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  • EF Doesn't Like Same Named Tables

    - by Anthony Trudeau
    Originally posted on: http://geekswithblogs.net/tonyt/archive/2013/07/02/153327.aspxIt's another week and another restriction imposed by the Entity Framework (EF). Don't get me wrong. I like EF, but I don't like how it restricts you in different ways. At this point you may be asking yourself the question: how can you have more than one table with the same name?The answer is to have tables in different schemas. I do this to partition the data based on the area of concern. It allows security to be assigned conveniently. A lot of people don't use schemas. I love them. But this article isn't about schemas.In the situation I have two tables:Contact.PersonEmployee.PersonThe first contains the basic, more public information such as the name. The second contains mostly HR specific information. I then mapped these tables to two classes. I stuck to a Table per Class (TPC) mapping, because of problems I've had in the past implementing inheritance with EF. The following code gives you the basic contents of the classes.[Table("Person", Schema = "Employee")]public class Employee {   ...   public int PersonId { get; set; }   [ForeignKey("PersonId")]   public virtual Person Person { get; set; }}[Table("Person", Schema = "Contact")]public class Person {   [Key]   public int Id { get; set; }   ...}This seemingly simple scenario just doesn't work. The problem occurs when you try to add a Person to the DbContext. You get an InvalidOperationException with the following text:The entity types 'Employee' and 'Person' cannot share table 'People' because they are not in the same type hierarchy or do not have a valid one to one foreign key relationship with matching primary keys between them..This is interesting for a couple of reasons. First, there is no People table in my database. Second, I have used the SetInitializer method to stop a database from being created, so it shouldn't be thinking about new tables.The solution to my problem was to change the name of my Employee.Person table. I decided to name it Employee.Employee. It's not ideal, but it gets me past the EF limitation. I hope that this article will help someone else that has the same problem.

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  • ETPM Forms Accelerator

    - by MHundal
    The ETPM Forms Accelerator provides a template that can be used to enter data related to Registration and Tax Forms.  The Forms Accelerator includes a worksheet for each portion related to forms development (Form Type, Form Section, Form Lines and Form Rules).  The Forms Accelerator provides the details that must be defined in ETPM.  This allows for taking an existing form and translating the details of that form into the spreadsheet.  The spreadsheet can then be used to define the details in the system.  In addition, each of the items to be defined is explained it detail - what the field expects and based on the input, how it impacts the field and form definition.   This is a living document - as there is feedback provided, the document will be updated.  The goal of this accelerator is to be an aide in the Forms Development process.  We encourage feedback to help improve the document.  The document is for ETPM 2.3.1.  Implementations using older version of ETPM will find that some of the field definition options may not exist their current system.   The spreadsheet attached contains the following Worksheets: Instructions:  High-level overview for the different worksheets provided. Form Type:  The fields to be populated when defining the Form Type for a Registration or Tax Form Form Section:  The fields to be populated when creating a Form Section.  The number of sections will differ based on the the form being implemented. Form Lines:  The fields to be populated when creating different Form Lines. The number of lines per section will differ based on the form being implemented. Form Rules:  Based on the form, allows for documenting the Form Rules to be configured based on form instructions and Form Lines. Right click on the link and select the "Save Link As" option.  ETPM Forms Accelerator.xls Please provide feedback to [email protected]. You feedback is encouraged and appreciated.  

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  • Tiling Problem Solutions for Various Size "Dominoes"

    - by user67081
    I've got an interesting tiling problem, I have a large square image (size 128k so 131072 squares) with dimensons 256x512... I want to fill this image with certain grain types (a 1x1 tile, a 1x2 strip, a 2x1 strip, and 2x2 square) and have no overlap, no holes, and no extension past the image boundary. Given some probability for each of these grain types, a list of the number required to be placed is generated for each. Obviously an iterative/brute force method doesn't work well here if we just randomly place the pieces, instead a certain algorithm is required. 1) all 2x2 square grains are randomly placed until exhaustion. 2) 1x2 and 2x1 grains are randomly placed alternatively until exhaustion 3) the remaining 1x1 tiles are placed to fill in all holes. It turns out this algorithm works pretty well for some cases and has no problem filling the entire image, however as you might guess, increasing the probability (and thus number) of 1x2 and 2x1 grains eventually causes the placement to stall (since there are too many holes created by the strips and not all them can be placed). My approach to this solution has been as follows: 1) Create a mini-image of size 8x8 or 16x16. 2) Fill this image randomly and following the algorithm specified above so that the desired probability of the entire image is realized in the mini-image. 3) Create N of these mini-images and then randomly successively place them in the large image. Unfortunately there are some downfalls to this simplification. 1) given the small size of the mini-images, nailing an exact probability for the entire image is not possible. Example if I want p(2x1)=P(1x2)=0.4, the mini image may only give 0.41 as the closes probability. 2) The mini-images create a pseudo boundary where no overlaps occur which isn't really descriptive of the model this is being used for. 3) There is only a fixed number of mini-images so i'm not sure how random this really is. I'm really just looking to brainstorm about possible solutions to this. My main concern is really to nail down closer probabilities, now one might suggest I just increase the mini-image size. Well I have, and it turns out that in certain cases(p(1x2)=p(2x1)=0.5) the mini-image 16x16 isn't even iteratively solvable.. So it's pretty obvious how difficult it is to randomly solve this for anything greater than 8x8 sizes.. So I'd love to hear some ideas. Thanks

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  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

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  • Could I be going crazy with Event Handlers? Am I going the "wrong way" with my design?

