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  • Video lags/freezes in SMPlayer and VLC

    - by RanRag
    When I try to play my video files in SMPlayer it works fine but as soon as I switch to fullscreen mode(16:9) following thing happens: 1) Video starts lagging. 2) Audio and video goes out of sync. 3) CPU usage rises to ~50%. 4) SMPlayer starts to hang. My current SMPlayer configuration: 1)Video Output Driver = x11(slow) 2)Audio Output Driver = alsa(0.0-HDA Intel) 3)Cache = 8192 KB 4)Threads for decoding(MPEG-1/2 and H.264 only = 2 Things I tried solve this problem: 1) Tried changing video o/p driver to xv,gl. 2) Tried changing audio o/p driver to pulse. 3) Tried increasing cache size and also tried using nocache. Everything works fine on windows but I don't want to switch to windows just to play video files. My system config: Acer Aspire One D270 Atom N2600(Cedar Trail) 1.6GHz 2GB Memory Intel GMA 3600 graphics. Ubuntu 12.04 Kernel Release: 3.2.0-23-generic-pae Rest all things are working fine I have no resolution issue, bluetooth, wireless also working fine. Just ask me to submit any other log file I will be happy to post. SMPlayer log MPlayer Terminal output Codec Information(currently playing file):

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  • The MsC gray zone: How to deal with the "too unexperienced on engineering/too under-qualified for research" situation?

    - by Hunter2
    Last year I've got a MsC degree on CS. On the beginning of the MsC course, I was keen on moving on with research and go for a PhD. However, as the months passed, I started to feel the urge to write software that people would, well, actually use. The programming bug had bitten me, again. So, I decided that before deciding on getting a PhD degree, I would spend some time on the "real world", working as a software developer. Sadly, most companies here in Brazil are "services" companies that seem to be stuck on the 80s when it comes to software development. I have to fend off pushy managers, less-than-competent coworkers and outrageous software requirements (why does everyone seem to need a 50k Oracle license and a behemoth Websphere AS for their CRUD applications?) on a daily basis, and even though I still love software development, the situation is starting to touch a nerve. And, mind you, I'm already lucky for getting a job at a place that isn't a plain software sweatshop. Sure, there are better places around here or I could always try my luck abroad, but then I hit the proverbial brick wall: Sorry, you're too unexperienced as a developer and too under-qualified as a researcher I've already heard this, and variations of that, multiple times. Research position recruiters look for die-hard, publication-ridden, rockstar PhDs, while development position recruiters look for die-hard, experience-ridden, rockstar programmers. To most, my MsC degree seems like a minor bump on my CV (and an outright waste of time for some). Applying for abroad positions is even harder, since the employer would have to deal of the hassle of a VISA process, which I understand that, sometimes, is too much. Now I'm feeling I've reached a dead-end. I'm certain that development (and not research) is my thing, so should I just dismiss my MsC (or play it as a "trump card") and play the "big fish on a small pond" role while I gather some experience and contribute on some open-source projects as a plus? Is there a better way to handle this?

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  • ArchBeat Link-o-Rama for December 7, 2012

    - by Bob Rhubart
    From XaaS to Java EE – Which damn cloud is right for me in 2012? | Markus Eisele Oracle ACE Director Markus Eisele wrestles with a timely technical issue and shares his observations on several of the alternatives. WebLogic Servier Domain Browser App (Android) My colleague Jeff Davies, a frequent speaker at OTN Architect Day events and a genuinely nice guy, emailed me last night with this message: "I just came across this app on Google Play. It allows WebLogic administrators to browse WLS 12c domain information. I installed it on my phone and tried it out. Works very fast." I'm an iPhone guy, but I'm perfectly comfortable taking Jeff at his word.The app is called WLS Domain Browser. Follow the link for more info from the Google Play site. Exalogic 2.0.1 Tea Break Snippets - Creating a ModifyJeOS VirtualBox | The Old Toxophilist "One of the main advantages of this is that Templates can be created away from the Exalogic Environment," explains The Old Toxophilist. BTW: I had to look it up: a toxophilist is one who collects bows and arrows. Thought for the Day "All models are wrong; some models are useful." — George Box Source: SoftwareQuotes.com

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  • Web application interacts bi-directional with server program?

    - by Roelof Berkepeis
    I want to write a web application to play chess against the engine Crafty. I'm not new to PHP and javascript, but must learn how to interact with a server process : how can a web application and/or (jQuery) ajax interact bi-directionally with a (linux) program running on the server? At this moment i am developing on (Apache) local host. Crafty is installed on my Ubuntu PC. This well-known chess engine has no GUI, it runs in terminal by the command $ /usr/games/crafty and so you can play chess against it and even see it's calculations. I can make Crafty run by PHP, using the functions proc_open() or exec(), and most documentation i found states that the output stream should be a file .. But i think i don't want such setup, because then the webpage should be constanty polling that file (eg. by ajax) to see if some new data was appended, right? How can Crafty talk to the web page directly, saying "i have calculated another variation" or "i have decided a move" etc, then display this info on the web page and let the user give some counter move, just like in terminal. Isn't it possible to use some session / stream / listener? I have no clue at all, can anybody point me in a right direction?

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  • Is this the correct approach to an OOP design structure in php?

    - by Silver89
    I'm converting a procedural based site to an OOP design to allow more easily manageable code in the future and so far have created the following structure: /classes /templates index.php With these classes: ConnectDB Games System User User -Moderator User -Administrator In the index.php file I have code that detects if any $_GET values are posted to determine on which page content to build (it's early so there's only one example and no default): function __autoload($className) { require "classes/".strtolower($className).".class.php"; } $db = new Connect; $db->connect(); $user = new User(); if(isset($_GET['gameId'])) { System::buildGame($gameId); } This then runs the BuildGame function in the system class which looks like the following and then uses gets in the Game Class to return values, such as $game->getTitle() in the template file template/play.php: function buildGame($gameId){ $game = new Game($gameId); $game->setRatio(900, 600); require 'templates/play.php'; } I also have .htaccess so that actual game page url works instead of passing the parameters to index.php Are there any major errors of how I'm setting this up or do I have the general idea of OOP correct?

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • external hard drive not detected after ubuntu crash [restarting machine]

    - by Netmoon
    today i tried to watch movie [with vlc media player] from my external hard drive [expansion portable 500 GB], and it's play good, then pause the movie and play it again, and my Ubuntu crashed! [Ubuntu 12.04]i had to restart the machine, so did it, but after that Ubuntu can't recognize this hard drive! i changed USB cable but it was not effective. this is my dmesg command result : [ 191.281630] usb 2-1.3: new full-speed USB device number 9 using ehci_hcd [ 191.353527] usb 2-1.3: device descriptor read/64, error -32 [ 191.529115] usb 2-1.3: device descriptor read/64, error -32 [ 191.704669] usb 2-1.3: new full-speed USB device number 10 using ehci_hcd [ 191.776524] usb 2-1.3: device descriptor read/64, error -32 [ 191.952202] usb 2-1.3: device descriptor read/64, error -32 [ 192.127772] usb 2-1.3: new full-speed USB device number 11 using ehci_hcd [ 192.534742] usb 2-1.3: device not accepting address 11, error -32 [ 192.606749] usb 2-1.3: new full-speed USB device number 12 using ehci_hcd [ 193.013696] usb 2-1.3: device not accepting address 12, error -32 [ 193.013906] hub 2-1:1.0: unable to enumerate USB device on port 3 note: I am able to hear the sound of the external drive lens. When attach hard drive to usb port, the status light goes on, but it's low bright and i think its power is low! try to mount in Microsoft Windows 7, but nothing happened.

