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  • What kind of SSL Cert do I need and where do I get it?

    - by chacham15
    I want to have subdomains with SSL within my domain. The main difference is that each subdomain is hosted by a different person with a different public key/private key pair. Let me illustrate with an example: User send his public key and requests subdomain from foo.com User is added and assigned subdomain bar (bar.foo.com). Users public key is stored for future validation against bar.foo.com User goes to bar.foo.com and see's a validated SSL connection. From what I gather, this means that I need to create a CA, which is fine. The problem is that from what I recall, a CA needs a special sort of SSL Cert. How do I go about getting this?

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  • Apache2 SSL And Passenger Configuration Issue

    - by Aditya Manohar
    I have the following virtual hosts configuration blocks. <VirtualHost *:80> DocumentRoot /var/www/html/TestApp/public/ <Directory /var/www/html/TestApp/public/> Allow from all Options -MultiViews </Directory> </VirtualHost> NameVirtualHost *:443 <VirtualHost *:443> DocumentRoot /var/www/html/TestApp/public/ <Directory /var/www/html/TestApp/public/> Allow from all Options -MultiViews </Directory> SSLEngine on SSLCertificateFile /etc/pki/tls/certs/server.crt SSLCertificateKeyFile /etc/pki/tls/private/server.key </VirtualHost> I trying to serve a Rails App off Passenger on Apache. The Problem: The TestApp works fine with Apache and Passenger when not using SSL When I use https://, I see the contents of /var/www/html The path to TestApp is /var/www/html/TestApp Any help will be much appreciated.

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  • Reading a ZFS USB drive with Mac OS X Mountain Lion

    - by Karim Berrah
    The problem: I'm using a MacBook, mainly with Solaris 11, but something with Mac OS X (ML). The only missing thing is that Mac OS X can't read my external ZFS based USB drive, where I store all my data. So, I decided to look for a solution. Possible solution: I decided to use VirtualBox with a Solaris 11 VM as a passthrough to my data. Here are the required steps: Installing a Solaris 11 VM Install VirtualBox on your Mac OS X, add the extension pack (needed for USB) Plug your ZFS based USB drive on your Mac, ignore it when asked to initialize it. Create a VM for Solaris (bridged network), and before installing it, create a USB filter (in the settings of your Vbox VM, go to Ports, then USB, then add a new USB filter from the attached device "grey usb-connector logo with green plus sign")  Install a Solaris 11 VM, boot it, and install the Guest addition check with "ifconfg -a" the IP address of your Solaris VM Creating a path to your ZFS USB drive In MacOS X, use the "Disk Utility" to unmount the USB attached drive, and unplug the USB device. Switch back to VirtualBox, select the top of the window where your Solaris 11 is running plug your ZFS USB drive, select "ignore" if Mac OS invite you to initialize the disk In the VirtualBox VM menu, go to "Devices" then "USB Devices" and select from the dropping menu your "USB device" Connection your Solaris VM to the USB drive Inside Solaris, you might now check that your device is accessible by using the "format" cli command If not, repeat previous steps Now, with root privilege, force a zpool import -f myusbdevicepoolname because this pool was created on another system check that you see your new pool with "zpool status" share your pool with NFS: share -F NFS /myusbdevicepoolname Accessing the USB ZFS drive from Mac OS X This is the easiest step: access an NFS share from mac OS Create a "ZFSdrive" folder on your MacOS desktop from a terminal under mac OS: mount -t nfs IPadressofMySoalrisVM:/myusbdevicepoolname  /Users/yourusername/Desktop/ZFSdrive et voila ! you might access your data, on a ZFS USB drive, directly from your Mountain Lion Desktop. You might play with the share rights in order to alter any read/write rights as needed. You might activate compression, encryption inside the Solaris 11 VM ...

