Search Results

Search found 3036 results on 122 pages for 'alloc'.

Page 65/122 | < Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >

  • OpenGL view in an iPad splitview

    - by dc
    I'm attempting to add an OpenGL view (such as the one given in Apple's sample code) as the detail view of an iPad's splitview but am running into issues. I've taken the sample code from the base OpenGL project and attempted to add it as a subview of my DetailViewController - ie EAGLView *glview = [[EAGLView alloc] initWithFrame:CGRectMake(0,0,100,100)] but when I add it to the main view and call startAnimating on it, nothing at all happens. Any solutions to this? I have never worked with OpenGL before so perhaps I'm doing this all wrong.

    Read the article

  • CLang error (objective C): value stored during initialization is never read

    - by Scott Pendleton
    Foo *oFoo = [[[Foo alloc] init] autorelease]; This is how I was taught to program in Objective C, yet the CLang error checker complains that the initial value was never read. But oFoo is an object with properties. oFoo itself has no single value. The property values are what matter. oFoo.PropertyA = 1; oFoo.PropertyB = @"Hello, World." Should I just ignore this? Is this worth fixing? What is the fix, seeing that "initial value" is meaningless in my context?

    Read the article

  • nsthread in iphone xcode

    - by BibiBuBu
    Good Day! i want to use nsthreads in a project of xcode that will call a function which is for the network access and will check that if the network is there or not, so i need to have a thread which will execute after lets say 1 minutes to check the connectivity. and will continue run unless the app is closed. [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; startTheBackgroundJob NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // wait for 3 seconds before starting the thread, you don't have to do that. This is just an example how to stop the NSThread for some time [NSThread sleepForTimeInterval:5]; //[self performSelectorInBackground:@selector(checkNet) withObject:nil]; [self performSelectorOnMainThread:@selector(checkNet) withObject:nil waitUntilDone:YES]; [pool release]; it works only for the first time but not any other, i mean only 1 loop it makes can somebody help me in this regard. Thanks

    Read the article

  • MPMoviePlayerContentPreloadDidFinishNotification does not fire [iPhone]

    - by JOKe
    I'm running into a problem with the MPMoviePlayerContentPreloadDidFinishNotification notification. I've regisered to recieve the MPMoviePlayerContentPreloadDidFinishNotification notification and MPMoviePlayerPlaybackDidFinishNotification but the first one never fires. Is this bug in Firmware OS 3.0 ? maybe fixed in 3.1 ? or ? Because my divice and similator is 3.0 maybe this is a bug ? My code : ... [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(MovieDidLoad:) name:MPMoviePlayerContentPreloadDidFinishNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(MovieDidLoad:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; ... -(void)MovieDidLoad:(NSNotification*)notification { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Notification Listener" message:@"Notification Listener invoked" cancelButtonTitle:@"Ok dude!" otherButtonTitles:nil]; [alert show]; [alert release]; } The MPMoviePlayerPlaybackDidFinishNotification is always fired but MPMoviePlayerContentPreloadDidFinishNotification is never fired. Any ideas ?

    Read the article

  • UILabel text doesn't word wrap

    - by iFloh
    Hi, I have a long text string (including \n newline charactersthat I feed into a UILabel for display. The UILabel is dynamically setup to provide sufficient space foor the text. My code looks like this: myText = [NSString stringWithFormat:@"%@some text: %@ \n \n %@", myText, moreText1, moreText2]; NSLog(@"%@", myText); myLabelSize = [vLabelText sizeWithFont:[UIFont fontWithName:@"Helvetica" size:(15.0)] constrainedToSize:cMaxLabelSize lineBreakMode:UILineBreakModeWordWrap]; UILabel *lBody = [[UILabel alloc] initWithFrame:CGRectMake(cFromLeft, vFromTop, vLabelSize.width, vLabelSize.height)]; lBody.font = [UIFont fontWithName:@"Helvetica" size:(15.0)]; lBody.lineBreakMode = UILineBreakModeWordWrap; lBody.textAlignment = UITextAlignmentLeft; lBody.backgroundColor = [UIColor cyanColor]; [myScrollView addSubview:lBody]; lBody.text = vLabelText; My problem is that the text does not wrap, but truncates after the first line. The \n newlines are ignored. any ideas?

    Read the article

  • Objective-C iPhone - NSMutableArray addobject becomes immediately out of scope.

    - by Robert
    ok. I have a really odd and mind boggling problem. I have two class files, both of which are NSObject inheritors. The series of code is as follows CustomClass *obj; obj = [[CustomClass alloc] init]; [myArray addObject:obj]; <--------Immediately after this line if I hover over the array it shows it as having 1 object that is out of scope. If I hover over both objects they both have what look to be initialized memory locations so I really have no idea what is going on here. Thanks in advance.