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  • Creating foreign words' learning site with memory technique (Web 2.0)? Will it work?

    - by Michal P.
    I would like to earn a little money for realizing a good, simple project. My idea is to build a website for learning of chosen by me language (for users knowing English) using mnemonics. Users would be encourage to enter English words with translation to another language and describing the way, how to remember a foreign language word (an association link). Example: if I choose learning Spanish for people who knows English well, it would look like that: every user would be encourage to enter a way to remember a chosen by him/her Spanish word. So he/she would enter to the dictionary (my site database) ,e.g., English word: beach - playa (Spanish word). Then he/she would describe the method to remember Spanish word, e.g., "Image that U r on the beach and U play volleyball" - we have the word play and recall playa (mnemonics). I would like to give possibility of pic hotlinks, encourage for fun or little shocking memory links which is -- in the art of memory -- good. I would choose a language to take a niche of Google Search. The big question is if I don't lose my time on it?? (Maybe I need to find prototype way to check that idea?)

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  • My Obligatory IPad Post

    - by mark.wilcox
    I've had my IPad for about a week now. So I thought I'd write some thoughts down based on my initial experiences. Here are my initial take-aways: 1 - Netflix OnDemand - I'm a movie junkie. I'm now more apt to just start a movie as background sound for my workday (I telecommute - so except for the occasional bark from my dog, it's awfully quiet here if I don't have something going). 2 - The Email Client is really nice and I'm as fast or faster typing when I have the wireless keyboard engaged. Even with onscreen keyboard - I'm already close to 75% of desktop speed 3 - The battery life is incredible - I think this is the first case where a mobile device actually under-promised on battery 4 - It totally has killed the notion of using a normal PC for my wife and mother-in-law - neither of which had wanted an iPhone/iPod Touch or really any Apple device until they got to play with my iPad. The concept of - instant on, easy to hold and touch-based navigation has them hooked. Heck, it has me hooked. My ultimate goal is to be able to have it at least replace the need to take my netbook with me on the road. I haven't had a chance to complete my testing on that front yet - between work, my wife traveling (for a change) and now my wife home sick - I haven't had time to just play with it. But so far my only regret - that I haven't already bought two more for everyone else in my family who wants to use mine. Posted via email from Virtual Identity Dialogue

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  • How to solve Fatal error: Call to undefined function readline()? readline library not found?

    - by SirBT
    I have an Ubuntu 12.04 LTS. And XAMPP for linux 1.7.7. When I code in php with and call the readline function I get this error message? "Fatal error: Call to undefined function readline()" I recently found the below thread which pointed out the name of the package that contained the desired readline: How to solve configure: error: readline library not found? I went ahead and installed # apt-get install libreadline6. But this didnt seem to make a difference. I still get the same error message: "Fatal error: Call to undefined function readline()". Was the thread missing further steps? Can anyone help me? I am new to Ubuntu. <?php echo "Simple menu \n" ; echo "1. Play Sports \n"; echo "2. Play Strategy games \n"; $userInput = readline('Enter something here: '); ?>

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • How to prevent overlapping of gunshot sounds when using fast-firing weapons

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • Ubuntu 12.04 Full Screen without Unity Hub

    - by Xatolos
    I couldn't find an answer for this, so I thought I would try here. My problem is, I have some games on Wine that play in full screen mode but I can't really get them in full screen mode. When they start up, they end up with the GUI's "HUD" overlapping the game which is really annoying and well kills the option to play the game. This has also happened in a few of my Linux programs as well. While I wrote its a problem with Unity, it really isn't limited to this though. I've done full screen mode on Unity and had the Unity side bar and top menu overlap, I've used Gnome and had the same issue happen, Gnome menu is in the top, Cinnamon had the same issue. Sometimes if I Alt-Tab out of it and back into the program it MIGHT remove the HUD but that doesn't always work, and lets face it, full screen mode that is killed by the GUI just isn't something that can really be ignored. Any suggestions or help would be highly welcomed. My laptop http://www.cnet.com/laptops/asus-g53jw-a1-15/4507-3121_7-34210244.html edit Seems so far to be an issue with Unity and Gnome being in 3D mode, and possibly an issue with my NVidia card and XServe (I think that was it...). Going to Unity/Gnome 2d modes seem to help with this for the moment...

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  • From release to business

    - by geneotech
    So let's say that I've finished programming a simple, indie MMO game similiar to Tibia. I've got a stable server application that is ready to launch, i've got a tested bug-free working client application that is ready to play and the game's official website (ready to host) with payment system and client that is ready to download for free. Let's say none of them break copyright laws, and no matter how impossible it sounds, let's for now say it's true. My game divides accounts into two groups - free and premium. If someone gets premium, he's granted access to all possible game features, that of course, need server authorisation to work properly. Let's say that the "premium account" can be bought on the website for a fixed money/month. Free accounts mean that everyone can actually play, but without paying, you get limited access. This is what the mentioned payment system will be for. Well, I'm completely novice to these business entities issues, so in short: what, in terms of law, are steps from here to the state where my game earns money in a fully legal way ? Also, is there for example, something like verification if game gives the user what it actually offers when paying on its website ? I live in Europe, if it changes something.

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  • Using 2d collision with 3d objects

    - by Lyise
    I'm planning to write a fairly basic scrolling shoot 'em up, however, I have run into a query with regards to checking for collision. I plan to have a fixed top down view, where the player and enemies are all 3d objects on a fixed plane, and when the enemy or player fires at the other, their shots will also be along this fixed plane. In order to handle the collision, I have read up a bit on collision detection in 3d, as it is not something I have looked into previously, but I'm not sure what would be ideal for this situation. My options appear to be: Sphere collision, however, this lacks the pixel precision I would like Detection using all vertexes and planes of each object, but this seems overly convoluted for a fixed plane of play Rendering the play screen in black and white (where white is an object, black is empty space), once for enemies and once for the player, and checking for collisions that way (if a pixel is white on both, there is a collision) Which of these would be the best approach, or is there another option that I am missing? I have done this previously using 2d sprites, however I can't use the same thinking here as I don't have the image to refer to.

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  • System always halt

    - by user211964
    Good day, Thanks Bruno for the prompt response. First sorry for my bad writing. I'll try to clarify my problem. Now my system already update to version 13.10. The problem is my system always put on stop whenever there is no activity. Example: I open terminal then execute "sudo apt-get update" then I leave my laptop away, the update stop at 20%. After I move my mouse then the update continue. When I watch a movie using vlc. Play the movie and change to full screen. After a while like 30-40 seconds the movie pause, and again after I move my mouse or hit any button on my keyboard the movie continue to play. I downloading torrent file, a big file, I leave my laptop the whole night, the next morning the downloading just stop. the problem my laptop cannot be on idle. means when I downloading a file or updating my system I just cannot leave my laptop away. I have to kept my laptop busy like surfing the internet...playing games etc.

