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  • How to get OpenSSH to use ksshaskpass under KDE?

    - by Guss
    When using a GNOME desktop on Ubuntu, if I use OpenSSH client to connect to another computer (running from the gnome-terminal), I get a single graphic popup asking for my private key's pass-phrase. After that I no longer need to enter my pass-phrase as it is cached by the SSH agent. Under KDE it doesn't work like that - when I start ssh from konsole, I get a text prompt for my pass-phrase every single time, even though ssh-agent is running. If I run ssh-add from the terminal then I can enter my pass-phrase on the terminal and it will be stored by ssh-agent and I won't get any more pass-phrase prompts, while if I run ssh-add the KRunner graphical command line ("Run" dialog) then I get a graphical prompt with the same behavior. The problem is I have to remember running ssh-add every time I log in to the desktop. How can I get ssh to behave under KDE, the same as it does on GNOME - the first time the pass-phrase is needed, pop up a graphical dialog and store the pass-phrase in the agent. I've installed ksshaskpass, but that didn't change anything.

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  • What could be my path? Networking, programming, or something else?

    - by momong
    Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped schooling because of confusion. I don't know which path I should choose: could it be programming or networking? Someone told me that on networking the money is easy, the job is easy. Others told me that programming is best suited for me because I'm very skilled and excellent at figures. I want to chose networking, but I can't find my passion for it, my mind tells me but my heart doesn't... and on programming, I don't know which language I should pick or if I like it or not. A good mentor, even if only online, would be a very big plus to me, but I don't think if there are many who could spent their time on teaching a nobody... but I'm very eager to learn. My real passion is gaming! I want to work in the gaming industry, I want to be a man behind those games! I've been a gamer freak since birth. But I don't know how to get in to that industry. I don't know what to do. I don't know which path would really suit me. Sorry if some of you find this a pointless question, but please bear with me, this could be the turn of my life.

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  • Keeping multiple root directories in a single partition

    - by intuited
    I'm working out a partition scheme for a new install. I'd like to keep the root filesystem fairly small and static, so that I can use LVM snapshots to do backups without having to allocate a ton of space for the snapshot. However, I'd also like to keep the number of total partitions small. Even with LVM, there's inevitably some wasted space and it's still annoying and vaguely dangerous to allocate more. So there seem to be a couple of different options: Have the partition that will contain bulky, variable files, like /srv, /var, and /home, be the root partition, and arrange for the core system state — /etc, /usr, /lib, etc. — to live in a second partition. These files can (I think) be backed up using a different backup scheme, and I don't think LVM snapshots will be necessary for them. The opposite: putting the big variable directories on the second partition, and having the essential system directories live on the root FS. Either of these options require that certain directories be pointers of some variety to subdirectories of a second partition. I'm aware of two different ways to do this: symlinks and bind-mounts. Is one better than the other for this purpose? Is there another option? Do any of the various Ubuntu installation media/strategies support this style of partition layout?

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  • BlitzMax - generating 2D neon glowing line effect to png file

    - by zanlok
    Originally asked on StackOverflow, but it became tumbleweed. I'm looking to create a glowing line effect in BlitzMax, something like a Star Wars lightsaber or laserbeam. Doesn't have to be realtime, but just to TImage objects and then maybe saved to PNG for later use in animation. I'm happy to use 3D features, but it will be for use in a 2D game. Since it will be on black/space background, my strategy is to draw a series of white blurred lines with color and high transparency, then eventually central lines less blurred and more white. What I want to draw is actually bezier curved lines. Drawing curved lines is easy enough, but I can't use the technique above to create a good laser/neon effect because it comes out looking very segmented. So, I think it may be better to use a blur effect/shader on what does render well, which is a 1-pixel bezier curve. The problems I've been having are: Applying a shader to just a certain area of the screen where lines are drawn. If there's a way to do draw lines to a texture and then blur that texture and save the png, that would be great to hear about. There's got to be a way to do this, but I just haven't gotten the right elements working together yet. Any help from someone familiar with this stuff would be greatly appreciated. Using just 2D calls could be advantageous, simpler to understand and re-use. It would be very nice to know how to save a PNG that preserves the transparency/alpha stuff. p.s. I've reviewed this post (and many many others on the Blitz site), have samples working, and even developed my own 5x5 frag shaders. But, it's 3D and a scene-wide thing that doesn't seem to convert to 2D or just a certain area very well. I'd rather understand how to apply shading to a 2D scene, especially using the specifics of BlitzMax.