    Read the article

  • Is it possible to reset NSURLConnection after providing credentials?

    - by John
    I am calling a REST service that requires basic auth and I respond to the didReceiveAuthenticationChallenge delegate OK NSURLCredential *credential = [[NSURLCredential alloc] initWithUser:self.user password:self.password persistence:NSURLCredentialPersistenceForSession]; [[challenge sender] useCredential:credential forAuthenticationChallenge:challenge]; [credential release]; The Credentials are valid for the Session but I would like for my App to be able to switch between servers and therefore need to "reset" the Session so it asks again for a challenge. I can of course try the option of not storing the credentials for the Session and supply them for each call but this does not seem like a good idea. Any ideas would be appreciated!

    Read the article

  • Video loads but doesn't play with MPMoviePlayerController in iPad

    - by hgpc
    I'm using MPMoviePlayerController to play videos in an iPad app. Everything works well on the iPad simulator. On an actual device, the videos load but don't play, even if I press the play button. I can move the slider and see different frames of the video, but it never plays. I'm using the following code: moviePlayer = [[MPMoviePlayerController alloc] init]; moviePlayer.shouldAutoplay = YES; moviePlayer.contentURL = video.urlVideo; moviePlayer.view.frame = videoPlayerContainer.bounds; moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [videoPlayerContainer addSubview:moviePlayer.view]; moviePlayer.controlStyle = MPMovieControlStyleEmbedded; [moviePlayer play]; Help?

    Read the article

  • Delay in playing sounds using AVAudioPlayer

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

    Read the article

  • UINavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

    Read the article

  • Core Text's CTFramesetterSuggestFrameSizeWithConstraints() returns incorrect size everytime

    - by nsapplication
    According to the docs, CTFramesetterSuggestFrameSizeWithConstraints () "determines the frame size needed for a string range". Unfortunately the size returned by this function is never accurate. Here is what I am doing: NSAttributedString *string = [[[NSAttributedString alloc] initWithString:@"lorem ipsum" attributes:nil] autorelease]; CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef) string); CGSize textSize = CTFramesetterSuggestFrameSizeWithConstraints(framesetter, CFRangeMake(0,0), NULL, CGSizeMake(rect.size.width, CGFLOAT_MAX), NULL); The returned size always has the correct width calculated, however the height is always slightly shorter than what is expected. Is this the correct way to use this method? Is there any other way to layout Core Text? Seems I am not the only one to run into problems with this method. See https://devforums.apple.com/message/181450.

    Read the article

  • How to detect touches on MPMoviePlayerController window and still having the standard playback cont

    - by gkedmi
    Hello I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code : // The movie's window is the one that is active UIWindow* moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Now we create an invisible control with the same size as the window UIControl* overlay = [[[UIControl alloc] initWithFrame:moviePlayerWindow.frame]autorelease]; // We want to get notified whenever the overlay control is touched [overlay addTarget:self action:@selector(movieWindowTouched:) forControlEvents:UIControlEventTouchDown]; // Add the overlay to the window's subviews [moviePlayerWindow addSubview:overlay]; but then the play back controllers doesn't appear , I guess because the player window doesn't get the touch.how can I keep the player controllers and still detects touches? thanks

    Read the article

  • Operation could not be completed. AVAudioRecorder iphone SDK

    - by Jonathan
    I am trying to record using the iphones microphone: This is my code: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // the path to write file NSString *appFile = [documentsDirectory stringByAppendingPathComponent:@"testing.mp3"]; NSURL *url = [NSURL fileURLWithPath:appFile isDirectory:NO]; NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatMPEGLayer3], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityLow], AVEncoderAudioQualityKey, nil]; NSError *error; recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; if ([recorder prepareToRecord] == YES){ [recorder record]; }else { int errorCode = CFSwapInt32HostToBig ([error code]); NSLog(@"Error: %@ [%4.4s])" , [error localizedDescription], (char*)&errorCode); } NSLog(@"BOOL = %d", (int)recorder.recording); This is the error I get: Operation could not be completed. (OSStatus error 1718449215.) And I can not work out why this doesn't work, as a lot of the code I got from a website. Jonathan

    Read the article

  • Memory leak issue with UIImagePickerController

    - by Mustafa
    I'm getting memory leak with UIImagePickerController class. Here's how I'm using it: UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; To remove the picker i call [picker dismissModalViewControllerAnimated:YES]; in didFinishPickingImage and imagePickerControllerDidCancel. -- Instruments show around 160bytes leaking as a result of this instruction: +[UIImagePickerController _loadPhotoLibraryIfNecessary] Apparently this issue has and is disturbing many people, and solution to avoid this problem is to build a singleton class dedicated for picking images from library or capturing using device's build in camera. Anyone want to add something?