    - by sensae
    I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen consequence to my design decisions. My game engine currently does basic sprite-based rendering with a panning overhead camera. My design looks a bit like this: SceneHandler Contains a list of classes that implement the SceneListener interface (currently only Sprites). Calls render() once per tick, and sends onCameraUpdate(); messages to SceneListeners. InputHandler Polls the input once per tick, and sends a simple "onKeyPressed" message to InputListeners. I have a Camera InputListener which holds a SceneHandler instance and triggers updateCamera(); events based on what the input is. AgentHandler Calls default actions on any Agents (AI) once per tick, and will check a stack for any new events that are registered, dispatching them to specific Agents as needed. So I have basic sprite objects that can move around a scene and use rudimentary steering behaviors to travel. I've gotten onto collision detection, and this is where I'm not sure the direction my design is going is good. Is it a good practice to have many, small event handlers? I imagine going the way I am that I'd have to implement some kind of CollisionHandler. Would I be better off with a more consolidated EntityHandler which handles AI, collision updates, and other entity interactions in one class? Or will I be fine just implementing many different event handling subsystems which pass messages to each other based on what kind of event it is? Should I write an EntityHandler which is simply responsible for coordinating all these sub event handlers? I realize in some cases, such as my InputHandler and SceneHandler, those are very specific types of events. A large portion of my game code won't care about input, and a large portion won't care about updates that happen purely in the rendering of the scene. Thus I feel my isolation of those systems is justified. However, I'm asking this question specifically approaching game logic type events.

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  • Upgrading Oracle Enterprise Manager: 12c to 12c Release 2

    - by jorge_neidisch
    1 - Download the OEM 12c R2. It can be downloaded here: http://www.oracle.com/technetwork/oem/grid-control/downloads/index.html  Note: it is a set of three huge zips. 2 - Unzip the archives 3 - Create a directory (as the oem-owner user) where the upgraded Middleware should be installed. For instance: $ mkdir /u01/app/oracle/Middleware12cR2 4 - Back up OMS (Middleware home and inventory), Management Repository and Software Library. http://docs.oracle.com/cd/E24628_01/doc.121/e24473/ha_backup_recover.htm#EMADM10740 5 - Ensure that the Management tables don't have snapshots:  SQL> select master , log_table from all_mview_logs where log_owner='<EM_REPOS_USER>If there are snapshots drop them:  SQL> Drop snapshot log on <master> 6 - Copy emkey  from existing OMS:  $ <OMS_HOME>/bin/emctl config emkey -copy_to_repos [-sysman_pwd <sysman_pwd>]To verify whether the emkey is copied, run the following command: $ <OMS_HOME>/bin/emctl status emkeyIf the emkey is copied, then you will see the following message:The EMKey  is configured properly, but is not secure.Secure the EMKey by running "emctl config emkey -remove_from_repos". 7 - Stop the OMS and the Agent $ <OMS_HOME>/bin/emctl stop oms $ <AGENT_HOME>/bin/emctl stop agent 8 - from the unzipped directory, run $ ./runInstaller 8a - Follow the wizard: Email / MOS; Software Updates: disable or leave empty. 8b - Follow the wizard:  Installation type: Upgrade -> One System Upgrade. 8c - Installation Details: Middleware home location: enter the directory created in step 3. 8d - Enter the DB Connections Details. Credentials for SYS and SYSMAN. 8e - Dialog comes: Stop the Job Gathering: click 'Yes'. 8f- Warning comes: click 'OK'. 8g - Select the plugins to deploy along with the upgrade process 8h- Extend Weblogic: enter the password (recommended, the same password for the SYSMAN user). A new directory will be created, recommended: /u01/app/oracle/Middleware12cR2/gc_inst 8i - Let the upgrade proceed by clicking 'Install'. 8j - Run the following script (as root) and finish the 'installation':  $ /u01/app/oracle/Middleware12R2/oms/allroot.sh 9 - Turn on the Agent:  $ <AGENT_HOME>/bin/emctl start agent  Note that the $AGENT_HOME might be located in the old Middleware directory:  $ /u01/app/oracle/Middleware/agent/agent_inst/bin/emctl start agent 10 - go to the EM UI. Select the WebLogic Target and choose the option "Refresh WebLogic Domain" from the menu. 11 - Update the Agents: Setup -> Manage Cloud Control -> Upgrade Agents -> Add (+) Note that the agents may take long to show up. ... and that's it! Or that should be it !

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  • How to do proper Alpha in XNA?