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  • Schedule for my session at MIX10

    - by Laurent Bugnion
    Microsoft has published the schedule for the MIX10 sessions. I have a sweet spot, and I dearly hope that it stays this way (Last year I had a great spot, but it was changed last minute and then I had a much better one, “competing” against Vertigo and their Playboy app… yeah try to explain to a bunch of geeks that MVVM is better than Playboy… good luck with that ;) Anyway, this year my sweet spot is on the very first day of the conference (there are workshops on Sunday, but this qualifies as pre-conference), Monday after the keynote which should get everyone pumped and excited. Schedule and location I would be really happy to meet y’all at Understanding the Model-View-ViewModel Pattern in Lagoon F on Monday at 2:00 PM http://live.visitmix.com/MIX10/Sessions/EX14 See you in Vegas (or in video…) Everything I saw so far hints that this should be a very, very exciting edition of MIX, maybe the most electrifying ever. The great news is that everything will be available even if you cannot make it: The keynotes are typically streamed live, and if you remember last year’s experience at PDC, it is a really good alternative. Built with Silverlight, the feed uses smooth streaming (adjusting the quality according to your bandwidth automatically), possibility to pause and rewind if you miss something, and a great picture quality. As for the sessions, the message at MIX is that the videos will be available online approximately 24 hours after the session is being held. This is a great feat! So, see you in Vegas (or in video)! Cheers, Laurent

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  • New Enhancements for InnoDB Memcached