    Read the article

  • Is NSNumberFormatter the only way to format an NSDecimalNumber?

    - by Paul Alexander
    I'm using an NSDecimalNumber to store money in Core Data. I naively used stringWithFormat: at first to format the value, later realizing that it didn't support NSDecimalNumber and was instead formatting the pointer :(. So after some reading through the docs I learned to use the NSNumberFormatter to get the format I wanted. But this just strikes me as the "hard way". Is there any easier way than this:? NSNumberFormatter * formatter = [[NSNumberFormatter alloc] init]; [formatter setNumberStyle: NSNumberFormatterCurrencyStyle]; priceField.text = [formatter stringFromNumber: ent.price]; [formatter release];

    Read the article

  • TTImageView not working

    - by Ajay Sawant
    Guys, I am new to IPhone and using following code to render the image from remote server using TTImageView from Three20 framework with the help of following code TTImageView* imageView = [[[TTImageView alloc] initWithFrame:CGRectMake(30, 30, 0, 0)] autorelease]; //Working OK //imageView.urlPath = @"http://prosares.co.cc/Images/background.jpg"; //No Working imageView.urlPath = @"http://prosares.co.cc/Images/backgroundTest.jpg"; [self.view addSubview:imageView]; As shown above if I am trying to load background.jpg it's getting loaded correctly but for some reason backgroundTest.jpg is not loading at all. the only diffrance in these images are the size, is there any restriction on the image size that I can load in TTImageView ? Can someone please help me to debug this issue? Thanks Ajay Sawant

    Read the article

  • Progressive download using Matt Gallagher's audio streamer

    - by Fernando Valente
    I'm a completely n00b when talking about audio. I'm using Matt Gallagher's audio streamer on my radio app. How may I use progressive download? Also, ExtAudioFile is a good idea too :) Edit: Used this: length = CFReadStreamRead(stream, bytes, kAQDefaultBufSize); if(!data) data =[[NSMutableData alloc] initWithLength:0]; [data appendData:[NSData dataWithBytes:bytes length:kAQDefaultBufSize]]; Now I can save the audio data using writeToFile:atomically: NSData method, but the audio won't play. Also, if I try to load it on a AVAudioPlayer, I get an error.

    Read the article

  • iPhone: Issue disabling Auto-Cap/autocorrect on a UITextField

    - by phil swenson
    For some reason, even though I disable the auto-cap and auto-correct of my UITextField, it's still capitalizing the first letter of my input. Here is the code: UITextField* textField = [[[UITextField alloc] initWithFrame:CGRectMake(90.0, 10.0, 213.0, 25.0)] autorelease]; [textField setClearButtonMode:UITextFieldViewModeWhileEditing]; textField.returnKeyType = UIReturnKeyGo; textField.autocorrectionType = FALSE; textField.autocapitalizationType = UITextAutocapitalizationTypeNone; textField.delegate = self; if (inputFieldType == Email) { label.text = @"Email:"; textField.keyboardType = UIKeyboardTypeEmailAddress; emailTextField = textField; textField.placeholder = @"Email Address"; } else { // password textField.secureTextEntry = TRUE; label.text = @"Password:"; if (inputFieldType == Password){ textField.placeholder = @"Password"; passwordTextField = textField; } if (inputFieldType == ConfirmPassword){ textField.placeholder = @"Confirm Password"; confirmPasswordTextField = textField; } } See screenshot:

    Read the article

  • URL filtering for UIWebView on the iPhone

    - by Zac Altman
    Can someone please shed some light on how I would get this to work: http://www.icab.de/blog/2009/08/18/url-filtering-with-uiwebview-on-the-iphone/ I tried making the "FilteredWebCache.h" and "FilteredWebCache.m" files in my project, but it said that "FilterManager.h" did not exist. What am I meant to do with those files? This I put in viewDidLoad: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docDir = [paths objectAtIndex:0]; NSString *path = docDir; // the path to the cache file NSUInteger discCapacity = 10*1024*1024; NSUInteger memoryCapacity = 512*1024; FilteredWebCache *cache = [[FilteredWebCache alloc] initWithMemoryCapacity:memoryCapacity diskCapacity:discCapacity diskPath:path]; [NSURLCache setSharedURLCache:cache]; [cache release];