    - by Soshimo
    Okay, I've read several articles, tutorials, and questions regarding this. Most point to the same technique which doesn't solve my problem. I need the ability to create semi-transparent sprites (texture2D's really) and have them overlay another sprite. I can achieve that somewhat with the code samples I've found but I'm not satisfied with the results and I know there is a way to do this. In mobile programming (BREW) we did it old school and actually checked each pixel for transparency before rendering. In this case it seems to render the sprite below it blended with the alpha above it. This may be an artifact of how I'm rendering the texture but, as I said before, all examples point to this one technique. Before I go any further I'll go ahead and paste my example code. public void Draw(SpriteBatch batch, Camera camera, float alpha) { int tileMapWidth = Width; int tileMapHeight = Height; batch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.PointWrap, DepthStencilState.Default, RasterizerState.CullNone, null, camera.TransformMatrix); for (int x = 0; x < tileMapWidth; x++) { for (int y = 0; y < tileMapHeight; y++) { int tileIndex = _map[y, x]; if (tileIndex != -1) { Texture2D texture = _tileTextures[tileIndex]; batch.Draw( texture, new Rectangle( (x * Engine.TileWidth), (y * Engine.TileHeight), Engine.TileWidth, Engine.TileHeight), new Color(new Vector4(1f, 1f, 1f, alpha ))); } } } batch.End(); } As you can see, in this code I'm using the overloaded SpriteBatch.Begin method which takes, among other things, a blend state. I'm almost positive that's my problem. I don't want to BLEND the sprites, I want them to be transparent when alpha is 0. In this example I can set alpha to 0 but it still renders both tiles, with the lower z ordered sprite showing through, discolored because of the blending. This is not a desired effect, I want the higher z-ordered sprite to fade out and not effect the color beneath it in such a manner. I might be way off here as I'm fairly new to XNA development so feel free to steer me in the correct direction in the event I'm going down the wrong rabbit hole. TIA

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  • Nails vs Screws (C# List vs Dictionary)

    - by MarkPearl
    General This may sound like a typical noob statement, but I’m finding out in a very real way that just because you have a solution to a problem, doesn’t necessarily mean it is the best solution. This was reiterated to me when a friend of mine suggested I look at using Dictionaries instead of Lists for a particular problem – he was right, I have always just assumed that because lists solved my problem I did not need to look elsewhere. So my new manifesto to counter this ageless problem is as follows… Look for a solution that will logically work Once you have a solution look for possible alternatives Decide why your current solution is the best approach compared to the alternatives If it is.. use it till something better comes along, if it isnt…. change What’s the difference between Lists & Dictionaries Both lists and dictionaries are used to store collections of data. Assume we had the following declarations… var dic = new Dictionary<string, long>(); var lst = new List<long>(); long data;   With a list, you simply add the item to the list and it will add the item to the end of the list. lst.Add(data); With a dictionary, you need to specify some sort of key and the data you want to add so that it can be uniquely identified. dic.Add(uniquekey, data);   Because with a dictionary you now have unique identifier, in the background they provide all sort’s of optimized algorithms to find your associated data. What this means is that if you are wanting to access your data it is a lot faster than a List. So when is it appropriate to use either class? For me, if I can guarantee that each item in my collection will have a unique identifier, then I will use Dictionaries instead of Lists as there is a considerable performance benefit when accessing each data item. If I cannot make this sort of guarantee, then by default I will use a list. I know this is all really basic, and I hope I haven’t missed some fundamental principle… If anyone would like to add their 2 cents, please feel free to do so…

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  • Lazy Processing of Streams

    - by Giorgio
    I have the following problem scenario: I have a text file and I have to read it and split it into lines. Some lines might need to be dropped (according to criteria that are not fixed). The lines that are not dropped must be parsed into some predefined records. Records that are not valid must be dropped. Duplicate records may exist and, in such a case, they are consecutive. If duplicate / multiple records exist, only one item should be kept. The remaining records should be grouped according to the value contained in one field; all records belonging to the same group appear one after another (e.g. AAAABBBBCCDEEEFF and so on). The records of each group should be numbered (1, 2, 3, 4, ...). For each group the numbering starts from 1. The records must then be saved somewhere / consumed in the same order as they were produced. I have to implement this in Java or C++. My first idea was to define functions / methods like: One method to get all the lines from the file. One method to filter out the unwanted lines. One method to parse the filtered lines into valid records. One method to remove duplicate records. One method to group records and number them. The problem is that the data I am going to read can be too big and might not fit into main memory: so I cannot just construct all these lists and apply my functions one after the other. On the other hand, I think I do not need to fit all the data in main memory at once because once a record has been consumed all its underlying data (basically the lines of text between the previous record and the current record, and the record itself) can be disposed of. With the little knowledge I have of Haskell I have immediately thought about some kind of lazy evaluation, in which instead of applying functions to lists that have been completely computed, I have different streams of data that are built on top of each other and, at each moment, only the needed portion of each stream is materialized in main memory. But I have to implement this in Java or C++. So my question is which design pattern or other technique can allow me to implement this lazy processing of streams in one of these languages.