    - by Calvin Sun
    In MySQL 5.6, we continued our development on InnoDB Memcached and completed a few widely desirable features that make InnoDB Memcached a competitive feature in more scenario. Notablely, they are 1) Support multiple table mapping 2) Added background thread to auto-commit long running transactions 3) Enhancement in binlog performance  Let’s go over each of these features one by one. And in the last section, we will go over a couple of internally performed performance tests. Support multiple table mapping In our earlier release, all InnoDB Memcached operations are mapped to a single InnoDB table. In the real life, user might want to use this InnoDB Memcached features on different tables. Thus being able to support access to different table at run time, and having different mapping for different connections becomes a very desirable feature. And in this GA release, we allow user just be able to do both. We will discuss the key concepts and key steps in using this feature. 1) "mapping name" in the "get" and "set" command In order to allow InnoDB Memcached map to a new table, the user (DBA) would still require to "pre-register" table(s) in InnoDB Memcached “containers” table (there is security consideration for this requirement). If you would like to know about “containers” table, please refer to my earlier blogs in blogs.innodb.com. Once registered, the InnoDB Memcached will then be able to look for such table when they are referred. Each of such registered table will have a unique "registration name" (or mapping_name) corresponding to the “name” field in the “containers” table.. To access these tables, user will include such "registration name" in their get or set commands, in the form of "get @@new_mapping_name.key", prefix "@@" is required for signaling a mapped table change. The key and the "mapping name" are separated by a configurable delimiter, by default, it is ".". So the syntax is: get [@@mapping_name.]key_name set [@@mapping_name.]key_name  or  get @@mapping_name set @@mapping_name Here is an example: Let's set up three tables in the "containers" table: The first is a map to InnoDB table "test/demo_test" table with mapping name "setup_1" INSERT INTO containers VALUES ("setup_1", "test", "demo_test", "c1", "c2", "c3", "c4", "c5", "PRIMARY");  Similarly, we set up table mappings for table "test/new_demo" with name "setup_2" and that to table "mydatabase/my_demo" with name "setup_3": INSERT INTO containers VALUES ("setup_2", "test", "new_demo", "c1", "c2", "c3", "c4", "c5", "secondary_index_x"); INSERT INTO containers VALUES ("setup_3", "my_database", "my_demo", "c1", "c2", "c3", "c4", "c5", "idx"); To switch to table "my_database/my_demo", and get the value corresponding to “key_a”, user will do: get @@setup_3.key_a (this will also output the value that corresponding to key "key_a" or simply get @@setup_3 Once this is done, this connection will switch to "my_database/my_demo" table until another table mapping switch is requested. so it can continue issue regular command like: get key_b  set key_c 0 0 7 These DMLs will all be directed to "my_database/my_demo" table. And this also implies that different connections can have different bindings (to different table). 2) Delimiter: For the delimiter "." that separates the "mapping name" and key value, we also added a configure option in the "config_options" system table with name of "table_map_delimiter": INSERT INTO config_options VALUES("table_map_delimiter", "."); So if user wants to change to a different delimiter, they can change it in the config_option table. 3) Default mapping: Once we have multiple table mapping, there should be always a "default" map setting. For this, we decided if there exists a mapping name of "default", then this will be chosen as default mapping. Otherwise, the first row of the containers table will chosen as default setting. Please note, user tables can be repeated in the "containers" table (for example, user wants to access different columns of the table in different settings), as long as they are using different mapping/configure names in the first column, which is enforced by a unique index. 4) bind command In addition, we also extend the protocol and added a bind command, its usage is fairly straightforward. To switch to "setup_3" mapping above, you simply issue: bind setup_3 This will switch this connection's InnoDB table to "my_database/my_demo" In summary, with this feature, you now can direct access to difference tables with difference session. And even a single connection, you can query into difference tables. Background thread to auto-commit long running transactions This is a feature related to the “batch” concept we discussed in earlier blogs. This “batch” feature allows us batch the read and write operations, and commit them only after certain calls. The “batch” size is controlled by the configure parameter “daemon_memcached_w_batch_size” and “daemon_memcached_r_batch_size”. This could significantly boost performance. However, it also comes with some disadvantages, for example, you will not be able to view “uncommitted” operations from SQL end unless you set transaction isolation level to read_uncommitted, and in addition, this will held certain row locks for extend period of time that might reduce the concurrency. To deal with this, we introduce a background thread that “auto-commits” the transaction if they are idle for certain amount of time (default is 5 seconds). The background thread will wake up every second and loop through every “connections” opened by Memcached, and check for idle transactions. And if such transaction is idle longer than certain limit and not being used, it will commit such transactions. This limit is configurable by change “innodb_api_bk_commit_interval”. Its default value is 5 seconds, and minimum is 1 second, and maximum is 1073741824 seconds. With the help of such background thread, you will not need to worry about long running uncommitted transactions when set daemon_memcached_w_batch_size and daemon_memcached_r_batch_size to a large number. This also reduces the number of locks that could be held due to long running transactions, and thus further increase the concurrency. Enhancement in binlog performance As you might all know, binlog operation is not done by InnoDB storage engine, rather it is handled in the MySQL layer. In order to support binlog operation through InnoDB Memcached, we would have to artificially create some MySQL constructs in order to access binlog handler APIs. In previous lab release, for simplicity consideration, we open and destroy these MySQL constructs (such as THD) for each operations. This required us to set the “batch” size always to 1 when binlog is on, no matter what “daemon_memcached_w_batch_size” and “daemon_memcached_r_batch_size” are configured to. This put a big restriction on our capability to scale, and also there are quite a bit overhead in creating destroying such constructs that bogs the performance down. With this release, we made necessary change that would keep MySQL constructs as long as they are valid for a particular connection. So there will not be repeated and redundant open and close (table) calls. And now even with binlog option is enabled (with innodb_api_enable_binlog,), we still can batch the transactions with daemon_memcached_w_batch_size and daemon_memcached_r_batch_size, thus scale the write/read performance. Although there are still overheads that makes InnoDB Memcached cannot perform as fast as when binlog is turned off. It is much better off comparing to previous release. And we are continuing optimize the solution is this area to improve the performance as much as possible. Performance Study: Amerandra of our System QA team have conducted some performance studies on queries through our InnoDB Memcached connection and plain SQL end. And it shows some interesting results. The test is conducted on a “Linux 2.6.32-300.7.1.el6uek.x86_64 ix86 (64)” machine with 16 GB Memory, Intel Xeon 2.0 GHz CPU X86_64 2 CPUs- 4 Core Each, 2 RAID DISKS (1027 GB,733.9GB). Results are described in following tables: Table 1: Performance comparison on Set operations Connections 5.6.7-RC-Memcached-plugin ( TPS / Qps) with memcached-threads=8*** 5.6.7-RC* X faster Set (QPS) Set** 8 30,000 5,600 5.36 32 59,000 13,000 4.54 128 68,000 8,000 8.50 512 63,000 6.800 9.23 * mysql-5.6.7-rc-linux2.6-x86_64 ** The “set” operation when implemented in InnoDB Memcached involves a couple of DMLs: it first query the table to see whether the “key” exists, if it does not, the new key/value pair will be inserted. If it does exist, the “value” field of matching row (by key) will be updated. So when used in above query, it is a precompiled store procedure, and query will just execute such procedures. *** added “–daemon_memcached_option=-t8” (default is 4 threads) So we can see with this “set” query, InnoDB Memcached can run 4.5 to 9 time faster than MySQL server. Table 2: Performance comparison on Get operations Connections 5.6.7-RC-Memcached-plugin ( TPS / Qps) with memcached-threads=8 5.6.7-RC* X faster Get (QPS) Get 8 42,000 27,000 1.56 32 101,000 55.000 1.83 128 117,000 52,000 2.25 512 109,000 52,000 2.10 With the “get” query (or the select query), memcached performs 1.5 to 2 times faster than normal SQL. Summary: In summary, we added several much-desired features to InnoDB Memcached in this release, allowing user to operate on different tables with this Memcached interface. We also now provide a background commit thread to commit long running idle transactions, thus allow user to configure large batch write/read without worrying about large number of rows held or not being able to see (uncommit) data. We also greatly enhanced the performance when Binlog is enabled. We will continue making efforts in both performance enhancement and functionality areas to make InnoDB Memcached a good demo case for our InnoDB APIs. Jimmy Yang, September 29, 2012