    Read the article

  • Custom annotationView images revert to pins when clicked

    - by Danny Tuppeny
    I'm displaying custom images on a map (instead of the default pins) using the code below. However, when I tap on an item (and the callout appears), the image reverts to the default red pin. How can I keep my custom image, even when the callout is displayed? - (MKAnnotationView *) mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *pinAnnotation = nil; if (annotation != mapView.userLocation) { static NSString *pinID = @"mapPin"; pinAnnotation = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:pinID]; if (pinAnnotation == nil) pinAnnotation = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:pinID] autorelease]; // Set the image pinAnnotation.image = [UIImage imageNamed:@"TestIcon.png"]; // Set ability to show callout pinAnnotation.canShowCallout = YES; // Set up the disclosure button on the right side UIButton *infoButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; pinAnnotation.rightCalloutAccessoryView = infoButton; [pinID release]; } return pinAnnotation; [pinAnnotation release]; }

    Read the article

  • How to intercept touches events on a MKMapView or UIWebView objects?

    - by Martin
    Hello, I'm not sure what i'm doing wrong but I try to catch touches on a MKMapView object. I subclassed it by creating the following class : #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewWithTouches : MKMapView { } - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event; @end And the implementation : #import "MapViewWithTouches.h" @implementation MapViewWithTouches - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *) event { NSLog(@"hello"); //[super touchesBegan:touches withEvent:event]; } @end But it looks like when I use this class, I see nothing on the Console : MapViewWithTouches *mapView = [[MapViewWithTouches alloc] initWithFrame:self.view.frame]; [self.view insertSubview:mapView atIndex:0]; Any idea what I'm doing wrong? Heelp! :) Thanks a lot! Martin

    Read the article

  • NSMutableDictionary is being treated as an NSDictionary

    - by Marc Gelfo
    Hi, I have a simple class with an NSMutableDictionary member variable. However, when I call setObject:forKey I get an error ('mutating method sent to immutable object'). The source of the problem is obvious from the debugger -- my NSMutableDictionary is actually of type NSDictionary. I must be missing something incredibly simple but can't seem to fix it. Here is the relevant code: // Model.h @interface Model : NSObject { NSMutableDictionary *piers; } @property (nonatomic,retain) NSMutableDictionary *piers; @end // Model.m @implementation Model @synthesize piers; -(id) init { if (self = [super init]) { self.piers = [[NSMutableDictionary alloc] initWithCapacity:2]; [self createModel]; } return self; } -(void) createModel { [piers setObject:@"happy" forKey:@"foobar"]; } @end If I put a breakpoint anywhere in the code and investigate self.piers, it is of type NSDictionary. What am I missing so that it is treated as an NSMutableDictionary instead? Thanks!

    Read the article

  • PHP and Objective C Communication

    - by meetS
    Hii, I have PHP script link,which responds YES or NO when we set post userName and emailID.I have used ASI framework. But it is not working....Here is my code....Thanks in advance... **NSURL *url = [NSURL URLWithString:@"https://abc.com/abctest/registration.php"]; ASIFormDataRequest *request = [[ASIFormDataRequest alloc] initWithURL:url]; [request setPostValue:@"[email protected]" forKey:@"email"]; [request setPostValue:@"pqr" forKey:@"ebayName"]; [request start]; NSError *error = [request error]; if (!error) { NSString *response = [request responseString]; printf("\n\n\n Responce %s",[response UTF8String]); response = [response stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([response isEqualToString:@"YES"]) { printf("\n\n YES"); } }

    Read the article

  • Local Declaration "x" hides instance variable xcode warning

    - by Michael Robinson
    I've been have trouble understand this problem. If I change the variable name fifthViewController the error goes away but the view controller doesn't load. Lost. Once again it's probably something simple. Thanks in advance. Here is the code: { FifthViewController *fifthViewController = [[FifthViewController alloc] initWithNibName:@"FifthView" bundle:nil]; fifthViewController.transactionID = transactionID; [self.navigationController pushViewController:fifthViewController animated:NO]; [fifthViewController release]; }

    Read the article

  • Memory management in objective-c

    - by prathumca
    I have this code in one of my classes: - (void) processArray { NSMutableArray* array = [self getArray]; . . . [array release]; array = nil; } - (NSMutableArray*) getArray { //NO 1: NSMutableArray* array = [[NSMutableArray alloc]init]; //NO 2: NSMutableArray* array = [NSMutableArray array]; . . . return array; } NO 1: I create an array and return it. In the processArray method I release it. NO 2: I get an array by simply calling array. As I'm not owner of this, I don't need to release it in the processArray method. Which is the best alternative, NO 1 or NO 2? Or is there a better solution for this?

    Read the article

< Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >