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  • Making simple tabs in android

    - by user2910566
    I am new to Android. I am making a tab Activity that has 3 tabs in it. . I came across reading some interesting articles that tab can be made in three ways:: Regular TabHost Using simple Fragments Using Action Bar Sherlock I have a set of questions Which is a better choice & why ? Which gives more flexibility, efficiency & performance ? Which would be the preferd choice in case of requirement changes happen in future ? My research indicate :: ActionBarsherlock is better ! Is there something better than this ? If so what is it ?

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  • Android layout issue - table/grid/linear

    - by phpmysqlguy
    I am trying to wrap my head around some basic layout issues in android. Here is what I want as my final goal: As you can see, various fields set up like that. The fields get filled in based on XML data. There could be 1 set of fields, or there could be more. I tried a tablelayout, but couldn't get it set up right even when layout_span for Field 7. It worked ok, but when I tried to change the widths of Field 1 thru 5, the spanned row below it didn't conform to the changes (not like an HTML table would). The fields in each group need to lineup if there are more than one (see red lines in image). Can someone point me in the right direction on how I should approach this? Thanks

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  • API for configuring static IP addresses in an android application

    - by awoodland
    Is it possible to set the IP address of an interface in Android within an application? I can query the available interfaces and their current addresses using java.net.NetworkInterface, but this doesn't provide a facility to change these. Did I just miss something somewhere or is it not allowed? I was hoping to be able to make my application either change or add an alias to one or more of the existing interfaces at runtime on an "off the shelf" device. (2.1/2.2). Ideally I'd like to do this for both IPv4 and v6 addresses.

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  • Android Terminal and Log Dumping

    - by J3hova
    I am trying to send terminal commands programmaticly from an android activity. At the moment I'm using something like the following: Process process = null; DataOutputStream os = null; process = Runtime.getRuntime().exec("su"); os = new DataOutputStream(process.getOutputStream()); os.writeBytes("./data/program1\n"); os.writeBytes("./data/program2\n"); os.writeBytes("exit\n"); os.flush(); However, my program1 is failing to run successfully and I believe it is due to inadequate user permissions. Now for my question: Does anyone know how I can dump the terminal to a file and save it on the phone or sdcard? The program is tying into the terminal to feed it commands, I want to know a way to open a connection the otherway and access the (what is normally visual on a terminal screen) output.

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  • Android LVL: Could not bind to service

    - by josh
    Hello, I'm trying to run LVL on my app but I'm getting this error when debugging on my phone: ERROR/LicenseChecker(29924): Could not bind to service. I tried on emulator too and I'm getting the same error, so I decided investigate on LicenseChecker.java and I changed: boolean bindResult = mContext.bindService( new Intent(ILicensingService.class.getName()), this, // ServiceConnection. Context.BIND_AUTO_CREATE); to: boolean bindResult = mContext.bindService( new Intent("com.android.vending.licensing.ILicensingService"), this, // ServiceConnection. Context.BIND_AUTO_CREATE); but same problem occurs. I'm testing with SDK 8, any idea how to solve this problem? Thanks in advance

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  • Store multiple XML files in Android

    - by Federico Perez
    I am developing a survey android app so that: Each survey is downloaded from server as XML file. A survey can have multiple versions (new survey, new XML). When a new XML is downloaded it should overwrite its corresponding previous XML. I would like to store the files in a sqlite database. How can I insert my files into the db? Should I use BLOB or store the content of the XML as string? In any case how should I do it?

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  • Android ratings and listviews

    - by puppetmaster04
    I'd like to add a list of reviews of books to my Android app. Basically what I'm after is a fixed rating using the RatingBar and a ListView containing the snippet of the review for each review. Once clicked I want the list item to expand and fill with the text of the full review. I have the content of the snippet, full text, and rating, but don't know how best to go about the layout. Any ideas are ok, I don't need full code, but I would much prefer to keep it to XML layout.

