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  • EF Code First - Include(x => x.Properties.Entity) a 1 : Many association

    - by VulgarBinary
    Given a EF-Code First CTP5 entity layout like: public class Person { ... } which has a collection of: public class Address { ... } which has a single association of: public class Mailbox { ... } I want to do: PersonQuery.Include(x => x.Addresses).Include("Addresses.Mailbox") WITHOUT using a magic string. I want to do it using a lambda expression. I am aware what I typed above will compile and will bring back all Persons matching the search criteria with their addresses and each addresses' mailbox eager loaded, but it's in a string which irritates me. How do I do it without a string? Thanks Stack!

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  • managing library dependencies with Boost.Build and C++

    - by user931794
    I want to develop a project which can be built on a bunch of different platforms. The project code will be in C++, what's the the best way to manage libraries? I plan on using bjam as the build system because I'm going to be depending on Boost and their unit testing framework as well. The two dependent libraries are Boost itself and FLTK. The possibilities that come to mind for library management are: include build artifacts (binaries) and headers for all supported platforms in-tree include complete source for all dependent libraries in-tree, and somehow script them as dependencies A combination of 1 and 2, like node.js does with v8 inform the user that they need to build the libraries themselves and then have them on the PATH or in some special directory, like libcurl does with its dependencies What is the best approach here? The project will probably not grow beyond a few thousand lines over the next six months, but I want to make the right choice here so that I don't have to come back and switch everything around later.

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  • Adjust timezone of an AVM Fritz!Box 7390

