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  • CI tests to enforce specific development rules - good practice?

    - by KeithS
    The following is all purely hypothetical and any particular portion of it may or may not accurately describe real persons or situations, whether living, dead or just pretending. Let's say I'm a senior dev or architect in charge of a dev team working on a project. This project includes a security library for user authentication/authorization of the application under development. The library must be available for developers to edit; however, I wish to "trust but verify" that coders are not doing things that could compromise the security of the finished system, and because this isn't my only responsibility I want it to be done in an automated way. As one example, let's say I have an interface that represents a user which has been authenticated by the system's security library. The interface exposes basic user info and a list of things the user is authorized to do (so that the client app doesn't have to keep asking the server "can I do this?"), all in an immutable fashion of course. There is only one implementation of this interface in production code, and for the purposes of this post we can say that all appropriate measures have been taken to ensure that this implementation can only be used by the one part of our code that needs to be able to create concretions of the interface. The coders have been instructed that this interface and its implementation are sacrosanct and any changes must go through me. However, those are just words; the security library's source is open for editing by necessity. Any of my devs could decide that this secured, private, hash-checked implementation needs to be public so that they could do X, or alternately they could create their own implementation of this public interface in a different library, exposing the hashing algorithm that provides the secure checksum, in order to do Y. I may not be made aware of these changes so that I can beat the developer over the head for it. An attacker could then find these little nuggets in an unobfuscated library of the compiled product, and exploit it to provide fake users and/or falsely-elevated administrative permissions, bypassing the entire security system. This possibility keeps me awake for a couple of nights, and then I create an automated test that reflectively checks the codebase for types deriving from the interface, and fails if it finds any that are not exactly what and where I expect them to be. I compile this test into a project under a separate folder of the VCS that only I have rights to commit to, have CI compile it as an external library of the main project, and set it up to run as part of the CI test suite for user commits. Now, I have an automated test under my complete control that will tell me (and everyone else) if the number of implementations increases without my involvement, or an implementation that I did know about has anything new added or has its modifiers or those of its members changed. I can then investigate further, and regain the opportunity to beat developers over the head as necessary. Is this considered "reasonable" to want to do in situations like this? Am I going to be seen in a negative light for going behind my devs' backs to ensure they aren't doing something they shouldn't?

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  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

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  • Using Private Extension Galleries in Visual Studio 2012

    - by Jakob Ehn
    Note: The installer and the complete source code is available over at CodePlex at the following location: http://inmetavsgallery.codeplex.com   Extensions and addins are everywhere in the Visual Studio ALM ecosystem! Microsoft releases new cool features in the form of extensions and the list of 3rd party extensions that plug into Visual Studio just keeps growing. One of the nice things about the VSIX extensions is how they are deployed. Microsoft hosts a public Visual Studio Gallery where you can upload extensions and make them available to the rest of the community. Visual Studio checks for updates to the installed extensions when you start Visual Studio, and installing/updating the extensions is fast since it is only a matter of extracting the files within the VSIX package to the local extension folder. But for custom, enterprise-specific extensions, you don’t want to publish them online to the whole world, but you still want an easy way to distribute them to your developers and partners. This is where Private Extension Galleries come into play. In Visual Studio 2012, it is now possible to add custom extensions galleries that can point to any URL, as long as that URL returns the expected content of course (see below).Registering a new gallery in Visual Studio is easy, but there is very little documentation on how to actually host the gallery. Visual Studio galleries uses Atom Feed XML as the protocol for delivering new and updated versions of the extensions. This MSDN page describes how to create a static XML file that returns the information about your extensions. This approach works, but require manual updates of that file every time you want to deploy an update of the extension. Wouldn’t it be nice with a web service that takes care of this for you, that just lets you drop a new version of your VSIX file and have it automatically detect the new version and produce the correct Atom Feed XML? Well search no more, this is exactly what the Inmeta Visual Studio Gallery Service does for you :-) Here you can see that in addition to the standard Online galleries there is an Inmeta Gallery that contains two extensions (our WIX templates and our custom TFS Checkin Policies). These can be installed/updated i the same way as extensions from the public Visual Studio Gallery. Installing the Service Download the installler (Inmeta.VSGalleryService.Install.msi) for the service and run it. The installation is straight forward, just select web site, application pool and (optional) a virtual directory where you want to install the service.   Note: If you want to run it in the web site root, just leave the application name blank Press Next and finish the installer. Open web.config in a text editor and locate the the <applicationSettings> element Edit the following setting values: FeedTitle This is the name that is shown if you browse to the service using a browser. Not used by Visual Studio BaseURI When Visual Studio downloads the extension, it will be given this URI + the name of the extension that you selected. This value should be on the following format: http://SERVER/[VDIR]/gallery/extension/ VSIXAbsolutePath This is the path where you will deploy your extensions. This can be a local folder or a remote share. You just need to make sure that the application pool identity account has read permissions in this folder Save web.config to finish the installation Open a browser and enter the URL to the service. It should show an empty Feed page:   Adding the Private Gallery in Visual Studio 2012 Now you need to add the gallery in Visual Studio. This is very easy and is done as follows: Go to Tools –> Options and select Environment –> Extensions and Updates Press Add to add a new gallery Enter a descriptive name, and add the URL that points to the web site/virtual directory where you installed the service in the previous step   Press OK to save the settings. Deploying an Extension This one is easy: Just drop the file in the designated folder! :-)  If it is a new version of an existing extension, the developers will be notified in the same way as for extensions from the public Visual Studio gallery: I hope that you will find this sever useful, please contact me if you have questions or suggestions for improvements!