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  • Async & Await in C# with Xamarin

    - by Wallym
     One of the great things about the .NET Framework is that Microsoft has worked long and hard to improve many features. Since the initial release of .NET 1.0, there has been support for threading via .NET threads as well as an application-level threadpool. This provided a great starting point when compared to Visual Basic 6 and classic ASP programming. The release of.NET 4 brought significant improvements in the area of threading, asynchronous operations and parallel operations. While the improvements made working with asynchronous operations easier, new problems were introduced, since many of these operations work based on callbacks. For example: How should a developer handle error checking? The program flow tends to be non-linear. Fixing bugs can be problematic. It is hard for a developer to get an understanding of what is happening within an application. The release of .NET 4.5 (and C# 5.0), in the fall of 2012, was a blockbuster update with regards to asynchronous operations and threads. Microsoft has added C# language keywords to take this non-linear callback-based program flow and turn it into a much more linear flow. Recently, Xamarin has updated Xamarin.Android and Xamarin.iOS to support async. This article will look at how Xamarin has implemented the .NET 4.5/C# 5 support into their Xamarin.iOS and Xamarin.Android productions. There are three general areas that I'll focus on: A general look at the asynchronous support in Xamarin's mobile products. This includes async, await, and the implications that this has for cross-platform code. The new HttpClient class that is provided in .NET 4.5/Mono 3.2. Xamarin's extensions for asynchronous operations for Android and iOS. FYI: Be aware that sometimes the OpenWeatherMap API breaks, for no reason.  I found this out after I shipped the article in.

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  • Blackberry - Running Background Application

    - by Leandro
    Good afternoon. I'm starting programming in java and blackberry. I am developing an application with three windows, which I will show basic information about the device, these windows are already done and working. I need to create a process running in the background, this process will run every 10 minutes. As I make this process run in the background and is working to close the windows? This is the kind that runs the application: public class InfoBerry extends UiApplication{ public vtnprincipal vtnprincipal; public vtnbateria vtnbateria; public vtnestado vtnestado ; public vtnacerca vtnacerca; public InfoBerry(){ } public static void main(String[] args) { InfoBerry theApp = new InfoBerry(); theApp.mostrarpantalla(); } public void mostrarpantalla(){ vtnprincipal = new vtnprincipal(this); vtnbateria = new vtnbateria(this); vtnestado = new vtnestado(this); vtnacerca = new vtnacerca(this); // Inicailizamos los componentes de la pantalla principal vtnprincipal.incventana(); // La pnemos en lo alto de la pila de pantallas pushScreen(this.vtnprincipal); } } And this is the class you need to run in the background. As I have to make the call to this class to run in the background? class iconnoti extends MainScreen{ //icono de la temperatura EncodedImage imgtem = EncodedImage.getEncodedImageResource("icon_bateria_t.png"); ApplicationIcon icontem = new ApplicationIcon(imgtem); //icono de la carga de la bateria EncodedImage imgcarga = EncodedImage.getEncodedImageResource("icon_bateria.png"); ApplicationIcon iconcarga = new ApplicationIcon(imgcarga); //icono de la memoria EncodedImage imgmemo = EncodedImage.getEncodedImageResource("icon_memoria.png"); ApplicationIcon iconmemo = new ApplicationIcon(imgmemo); ApplicationIcon mIcon = icontem; boolean act; public iconnoti() { } public void rotar_temperatura(){ cron c1; actualizar_icono(icontem); actualizar_valor(DeviceInfo.getBatteryTemperature()); c1 = new cron(2,10000); c1.start(); } public void rotar_memoria(){ cron c1; actualizar_icono(iconmemo); actualizar_valor(34); c1 = new cron(3,10000); c1.start(); } public void rotar_nivel(){ cron c1; actualizar_icono(iconcarga); actualizar_valor(DeviceInfo.getBatteryLevel()); c1 = new cron(1,10000); c1.start(); } public void iniciar_servicio() { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); ApplicationIndicator Indicator = reg.register(mIcon, false, true); } catch (Exception e) { } } public void parar_servicio() { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); reg.unregister(); } catch (Exception e) { } } void actualizar_valor(int value) { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); ApplicationIndicator appIndicator = reg.getApplicationIndicator(); appIndicator.setValue(value); } catch (Exception e) { } } void actualizar_icono(ApplicationIcon icon) { try { ApplicationIndicatorRegistry reg = ApplicationIndicatorRegistry.getInstance(); ApplicationIndicator appIndicator = reg.getApplicationIndicator(); appIndicator.setIcon(icon); } catch (Exception e) { } } } class cron extends Thread { //private ApplicationIcon icono; public int valor; private int tiempo; iconnoti icon = new iconnoti(); public cron(int v, int t){ valor = v; tiempo = t; } public void run() { try { sleep(tiempo); } catch (InterruptedException e) { } if(valor == 1){ icon.rotar_temperatura(); }else if(valor == 2){ icon.rotar_memoria(); }else if(valor == 3){ icon.rotar_nivel(); } } } Thanks for the help.