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  • Game with changing logic

    - by rsprat
    I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new puzzles will appear during the life of the game, and I want the users to be able to play those new puzzles. The standard way for managing this would be through application updates. Each time a new puzzle or bunch of puzzles appear, create a new update for the app that the user can download. However, I would like to do it in a more transparent way. When a new puzzle appears, the basic info of the puzzle would be displayed in the app menu, and the user would be able to play it by just clicking it. What comes to my mind is that the app would automatically download a .dll or .jar and inject it in the application at runtime. Is that even possible? Are there any restrictions from the OS? Is there a better way for solving it? Thanks alot

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  • Which field of programming is known as the best practice for Java? [closed]

    - by user1276509
    I'm a CS student and I have some programming background such as PHP, JavaScript and Pascal. Since Java is so popular among local companies and Java is known as market skill, I'm going to learn it. But I don't know in which field I can use it. So I wonder, what can I do with Java? I heard that Java is not good for web development, although there is Play! Framework. I know a lot of people who prefer to use Python, Ruby and PHP for web development instead of Java and its Play. I also heard that Java is not good to write destkop applications, although it's cross-platform. Many programmers prefer C# for destkop. So I see there's only one field which I can use Java for it - is Android development. But I'm not interested in mobile application development. So my question is which field of programming is known as the best practice for Java? Thanks in advance.

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  • PHP session not working with JQuery Ajax?

    - by Bolt_Head
    Update, Solved: After all this I found out that I was calling an old version of my code in the update ajax. 'boardControl.php' instead of 'boardUpdate.php' These are the kinds of mistakes that make programing fun. I'm writing a browser gomoku game. I have the ajax statement that allows the player to play a piece. $(document).ready(function() { $("td").live('click',function(){ var value = $(this).attr('id'); $.get('includes/boardControl.php',{play: value, bid: bid}); }); }); value = board square location bid = board ID Before creating a user login for player identification, the server side php had a temporary solution. It would rotate the piece state for the squares when clicked instead of knowing what player to create them for. After creating login stuff I set a session variable for the player's ID. I was hoping to read the session ID from the php during the ajax request and figure out what player they are from there. session_start(); ... $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; For some reason when I run the full web app, the pieces still cycle though, even after I deleted the code to make them cycle. Furthermore, after logging in If i manually load the php page in the browser, it modifies the database correctly (where it only plays pieces belonging to that player) and outputs the correct results. It seems to me that the session is not being carried over when used with Ajax. Yet Google searches tell me that, sessions do work with Ajax. Update: I'm trying to provide more information. Logging in works correctly. My ID is recognized and I printed it out next to the board to ensure that I was retrieving it correctly. The ajax request does update the board. The values passed are correct and confirmed with firebug's console. However instead of placing pieces only for the player they belong to it cycles though the piece states (0,1,2). When manually browsing to boardUpdate.php and putting in the same values sent from the Ajax the results seen in the echo'ed response indicates that the corresponding piece is played each time as intended. Same results on my laptop after fresh load of firefox. Manually browsing to boardUpdate.php without logging in before hand leave the board unchanged (as intended when no user is found in the session). I've double checked the that session_start() is on the php files and double checked the session ID variables. Hope this extra information helps, i'm running out of ideas what to tell you. Should I load up the full code? Update 2: After checking the Ajax responce in fire-bug I realized that the 'play' request does not get a result, and the board is not updated till the next 'update'. I'm still looking into this but I'll post it here for you guys too. boardUpdate.php Notable places are: Refresh Board(line6) Place Piece(line20) function boardUpdate($turnCount) (line63) <?php session_start(); require '../../omok/dbConnect.php'; //*** Refresh Board *** if(isset($_GET['update'])) { $bid = $_GET['bid']; $Query=("SELECT turn FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); if($_GET['turnCount'] < $turnCount) //** Turn increased { boardUpdate($turnCount); } } //*** Place Piece *** if(isset($_GET['play'])) // turn order? player detect? { $squareID = $_GET['play']; $bid = $_GET['bid']; $Query=("SELECT turn, boardstate FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); $boardState=mysql_result($Result,0,"boardstate"); $turnCount++; $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; // if($newPiece != 0) // { $oldPiece = getBoardSpot($squareID, $bid); $oldLetter = $boardState{floor($squareID/3)}; $slot = $squareID%3; //***function updateCode($old, $new, $current, $slot)*** $newLetter = updateCode($oldPiece, $newPiece, $oldLetter, $slot); $newLetter = value2Letter($newLetter); $newBoard = substr_replace($boardState, $newLetter, floor($squareID/3), 1); //** Update Query for boardstate & turn $Query=("UPDATE board SET boardState = '$newBoard', turn = '$turnCount' WHERE bid = '$bid'"); mysql_query($Query); // } boardUpdate($turnCount); } function boardUpdate($turnCount) { $json = '{"turnCount":"'.$turnCount.'",'; //** turnCount ** $bid = $_GET['bid']; $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); $json.= '"boardState":"'.$Board.'"'; //** boardState ** $json.= '}'; echo $json; } function letter2Value($input) { if(ord($input) >= 48 && ord($input) <= 57) return ord($input) - 48; else return ord($input) - 87; } function value2Letter($input) { if($input >= 10) return chr($input += 87); else return chr($input += 48); } //*** UPDATE CODE *** updates an letter with a new peice change and returns result letter. //***** $old : peice value before update //***** $new : peice value after update //***** $current : letterValue of code before update. //***** $slot : which of the 3 sqaures the change needs to take place in. function updateCode($old, $new, $current, $slot) { if($slot == 0) {// echo $current,"+((",$new,"-",$old,")*9)"; return letter2Value($current)+(($new-$old)*9); } else if($slot == 1) {// echo $current,"+((",$new,"-",$old,")*3)"; return letter2Value($current)+(($new-$old)*3); } else //slot == 2 {// echo $current,"+((",$new,"-",$old,")"; return letter2Value($current)+($new-$old); } }//updateCode() //**** GETBOARDSPOT *** Returns the peice value at defined location on the board. //****** 0 is first sqaure increment +1 in reading order (0-254). function getBoardSpot($squareID, $bid) { $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); if($squareID %3 == 2) //**3rd spot** { if( letter2Value($Board{floor($squareID/3)} ) % 3 == 0) return 0; else if( letter2Value($Board{floor($squareID/3)} ) % 3 == 1) return 1; else return 2; } else if($squareID %3 == 0) //**1st spot** { if(letter2Value($Board{floor($squareID/3)} ) <= 8) return 0; else if(letter2Value($Board{floor($squareID/3)} ) >= 18) return 2; else return 1; } else //**2nd spot** { return floor(letter2Value($Board{floor($squareID/3)}))/3%3; } }//end getBoardSpot() ?> Please help, I'd be glad to provide more information if needed. Thanks in advance =)

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  • Using Handlebars.js issue