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  • MySQL Server 5.6 default my.cnf and my.ini

    - by user12626240
    We've introduced a default my.cnf / my.ini file for MySQL Server that you can now see in the 5.6.8 release candidate: # For advice on how to change settings please see # http://dev.mysql.com/doc/refman/5.6/en/server-configuration-defaults.html [mysqld] # Remove leading # and set to the amount of RAM for the most important data # cache in MySQL. Start at 70% of total RAM for dedicated server, else 10%. # innodb_buffer_pool_size = 128M   # Remove leading # to turn on a very important data integrity option: logging # changes to the binary log between backups. # log_bin   # These are commonly set, remove the # and set as required. # basedir = ..... # datadir = ..... # port = ..... # socket = ..... # server_id = .....   # Remove leading # to set options mainly useful for reporting servers. # The server defaults are faster for transactions and fast SELECTs. # Adjust sizes as needed, experiment to find the optimal values. # join_buffer_size = 128M # sort_buffer_size = 2M # read_rnd_buffer_size = 2M   sql_mode=NO_ENGINE_SUBSTITUTION,STRICT_TRANS_TABLES    There is also a template file called my-default.cnf or my-default.ini that has these lines near the start: # *** DO NOT EDIT THIS FILE. It's a template which will be copied to the # *** default location during install, and will be replaced if you # *** upgrade to a newer version of MySQL.   On Linux systems, the mysql_install_db command will copy the template file to the final location, where the server will read and use the file, removing the extra three lines. On Windows, the installer will create extra settings based on the answers you gave during installation. Neither will overwrite an existing my.cnf or my.ini file. The only initially active setting here is to change the value of  sql_mode from the server default of NO_ENGINE_SUBSTITUTION to NO_ENGINE_SUBSTITUTION,STRICT_TRANS_TABLES. This strict mode changes warnings for some non-standard behaviour into errors. This can cause applications which rely on the non-standard things, like dates that aren't valid, to lose data. If we had just changed the server default, the new setting would affect all servers that lack an explicit sql_mode setting, including those where strict mode is harmful. So we did it in the default file instead because that will only affect new server installations. You should expect that in our next version after 5.6, the server default will include STRICT_TRANS_TABLES. Our Windows installer and some of our connectors already use STRICT_TRANS_TABLES by default. Strict has been our preferred setting for many years and it is good to see some development platforms are using it. If you need the old behaviour, just remove the STRICT_TRANS_TABLES setting. If you do this, please also ask your application provider to make it unnecessary. They can do that by setting the session sql_mode setting in their own connections, so the rest of the applications using the server don't have to have an undesirable default. We've kept this file as small as possible because we found that our old files were too big and confused people. We've also now removed the old my-huge and related example files. One key part of this is the link to the documentation, where we will provide an introduction to some key settings. We'd like to hear your feedback on settings that will benefit most users or are most important to call out for existing users. Please do that by commenting here or if you prefer by adding comments to this bug report.

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  • Why is the framerate (fps) capped at 60?

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated. EDIT: Thanks All. For any others that find this to disable vSync(windows only) in opengl: First get "wglext.h". It's all over the web. Then you can use a tool like GLee or just write your own quick extensions manager like: bool WGLExtensionSupported(const char *extension_name) { PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL; _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL) { return false; } return true; } and then create and setup your function pointers: PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL; if (WGLExtensionSupported("WGL_EXT_swap_control")) { // Extension is supported, init pointers. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); // this is another function from WGL_EXT_swap_control extension wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); } Then just call wglSwapIntervalEXT(0) to disable vSync and 1 to enable vSync. I found the reason this is windows only is that openGl actually doesn't deal with anything other than rendering it leaves the rest up to the OS and Hardware. Thanks everyone saved me a lot of time!

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  • Silverlight Binding with multiple collections

    - by George Evjen
    We're designing some sport specific applications. In one of our views we have a gridview that is bound to an observable collection of Teams. This is pretty straight forward in terms of getting Teams bound to the GridView. <telerik:RadGridView Grid.Row="0" Grid.Column="0" x:Name="UsersGrid" ItemsSource="{Binding TeamResults}" SelectedItem="{Binding SelectedTeam, Mode=TwoWay}"> <telerik:RadGridView.Columns> <telerik:GridViewDataColumn Header="Name/Group" DataMemberBinding="{Binding TeamName}" MinWidth="150"></telerik:GridViewDataColumn> </telerik:RadGridView.Columns> </telerik:RadGridView> We use the observable collection of teams as our items source and then bind the property of TeamName to the first column. You can set the binding to mode=TwoWay, we use a dialog where we edit the selected item, so our binding here is not set to two way. The issue comes when we want to bind to a property that has another collection in it. To continue on our code from above, we have an observable collection of teams, within that collection we have a collection of KeyPeople. We get this collection using RIA Serivces with the code below. return _TeamsRepository.All().Include("KeyPerson"); Here we are getting all the teams and also including the KeyPerson entity. So when we are done with our Load we will end up with an observable collection of Teams with a navigation property / entity of KeyPerson. Within this KeyPerson entity is a list of people associated with that particular team. We want to display the head coach from this list of KeyPersons. This list currently has a list of ten or more people that are bound to this team, but we just want to display the Head Coach in the column next to team name. The issue becomes how do we bind to this included entity? I have found about three different ways to solve this issue. The way that seemed to fit us best is to utilize the features within RIA Services. We can create client side properties that will do the work for us. We will create in the client side library a partial class of Team. We will end up in our library a file that is Team.shared.cs. The code below is what we will put into our partial team class. public KeyPerson Coach        {            get            {                if (this.KeyPerson != null && this.KeyPerson.Any())                { return this.KeyPerson.Where(x => x.RelationshipType == “HeadCoach”).FirstOrDefault(); }                 return null;            }        } We will return just the person that is the Head Coach and then be able to bind that and any other additional properties that we need. <telerik:GridViewDataColumn Header="Coach" DataMemberBinding="{Binding Coach.Name}" MinWidth="150"></telerik:GridViewDataColumn> There are other ways that we could have solved this issue but we felt that creating a partial class through RIA Services best suited our needs.

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  • "The connection has timed out" - Please help!

