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  • HttpHandler with Flash file upload question

    - by Projapati
    I have a flash file uploader that allows uploading multiple files in one shot. Now on one click how many times will the hanlder is supposed to be called? I am seeing that the ProcessRequest() of the HttpHandler is getting called for each of the files I upload. If I upload 5 files, then the Process request gets called 5 times. This seems odd. I would expect the handler to be called just once where I will loop the Can anyone confirm this behavior or I am missing something?

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  • Performance implications of finalizers on JVM

    - by Alexey Romanov
    According to this post, in .Net, Finalizers are actually even worse than that. Besides that they run late (which is indeed a serious problem for many kinds of resources), they are also less powerful because they can only perform a subset of the operations allowed in a destructor (e.g., a finalizer cannot reliably use other objects, whereas a destructor can), and even when writing in that subset finalizers are extremely difficult to write correctly. And collecting finalizable objects is expensive: Each finalizable object, and the potentially huge graph of objects reachable from it, is promoted to the next GC generation, which makes it more expensive to collect by some large multiple. Does this also apply to JVMs in general and to HotSpot in particular?

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  • Split string into smaller part with constrain [PHP RegEx HTML]

    - by Sadi
    Hello, I need to split long string into a array with following constrains: Each part will have a limited number of character (e.g. not more than 8000 character) Each part can contain multiple sentences (delimited by . [full stop]) but never a partial sentences. Except if the last part of the string (as last part may not have any full stop. The string may contain HTML tags. But the tag can not be divided as ( to ). That means HTML tag should be intact. But starting tag and ending tag can be stay on different segment/chunk. I think regular expression with preg_split can do it. Would please help me with the proper RegEx. Thank you Sadi

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  • How to prevent filename expansion in for loop in bash

    - by cagri
    In a for loop like this, for i in `cat *.input`; do echo "$i" done if one of the input file contains entries like *a, it will, and give the filenames ending in 'a'. Is there a simple way of preventing this filename expansion? Because of use of multiple files, globbing (set -o noglob) is not a good option. I should also be able to filter the output of cat to escape special characters, but for i in `cat *.input | sed 's/*/\\*'` ... still causes *a to expand, while for i in `cat *.input | sed 's/*/\\\\*'` ... gives me \*a (including backslash). [ I guess this is a different question though ]

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  • Storing SQL queries in Table in sql server

    - by Rohit
    We have multiple jobs in our system.These jobs are listed in a grid. We have 3 different user types (usertypeid 1,2,3). For each user listing is different and he can filter listing by selecting view from a dropdown. ViewName in the below table is the view which needs to be displayed. To achieve this functionality, a fellow developer has created the following table structure and stored sql fragments in SQLExpression in the below table. According to me the query should not be stored in database. What are the pros and cons of this approach and what are the available alternatives? JobListingViewID ViewName SQLExpression UserTypeID 3 All Jobs 1 = 1 3 4 Error Jobs JobStatusID IN ( 2 ) 1 5 Error Jobs JobStatusID IN ( 2 ) 2 6 Error Jobs JobStatusID IN ( 2 ) 3 7 Speech JobStatusID IN ( 1, 3, 8 ) 1

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  • Django get_FOO_display and distinct()

    - by datakid
    I've seen answers to both halves of my question, but I can't work out how to marry the two. I have a book model, and a translatedBook model. The translatedBook has a langage set up as model choices in the usual way: LANGUAGES = ( (u'it', u'Italian'), (u'ja', u'Japanese'), (u'es', u'Spanish'), (u'zh-cn', u'Simplified Chinese'), (u'zh-tw', u'Traditional Chinese'), (u'fr', u'French'), (u'el', u'Greek'), (u'ar', u'Arabic'), (u'bg', u'Bulgarian'), (u'bn', u'Bengali'), etc I know that to get "Italian" I have to do translatedBook.get_language_display on a Book object. But how do I get a list of distinct languages in their long format? I've tried: lang_avail = TargetText.objects.values('language').distinct().order_by('language') lang_avail = TargetText.objects.distinct().order_by('language').values('language'). lang_avail = TargetText.objects.all().distinct('language').order_by('language') but I can't seem to get what I want - which is a list like: "English, Italian, Simplified Chinese, Spanish" The final lang_avail listed above didn't return the list of 5, it returned the list of 355 (ie, # of books) with multiple repeats....