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  • Plymouth package broken... Can I safely remove it? Other solution to repare it?

    - by Julien Gorenflot
    I have a broken package... So far nothing horrible. The problem is that it is Plymouth, and it seems that if I remove it, I will remove half of the packages of my system... So here is my question: if I actually remove, or even purge plymouth; will I at least have a terminal left after it to reinstall it? Or am I definitely doomed? Just to illustrate what I say; here is the result of an apt-get --reinstall install plymouth: julien@julien-desktop:~$ sudo apt-get --reinstall install plymouth Reading package lists... Done Building dependency tree Reading state information... Done Reinstallation of plymouth is not possible, it cannot be downloaded. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: plymouth : Depends: libdrm-nouveau1 (>= 2.4.11-1ubuntu1~) but it is not installable Recommends: plymouth-themes-all but it is not installable E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). or an apt-get -f install (well basically it is the same) julien@julien-desktop:~$ sudo apt-get -f install [sudo] password for julien: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... failed. The following packages have unmet dependencies: plymouth : Depends: libdrm-nouveau1 (>= 2.4.11-1ubuntu1~) but it is not installable Recommends: plymouth-themes-all but it is not installable E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. E: Unable to correct dependencies julien@julien-desktop:~$ Any idea would be very welcome...

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  • Do we really need a thousand Linux distributions?

    - by nebukadnezzar
    Pointed from an answer to a (possibly related) question, I came across this graphic, and I'm shocked how many linux distributions currently exist. However, it seems that most of these distributions are forks of already popular distributions with minimal changes, usually limited to themes, wallpapers, buttons, the kind of stuff most people probably wouldn't see as a reason to fork a Linux distribution. Of course, someone will always say "Opensource is also about the freedom of choice", and while I wholeheartedly agree, I do not believe that this is a valid reason to fork an already perfectly working Distribution into a new one, which might possibly result in less security/stability due to smaller group of developers. There's another problem: Those, who want to switch to Linux, are confronted with a neverending list of Linux distributions, and wonder rightfully which they're supposed to chose (infact, I was facing that problem before I've discovered Ubuntu). There might be (very few) valid reasons to fork a distribution: Specializing on a particular topic (FOSS Only, work-related topic (i.e., for a Hospital), etc) An exceptional architecture, that requires a special set of software Use of non-FOSS, propietary technology, and such But even with these points in mind, it would still seem easier to create a subdistribution with the required changes, such as XUbuntu with XFCE4, KUbuntu with KDE4, Fluxbuntu with Fluxbox, etc. So, why exactly do we need so many distributions?

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  • Fix invalid objects and components - BEFORE you upgrade!