    - by gon
    I recently installed a fresh Ubuntu 12.04 LTS on a desktop, and the installation itself was successful (other than 'grub rescue' issue that I encountered but fixed) but this connection problem is really giving me a headache. Symptoms: 1. When I open the FireFox browser and try to connect to a website, it just hangs for a while saying "Connecting..." but eventually loads an error page "The connection has timed out". 2. It's not a browser problem (and I tried setting ipv6 thing to "true" at about:config) because running "sudo apt-get install [some-random-package]" at terminal fails ("E: Unable to locate package [package]") too. All other operations that need internet access are not working. 3. I certainly see a wired network (called "eth1") at the Network Manager, and it says "Connection Established" after disconnecting and then connecting again. I have tried almost everything that could be found from google search results still no luck. Their problems slightly differ from mine or the solutions just don't work. By the way it didn't have internet access when installing Ubuntu 12.04. (I ignored the message that I need internet to install Ubuntu) Could this be a problem? I'm sorry I don't remember if internet worked or not on the previous version of Ubuntu. :( I would really appreciate your help... I don't even know what more to do if this fails too.. Thanks!! Thanks for your comment. Here is the result of ifconfig: eth0 Link encap:Ethernet HWaddr 78:ac:c0:3d:b2:b9 inet addr:10.10.65.185 Bcast:10.10.65.255 Mask:255.255.255.0 inet6 addr: fe80::7aac:c0ff:fe3d:b2b9/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3907 errors:0 dropped:0 overruns:0 frame:0 TX packets:771 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:393118 (393.1 KB) TX bytes:73472 (73.4 KB) Interrupt:16 eth1 Link encap:Ethernet HWaddr 78:ac:c0:3d:b2:b8 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4 errors:0 dropped:0 overruns:0 frame:0 TX packets:4 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:204 (204.0 B) TX bytes:204 (204.0 B) route -n: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 10.10.65.1 0.0.0.0 UG 0 0 0 eth0 10.10.65.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 /etc/resolv.conf: # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 8.8.8.8 nameserver 8.8.4.4 nameserver 10.81.1.8 nameserver 10.1.2.10 nameserver 127.0.0.1 search yamatake.local /etc/network/interfaces: auto lo iface lo inet loopback #auto eth0 #iface eth0 inet dhcp #auto eth1 #iface eth1 inet dhcp And I'll also include the result of 'sudo lshw -C network' in case it might help: *-network description: Ethernet interface product: NetXtreme BCM5764M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 10 serial: 78:ac:c0:3d:b2:b9 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=5764m-v3.35 ip=10.10.65.185 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:93 memory:fc000000-fc00ffff *-network description: Ethernet interface product: NetXtreme BCM5764M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:01:00.0 logical name: eth1 version: 10 serial: 78:ac:c0:3d:b2:b8 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=5764m-v3.35 latency=0 link=no multicast=yes port=twisted pair speed=100Mbit/s resources: irq:94 memory:fb000000-fb00ffff

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  • How to parse a CSV file containing serialized PHP? [migrated]

    - by garbetjie
    I've just started dabbling in Perl, to try and gain some exposure to different programming languages - so forgive me if some of the following code is horrendous. I needed a quick and dirty CSV parser that could receive a CSV file, and split it into file batches containing "X" number of CSV lines (taking into account that entries could contain embedded newlines). I came up with a working solution, and it was going along just fine. However, as one of the CSV files that I'm trying to split, I came across one that contains serialized PHP code. This seems to break the CSV parsing. As soon as I remove the serialization - the CSV file is parsed correctly. Are there any tricks I need to know when it comes to parsing serialized data in CSV files? Here is a shortened sample of the code: use strict; use warnings; my $csv = Text::CSV_XS->new({ eol => $/, always_quote => 1, binary => 1 }); my $out; my $in; open $in, "<:encoding(utf8)", "infile.csv" or die("cannot open input file $inputfile"); open $out, ">outfile.000"; binmode($out, ":utf8"); while (my $line = $csv->getline($in)) { $lines++; $csv->print($out, $line); } I'm never able to get into the while loop shown above. As soon as I remove the serialized data, I suddenly am able to get into the loop. Edit: An example of a line that is causing me trouble (taken straight from Vim - hence the ^M): "26","other","1","20,000 Subscriber Plan","Some text here.^M\ Some more text","on","","18","","0","","0","0","recurring","0","","payment","totalsend","0","tsadmin","R34bL9oq","37","0","0","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:18:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"73\";i:17;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","6","1" "27","other","1","35,000 Subscriber Plan","Some test here.^M\ Some more text","on","","18","","0","","0","0","recurring","0","","payment","totalsend","0","tsadmin","R34bL9oq","38","0","0","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:18:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"73\";i:17;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","7","1" "28","other","1","50,000 Subscriber Plan","Some text here.^M\ Some more text","on","","18","","0","","0","0","recurring","0","","payment","totalsend","0","tsadmin","R34bL9oq","39","0","0","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:18:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"73\";i:17;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","8","1""73","other","8","10,000,000","","","","0","","0","","0","0","recurring","0","","payment","","0","","","75","0","10000000","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:17:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","14","0"

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  • JTF Tranlsation Festival 2011

    - by user13133135
    ?????????????????????? (MT) ??????????????????????? JTF ????????????????????????????????????????????????? ???5??!???21?JTF???????? ? ??:2011?11?29?(?)9:30~20:30(??9:00) ? ??:??????????(????)?(??) ? ??:(?)?????? ??:JTF?????????? ? http://www.jtf.jp/jp/festival/festival_top.html ????????????????????????????????MT ????????????????????????????????????????????????? 90 ???!??(!?)?????????????????????????????????????????????????????????????????????????????? ????????????????? http://www.jtf.jp/jp/festival/festival_program.html#koen_04 ?????????????????????????????? English:  It's been a while since the last post... I have been working on machine translation (MT) and post editing (PE) for Japanese.  Last year was my first step in MT+PE area, and I would take this year as an advanced step.  I plan to talk over Post editing 2011 (Advanced Step) on November 27 at JTF Translation Festival.  ?5 days before application due? 21st JTF Translation Festival ? Date:Nov 29, 2011 Tuesday 9:30~20:30(Gate open: 9:00) ? Place:Arcadia Ichigaya Tokyo ? http://www.jtf.jp/jp/festival/festival_top.html In this session, I would like to expand the thought on "how to best utilize MT and PE" either from the view of Client and Translator.  I will show some examples of post editing as a guideline to know what is the best way and most effective way to do post-edit for Japanese.  Also, I will discuss what is the best practice for MT users (Client). The session lasts 90 minutes... sound a little long for me, but I want to spend more time for discussion than last year.  It would be great to exchange thought or experiences about MT and PE.  What is your concerns or problems in the daily work with MT ?  If you have some, please bring them to my session at JTF Translation Festival.  Here is my session details (Japanese): http://www.jtf.jp/jp/festival/festival_program.html#koen_04 Here is the outline of my session: What is the advantage of MT ? Does it solve all the problems about cost, resource, and quality ?  Well, it is not a magic.  So, you cannot expect all at once.  When you have a problem, there are 3 options... 1. Be patient and wait until everything is ready, 2. Run a workaround using anything available now, 3. Find out something completely new and spend time and money. This time, I will focus Option 2 - do something with what we already have.  That is, I will discuss how we can best utilize MT in our daily business.  My view is two ways: From Client point of view, and From Translator point of view Looking forward to meeting many people and exchanging thoughts and information!