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  • Strange issues with view switcher after object animator animations

    - by Barry Irvine
    I have two LinearLayout views that contain a number of edit texts and checkboxes for entering user information (name, email address etc). When a validation fails on one of these fields a gone textview is displayed showing the validation error. I have enclosed the two layouts within a ViewSwitcher and I animate between the two views using the ObjectAnimator class. (Since the code needs to support older versions of Android I am actually using the nineoldandroids backwards compatibility library for this). The bulk of the work is performed in my switchToChild method. If I flip the views more than twice then I start to run into strange errors. Firstly although the correct child view of the view animator is displayed it seems that the other view has focus and I can click on the views beneath the current one. I resolved this issue by adding a viewSwitcher.bringChildToFront at the end of the first animation. When I do this however and perform a validation on the 2nd view the "gone" view that I have now set to visible is not displayed (as if the linearlayout is never being re-measured). Here is a subset of the XML file: <ScrollView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@+id/TitleBar" android:scrollbarAlwaysDrawVerticalTrack="true" android:scrollbarStyle="outsideOverlay" android:scrollbars="vertical" > <ViewSwitcher android:id="@+id/switcher" android:layout_width="fill_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/page_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <!-- Lots of subviews here --> <LinearLayout android:id="@+id/page_2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > And this is the main method for flipping between the views: private void switchToChild(final int child) { final ViewSwitcher viewSwitcher = (ViewSwitcher) findViewById(R.id.switcher); if (viewSwitcher.getDisplayedChild() != child) { final Interpolator accelerator = new AccelerateInterpolator(); final Interpolator decelerator = new DecelerateInterpolator(); final View visibleView; final View invisibleView; switch (child) { case 0: visibleView = findViewById(R.id.page_2); invisibleView = findViewById(R.id.page_1); findViewById(R.id.next).setVisibility(View.VISIBLE); findViewById(R.id.back).setVisibility(View.GONE); break; case 1: default: visibleView = findViewById(R.id.page_1); invisibleView = findViewById(R.id.page_2); findViewById(R.id.back).setVisibility(View.VISIBLE); findViewById(R.id.next).setVisibility(View.GONE); break; } final ObjectAnimator visToInvis = ObjectAnimator.ofFloat(visibleView, "rotationY", 0f, 90f).setDuration(250); visToInvis.setInterpolator(accelerator); final ObjectAnimator invisToVis = ObjectAnimator.ofFloat(invisibleView, "rotationY", -90f, 0f).setDuration(250); invisToVis.setInterpolator(decelerator); visToInvis.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { viewSwitcher.showNext(); invisToVis.start(); viewSwitcher.bringChildToFront(invisibleView); // If I don't do this the old view can have focus } }); visToInvis.start(); } } Does anyone have any ideas? This is really confusing me!