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  • When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine

    - by Vlad1k
    I am making a small project in Unity, and whenever I walk with the gun and shoot at the same time, the bullets seem to curve and shoot off 2-3 CMs from the center. When I stand still this doesn't happen. This is my main Javascript code: @script RequireComponent(AudioSource) var projectile : Rigidbody; var speed = 500; var ammo = 30; var fireRate = 0.1; private var nextFire = 0.0; function Update() { if(Input.GetButton ("Fire1") && Time.time > nextFire) { if(ammo != 0) { nextFire = Time.time + fireRate; var clone = Instantiate(projectile, transform.position, transform.root.rotation); clone.velocity = transform.TransformDirection(Vector3 (0, 0, speed)); ammo = ammo - 1; audio.Play(); } else { } } } I assume that these two lines need to be tweaked: var clone = Instantiate(projectile, transform.position, transform.root.rotation); clone.velocity = transform.TransformDirection(Vector3 (0, 0, speed)); Thanks in advanced, and please remember that I just started Unity, and I might have a difficult time understanding some things. Thanks!

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  • Security of a free public VPN service

    - by Mark Belli
    I just started using VPNBOOK, which is a (very efficent) free VPN solution. I have a question: VPNBOOK user and pass used to connect to their vpn network are publicily available on their homepage; everybody uses them to connect to the vpn. Can a user intercept my wifi traffic and: Understand that my connections are directed to VPNBOOK servers. If point 1 is successful, then they could use VPNBOOK public user and pass to decrypt my traffic? I hope I am missing something, otherwise it would be a very big weakness and I would revert to a paid service (with a private account)

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  • Using Network load balancing to distribute load for SharePoint2010 – Part3 of building my own development SharePoint2010 Farm

    - by ybbest
    Part1 of building my own development SharePoint2010 Farm Part2 of building my own development SharePoint2010 Farm Part3 of building my own development SharePoint2010 Farm In my last post, I have installed SharePoint2010 in one of the server (WFE One) and configured using the OOB SharePoint configuration wizard. In this post I will show you how to use OOB windows network load balancing to distribute load for SharePoint2010 site. 1. Install SharePoint in another server WFE Two (you can follow the steps in my last post), but instead of choosing create new Farm, you need to select “connect to existing farm” this time. 2. Click next then click retrieve database names button and select the farm configuration database. 3. Click next and enter the passphrase you specified when you first installed the SharePoint Farm. 4. Click the advanced settings and select Use this machine to host the web site. 5. Click OK to finish the configurations 6. Next, Install NLB in the two WFE (web front end) SharePoint servers 7. Configure NLB to create the cluster. Go to Start—Administrative Tools—Network Load Balancing Manager 8. Right-click the Network Load Balancing Clusters Node and select New Cluster. 9. Type in the host name that is to be part of the new cluster. 10. Type in the IP address for the cluster. 11. Select the Multicast for this cluster.(The default one is Unicast) 12. You can configure the Port Rules for the clustering , but I will leave the default here. 13. Add another WEF to the cluster. 14. Type in the host name that is to be part of the new cluster. 15. Set the Priority to 2. 16. Click Next to complete the cluster setup. 17. Create an entry in the DNS for the new cluster. 18. Add the binding to the IIS site in the IIS Manager 19. Change the Alternate access mapping for you default site collection from http://sp2010wefone to http://team 20. Browse to http://Team , you will be redirected to the SharePoint site.

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  • What packages can i use to unroll a complete store with customer service?

    - by acidzombie24
    I havent bought the server yet (possible VPS) but i am thinking about using linux with apache and mono for asp.net support. I don't know much about this. What packages can i use together to have a store with customer support? What i like is 1) A store to purchase one item (its digital). More may be possible but they are likely to be addons which need the first item. 2) Have the the store send messages to my app which will generate registration key and deliver the digital item. 3) Create an account for that customer on a support site used for tickets 4) A Forum. I'd like a private forum for customers and may want their account to be disabled when their product license has expired. 5) A mailing list. I like non customers be able to subscribe to a list and i'd like to know if any customers are on it so i can send different emails to each if desired. Are there packages that make any of these easy? I dont mind writing glue code if i need to but i havent tried any stores, mailing list, ticket system but have installed a forum once long ago. My mail server will likely be through google apps.