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  • Why I lose certain values from array?

    - by blankon91
    I've the code to input the values dynamically, when I use it to add the values for the first time, it's fine, but when I want to edit it, the old values didn't inserted on sql query but the new values inserted Here is the example: http://i.stack.imgur.com/dwugS.jpg here is the code: ============the function================= sub ShowItemfgEdit(query,selItemName,defValue,num,cdisable) response.write "<select " & cdisable & " num=""" & num & """ id=""itemCombo"" name=""" & selItemName & """ class=""label"" onchange=""varUsage.ChangeSatuanDt(this)"">" if NOT query.BOF then query.moveFirst WHILE NOT query.EOF tulis = "" if trim(defValue) = trim(query("ckdbarang")) then tulis = "selected" end if response.write "<option value=""" & trim(query("ckdbarang")) & """" & tulis & ">" & trim(query("ckdbarang")) & " - " & trim(query("vnamabarang")) query.moveNext WEND end if response.write "</select>" end sub ============calling the function================ <td class="rb" align="left"><% call ShowItemfgEdit(qGetItemfgGrp,"fitem",qGetUsageDt("ckdfg"),countLine,readonlyfg) %></td> ==============post the value====================== <input type="hidden" name="fitem" value=""> ================get the value=================== for i = 1 to request.form("hdnOrderNum") if request.form("selOrdItem_" & i) <> "" then 'bla...blaa...blaa... ckdfg = trim(request.form("fitem_" & i)) '<==here is the problem objCommand.commandText = "INSERT INTO IcTrPakaiDt " &_ "(id, id_h, ckdunitkey, cnopakai, dtglpakai, ckdbarang, ckdgudang, nqty1, nqty2, csatuan1, csatuan2, nqtypakai, csatuanpakai, vketerangan, cJnsPakai, ckdprodkey, ckdfg, ncountstart, ncountstop, ncounttotal) " &_ " VALUES " &_ " (" & idDt & ",'" & idHd & "','" & selLoc & "','" & nopakai & "','" & cDate(request.form("hdnUsageDate")) & "','" & trim(ckdbarang) & "','" & trim(ckdgudang) & "'," & nqty1 & "," & nqty2 & ",'" & trim(csatuan1) & "','" & trim(csatuan2) & "'," & nqtypakai & ",'" & csatuanpakai & "','" & trim(keteranganItem) & "','" & trim(cjnspakai) & "','" & ckdprodkey & "','" &ckdfg& "'," & cnt1 & "," & cnt2 & "," & totalcnt & ")" set qInsertPakaiDt = objCommand.Execute end if next problem: old value of ckdfg didn't inserted to query, but the new value inserted. How to fix this bug?

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  • why my code still cannot connect with database? [closed]

    - by Wen Teng
    package com.mems.travis; import java.util.ArrayList; import java.util.List; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.RadioButton; public class UserRegister extends Activity { JSONParser jsonParser = new JSONParser(); EditText inputName; EditText inputUsername; EditText inputEmail; EditText inputPassword; RadioButton button1; RadioButton button2; Button button3; int success = 0; // url to create new product private static String url_register_user = "http://192.168.1.100/MEMS/add_user.php"; // JSON Node names private static final String TAG_SUCCESS = "success"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_user_register); // Edit Text inputName = (EditText) findViewById(R.id.nameTextBox); inputUsername = (EditText) findViewById(R.id.usernameTextBox); inputEmail = (EditText) findViewById(R.id.emailTextBox); inputPassword = (EditText) findViewById(R.id.pwTextBox); // Create button //RadioButton button1 = (RadioButton) findViewById(R.id.studButton); // RadioButton button2 = (RadioButton) findViewById(R.id.shopownerButton); Button button3 = (Button) findViewById(R.id.regSubmitButton); // button click event button3.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); if (name.contentEquals("")||username.contentEquals("")||email.contentEquals("")||password.contentEquals("")) { AlertDialog.Builder builder = new AlertDialog.Builder(UserRegister.this); // 2. Chain together various setter methods to set the dialog characteristics builder.setMessage(R.string.nullAlert) .setTitle(R.string.alertTitle); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { // User clicked OK button } }); // 3. Get the AlertDialog from create() AlertDialog dialog = builder.show(); } else { new RegisterNewUser().execute(); } } }); } class RegisterNewUser extends AsyncTask<String, String, String>{ protected String doInBackground(String... args) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object // Note that create product url accepts POST method JSONObject json = jsonParser.makeHttpRequest(url_register_user, "GET", params); // check log cat for response Log.d("Send Notification", json.toString()); try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product Intent i = new Intent(getApplicationContext(), StudentLogin.class); startActivity(i); finish(); } else { // failed to register } } catch (Exception e) { e.printStackTrace(); } return null; } } }

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  • Application using JOGL stays in Limbo when closing

