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  • CodePlex Daily Summary for Wednesday, September 26, 2012

    CodePlex Daily Summary for Wednesday, September 26, 2012Popular ReleasesThe Eggbert Chronicles: Eggbert Chronicles v1: Version 1 of Eggbert Chronicles. Includes: Basic Menu System Fully-Functional Options Menu (need to auto-adjust adv. settings when preset is changed) Basic First Level (It's pre-alpha, level design isn't a must, gameplay mechanics first) 2D Movement System in a 3D World (2.5D Basically) Planned: An actual playermodel Actual custom texturing Platformer Objects: Spikes Sawblades Basic Enemies (Most likely x-axis movement) Tar pits Acid pits More puzzles Custom sound effect...D3 Loot Tracker: 1.3.1 (patch): - Magic find value will now display properly and includes follower value. - ILevel of legendary items will now display properly.WinRtBehaviors: V1.0.2: Includes simple Blend SupportMVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!Windows Powershell/Quest AD account audit and reporting: Powershell AD Reporting Framework: Alpha 0.0.1 ReleasePicturethrill: Version 2.9.25.0: Allowing to run Picturethrill Update task while computer is not connected to internet on computer wake up.VCC: Latest build, v2.3.00925.0: Automatic drop of latest buildSimple PM - Project Management Simplified !: Simple Pm v1 - Aplha (Re-released): INSTALLATION GUIDE 1. Run the web setup, which will install the web app to IIS. 2. Make sure you select your application pool to "ASP.NET v4.0" during the installation. 3. Create a database named "SimplePm" 4. Run the attached database script on this database. 5. Change the database username and password in connection strings defined as SimplePmEntities and ApplicationServices from the Web.config file 6. Thats its ! Simple Pm are ready to go ! For any installation assistance feel free to c...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0.Beta.2: Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! DTOs and Assemblers can be generated inside project folders! Optional automatic check for updates! Support for Visual Studio 2012 !!! Choose types you want to generate! Warning system in types to generate! Added ToEntityList() and ToDTOList() to Assemblers! Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code. Ad module to support the AddIn! Lots of fixes and imp...VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.SharePoint WarmUp: Nauplius.SP.Initalization: Initial release.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerNew Projectsaftermath: Provides sse/avx implementation for matrix storage, access and basic operations, probability distributions and fast ziggurat random number generators.Agility: Agility is a management tool for the agile enterprise. It supports encourages ussage of agile methodology from portfolio and management to development.ASP.NET WebForm MVVM: MVVM for ASP.NET WebFormsAzugBeDemo: some text hereBookmark Browser: Web application that allows access to your Firefox Sync bookmarks on platforms that are not supported by Firefox (e.g. iOS).Cachalote-Todo-WPF-Skins: These are skin projects for Cachalote Todo WPF project.CodePlexDeployment01: Project set up to demonstrate codeplex deploymentColorChooser X2: comming soon...De Todo Un Poco: de todo un pcoDeals Patrol: Deals patrolEasy IP Changer: Wechseln von IP Adressen pro AdapterEasyStock: EasyStock is a small and easy to use Windows 8 app that gives you an overview of your favorite stocks with historical data for the last days, months and years. Find++: Find++ finds specific string in multiple files in a folderGoShunn: A DotNetNuke ModuleJquery DataTables Plugin c#, .NET, MS SQL Server and Webservices Example: A working example of JQuery DataTables in C#, ASP.NET, SQL Server side processing with ajax and webservices.Keywords Translator (MUI helper): MUI helper for translate words in others languages.Mupen: A Nentendo 64 Emulator. This emulator is based on the Mupen64plus code, and made to be used for learning purposes.NFC Card Demo: ??nfc?,???demo,???roboguice ioc??NJection.LambdaConverter: NJection.LambdaConverter is an assembly for converting delegates resolved from methods/constructors to expression trees. Copyright 2009-2012 Sagi FogelQuickPasteIt: QuickPasteIt is a pastebin tool for Windows and Visual Studio (2010 & 2012) which makes sharing code files and snippets as easy as one click.SharePoint Move Discussion Threads: SharePoint Move Discussion Threads solution is a tool that allows to move a thread across discussion boards within a site-collection.SQL LocalDB Wrapper: SQL LocalDB Wrapper is a .NET 3.5 assembly providing interop with the SQL LocalDB native API from managed code using .NET APIs.Study Time: Windows 8 metro style app. Create Quizzes and study card. Use the study cards either in the Windows 8 app or WP7 Companion App. Use Skydrive for storage.TenterTaobaoke: toatoaoke projaecttestddgit09252012: stestddhg0925201201: sTrigger: A DotNetNuke C# ModuleUML Creator: This is a programmering project made by 4 students from the Technical University of Denmark, and is a part of the course Windows Programming C# and .NET.W8 Ateneo Libri: No summaryWDSS-II MergedDataViewer: Quickly view merged variables map produced from w2merger Webshop for Orchard: This is Ecommerce Module to Orchard based on SkyWalker's excellent serial blogsWindows Powershell/Quest AD account audit and reporting: Powershell framework utilizing Quest Active Directory commandlet for the generation of user account, group membership and access audit reports.WinRT.Toolkit: I'm trying to Build a Charting Control Set for Windows 8 Modern UI I already Built a Pie Chart which is available now on http://blogs.msdn.com/b/mertoappsXades Library: Xades Library, currently with Xades-T capabilities and compatible with eHealth and MyCareNet.

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • CodeCritics.com: A no nonsense place for coders to critique code and raise awareness of standards and "good coding standards" [closed]

    - by Visionary Software Solutions
    StackOverflow has been a boon for increasing programming knowledge by allowing developers to ask for help and knowledge related to programming. Oftentimes these questions boil down to: This code is broken, fix it I don't know how to do this Is this the best approach (hard question to answer on StackExchange, but democratic) Oftentimes, however, these questions are discussed at a very high level. "I use web services with a proxy client to ..." But, as Grady Booch is fond of saying "the Truth is raw, naked, running code". Those high level descriptions can be accomplished in any ways. Programming is an Art, and there are an infinite number of different ways to do things. But some are better than others. A site devoted to Q&A can help increase knowledge...a site devoted to critique of code can help elevate standards and result in higher quality knowledge. By upvoting the most elegant ways to solve a short, concise problem statement, or just looking at a piece of code and saying "this is ugly, how can we fix it?" we can increase community participation in discussions about the substantive details of an approach: "is my commenting clear? "Is this 3 nested for-loops with a continue that breaks in a special case a good way of building an object?" "Does this extremely generic and polymorphic inheritance hierarchy have issues?") Code is an art/craft and science/engineering artifact. Doesn't it deserve the same type of review treatment as a painting and an experiment? For praising those that provide that moment of zen when looking at exceptionally good code that makes you believe in a better tomorrow, and panning those whose offal is so offensive that were you to meet them on the job you'd say "YOU! GET OUT!!!" Hence, CodeCritics. A collaborative critiquing platform in the style of StackOverflow focused solely on critiquing code that can act as a collaborative code review and assist in the discovery of Design Patterns.

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  • How do I implement a remove by index method for a singly linked list in Java?

    - by Lars Flyger
    Hi, I'm a student in a programming class, and I need some help with this code I've written. So far I've written an entire linked list class (seen below), yet for some reason the "removeByIndex" method won't work. I can't seem to figure out why, the logic seems sound to me. Is there some problem I don't know about? public class List<T> { //private sub-class Link private class Link { private T value; private Link next; //constructors of Link: public Link (T val) { this.value = val; this.next = null; } public Link (T val, Link next) { this.value = val; this.next = next; } @SuppressWarnings("unused") public T getValue() { return value; } } private static final Exception NoSuchElementException = null; private static final Exception IndexOutOfBoundsException = null; private Link chain = null; //constructors of List: public List() { this.chain = null; } //methods of List: /** * Preconditions: none * Postconditions: returns true if list is empty */ public boolean isEmpty() { return this.chain == null; } /** * Preconditions: none * Postconditions: A new Link is added via add-aux * @param element */ public void add(T element) { this.add_aux(element, this.chain); } /** * Preconditions: none * Postconditions: A new Link is added to the current chain * @param element * @param chain */ private void add_aux(T element, Link chain) { if (chain == null) { //if chain is null set chain to a new Link with a value of //element this.chain = new Link(element); } else if (chain.next != null) { //if chain.next is not null, go to next item in chain and //try //to add element add_aux(element, chain.next); } else { //if chain.next is null, set chain.next equal to a new Link //with value of element. chain.next = new Link(element); } } /** * Preconditions: none * Postconditions: returns the link at the defined index via nthlink_aux * @param index * @return */ private Link nthLink (int index) { return nthLink_aux(index, this.chain); } /** * Preconditions: none * Postconditions: returns the link at the defined index in the specified *chain * @param i * @param c * @return */ private Link nthLink_aux (int i, Link c) { if (i == 0) { return c; } else return nthLink_aux(i-1, c.next); } /** * Preconditions: the specified element is present in the list * Postconditions: the specified element is removed from the list * @param element * @throws Exception */ public void removeElement(T element) throws Exception { if (chain == null) { throw NoSuchElementException; } //while chain's next is not null and the value of chain.next is not //equal to element, //set chain equal to chain.next //use this iteration to go through the linked list. else while ((chain.next != null) && !(chain.next.value.equals(element))){ Link testlink = chain.next; if (testlink.next.value.equals(element)) { //if chain.next is equal to element, bypass the //element. chain.next.next = chain.next.next.next; } else if (testlink.next == null) { throw NoSuchElementException; } } } /** * Preconditions: none * Postsconditions: the Link at the specified index is removed * @param index * @throws Exception */ public void removeByIndex(int index) throws Exception { if (index == 0) { //if index is 0, set chain equal to chain.next chain = chain.next; } else if (index > 0) { Link target = nthLink(index); while (target != null) { if (target.next != null) { target = target.next; } //if target.next is null, set target to null else { target = null; } } return; } else throw IndexOutOfBoundsException; } /** * Preconditions: none * Postconditions: the specified link's value is printed * @param link */ public void printLink (Link link) { if(link != null) { System.out.println(link.value.toString()); } } /** * Preconditions: none * Postconditions: all of the links' values in the list are printed. */ public void print() { //copy chain to a new variable Link head = this.chain; //while head is not null while (!(head == null)) { //print the current link this.printLink(head); //set head equal to the next link head = head.next; } } /** * Preconditions: none * Postconditions: The chain is set to null */ public void clear() { this.chain = null; } /** * Preconditions: none * Postconditions: Places the defined link at the defined index of the list * @param index * @param val */ public void splice(int index, T val) { //create a new link with value equal to val Link spliced = new Link(val); if (index <= 0) { //copy chain Link copy = chain; //set chain equal to spliced chain = spliced; //set chain.next equal to copy chain.next = copy; } else if (index > 0) { //create a target link equal to the link before the index Link target = nthLink(index - 1); //set the target's next equal to a new link with a next //equal to the target's old next target.next = new Link(val, target.next); } } /** * Preconditions: none * Postconditions: Check to see if element is in the list, returns true * if it is and false if it isn't * @param element * @return */ public boolean Search(T element) { if (chain == null) { //return false if chain is null return false; } //while chain's next is not null and the value of chain.next is not //equal to element, //set chain equal to chain.next //use this iteration to go through the linked list. else while ((chain.next != null) && !(chain.next.value.equals(element))) { Link testlink = chain.next; if (testlink.next.value.equals(element)) { //if chain.next is equal to element, return true return true; } else if (testlink.next == null) { return false; } } return false; } /** * Preconditions: none * Postconditions: order of the links in the list is reversed. */ public void reverse() { //copy chain Link current = chain; //set chain equal to null chain = null; while (current != null) { Link save = current; current = current.next; save.next = chain; chain = save; } } }'

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • Big smart ViewModels, dumb Views, and any model, the best MVVM approach?