    - by Roland
    I'm having a small issue when I'm compiling a template with Handlebars.js . I have a JSON text file which contains an big array with objects : Source ; and I'm using XMLHTTPRequest to get it and then parse it so I can use it when compiling the template. So far the template has the following structure : <div class="product-listing-wrapper"> <div class="product-listing"> <div class="left-side-content"> <div class="thumb-wrapper"> <img src="{{ThumbnailUrl}}"> </div> <div class="google-maps-wrapper"> <div class="google-coordonates-wrapper"> <div class="google-coordonates"> <p>{{LatLon.Lat}}</p> <p>{{LatLon.Lon}}</p> </div> </div> <div class="google-maps-button"> <a class="google-maps" href="#" data-latitude="{{LatLon.Lat}}" data-longitude="{{LatLon.Lon}}">Google Maps</a> </div> </div> </div> <div class="right-side-content"></div> </div> And the following block of code would be the way I'm handling the JS part : $(document).ready(function() { /* Default Javascript Options ~a javascript object which contains all the variables that will be passed to the cluster class */ var default_cluster_options = { animations : ['flash', 'bounce', 'shake', 'tada', 'swing', 'wobble', 'wiggle', 'pulse', 'flip', 'flipInX', 'flipOutX', 'flipInY', 'flipOutY', 'fadeIn', 'fadeInUp', 'fadeInDown', 'fadeInLeft', 'fadeInRight', 'fadeInUpBig', 'fadeInDownBig', 'fadeInLeftBig', 'fadeInRightBig', 'fadeOut', 'fadeOutUp', 'fadeOutDown', 'fadeOutLeft', 'fadeOutRight', 'fadeOutUpBig', 'fadeOutDownBig', 'fadeOutLeftBig', 'fadeOutRightBig', 'bounceIn', 'bounceInUp', 'bounceInDown', 'bounceInLeft', 'bounceInRight', 'bounceOut', 'bounceOutUp', 'bounceOutDown', 'bounceOutLeft', 'bounceOutRight', 'rotateIn', 'rotateInDownLeft', 'rotateInDownRight', 'rotateInUpLeft', 'rotateInUpRight', 'rotateOut', 'rotateOutDownLeft', 'rotateOutDownRight', 'rotateOutUpLeft', 'rotateOutUpRight', 'lightSpeedIn', 'lightSpeedOut', 'hinge', 'rollIn', 'rollOut'], json_data_url : 'data.json', template_data_url : 'template.php', base_maps_api_url : 'https://maps.googleapis.com/maps/api/js?sensor=false', cluser_wrapper_id : '#content-wrapper', maps_wrapper_class : '.google-maps', }; /* Cluster ~main class, handles all javascript operations */ var Cluster = function(environment, cluster_options) { var self = this; this.options = $.extend({}, default_cluster_options, cluster_options); this.environment = environment; this.animations = this.options.animations; this.json_data_url = this.options.json_data_url; this.template_data_url = this.options.template_data_url; this.base_maps_api_url = this.options.base_maps_api_url; this.cluser_wrapper_id = this.options.cluser_wrapper_id; this.maps_wrapper_class = this.options.maps_wrapper_class; this.test_environment_mode(this.environment); this.initiate_environment(); this.test_xmlhttprequest_availability(); this.initiate_gmaps_lib_load(self.base_maps_api_url); this.initiate_data_processing(); }; /* Test Environment Mode ~adds a modernizr test which looks wheater the cluster class is initiated in development or not */ Cluster.prototype.test_environment_mode = function(environment) { var self = this; return Modernizr.addTest('test_environment', function() { return (typeof environment !== 'undefined' && environment !== null && environment === "Development") ? true : false; }); }; /* Test XMLHTTPRequest Availability ~adds a modernizr test which looks wheater the xmlhttprequest class is available or not in the browser, exception makes IE */ Cluster.prototype.test_xmlhttprequest_availability = function() { return Modernizr.addTest('test_xmlhttprequest', function() { return (typeof window.XMLHttpRequest === 'undefined' || window.XMLHttpRequest === null) ? true : false; }); }; /* Initiate Environment ~depending on what the modernizr test returns it puts LESS in the development mode or not */ Cluster.prototype.initiate_environment = function() { return (Modernizr.test_environment) ? (less.env = "development", less.watch()) : true; }; Cluster.prototype.initiate_gmaps_lib_load = function(lib_url) { return Modernizr.load(lib_url); }; /* Initiate XHR Request ~prototype function that creates an xmlhttprequest for processing json data from an separate json text file */ Cluster.prototype.initiate_xhr_request = function(url, mime_type) { var request, data; var self = this; (Modernizr.test_xmlhttprequest) ? request = new ActiveXObject('Microsoft.XMLHTTP') : request = new XMLHttpRequest(); request.onreadystatechange = function() { if(request.readyState == 4 && request.status == 200) { data = request.responseText; } }; request.open("GET", url, false); request.overrideMimeType(mime_type); request.send(); return data; }; Cluster.prototype.initiate_google_maps_action = function() { var self = this; return $(this.maps_wrapper_class).each(function(index, element) { return $(element).on('click', function(ev) { var html = $('<div id="map-canvas" class="map-canvas"></div>'); var latitude = $(element).attr('data-latitude'); var longitude = $(element).attr('data-longitude'); log("LAT : " + latitude); log("LON : " + longitude); $.lightbox(html, { "width": 900, "height": 250, "onOpen" : function() { } }); ev.preventDefault(); }); }); }; Cluster.prototype.initiate_data_processing = function() { var self = this; var json_data = JSON.parse(self.initiate_xhr_request(self.json_data_url, 'application/json; charset=ISO-8859-1')); var source_data = self.initiate_xhr_request(self.template_data_url, 'text/html'); var template = Handlebars.compile(source_data); for(var i = 0; i < json_data.length; i++ ) { var result = template(json_data[i]); $(result).appendTo(self.cluser_wrapper_id); } self.initiate_google_maps_action(); }; /* Cluster ~initiate the cluster class */ var cluster = new Cluster("Development"); }); My problem would be that I don't think I'm iterating the JSON object right or I'm using the template the wrong way because if you check this link : http://rolandgroza.com/labs/valtech/ ; you will see that there are some numbers there ( which represents latitude and longitude ) but they are all the same and if you take only a brief look at the JSON object each number is different. So what am I doing wrong that it makes the same number repeat ? Or what should I do to fix it ? I must notice that I've just started working with templates so I have little knowledge it.

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  • C++/CLI HTTP Proxy problems...