    It's been a while that I purchased an AVM Fritz!Box 7390 but since I'm using this 'PABX' here in Mauritius, I'm not really happy about the wrong time in the logs or handsets connected. Lately, I had some spare time to address this issue, and the following article describes how to adjust the timezone settings in general. The original idea came from an FAQ found in c't 21/11 (for a 7270 written in German language) but I added a couple of things based on other resources online. The following tutorial may be valid for other models, too. Use your common sense and think before you act. Brief introduction to AVM Fritz!Box devices The Fritz!Box series of AVM has been around for more than a decade and those little 'red boxes' have a high level of versatility for your small office or home. High-speed connections, secure WLAN and convenient telephony make a home network out of any network. Whether it's a computer, tablet or smartphone, any device can be connected to the FRITZ!Box. And best of all, installation is so simple that users will be online in a matter of minutes. If you want to have peace of your mind in your small network then a Fritz!Box is the easiest way to achieve that. I'm using my box primarly as WiFi access point, VoIP gateway and media server but only because it came in second after my Linux system. Limitations in the administrative Web UI Unfortunately, there are no possibilities to adjust the timezone settings in the Web UI at all - even not in Expert mode. I assume that this is part of the 'simplification' provided by AVM's design team. That's okay, as long as you reside in Central Europe, and the implicit time handling is correct for your location. Adjusting the timezone I got my device through an order at Amazon Germany already some time ago, and honestly I wasn't bothered too much about the pre-configured (fixed) timezone setting - CET or CEST depending on daylight saving. But you know, it's that kind of splinter at the back of your head that keeps nagging and bothering you indirectly. So, finally I sat down yesterday evening and did a quick research on how to change the timezone. Even though there are a number of results, I read the FAQ from the c't magazine first, as I consider this as a trusted and safe source of information. Of course, it is most important to avoid to 'brick' your device. You've been warned - No support Tinkering with the configuration of any AVM devices seems to be a violation of their official support channels. So, be warned and continue onlyin case that you're sure about what you are going to do. The following solutions are 'as-is' and they worked for my box flawlessly but may cause an issue in your case. Don't blame me... Solution 1 - Backup, modify and restore That's the way as described in the c't article and a couple of other forum postings I found online, mainly from Australia. Login the administrative Web UI and navigate to 'System => Einstellungen sichern' (System => Backup configuration) and store your current configuration to a local file on your machine. Despite some online postings it is not necessary to specify a password in order to secure or encrypt your backup. IMHO, this only adds another unnecessary layer of complexity to the process. Anyway, next you should create a another copy of your settings and keep it unmodified. That's our safety net to restore the current settings in case that we might have to issue a factory setting reset to the box. Now, open the configuration file with an advanced text editor which is capable to deal with Unix carriage returns properly - Windows Notepad doesn't do the job but Wordpad or Notepad++. Personally, I don't care and simply use geany, gedit or nano on Linux. In total there are 3 modifications that we have to apply to the configuration file - one new line and two adjustments. First, we have to add an instruction near the top of file that overrides the device internal checksum validation. Without this line, your settings won't be accepted. Caution: The drectives are case-sensitve and your outcome should read something like this: **** FRITZ!Box Fon WLAN 7390 CONFIGURATION EXPORTPassword=$$$$<ignore>FirmwareVersion=84.05.52CONFIG_INSTALL_TYPE=iks_16MB_xilinx_4eth_2ab_isdn_nt_te_pots_wlan_usb_host_dect_64415OEM=avmCountry=049Language=deNoChecks=yes**** CFGFILE:ar7.cfg/* * /var/flash/ar7.cfg * Mon Jul 29 10:49:18 2013 */ar7cfg {... Then search for the expression 'timezone' and you should find a section like this one (~ line 1113): timezone_manual {        enabled = no;        offset = 0;        dst_enabled = no;        TZ_string = "";        name = "";} We would like to manually handle the timezone setting in our device and therefore we have to enable it and set the proper value for Mauritius. The configuration block should like so afterwards: timezone_manual {        enabled = yes;        offset = 0;        dst_enabled = no;        TZ_string = "MUT-4";        name = "";} We specify the designation and the offset in hours of the timezone we would like to have. Caution: The offset indicates the value one has to add to the local time to arrive at UTC. More details are described in the Explanation of TZ strings. Mauritius has GMT+4 which means that we have to substract 4 hours from the local time to have UTC. Finally, we restore the modified configuration file via the administrative Web UI under 'System => Einstellungen sichern => Wiederherstellen' (System => Backup configuration => Restore). This triggers a reboot of the device, so please be patient and wait until the Web UI displays the login dialog again. Good luck! Solution 2 - Telnet A more elegant, read: technically interesting, way to adjust configuration settings in your Fritz!Box is to access it directly through Telnet. By default AVM disables that protocol channel and you have to enable it with a connected telephone. In order to activate the telnet service dial the following combination: #96*7* #96*8* (to disable telnet again after work has been completed) If you're using an AVM handset like the Fritz!Fon then you will receive a confirmation message on the display like so: telnetd ein Next, depending on your favourite operating system, you either launch a Command prompt in Windows or a terminal in Linux, get your Admin password ready, and you connect to your box like so: $ telnet fritz.box Trying 192.168.1.1...Connected to fritz.box.Escape character is '^]'.password: BusyBox v1.19.3 (2012-10-12 14:52:09 CEST) built-in shell (ash)Enter 'help' for a list of built-in commands.ermittle die aktuelle TTYtty is "/dev/pts/0"Console Ausgaben auf dieses Terminal umgelenkt# That's it, you are connected and we can continue to change the configuration manually. In order to adjust the timezone setting we have to open the ar7.cfg file. As we are now operating in a specialised environment, we only have limited capabilities at hand. One of those is a reduced version of vi - nvi. Let's open a second browser window with the fine manual page of nvi and start to edit our configuration file: # nvi /var/flash/ar7.cfg In our configuration file, we have to navigate to the timezone directives. The easiest way is to search for the expression 'timezone' by typing in the following: /timezone    (press Enter/Return) Now, we should see the exact lines of code like in the backed up version: timezone_manual {                                                                            enabled = no;                                                          offset = 0;                                                         dst_enabled = no;                                                   TZ_string = "";                                                     name = "";                                                        } And of course, we apply the same changes as described in the previous section: timezone_manual {                                                                            enabled = yes;                                                          offset = 0;                                                         dst_enabled = no;                                                   TZ_string = "MUT-4";                                                     name = "";                                                        } Finally, we have to write our changes back to the file and apply the new settings. :wq    (press Enter/Return) # ar7cfgchanged That's it! Finally, close the telnet session by pressing Ctrl+] and enter 'quit'. Additional ideas... There are a couple of more possibilities to enhance and to extend the usability of a Fritz!Box. There are lots of resources available on the net, but I'd like to name a few here. Especially for Linux users it is essential to be able to connect to any device remotely in a  safe and secure way. And the installation of a SSH server on the box would be a first step to improve this situation, also to avoid to run telnet after all. Sometimes, there might be problems in your VoIP connections, feel free to adjust the settings of codecs and connection handling, too. I guess, you'll get the idea... The only frontiers are in your mind.