    - by Edward Tanguay
    The following code is a refactoring of my previous MVVM approach (Fat Models, skinny ViewModels and dumb Views, the best MVVM approach?) in which I moved the logic and INotifyPropertyChanged implementation from the model back up into the ViewModel. This makes more sense, since as was pointed out, you often you have to use models that you either can't change or don't want to change and so your MVVM approach should be able to work with any model class as it happens to exist. This example still allows you to view the live data from your model in design mode in Visual Studio and Expression Blend which I think is significant since you could have a mock data store that the designer connects to which has e.g. the smallest and largest strings that the UI can possibly encounter so that he can adjust the design based on those extremes. Questions: I'm a bit surprised that I even have to "put a timer" in my ViewModel since it seems like that is a function of INotifyPropertyChanged, it seems redundant, but it was the only way I could get the XAML UI to constantly (once per second) reflect the state of my model. So it would be interesting to hear anyone who may have taken this approach if you encountered any disadvantages down the road, e.g. with threading or performance. The following code will work if you just copy the XAML and code behind into a new WPF project. XAML: <Window x:Class="TestMvvm73892.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:TestMvvm73892" Title="Window1" Height="300" Width="300"> <Window.Resources> <ObjectDataProvider x:Key="DataSourceCustomer" ObjectType="{x:Type local:CustomerViewModel}" MethodName="GetCustomerViewModel"/> </Window.Resources> <DockPanel DataContext="{StaticResource DataSourceCustomer}"> <StackPanel DockPanel.Dock="Top" Orientation="Horizontal"> <TextBlock Text="{Binding Path=FirstName}"/> <TextBlock Text=" "/> <TextBlock Text="{Binding Path=LastName}"/> </StackPanel> <StackPanel DockPanel.Dock="Top" Orientation="Horizontal"> <TextBlock Text="{Binding Path=TimeOfMostRecentActivity}"/> </StackPanel> </DockPanel> </Window> Code Behind: using System; using System.Windows; using System.ComponentModel; using System.Threading; namespace TestMvvm73892 { public partial class Window1 : Window { public Window1() { InitializeComponent(); } } //view model public class CustomerViewModel : INotifyPropertyChanged { private string _firstName; private string _lastName; private DateTime _timeOfMostRecentActivity; private Timer _timer; public string FirstName { get { return _firstName; } set { _firstName = value; this.RaisePropertyChanged("FirstName"); } } public string LastName { get { return _lastName; } set { _lastName = value; this.RaisePropertyChanged("LastName"); } } public DateTime TimeOfMostRecentActivity { get { return _timeOfMostRecentActivity; } set { _timeOfMostRecentActivity = value; this.RaisePropertyChanged("TimeOfMostRecentActivity"); } } public CustomerViewModel() { _timer = new Timer(CheckForChangesInModel, null, 0, 1000); } private void CheckForChangesInModel(object state) { Customer currentCustomer = CustomerViewModel.GetCurrentCustomer(); MapFieldsFromModeltoViewModel(currentCustomer, this); } public static CustomerViewModel GetCustomerViewModel() { CustomerViewModel customerViewModel = new CustomerViewModel(); Customer currentCustomer = CustomerViewModel.GetCurrentCustomer(); MapFieldsFromModeltoViewModel(currentCustomer, customerViewModel); return customerViewModel; } public static void MapFieldsFromModeltoViewModel(Customer model, CustomerViewModel viewModel) { viewModel.FirstName = model.FirstName; viewModel.LastName = model.LastName; viewModel.TimeOfMostRecentActivity = model.TimeOfMostRecentActivity; } public static Customer GetCurrentCustomer() { return Customer.GetCurrentCustomer(); } //INotifyPropertyChanged implementation public event PropertyChangedEventHandler PropertyChanged; private void RaisePropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } } //model public class Customer { public string FirstName { get; set; } public string LastName { get; set; } public DateTime TimeOfMostRecentActivity { get; set; } public static Customer GetCurrentCustomer() { return new Customer { FirstName = "Jim", LastName = "Smith", TimeOfMostRecentActivity = DateTime.Now }; } } }

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  • springTestContextBeforeTestMethod failed in Maven spring-test

    - by joejax
    I try to setup a project with spring-test using TestNg in Maven. The code is like: @ContextConfiguration(locations={"test-context.xml"}) public class AppTest extends AbstractTestNGSpringContextTests { @Test public void testApp() { assert true; } } A test-context.xml simply defined a bean: <bean id="app" class="org.sonatype.mavenbook.simple.App"/> I got error for Failed to load ApplicationContext when running mvn test from command line, seems it cannot find the test-context.xml file; however, I can get it run correctly inside Eclipse (with TestNg plugin). So, test-context.xml is under src/test/resources/, how do I indicate this in the pom.xml so that 'mvn test' command will work? Thanks, UPDATE: Thanks for the reply. Cannot load context file error was caused by I moved the file arround in different location since I though the classpath was the problem. Now I found the context file seems loaded from the Maven output, but the test is failed: Running TestSuite May 25, 2010 9:55:13 AM org.springframework.beans.factory.xml.XmlBeanDefinitionReader loadBeanDefinitions INFO: Loading XML bean definitions from class path resource [test-context.xml] May 25, 2010 9:55:13 AM org.springframework.context.support.AbstractApplicationContext prepareRefresh INFO: Refreshing org.springframework.context.support.GenericApplicationContext@171bbc9: display name [org.springframework.context.support.GenericApplicationContext@171bbc9]; startup date [Tue May 25 09:55:13 PDT 2010]; root of context hierarchy May 25, 2010 9:55:13 AM org.springframework.context.support.AbstractApplicationContext obtainFreshBeanFactory INFO: Bean factory for application context [org.springframework.context.support.GenericApplicationContext@171bbc9]: org.springframework.beans.factory.support.DefaultListableBeanFactory@1df8b99 May 25, 2010 9:55:13 AM org.springframework.beans.factory.support.DefaultListableBeanFactory preInstantiateSingletons INFO: Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@1df8b99: defining beans [app,org.springframework.context.annotation.internalCommonAnnotationProcessor,org.springframework.context.annotation.internalAutowiredAnnotationProcessor,org.springframework.context.annotation.internalRequiredAnnotationProcessor]; root of factory hierarchy Tests run: 3, Failures: 2, Errors: 0, Skipped: 1, Time elapsed: 0.63 sec <<< FAILURE! Results : Failed tests: springTestContextBeforeTestMethod(org.sonatype.mavenbook.simple.AppTest) springTestContextAfterTestMethod(org.sonatype.mavenbook.simple.AppTest) Tests run: 3, Failures: 2, Errors: 0, Skipped: 1 If I use spring-test version 3.0.2.RELEASE, the error becomes: org.springframework.test.context.testng.AbstractTestNGSpringContextTests.springTestContextPrepareTestInstance() is depending on nonexistent method null Here is the structure of the project: simple |-- pom.xml `-- src |-- main | `-- java `-- test |-- java `-- resources |-- test-context.xml `-- testng.xml testng.xml: <suite name="Suite" parallel="false"> <test name="Test"> <classes> <class name="org.sonatype.mavenbook.simple.AppTest"/> </classes> </test> </suite> test-context.xml: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd" default-lazy-init="true"> <bean id="app" class="org.sonatype.mavenbook.simple.App"/> </beans> In the pom.xml, I add testng, spring, and spring-test artifacts, and plugin: <dependency> <groupId>org.testng</groupId> <artifactId>testng</artifactId> <version>5.1</version> <classifier>jdk15</classifier> <scope>test</scope> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-test</artifactId> <version>2.5.6</version> <scope>test</scope> </dependency> <build> <finalName>simple</finalName> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <configuration> <suiteXmlFiles> <suiteXmlFile>src/test/resources/testng.xml</suiteXmlFile> </suiteXmlFiles> </configuration> </plugin> </plugins> Basically, I replaced 'A Simple Maven Project' Junit with TestNg, hope it works. UPDATE: I think I got the problem (still don't know why) - Whenever I extends AbstractTestNGSpringContextTests or AbstractTransactionalTestNGSpringContextTests, the test will failed with this error: Failed tests: springTestContextBeforeTestMethod(org.sonatype.mavenbook.simple.AppTest) springTestContextAfterTestMethod(org.sonatype.mavenbook.simple.AppTest) So, eventually the error went away when I override the two methods. I don't think this is the right way, didn't find much info from spring-test doc. If you know spring test framework, please shred some light on this.

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  • Custom Model Binding of IEnumerable Properties in ASP.Net MVC 2

    - by Doug Lampe
    MVC 2 provides a GREAT feature for dealing with enumerable types.  Let's say you have an object with a parent/child relationship and you want to allow users to modify multiple children at the same time.  You can simply use the following syntax for any indexed enumerables (arrays, generic lists, etc.) and then your values will bind to your enumerable model properties. 1: <% using (Html.BeginForm("TestModelParameter", "Home")) 2: { %> 3: < table > 4: < tr >< th >ID</th><th>Name</th><th>Description</th></tr> 5: <% for (int i = 0; i < Model.Items.Count; i++) 6: { %> 7: < tr > 8: < td > 9: <%= i %> 10: </ td > 11: < td > 12: <%= Html.TextBoxFor(m => m.Items[i].Name) %> 13: </ td > 14: < td > 15: <%= Model.Items[i].Description %> 16: </ td > 17: </ tr > 18: <% } %> 19: </ table > 20: < input type ="submit" /> 21: <% } %> Then just update your model either by passing it into your action method as a parameter or explicitly with UpdateModel/TryUpdateModel. 1: public ActionResult TestTryUpdate() 2: { 3: ContainerModel model = new ContainerModel(); 4: TryUpdateModel(model); 5:   6: return View("Test", model); 7: } 8:   9: public ActionResult TestModelParameter(ContainerModel model) 10: { 11: return View("Test", model); 12: } Simple right?  Well, not quite.  The problem is the DefaultModelBinder and how it sets properties.  In this case our model has a property that is a generic list (Items).  The first bad thing the model binder does is create a new instance of the list.  This can be fixed by making the property truly read-only by removing the set accessor.  However this won't help because this behaviour continues.  As the model binder iterates through the items to "set" their values, it creates new instances of them as well.  This means you lose any information not passed via the UI to your controller so in the examplel above the "Description" property would be blank for each item after the form posts. One solution for this is custom model binding.  I have put together a solution which allows you to retain the structure of your model.  Model binding is a somewhat advanced concept so you may need to do some additional research to really understand what is going on here, but the code is fairly simple.  First we will create a binder for the parent object which will retain the state of the parent as well as some information on which children have already been bound. 1: public class ContainerModelBinder : DefaultModelBinder 2: { 3: /// <summary> 4: /// Gets an instance of the model to be used to bind child objects. 5: /// </summary> 6: public ContainerModel Model { get; private set; } 7:   8: /// <summary> 9: /// Gets a list which will be used to track which items have been bound. 10: /// </summary> 11: public List<ItemModel> BoundItems { get; private set; } 12:   13: public ContainerModelBinder() 14: { 15: BoundItems = new List<ItemModel>(); 16: } 17:   18: protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) 19: { 20: // Set the Model property so child binders can find children. 21: Model = base.CreateModel(controllerContext, bindingContext, modelType) as ContainerModel; 22:   23: return Model; 24: } 25: } Next we will create the child binder and have it point to the parent binder to get instances of the child objects.  Note that this only works if there is only one property of type ItemModel in the parent class since the property to find the item in the parent is hard coded. 1: public class ItemModelBinder : DefaultModelBinder 2: { 3: /// <summary> 4: /// Gets the parent binder so we can find objects in the parent's collection 5: /// </summary> 6: public ContainerModelBinder ParentBinder { get; private set; } 7: 8: public ItemModelBinder(ContainerModelBinder containerModelBinder) 9: { 10: ParentBinder = containerModelBinder; 11: } 12:   13: protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) 14: { 15: // Find the item in the parent collection and add it to the bound items list. 16: ItemModel item = ParentBinder.Model.Items.FirstOrDefault(i => !ParentBinder.BoundItems.Contains(i)); 17: ParentBinder.BoundItems.Add(item); 18: 19: return item; 20: } 21: } Finally, we will register these binders in Global.asax.cs so they will be used to bind the classes. 1: protected void Application_Start() 2: { 3: AreaRegistration.RegisterAllAreas(); 4:   5: ContainerModelBinder containerModelBinder = new ContainerModelBinder(); 6: ModelBinders.Binders.Add(typeof(ContainerModel), containerModelBinder); 7: ModelBinders.Binders.Add(typeof(ItemModel), new ItemModelBinder(containerModelBinder)); 8:   9: RegisterRoutes(RouteTable.Routes); 10: } I'm sure some of my fellow geeks will comment that this could be done more efficiently by simply rewriting some of the methods of the default model binder to get the same desired behavior.  I like my method shown here because it extends the binder class instead of modifying it so it minimizes the potential for unforseen problems. In a future post (if I ever get around to it) I will explore creating a generic version of these binders.

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  • Using JuJu with private Openstack cloud deployment?