    - by darkantimatter
    Hi, I'm trying(very hard) to make a small HTTP Proxy server which I can use to save all communications to a file. Seeing as I dont really have any experience in the area, I used a class from codeproject.com and some associated code to get started (It was made in the old CLI syntax, so I converted it). I couldn't get it working, so I added lots more code to make it work (threads etc), and now it sort of works. Basically, it recieves something from a client (I just configured Mozilla Firefox to route its connections through this proxy) and then routes it to google.com. After it sends Mozilla's data to google, recieves a responce, and sends that to Mozilla. This works fine, but then the proxy fails to recieve any data from Mozilla. It just loops in the Sleep(50) section. Anyway, heres the code: ProxyTest.cpp: #include "stdafx.h" #include "windows.h" #include "CHTTPProxy.h" public ref class ClientThread { public: System::Net::Sockets::TcpClient ^ pClient; CHttpProxy ^ pProxy; System::Int32 ^ pRecieveBufferSize; System::Threading::Thread ^ Thread; ClientThread(System::Net::Sockets::TcpClient ^ sClient, CHttpProxy ^ sProxy, System::Int32 ^ sRecieveBufferSize) { pClient = sClient; pProxy = sProxy; pRecieveBufferSize = sRecieveBufferSize; }; void StartReading() { Thread = gcnew System::Threading::Thread(gcnew System::Threading::ThreadStart(this,&ClientThread::ThreadEntryPoint)); Thread->Start(); }; void ThreadEntryPoint() { char * bytess; bytess = new char[(int)pRecieveBufferSize]; memset(bytess, 0, (int)pRecieveBufferSize); array<unsigned char> ^ bytes = gcnew array<unsigned char>((int)pRecieveBufferSize); array<unsigned char> ^ sendbytes; do { if (pClient->GetStream()->DataAvailable) { try { do { Sleep(100); //Lets wait for whole packet to get cached (If it even does...) unsigned int k = pClient->GetStream()->Read(bytes, 0, (int)pRecieveBufferSize); //Read it for(unsigned int i=0; i<(int)pRecieveBufferSize; i++) bytess[i] = bytes[i]; Console::WriteLine("Packet Received:\n"+gcnew System::String(bytess)); pProxy->SendToServer(bytes,pClient->GetStream()); //Now send it to google! pClient->GetStream()->Flush(); } while(pClient->GetStream()->DataAvailable); } catch (Exception ^ e) { break; } } else { Sleep(50); //It just loops here because it thinks mozilla isnt sending anything if (!(pClient->Connected)) break; }; } while (pClient->GetStream()->CanRead); delete [] bytess; pClient->Close(); }; }; int main(array<System::String ^> ^args) { System::Collections::Generic::Stack<ClientThread ^> ^ Clients = gcnew System::Collections::Generic::Stack<ClientThread ^>(); System::Net::Sockets::TcpListener ^ pTcpListener = gcnew System::Net::Sockets::TcpListener(8080); pTcpListener->Start(); System::Net::Sockets::TcpClient ^ pTcpClient; while (1) { pTcpClient = pTcpListener->AcceptTcpClient(); //Wait for client ClientThread ^ Client = gcnew ClientThread(pTcpClient, gcnew CHttpProxy("www.google.com.au", 80), pTcpClient->ReceiveBufferSize); //Make a new object for this client Client->StartReading(); //Start the thread Clients->Push(Client); //Add it to the list }; pTcpListener->Stop(); return 0; } CHTTPProxy.h, from http://www.codeproject.com/KB/IP/howtoproxy.aspx with a lot of modifications: //THIS FILE IS FROM http://www.codeproject.com/KB/IP/howtoproxy.aspx. I DID NOT MAKE THIS! BUT I HAVE MADE SEVERAL MODIFICATIONS! #using <mscorlib.dll> #using <SYSTEM.DLL> using namespace System; using System::Net::Sockets::TcpClient; using System::String; using System::Exception; using System::Net::Sockets::NetworkStream; #include <stdio.h> ref class CHttpProxy { public: CHttpProxy(System::String ^ szHost, int port); System::String ^ m_host; int m_port; void SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr); }; CHttpProxy::CHttpProxy(System::String ^ szHost, int port) { m_host = gcnew System::String(szHost); m_port = port; } void CHttpProxy::SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr) { TcpClient ^ tcpclnt = gcnew TcpClient(); try { tcpclnt->Connect(m_host,m_port); } catch (Exception ^ e ) { Console::WriteLine(e->ToString()); return; } // Send it if ( tcpclnt ) { NetworkStream ^ networkStream; networkStream = tcpclnt->GetStream(); int size = Packet->Length; networkStream->Write(Packet, 0, size); array<unsigned char> ^ bytes = gcnew array<unsigned char>(tcpclnt->ReceiveBufferSize); char * bytess = new char[tcpclnt->ReceiveBufferSize]; Sleep(500); //Wait for responce do { unsigned int k = networkStream->Read(bytes, 0, (int)tcpclnt->ReceiveBufferSize); //Read from google for(unsigned int i=0; i<k; i++) { bytess[i] = bytes[i]; if (bytess[i] == 0) bytess[i] = ' '; //Dont terminate the string if (bytess[i] < 8) bytess[i] = ' '; //Somethings making the computer beep, and its not 7?!?! }; Console::WriteLine("\n\nAbove packet sent to google. Google Packet Received:\n"+gcnew System::String(bytess)); sendstr->Write(bytes,0,k); //Send it to mozilla Console::WriteLine("\n\nAbove packet sent to client..."); //Sleep(1000); } while(networkStream->DataAvailable); delete [] bytess; } return; } Any help would be much appreciated, I've tried for hours.

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  • How to use Bonjour?

    - by Roman
    First, what exactly Bonjour does (pleas read my guesses written bellow)? Here I found out that Bonjour enables automatic discovery of computers, devices, and services on IP networks. But I thought that it not only "discovers devices on IP network" it also creates an IP network by assigning IP addresses to devices where Bonjour is running. Am I right? And I still miss the essence. Does it work in the following way? First I connect devices (for example laptops) physically so that they potentially can communicate with each other. Then, let say, on some laptops I have Bonjour running and then, as a consequence, these laptops assign IP addresses to them self in automatic way. So, laptops (where Bonjour is running) build an IP network. Does it work in this way? Or may be a computer running Bonjour is not considered as a service and it does not broadcast itself just because Bonjour is running on this computer. I mean that the applications running on the computers need to use Bonjour to broadcast themself. So, it is applications that broadcast themself (not computers) and it is not done automatically (application needs to broadcast themself explicitly). Is it right? How exactly my application can broadcast itself? Can I use command line to register an service (so that all applications using Bonjour knows that a new service appeared)? Further, I would like to have an application which use the IP network created by Bonjour. For that my application needs to know which devices/services are present in the network. In more details, my application needs to have a list of services. Each service in the list should have a name, the IP address where it is running and the port which is used by the application. Can Bonjour provide this information in some way? If it is the case, how exactly it works. How my program can get this information from Bonjour? Can my program read some file created by Bonjour and containing the above mentioned information? Can I use some commands in command line to retrieve this information? I have a special interest in accessing the information about services from files, environment variables or commands in command line. These options seems to me to be the simplest! Since in these case I do not need to use any additional libraries to communicate with Bonjour from a particular programming language. P.S. Pleas ask questions if something is not clear in my question. I will try to formulate my question in a more clear way. P.P.S. I use Windows 7. ADDED: I plan to write my applications in PHP. Every computer should run a Apache web server. And I want to use Bonjour to help computer discover each other (computers are working in a local network).