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  • Routing WCF Traffic Based on URI Domain Requested

    - by Ian Patrick Hughes
    Is there a way to route traffic to a target WCF service file based on the URL domain requested? Basically, I have a single WCF RESTful services project with 3 service files offering different endpoints. It's hosted on a single IIS6 site looking for multiple host header values on port 80. I want to route traffic to different services files whether the requester is asking for www.site1.com, www.site2.com, or www.site3.com. Seems like the sort of thing I would use a global.asax or HTTP Handler for, but I am not sure since this is a regular WCF Service Application. Even though I am on IIS6 for this project, I don't mind using a URL re-writer and wildcard mapping, if I have to. I have admin rights on the balanced servers where this will reside, I just want to know if there is a common/best practice before I start hacking my way around this.

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  • Eval IronPython Scripts during ASP.NET Web Request; Static Engine or Not

    - by Josh Pearce
    I would like to create an ASP.NET MVC web application which has extensible logic that does not require a re-build. I was thinking of creating a filter which had an instance of the IronPython engine. What I would like to know is: how much overhead is there in creating a new engine during each web request, and would it be a better idea to keep a static engine around? However, if I were to keep a single static engine around, what are the issues I might run into as far as locking and script scope? Is it possible to have multiple scopes in the same IropPython engine so I don't get variable collision and security issues between web requests?

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  • Analyzing CPU usage of an iOS application

    - by Mustafa
    I'm working on an application that constructs springboard like interface (like iPhone's home screen). I have multiple pages, and each page contains many subviews. Each subview is able to detect touch and hold event. Once a touch and hold event is recognized, all the subviews start to wobble. One of the problems that i'm facing is that the CPU usage shoots to 99%, when the subviews are in wobble state, and i change the page. Instruments has a tool by the name of "CPU Sampler". I'm unable to find good set of documentation for this tool. I don't know how to read the output generated by this tool. Can anyone give me a small tutorial or guidelines? Can i check which piece of code is responsible for the CPU activity?

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  • How to apply Abstract Factory Pattern ???

    - by Amit
    I am new to Design Pattern and I have a scenario here... and not sure as how to implement the pattern ... We have multiple vendors Philips, Onida... Each vendor (philips, onida...) may have different type of product i.e. Plasma or Normal TV I want specific product of each vendor using Abstract Factory Pattern... Thanks in advance for any help... My implementation so far... public enum TvType { Samsung = 0,LG = 1,Philips = 2, Sony = 3 } public enum Product { Plasma = 0,NormalTV = 1 } concrete class of each vendor.... that returns each product and also the interface that contains ProductInfo i.e. if Vendor is ... then it must have this product....

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  • How to write a datatable to excel work book at client side

    - by senthilkumar
    Hi Guys Currently i am doing one project in that we need to generate report from database. Since my server memory is too low im getting 'Out of Memory' Exception when im writing it at serverside and also when i write directly to a excel file using http header as excel file im not able to create multiple sheets since my database table is huge more than 65536 rows. I saw many solution using a third party tool but i cant use those into mine..If anyone already worked on this please give me some direction. Also i tried using javascript but for that i need to use datagrid at server side?? but in my project i m not allowed to use like this.

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  • Tomcat startup fails with not a valid identifier

    - by Nigel
    I have tomcat 6.0.18 running on one server without a problem. With the exact same settings it fails to launch on my colleague's machine. He's even running from the same folder as me (I've stopped my copy while he tries to make it work) All we get when we fire off tomcat using bin/startup.sh is this: CATALINA_OPTS=-server -Xms768m -XX:+UseParallelGC -Xmx768m -XX:MaxPermSize=256m -XX:PermSize=128m -Djava.awt.headless=true: is not an identifier I had that definition in setenv.sh and moved it into startup.sh - same problem. Any suggestions? My brief look on google seem to indicate multiple IP address issues, but my server has two ethernet cards, and two IP addresses. Thanks.