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  • ASP.NET MVC: Is it good to access HttpContext in a controller?

    - by Zach
    I've been working with ASP.NET(WebForm) for a while, but new to ASP.NET MVC. From many articles I've read, in most cases the reason that the controllers are hard to test is because they are accessing the runtime components: HttpContext (including Request, Response ...). Accessing HttpContext in a controller seems bad. However, I must access these components somewhere, reading input from Request, sending results back via Response, and using Session to hold a few state variables. So where is the best place to access these runtime components if we don't access them in a controller? Best regards, Zach@Shine

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  • Windows TCP connection - Still alive after process terminate

    - by Kartlee
    Hi People, I run a license server in linux and a process in Windows to check out tokens from it. It does a tcp socket connection to server to communicate and once the process in Windows is closed, the tokens are checked in back to server. But I see sometime the connection show as established in netstat output even when process in Windows is terminated. This happens when the process in Windows is running for a long time and terminate. It takes 2-3 hours for the connection to go away in neststat output. TCP BABDT350:4505 180.190.40.34:51847 ESTABLISHED 2832 [app.EXE] Can you guys tell me is this is a network stack configuration issue in Windows? Is it possible for the connection to go away once process terminate? Please let me know your answers to this.

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  • How to load a page with its default values after a postback

    - by Shrage Smilowitz
    I'm creating user controls that i will put into an update panel and make them visible only when required using triggers. Once visible it will float in a dialog box so it has a close button which will just hide the control on client side. The controls have multiple post back states, like a wizard, i'm using a multi view control to accomplish that. My problem is that once the user is at step number two in the control, if the user closes the dialog, than opens the dialog again, (note that the control is made visible on the server and reloaded by updating the updatepanel) the second step will still be displayed. The reason is . because whenever there is a postback the control will load its state using the viewstate, even if EnableViewState is false it will still load it using the LoadControlState method. so my quesion is how can i force a user control to load fresh with its default values without any postback data.

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  • jQuery show div click to hide then do not show again

    - by Jonny Wood
    I am using jQuery to hide a div on my page: $(document).ready(function(){ $('#message').hide(); When a certain part of the page scrolls into view the div shows using $(window).scroll(function() { var top = 0; top = $(window).scrollTop(); if((top >= 1000) && (top < 2000)){ $('#message').fadeIn('slow'); } } I want to add a close button to this as follows $('a#message-hide').click(function() { $('#message').hide('fast'); return false; All good so far but the part I cannot figure out is how to then STOP the div re-appearing when the user scrolls back to the trigger position on the page...?

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  • Verbose Listing of All Application Layers/Tiers?