    - by Roy T.
    I'm writing a game using Java and OpenGL using the JOGL bindings. I noticed that my game doesn't terminate properly when closing the window even though I've set the closing operation of the JFrame to EXIT_ON_CLOSE. I couldn't track down where the problem was so I've made a small reproduction case. Note that on some computers the program terminates normally when closing the window but on other computers (notably my own) something in the JVM keeps lingering, this causes the JFrame to never be disposed and the application to never exit. I haven't found something in common between the computers that had difficulty terminating. All computers had Windows 7, Java 7 and the same version of JOGL and some terminated normally while others had this problem. The test case is as follows: public class App extends JFrame implements GLEventListener { private GLCanvas canvas; @Override public void display(GLAutoDrawable drawable) { GL3 gl = drawable.getGL().getGL3(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL3.GL_COLOR_BUFFER_BIT); gl.glFlush(); } // The overrides for dispose (the OpenGL one), init and reshape are empty public App(String title, boolean full_screen, int width, int height) { //snipped setting the width and height of the JFRAME GLProfile profile = GLProfile.get(GLProfile.GL3); GLCapabilities capabilities = new GLCapabilities(profile); canvas = new GLCanvas(capabilities); canvas.addGLEventListener(this); canvas.setSize(getWidth(), getHeight()); add(canvas); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //!!! setVisible(true); } @Override public void dispose() { System.out.println("HELP"); // } public static void main( String[] args ) { new App("gltut 01", false, 1280, 720); } } As you can see this doesn't do much more than adding a GLCanvas to the frame and registering the main class as the GLEventListener. So what keeps lingering? I'm not sure. I've made some screenshots. The application running normally. The application after the JFrame is closed, note that the JVM still hasn't exited or printed a return code. The application after it was force closed. Note the return code -1, so it wasnt just the JVM standing by or something the application really hadn't exited yet. So what is keeping the application in Limbo? Might it be the circular reference between the GLCanvas and the JFrame? I thought the GC could figure that out. If so how should I deal with that when I want to exit? Is there any other clean-up required when using JOGL? I've tried searching but it doesn't seem to be necessary. Edit, to clarify: there are 2 dispose functions dispose(GLAutoDrawable arg) which is a member of GLEventListener and dispose() which is a member of JFrame. The first one is called correctly (but I wouldn't know what to there, destroying the GLAutoDrawable or the GLCanvas gives an infinite exception loop) the second one is never called.

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • Why does OpenGL seem to ignore my glBindTexture call?

    - by Killrazor
    I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Edit: I bring also the check error code: int CheckGLError(const char *GLcall, const char *file, int line) { GLenum errCode; //avoids infinite loop int errorCount = 0; while ( (errCode=glGetError()) != GL_NO_ERROR && ++errorCount < 3000) { utils::globalLogPtr log = utils::CGLogFactory::getLogInstance(); const GLubyte *errString; errString = gluErrorString(errCode); std::stringstream ss; ss << "In "<< __FILE__<<"("<< __LINE__<<") "<<"GL error with code: " << errCode<<" at file " << file << ", line " << line << " with message: " << errString << "\n"; log->addMessage(ss.str(),ZEL_APPENDER_GL,utils::LOGLEVEL_ERROR); } return 0; }

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  • SSI: Failed String Comparison with CGI Environment Variable [migrated]

    - by Calyo Delphi
    I am currently working on developing a personal website. It's not my first time doing this, but this is my first major foray into implementing SSI. I've run myself into a wall, however, with an if-else directive that uses one of the CGI environment variables as part of its comparison. Even after some limited attempts at debugging, all of the output and documentation that I have means that the comparisons being made should fail outright. This is not the case, and the wrong evaluation is being made by the if-else directive. Here's the code in the file index.shtml: <head> <!--#set var="page" value="Home" --> <!--#include file="headlinks.shtml" --> <style> img#ref { float: right; margin-left: 8px; border-width: 0px; } </style> </head> Here's the code in the file headlinks.shtml: <title><!--#echo var="page" --> &ndash; <!--#echo var="HTTP_HOST" --></title> <!--#set var="docroot" value="${DOCUMENT_ROOT}" --> <!--#echo var="docroot" --> <!--#if expr="( $docroot != '/Applications/MAMP/htdocs' ) || ( $docroot != '/home/dragarch/public_html' )" --> <link rel="stylesheet" type="text/css" href="../style.css"> <link rel="shortcut icon" type="image/svg+xml" href="../favicon.svg" /> <!--#else --> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="shortcut icon" type="image/svg+xml" href="favicon.svg" /> <!--#endif --> And here's the output for the file index.shtml: <title>Home &ndash; dragarch</title> /Applications/MAMP/htdocs <link rel="stylesheet" type="text/css" href="../style.css"> <link rel="shortcut icon" type="image/svg+xml" href="../favicon.svg" /> Both style.css and favicon.svg are in the document root with index.shtml, so the if directive should fail and default to the output of the else directive. As you can see, while the document root (which is currently the MAMP htdocs folder on my own notebook) is correct according to the output of the echo directive, the comparison in the if-else directive fails to compare the strings properly. I'm using this page for my documentation: http://httpd.apache.org/docs/2.2/mod/mod_include.html I'm at a complete loss as to why this is the case, and need a bit of help here. EDIT: I should note that dragarch is a hostname that I configured in /etc/hosts to point to 127.0.0.1 so I could test the site without having to use localhost. It has no real effect on the functionality of anything, other than to just act as a prettier hostname to use.

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  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

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  • I need help with 2D collision response (of stacking rotating polygons, with friction and gravity, for a game)

    - by Register Sole
    Hi I am looking for suggestions on how to write a collision response for game programming purpose (so not a scientific simulation). I am dealing with 2D polygons that are rotating, and I want them to be able to stack. I also want friction and gravity. I have a detection mechanism that returns the separating axis, how long the polygons are overlapping, and up to 2 points of contact. For the response, I am currently using an impulse-based response, which main idea is: find the separating axis, length of overlap, and the point of contact (if there are two, pick a random point between to simulate averaged force. i believe there are better ways than this) separate the object (modifying their positions, taking into account of their masses. i do not separate them completely though, to keep track that they are colliding to reduce jitter) calculate normal force based on the coefficient of restitution as if there is no friction. calculate friction, as if there is no normal force. I also assume that the direction of the friction is the same throughout the collision. apply the two forces (which result in a rather inaccurate result, since each force is calculated as if the other is not present. for non-rotating bodies though, this method is exact) I am aware that this method requires the coefficient of friction to be sufficiently small due to the assumption that the direction of friction stays the same in a collision. Also, the result is visually satisfying if gravity is not present. However, when there is gravity, objects on ground jitter and drift (even with zero coefficient of restitution)! It also happens for stacking objects. Larger coefficient of restitution and gravity increase the jittering. I hope you can help me with this. Some things i would like to know more about is how to handle collision with two point of contacts (how to end up having an object sitting still on the ground?), how to reduce, and prevent if possible, jitter and drift (do people use the most accurate method possible, or is there a trick to overcome this?), and how to handle multiple objects collision (for example, in the case of stacking objects, how do I check collisions between all of them and keep them all stable at every frame so they don't jitter?). A total reformulation of my algorithm is also welcomed, as long as it works. Another thing to note is that I am not making a Physics game, so I only need a visually satisfying response (though a realistic response is preferable, if it is not performance-heavy). But surely jittering and drifting objects on flat ground are not at all acceptable. In addition, I am a Physics student, so feel free to talk about impulse and whatever needed. Finally, I'm sorry for the long post. I tried to be as concise as I can. Thank you for reading it! EDIT It seems what I didn't manage to come up all this time is to separate resting contact as a class of its own and how to solve them. Currently reading the paper suggested by Jedediah. More suggestions on the topic are welcome :) CASE CLOSED After reading various papers referenced in the paper, successfully implemented simultaneous impulse method (referring to the original paper by Erin Catto, [Catt05]). Thanks maaaan!! The paper is wonderful. The current system is visibly much better than the previous. Still haven't separated resting contact as a class of its own though, which brings me to my next question. Love you all! Haha (sorry, I'm just so happy thanks to you).