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  • Draw background for each cell in ObjectListField

    - by user315647
    Hi all, I am creating a blackberry apllication which pre-dominantly uses ObjectListFields..All i need now is to draw an image as a background for each cell. I know this is quiet possible but i am not getting hold of the procedure. if i draw bitmap in drawlistrow() function the bluehighlight gets into the background and the cell highlight becomes very hard to read......can anybody help me with a code snippet to get through this problem ....thanks...

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  • configuring UltraLiteJ with eclipse plugin

    - by rupesh
    hi all i am using eclipse plug-in for developing blackberry application, i want to use database in my program i am not getting a proper tutorial or any stuff for configuring Ultralitej with eclipse plug-in. can any one please provide me with any tutorial or any guidance. Thanks a lot

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  • From the Tips Box: Halting Autorun, Android’s Power Strip, and Secure DVD Wiping

    - by Jason Fitzpatrick
    This week we’re kicking off a new series here at How-To Geek focused on awesome reader tips. This week we’re exploring Windows shortcuts, Android widgets, and sparktacular ways to erase digital media. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • MP3 files cut off in the Ubuntu One Android app

    - by rudefyet
    I noticed today on my phone (Droid X running Android 2.2.1) that when streaming the Ubuntu One app would skip to the next song before the previous one had finished. Looking into it, one of the mp3s downloaded from the server was only 2.5MB instead of 4.2MB as it shows on the server itself via one.ubuntu.com. It's happened with multiple tracks today (I remember it happening once the first time I used the app too but shrugged it off as a glitch). The app itself shows a star on the playlist item indicating the file was downloaded even though it was apparently cut off for some reason, perhaps lack of good cell coverage, or some sort of dropped connection. It seems like the latter may be happening and instead of showing an error or retrying it just stops and shows the download is complete.

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  • RIM présente BlackBerry 6.0, le futur OS de ses téléphones

    Mise à jour du 28.04.2010 par Katleen RIM présente BlackBerry 6.0, le futur OS de ses téléphones BlackBerry. Les téléphones des professionnels par excellence. Une recette qui marche, et qui n'avait pas changé depuis un moment. Hier cependant, son fabriquant RIM a présenté la future version du système d'exploitation de ces mobiles. L'interface du BlackBerry OS 6.0 est efficace, même si elle emprunte beaucoup à d'autres produits, comme l'iPhone ou le Zune. Elle est très fonctionnelle et cohérente. Au niveau technique, le navigateur qui recevait des retours mitigés des utilisateurs, sera équipé d'une version récente du moteur de rendu HTML Webkit et affichera donc le...

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  • How to do firmware updates/upgrades to a Blackberry

    - by Luis Alvarado
    I have several clients/friends that have Blackberry and wish to update their phone but without installing Windows. Any windows. Just doing it from Ubuntu. How can this be done. The update the mention is for the firmware and new programs for the phone. I do not know much about Blackberries since am more of an android guy. At the end they want support for upgrade/update the Blackberry from within Linux and sync it to the PC (Backups, upload/download stuff to and from it). I have seen 2 types of projects working on this: Linberry (From Venezuela ;) ) - http://linberry.webcindario.com/ Barry - http://www.netdirect.ca/software/packages/barry but so far neither offers updating the firmware or downloading updates. Are there any Ubuntu blackberry projects I am not aware of.