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  • What keyboard-friendly news readers exist for OSX? [closed]

    - by Chris R
    Possible Duplicate: Free Usenet reader for Mac OS X I'm interested in keyboard-navigation-friendly usenet clients for OSX. I have tried (and bought) Unison and Thunderbird, but both of these end up requiring a fair amount of mouse use to move around. What I want is something I can task-switch to, check my latest updates, and switch away from, all without having to take my hands off of the keyboard. I should clarify; this is for an internal, private nntp server, so Google Groups and sundry -- basically all web news readers -- won't do for me.

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  • In MVC , DAO should be called from Controller or Model

    - by tito
    I have seen various arguments against the DAO being called from the Controller class directly and also the DAO from the Model class.Infact I personally feel that if we are following the MVC pattern , the controller should not coupled with the DAO , but the Model class should invoke the DAO from within and controller should invoke the model class.Why because , we can decouple the model class apart from a webapplication and expose the functionalities for various ways like for a REST service to use our model class. If we write the DAO invocation in the controller , it would not be possible for a REST service to reuse the functionality right ? I have summarized both the approaches below. Approach #1 public class CustomerController extends HttpServlet { proctected void doPost(....) { Customer customer = new Customer("xxxxx","23",1); new CustomerDAO().save(customer); } } Approach #2 public class CustomerController extends HttpServlet { proctected void doPost(....) { Customer customer = new Customer("xxxxx","23",1); customer.save(customer); } } public class Customer { ........... private void save(Customer customer){ new CustomerDAO().save(customer); } } Note- Here is what a definition of Model is : Model: The model manages the behavior and data of the application domain, responds to requests for information about its state (usually from the view), and responds to instructions to change state (usually from the controller). In event-driven systems, the model notifies observers (usually views) when the information changes so that they can react. I would need an expert opinion on this because I find many using #1 or #2 , So which one is it ?

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  • Script/tool to import series of snapshots, each being a new edition, into GIT, populating source tree?

    - by Rob
    I've developed code locally and taken a fairly regular snapshot whenever I reach a significant point in development, e.g. a working build. So I have a long-ish list of about 40 folders, each folder being a snapshot e.g. in ascending date YYYYMMDD order, e.g.:- 20100523 20100614 20100721 20100722 20100809 20100901 20101001 20101003 20101104 20101119 20101203 20101218 20110102 I'm looking for a script to import each of these snapshots into GIT. The end result being that the latest code is the same as the last snapshot, and other editions are accessible and are as numbered. Some other requirements: that the latest edition is not cumulative of the previous snapshots, i.e., files that appeared in older snapshots but which don't appear in later ones (e.g. due to refactoring etc.) should not appear in the latest edition of the code. meanwhile, there should be continuity between files that do persist between snapshots. I would like GIT to know that there are previous editions of these files and not treat them as brand new files within each edition. Some background about my aim: I need to formally revision control this work rather than keep local private snapshot copies. I plan to release this work as open source, so version controlling would be highly recommended I am evaluating some of the current popular version control systems (Subversion and GIT) BUT I definitely need a working solution in GIT as well as subversion. I'm not looking to be persuaded to use one particular tool, I need a solution for each tool I am considering. (I haved posted an answer separately for each tool so separate camps of folks who have expertise in GIT and Subversion will be able to give focused answers on one or the other). The same but separate question for Subversion: Script/tool to import series of snapshots, each being a new revision, into Subversion, populating source tree?

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  • Word document has very strange "hidden" formating after converting from PDF to .docx

    - by Celeritas
    I have a PDF document with my resume which I need to edit. I used this service to convert it to doc. I opened it in Word 2010 and saved it as .docx. There are some bizzare problems where there's empty space and if you try to delete it text gets shifted into vertical columns. How can I fix this? I'm afraid this document has a lot of private information and I can't just fill in dummy text, then the formatting gets even more messed up :/ Otherwise I'd post screen shots.

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  • 1000baseT/Full Supported and Advertised but not working!