    - by user76054
    I'm seeing a number of problems trying to use JuJu with our internally deployed Openstack cloud. Most of this appears to be centered around DNS host resolution as well as the need to deal with our company's internal HTTP proxies. Our Openstack deployment relies upon an unroutable 172.16.0.0/12 block of addresses for VLAN allocation to each project (tenant) hosted on our internal cloud. User's have the option of assigning one or more floating addresses to instances, allocated from a block of routable addresses on our internal companies LAN. Currently, Openstack doesn't register instance names with anything other than the DNSMASQ service running on the cloud controller. As such, there's no way to resolve this address through our internal DNS hierarchy (this issue has already been reported as Bug #945505). As such, even though I can bootstrap my JuJu server node, I can't connect to it with the JuJu client, since it can't resolve the local (private) network name. I am able to ssh to the node, once I've assigned it an internally routable (i.e. floating) address. Which leads to the next issue. Next, to install software on an instance running in our cloud, it must have our internal proxy address defined - either in the apt.conf file or via environment variables. Unfortunately, when bootstrapping the server node, there's no provision to pass this info into a instance via JuJu environment.yaml file (if this is even the best way to handle this issue). As a result, the bootstrap node is unable to install the required packages. I'm assuming (dangerous, I know) that the way that I've deployed Openstack in our internal environment is probably not unique. Has anyone else encountered these issues? And more importantly, are work arounds available? Regards, Ross

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  • NHibernate mapping error SQL Server 2008 Express

    - by developer
    Hi All, I tried an example from NHibernate in Action book and when I try to run the app, it throws an exception saying "Could not compile the mapping document: HelloNHibernate.Employee.hbm.xml" Below is my code, Employee.hbm.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" auto-import="true"> <class name="HelloNHibernate.Employee, HelloNHibernate" lazy="false" table="Employee"> <id name="id" access="field"> <generator class="native"/> </id> <property name="name" access="field" column="name"/> <many-to-one access="field" name="manager" column="manager" cascade="all"/> </class> Program.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using NHibernate; using System.Reflection; using NHibernate.Cfg; namespace HelloNHibernate { class Program { static void Main(string[] args) { CreateEmployeeAndSaveToDatabase(); UpdateTobinAndAssignPierreHenriAsManager(); LoadEmployeesFromDatabase(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); } static void CreateEmployeeAndSaveToDatabase() { Employee tobin = new Employee(); tobin.name = "Tobin Harris"; using (ISession session = OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Save(tobin); transaction.Commit(); } Console.WriteLine("Saved Tobin to the database"); } } static ISession OpenSession() { if (factory == null) { Configuration c = new Configuration(); c.AddAssembly(Assembly.GetCallingAssembly()); factory = c.BuildSessionFactory(); } return factory.OpenSession(); } static void LoadEmployeesFromDatabase() { using (ISession session = OpenSession()) { IQuery query = session.CreateQuery("from Employee as emp order by emp.name asc"); IList<Employee> foundEmployees = query.List<Employee>(); Console.WriteLine("\n{0} employees found:", foundEmployees.Count); foreach (Employee employee in foundEmployees) Console.WriteLine(employee.SayHello()); } } static void UpdateTobinAndAssignPierreHenriAsManager() { using (ISession session = OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { IQuery q = session.CreateQuery("from Employee where name='Tobin Harris'"); Employee tobin = q.List<Employee>()[0]; tobin.name = "Tobin David Harris"; Employee pierreHenri = new Employee(); pierreHenri.name = "Pierre Henri Kuate"; tobin.manager = pierreHenri; transaction.Commit(); Console.WriteLine("Updated Tobin and added Pierre Henri"); } } } static ISessionFactory factory; } } Employee.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HelloNHibernate { class Employee { public int id; public string name; public Employee manager; public string SayHello() { return string.Format("'Hello World!', said {0}.", name); } } } App.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="hibernate-configuration" type="NHibernate.Cfg.ConfigurationSectionHandler,NHibernate"/> </configSections> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string"> Data Source=SQLEXPRESS2008;Integrated Security=True; User ID=SQL2008;Password=;initial catalog=HelloNHibernate </property> <property name="dialect">NHibernate.Dialect.MsSql2008Dialect</property> <property name="show_sql">false</property> </session-factory> </hibernate-configuration> </configuration>

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  • How do I update ItemTemplate after scrambling ObservableCollection(Of ObservableCollection(Of object

    - by user342195
    I am learning vb.net, wpf and xaml with the help of sites like this one. The project I am currently working on is a 4 x 4 slide puzzle. I cannot get the buttons in the grid to scramble to start a new game when calling a new game event. Any help will be greatly appreciated. If no answer is can be provide, a good resource to research would help as well. Thank you for your time. XAML: <Window x:Class="SlidePuzzle" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Slide Puzzle" Height="391" Width="300" Name="wdw_SlidePuzzle"> <Window.Resources> <DataTemplate x:Key="DataTemp_PuzzleButtons"> <Button Content="{Binding C}" Height="50" Width="50" Margin="2" Visibility="{Binding V}"/> </DataTemplate> <DataTemplate x:Key="DataTemplate_PuzzleBoard"> <ItemsControl ItemsSource="{Binding}" ItemTemplate="{DynamicResource DataTemp_PuzzleButtons}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemContainerStyle> <Style> <Setter Property="Canvas.Top" Value="{Binding Path=Y}" /> <Setter Property="Canvas.Left" Value="{Binding Path=X}" /> </Style> </ItemsControl.ItemContainerStyle> </ItemsControl> </DataTemplate> </Window.Resources> <DockPanel Name="dpanel_puzzle" LastChildFill="True"> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Button Name="bttnNewGame" Content="New Game" MinWidth="75" Margin="4" Click="NewGame_Click"></Button> <Button Name="bttnSolveGame" Content="Solve" MinWidth="75" Margin="4"></Button> <Button Name="bttnExitGame" Content="Exit" MinWidth="75" Margin="4" Click="ExitGame_Click"></Button> </WrapPanel> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Label>Score:</Label> <TextBox Name="tb_Name" Width="50"></TextBox> </WrapPanel> <StackPanel Name="SlidePuzzlePnl" HorizontalAlignment="Center" VerticalAlignment="Center" Height="206" Width="206" > <ItemsControl x:Name="lst" ItemTemplate="{DynamicResource DataTemplate_PuzzleBoard}"/> </StackPanel> </DockPanel> VB: Imports System.Collections.ObjectModel Class SlidePuzzle Dim puzzleColl As New ObservableCollection(Of ObservableCollection(Of SlidePuzzleBttn)) Dim puzzleArr(3, 3) As Integer Private Sub Window1_Loaded(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles MyBase.Loaded For i As Integer = 0 To 3 puzzleColl.Add(New ObservableCollection(Of SlidePuzzleBttn)) For j As Integer = 0 To 3 puzzleArr(i, j) = (i * 4) + (j + 1) puzzleColl(i).Add(New SlidePuzzleBttn((i * 4) + (j + 1))) puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 Next Next lst.ItemsSource = puzzleColl End Sub Private Sub NewGame_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Dim rnd As New Random Dim ri, rj As Integer Dim temp As Integer For i As Integer = 0 To 3 For j As Integer = 0 To 3 ri = rnd.Next(0, 3) rj = rnd.Next(0, 3) temp = puzzleArr(ri, rj) puzzleArr(ri, rj) = puzzleArr(i, j) puzzleArr(i, j) = temp puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 puzzleColl(i)(j).C = puzzleArr(i, j) Next Next End Sub End Class Public Class SlidePuzzleBttn Inherits DependencyObject Private _c As Integer Private _x As Integer Private _y As Integer Private _v As String Public Shared ReadOnly ContentProperty As DependencyProperty = DependencyProperty.RegisterAttached("_c", GetType(String), GetType(SlidePuzzleBttn), New UIPropertyMetadata("")) Public Sub New() _c = 0 _x = 0 _y = 0 _v = SetV(_c) End Sub Public Sub New(ByVal cVal As Integer) _c = cVal _x = 0 _y = 0 _v = SetV(cVal) End Sub Public Property C() As Integer Get Return _c End Get Set(ByVal value As Integer) _c = value End Set End Property Public Property X() As Integer Get Return _x End Get Set(ByVal value As Integer) _x = value End Set End Property Public Property Y() As Integer Get Return _y End Get Set(ByVal value As Integer) _y = value End Set End Property Public Property V() As String Get Return _v End Get Set(ByVal value As String) _v = value End Set End Property Private Function SetV(ByRef cVal As Integer) As String If cVal = 16 Then Return "Hidden" Else Return "Visible" End If End Function End Class

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  • CodePlex Daily Summary for Monday, August 27, 2012

    CodePlex Daily Summary for Monday, August 27, 2012Popular ReleasesHome Access Plus+: v8.0: v8.0827.1800 RELEASE CHANGED TO BETA Any issues, please log them on http://www.edugeek.net/forums/home-access-plus/ This is full release, NO upgrade ZIP will be provided as most files require replacing. To upgrade from a previous version, delete everything but your AppData folder, extract all but the AppData folder and run your HAP+ install Documentation is supplied in the Web Zip The Quota Services require executing a script to register the service, this can be found in there install di...Math.NET Numerics: Math.NET Numerics v2.2.0: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Also available as NuGet packages: PM> Install-Package MathNet.Numerics PM> Install-Package MathNet.Numerics.FSharp New: instead of the special Silverlight build we now provide a portable version supporting .Net 4, Silverlight 5 and .Net Core (WinRT) 4.5: PM> Install-Package MathNet.Numerics.PortableMetodología General Ajustada - MGA: 03.00.08: Cambios Aury: Cambios realizados en el reporte de la MGA: Errores en la generación cuando se seleccionan todas las opciones y Que sólo se imprima la información de la alternativa seleccionada para el proyecto. Cambios John: Integración de código con cambios enviados por Aury Niño. Generación de instaladores. Soporte técnico por correo electrónico y telefónico.Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3391 (September 2012): New features: Extended ReflectionClass libxml error handling, constants TreatWarningsAsErrors MSBuild option OnlyPrecompiledCode configuration option; allows to use only compiled code Fixes: ArgsAware exception fix accessing .NET properties bug fix ASP.NET session handler fix for OutOfProc mode Phalanger Tools for Visual Studio: Visual Studio 2010 & 2012 New debugger engine, PHP-like debugging Lot of fixes of project files, formatting, smart indent, colorization etc. Improved ...WatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.14.06: Whats New Added CKEditor 3.6.4 oEmbed Plugin can now handle short urls changes The Template File can now parsed from an xml file instead of js (More Info...) Style Sets can now parsed from an xml file instead of js (More Info...) Fixed Showing wrong Pages in Child Portal in the Link Dialog Fixed Urls in dnnpages Plugin Fixed Issue #6969 WordCount Plugin Fixed Issue #6973 File-Browser: Fixed Deleting of Files File-Browser: Improved loading time File-Browser: Improved the loa...MabiCommerce: MabiCommerce 1.0.1: What's NewSetup now creates shortcuts Fix spelling errors Minor enhancement to the Map window.ScintillaNET: ScintillaNET 2.5.2: This release has been built from the 2.5 branch. Version 2.5.2 is functionally identical to the 2.5.1 release but also includes the XML documentation comments file generated by Visual Studio. It is not 100% comprehensive but it will give you Visual Studio IntelliSense for a large part of the API. Just make sure the ScintillaNET.xml file is in the same folder as the ScintillaNET.dll reference you're using in your projects. (The XML file does not need to be distributed with your application)....TouchInjector: TouchInjector 1.1: Version 1.1: fixed a bug with the autorun optionWinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BlackJumboDog: Ver5.7.1: 2012.08.25 Ver5.7.1 (1)?????·?????LING?????????????? (2)SMTP???(????)????、?????\?????????????????????Christoc's DotNetNuke Module Development Template: 00.00.09 for DNN6: Probably the final VS2010 Release as I have some new VS2012 templates coming. BEFORE USE YOU need to install the MSBuild Community Tasks available from https://github.com/loresoft/msbuildtasks/downloads For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual ...Visual Studio Team Foundation Server Branching and Merging Guide: v2 - Visual Studio 2012: Welcome to the Branching and Merging Guide Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review Documentation has been reviewed by the quality and recording team All critical bugs have been resolved Known Issues / Bugs Spelling, grammar and content revisions are in progress. Hotfix will be published.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.62: Fix for issue #18525 - escaped characters in CSS identifiers get double-escaped if the character immediately after the backslash is not normally allowed in an identifier. fixed symbol problem with nuget package. 4.62 should have nuget symbols available again. Also want to highlight again the breaking change introduced in 4.61 regarding the renaming of the DLL from AjaxMin.dll to AjaxMinLibrary.dll to fix strong-name collisions between the DLL and the EXE. Please be aware of this change and...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.65: As some of you may know we were planning to release version 2.70 much later (the end of September). But today we have to release this intermediate version (2.65). It fixes a critical issue caused by a third-party assembly when running nopCommerce on a server with .NET 4.5 installed. No major features have been introduced with this release as our development efforts were focused on further enhancements and fixing bugs. To see the full list of fixes and changes please visit the release notes p...MyRouter (Virtual WiFi Router): MyRouter 1.2.9: . Fix: Some missing changes for fixing the window subclassing crash. · Fix: fixed bug when Run MyRouter at the first Time. · Fix: Log File · Fix: improve performance speed application · fix: solve some Exception.TFS Project Test Migrator: TestPlanMigration v1.0.0: Release 1.0.0 This first version do not create the test cases in the target project because the goal was to restore a Test Plan + Test Suite hierarchy after a manual user deletion without restoring all the Project Collection Database. As I discovered, deleting a Test Plan will do the following : - Delete all TestSuiteEntry (the link between a Test Suite node and a Test Case) - Delete all TestSuite (the nodes in the test hierarchy), including root TestSuite - Delete the TestPlan Test c...ERPStore eCommerce FrontOffice: ERPStore.Core V4.0.0.2 MVC4 RTM: ERPStore.Core V4.0.0.2 MVC4 RTM (Code Source)ZXing.Net: ZXing.Net 0.8.0.0: sync with rev. 2393 of the java version improved API, direct support for multiple barcode decoding, wrapper for barcode generating many other improvements and fixes encoder and decoder command line clients demo client for emguCV dev documentation startedMFCMAPI: August 2012 Release: Build: 15.0.0.1035 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgePulse: Pulse Beta 5: Whats new in this release? Well to start with we now have Wallbase.cc Authentication! so you can access favorites or NSFW. This version requires .NET 4.0, you probably already have it, but if you don't it's a free and easy download from Microsoft. Pulse can bet set to start on Windows startup now too. The Wallpaper setter has settings now, so you can change the background color of the desktop and the Picture Position (Tile/Center/Fill/etc...) I've switched to Windows Forms instead of WPF...New ProjectsAStar Sample WPF Application by Ben Scharbach: The A* Pathfinding component contains an A* Manager, with three A* path finding engines, allowing for 3 simultaneous path searches on PC and XBOX. - By BenContactor: Programs and Schematics for sending a Short Message Service from a computer.JCI Page: gfdsgfdsgfdsL-Calc: Przykladowy kalkulator liczacy indukcyjnosc poprzez odczyt czestotliwosci obwodu rezonansowego.LibXmlSocket: XmlSocket LibraryNavegar: WPF Navigation pour MVVM Light et SimpleIocNUnit Comparisons: A set of libraries which extend the NUnit constraint framework to support deeper comparisons and report detailed differences useful to test debugging. ORMAC: ORMAC is a micro .NET ORM PersonalDataCenter: PDCNet1Project WarRoom: An experimental chatroom jQuery widget for instant messaging functionality on web applications.Quantum.Net: Quantum.Net is a free computation library developp in C#. Contains some mathematics functions and physical element.Specification Framework: A small framework to get started with a type safe variation of the specification pattern.Sphere Community: Sphere Community Pack 2.0TouchInjector: Generate Windows 8 Touch from TUIO messages.