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  • IE6 list issue - First list on page ignores horizontal margins

    - by user307922
    Hi Folks, I am creating a store in Magento and have a weird issue with IE6 and the ordered lists on my page. For some reason, IE6 ignores the horizontal margin on my first list. Not the first element in the list but the whole list. I have multiple list on the page. Here is a link to the offending page: http://byerofma.nexcess.net/products/pangean-furniture.html I have tried everything I can think of. Any ideas? Cheers, Chuck

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  • How do I use a batch copy to update files?

    - by Aaron
    Hello, I need help writing a batch file to update templates on a database. Basically, all our clients have their own folder, with multiple templates inside. Due to the computer illiteracy of my office (sigh), there's no real better way to fix this. However, I need a way to update those templates in a batch. For instance \\SERVER\New Client Template Folder\Correspondence\Transmittal Letter.WPD is updated. I then need to copy it to: \\SERVER\Client Files\Client 1\Correspondence; \\SERVER\Client Files\Client 2\Correspondence; ...etc. Essentially, I need to copy to \\SERVER\Client Files\\*\\, and I need to make it a batch file that I can train someone else to use whenever I leave this job. How can I do that? Thanks.

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  • If don't own proprietary database engine, what is best way to convert database to mysql?

    - by John Robertson
    I work for a very small company. I was recently faced with the question of whether there is a good way to convert a proprietary database to a MySQL database without owning the proprietary database engine e.g. if one is given a large oracle database file (or choose your favorite proprietary database engine format), but doesn't have a license for the oracle database engine, is there a good, perfectly reliable way to convert it to a MySQL database format that can be read with the MySQL database engine? My question is very vague as to which proprietary format is the source just because there would be multiple sources and it looks like they would be "various and sundry". My suspicion is that there is no perfectly reliable way, especially for a wide variety of proprietary databases. If there are a few proprietary formats for which this is possible, I would still be interested in knowing, though "various and sundry" is probably the real issue. Minimizing cost, effort and correct conversion are key so I think this is probably is the not possible list. -John

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  • email tracking image duplicate requests

    - by DEH
    I am embedding tracking images within emails that are being sent from a custom-built opt-in CRM system. The image src is an encoded .gif, such as src="12_34_675.gif". The image is served by an ASP.NET httphandler that decodes the src encoding and serves a transparent image. Everything works fine, but some email clients request the image multiple times, creating duplicate entries. Some clients make three calls all within one second, and some seem to make tens of calls over a day or so. Mostly email clients make single calls, but these few duplicates are very perplexing. I know I can code around them, but I'd really like to understand what's going on. I've checked the IIS log files, which show that the duplicate requests are coming from the client machines. I can't think what might be causing these duplicate http requests. Help!

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  • Java DAO caching

    - by santiagobasulto
    I'm developing a medium Java app, and i'm facing a small problem due to my lack of experience. I've a custom DAO, which gets "Article" objects from the Database. I've the Article class, and the DAO has a method called getArticle(int id), this method returns an Article. The Article has a Category object, and I'm using lazy loading. So, when I request for an article's category (Article a = new Article(); a.getCategory();) the Article class gets the Category from the DAO and then returns it. I'm now thinking to cache it, so when I request multiple times to an article's category, the database is only queried one time. My question is: where should I put that cache? I can put it on the Article class (in the DTO), or I can put it on the DAO class. What do you say?

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  • Get old text from change event?

    - by Biroka
    Can I somehow find out what was the change in the textfield? I would want to compare the old text with the new text ... the problem is, that I have multiple textAreas in a tab-editor, and all the textAreas are watched by one eventListener. I want to get a value calculated by the next formula: globalChangeCount += thisTextArea.currentCharacterCount - thisTextArea.oldtCharacterCount where the globalChangeCount is a value modified by all changes in any of the textAreas. I am searching for these values through the event variable, but can't seam to find the old text of the textArea.

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  • How do I view how many concurrent long polling requests there are on my server?

