list.addItem(test); ..But with no luck. This is just for funsies, but I really want to make this work, however not so much that I am willing to read up on ALOT of Flash and AS3. I felt that I was closing in on the prize, but the compiler expected a semicolon after the variable (list.addItem({test:something});). Note: If possible, I do NOT want this: list.addItem({image:"src",label:"text",label"text",button:"text"}); Well.. It actually is what I want, but I would really like to custom-draw everything. Does anyone get what I am trying to do, and has any answers for me? Am I approaching this the wrong way? I have searched the interwebs for custom list-cells, but with no luck. Please, any guiding here is appreciated! Sti

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