    - by Mike Dietrich
    We are currently running a Tech Challange Workshop with 25 Oracle consultants and support folks from all over EMEA. We call it Tech Challange because we seperate these experts having between 5 and 20 years of Oracle experience into 5 groups - and each group has to complete their special challange such as moving a database from 10.2 to Exadata V2 or upgrading from single instance 10.2 to Real Application Clusters 11.2 with the new Grid Infrastructure. Actually we start this training with a bit presentation pieces about upgrades, Real Application Testing and Golden Gate. And one topic I always point out: Keep your database tidy before the upgrade!!! Clean up all invalid objects - especially in SYS and SYSTEM user schema BEFORE you upgrade. Use utlrp.sql to recompile invalid objects. Use Note:753041.1 to diagnose and fix invalid components. Do this always BEFORE you start the upgrade. Even if it may take some time. Otherwise your upgrade could fails or significant parts of the database packages could be invalid after the upgrade as well. I just came across this today as one group had ~240 invalid objects in the database - and due to the fact that the original system was still there could proof that the objects had been invalid before. Good job, BUT ... :-)

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  • Leadership does not see value in standard process for machine configuration and new developer orientation

    - by opensourcechris
    About 3 months ago our lead web developer and designer(same person) left the company, greener pastures was the reason for leaving. Good for them I say. My problem is that his department was completely undocumented. Things have been tough since the lead left, there is a lot of knowledge both theoretical knowledge we use to quote new projects and technical/implementation knowledge of our existing products that we have lost as a result of his departure. My normal role is as a product manager (for our products themselves) and as a business analyst for some of our project based consulting work. I've taught myself to code over the past year and in an effort to continue moving forward I've taken on the task of setting my laptop up as a development machine with hopes of implementing some of the easier feature requests and fixing some of the no brainer bugs that get submitted into our ticketing system. But, no one knows how to take a fresh Windows machine and configure it to work seamlessly with our production apps. I have requested my boss, who is still in contact with the developer who left, ask them to document and create a process to onboard a new developer, software installation, required packages, process to deploy to the productions application servers, etc. None of this exists, and I'm spinning my wheels trying to get my computer working as a functional development machine. But she does not seem to understand the need for such a process to exist. Apparently the new developer who replaced the one who left has been using a machine that was pre-configured for our environment, so even the new developer could not set up a new machine if we added another developer. My question is two part: Am I wrong in assuming a process to on-board and configure a new computer to be part of our development eco-system should exist? Am I being a whinny baby and should I figure the process out and create a document on my own?

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  • MS Bing web crawler out of control causing our site to go down

    - by akaDanPaul
    Here is a weird one that I am not sure what to do. Today our companies e-commerce site went down. I tailed the production log and saw that we were receiving a ton of request from this range of IP's 157.55.98.0/157.55.100.0. I googled around and come to find out that it is a MSN Web Crawler. So essentially MS web crawler overloaded our site causing it not to respond. Even though in our robots.txt file we have the following; Crawl-delay: 10 So what I did was just banned the IP range in iptables. But what I am not sure to do from here is how to follow up. I can't find anywhere to contact Bing about this issue, I don't want to keep those IPs blocked because I am sure eventually we will get de-indexed from Bing. And it doesn't really seem like this has happened to anyone else before. Any Suggestions? Update, My Server / Web Stats Our web server is using Nginx, Rails 3, and 5 Unicorn workers. We have 4gb of memory and 2 virtual cores. We have been running this setup for over 9 months now and never had an issue, 95% of the time our system is under very little load. On average we receive 800,000 page views a month and this never comes close to bringing / slowing down our web server. Taking a look at the logs we were receiving anywhere from 5 up to 40 request / second from this IP range. In all my years of web development I have never seen a crawler hit a website so many times. Is this new with Bing?

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  • Ruby or Python?