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  • ubuntu 10.04: wlan0 No such device

    - by AodhanOL
    I am using a Dell xps l702x and I am using ubuntu 10.04 because I need to use f77 (don't ask) and I wasn't able to get it working on later versions of ubuntu. I cannot use the wifi at all. I have tried to fix it and have had limited success (changed the output from rfkill list all from Hard blocked: yes, to hard blocked: no). Here is the output from rfkill list all aodhan@aodhan-laptop:~$ rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 2: dell-bluetooth: Bluetooth Soft blocked: no Hard blocked: no Here is the output from iwconfig: aodhan@aodhan-laptop:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions. pan0 no wireless extensions. And here is the output from ifconfig -a: aodhan@aodhan-laptop:~$ ifconfig -a eth0 Link encap:Ethernet HWaddr 5c:f9:dd:3d:f2:f7 inet addr:192.168.1.17 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::5ef9:ddff:fe3d:f2f7/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3417 errors:0 dropped:0 overruns:0 frame:0 TX packets:2894 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3317567 (3.3 MB) TX bytes:505049 (505.0 KB) Interrupt:30 Base address:0x2000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:720 (720.0 B) TX bytes:720 (720.0 B) pan0 Link encap:Ethernet HWaddr 7e:7e:e8:39:70:af BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) And finally, the output from lspci: 00:00.0 Host bridge: Intel Corporation Device 0104 (rev 09) 00:01.0 PCI bridge: Intel Corporation Sandy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Device 0116 (rev 09) 00:16.0 Communication controller: Intel Corporation Cougar Point HECI Controller #1 (rev 04) 00:1a.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation Cougar Point High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 4 (rev b5) 00:1c.4 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 5 (rev b5) 00:1c.5 PCI bridge: Intel Corporation Cougar Point PCI Express Root Port 6 (rev b5) 00:1d.0 USB Controller: Intel Corporation Cougar Point USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation Device 1c4b (rev 05) 00:1f.2 SATA controller: Intel Corporation Cougar Point 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation Cougar Point SMBus Controller (rev 05) 01:00.0 VGA compatible controller: nVidia Corporation Device 1246 (rev a1) 03:00.0 Network controller: Intel Corporation Device 008a (rev 34) 04:00.0 USB Controller: NEC Corporation Device 0194 (rev 04) 0a:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) Please help me! Thank you in advance. Edit: Further info - this is a dual install with a windows 7 system as the other option. However, I can't access that until tomorrow (I won't have access to the windows 7 disc until then, and grub isn't letting me load it). Therefore, I can't be sure whether it still works on that or not. It used to, though.

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  • Slide 2d Vector to destination over a period of time

    - by SchautDollar
    I am making a library of GUI controls for games I make with XNA. I am currently developing the library as I make a game so I can test the features and find errors/bugs and hopefully smash them right away. My current issue is on a slide feature I want to implement for my base class that all controls inherit. My goal is to get the control to slide to a specified point over a specified amount of time. Here is the #region containing the code #region Slide private bool sliding; private Vector2 endPoint; private float slideTimeLeft; private float speed; private bool wasEnabled; private Vector2 slideDirection; private float slideDistance; public void Slide(Vector2 startPoint, Vector2 endPoint, float slideTime) { this.location = startPoint; Slide(endPoint,slideTime); } public void Slide(Vector2 endPoint, float slideTime) { this.wasEnabled = this.enabled; this.enabled = false; this.sliding = true; Vector2 tempLength = endPoint - this.location; this.slideDistance = tempLength.Length(); //Was this.slideDistance = (float)Math.Sqrt(tempLength.LengthSquared()); this.speed = slideTime / this.slideDistance; this.endPoint = endPoint; this.slideTimeLeft = slideTime; } private void UpdateSlide(GameTime gameTime) { if (this.sliding) { this.slideTimeLeft -= gameTime.ElapsedGameTime.Milliseconds; if (this.slideTimeLeft >= 0 ) { if ((this.endPoint-this.location).Length() != 0){//Was if (this.endPoint.LengthSquared() > 0 || this.location.LengthSquared() > 0) { this.slideDirection = Vector2.Normalize(this.endPoint - this.location); } this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;//This is where I believe the issue is, but I'm not sure. It seems right to me... (Even though it doesn't work) } else { this.enabled = this.wasEnabled; this.location = this.endPoint;//After time, the controls position will get set to be the endpoint. this.sliding = false; } } } #endregion this.location is the location of the control elsewhere defined in the class. I have looked at this blog as a huge reference and have googled around quite and have looked on many forums but can't find anything that shows how to implement it. Please and Thanks for your time! EDIT: I have switched this line "this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;" several times to see what it does. My issue is getting the control to smoothly move to the end location. It moves after the time has expired, but It doesn't move other then that except flash in my face. EDIT2: I have used the first slide method with 3 parameters and it works except it doesn't do it in a period of time and once it gets to its destination, it starts moving randomly towards the previous location and the end location.