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Imperative vs. component based programming [closed]

    - by AlexW
    I've been thinking about how programming and more specifically the teaching of programming is advocated amongst the community (online). Often I've heard that Ruby and RoR is an ideal platform for learning to program. I completely disagree... RoR and Ruby are based on the application of the component based paradigm, which means they are ideal for rapid application development. This is much like the MVC model in PHP and ASP.NET But, learning a proper imperative language like Java or C/C++ (or even Perl and PHP) is the only way for a new programmer to explore logic itself, and not get too bogged down in architectural concerns like the need for separation of concerns, and the preference for components. Maybe it's a personal preference thing. I rather think that the most interesting aspects to programming are the procedural bits of code I write that actually do stuff rather than the project planning, and modelling that comes about from fully object oriented engineering or simply using the MVC model. I know this may sound confused to some of you. I feel strongly though that the best way for programming to be taught is through imperative and procedural methods. Architectural (component) methods come later, if at all. After all, none of the amazing algorithms that exist were based on OOP practice! It's all procedural code when it comes to the 'magic'. OOP is useful in creating products and utilities. Algorithms are what makes things happen, and move data around, and so imperative (and/or procedural) code are what matters most. When I see programmers recommending Ruby on Rails to newbie developers, I think it's just so wrong. Just because you write less code with Ruby does not make it easier to do! It's the opposite... you have to know loads more to appreciate its succinct nature. New coders who really want to understand the nuts and bolts of coding need to go away and figure out writing methods/functions (i.e. imperative programming) and working in procedural style, in order to grasp the fundamentals, first, before looking into architectural ways of working. So, my question is: should Ruby ever be recommended as a first language? I think no (obviously)... what arguments are there for it?

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  • The term "interface" in C++

    - by Flexo
    Java makes a clear distinction between class and interface. (I believe C# does also, but I have no experience with it). When writing C++ however there is no language enforced distinction between class and interface. Consequently I've always viewed interface as a workaround for the lack of multiple inheritance in Java. Making such a distinction feels arbitrary and meaningless in C++. I've always tended to go with the "write things in the most obvious way" approach, so if in C++ I've got what might be called an interface in Java, e.g.: class Foo { public: virtual void doStuff() = 0; ~Foo() = 0; }; and I then decided that most implementers of Foo wanted to share some common functionality I would probably write: class Foo { public: virtual void doStuff() = 0; ~Foo() {} protected: // If it needs this to do its thing: int internalHelperThing(int); // Or if it doesn't need the this pointer: static int someOtherHelper(int); }; Which then makes this not an interface in the Java sense anymore. Instead C++ has two important concepts, related to the same underlying inheritance problem: virtual inhertiance Classes with no member variables can occupy no extra space when used as a base "Base class subobjects may have zero size" Reference Of those I try to avoid #1 wherever possible - it's rare to encounter a scenario where that genuinely is the "cleanest" design. #2 is however a subtle, but important difference between my understanding of the term "interface" and the C++ language features. As a result of this I currently (almost) never refer to things as "interfaces" in C++ and talk in terms of base classes and their sizes. I would say that in the context of C++ "interface" is a misnomer. It has come to my attention though that not many people make such a distinction. Do I stand to lose anything by allowing (e.g. protected) non-virtual functions to exist within an "interface" in C++? (My feeling is the exactly the opposite - a more natural location for shared code) Is the term "interface" meaningful in C++ - does it imply only pure virtual or would it be fair to call C++ classes with no member variables an interface still?

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • Is it reasonable to insist on reproducing every defect before diagnosing and fixing it?

    - by amphibient
    I work for a software product company. We have large enterprise customers who implement our product and we provide support to them. For example, if there is a defect, we provide patches, etc. In other words, It is a fairly typical setup. Recently, a ticket was issued and assigned to me regarding an exception that a customer found in a log file and that has to do with concurrent database access in a clustered implementation of our product. So the specific configuration of this customer may well be critical in the occurrence of this bug. All we got from the customer was their log file. The approach I proposed to my team was to attempt to reproduce the bug in a similar configuration setup as that of the customer and get a comparable log. However, they disagree with my approach saying that I should not need to reproduce the bug (as that is overly time-consuming and will require simulating a server cluster on VMs) and that I should simply "follow the code" to see where the thread- and/or transaction-unsafe code is and put the change working off of a simple local development, which is not a cluster implementation like the environment from which the occurrence of the bug originates. To me, working out of an abstract blueprint (program code) rather than a concrete, tangible, visible manifestation (runtime reproduction) seems like a difficult working environment (for a person of normal cognitive abilities and attention span), so I wanted to ask a general question: Is it reasonable to insist on reproducing every defect and debug it before diagnosing and fixing it? Or: If I am a senior developer, should I be able to read (multithreaded) code and create a mental picture of what it does in all use case scenarios rather than require to run the application, test different use case scenarios hands on, and step through the code line by line? Or am I a poor developer for demanding that kind of work environment? Is debugging for sissies? In my opinion, any fix submitted in response to an incident ticket should be tested in an environment simulated to be as close to the original environment as possible. How else can you know that it will really remedy the issue? It is like releasing a new model of a vehicle without crash testing it with a dummy to demonstrate that the air bags indeed work. Last but not least, if you agree with me: How should I talk with my team to convince them that my approach is reasonable, conservative and more bulletproof?