    - by Bobby Tables
    Hi all, This question is extremely subjective and open-ended. It might even sound like something I should just research for myself and make my own decision. But I'd like to put it out there and get some thoughts from others. Long story short - I burned out with the rat race and am on a self-funded sabbatical this year. Much of it is to take a break from the corporate grind and travel around, but I also want to play around with new technologies and do some self-learning projects, to stay up to speed on programming, and well - I just love tinkering with programming, when there's no pressure! Here's the thing: I am a lifetime C/C++/Java programmer. I'm a bit of a squiggly bracket snob since I've been working with this family of languages for my entire programming career. So I'd like to learn a language which isn't so closely syntactically related to this group. What I'm basically looking for is a language which is relatively general purpose, fun to learn, has some new concepts that are different from C++/Java, and has a good community. A secondary consideration is that it has good web development frameworks. A tertiary consideration is that it's not totally academic (read: there are real world jobs out there using it). I've narrowed it down to Ruby or Python. My impression of Ruby is that it is extremely web oriented - that the only real application of it is as a server side scripting language for doing web stuff (mainly Ruby on Rails). For Python I'm not so sure. TL;DR and to put it as succinctly as possible: which of these would be better for a C++/Java guy to learn to get some new perspectives on programming? And which is more open and general purpose and applicable to a wider set of applications? I'm leaning towards Ruby at the moment, but I worry to an extent that it looks like it's used as nothing but a server side web language.

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  • Understanding normal maps on terrain

    - by JohnB
    I'm having trouble understanding some of the math behind normal map textures even though I've got it to work using borrowed code, I want to understand it. I have a terrain based on a heightmap. I'm generating a mesh of triangles at load time and rendering that mesh. Now for each vertex I need to calculate a normal, a tangent, and a bitangent. My understanding is as follows, have I got this right? normal is a unit vector facing outwards from the surface of the triangle. For a vertex I take the average of the normals of the triangles using that vertex. tangent is a unit vector in the direction of the 'u' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the x direction. So should be able to calculate this as simply the difference between vertices in the x direction to get a vector, (and normalize it). bitangent is a unit vector in the direction of the 'v' coordinates of the texture map. As my texture u,v coordinates follow the x and y coordinates of the terrain, then my understanding is that this vector is simply the vector along the surface in the y direction. So should be able to calculate this as simply the difference between vertices in the y direction to get a vector, (and normalize it). However the code I have borrowed seems much more complicated than this and takes into account the actual values of u, and v at each vertex which I don't understand the need for as they increase in exactly the same direction as x, and y. I implemented what I thought from above, and it simply doesn't work, the normals are clearly not working for lighting. Have I misunderstood something? Or can someone explain to me the physical meaning of the tangent and bitangent vectors when applied to a mesh generated from a hightmap like this, when u and v texture coordinates map along the x and y directions. Thanks for any help understanding this.

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  • Low-level GPU code and Shader Compilation

    - by ktodisco
    Bear with me, because I will raise several questions at once. I still feel, though, that overall this can be treated as one question that may be answered succinctly. I recently dove into solidifying my understanding of the assembly language, low-level memory operations, CPU structure, and program optimizations. This also sparked my interest in how higher-level shading languages, GLSL and HLSL in particular, are compiled and optimized, as well as what formats they are reduced to before machine code is generated (assuming they are not converted directly into machine code). After a bit of research into this, the best resource I've found is this presentation from ATI about the compilation of and optimizations for HLSL. I also found sample ARB assembly code. This sort of addressed my original curiosity, but it raised several other questions. The assembler code in the ATI presentation seems like it contains instructions specifically targeted for the GPU, but is this merely a hypothetical example created for the purpose of conceptual understanding, or is this code really generated during shader compilation? If so, is it possible to inspect it, or even write it in place of the higher-level syntax? My initial searches for an answer to the last question tell me that this may be disallowed, but I have not dug too deep yet. Also, along the same lines, are GLSL shader programs compiled into ARB assembly code before machine code is generated, and is it possible to write direct ARB assembly? Lastly, and perhaps what I am most interested in finding out: are there comprehensive resources on shader compilation and low-level GPU code? I have been unable to find any thus far. I ask simply because I am curious :)

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  • Short Look at Frends Helium 2.0 Beta