    - by leeand00
    I've looked at a few sites now, and I'm still struggling to find a complete listing of all the possible layers/tiers you can have in an application. From back in college (1999) I remember the following: Presentation Layer (Views) Application Layer (Controllers) Business Logic Layer (API/Rules) Persistence Layer (Database/Object Persistence/Model) I'm not advocating that they all be used...especially when you consider that too many layers/tiers could lead to an increase in complexity...I just wondered what the complete list might look like... Based on a couple of blogs I've found several different answers...and Javascript and client side technologies seem to have leaked in adding more client-side layers according to one blog the client side tier might even consist of Behavior Layer (Javascript, Flash) Presentation Layer (CSS/Images) Note: I though the entire client side layer was the presentation layer Structure Layer (XHTML, HTML) I'm just trying to get an abstract idea of what all the possible layers might be, (even though some people call them different things)

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  • How to implement a memory transaction scope in C#?

    - by theburningmonk
    Hi, we have a cache which I would like to put some transaction scopes around so that any process have to explicitly 'commit' the changes it wants to do to the cached objects and make it possible to rollback any changes when the process fails halfway as well. Right now, we're deep cloning the cached objects on get requests, it works but it's not a clean solution and involves a fair bit of maintenance too. I remember hearing about some MTS (memory transaction scope) solution on .NetRocks a while back but can't remember the name of it! Does anyone know of a good MTS framework out there? Alternatively, if I was to implement my own, are there any good guidelines/patterns on how to do this? Thanks,

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  • Add properties to stdClass object from another object

    - by Florin
    I would like to be able to do the following: $obj = new stdClass; $obj->status = "success"; $obj2 = new stdClass; $obj2->message = "OK"; How can I extend $obj so that it contains the properties of $obj2, eg: $obj->status //"success" $obj->message // "OK" I know I could use an array, add all properties to the array and then cast that back to object, but is there a more elegant way, something like this: extend($obj, $obj2); //adds all properties from $obj2 to $obj Thanks!

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  • Why is there no music streaming API service?

    - by Chad Johnson
    Apple has decided to kill lala.com. I loved that site. Now, everyone has to go back to paying $0.89+ for songs from Amazon, iTunes, etc. Lame. Rhapsody would be great, except there are no clients for Mac or Linux. They do have a web interface, buy it is nothing compared to lala's web 2.0y interface. What I just don't understand is, why is there no music API streaming service out there? Basically, developers could hook the service into any desktop or web app, and then users of the app could pay $x a month (like with Rhapsody) and play any amount of music, so long as their subscription is active. Why not? Lala streamed music to web browsers, so surely it could be as secure as lala is (was), preventing music theft.

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  • How to create a simple server/client application using boost.asio?

    - by the_drow
    I was going over the examples of boost.asio and I am wondering why there isn't an example of a simple server/client example that prints a string on the server and then returns a response to the client. I tried to modify the echo server but I can't really figure out what I'm doing at all. Can anyone find me a template of a client and a template of a server? I would like to eventually create a server/client application that receives binary data and just returns an acknowledgment back to the client that the data is received.

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  • How do I copy only the values and not the references from a Python list?

    - by wrongusername
    Specifically, I want to create a backup of a list, then make some changes to that list, append all the changes to a third list, but then reset the first list with the backup before making further changes, etc, until I'm finished making changes and want to copy back all the content in the third list to the first one. Unfortunately, it seems that whenever I make changes to the first list in another function, the backup gets changed also. Using original = backup didn't work too well; nor did using def setEqual(restore, backup): restore = [] for number in backup: restore.append(number) solve my problem; even though I successfully restored the list from the backup, the backup nevertheless changed whenever I changed the original list. How would I go about solving this problem?

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  • How Can I Deal With Those Dead Links After Revamping My Web Site?

    - by skyflyer
    Couple of months ago, we revamped our web site. We adopted totally new site structure, specifically merged several pages into one. Everything looks charming. However, there are lots of dead links which produce a large number of 404 errors. So how can I do with it? If I leave it alone, could it bite back someday, say eating up my pr? One basic option is using 301 redirect, however it is almost impossible considering the number of it. So is there any workaround? Thanks for your considering!