    - by user11973
    Hello, i'm using a AT3IONT-I motherboard with integrated card. If I ethtool it to 1000 full duplex it wont work! Here is sudo ethtool eth0: Supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Advertised pause frame use: Symmetric Receive-only Advertised auto-negotiation: Yes Speed: 100Mb/s Duplex: Full Port: Twisted Pair PHYAD: 0 Transceiver: internal Auto-negotiation: on MDI-X: Unknown Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000033 (51) Link detected: yes here is sudo lshw -C network: *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: 03 serial: bc:ae:c5:8b:7d:33 size: 100MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8168 driverversion=8.021.00-NAPI duplex=full ip=192.168.0.2 latency=0 link=yes multicast=yes port=twisted pair speed=100MB/s resources: irq:42 ioport:e800(size=256) memory:f8fff000-f8ffffff memory:f8ff8000-f8ffbfff memory:fbff0000-fbffffff And lspci -nn: 00:00.0 Host bridge [0600]: nVidia Corporation MCP79 Host Bridge [10de:0a82] (rev b1) 00:00.1 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0a88] (rev b1) 00:03.0 ISA bridge [0601]: nVidia Corporation MCP79 LPC Bridge [10de:0aad] (rev b3) 00:03.1 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0aa4] (rev b1) 00:03.2 SMBus [0c05]: nVidia Corporation MCP79 SMBus [10de:0aa2] (rev b1) 00:03.3 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0a89] (rev b1) 00:03.5 Co-processor [0b40]: nVidia Corporation MCP79 Co-processor [10de:0aa3] (rev b1) 00:04.0 USB Controller [0c03]: nVidia Corporation MCP79 OHCI USB 1.1 Controller [10de:0aa5] (rev b1) 00:04.1 USB Controller [0c03]: nVidia Corporation MCP79 EHCI USB 2.0 Controller [10de:0aa6] (rev b1) 00:06.0 USB Controller [0c03]: nVidia Corporation MCP79 OHCI USB 1.1 Controller [10de:0aa7] (rev b1) 00:06.1 USB Controller [0c03]: nVidia Corporation MCP79 EHCI USB 2.0 Controller [10de:0aa9] (rev b1) 00:08.0 Audio device [0403]: nVidia Corporation MCP79 High Definition Audio [10de:0ac0] (rev b1) 00:09.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Bridge [10de:0aab] (rev b1) 00:0b.0 RAID bus controller [0104]: nVidia Corporation MCP79 RAID Controller [10de:0abc] (rev b1) 00:0c.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0ac4] (rev b1) 00:10.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0aa0] (rev b1) 00:15.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0ac6] (rev b1) 03:00.0 VGA compatible controller [0300]: nVidia Corporation ION VGA [10de:087d] (rev b1) 04:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 03) If i use Code: sudo ethtool -s eth0 speed 1000 duplex full autoneg off then in ethtool speed is Unknown and it doesn't work; if I set it via pre-up it wont work either... Please help!! Thanks!

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  • A website hosted on the 1.0.0.0/8 subnet, somewhere on the Internet?

    - by Dave Markle
    Background I'm attempting to demonstrate, using a real-world example, of why someone would not want to configure their internal network on the 1.0.0.0/8 subnet. Obviously it's because this is not designated as private address space. As of 2010, ARIN has apparently allocated 1.0.0.0/8 to APNIC (the Asia-Pacific NIC), who seems to have begun assigning addresses in that subnet, though not in 1.1.0.0/16, 1.0.0.0/16, and others (because these addresses are so polluted by bad network configurations all around the Internet). My Question My question is this: I'd like to find a website that responds on this subnet somewhere and use it as a counter-example, demonstrating to a non-technical user its inaccessibility from an internal network configured on 1.0.0.0/8. Other than writing a program to sniff all ~16 million hosts, looking for a response on port 80, does anyone know of a directory I can use, or even better yet, does anyone know of a site that's configured on this subnet? WHOIS seems to be too general of a search for me at this point...