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  • VMware vSphere cluster design for site redundancy

    - by Stefan Radovanovici
    I have a question about the best design for site redudancy when using vSphere clusters. A bit of background info about our situation first though. We are a medium-sized company with two main offices, located in different countries. Our networks are linked by a Layer2 150Mbps leased line which is currently underused. We have a variety of services running for internal use within the company, some on physycal servers and some on existing vSphere clusters. In our department we also run several services (almost all running under various forms of Linux) like NTP, Syslog, jump servers, monitoring servers and so on. We have now the requirement that those servers need to be redundant within each location (which they are not at the moment) and also site redudant (which they are to some extent, the servers are duplicated in the 2nd location with configurations kept in sync via various methods at the application layer). There is no SAN available for us, at least not something that we can use at the moment. Cost is also an issue. While we do have some budget available for this, we can't afford to buy SANs for both locations for example. I looked at the VSA feature and it seems that this could be something for us but I am unsure how to solve the site-redudancy requirement. At the moment for testing purposes I am setting up in a lab a vSphere 5 with VSA on two ESXi hosts. I am currently using the Essentials Plus kit with VSA license, which allows me to build a VSA cluster on up to 3 hosts, together with a vCenter license to manage them. The hosts each have two dual-port network cards and two 600GB drives, running in Raid1. Hardware-wise this will be enough for us to run the all the services we need as VMs and will provide redundandcy within the site. At the moment I see only two option to have site redundancy: build an identical VSA cluter in the second location and keep the various services sync'ed at application layer (database sync, rsync and so on). simply move one of the hosts from the existing cluster to the second location, basically having the VSA cluster span the 150Mbps link between the sites. I would very much prefer the second option but I am unsure how well it'll work, if it can work at all. Technically it should, we can span the needed VLANs across the leased line and have them available in the second location. The advantage would be that we don't need to worry at all about sync'ing databases and the like. But I have the feeling that the bandwidth will not be enough, I have no way of knowing how much traffic will the VSA cluster generate between the hosts. I realize that this will most likely depend on the individual usage of the VMs but still, I have no idea how VSA replicates data between the ESXi hosts. Are these my only options or can my goals be achieved in some other way ? Is there perhaps a way to have some sort of "cold stand by" cluster in the second location where the VMs would be sync'ed once per night from the main location ? The idea is that in case the first site becomes unavailable, we would be able to bring all those VMs online there. We would be ok with the data being 1 day old. Any answers are appreciated. Best regards, Stefan

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  • Setting up and using Bing Translate API Service for Machine Translation

    - by Rick Strahl
    Last week I spent quite a bit of time trying to set up the Bing Translate API service. I can honestly say this was one of the most screwed up developer experiences I've had in a long while - specifically related to the byzantine sign up process that Microsoft has in place. Not only is it nearly impossible to find decent documentation on the required signup process, some of the links in the docs are just plain wrong, and some of the account pages you need to access the actual account information once signed up are not linked anywhere from the administration UI. To make things even harder is the fact that the APIs changed a while back, with a completely new authentication scheme that's described and not directly linked documentation topic also made for a very frustrating search experience. It's a bummer that this is the case too, because the actual API itself is easy to use and works very well - fast and reasonably accurate (as accurate as you can expect machine translation to be). But the sign up process is a pain in the ass doubtlessly leaving many people giving up in frustration. In this post I'll try to hit all the points needed to set up to use the Bing Translate API in one place since such a document seems to be missing from Microsoft. Hopefully the API folks at Microsoft will get their shit together and actually provide this sort of info on their site… Signing Up The first step required is to create a Windows Azure MarketPlace account. Go to: https://datamarket.azure.com/ Sign in with your Windows Live Id If you don't have an account you will be taken to a registration page which you have to fill out. Follow the links and complete the registration. Once you're signed in you can start adding services. Click on the Data Link on the main page Select Microsoft Translator from the list This adds the Microsoft Bing Translator to your services. Pricing The page shows the pricing matrix and the free service which provides 2 megabytes for translations a month for free. Prices go up steeply from there. Pricing is determined by actual bytes of the result translations used. Max translations are 1000 characters so at minimum this means you get around 2000 translations a month for free. However most translations are probable much less so you can expect larger number of translations to go through. For testing or low volume translations this should be just fine. Once signed up there are no further instructions and you're left in limbo on the MS site. Register your Application Once you've created the Data association with Translator the next step is registering your application. To do this you need to access your developer account. Go to https://datamarket.azure.com/developer/applications/register Provide a ClientId, which is effectively the unique string identifier for your application (not your customer id!) Provide your name The client secret was auto-created and this becomes your 'password' For the redirect url provide any https url: https://microsoft.com works Give this application a description of your choice so you can identify it in the list of apps Now, once you've registered your application, keep track of the ClientId and ClientSecret - those are the two keys you need to authenticate before you can call the Translate API. Oddly the applications page is hidden from the Azure Portal UI. I couldn't find a direct link from anywhere on the site back to this page where I can examine my developer application keys. To find them you can go to: https://datamarket.azure.com/developer/applications You can come back here to look at your registered applications and pick up the ClientID and ClientSecret. Fun eh? But we're now ready to actually call the API and do some translating. Using the Bing Translate API The good news is that after this signup hell, using the API is pretty straightforward. To use the translation API you'll need to actually use two services: You need to call an authentication API service first, before you can call the actual translator API. These two APIs live on different domains, and the authentication API returns JSON data while the translator service returns XML. So much for consistency. Authentication The first step is authentication. The service uses oAuth authentication with a  bearer token that has to be passed to the translator API. The authentication call retrieves the