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  • Auto scrolling or shifting a bitmap in .NET

    - by mikej
    I have a .NET GDI+ bitmap object (or if it makes the problem easier a WPF bitmap object) and what I want to to is shift the whole lot by dx,dy (whole pixels) and I would ideally like to do it using .NET but API calls are ok. It has to be efficient bacause its going to be called 10,000 times say with moderately large bitmaps. I have implemented a solution using DrawImage - but its slow and it halts the application for minutes while the GC cleans up the temp objects that have been used. I have also started to work on a version using ScrollDC but so far have had no luck getting it to work on the DC of the bitmap (I can make it work buy creating an API bitmap with bitmap handle, then creating a compatible DC asnd calling ScrollDC but then I have to put it back into the bitmap object). There has to be an "inplace" way of shifting a bitmap. mikej

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  • Looking for Eclipse plugin: Lock source tabs in place

    - by Fredrik
    When working with java code in Eclipse I can typically juggle between 20-40 different files, but there usually are just two that I actively work with at the time (test and code). Going back to the code where I want to work after having debugged through 5-10 classes can be a pain. So what I would like to do is to be able to right click on the tab of a class and choose to lock them in place. The classes would then always be available as the first and second tabs furthest to the left in the editor. All other classes (and other files opened in the editor) would then fight over the remaining space in the editor like today. Is there a plugin like this? My google-fu might not be strong enough, cause I find nothing.

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  • Default value list for pipeline param in Powershell

    - by fatcat1111
    I have a Powershell script that reads values off of the pipeline: PARAM ( [Parameter(ValueFromPipeline = $true)] $s ) PROCESS { echo "* $s" } Works just fine: PS my.ps1 foo * foo I would like the script to have list of default values, as the most common usage will always use the same values and storing them in the default will be most convenient. I did the usual assignment: PARAM ( [Parameter(ValueFromPipeline = $true)] $s = 'bar' ) PROCESS { echo "* $s" } Again, works just fine: PS my.ps1 * bar PS my.ps1 foo * foo However when setting the default to be a list, I get back something entirely reasonable but not at all what I want: PARAM ( [Parameter(ValueFromPipeline = $true)] $s = @('bar', 'bat', 'boy') ) PROCESS { echo "* $s" } Result: PS my.ps1 * bar bat boy I expected: PS my.ps1 * bar * bat * boy How can I get one call in to the Process loop for each default value? (This is somewhat different than getting one call in to Process, and wrapping the current body of in a big foreach loop over $s).

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  • Novocaine - How to loop file playback? (iOS)

    - by lppier
    I'm using Novocaine by alexbw Novocaine for my audio project. I'm playing around with the example code here for file reading. The file plays back with no problem. I would like to loop this recording with the gap between the loops - any suggestion as to how I can do so? Thanks. Pier. // AUDIO FILE READING OHHH YEAHHHH // ======================================== NSArray *pathComponents = [NSArray arrayWithObjects: [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject], @"testrecording.wav", nil]; NSURL *inputFileURL = [NSURL fileURLWithPathComponents:pathComponents]; NSLog(@"URL: %@", inputFileURL); fileReader = [[AudioFileReader alloc] initWithAudioFileURL:inputFileURL samplingRate:audioManager.samplingRate numChannels:audioManager.numOutputChannels]; [fileReader play]; [fileReader setCurrentTime:0.0]; //float duration = fileReader.getDuration; [audioManager setOutputBlock:^(float *data, UInt32 numFrames, UInt32 numChannels) { [fileReader retrieveFreshAudio:data numFrames:numFrames numChannels:numChannels]; NSLog(@"Time: %f", [fileReader getCurrentTime]); }];

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • TomTom integration does not work anymore?