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  • Importing tab delimited file into array in Visual Basic 2013 [migrated]

    - by JaceG
    I am needing to import a tab delimited text file that has 11 columns and an unknown number of rows (always minimum 3 rows). I would like to import this text file as an array and be able to call data from it as needed, throughout my project. And then, to make things more difficult, I need to replace items in the array, and even add more rows to it as the project goes on (all at runtime). Hopefully someone can suggest code corrections or useful methods. I'm hoping to use something like the array style sMyStrings(3,2), which I believe would be the easiest way to control my data. Any help is gladly appreciated, and worthy of a slab of beer. Here's the coding I have so far: Imports System.IO Imports Microsoft.VisualBasic.FileIO Public Class Main Dim strReadLine As String Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim sReader As IO.StreamReader = Nothing Dim sRawString As String = Nothing Dim sMyStrings() As String = Nothing Dim intCount As Integer = -1 Dim intFullLoop As Integer = 0 If IO.File.Exists("C:\MyProject\Hardware.txt") Then ' Make sure the file exists sReader = New IO.StreamReader("C:\MyProject\Hardware.txt") Else MsgBox("File doesn't exist.", MsgBoxStyle.Critical, "Error") End End If Do While sReader.Peek >= 0 ' Make sure you can read beyond the current position sRawString = sReader.ReadLine() ' Read the current line sMyStrings = sRawString.Split(New Char() {Chr(9)}) ' Separate values and store in a string array For Each s As String In sMyStrings ' Loop through the string array intCount = intCount + 1 ' Increment If TextBox1.Text <> "" Then TextBox1.Text = TextBox1.Text & vbCrLf ' Add line feed TextBox1.Text = TextBox1.Text & s ' Add line to debug textbox If intFullLoop > 14 And intCount > -1 And CBool((intCount - 0) / 11 Mod 0) Then cmbSelectHinge.Items.Add(sMyStrings(intCount)) End If Next intCount = -1 intFullLoop = intFullLoop + 1 Loop End Sub

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  • How bad is it to have two methods with the same name but different signatures in two classes?

    - by Super User
    I have a design problem related to a public interface, the names of methods, and the understanding of my API and code. I have two classes like this: class A: ... function collision(self): .... ... class B: .... function _collision(self, another_object, l, r, t, b): .... The first class has one public method named collision, and the second has one private method called _collision. The two methods differs in argument type and number. As an example let's say that _collision checks if the object is colliding with another object with certain conditions l, r, t, b (collide on the left side, right side, etc) and returns true or false. The public collision method, on the other hand, resolves all the collisions of the object with other objects. The two methods have the same name because I think it's better to avoid overloading the design with different names for methods that do almost the same thing, but in distinct contexts and classes. Is this clear enough to the reader or I should change the method's name?

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  • OpenVZ multiple networks on CTs

    - by user6733
    I have Hardware Node (HN) which has 2 physical interfaces (eth0, eth1). I'm playing with OpenVZ and want to let my containers (CTs) have access to both of those interfaces. I'm using basic configuration - venet. CTs are fine to access eth0 (public interface). But I can't get CTs to get access to eth1 (private network). I tried: # on HN vzctl set 101 --ipadd 192.168.1.101 --save vzctl enter 101 ping 192.168.1.2 # no response here ifconfig # on CT returns lo (127.0.0.1), venet0 (127.0.0.1), venet0:0 (95.168.xxx.xxx), venet0:1 (192.168.1.101) I believe that the main problem is that all packets flows through eth0 on HN (figured out using tcpdump). So the problem might be in routes on HN. Or is my logic here all wrong? I just need access to both interfaces (networks) on HN from CTs. Nothing complicated.

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  • Which Bliki (Blog+Wiki) solution can you recommend?

    - by asmaier
    I'm searching for a good Bliki solution, meaning a combination of blog and wiki that I can install on my own web space. I would like to be able to write articles in the wiki style much like with media wiki. So I want to use a wiki markup language, have a revision history, comments, internal links to other pages (maybe in other languages) and be able to collaboratively edit the articles. On the other side I would like to have a blog-like view on my articles, showing new articles (and changes to existing articles) in a time ordered fashion. It would be nice if it would be possible to search through the articles and also tag the articles, so one could generate a tag cloud for the articles. A nice feature would also be to be able to order the articles according to views or even a voting system for the articles. Good would also be a permission system to keep certain articles private, showing them only to people logged in to the platform. Apart from these nice to have features an absolute must have feature for the Bliki platform I'm searching is the possibility to handle math equations (written in LaTeX syntax) and display them either as pictures like media wiki or even better using Mathjax. At the moment I'm using a web service called wikiDot which offers some of the mentioned features, however the free version shows to much advertisements, the blog feature is not mature, the design is quite ugly and loading of the page is often slow. So I want to install a Bliki solution on my own webspace. Can you recommend any solution for that?