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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  • implement N-Tier Entity Framework 4.0 with DTOs

    - by kathy
    Hi, I'm currently building a web based system and trying to implement N-Tier Entity Framework 4.0 with DTOs in a SOA Architecture. I am having a problem understanding how I should implement the Data Access Layer (DAL) , the Business Logic Layer (BLL) and the Presentation Layer. Let’s suppose that I have a “useraccount” entity has the following : Id FirstName LastName AuditFields_InsertDate AuditFields_UpdateDate In the DAL I created a class “UserAccountsData.cs” as the following : using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OrderSystemDAL { public static class UserAccountsData { public static int Insert(string firstName, string lastName, DateTime insertDate) { using (OrderSystemEntities db = new OrderSystemEntities()) { return Insert(db, firstName, lastName, insertDate); } } public static int Insert(OrderSystemEntities db, string firstName, string lastName, DateTime insertDate) { return db.UserAccounts_Insert(firstName, lastName, insertDate, insertDate).ElementAt(0).Value; } public static void Update(int id, string firstName, string lastName, DateTime updateDate) { using (OrderSystemEntities db = new OrderSystemEntities()) { Update(db, id, firstName, lastName, updateDate); } } public static void Update(OrderSystemEntities db, int id, string firstName, string lastName, DateTime updateDate) { db.UserAccounts_Update(id, firstName, lastName, updateDate); } public static void Delete(int id) { using (OrderSystemEntities db = new OrderSystemEntities()) { Delete(db, id); } } public static void Delete(OrderSystemEntities db, int id) { db.UserAccounts_Delete(id); } public static UserAccount SelectById(int id) { using (OrderSystemEntities db = new OrderSystemEntities()) { return SelectById(db, id); } } public static UserAccount SelectById(OrderSystemEntities db, int id) { return db.UserAccounts_SelectById(id).ElementAtOrDefault(0); } public static List<UserAccount> SelectAll() { using (OrderSystemEntities db = new OrderSystemEntities()) { return SelectAll(db); } } public static List<UserAccount> SelectAll(OrderSystemEntities db) { return db.UserAccounts_SelectAll().ToList(); } } } And in the BLL I created a class “UserAccountEO.cs” as the following : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using OrderSystemDAL; namespace OrderSystemBLL { public class UserAccountEO { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public DateTime InsertDate { get; set; } public DateTime UpdateDate { get; set; } public string FullName { get { return LastName + ", " + FirstName; } } public bool Save(ref ArrayList validationErrors) { ValidateSave(ref validationErrors); if (validationErrors.Count == 0) { if (Id == 0) { Id = UserAccountsData.Insert(FirstName, LastName, DateTime.Now); } else { UserAccountsData.Update(Id, FirstName, LastName, DateTime.Now); } return true; } else { return false; } } private void ValidateSave(ref ArrayList validationErrors) { if (FirstName.Trim() == "") { validationErrors.Add("The First Name is required."); } if (LastName.Trim() == "") { validationErrors.Add("The Last Name is required."); } } public void Delete(ref ArrayList validationErrors) { ValidateDelete(ref validationErrors); if (validationErrors.Count == 0) { UserAccountsData.Delete(Id); } } private void ValidateDelete(ref ArrayList validationErrors) { //Check for referential integrity. } public bool Select(int id) { UserAccount userAccount = UserAccountsData.SelectById(id); if (userAccount != null) { MapData(userAccount); return true; } else { return false; } } internal void MapData(UserAccount userAccount) { Id = userAccount.Id; FirstName = userAccount.FristName; LastName = userAccount.LastName; InsertDate = userAccount.AuditFields_InsertDate; UpdateDate = userAccount.AuditFields_UpdateDate; } public static List<UserAccountEO> SelectAll() { List<UserAccountEO> userAccounts = new List<UserAccountEO>(); List<UserAccount> userAccountDTOs = UserAccountsData.SelectAll(); foreach (UserAccount userAccountDTO in userAccountDTOs) { UserAccountEO userAccountEO = new UserAccountEO(); userAccountEO.MapData(userAccountDTO); userAccounts.Add(userAccountEO); } return userAccounts; } } } And in the PL I created a webpage as the following : using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using OrderSystemBLL; using System.Collections; namespace OrderSystemUI { public partial class Users : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { LoadUserDropDownList(); } } private void LoadUserDropDownList() { ddlUsers.DataSource = UserAccountEO.SelectAll(); ddlUsers.DataTextField = "FullName"; ddlUsers.DataValueField = "Id"; ddlUsers.DataBind(); } } } Is the above way the right way to Implement the DTOs pattern in n-tier Architecture using EF4 ??? I would appreciate your help Thanks.

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  • Pluggable Rules for Entity Framework Code First

    - by Ricardo Peres
    Suppose you want a system that lets you plug custom validation rules on your Entity Framework context. The rules would control whether an entity can be saved, updated or deleted, and would be implemented in plain .NET. Yes, I know I already talked about plugable validation in Entity Framework Code First, but this is a different approach. An example API is in order, first, a ruleset, which will hold the collection of rules: 1: public interface IRuleset : IDisposable 2: { 3: void AddRule<T>(IRule<T> rule); 4: IEnumerable<IRule<T>> GetRules<T>(); 5: } Next, a rule: 1: public interface IRule<T> 2: { 3: Boolean CanSave(T entity, DbContext ctx); 4: Boolean CanUpdate(T entity, DbContext ctx); 5: Boolean CanDelete(T entity, DbContext ctx); 6: String Name 7: { 8: get; 9: } 10: } Let’s analyze what we have, starting with the ruleset: Only has methods for adding a rule, specific to an entity type, and to list all rules of this entity type; By implementing IDisposable, we allow it to be cancelled, by disposing of it when we no longer want its rules to be applied. A rule, on the other hand: Has discrete methods for checking if a given entity can be saved, updated or deleted, which receive as parameters the entity itself and a pointer to the DbContext to which the ruleset was applied; Has a name property for helping us identifying what failed. A ruleset really doesn’t need a public implementation, all we need is its interface. The private (internal) implementation might look like this: 1: sealed class Ruleset : IRuleset 2: { 3: private readonly IDictionary<Type, HashSet<Object>> rules = new Dictionary<Type, HashSet<Object>>(); 4: private ObjectContext octx = null; 5:  6: internal Ruleset(ObjectContext octx) 7: { 8: this.octx = octx; 9: } 10:  11: public void AddRule<T>(IRule<T> rule) 12: { 13: if (this.rules.ContainsKey(typeof(T)) == false) 14: { 15: this.rules[typeof(T)] = new HashSet<Object>(); 16: } 17:  18: this.rules[typeof(T)].Add(rule); 19: } 20:  21: public IEnumerable<IRule<T>> GetRules<T>() 22: { 23: if (this.rules.ContainsKey(typeof(T)) == true) 24: { 25: foreach (IRule<T> rule in this.rules[typeof(T)]) 26: { 27: yield return (rule); 28: } 29: } 30: } 31:  32: public void Dispose() 33: { 34: this.octx.SavingChanges -= RulesExtensions.OnSaving; 35: RulesExtensions.rulesets.Remove(this.octx); 36: this.octx = null; 37:  38: this.rules.Clear(); 39: } 40: } Basically, this implementation: Stores the ObjectContext of the DbContext to which it was created for, this is so that later we can remove the association; Has a collection - a set, actually, which does not allow duplication - of rules indexed by the real Type of an entity (because of proxying, an entity may be of a type that inherits from the class that we declared); Has generic methods for adding and enumerating rules of a given type; Has a Dispose method for cancelling the enforcement of the rules. A (really dumb) rule applied to Product might look like this: 1: class ProductRule : IRule<Product> 2: { 3: #region IRule<Product> Members 4:  5: public String Name 6: { 7: get 8: { 9: return ("Rule 1"); 10: } 11: } 12:  13: public Boolean CanSave(Product entity, DbContext ctx) 14: { 15: return (entity.Price > 10000); 16: } 17:  18: public Boolean CanUpdate(Product entity, DbContext ctx) 19: { 20: return (true); 21: } 22:  23: public Boolean CanDelete(Product entity, DbContext ctx) 24: { 25: return (true); 26: } 27:  28: #endregion 29: } The DbContext is there because we may need to check something else in the database before deciding whether to allow an operation or not. And here’s how to apply this mechanism to any DbContext, without requiring the usage of a subclass, by means of an extension method: 1: public static class RulesExtensions 2: { 3: private static readonly MethodInfo getRulesMethod = typeof(IRuleset).GetMethod("GetRules"); 4: internal static readonly IDictionary<ObjectContext, Tuple<IRuleset, DbContext>> rulesets = new Dictionary<ObjectContext, Tuple<IRuleset, DbContext>>(); 5:  6: private static Type GetRealType(Object entity) 7: { 8: return (entity.GetType().Assembly.IsDynamic == true ? entity.GetType().BaseType : entity.GetType()); 9: } 10:  11: internal static void OnSaving(Object sender, EventArgs e) 12: { 13: ObjectContext octx = sender as ObjectContext; 14: IRuleset ruleset = rulesets[octx].Item1; 15: DbContext ctx = rulesets[octx].Item2; 16:  17: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Added)) 18: { 19: Object entity = entry.Entity; 20: Type realType = GetRealType(entity); 21:  22: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 23: { 24: if (rule.CanSave(entity, ctx) == false) 25: { 26: throw (new Exception(String.Format("Cannot save entity {0} due to rule {1}", entity, rule.Name))); 27: } 28: } 29: } 30:  31: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Deleted)) 32: { 33: Object entity = entry.Entity; 34: Type realType = GetRealType(entity); 35:  36: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 37: { 38: if (rule.CanDelete(entity, ctx) == false) 39: { 40: throw (new Exception(String.Format("Cannot delete entity {0} due to rule {1}", entity, rule.Name))); 41: } 42: } 43: } 44:  45: foreach (ObjectStateEntry entry in octx.ObjectStateManager.GetObjectStateEntries(EntityState.Modified)) 46: { 47: Object entity = entry.Entity; 48: Type realType = GetRealType(entity); 49:  50: foreach (dynamic rule in (getRulesMethod.MakeGenericMethod(realType).Invoke(ruleset, null) as IEnumerable)) 51: { 52: if (rule.CanUpdate(entity, ctx) == false) 53: { 54: throw (new Exception(String.Format("Cannot update entity {0} due to rule {1}", entity, rule.Name))); 55: } 56: } 57: } 58: } 59:  60: public static IRuleset CreateRuleset(this DbContext context) 61: { 62: Tuple<IRuleset, DbContext> ruleset = null; 63: ObjectContext octx = (context as IObjectContextAdapter).ObjectContext; 64:  65: if (rulesets.TryGetValue(octx, out ruleset) == false) 66: { 67: ruleset = rulesets[octx] = new Tuple<IRuleset, DbContext>(new Ruleset(octx), context); 68: 69: octx.SavingChanges += OnSaving; 70: } 71:  72: return (ruleset.Item1); 73: } 74: } It relies on the SavingChanges event of the ObjectContext to intercept the saving operations before they are actually issued. Yes, it uses a bit of dynamic magic! Very handy, by the way! So, let’s put it all together: 1: using (MyContext ctx = new MyContext()) 2: { 3: IRuleset rules = ctx.CreateRuleset(); 4: rules.AddRule(new ProductRule()); 5:  6: ctx.Products.Add(new Product() { Name = "xyz", Price = 50000 }); 7:  8: ctx.SaveChanges(); //an exception is fired here 9:  10: //when we no longer need to apply the rules 11: rules.Dispose(); 12: } Feel free to use it and extend it any way you like, and do give me your feedback! As a final note, this can be easily changed to support plain old Entity Framework (not Code First, that is), if that is what you are using.