oAuth token that you can then use with the translate API call. The bearer token has a short 10 minute life time, so while you can cache it for successive calls, the token can't be cached for long periods. This means for Web backend requests you typically will have to authenticate each time unless you build a more elaborate caching scheme that takes the timeout into account (perhaps using the ASP.NET Cache object). For low volume operations you can probably get away with simply calling the auth API for every translation you do. To call the Authentication API use code like this:/// /// Retrieves an oAuth authentication token to be used on the translate /// API request. The result string needs to be passed as a bearer token /// to the translate API. /// /// You can find client ID and Secret (or register a new one) at: /// https://datamarket.azure.com/developer/applications/ /// /// The client ID of your application /// The client secret or password /// public string GetBingAuthToken(string clientId = null, string clientSecret = null) { string authBaseUrl = https://datamarket.accesscontrol.windows.net/v2/OAuth2-13; if (string.IsNullOrEmpty(clientId) || string.IsNullOrEmpty(clientSecret)) { ErrorMessage = Resources.Resources.Client_Id_and_Client_Secret_must_be_provided; return null; } var postData = string.Format("grant_type=client_credentials&client_id={0}" + "&client_secret={1}" + "&scope=http://api.microsofttranslator.com", HttpUtility.UrlEncode(clientId), HttpUtility.UrlEncode(clientSecret)); // POST Auth data to the oauth API string res, token; try { var web = new WebClient(); web.Encoding = Encoding.UTF8; res = web.UploadString(authBaseUrl, postData); } catch (Exception ex) { ErrorMessage = ex.GetBaseException().Message; return null; } var ser = new JavaScriptSerializer(); var auth = ser.Deserialize<BingAuth>(res); if (auth == null) return null; token = auth.access_token; return token; } private class BingAuth { public string token_type { get; set; } public string access_token { get; set; } } This code basically takes the client id and secret and posts it at the oAuth endpoint which returns a JSON string. Here I use the JavaScript serializer to deserialize the JSON into a custom object I created just for deserialization. You can also use JSON.NET and dynamic deserialization if you are already using JSON.NET in your app in which case you don't need the extra type. In my library that houses this component I don't, so I just rely on the built in serializer. The auth method returns a long base64 encoded string which can be used as a bearer token in the translate API call. Translation Once you have the authentication token you can use it to pass to the translate API. The auth token is passed as an Authorization header and the value is prefixed with a 'Bearer ' prefix for the string. Here's what the simple Translate API call looks like:/// /// Uses the Bing API service to perform translation /// Bing can translate up to 1000 characters. /// /// Requires that you provide a CLientId and ClientSecret /// or set the configuration values for these two. /// /// More info on setup: /// http://www.west-wind.com/weblog/ /// /// Text to translate /// Two letter culture name /// Two letter culture name /// Pass an access token retrieved with GetBingAuthToken. /// If not passed the default keys from .config file are used if any /// public string TranslateBing(string text, string fromCulture, string toCulture, string accessToken = null) { string serviceUrl = "http://api.microsofttranslator.com/V2/Http.svc/Translate"; if (accessToken == null) { accessToken = GetBingAuthToken(); if (accessToken == null) return null; } string res; try { var web = new WebClient(); web.Headers.Add("Authorization", "Bearer " + accessToken); string ct = "text/plain"; string postData = string.Format("?text={0}&from={1}&to={2}&contentType={3}", HttpUtility.UrlEncode(text), fromCulture, toCulture, HttpUtility.UrlEncode(ct)); web.Encoding = Encoding.UTF8; res = web.DownloadString(serviceUrl + postData); } catch (Exception e) { ErrorMessage = e.GetBaseException().Message; return null; } // result is a single XML Element fragment var doc = new XmlDocument(); doc.LoadXml(res); return doc.DocumentElement.InnerText; } The first of this code deals with ensuring the auth token exists. You can either pass the token into the method manually or let the method automatically retrieve the auth code on its own. In my case I'm using this inside of a Web application and in that situation I simply need to re-authenticate every time as there's no convenient way to manage the lifetime of the auth cookie. The auth token is added as an Authorization HTTP header prefixed with 'Bearer ' and attached to the request. The text to translate, the from and to language codes and a result format are passed on the query string of this HTTP GET request against the Translate API. The translate API returns an XML string which contains a single element with the translated string. Using the Wrapper Methods It should be pretty obvious how to use these two methods but here are a couple of test methods that demonstrate the two usage scenarios:[TestMethod] public void TranslateBingWithAuthTest() { var translate = new TranslationServices(); string clientId = DbResourceConfiguration.Current.BingClientId; string clientSecret = DbResourceConfiguration.Current.BingClientSecret; string auth = translate.GetBingAuthToken(clientId, clientSecret); Assert.IsNotNull(auth); string text = translate.TranslateBing("Hello World we're back home!", "en", "de",auth); Assert.IsNotNull(text, translate.ErrorMessage); Console.WriteLine(text); } [TestMethod] public void TranslateBingIntegratedTest() { var translate = new TranslationServices(); string text = translate.TranslateBing("Hello World we're back home!","en","de"); Assert.IsNotNull(text, translate.ErrorMessage); Console.WriteLine(text); } Other API Methods The Translate API has a number of methods available and this one is the simplest one but probably also the most common one that translates a single string. You can find additional methods for this API here: http://msdn.microsoft.com/en-us/library/ff512419.aspx Soap and AJAX APIs are also available and documented on MSDN: http://msdn.microsoft.com/en-us/library/dd576287.aspx These links will be your starting points for calling other methods in this API. Dual Interface I've talked about my database driven localization provider here in the past, and it's for this tool that I added the Bing localization support. Basically I have a localization administration form that allows me to translate individual strings right out of the UI, using both Google and Bing APIs: As you can see in this example, the results from Google and Bing can vary quite a bit - in this case Google is stumped while Bing actually generated a valid translation. At other times it's the other way around - it's pretty useful to see multiple translations at the same time. Here I can choose from one of the values and driectly embed them into the translated text field. Lost in Translation There you have it. As I mentioned using the API once you have all the bureaucratic crap out of the way calling the APIs is fairly straight forward and reasonably fast, even if you have to call the Auth API for every call. Hopefully this post will help out a few of you trying to navigate the Microsoft bureaucracy, at least until next time Microsoft upends everything and introduces new ways to sign up again. Until then - happy translating… Related Posts Translation method Source on Github Translating with Google Translate without Google API Keys Creating a data-driven ASP.NET Resource Provider© Rick Strahl, West Wind Technologies, 2005-2013Posted in Localization  ASP.NET  .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Metro, Authentication, and the ASP.NET Web API