    - by viezel
    I did for 6 months back an integration for TomTom navigation with URL Scheme. This worked out great, but then TomTom updated their iPhone app to version 1.10. Since then the integration does not work. Anyone tried the same? My iOS integration looks like this: (Titanium appcelerator) var lat = dbDataArray[chosenRoute]["lat"].toFixed(6); //geo coordinate var lng = dbDataArray[chosenRoute]["lng"].toFixed(6); //geo coordinate //open navigation var url = "tomtomhome://geo:action=navigateto&lat="+lat+"&long="+lng+"&name=name"; //show map //var url = "tomtomhome://geo:action=show&lat="+lat+"&long="+lng+"&name=name"; if (Ti.Platform.canOpenURL(url)) { Ti.Platform.openURL(url); }else { alert('Please install TomTom Navigation app'); } Note: I cannot get TomTom to tell me what has changed.

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  • JFreeChart Legend Display

    - by Richard B
    In my JFreeChart timeseries plots I find the legends lines to thin to see the colour accurately. Another post [ jfreechart - change sample of colors in legend ] suggested overriding a renderer method as follows: renderer = new XYLineAndShapeRenderer() { private static final long serialVersionUID = 1L; public Shape lookupLegendShape(int series) { return new Rectangle(15, 15); } }; this approach works fine until you do what I did renderer.setSeriesShapesVisible(i, false); Once I did that the legend reverts back to a line. Is there any way round this?

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  • mysql random generated value

    - by bbutle01
    I need to generate a random alpha/numeric to give to users that they come to the site to enter. I dont' know much about random numbers and such, I know there are seeding issues and such, but I'm not sure what they are. So, I used this: select substrING(md5(concat_ws('-',md5(username_usr), MD5(zip_usr), MD5(id_usr), MD5(created_usr))),-12) from users_usr Is this safe? I used concat_ws because sometimes zip is null, but the others never are. And yes, I know this is kinda short, but 1. They have to enter the last 4 of their social, 2. It's 1 time use, 3. There's no private data displayed back in the application and 4. I may use captcha, but since there's no private data, thats probably overkill. THanks

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  • SSIS Dataflow From Excel Empty Rows

    - by Gerard
    Hi All, I am using SSIS Dataflow to import data into SQL2008. My data source is an excel file. The dataflow is working, however it seems that it is importing empty rows from the Excel file. I don't understand why this is happening. For example i have data in rows 1 to rows 100,000. But when the data flow task runs it might say it is importing 200,000 rows. When I then import the data back into excel, I get 200,000 rows of data with 100,000 empty rows in between the data. Can someone please help? Thanks

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  • spring mvc vs seam

    - by darko petreski
    Hi, Spring mvc is a framework that has been long time out there, it is well documented and proven technology. A lot of web sites are using spring. Seam is a framework based on jsf - rich faces implementation. It has a lot of ajax based components. It uses some heavy stuff like EJB, JPA. All of this is prone to errors and this framework is so slow (at my computer it is almost impossible do develop something because it is really slow, especially redeploying on jboss) But is is very good for back office applications. Does someone have a professional experience with this two frameworks? Can you recommend the better one ? Why? Regards

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  • Get last n lines of a file with Python, similar to tail

    - by Armin Ronacher
    I'm writing a log file viewer for a web application and for that I want to paginate through the lines of the log file. The items in the file are line based with the newest item on the bottom. So I need a tail() method that can read n lines from the bottom and supports an offset. What I came up with looks like this: def tail(f, n, offset=0): """Reads a n lines from f with an offset of offset lines.""" avg_line_length = 74 to_read = n + offset while 1: try: f.seek(-(avg_line_length * to_read), 2) except IOError: # woops. apparently file is smaller than what we want # to step back, go to the beginning instead f.seek(0) pos = f.tell() lines = f.read().splitlines() if len(lines) >= to_read or pos == 0: return lines[-to_read:offset and -offset or None] avg_line_length *= 1.3 Is this a reasonable approach? What is the recommended way to tail log files with offsets?

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