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  • No GLX on Intel card with multiseat with additional nVidia card

    - by MeanEYE
    I have multiseat configured and my Xorg has 2 server layouts. One is for nVidia card and other is for Intel card. They both work, but display server assigned to Intel card doesn't have hardware acceleration since DRI and GLX module being used is from nVidia driver. So my question is, can I configure layouts somehow to use right DRI and GLX with each card? My Xorg.conf: Section "ServerLayout" Identifier "Default" Screen 0 "Screen0" 0 0 Option "Xinerama" "0" EndSection Section "ServerLayout" Identifier "TV" Screen 0 "Screen1" 0 0 Option "Xinerama" "0" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL E198WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 610" EndSection Section "Device" Identifier "Device1" Driver "intel" BusID "PCI:0:2:0" Option "AccelMethod" "uxa" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-1" Option "metamodes" "DFP-0: nvidia-auto-select +1440+0, DFP-1: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Log file for Intel: [ 18.239] X.Org X Server 1.13.0 Release Date: 2012-09-05 [ 18.239] X Protocol Version 11, Revision 0 [ 18.239] Build Operating System: Linux 2.6.24-32-xen x86_64 Ubuntu [ 18.239] Current Operating System: Linux bytewiper 3.5.0-18-generic #29-Ubuntu SMP Fri Oct 19 10:26:51 UTC 2012 x86_64 [ 18.239] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.5.0-18-generic root=UUID=fc0616fd-f212-4846-9241-ba4a492f0513 ro quiet splash [ 18.239] Build Date: 20 September 2012 11:55:20AM [ 18.239] xorg-server 2:1.13.0+git20120920.70e57668-0ubuntu0ricotz (For technical support please see http://www.ubuntu.com/support) [ 18.239] Current version of pixman: 0.26.0 [ 18.239] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 18.239] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 18.239] (==) Log file: "/var/log/Xorg.1.log", Time: Wed Nov 21 18:32:14 2012 [ 18.239] (==) Using config file: "/etc/X11/xorg.conf" [ 18.239] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 18.239] (++) ServerLayout "TV" [ 18.239] (**) |-->Screen "Screen1" (0) [ 18.239] (**) | |-->Monitor "Monitor1" [ 18.240] (**) | |-->Device "Device1" [ 18.240] (**) Option "Xinerama" "0" [ 18.240] (==) Automatically adding devices [ 18.240] (==) Automatically enabling devices [ 18.240] (==) Automatically adding GPU devices [ 18.240] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 18.240] Entry deleted from font path. [ 18.240] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 18.240] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 18.240] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 18.240] (II) Loader magic: 0x7f6917944c40 [ 18.240] (II) Module ABI versions: [ 18.240] X.Org ANSI C Emulation: 0.4 [ 18.240] X.Org Video Driver: 13.0 [ 18.240] X.Org XInput driver : 18.0 [ 18.240] X.Org Server Extension : 7.0 [ 18.240] (II) config/udev: Adding drm device (/dev/dri/card0) [ 18.241] (--) PCI: (0:0:2:0) 8086:0152:1043:84ca rev 9, Mem @ 0xf7400000/4194304, 0xd0000000/268435456, I/O @ 0x0000f000/64 [ 18.241] (--) PCI:*(0:1:0:0) 10de:104a:1458:3546 rev 161, Mem @ 0xf6000000/16777216, 0xe0000000/134217728, 0xe8000000/33554432, I/O @ 0x0000e000/128, BIOS @ 0x????????/524288 [ 18.241] (II) Open ACPI successful (/var/run/acpid.socket) [ 18.241] Initializing built-in extension Generic Event Extension [ 18.241] Initializing built-in extension SHAPE [ 18.241] Initializing built-in extension MIT-SHM [ 18.241] Initializing built-in extension XInputExtension [ 18.241] Initializing built-in extension XTEST [ 18.241] Initializing built-in extension BIG-REQUESTS [ 18.241] Initializing built-in extension SYNC [ 18.241] Initializing built-in extension XKEYBOARD [ 18.241] Initializing built-in extension XC-MISC [ 18.241] Initializing built-in extension SECURITY [ 18.241] Initializing built-in extension XINERAMA [ 18.241] Initializing built-in extension XFIXES [ 18.241] Initializing built-in extension RENDER [ 18.241] Initializing built-in extension RANDR [ 18.241] Initializing built-in extension COMPOSITE [ 18.241] Initializing built-in extension DAMAGE [ 18.241] Initializing built-in extension MIT-SCREEN-SAVER [ 18.241] Initializing built-in extension DOUBLE-BUFFER [ 18.241] Initializing built-in extension RECORD [ 18.241] Initializing built-in extension DPMS [ 18.241] Initializing built-in extension X-Resource [ 18.241] Initializing built-in extension XVideo [ 18.241] Initializing built-in extension XVideo-MotionCompensation [ 18.241] Initializing built-in extension XFree86-VidModeExtension [ 18.241] Initializing built-in extension XFree86-DGA [ 18.241] Initializing built-in extension XFree86-DRI [ 18.241] Initializing built-in extension DRI2 [ 18.241] (II) LoadModule: "glx" [ 18.241] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/libglx.so [ 18.247] (II) Module glx: vendor="NVIDIA Corporation" [ 18.247] compiled for 4.0.2, module version = 1.0.0 [ 18.247] Module class: X.Org Server Extension [ 18.247] (II) NVIDIA GLX Module 310.19 Thu Nov 8 01:12:43 PST 2012 [ 18.247] Loading extension GLX [ 18.247] (II) LoadModule: "intel" [ 18.248] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 18.248] (II) Module intel: vendor="X.Org Foundation" [ 18.248] compiled for 1.13.0, module version = 2.20.13 [ 18.248] Module class: X.Org Video Driver [ 18.248] ABI class: X.Org Video Driver, version 13.0 [ 18.248] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge Desktop (GT1), Sandybridge Desktop (GT2), Sandybridge Desktop (GT2+), Sandybridge Mobile (GT1), Sandybridge Mobile (GT2), Sandybridge Mobile (GT2+), Sandybridge Server, Ivybridge Mobile (GT1), Ivybridge Mobile (GT2), Ivybridge Desktop (GT1), Ivybridge Desktop (GT2), Ivybridge Server, Ivybridge Server (GT2), Haswell Desktop (GT1), Haswell Desktop (GT2), Haswell Desktop (GT2+), Haswell Mobile (GT1), Haswell Mobile (GT2), Haswell Mobile (GT2+), Haswell Server (GT1), Haswell Server (GT2), Haswell Server (GT2+), Haswell SDV Desktop (GT1), Haswell SDV Desktop (GT2), Haswell SDV Desktop (GT2+), Haswell SDV Mobile (GT1), Haswell SDV Mobile (GT2), Haswell SDV Mobile (GT2+), Haswell SDV Server (GT1), Haswell SDV Server (GT2), Haswell SDV Server (GT2+), Haswell ULT Desktop (GT1), Haswell ULT Desktop (GT2), Haswell ULT Desktop (GT2+), Haswell ULT Mobile (GT1), Haswell ULT Mobile (GT2), Haswell ULT Mobile (GT2+), Haswell ULT Server (GT1), Haswell ULT Server (GT2), Haswell ULT Server (GT2+), Haswell CRW Desktop (GT1), Haswell CRW Desktop (GT2), Haswell CRW Desktop (GT2+), Haswell CRW Mobile (GT1), Haswell CRW Mobile (GT2), Haswell CRW Mobile (GT2+), Haswell CRW Server (GT1), Haswell CRW Server (GT2), Haswell CRW Server (GT2+), ValleyView PO board [ 18.248] (++) using VT number 8 [ 18.593] (II) intel(0): using device path '/dev/dri/card0' [ 18.593] (**) intel(0): Depth 24, (--) framebuffer bpp 32 [ 18.593] (==) intel(0): RGB weight 888 [ 18.593] (==) intel(0): Default visual is TrueColor [ 18.593] (**) intel(0): Option "AccelMethod" "uxa" [ 18.593] (--) intel(0): Integrated Graphics Chipset: Intel(R) Ivybridge Desktop (GT1) [ 18.593] (**) intel(0): Relaxed fencing enabled [ 18.593] (**) intel(0): Wait on SwapBuffers? enabled [ 18.593] (**) intel(0): Triple buffering? enabled [ 18.593] (**) intel(0): Framebuffer tiled [ 18.593] (**) intel(0): Pixmaps tiled [ 18.593] (**) intel(0): 3D buffers tiled [ 18.593] (**) intel(0): SwapBuffers wait enabled ... [ 20.312] (II) Module fb: vendor="X.Org Foundation" [ 20.312] compiled for 1.13.0, module version = 1.0.0 [ 20.312] ABI class: X.Org ANSI C Emulation, version 0.4 [ 20.312] (II) Loading sub module "dri2" [ 20.312] (II) LoadModule: "dri2" [ 20.312] (II) Module "dri2" already built-in [ 20.312] (==) Depth 24 pixmap format is 32 bpp [ 20.312] (II) intel(0): [DRI2] Setup complete [ 20.312] (II) intel(0): [DRI2] DRI driver: i965 [ 20.312] (II) intel(0): Allocated new frame buffer 1920x1080 stride 7680, tiled [ 20.312] (II) UXA(0): Driver registered support for the following operations: [ 20.312] (II) solid [ 20.312] (II) copy [ 20.312] (II) composite (RENDER acceleration) [ 20.312] (II) put_image [ 20.312] (II) get_image [ 20.312] (==) intel(0): Backing store disabled [ 20.312] (==) intel(0): Silken mouse enabled [ 20.312] (II) intel(0): Initializing HW Cursor [ 20.312] (II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 20.313] (**) intel(0): DPMS enabled [ 20.313] (==) intel(0): Intel XvMC decoder enabled [ 20.313] (II) intel(0): Set up textured video [ 20.313] (II) intel(0): [XvMC] xvmc_vld driver initialized. [ 20.313] (II) intel(0): direct rendering: DRI2 Enabled [ 20.313] (==) intel(0): hotplug detection: "enabled" [ 20.332] (--) RandR disabled [ 20.335] (EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found) [ 20.335] (II) intel(0): Setting screen physical size to 508 x 285 [ 20.338] (II) XKB: reuse xkmfile /var/lib/xkb/server-B20D7FC79C7F597315E3E501AEF10E0D866E8E92.xkm [ 20.340] (II) config/udev: Adding input device Power Button (/dev/input/event1) [ 20.340] (**) Power Button: Applying InputClass "evdev keyboard catchall" [ 20.340] (II) LoadModule: "evdev" [ 20.340] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so