    - by Stephen.Walther
    Imagine that you want to create a Metro style app written with JavaScript and you want to communicate with a remote web service. For example, you are creating a movie app which retrieves a list of movies from a movies service. In this situation, how do you authenticate your Metro app and the Metro user so not just anyone can call the movies service? How can you identify the user making the request so you can return user specific data from the service? The Windows Live SDK supports a feature named Single Sign-On. When a user logs into a Windows 8 machine using their Live ID, you can authenticate the user’s identity automatically. Even better, when the Metro app performs a call to a remote web service, you can pass an authentication token to the remote service and prevent unauthorized access to the service. The documentation for Single Sign-On is located here: http://msdn.microsoft.com/en-us/library/live/hh826544.aspx In this blog entry, I describe the steps that you need to follow to use Single Sign-On with a (very) simple movie app. We build a Metro app which communicates with a web service created using the ASP.NET Web API. Creating the Visual Studio Solution Let’s start by creating a Visual Studio solution which contains two projects: a Windows Metro style Blank App project and an ASP.NET MVC 4 Web Application project. Name the Metro app MovieApp and the ASP.NET MVC application MovieApp.Services. When you create the ASP.NET MVC application, select the Web API template: After you create the two projects, your Visual Studio Solution Explorer window should look like this: Configuring the Live SDK You need to get your hands on the Live SDK and register your Metro app. You can download the latest version of the SDK (version 5.2) from the following address: http://www.microsoft.com/en-us/download/details.aspx?id=29938 After you download the Live SDK, you need to visit the following website to register your Metro app: https://manage.dev.live.com/build Don’t let the title of the website — Windows Push Notifications & Live Connect – confuse you, this is the right place. Follow the instructions at the website to register your Metro app. Don’t forget to follow the instructions in Step 3 for updating the information in your Metro app’s manifest. After you register, your client secret is displayed. Record this client secret because you will need it later (we use it with the web service): You need to configure one more thing. You must enter your Redirect Domain by visiting the following website: https://manage.dev.live.com/Applications/Index Click on your application name, click Edit Settings, click the API Settings tab, and enter a value for the Redirect Domain field. You can enter any domain that you please just as long as the domain has not already been taken: For the Redirect Domain, I entered http://superexpertmovieapp.com. Create the Metro MovieApp Next, we need to create the MovieApp. The MovieApp will: 1. Use Single Sign-On to log the current user into Live 2. Call the MoviesService web service 3. Display the results in a ListView control Because we use the Live SDK in the MovieApp, we need to add a reference to it. Right-click your References folder in the Solution Explorer window and add the reference: Here’s the HTML page for the Metro App: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>MovieApp</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.1.0.RC/css/ui-dark.css" rel="stylesheet" /> <script src="//Microsoft.WinJS.1.0.RC/js/base.js"></script> <script src="//Microsoft.WinJS.1.0.RC/js/ui.js"></script> <!-- Live SDK --> <script type="text/javascript" src="/LiveSDKHTML/js/wl.js"></script> <!-- WebServices references --> <link href="/css/default.css" rel="stylesheet" /> <script src="/js/default.js"></script> </head> <body> <div id="tmplMovie" data-win-control="WinJS.Binding.Template"> <div class="movieItem"> <span data-win-bind="innerText:title"></span> <br /><span data-win-bind="innerText:director"></span> </div> </div> <div id="lvMovies" data-win-control="WinJS.UI.ListView" data-win-options="{ itemTemplate: select('#tmplMovie') }"> </div> </body> </html> The HTML page above contains a Template and ListView control. These controls are used to display the movies when the movies are returned from the movies service. Notice that the page includes a reference to the Live script that we registered earlier: <!-- Live SDK --> <script type="text/javascript" src="/LiveSDKHTML/js/wl.js"></script> The JavaScript code looks like this: (function () { "use strict"; var REDIRECT_DOMAIN = "http://superexpertmovieapp.com"; var WEBSERVICE_URL = "http://localhost:49743/api/movies"; function init() { WinJS.UI.processAll().done(function () { // Get element and control references var lvMovies = document.getElementById("lvMovies").winControl; // Login to Windows Live var scopes = ["wl.signin"]; WL.init({ scope: scopes, redirect_uri: REDIRECT_DOMAIN }); WL.login().then( function(response) { // Get the authentication token var authenticationToken = response.session.authentication_token; // Call the web service var options = { url: WEBSERVICE_URL, headers: { authenticationToken: authenticationToken } }; WinJS.xhr(options).done( function (xhr) { var movies = JSON.parse(xhr.response); var listMovies = new WinJS.Binding.List(movies); lvMovies.itemDataSource = listMovies.dataSource; }, function (xhr) { console.log(xhr.statusText); } ); }, function(response) { throw WinJS.ErrorFromName("Failed to login!"); } ); }); } document.addEventListener("DOMContentLoaded", init); })(); There are two constants which you need to set to get the code above to work: REDIRECT_DOMAIN and WEBSERVICE_URL. The REDIRECT_DOMAIN is the domain that you entered when registering your app with Live. The WEBSERVICE_URL is the path to your web service. You can get the correct value for WEBSERVICE_URL by opening the Project Properties for the MovieApp.Services project, clicking the Web tab, and getting the correct URL. The port number is randomly generated. In my code, I used the URL  “http://localhost:49743/api/movies”. Assuming that the user is logged into Windows 8 with a Live account, when the user runs the MovieApp, the user is logged into Live automatically. The user is logged in with the following code: // Login to Windows Live var scopes = ["wl.signin"]; WL.init({ scope: scopes, redirect_uri: REDIRECT_DOMAIN }); WL.login().then(function(response) { // Do something }); The scopes setting determines what the user has permission to do. For example, access the user’s SkyDrive or access the user’s calendar or contacts. The available scopes are listed here: http://msdn.microsoft.com/en-us/library/live/hh243646.aspx In our case, we only need the wl.signin scope which enables Single Sign-On. After the user signs in, you can retrieve the user’s Live authentication token. The authentication token is passed to the movies service to authenticate the user. Creating the Movies Service The Movies Service is implemented as an API controller in an ASP.NET MVC 4 Web API project. Here’s what the MoviesController looks like: using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using JWTSample; using MovieApp.Services.Models; namespace MovieApp.Services.Controllers { public class MoviesController : ApiController { const string CLIENT_SECRET = "NtxjF2wu7JeY1unvVN-lb0hoeWOMUFoR"; // GET api/values public HttpResponseMessage Get() { // Authenticate // Get authenticationToken var authenticationToken = Request.Headers.GetValues("authenticationToken").FirstOrDefault(); if (authenticationToken == null) { return new HttpResponseMessage(HttpStatusCode.Unauthorized); } // Validate token var d = new Dictionary<int, string>(); d.Add(0, CLIENT_SECRET); try { var myJWT = new JsonWebToken(authenticationToken, d); } catch { return new HttpResponseMessage(HttpStatusCode.Unauthorized); } // Return results return Request.CreateResponse( HttpStatusCode.OK, new List<Movie> { new Movie {Title="Star Wars", Director="Lucas"}, new Movie {Title="King Kong", Director="Jackson"}, new Movie {Title="Memento", Director="Nolan"} } ); } } } Because the Metro app performs an HTTP GET request, the MovieController Get() action is invoked. This action returns a set of three movies when, and only when, the authentication token is validated. The Movie class looks like this: using Newtonsoft.Json; namespace MovieApp.Services.Models { public class Movie { [JsonProperty(PropertyName="title")] public string Title { get; set; } [JsonProperty(PropertyName="director")] public string Director { get; set; } } } Notice that the Movie class uses the JsonProperty attribute to change Title to title and Director to director to make JavaScript developers happy. The Get() method validates the authentication token before returning the movies to the Metro app. To get authentication to work, you need to provide the client secret which you created at the Live management site. If you forgot to write down the secret, you can get it again here: https://manage.dev.live.com/Applications/Index The client secret is assigned to a constant at the top of the MoviesController class. The MoviesController class uses a helper class named JsonWebToken to validate the authentication token. This class was created by the Windows Live team. You can get the source code for the JsonWebToken class from the following GitHub repository: https://github.com/liveservices/LiveSDK/blob/master/Samples/Asp.net/AuthenticationTokenSample/JsonWebToken.cs You need to add an additional reference to your MVC project to use the JsonWebToken class: System.Runtime.Serialization. You can use the JsonWebToken class to get a unique and validated user ID like this: var user = myJWT.Claims.UserId; If you need to store user specific information then you can use the UserId property to uniquely identify the user making the web service call. Running the MovieApp When you first run the Metro MovieApp, you get a screen which asks whether the app should have permission to use Single Sign-On. This screen never appears again after you give permission once. Actually, when I first ran the app, I get the following error: According to the error, the app is blocked because “We detected some suspicious activity with your Online Id account. To help protect you, we’ve temporarily blocked your account.” This appears to be a bug in the current preview release of the Live SDK and there is more information about this bug here: http://social.msdn.microsoft.com/Forums/en-US/messengerconnect/thread/866c495f-2127-429d-ab07-842ef84f16ae/ If you click continue, and continue running the app, the error message does not appear again.  Summary The goal of this blog entry was to describe how you can validate Metro apps and Metro users when performing a call to a remote web service. First, I explained how you can create a Metro app which takes advantage of Single Sign-On to authenticate the current user against Live automatically. You learned how to register your Metro app with Live and how to include an authentication token in an Ajax call. Next, I explained how you can validate the authentication token – retrieved from the request header – in a web service. I discussed how you can use the JsonWebToken class to validate the authentication token and retrieve the unique user ID.

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