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  • How can I get ssh-agent working over ssh and in tmux (on OS X)?

    - by Rich
    I have a private key set up for my github account, the passphrase to which is, I believe, stored in OS X's keychain. I certainly don't have to type it in when I open a terminal window and enter ssh [email protected]. However, when I'm running bash over an ssh session, or locally inside a tmux session, I have to type in the passphrase every single time I attempt to ssh to github. This question suggests that a similar problem exists with screen, but I don't really understand the issue well enough to fix it in tmux. There's also this page which includes a fairly complicated solution, but for zsh. EDIT: In response to @Mikel's answer, from a local terminal I get the following output: [~] $ echo $SSH_AUTH_SOCK /tmp/launch-S4HBD6/Listeners [~] $ ssh-add -l 2048 [my key fingerprint] /Users/richie/.ssh/id_rsa (RSA) [~] $ typeset -p SSH_AUTH_SOCK declare -x SSH_AUTH_SOCK="/tmp/launch-S4HBD6/Listeners" Whereas over ssh or in tmux I get: [~] $ echo $SSH_AUTH_SOCK [~] $ ssh-add -l Could not open a connection to your authentication agent. [~] $ typeset -p SSH_AUTH_SOCK bash: typeset: SSH_AUTH_SOCK: not found echo $SSH_AGENT_PID returns nothing whatever shell I run it from.

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  • How to remove a box2d body when collision happens?

    - by Ayham
    I’m still new to java and android programming and I am having so much trouble Removing an object when collision happens. I looked around the web and found that I should never handle removing BOX2D bodies during collision detection (a contact listener) and I should add my objects to an arraylist and set a variable in the User Data section of the body to delete or not and handle the removing action in an update handler. So I did this: First I define two ArrayLists one for the faces and one for the bodies: ArrayList<Sprite> myFaces = new ArrayList<Sprite>(); ArrayList<Body> myBodies = new ArrayList<Body>(); Then when I create a face and connect that face to its body I add them to their ArrayLists like this: face = new AnimatedSprite(pX, pY, pWidth, pHeight, this.mBoxFaceTextureRegion); Body BoxBody = PhysicsFactory.createBoxBody(mPhysicsWorld, face, BodyType.DynamicBody, objectFixtureDef); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, BoxBody, true, true)); myFaces.add(face); myBodies.add(BoxBody); now I add a contact listener and an update handler in the onloadscene like this: this.mPhysicsWorld.setContactListener(new ContactListener() { private AnimatedSprite face2; @Override public void beginContact(final Contact pContact) { } @Override public void endContact(final Contact pContact) { } @Override public void preSolve(Contact contact,Manifold oldManifold) { } @Override public void postSolve(Contact contact,ContactImpulse impulse) { } }); scene.registerUpdateHandler(new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(final float pSecondsElapsed) { } }); My plan is to detect which two bodies collided in the contact listener by checking a variable from the user data section of the body, get their numbers in the array list and finally use the update handler to remove these bodies. The questions are: Am I using the arraylist correctly? How to add a variable to the User Data (the code please). I tried removing a body in this update handler but it still throws me NullPointerException , so what is the right way to add an update handler and where should I add it. Any other advices to do this would be great. Thanks in advance.

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • relationship between the model and the renderer

    - by acrilige
    I tried to build a simple graphics engine, and faced with this problems: i have a list of models that i need to draw, and object (renderer) that implements IRenderer interface with method DrawObject(Object* obj). Implementation of renderer depends on using graphics library (opengl/directx). 1st question: model should not know nothing about renderer implementation, but in this case where can i hold (cache) information that depends on renderer implementation? For example, if model have this definition: class Model { public: Model(); Vertex* GetVertices() const; private: Vertex* m_vertices; }; what is the best way to cache, for example, vertex buffer of this model for dx11? Hold it in renderer object? 2nd question: what is the best way for model to say renderer HOW it must be rendered (for example with texture, bump mapping, or may be just in one color). I thought it can be done with flags, like this: model-SetRenderOptions(RENDER_TEXTURE | RENDER_BUMPMAPPING | RENDER_LIGHTING); and in Renderer::DrawModel method check for each flag. But looks like it will become uncomfortable with the options count growth...