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  • Cisco ASA: Allowing and Denying VPN Access based on membership to an AD group

    - by milkandtang
    I have a Cisco ASA 5505 connecting to an Active Directory server for VPN authentication. Usually we'd restrict this to a particular OU, but in this case users which need access are spread across multiple OUs. So, I'd like to use a group to specify which users have remote access. I've created the group and added the users, but I'm having trouble figuring out how to deny users which aren't in that group. Right now, if someone connects they get assigned the correct group policy "companynamera" if they are in that group, so the LDAP mapping is working. However, users who are not in that group still authenticate fine, and their group policy becomes the LDAP path of their first group, i.e. CN=Domain Users,CN=Users,DC=example,DC=com, and then are still allowed access. How do I add a filter so that I can map everything that isn't "companynamera" to no access? Config I'm using (with some stuff such as ACLs and mappings removed, since they are just noise here): gateway# show run : Saved : ASA Version 8.2(1) ! hostname gateway domain-name corp.company-name.com enable password gDZcqZ.aUC9ML0jK encrypted passwd gDZcqZ.aUC9ML0jK encrypted names name 192.168.0.2 dc5 description FTP Server name 192.168.0.5 dc2 description Everything server name 192.168.0.6 dc4 description File Server name 192.168.0.7 ts1 description Light Use Terminal Server name 192.168.0.8 ts2 description Heavy Use Terminal Server name 4.4.4.82 primary-frontier name 5.5.5.26 primary-eschelon name 172.21.18.5 dmz1 description Kerio Mail Server and FTP Server name 4.4.4.84 ts-frontier name 4.4.4.85 vpn-frontier name 5.5.5.28 ts-eschelon name 5.5.5.29 vpn-eschelon name 5.5.5.27 email-eschelon name 4.4.4.83 guest-frontier name 4.4.4.86 email-frontier dns-guard ! interface Vlan1 nameif inside security-level 100 ip address 192.168.0.254 255.255.255.0 ! interface Vlan2 description Frontier FiOS nameif outside security-level 0 ip address primary-frontier 255.255.255.0 ! interface Vlan3 description Eschelon T1 nameif backup security-level 0 ip address primary-eschelon 255.255.255.248 ! interface Vlan4 nameif dmz security-level 50 ip address 172.21.18.254 255.255.255.0 ! interface Vlan5 nameif guest security-level 25 ip address 172.21.19.254 255.255.255.0 ! interface Ethernet0/0 switchport access vlan 2 ! interface Ethernet0/1 switchport access vlan 3 ! interface Ethernet0/2 switchport access vlan 4 ! interface Ethernet0/3 switchport access vlan 5 ! interface Ethernet0/4 ! interface Ethernet0/5 ! interface Ethernet0/6 ! interface Ethernet0/7 ! ftp mode passive clock timezone PST -8 clock summer-time PDT recurring dns domain-lookup inside dns server-group DefaultDNS name-server dc2 domain-name corp.company-name.com same-security-traffic permit intra-interface access-list companyname_splitTunnelAcl standard permit 192.168.0.0 255.255.255.0 access-list companyname_splitTunnelAcl standard permit 172.21.18.0 255.255.255.0 access-list inside_nat0_outbound extended permit ip any 172.21.20.0 255.255.255.0 access-list inside_nat0_outbound extended permit ip any 172.21.18.0 255.255.255.0 access-list bypassingnat_dmz extended permit ip 172.21.18.0 255.255.255.0 192.168.0.0 255.255.255.0 pager lines 24 logging enable logging buffer-size 12288 logging buffered warnings logging asdm notifications mtu inside 1500 mtu outside 1500 mtu backup 1500 mtu dmz 1500 mtu guest 1500 ip local pool VPNpool 172.21.20.50-172.21.20.59 mask 255.255.255.0 no failover icmp unreachable rate-limit 1 burst-size 1 no asdm history enable arp timeout 14400 global (outside) 1 interface global (outside) 2 email-frontier global (outside) 3 guest-frontier global (backup) 1 interface global (dmz) 1 interface nat (inside) 0 access-list inside_nat0_outbound nat (inside) 2 dc5 255.255.255.255 nat (inside) 1 192.168.0.0 255.255.255.0 nat (dmz) 0 access-list bypassingnat_dmz nat (dmz) 2 dmz1 255.255.255.255 nat (dmz) 1 172.21.18.0 255.255.255.0 access-group outside_access_in in interface outside access-group dmz_access_in in interface dmz route outside 0.0.0.0 0.0.0.0 4.4.4.1 1 track 1 route backup 0.0.0.0 0.0.0.0 5.5.5.25 254 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 ldap attribute-map RemoteAccessMap map-name memberOf IETF-Radius-Class map-value memberOf CN=RemoteAccess,CN=Users,DC=corp,DC=company-name,DC=com companynamera dynamic-access-policy-record DfltAccessPolicy aaa-server ActiveDirectory protocol ldap aaa-server ActiveDirectory (inside) host dc2 ldap-base-dn dc=corp,dc=company-name,dc=com ldap-scope subtree ldap-login-password * ldap-login-dn cn=administrator,ou=Admins,dc=corp,dc=company-name,dc=com server-type microsoft aaa-server ADRemoteAccess protocol ldap aaa-server ADRemoteAccess (inside) host dc2 ldap-base-dn dc=corp,dc=company-name,dc=com ldap-scope subtree ldap-login-password * ldap-login-dn cn=administrator,ou=Admins,dc=corp,dc=company-name,dc=com server-type microsoft ldap-attribute-map RemoteAccessMap aaa authentication enable console LOCAL aaa authentication ssh console LOCAL http server enable http 192.168.0.0 255.255.255.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart sla monitor 123 type echo protocol ipIcmpEcho 4.4.4.1 interface outside num-packets 3 frequency 10 sla monitor schedule 123 life forever start-time now crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set pfs crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto map outside_map 65535 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto isakmp enable outside crypto isakmp policy 10 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 ! track 1 rtr 123 reachability telnet timeout 5 ssh 192.168.0.0 255.255.255.0 inside ssh timeout 5 ssh version 2 console timeout 0 management-access inside dhcpd auto_config outside ! threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept webvpn group-policy companynamera internal group-policy companynamera attributes wins-server value 192.168.0.5 dns-server value 192.168.0.5 vpn-tunnel-protocol IPSec password-storage enable split-tunnel-policy tunnelspecified split-tunnel-network-list value companyname_splitTunnelAcl default-domain value corp.company-name.com split-dns value corp.company-name.com group-policy companyname internal group-policy companyname attributes wins-server value 192.168.0.5 dns-server value 192.168.0.5 vpn-tunnel-protocol IPSec password-storage enable split-tunnel-policy tunnelspecified split-tunnel-network-list value companyname_splitTunnelAcl default-domain value corp.company-name.com split-dns value corp.company-name.com username admin password IhpSqtN210ZsNaH. encrypted privilege 15 tunnel-group companyname type remote-access tunnel-group companyname general-attributes address-pool VPNpool authentication-server-group ActiveDirectory LOCAL default-group-policy companyname tunnel-group companyname ipsec-attributes pre-shared-key * tunnel-group companynamera type remote-access tunnel-group companynamera general-attributes address-pool VPNpool authentication-server-group ADRemoteAccess LOCAL default-group-policy companynamera tunnel-group companynamera ipsec-attributes pre-shared-key * ! class-map type inspect ftp match-all ftp-inspection-map class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect ftp ftp-inspection-map parameters class ftp-inspection-map policy-map type inspect dns migrated_dns_map_1 parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns migrated_dns_map_1 inspect ftp inspect h323 h225 inspect h323 ras inspect http inspect ils inspect netbios inspect rsh inspect rtsp inspect skinny inspect sqlnet inspect sunrpc inspect tftp inspect sip inspect xdmcp inspect icmp inspect icmp error inspect esmtp inspect pptp ! service-policy global_policy global prompt hostname context Cryptochecksum:487525494a81c8176046fec475d17efe : end gateway# Thanks so much!

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  • CodePlex Daily Summary for Tuesday, September 25, 2012

    CodePlex Daily Summary for Tuesday, September 25, 2012Popular ReleasesRawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.D3 Loot Tracker: 1.3: Added the ability to reload a previous session to be able to resume it. Removed goblin detection, let's keep this an item tracking utility only. Fixed a bug with crafting sound setting not working properly. Completely re-styled the UI.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerHigLabo: HigLabo_20120919: Add XXXAsync method to all Client class for async await pattern. (HttpClient,BoxNetClient,DropboxClient,FacebookClient,FtpClient,RssClient,SugarSyncClient,TwitterClient,WindowsLiveClient) Add all api to HigLabo.Net.Ftp project. Add strong name to all assembly. Add HttpBodyMultipartFormData to provide upload multipart form data with http protocol. Add HttpBodyFormUrlEncodedData to provide form url encoded post data with http protocol. FacebookClient,RssClient,WindowsLiveClient,BoxNetClient cl...AJAX Control Toolkit: September 2012 Release: AJAX Control Toolkit Release Notes - September 2012 Release Version 60919September 2012 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1.2 Community Edition: Sense/Net 6.1.2 Community EditionMain new featuresOur current release brings a lot of bugfixes, including the resolution of js/css editing cache issues, xlsx file handling from Office, expense claim demo workspace fixes and much more. Besides fixes 6.1.2 introduces workflow start options and other minor features like a reusable Reject client button for approval scenarios and resource editor enhancements. We have also fixed an issue with our install package to bring you a flawless installation...Solution Extender for Microsoft Dynamics CRM 2011: Solution Extender (2.0.0.6): Fix a problem when serializing entity records (this fix the problem when exporting queues)Visual C++ Directories Editor: VC++ Directories 2012 Editor v1.0 ML (x32-x64): version 1.0 ML for Visual C++ 2012WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Python Tools for Visual Studio: 1.5 RC: PTVS 1.5RC Available! We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RC. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. The primary new feature for the 1.5 release is Django including Azure support! The http://www.djangoproject.com is a pop...Launchbar: Lanchbar 4.0.0: This application requires .NET 4.5 which you can find here: www.microsoft.com/visualstudio/downloadsAssaultCube Reloaded: 2.5.4 -: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: New logo Improved airstrike! Reset nukes...Extended WPF Toolkit: Extended WPF Toolkit - 1.7.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's new in the 1.7.0 Release?New controls Zoombox Pie New features / bug fixes PropertyGrid.ShowTitle property added to allow showing/hiding the PropertyGrid title. Modifications to the PropertyGrid.EditorDefinitions collection will now automatically be applied to the PropertyGrid. Modifications to the PropertyGrid.PropertyDefinitions collection will now be reflected automaticaly...New ProjectsAffine transformations (Iterated function system): Small app for generating fractals using iterated function system.aspnet mvc store: Lite ASP.NET MVC CMSAugmented Reality: .Autocomplete: AutocompleteBCS to provide stock information in SharePoint 2013: This .Net assembly BCS external system provides live, read only data on Dow Jones 30 stocks details from MSN money webservices.Blood Alcohol Measurement Tool: Az alkalmazás kijelzi a felhasználó véralkoholszint változását az elfogyasztott alkoholos italok függvényében.Busqueda Incremental con un TEXTBOX: Hola, aqui estoy de nuevo con un aporte mas para la comunidad, en muchos foros he visto que estan buscando como hacer una busqueda incremental en un TEXTBOX.CRM 2011: Reassign or Transfer Personal Views: This Project allows CRM Administrator to quickly transfer (i.e. assign) advanced find views from one CRM user to another CRM user. ctripITSM doc: this is a documentation share for ctripITSM projectet Sprint 3: etsprint3Finance App for Windows 8: This is an WinJS Windows 8 application that computes various financial metrics.gadgets: Windows Sidebar Gargetsjprj: jprjKerosene ORM: Kerosene is a self-adaptive and configuration-less ORM library, with a SQL syntax based on C# dynamics, WCF, and Entity Framework capabilities for POCO objects.Lobster: ?? ?? ?????????.My Google Map: MyGoogleMap est un outils de génération de carte. Onestop.Contrib.CustomAdmin: Onestop.Contrib.CustomAdmin is a Theme for Orchard CMS providing for changing the admin dashboard elements such as Title and Logo.Onestop.Contrib.Disqus: Onestop.Contrib.Disqus is an advanced commenting module for Orchard CMS that uses Disqus.Onestop.Contrib.LayoutSelector: Onestop.Contrib.LayoutSelector is a simple part for switching to different versions of Layout.cshtml when editing Orchard content items.Onestop.Contrib.Navigation: Onestop.Contrib.Navigation is an advanced Menu Management system designed for Orchard CMS. Onestop.Contrib.Seo: Onestop.Contrib.Seo is an advanced Search Engine Optimization module for Orchard CMSOnestop.Contrib.SlideShow: Onestop.Contrib.SlideShow is an advanced module for managing slide animations on a page.pf2012: Simple HTML5 game as PF2012 electronic greeting.PHP-2012: this is for php for schoolPruebaProyecto: Carmen Asencio AmbrosioPulawJS: MVC Platform for JavaScript. Inspired by Zend FrameworkRevolution Emulator: Habbo Hotel flash emulator targeting the .NET 4.5 VM, written in C#.Ruby Rookie: This Project is for learning Ruby purposesSISLOG_Proy2: SISLOGSkyShellEx: SkyShellEx allows to sync any folder to SkyDrive via a simple ShellExtension. The sync option appears on the context menu of folders where applicable. sosoft: Sosoft Project.C# WinForm.Include Alarm Clock.sound9: sound9testddgit09242012: dTFS Agile Work Item Rollover: This is a command line utility used to rollover incomplete work from one sprint to the next. The tool has both interactive and silent modes, allowing you to seTFS Deployment Studio: Helps deploying applications built using TFS to the servers where they belong.TreeView In-place Editing in MVVM: This project demonstrates a clean way of doing the in-place editing in the WPF TreeView controlUniSoft: Teste source controlValidation Framework for .NET: Framework for validation of method paramters and return values.WarOfDev: war of developer, make your coding interesting . Waterhouse: A C# console application that takes various text inputs and converts it to Morse Code by blinking the numlock indicator.Web Package Pro: in dev