    - by Pascal
    My host is Joyent. My host says I have 15 process limit and prstat -J shows those processes but that doesn't tell me how many long polling requests are currently being served. I could record it myself but that would add alot of performance overhead. I need to know when the server is at its long polling limits. I know this limit occurs far before the memory or CPU is used up. From experimentation, I've already verified that the number of long polls open is NOT equivalant to the number of processes running, probably because each process has multiple threads, each serving a request. thanks.

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  • Context aware breadcrumbs with php sessions - Will search engines index each variation?

    - by Haroldo
    Some pages on my website appear differently depending on where the user has been, using php sessions. for example with breadcrumbs: standard crumb setup: All Books - fiction - Lord Of the Flies if the visitor has just been on the 'William Golding Page', a session will have been created to say, this visitor is broswing by author, so i would check if( $_SESSION['browsing by] == 'author' ): and the breadcrumbs (for the exact same page as before) would now be: Authors - William Golding - Lord Of the Flies to summarise: So 1 page exists for each book, but depending where the user has come from, the page will show different breadcrumbs. the questions: Can search engines create my 'browsing by' SESSION? Would they index the same page multiple times (for each variation)?

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  • INSERT INTO statement that copies rows and auto-increments non-identity key ID column

    - by AmoebaMan17
    Given a table that has three columns ID (Primary Key, not-autoincrementing) GroupID SomeValue I am trying to write a single SQL INSERT INTO statement that will make a copy of every row that has one GroupID into a new GroupID. Example beginning table: ID | GroupID | SomeValue ------------------------ 1 | 1 | a 2 | 1 | b Goal after I run a simple INSERT INTO statement: ID | GroupID | SomeValue ------------------------ 1 | 1 | a 2 | 1 | b 3 | 2 | a 4 | 2 | b I thought I could do something like: INSERT INTO MyTable ( [ID] ,[GroupID] ,[SomeValue] ) ( SELECT (SELECT MAX(ID) + 1 FROM MyTable) ,@NewGroupID ,[SomeValue] FROM MyTable WHERE ID = @OriginalGroupID ) This causes a PrimaryKey violation since it will end up reusing the same Max(ID)+1 value multiple times as it seems. Is my only recourse to a bunch of INSERT statements in a T-SQL WHILE statement that has an incrementing Counter value? I also don't have the option of turning the ID into an auto-incrementing Identity column since that would breaking code I don't have source for.

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • How do I drag and drop a folder in Winforms?

    - by Tuntuni
    I would like to know how to drag & drop the folder and get its name. I already know how to do it with a file, but I'm not really sure how to modify it to be able to drag folders as well. Here's the code of the event that is triggered when a file is dropped. private void checkedListBox_DragDrop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { //I'm only interested in the first file, even if there were multiple files //dropped string fileName = ((string[])e.Data.GetData(DataFormats.FileDrop))[0]; } } Thanks, Tuntuni.

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  • Is an ArrayList automaticaly declared static ,if it is an instance variable?(Java)

    - by Alex
    Hy ,what i`m trying to do is something like this: private class aClass { private ArrayList idProd; aClass(ArrayList prd) { this.idProd=new ArrayList(prd); } public ArrayList getIdProd() { return this.idProd; } } So if i have multiple instances of ArrayLIst (st1 ,st2 ,st3) and I want to make new objects of aClass : { aClass obj1,obj2,obj3; obj1=new aClass(st1); obj2=new aClass(st2); obj3=new aClass(st3); }why all of the aClass objects will return st3 if I access the method getIdProd() for each of them(obj1..obj3)? is an arraylist as a instance variable automatically declared static?

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  • How is load balancing in big systems implemented?

    - by uther-lightbringer
    Hello, I'm wondering how is implemented load balancing in realy big applications like google or facebook. I know that in normal scenario there may be machine dedicated to this task, but I would like to know how is it resolved in realy big aplication with hundreds of thousans people accessing it in any given time. I am just wondering how exactly when one types google.com will that request find its way to concrete computer (are there multiple load balancers? and how is it set up and implemented that user's request will find the way to concrete balancer out of many others). I will realy appreciate if someone enlightens me this issue, thank you.

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