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  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

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  • How to reset .bashrc file which edited before to set PATH ANDROID sdk

    - by revan
    bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ This is the error i frequently getting in terminal, shows when opend termianl. The following commands i applied in terminal, sudo gedit $HOME/.bashrc and added some path varable like android SDK, and run the following command source ~/.bashrc got the error in terminal bash: export: `/home/entw/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local /bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/bin': not a valid identifier bash: /home/entw/.bashrc: line 111: unexpected EOF while looking for matching `"' bash: /home/entw/.bashrc: line 112: syntax error: unexpected end of file entw@entwine-desktop:~$ but if i try to open agin that file shows the error file or directory not found. what do i do to set all correct ??, please any help? This forum i tried [forum]: http://forum.xda-developers.com/showthread.php?t=919425 "--point 2"

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  • Game server for an android/iOS turn-based board-game

    - by Cyril
    I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the game-server? First at all, which language should I choose? How to make a server able to communicate both with programs written in objective-c and Java? Then, how to effectively do it? Is it good if I open a socket by client (there'll be 2)? What kind of information should I send to the server? to the clients?

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  • Sending a android.content.Context parameter to a function with JNI

    - by Ef Es
    I am trying to create a method that checks for internet connection that needs a Context parameter. The JNIHelper allows me to call static functions with parameters, but I don't know how to "retrieve" Cocos2d-x Activity class to use it as a parameter. public static boolean isNetworkAvailable(Context context) { boolean haveConnectedWifi = false; boolean haveConnectedMobile = false; ConnectivityManager cm = (ConnectivityManager) context.getSystemService( Context.CONNECTIVITY_SERVICE); NetworkInfo[] netInfo = cm.getAllNetworkInfo(); for (NetworkInfo ni : netInfo) { if (ni.getTypeName().equalsIgnoreCase("WIFI")) if (ni.isConnected()) haveConnectedWifi = true; if (ni.getTypeName().equalsIgnoreCase("MOBILE")) if (ni.isConnected()) haveConnectedMobile = true; } return haveConnectedWifi || haveConnectedMobile; } and the c++ code is JniMethodInfo methodInfo; if ( !JniHelper::getStaticMethodInfo( methodInfo, "my/app/TestApp", "isNetworkAvailable", "(android/content/Context;)V")) { //error return; } CCLog( "Method found and loaded!"); methodInfo.env->CallStaticVoidMethod( methodInfo.classID, methodInfo.methodID); methodInfo.env->DeleteLocalRef( methodInfo.classID);

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  • How to implement a score database in Android

    - by Michael Seun Araromi
    I making a 2d game for android using opengl-es technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore, I want the score to be incremented whenever an enemy is destroyed. I also want a way of displaying both score and highscore on the game screen. I am not farmiliar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks

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  • car crash android game

    - by Axarydax
    I'd like to make a simple 2d car crashing game, where the player would drive his car into moving traffic and try to cause as much damage as possible in each level (some Burnout games had a mode like this). The physics part of the game is the most important, I can worry about graphics later. Would engine like emini or box2d work for this kind of game? Would Android devices have enough power to handle this? For example if there were about 20 cars colliding, along with some buildings, it would be nice if I could get 20 fps.

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  • How to Install Incompatible Android Apps from Google Play

    - by Chris Hoffman
    Some Android apps on Google Play claim to be incompatible with various devices. There’s a good chance that these apps will run fine on many of these devices – you can bypass this check with root access. Some apps won’t actually work after you install them, but many will. This also solves problems with games that will install but refuse to play – for example, Gameloft games with the “this device is incompatible” message. Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • Open GL Android frame-by-frame animation tutorial/example code

    - by Trick
    My first question was asked wrong, so I need to ask again :) I found out, that I will have to do an OpenGL animation for my Android game. The closest (known) example is Talking Tom (but I don't know how they did the animations). I have large PNGs which I would like to put into a animation. For example - 30 PNGs 427×240px at 8 FPS. I know some things already about Open GL, but I am used to learn from example code. And it is quicker that way (so I don't need to invent hot water all over again :)). Does anybody has any points to direct me?

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  • Ouya / Android : button mapping bitwise

    - by scorvi
    I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it supports 2 gamepads. So my problem is that I put the button stats in a float array for every gamepad. But the Gameplay3d engine saves their stats in a unsigned int _buttons variable. It is set with bitwise operations and I have no clue how to translate my array to this.

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