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  • Testing and Validation – You Really Do Have The Time

    - by BuckWoody
    One of the great advantages in my role as a Technical Specialist here at Microsoft is that I get to work with so many great clients. I get to see their environments and how they use them, and the way they work with SQL Server. I’ve been a data professional myself for many years. Over that time I’ve worked with many database platforms, lots of client applications, and written a lot of code in many industries. For a while I was also a consultant, so I got to see how other shops did things as well. But because I now focus on a “set” base of clients (over 500 professionals in over 150 companies) I get to see them over a longer period of time. Many of them help me understand how they use the product in their projects, and I even attend some DBA regular meetings. I see the way the product succeeds, and I see when it fails. Something that has really impacted my way of thinking is the level of importance any given shop is able to place on testing and validation. I’ve always been a big proponent of setting up a test system and following a very disciplined regimen to make sure it will work in production for any new projects, and then taking the lessons learned into production as standards. I know, I know – there’s never enough time to do things right like this. Yet the shops I see that do it have the same level of work that they output as the shops that don’t. They just make the time to do the testing and validation and create a standard that they will follow in production. And what I’ve found (surprise surprise) is that they have fewer production problems. OK, that might seem obvious – but I’ve actually tracked it and those places that do the testing and best practices really do save stress, time and trouble from that effort. We all think that’s a good idea, but we just “don’t have time”. OK – but from what I’m seeing, you can gain time if you spend a little up front. You may find that you’re actually already spending the same amount of time that you would spend in doing the testing, you’re just doing it later, at night, under the gun. Food for thought.  Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • High-Powered Sites for low Cost

    - by HighAltitudeCoder
    Ahh, I am experiencing the intimidation of my very first post - visible by the whole world. Ok, here goes.   This first post is nothing exceptional.  It is simply a recommendation based (fittingly, I suppose) upon the job search you may be gearing up for.  I find myself in this very situation right now.  And, I will take my own recommendation after posting this entry. Job-Seekers: To the left you will notice two links under "Recommended Learning".  I have found these links to be invaluable when it comes to re-tooling, re-familiarizing, or otherwise resharping my skills when looking for that next job. Often, you will find job-postings with the text, usually posted after a laborious list of qualifications indicating the company's desire to hire candidates who know what they are doing: "...Looking for a candidate who can hit the ground running...".  The interesting thing about this post to me is I've encountered many individuals who, after speaking and working with them for some time, I've realized are perfectly capable of hitting the ground running - and FAST.  But what if they speed off in the wrong direction? The next time you spearhead a major task in your job, ask yourself: Am I headed in the wrong direction?  There are many ways to do this.  In fact, I've found in this new field there are more tempting ways to steer your project in the wrong direction than there are good ones.  I don't want to suggest that every one of my posts will fall into the "right direction" category, however I do think a healthy dose of introspection of the pros and cons will always be beneficial before you set off. That said, allow me to expound on the previously mentioned links. These web sites are invaluable.  They demonstrate the capabilities of existing as well as new and upcoming tools available in several IDE's.  I've viewed many tutorials in LearnVisualStudio.NET, and only one or two so far in TrainingSpot, however I've been delighted in their simplicity and straightforward approach to proper usage of the particular tool or concept being discussed.  They have not (so far in my experience) demonstrated ways in which to use the tools that become cumbersome, impractical, or error-prone. Each website has step-by-step videos that can be paused, replayed, and most importantly, they are done in real time.  As the author is typing, the viewer gets to experience the coding experience from a first-person perspective, including syntax errors, unexpected behaviors, IDE setup idiosyncracies, everything.  A subtle value I've gained from these videos is that a certain degree of confusion and introspection is normal when working with new tools and exploring new paths.  They (as well as your own experience) are not to be feared, but enjoyed.  I highly recommend them. Good work, guys!

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  • Misused mke2fs and cannot boot into system