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  • How can I change the color of the text in my iFrame? [closed]

    - by VinylScratch
    I have code here: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Frag United Banlist</title> </head> <body> <h1>Tekkit Banlist</h1> <?php // change these things $server = "server-host"; $dbuser = "correct-user"; $dbpass = "correct-password"; $dbname = "correct-database"; mysql_connect($server, $dbuser, $dbpass); mysql_select_db($dbname); $result = mysql_query("SELECT * FROM banlist ORDER BY id DESC"); //This will display the most recent by id edit this query how you see fit. Limit, Order, ect. echo "<table width=100% border=1 cellpadding=3 cellspacing=0>"; echo "<tr style=\"font-weight:bold\"> <td>ID</td> <td>User</td> <td>Reason</td> <td>Admin/Mod</td> <td>Time</td> <td>Ban Length</td> </tr>"; while($row = mysql_fetch_assoc($result)){ if($col == "#eeeeee"){ $col = "#ffffff"; }else{ $col = "#eeeeee"; } echo "<tr bgcolor=$col>"; echo "<td>".$row['id']."</td>"; echo "<td>".$row['user']."</td>"; echo "<td>".$row['reason']."</td>"; echo "<td>".$row['admin']."</td>"; //Convert Epoch Time to Standard format $datetime = date("F j, Y, g:i a", $row['time']); echo "<td>$datetime</td>"; $dateconvert = date("F j, Y, g:i a", $row['length']); if($row['length'] == "0"){ echo "<td>None</td>"; }else{ echo "<td>$dateconvert</td>"; } echo "<td>".$row['id']."</td>"; echo "</tr>"; } echo"</table>" ?> </div> </body></html> And I am trying to make it so that when I put it in this iframe: <iframe src="http://bans.fragunited.net/" width="100%" length="100%"><p>Your browser does not support iframes.</p></iframe> But if you go to this page, fragunited.net/bans, (not bans.fragunited.net) the text is black and I want it to be white so you can actually see it. Sorry for the large amount of code, however I don't know where you have to put the code to change the color.

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  • tightvnc authentication failure

    - by broiyan
    When I run a tightvnc client to establish a VNC session I sometimes receive an error message that suggests there are repeated failed VNC login attempts or a brute force attack. The message dialog title is "unsupported security type" and the text content is "too many authentication failures, try another connection? yes/no". This problem goes away if I reboot the Ubuntu server and reload the VNC server program and try again. From that point, it will work for multiple VNC sessions. My VNC sessions are typically about 20 minutes. At some time in the future, the problem may recur so it seems correlated to the time the server has been up or the time tightvnc has been loaded. Typically it takes only a day or so before the problem comes back. I am using tightvnc 1.3 on an server running Ubuntu 12.04. The version of vncserver is rather dated because that seems to be all that is available from tightvnc for linux servers. On the client side I use the newest Java-based VNC client (version 2.5) for both Windows access and Ubuntu access. All my VNC sessions are via SSH. I am the only user and I will typically use only the same client computer. How can I stop this problem from recurring? Edit I found the log file. This is a small excerpt of what I am seeing. Essentially, various IPs, not my own, are attempting to connect. What is the practical solution for this? 05/06/12 20:07:32 Got connection from client 69.194.204.90 05/06/12 20:07:32 Non-standard protocol version 3.4, using 3.3 instead 05/06/12 20:07:32 Too many authentication failures - client rejected 05/06/12 20:07:32 Client 69.194.204.90 gone 05/06/12 20:07:32 Statistics: 05/06/12 20:07:32 framebuffer updates 0, rectangles 0, bytes 0 05/06/12 20:24:56 Got connection from client 79.161.16.40 05/06/12 20:24:56 Non-standard protocol version 3.4, using 3.3 instead 05/06/12 20:24:56 Too many authentication failures - client rejected 05/06/12 20:24:56 Client 79.161.16.40 gone 05/06/12 20:24:56 Statistics: 05/06/12 20:24:56 framebuffer updates 0, rectangles 0, bytes 0 05/06/12 20:29:27 Got connection from client 109.230.246.54 05/06/12 20:29:27 Non-standard protocol version 3.4, using 3.3 instead 05/06/12 20:29:28 rfbVncAuthProcessResponse: authentication failed from 109.230.246.54 05/06/12 20:29:28 Client 109.230.246.54 gone 05/06/12 20:29:28 Statistics: 05/06/12 20:29:28 framebuffer updates 0, rectangles 0, bytes 0

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  • Errors when switching to specific static IP

    - by michaelc
    I had a Fedora box running using my static IP 69.169.136.6, etc, all configured according to what the ISP required. Just recently the hard drive failed (and I should have been keeping better backups) - while it is being recovered I would like to put up a webpage on my Archlinux PC explaining the problem - I presently do not have sufficient access to change the DNS record assigned to the domain. When I change my ip address while my system is running to 69.169.136.6, ifconfig reports the new ip address, but http://whatismyip.com/ does not. When I change it and reboot, I can't ping - the message I recieve is "connect: Network is unreachable" (when given one of google.com 's IP addresses - hostnames give me ping: unknown host xxx). Until I have access to the DNS system, what can I do to make this work? Edit: With new IP address, same problem, IP is now 69.169.136.29. Some commands might be useful: #ping 69.169.136.1 PING 69.169.136.1 (69.169.136.1) 56(84) bytes of data. 64 bytes from 69.169.136.1: icmp_seq=1 ttl=64 time=0.377 ms #ping 69.169.190.211 connect: Network is unreachable #ping 208.72.160.67 connect: Network is unreachable #ifconfig eth0 Link encap:Ethernet HWaddr 00:E0:4D:97:23:9B inet addr:69.169.136.29 Bcast:69.169.137.255 Mask:255.255.254.0 inet6 addr: fe80::2e0:4dff:fe97:239b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:132091 errors:0 dropped:0 overruns:0 frame:0 TX packets:17 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:9635179 (9.1 Mb) TX bytes:1322 (1.2 Kb) Interrupt:29 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:48 errors:0 dropped:0 overruns:0 frame:0 TX packets:48 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2480 (2.4 Kb) TX bytes:2480 (2.4 Kb) #ip route 69.169.136.0/23 dev eth0 proto kernel scope link src 69.169.136.29 #cat /etc/resolv.conf # Generated by dhcpcd #nameserver 208.67.222.222 #nameserver 208.67.220.220 nameserver 69.169.190.211 nameserver 208.72.160.67 # /etc/resolv.conf.tail can replace this line Update: have new static IP addresses, verified to work in Windows... Relevant portions of /etc/rc.conf below: #Static IP example #eth0="eth0 69.169.136.6 netmask 255.255.254.0 broadcast 69.169.136.1" #eth0="eth0 69.169.136.29 netmask 255.255.254.0 broadcast 69.169.137.255" eth0="eth0 69.169.136.32 netmask 255.255.254.0 broadcast 69.169.137.255" #eth0="dhcp" INTERFACES=(eth0) # Routes to start at boot-up (in this order) # Declare each route then list in ROUTES # - prefix an entry in ROUTES with a ! to disable it # #gateway="default gw 192.168.0.1" gateway="default gw 69.169.136.1" #gateway="69.169.136.1" ROUTES=(!gateway) #ROUTES=()

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  • Installing WindowsAuthentication breaks authentication / web.config?