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • A project idea I've got...

    - by Mr Teeth
    Hi, Next year I will be doing a final year project at Uni. I've already thought of one and was wondering what you guys think of it. I want to create a University Information Search for prospective students who are trying to look for an affordable University to attend. It will depend on the student's family income and the grades they get. They enter in those two parameters (and some more) and it comes up with a list of suitable Unis based on their criteria. This is not about the price of tution fee. It's mostly to do with the cost of living. Stuff like: Rent (if living in a private flat). Student Accomadation. Cost of traveling to your home and back (for holidays). ...and some other stuff stuff I haven't thought about yet. It'll mostly be GUI driven with some textual information. I'm also thinking of using it as a website interface. What do you guys think? Can I program something like this Java? If there's any holes you see in my idea please tell me.

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  • Disappearring instances of VertexPositionColor using MonoGame

    - by Rosko
    I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing some updates on them. Basically, it is a game with balls who collide with the walls and with each other and in certain conditions they explode. When they explode they disappear. Here is a video demonstrating the issue. I used wireframes so that it is easier to see how vertices are missing. The perfect exploding balls are the ones which are result by user input with mouse clicking. Thanks for the help. The situations is: I draw user primitives with triangle strips using like this graphicsDevice.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.TriangleStrip, circleVertices, 0, primitiveCount); All of the primitives are in the z-plane (z = 0), I thought that it is the culling in action. I tried setting the culling mode to none but it did not help. Here is the code responsible for the explosion private void Explode(GameTime gameTime, ref List<Circle> circles) { if (this.isExploding) { for (int i = 0; i < this.circleVertices.Length; i++) { if (this.circleVertices[i] != this.circleCenter) { if (Vector3.Distance(this.circleVertices[i].Position, this.circleCenter.Position) < this.explosionRadius * precisionCoefficient) { var explosionVector = this.circleVertices[i].Position - this.circleCenter.Position; explosionVector.Normalize(); explosionVector *= explosionSpeed; circleVertices[i].Position += explosionVector * (float)gameTime.ElapsedGameTime.TotalSeconds; } else { circles.Remove(this); } } } } } I'd be really greatful if anyone has suggestions about how to fix this issue.

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  • Will you share your SQL Server configuration?

    - by Bill Graziano
    I regularly visit client sites and review their SQL Server configurations.  I come across all kinds of strange settings.  I’ve been thinking about a way to aggregate people’s configurations and see what’s common and what’s unique.  I used to do that with polls on SQLTeam.com.  I think we can find out more interesting things if we look at combinations of settings in relation to size and volume. I’ve been working on an application for another project that is similar.  It will be fairly easy to use that code for this.  I can have something up and running in a few days – if people are interested in it.  I admit that I often come up with ideas that just don’t make sense.  This may be one of them.  One of your biggest concerns has be how secure your data is.  My solution is not to store anything identifying.  The instance name and database names can both be “anonymized” and I don’t store the machine name or IP address or anything to do with logins. Some of the questions I’m curious about are: At what size database does the Enterprise Edition become prevalent? Given the total size of the databases how much RAM is common? How many people have multiple data files?  At what size does that become prevalent? How common is database mirroring?  Replication?  Log shipping? How common is full recovery mode?  At what data size does it become prevalent? I think those are all questions that are easy to answer -- with the right data.  The big question is whether or not people will share their SQL Server configurations.  I understand that organizations in regulated or high security environments can’t participate.  But I think that leaves many, many people that can.  Are you willing to share your configuration and learn about others?  I have a simple sign up form here.  It’s actually a mailing list signup that also captures your edition, number of servers and largest database.  The list will only be used for this project.  Is your SQL Server is configured correctly?  Do you wonder what the next step is as your data grows?  Take a second and sign up.

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