    - by surlogics
    I installed Ubuntu with WUBI in Windows 7 64bit, and I had installed Mandriva 2011 with a disk. I tried to learn Linux with Ubuntu and misused mke2fs; after I reboot my computer, Windows 7 and Ubuntu has crashed. As I have Mandriva, I boot into Mandriva and found # df -h /dev/sda7 12G 9.8G 1.5G 88% / /dev/sda2 15G 165M 14G 2% /media/logical /dev/sda6 119G 88G 32G 74% /media/2C9E85319E84F51C /dev/sda5 118G 59G 60G 50% /media/D25A6DDE5A6DBFB9 /dev/sda9 100G 188M 100G 1% /media/ae69134a-a65e-488f-ae7f-150d1b5e36a6 /dev/sda1 100M 122K 100M 1% /media/DELLUTILITY /dev/sda3 98G 81G 17G 83% /media/OS # fdisk /dev/sda Command (m for help): p Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xd24f801e Device Boot Start End Blocks Id System /dev/sda1 2048 206847 102400 6 FAT16 /dev/sda2 * 206848 30926847 15360000 7 HPFS/NTFS/exFAT /dev/sda3 30926848 235726847 102400000 7 HPFS/NTFS/exFAT /dev/sda4 235728864 976771071 370521104 f W95 Ext'd (LBA) /dev/sda5 235728896 481488895 122880000 7 HPFS/NTFS/exFAT /dev/sda6 727252992 976771071 124759040 7 HPFS/NTFS/exFAT /dev/sda7 481500243 506674034 12586896 83 Linux /dev/sda8 506674098 514851119 4088511 82 Linux swap / Solaris /dev/sda9 514851183 727246484 106197651 83 Linux Partition table entries are not in disk order I think I may used the following command mke2fs -j -L "logical"/dev/sda2 but I had forgotten what kind of partition it was before I transfered it into ext3. perhaps ntfs Data was not lost, and I can view my files as I could in Windows. In Mandriva, there are following disks: 117.2 GB hard disk, files in it is the same as my Windows D:, and Ubuntu was installed in it; 119.0 GB hard disk is my G:, with my personal files in it; 12.0 GB is the same with Mandriva / (with means root), 101.3 GB hard disk with nothing but lost+found; DELLUTILITY should be Dell computer utilities pre-installed in my computer; logical is the disk which I had spoiled, I can view nothing but lost+found; and OS is the C: in my Windows. After I boot, grub lets me choose Mandriva or Windows. I chose Windows and it tells me: FILE system type unknown, partition type 0x7 Error 13: Invalid or unsupported executable format I doubt something wrong with windows MBR or something # cat /boot/grub/menu.lst timeout 5 color black/cyan yellow/cyan gfxmenu (hd0,6)/boot/gfxmenu default 0 title linux kernel (hd0,6)/boot/vmlinuz BOOT_IMAGE=linux root=UUID=199581b7-ac7e-4c5f-9888-24c4f213cad8 nokmsboot logo.nologo quiet resume=UUID=34c546e4-9c42-4526-aa64-bbdc0e9d64fd splash=silent vga=788 initrd (hd0,6)/boot/initrd.img title linux-nonfb kernel (hd0,6)/boot/vmlinuz BOOT_IMAGE=linux-nonfb root=UUID=199581b7-ac7e-4c5f-9888-24c4f213cad8 nokmsboot resume=UUID=34c546e4-9c42-4526-aa64-bbdc0e9d64fd initrd (hd0,6)/boot/initrd.img title failsafe kernel (hd0,6)/boot/vmlinuz BOOT_IMAGE=failsafe root=UUID=199581b7-ac7e-4c5f-9888-24c4f213cad8 nokmsboot failsafe initrd (hd0,6)/boot/initrd.img title windows root (hd0,1) makeactive chainloader +1 I can boot into Linux, but not Ubuntu, it boot into Mandriva. I don't have a boot disk. Help me find a way to make it work again.

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  • Which one to select for my future career; Java, C#, Azure or Apex?

    - by user636195
    Hi folks, This time, I am going to studying Masters in Computer Science in U.S.A after a week. I have been doing my B.Sc for the past three years and after my freshman year I started working on projects (in C# and very rarely in Java) for the past two years.(i.e while I was a second and third year student). Now I am in a college where all of the programming courses are going to be taken in Java only (using Eclipse) and I am going to stay in this college for 8 months on campus and then fully employed for two years in other companies as a CPT. I really love to work on Microsoft products because, for me, they are simple and easy to use and understand. My future plan is to work in Cloud computing and be a Cloud based business owner in the near future. Since the college is going to teach us and let us do every project in Java, I was confused which programming language to use that will help me and enhance me in my career, and of course I wanted to select the one I liked to do everytime. I also heard a lot about Azure (Microsoft’s ) and Apex (Salesforce.com’s cloud computing programming language). Would you please give me your advice and recommendation based on my situation? Should I have to study only Java, or should I have to study C# or Azure beside Java on my own? The reason I asked this is because, since I have no clue how Azure works and how long it will take me to know the language, I am really confused which one to select (Java Vs C# and Azure Vs Apex or if there is any popular and mostly used Cloud Computing langauge). Do you think I can get a job in cloud computing if I study Azure or Apex by my own without experience? There is also one issue I want to consider which is a short term issue is. i.e Salary. Since I have to pay my student loan, I also need to get a good job which will let me pay my loan within two years. But, as I said, my long term plan is, get experience in Cloud Computing (from programming to administrative part,i.e every area of cloud computing) and then have my own business may be within 5-10 years. What do you think? Thank you for your time.

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  • Flattening System.Web.UI ControlCollection

    - by evovision
    Hi,   Sometimes one may need to get a list of child controls inside specific container and don't care about the underlying hierarchy.   The result is beautifully achieved using this extension method:   using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;    public static class ControlCollectionExtensionMethods    {        public static IEnumerable<Control> FlattenedList(this ControlCollection controls)        {            foreach (Control ctrl in controls)            {                  // return parent control                   yield return ctrl;                              // and dive into child collection                   foreach (Control child in ctrl.Controls.FlattenedList())                         yield return child;            }        }    }   P.S.: don't forget about namespaces when using it in your code, if above class is wrapped into namespace, for example: Sample, the source code file with calling code must explicitly reference it: using Sample;

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  • Rolling With the Punches