    - by Ian Quigley
    I have a clean Windows 2008 R2 box (on a VM) and have installed IIS 7.5 with default options. I then copied a website to it (from Windows 7, IIS 7) and after a little tweaking the website is working fine. The website is currently using and working with Anonymous Authentication. I have gone back to the Windows Components/Sever Manager, Roles - Security and ticked and installed Windows Authentication. When I check my server in IIS (top level above sites) - Authentication, I see Anonymous Authentication (enabled) ASP.NET Impersonation (disabled) Forms Authentication (disbaled) Windows Authentication (enabled) When I check my default website - Authentication, I see as above but "Retrieving status" and an error dialog saying There was an error while performing this operation. Details: Filename c:\inetpub\wwwroot\screwturnwiki\web.config Line number: 96 Error: This configuration section cannot be used in this path. This happens when the section is being locked at the parent level. Locking is either by default (overriderModeDefault="Deny"), or set explicity by a location tag with overrideMode="Deny" or the legacy allowOverride="False". I have tried hand editing the web.config with no success. (How to use locking in IIS7 Configuration) UN-installing Windows Authentication happily returns my site to working with Anonymous Authentication, and allows me to enable/disable these three options. FYI. I am using ScrewTurnWiki with the Active Directory plug in. It all works fine under Windows 7 IIS 7 locally (has been for months) Web.Config <system.webServer> (edit) <handlers> ( deleted removes/adds ) </handlers> <security> <authentication> 96: <windowsAuthentication enabled="true" useKernelMode="true"> <extendedProtection tokenChecking="Allow" /> <providers> <clear /> <add value="NTLM" /> <add value="Negotiate" /> </providers> </windowsAuthentication> </authentication> </security>

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  • How to run VisualSVN Server on port 443 running IIS on same server?

    - by Metro Smurf
    Server 2008 R2 SP1 VisualSVN Server 2.1.6 The IIS server has about 10 sites. One of them uses https over port 443 with the following bindings: http x.x.x.39:80 site.com http x.x.x.39:80 www.site.com https x.x.x.39:443 VisualSVN Server Properties server name: svn.SomeSite.com server port: 443 Server Binding: x.x.x.40 No sites on IIS are listening to x.x.x.40. When starting up VisualSVN server, the following errors are thrown: make_sock: could not bind to address x.x.x.40:443 (OS 10013) An attempt was made to access a socket in a way forbidden by its access permissions. no listening sockets available, shutting down When I stop Site.com on IIS, then VisualSVN Server starts up without a problem. When I bind VisualSVN server to port 8443 and start Site.com, then VisualSVN Server starts without a problem. My goal is to be able to access the VisualSvn Server with a normal url, i.e., one that does't use a port number in the address: https://svn.site.com vs https://svn.site.com:8443 What needs to be configured to allow VisualSVN Server to run on port 443 with IIS running on the same server? Edit / Answer The answer provided by Ivan did point me in the right direction. For anyone else running into this, here is a bit more information. Even though my IIS had no bindings set to the IP address I am using for VisualSvn, IIS will still take the IP address hostage unless IIS is explicitly told which IP addresses to listen to. There is no GUI in Win Server 2k8 to configure the IP addresses for IIS to listen; by default, IIS listens to all IP addresses assigned to the server. The following will help configure IIS to only listen to the IP addresses you want: open a command prompt enter: netsh enter: http enter: show iplisten -- this will show a table of the IP addresses IIS is listening to. By default, the table will be empty (I guess this means IIS listens to all IP's) For each IP address IIS should listen to, enter: add iplisten ipaddress=x.x.x.x enter: show iplisten -- you should now see all the IP addresses added to the listening table. Exit and then reset IIS. Each of these commands can also be run directly, i.e., netsh http show iplisten If you need to delete an IP address from the listening table: open a command prompt enter: netsh enter: http enter: delete iplisten ipaddress=x.x.x.x Exit and then reset IIS.

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  • Static IP on FEDORA12 from Virtualbox

    - by Krazy_Kaos
    I'm trying to get my FEDORA12 to have an STATIC IP - inside virtualbox - inside Ubuntu Let me rephrase that. I have an Ubuntu 9.04 system with vitualbox and a FEDORA12 vm there and I would like to put the fedora with an STATIC IP (amahi needs it), but I'm getting stuck... I'm using NAT (if that's any help) I tryid a few tutorials, but no go. I'm kind of new to the *nix world but I'm old school on M$ Edit: Screenshots UBUNTU 9.04 (host that has the vm) FEDORA (sory cant post pics... not enough rep) INFO: GUEST WITH STATIC: IFCONFIG: eth0 Link encap:Ethernet HWaddr 08:00:27:35:CC:DE inet addr:192.168.1.55 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe35:ccde/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7 errors:0 dropped:0 overruns:0 frame:0 TX packets:2764 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:574 (574.0 b) TX bytes:127121 (124.1 KiB) Interrupt:11 Base address:0xc020 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1856 errors:0 dropped:0 overruns:0 frame:0 TX packets:1856 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:181587 (177.3 KiB) TX bytes:181587 (177.3 KiB) NETSTAT -NR: Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 192.168.2.1 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 192.168.2.1 0.0.0.0 UG 0 0 GUEST WITH DHCP: IFCONFIG: eth0 Link encap:Ethernet HWaddr 08:00:27:35:CC:DE inet addr:10.0.2.15 Bcast:10.0.2.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe35:ccde/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:105 errors:0 dropped:0 overruns:0 frame:0 TX packets:2966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:49787 (48.6 KiB) TX bytes:149969 (146.4 KiB) Interrupt:11 Base address:0xc020 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1903 errors:0 dropped:0 overruns:0 frame:0 TX packets:1903 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:185931 (181.5 KiB) TX bytes:185931 (181.5 KiB) NETSTAT -NR: Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 10.0.2.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 10.0.2.2 0.0.0.0 UG 0 0 0 PS.: I'm still trying to workout the sudoer file to be able to exec the iptables command

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