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  • More Fun With Math

    - by PointsToShare
    More Fun with Math   The runaway student – three different ways of solving one problem Here is a problem I read in a Russian site: A student is running away. He is moving at 1 mph. Pursuing him are a lion, a tiger and his math teacher. The lion is 40 miles behind and moving at 6 mph. The tiger is 28 miles behind and moving at 4 mph. His math teacher is 30 miles behind and moving at 5 mph. Who will catch him first? Analysis Obviously we have a set of three problems. They are all basically the same, but the details are different. The problems are of the same class. Here is a little excursion into computer science. One of the things we strive to do is to create solutions for classes of problems rather than individual problems. In your daily routine, you call it re-usability. Not all classes of problems have such solutions. If a class has a general (re-usable) solution, it is called computable. Otherwise it is unsolvable. Within unsolvable classes, we may still solve individual (some but not all) problems, albeit with different approaches to each. Luckily the vast majority of our daily problems are computable, and the 3 problems of our runaway student belong to a computable class. So, let’s solve for the catch-up time by the math teacher, after all she is the most frightening. She might even make the poor runaway solve this very problem – perish the thought! Method 1 – numerical analysis. At 30 miles and 5 mph, it’ll take her 6 hours to come to where the student was to begin with. But by then the student has advanced by 6 miles. 6 miles require 6/5 hours, but by then the student advanced by another 6/5 of a mile as well. And so on and so forth. So what are we to do? One way is to write code and iterate it until we have solved it. But this is an infinite process so we’ll end up with an infinite loop. So what to do? We’ll use the principles of numerical analysis. Any calculator – your computer included – has a limited number of digits. A double floating point number is good for about 14 digits. Nothing can be computed at a greater accuracy than that. This means that we will not iterate ad infinidum, but rather to the point where 2 consecutive iterations yield the same result. When we do financial computations, we don’t even have to go that far. We stop at the 10th of a penny.  It behooves us here to stop at a 10th of a second (100 milliseconds) and this will how we will avoid an infinite loop. Interestingly this alludes to the Zeno paradoxes of motion – in particular “Achilles and the Tortoise”. Zeno says exactly the same. To catch the tortoise, Achilles must always first come to where the tortoise was, but the tortoise keeps moving – hence Achilles will never catch the tortoise and our math teacher (or lion, or tiger) will never catch the student, or the policeman the thief. Here is my resolution to the paradox. The distance and time in each step are smaller and smaller, so the student will be caught. The only thing that is infinite is the iterative solution. The race is a convergent geometric process so the steps are diminishing, but each step in the solution takes the same amount of effort and time so with an infinite number of steps, we’ll spend an eternity solving it.  This BTW is an original thought that I have never seen before. But I digress. Let’s simply write the code to solve the problem. To make sure that it runs everywhere, I’ll do it in JavaScript. function LongCatchUpTime(D, PV, FV) // D is Distance; PV is Pursuers Velocity; FV is Fugitive’ Velocity {     var t = 0;     var T = 0;     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     t = d / pv;     while (t > 0.000001) //a 10th of a second is 1/36,000 of an hour, I used 1/100,000     {         T = T + t;         d = t * fv;         t = d / pv;     }     return T;     } By and large, the higher the Pursuer’s velocity relative to the fugitive, the faster the calculation. Solving this with the 10th of a second limit yields: 7.499999232000001 Method 2 – Geometric Series. Each step in the iteration above is smaller than the next. As you saw, we stopped iterating when the last step was small enough, small enough not to really matter.  When we have a sequence of numbers in which the ratio of each number to its predecessor is fixed we call the sequence geometric. When we are looking at the sum of sequence, we call the sequence of sums series.  Now let’s look at our student and teacher. The teacher runs 5 times faster than the student, so with each iteration the distance between them shrinks to a fifth of what it was before. This is a fixed ratio so we deal with a geometric series.  We normally designate this ratio as q and when q is less than 1 (0 < q < 1) the sum of  + … +  is  – 1) / (q – 1). When q is less than 1, it is easier to use ) / (1 - q). Now, the steps are 6 hours then 6/5 hours then 6/5*5 and so on, so q = 1/5. And the whole series is multiplied by 6. Also because q is less than 1 , 1/  diminishes to 0. So the sum is just  / (1 - q). or 1/ (1 – 1/5) = 1 / (4/5) = 5/4. This times 6 yields 7.5 hours. We can now continue with some algebra and take it back to a simpler formula. This is arduous and I am not going to do it here. Instead let’s do some simpler algebra. Method 3 – Simple Algebra. If the time to capture the fugitive is T and the fugitive travels at 1 mph, then by the time the pursuer catches him he travelled additional T miles. Time is distance divided by speed, so…. (D + T)/V = T  thus D + T = VT  and D = VT – T = (V – 1)T  and T = D/(V – 1) This “strangely” coincides with the solution we just got from the geometric sequence. This is simpler ad faster. Here is the corresponding code. function ShortCatchUpTime(D, PV, FV) {     var d = parseFloat(D);     var pv = parseFloat (PV);     var fv = parseFloat (FV);     return d / (pv - fv); } The code above, for both the iterative solution and the algebraic solution are actually for a larger class of problems.  In our original problem the student’s velocity (speed) is 1 mph. In the code it may be anything as long as it is less than the pursuer’s velocity. As long as PV > FV, the pursuer will catch up. Here is the really general formula: T = D / (PV – FV) Finally, let’s run the program for each of the pursuers.  It could not be worse. I know he’d rather be eaten alive than suffering through yet another math lesson. See the code run? Select  “Catch Up Time” in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. That’s All Folks

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  • CodePlex Daily Summary for Saturday, May 19, 2012

    CodePlex Daily Summary for Saturday, May 19, 2012Popular ReleasesZXMAK2: Version 2.6.1.8: - fix download links with badly formatted content-disposition - little refactoring for AY8910 code - added Sprinter emulation pluginGhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterProject Tracy: Tracy 2.1 Stable (2.1.4): 2.1.4 ???:?dll?????Bin??? ??AppData??????ACCESS 2007?SQL Server2008??、??、????????: DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...myCollections: Version 2.1.0.0: New in this version : Improved UI New Metro Skin Improved Performance Added Proxy Settings New Music and Books Artist detail Lot of Bug FixingfastJSON: v1.9.8: v1.9.8 - added DeepCopy(obj) and DeepCopy<T>(obj) - refactored code to JSONParameters and removed the JSON overloads - added support to serialize anonymous types (deserialize is not possible at the moment) - bug fix $types output with non object rootAspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedMapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...Image Popup Module dotnetnuke: Image Pop-up In HTML Module Source: Image Pop-up In HTML Module is a module to show pop ups Please Follow the steps to use this module 1 Install the module and drop on your page where you want to show the pop up 2 In your HTML module editor add the token "{imagepopup}" 3 In your HTML module editor add class="popup-img" in your images which you want to show in popup.FileZilla Server Config File Editor: FileZillaConfig 1.0.0.1: Sorry for not including the config file with the previous release. It was a "lost in translation" when I was moving my local repository to CodePlex repository. Sorry for the rookie mistake.LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGNew ProjectsAsset Tracking: Bespoke inhouse solution for managing asset's within the organisation.Chsword Project: Chsword project is a collection of .net project.conjee: Conjee UI DesignDealKhuyenMaiV2.com: d? án web cu?i kì nhóm g2Devtm.ServiceModel: ServiceFactory The library provides easy access to all your services through the helper ServiceFactory. This way to consume your services requires absolutely no place the call to service in a block (try / finally) because all proxies provided by the helper "ServiceFactory" are dynamically generated for the contract as a parameter. This block is built into the code provided for each method.Dream Runtime Analyzer: Dream Runtime Analyzer is a tool made to help Furcadia dreamweavers test their dreams for bandwidth usage and optimize their dragonspeak performance. It allows you to see which DragonSpeak lines were transmitted the most and thus tell you which areas need to be optimized.DynamicsNAV Protocol Handler: Target of this project is to develop DYNAMICSNAV protocol handler which will solve problems of side-by-side installation of many NAV versions on one PC. Today only one version could be handled through the hyperlinks. from.js: Powerful and High-speed LINQ implementation for JavaScriptFurcadia Installer Browser: A program that can access files within a Furcadia installer and allow the user to open them from within the install package, extract some or all the files inside the package, check data integrity of each file and compare the content of two installers.Furcadia Map Normalizer: Furcadia Map Normalizer is a small tool that helps recover a damaged Furcadia map after a live-edit bug. It restores out-of-range elements within back to zero.Homework: TSU students in action :DHRASP: human resourcesiseebooks: this is book s website for self developmentITORG CMS: ITORG Simple Content Managment System ASP.NET MVC 3Kinesthesia (Kinect-based MIDI controller): A simple yet highly configurable Kinect-based MIDI controller with MIDI playback, gesture recognition and voice control.LameBT: A .NET Bluetooth 2.0 stack (HOST and ACL only) based on LibUSB, supporting multiple USB bluetooth dongles.pongISEN: projet de l'ISEN pongRadminPassword: ????????? ??? ??????????????? ????? ??????? ? ????????? ????????? ?????????? ?????????? ?? Radmin. A program to automatically enter the passwords in the famous PC remote control software Radmin.RicciWebSiteSystem: soon websiteScripted Deployment of a System Center 2012 Configuration Manager Secondary Site: In System Center 2012 Configuration Manager, you can no longer deploy a secondary site server using Setup (wizard or scripted). Instead, you must use the Configuration Manager console to create a new secondary site. This is less than ideal if you want to deploy several secondary sites or want to automate the process for any other reason. This project provides a script that will allow you to install a new System Center 2012 Configuration Manager secondary site server without using the Con...Snapshot: Snap is a screen and desktop capture application that automatically uploads your screen captures to a remote image host and leaves you their direct links.SOA based Open Source E-Commerce System: This project will be a new Ecommerce System, based on service oriented architecture.Symphony Framework: The Symphony Framework is a set of classes and capabilities that are designed to assist the Synergy/DE developer enhance the power of the Synergy .NET development environment and migrate their traditional Synergy/DE applications to a Windows Presentation Foundation desktop user experience.testddgit0518201201: ghtestddtfs0518201201: ertesttom05072012git01: fsdfdstesttom05182012git01: fdstesttom05182012hg01: Summarytesttom05182012tfs01: fdsfdsfdsVisualCron - web client: VisualCron, www.visualcron.com, is an advanced scheduler and automation tool. VisualCron has a WinForms interface built on the VisualCron API. This projects is a proof of concept web client built upon the VisualCron API. The project was originally built by VisualCron developers as a test to provide a realtime/responsive web client.