    - by D'Arcy Lussier
    So I’ve been tweeting the last little while “Rolling with the punches” and I’ve had some people ask me what that meant. Whether you’re running a conference (like I am this week), or a project, or a birthday party for a 2 year old, you need to be ready to handle those things that are unexpected. Risk mitigation can only go so far and its at those times that you need to become resourceful. So let me tell you what the last few days have been like. Today is the first day of Prairie Dev Con Winnipeg, a conference that I run. On Friday I was informed that my keynote speaker had lost his voice, one of my speakers had a family emergency and had to back out, and I got a warning from another that he was travelling over the weekend and if there was a storm or something he may not be able to get back by Monday for his talk. A storm didn’t happen, but their car did break down and he was delayed. Finally, Saturday night I took my printing order to Staples. It was at 5 and they closed at 6, and I had a bunch of surveys to be printed and cut. The girl working said that she’d have it ready by the next day (Sunday). Her intent was to come in the next morning and finish the job. Unfortunately, she had to be hospitalized that night and never made it into work…and never informed anyone of the remaining work. They found out at 3pm when I came to pick it up and there was no way they’d be able to cut everything in time. So how did we roll with these punches? - Miguel, my keynote speaker, was a trooper and was able to do the keynote but asked that his session get moved from Monday to Tuesday. This is why I wait until the last day before printing out schedules, they can change up to the event and even later. - I was able to move some sessions around to accommodate my stranded speaker and fill the empty slot from the speaker that couldn’t make it. - Staples was able to get me half the cut surveys so I took those and my wife will pick up the rest today. I altered how we’d collect session surveys, and actually I think it’ll work better. So all of this is to say, plan but also plan for what you can’t plan for – there will be things that happen that blindside you, that you’re not sure how to handle or solve. Stop, take a deep breath, and don’t feel that you need to limit yourself to the boundaries that you initially set for yourself. Roll with the punch and learn from it so that you can avoid the blow next time. Now, back to the conference! D

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  • What's the best way to cache a growing database table for html generation?

    - by McLeopold
    I've got a database table which will grow in size by about 5000 rows a hour. For a key that I would be querying by, the query will grow in size by about 1 row every hour. I would like a web page to show the latest rows for a key, 50 at a time (this is configurable). I would like to try and implement memcache to keep database activity low for reads. If I run a query and create a cache result for each page of 50 results, that would work until a new entry is added. At that time, the page of latest results gets new result and the oldest results drops off. This cascades down the list of cached pages causing me to update every cache result. It seems like a poor design. I could build the cache pages backwards, then for each page requested I should get the latest 2 pages and truncate to the proper length of 50. I'm not sure if this is good or bad? Ideally, the mechanism I use to insert a new row would also know how to invalidate the proper cache results. Has someone already solved this problem in a widely acceptable way? What's the best method of doing this? EDIT: If my understanding of the MYSQL query cache is correct, it has table level granularity in invalidation. Given the fact that I have about 5000 updates before a query on a key should need to be invalidated, it seems that the database query cache would not be used. MS SQL caches execution plans and frequently accessed data pages, so it may do better in this scenario. My query is not against a single table with TOP N. One version has joins to several tables and another has sub-selects. Also, since I want to cache the html generated table, I'm wondering if a cache at the web server level would be appropriate? Is there really no benefit to any type of caching? Is the best advice really to just allow a website site query to go through all the layers and hit the database every request?

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  • Getting my younger brother started on programming

    - by SmartLemon
    My younger brother is 13 years old, I started programming when I started to develop Android applications when I was 15, last year my brother gained an interest in it and he would always pestering me about letting him make something himself, so I wrote him a few tutorials and he built himself a small application that had a few buttons that did something, I think you put in your dob and it would tell you what day you were born on, he took a couple of days building up to his final application, maybe even a week, learning everything he needed. Since then he hasn't really done much more because I have been engulfed in work and such where I have my own programming problems to sort out. I told him that when he was my age (I am 17) that he should be better then me, he was a bit sceptical about this however. I dont think he has as much logical reasoning as I would think he needs to solve more complex problems, but shouldnt that just develop over time as it did with me? He has been pestering me for the past week or something to write him more tutorials, but I didn't have time. All I had with me was a playlist I had downloaded from the new boston from youtube for C++, it's about 73 videos. He is currently about 20-30 videos in, he has come to ask me a few questions about it and thats it. Should I have really properly started him with C++? Should I stop him now and start him again on python or ruby? I know that C++ shouldn't really be a beginners language, especially for someone who is only 13, by the time this question is answered will probably be up to learning about inheritance or something. Some people may see this as not a real question, but it is, and should be used as a reference for others. I want to know, should I start him on a different language whch is more easy? What language then? And would it be better for me to teach him myself (I would make time) or just continue him with the new boston? There are a few more questions throughout this question but these are the main ones. Part of the question people seem to be neglecting is me asking whether I should change what language he is learning to another, or since he is already pretty far through the tutorials should I just leave him with C++ and he can learn the other languages freely by himself?

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  • Response: Agile's Second Chasm

    - by Malcolm Anderson
    William Pietri over at Agile Focus has written an interesting article entitled, "Agile’s Second Chasm (and how we fell in)" in which he talks about how agile development has fallen into a common trap where large companies are now spending a lot of money hiring agile (Scrum) consultants just so that they can say they are agile, but all the while avoiding any change that is required by Scrum.   It echoes the questions that I've been asking for a while, "Can a fortune 500 company actually do agile development?"  I'm starting to think that the answer is "usually not"   William ask 3 questions at the end of his article that I will answer here.   1) Have I seen agile development brought in and then preemptively customized (read: made into ScrummerFall)?   Yes, Scrum is hard and disruptive.  It's a spotlight on company dysfunction.  In a low trust environment like most fortune 500 companies Scrum will be subverted by anyone who has ever seen "transparency" translate into someone being laid off.   2) If I had to do it all over again, would I change anything?  No, this is a natural progression, but the agile principles are powerful enough, that the companies that don't adopt them will no longer be competitive and will start to fail.   3) Is this situation solvable?  I think it is.  I think that one of the issues is that you often see companies implementing Scrum, but avoiding the agile engineering practices.  I believe that you cannot do one without the other.  Scrum keeps the ship sailing in smooth deep waters.  The agile engineering practices keep the engine running smoothly and cleanly.  If you implement agile engineering practices without Scrum, you run the risk of ending up with a great running piece of software that is useful to no one.  On the other hand, implementing cargo-cult Scrum without the agile engineering practices and you end up (especially in a fortune 500 company) being steered in the right direction, but with your development practices coming to a dead halt because you have code that can not keep up with the changes in requirements.   If you are trying to do Scrum, make sure that you hire some agile engineering coaches, or else you may find your deveolpment engines grinding to a dead halt in the middle of the open ocean.

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  • Usage of Pirated software at a company

    - by hakesh
    Hi, I am redirected from stack over flow since the topic is ethics rather than about programming. Thank you for letting me know that. and please give me advices. So, I started to work at a company as an engineer a couple of months ago. It's a small company and what they basically do is answering service on phones. Now they are switching from normal phones to IP phones so that computers take more important place in the work. However, all the computers used by workers are equipped with pirated software ,even their operating systems are. Moreover, they don't even buy one license to make copies for other computers. In other words, they do not spend any money for the software in office. I am not saying copying a licensed one is legit, but the situation is too much. There is one guy who did installing those pirated soft. He does not feel any sense of guilt and even justified when I asked about it. and he is not even a specialist. He just searched on the internet to install pirated software. Our boss does not have any knowledge of computers, so he took cheaper way. How do you guys think about this? Since I am still new to the company, I am not doing maintenance or managing on those cracked computers. But I have to use those software daily. And later on I will be doing support, help desk kind of staff. I really don't want to take responsibility for operating pirated software. and from an aspect of developer and engineer, pirated software are not able to get legal support and it may work unexpectedly. So, I am thinking about changing job. Am I thinking too much? should I wait until I have more credit from the boss and try to change his policy? So far, the boss does not take any words from me. Any opinions are welcome. Thank you

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  • Employer admits that its developers are underpaid and undervalued. Time to part ways?

    - by Psionic
    My employer recently posted an opening for a C# Developer with 3-5 years of experience. The requirements and expectations for the position were fair, up until the criteria for salary determination. It was stated clearly that compensation would depend ONLY on experience with C#, and that years of programming experience with other languages & frameworks would be considered irrelevant and not factored in. I brought up my concern with HR that good candidates would see this as a red flag and steer away. I attempted to explain that software development is about much more than specific languages, and that paying someone for their experience in a single language is a very shortsighted approach to hiring good developers (I'm telling this to the HR dept of a software company). The response: "We are tired of wasting time interviewing developers who expect 'big salaries' because they have lots of additional programming experience in languages other than what we require." The #1 issue here is that 'big salaries' = Market Rate. After some serious discussion, they essentially admitted that nobody at the company is paid near market rate for their skills, and there's nothing that can be done about it. The C-suite has the mentality that employees should only be paid for skills proven over years under their watch. Entry-level developers are picked up for less than $38K and may reach 50K after 3 years, which I'm assuming is around what they plan on offering candidates for the C# position. Another interesting discovery (not as relevant) - people 'promoted' to higher responsibilities do not get raises. The 'promotion' is considered an adjustment of the individuals' roles to better suit their 'strengths', which is what they're already being paid for. After hearing these hard truths straight from HR, I would assume that most people who are looking out for themselves would quickly begin searching for a new employer that has a better idea of what they're doing in the industry (this company fails in many other ways, but I don't want to write a book). Here is my dilemma however: This is the first official software development position I've held, for barely 1 year now. My previous position of 3 years was with a very small company where I performed many duties, among them software development (not in my official job description, but I tried very hard to make it so). I've identified local openings that I'm currently qualified for, most paying at least 50% more than I'm getting now. Question is, is it too soon for a jump? I am getting valuable experience in my current position, with no shortage of exciting projects. The work environment is very comfortable, and I'm told by many that I'm in the spotlight of the C-level guys for the stuff that I've been able to accomplish during my short time (for what that's worth). However, there is a clear opportunity cost to staying, knowing now with certainty that I will have to wait 3-5 years only to be capped at what I could potentially be earning elsewhere this year. I am also aware that 'job hopper' is a dangerous label to have, regardless of the reasons.

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