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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • Problem deserializing xml file

    - by Andy
    I auto generated an xsd file from the below xml and used xsd2code to get a c# class. The problem is the entire xml doesn't deserialize. Here is how I'm attempting to deserialize: static void Main(string[] args) { using (TextReader textReader = new StreamReader("config.xml")) { // string temp = textReader.ReadToEnd(); XmlSerializer deserializer = new XmlSerializer(typeof(project)); project p = (project)deserializer.Deserialize(textReader); } } here is the actual XML: <?xml version='1.0' encoding='UTF-8'?> <project> <scm class="hudson.scm.SubversionSCM"> <locations> <hudson.scm.SubversionSCM_-ModuleLocation> <remote>https://svn.xxx.com/test/Validation/CPS DRTest DLL/trunk</remote> </hudson.scm.SubversionSCM_-ModuleLocation> </locations> <useUpdate>false</useUpdate> <browser class="hudson.scm.browsers.FishEyeSVN"> <url>http://fisheye.xxxx.net/browse/Test/</url> <rootModule>Test</rootModule> </browser> <excludedCommitMessages></excludedCommitMessages> </scm> <openf>Hello there</openf> <buildWrappers/> </project> When I run the above, the locations node remains null. Here is the xsd that I'm using: <?xml version="1.0" encoding="utf-8"?> <xs:schema id="NewDataSet" xmlns="" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> <xs:element name="project"> <xs:complexType> <xs:all> <xs:element name="openf" type="xs:string" minOccurs="0" /> <xs:element name="buildWrappers" type="xs:string" minOccurs="0" /> <xs:element name="scm" minOccurs="0"> <xs:complexType> <xs:sequence> <xs:element name="useUpdate" type="xs:string" minOccurs="0" msdata:Ordinal="1" /> <xs:element name="excludedCommitMessages" type="xs:string" minOccurs="0" msdata:Ordinal="2" /> <xs:element name="locations" minOccurs="0"> <xs:complexType> <xs:sequence> <xs:element name="hudson.scm.SubversionSCM_-ModuleLocation" minOccurs="0"> <xs:complexType> <xs:sequence> <xs:element name="remote" type="xs:string" minOccurs="0" /> </xs:sequence> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="browser" minOccurs="0"> <xs:complexType> <xs:sequence> <xs:element name="url" type="xs:string" minOccurs="0" msdata:Ordinal="0" /> <xs:element name="rootModule" type="xs:string" minOccurs="0" msdata:Ordinal="1" /> </xs:sequence> <xs:attribute name="class" type="xs:string" /> </xs:complexType> </xs:element> </xs:sequence> <xs:attribute name="class" type="xs:string" /> </xs:complexType> </xs:element> </xs:all> </xs:complexType> </xs:element> <xs:element name="NewDataSet" msdata:IsDataSet="true" msdata:UseCurrentLocale="true"> <xs:complexType> <xs:choice minOccurs="0" maxOccurs="unbounded"> <xs:element ref="project" /> </xs:choice> </xs:complexType> </xs:element> </xs:schema>

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  • Handling SEO for Infinite pages that cause external slow API calls

    - by Noam
    I have an 'infinite' amount of pages in my site which rely on an external API. Generating each page takes time (1 minute). Links in the site point to such pages, and when a users clicks them they are generated and he waits. Considering I cannot pre-create them all, I am trying to figure out the best SEO approach to handle these pages. Options: Create really simple pages for the web spiders and only real users will fetch the data and generate the page. A little bit 'afraid' google will see this as low quality content, which might also feel duplicated. Put them under a directory in my site (e.g. /non-generated/) and put a disallow in robots.txt. Problem here is I don't want users to have to deal with a different URL when wanting to share this page or make sense of it. Thought about maybe redirecting real users from this URL back to the regular hierarchy and that way 'fooling' google not to get to them. Again not sure he will like me for that. Letting him crawl these pages. Main problem is I can't control to rate of the API calls and also my site seems slower than it should from a spider's perspective (if he only crawled the generated pages, he'd think it's much faster). Which approach would you suggest?

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  • CodePlex Daily Summary for Friday, November 16, 2012

    CodePlex Daily Summary for Friday, November 16, 2012Popular ReleasesCSLA .NET Contrib: CslaContrib 4.3.13: This is the first release of CslaContrib extension library to CSLA .NET. This release is version synchronized to CSLA .NET 4.3.13 and is also available on NuGet CslaContribObjectCaching data portal implementation with in-memory cache provider for simple cache (courtesy of Magenic) Additional generic rules: LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual, Range, StopIfNotCanWrite, StopIfNotIsNew, StopIfNotIsExisting, StopIfAnyAdditionalHasValue, CalcSum, ToUpperCase ToLowerCase...Paint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...MVC Bootstrap: MVC Boostrap 0.5.6: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. Added features to the Membership provider, a "lock out" feature to help fight brute force hacking of accounts. After a set number of log in attempts, the account is locked for a set time. If you download and use this project, please give some feedback, good or bad!OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...AcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...???????: Monitor 2012-11-11: This is the first releasehttpclient?????????: httpclient??????? 1.0: httpclient??????? (1)?????????? (2)????????? (3)??2012-11-06??,???????。VidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadNew ProjectsAelda: a try to implement a multiplayer game. Just for fun and discover principles.Alphalabs - Node Garden: "Source" code for the 2012 Alphalabs "Node Garden" project.Ants silly C experiments.: A series of experiments I have done while learning C.BANANA Platform: BANANA Platform is a set of utilities for ASP.NET and C#. It provides with 4 languages(English, Korean, Chinese and Japanese).Command Line Parser for C++ projects: Register command-line constructs such as parameters and arguments, describe each of them, give command-line examples and bind functors to trigger your logic!CraftLib: CraftLib is a simple, easy to use Minecraft library written in C# (C-Sharp). It is used to perform functions for Minecraft Launchers.Dialector: Using this program, you can convert pure Turkish texts into different dialects; such as: Emmi, Kufurbaz, Kusdili, Laz, Peltek, Tiki, and many more. Just paste any text, select your dialect, and hit "Convert"!Friend's Contact Web System: This is a simple web - based system for sharing and organizing news about incoming events. Not only for friends, but also for companies' members. Hospital Provider: that is a new project for hospital providerMicrosoft DNS Data Collector: A while back I found myself needing a way to analyze and report on the DNS queries that are coming into our company's DNS. Unfortunately short of verbose logging, there is no out of the box method of doing this with Microsoft DNS... Enter the DNS Catcher service.MTG Match Counter: MTG Match Counter is a simple life\match counter, designed for Magic: The Gathering players.NetMemory: let us remember ancestor better!PvrSharp: PvrSharp is a powerfull texture loading and conversion library, focusing on Pvr container textures, written in pure C#.SimpleGallery Orchard Module: SimpleGallery is an Orchard Module that exposes a gallery of images easy to configure and use. Paging and opening effects are available.Smart Device Updater: Provides mechanism for updating assemblies on smart device under WinMobile 5.0 and higher.stylecopmaker: stylecopmakertesttom11152012git01: dsatesttom11152012git02: fdstesttom11152012hg01: hfgtesttom11152012hg02: fdstesttom11152012tfs01: fdstesttom11152012tfs02: fdsThe Hunter - CAU Project: The Hunter is a student project made for the Game Design course for CAU. In this Codeplex Project, your can find the source code, the documentation.TKOctopus: ok laUHDPBS: Computer Science/Software Engineering Class at UH Downtown. Project is a patient billing system.VersionStar - A tool for applying database patches to a database: Apply database patches in an organized way by structuring the way your patches are stored and rigidly determine the order in which they must be applied.Virtual Pro Card: VirtualProCard is a solution to easily and efficiently manage your traditional business cards WordNet C#: The purpose of this project is demonstrate how to query the WordNet database using Microsoft Entity Framework 5 & C#.

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  • CodePlex Daily Summary for Friday, July 26, 2013

    CodePlex Daily Summary for Friday, July 26, 2013Popular ReleasesOpen Url Rewriter for DotNetNuke: Open Url Rewriter Core 0.4.3 (Beta): bug fix for removing home page New Tab with rules count for each Portal with memory use estimation OpenUrlRewriter_00.04.03_Install.zip : for dnn 6.01 to 7.06 OpenUrlRewriter71_00.04.03_Install.zip : for dnn 7.1KerbalAlarmClock: v2.5.0.0 Release: Version 2.5.0.0 Recompiled it for 0.21 Fixed some issues with Hyperbolic orbits and AN/DN NodesPayPal Express Checkout for nopCommerce: PayPal Express Checkout for nopCommerce 3.0: - Initial releaseAJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.English Practice Helper: English Practice Helper Demo v1.0: The first demoTweetinvi a friendly C# Twitter API: Alpha 0.8.0.1: This is the first release of Tweetinvi. Please report any issue in the discussion or issues. Sincerely, LinviKartris E-commerce: Kartris v2.5003: This fixes an issue where search engines appear to identify as IE and so trigger the noIE page if there is not a non-responsive skin specified.VG-Ripper & PG-Ripper: VG-Ripper 2.9.45: changes NEW: Added Support for "ImgBabes.com" links NEW: Added Support for "ImagesIon.com" linksLogicCircuit: LogicCircuit 2.13.07.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionYou can make visual elements of the circuit been visible on its symbols. This way you can build composite displays, keyboards and reuse them. Please read about displays for more details http://ww...LINQ to Twitter: LINQ to Twitter v2.1.08: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.AcDown?????: AcDown????? v4.4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ??v4.4.3 ?? ??Bilibili????????????? ???????????? ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2.10?...Magick.NET: Magick.NET 6.8.6.601: Magick.NET linked with ImageMagick 6.8.6.6. These zip files are also available as a NuGet package: https://nuget.org/profiles/dlemstra/MISAO: Ver. 5.33: Latest app and add-insfacebook???????????: Ver0.0.2: Ver0.0.2CodeCopy Auto Code Converter: Updated for VS2012: Update for Visual Studio 2012C# Intellisense for Notepad++: Initial release: Members auto-complete Integration with native Notepad++ Auto-Completion Auto "open bracket" for methods Right-arrow to accept suggestionsUpida.Net: Upida.Net 0.9.9 (Source code and example): Ability to create validation extensions is added. Some new validation extensions are created.Biko (formally Starksoft FTPS client library): Starksoft FreeFTP: Free FTP client that uses the Biko library.People Picker Plus for SharePoint 2010: PeoplePickerPlus.wsp 1.0.5: This release adds the ability to exclude the People Picker Plus from specific pages. By default the People Picker Plus will be excluded from workflow management pages because of the dynamic (and completely convoluted) people pickers that exist on those pages.New ProjectsAcademy Works: Academy Works offers new solutions for common programming issues like storing data in memory, generic type management or standardized arithmetic operations.Alert Me Web Part for SharePoint 2013: This web part displays all lists in the current site for the current user to subscribe to and allows the current user to remove existing his/her alerts.Bahar Narenj: Bahar Narenj is a content management system (CMS), which enables you to build Web sites. Best of allBahar Narenj, is an open source and full jQuery - Ajaxed.BindingEngine: Custom Binding Engine that support WinFrom. WPF, Web and Mono. It support Property, Collection, Command and Method binding. One ViewModel support mutilple ViewBlakeTest: Blaketest is a mod for the Minecraft-based game Minetest. It aims to add mystical, industrial, scientific, and survival aspects to the game.DIRGeometry: DIRGeometry is a C# based directional geometry, simple and easy to use library.jean0725aspnetwebmmm: djean0725jabbryaminimmm: ddnodeServer: Just a simple node.js serverOLAPExtensions: Query Analysis Services via T-SQL. Execute MDX with more than 8000 characters. Analysis Services temp table. Great alternative to querying cubes with OPENQUERY.OpenRefineEngine: OpenRefineEngine.NET is a Class Library that could perform operations exported by OpenRefine (aka Google Refine) as JSON operations.Optionset Creator: Optionset Creator is a utility for Dynamics CRM 2011 intended to create and update multiple options to an option set(global or local) at one go.prakark07252013git01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07252013Hg01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07252013Hg02: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07252013hg03: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07252013tfs01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07252013tfs02: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.QAS Electronic Updates: Sample code for Experian QAS Electronic Updates.ScriptingCollection: a collection of languae to make your application scriptableStudySamples: ssasaTimerService: .NET4.0 Windows????????,??log4net????TProt: Discover the API and functionality of ComputerCraft by dan200 in this C# port. Use the Issues tab to discuss feature requests, bugs, and other comments.UtorrentToXBMC: UTorrent To XBMC This project just fills the gap between UTorrent and XBMC. VAS: EXACT_VASWAOS: WAOSWebParts By Steve: CORE TreeView Webpart allows for place a treeview on any page in the site. This will display any document library in a treeviewXmlObjectMapper: Xml Object Mapper is a framework for transforming .NET objects from/to XML.yince: opop

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