    - by mipsen
    Pekka from Frends gave me the opportunity to have a look at the beta-version of their Helium 2.0. For all of you, who don't know the tool: Helium is a web-application that collects management-data from BizTalk which you usually have to tediously collect yourself, like performance-data (throttling, throughput (like completed Orchestrations/hour), other perfomance-counters) and data about the state of BTS-Applications and presents the data in clearly structured diagrams and overviews which (often) even allow drill-down.  Installing Helium 2 was quite easy. It comes as an msi-file which creates the web-application on IIS. Aditionally a windows-service is deployt which acts as an agent for sending alert-e-mails and collecting data. What I missed during installation was a link to the created web-app at the end, but the link can be found under Program Files/Frends... On the start-page Helium shows two sections: An overview about the BTS-Apps (Running?, suspended messages?) Basic perfomance-data You can drill-down into the BTS-Apps further, to see ReceiveLocations, Orchestrations and SendPorts. And then a very nice feature can be activated: You can set a monitor to each of the ports and/or orchestrations and have an e-mail sent when a threshold of executions/day or hour is not met. I think this is a great idea. The following screeshot shows the configuration of this option. Conclusion: Helium is a useful monitoring  tool for BTS-operations that might save a lot of time for collecting data, writing a tool yourself or documentation for the operations-staff where to find the data. Pros: Simple installation Most important data for BTS-operations in one place Monitor for alerts, if throughput is not met Nice Web-UI Reasonable price Cons: Additional Perormance-counters cannot be added Im am not sure when the final version is to be shipped, but you can see that on Frend's homepage soon, I guess... A trial version is available here

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  • Upgraded to 13.10 now clock settings are all disabled and clock does not display

    - by kervin
    I've upgraded to 13.10 and now I don't have the standard menu clock, which I need for work. I checked and 'indicator-datetime' is installed. I even uninstalled/reinstalled that applet with no luck. Also my "clock" settings under System Preferences are all disabled. I can't change anything. Does anyone know how I can get the old menu clock back? Alternatively is there another menu clock app I can download? Thanks for the responses I've restarted several times and that didn't fix the issue. I just ran the 13.10 update today. But I ran it again a few minutes ago. I got about 200KB in random updates. The issue is still present after a reboot. # apt-cache policy indicator-datetime indicator-datetime: Installed: 13.10.0+13.10.20131016.2-0ubuntu1 Candidate: 13.10.0+13.10.20131016.2-0ubuntu1 Version table: *** 13.10.0+13.10.20131016.2-0ubuntu1 0 500 http://us.archive.ubuntu.com/ubuntu/ saucy/main amd64 Packages 100 /var/lib/dpkg/status

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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  • #TechEd 2010

    - by T
    It has been another fantastic year for TechEd North America.  I always love my time here.  First, I have to give a huge thank you to Ineta for giving me the opportunity to work the Ineta booth and BOF’s (birds of a feather).   I can not even begin to list how many fantastic leaders in the .Net space and Developers from all over I have met through Ineta at this event.  It has been truly amazing and great fun!! New Orlean’s has been awesome.  The night life is hoppin’.  In addition to enjoying a few (too many??) of the local hurricanes in New Orleans, I have hung out with some of the coolest people  Deepesh Mohnani, David Poll, Viresh, Alan Stephens, Shawn Wildermuth, Greg Leonardo, Doug Seven, Chris Willams, David Carley and some of our southcentral hero’s Jeffery Palermo, Todd Anglin, Shawn Weisfeld, Randy Walker, The midnight DBA’s, Zeeshan Hirani, Dennis Bottjer just to name a few. A big thanks to Microsoft and everyone that has helped to put TechEd together.  I have loved hanging out with people from the Silverlight and Expression Teams and have learned a ton.  I am ramped up and ready to take all that knowledge back to my co-workers and my community. I can not wait to see you all again next year in Atlanta!!! Here are video links to some of my fav sessions: Using MVVM Design Pattern with VS 2010 XAML Designer – Rockford Lhotka Effective RIA: Tips and Tricks for Building Effective Rich Internet Applications – Deepesh Mohani Taking Microsoft Silverlight 4 Applications Beyond the Browser – David Poll Jump into Silvelright! and become immediately effective – Tim Huckaby Prototyping Rich Microsoft Silverlight 4 Applications with MS Expression Blend + SketchFlow – David Carley Tales from the Trenches: Building a Real-World Microsoft Silvelright Line-of-Business Application – Dan Wahlin

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  • Is it possible to build a single game to run in Facebook & Google+?

    - by Songo
    I was asked by my customer to build a Facebook game. The game would be something similar to Mafiawars.com where the game is hosted on a server and run through a frame on Facebook. The thing is after several days of negotiations with the customer and near the finalization of the requirements he mentioned something strange. He said that if the game was successful on Facebook then we may add it to Google+ too. I thought he meant that we'll develop a new version for Google+, but he refused as he argued that the game should be able to support both sites and he won't pay for the same game twice. Now I haven't developed neither Facebook nor Google+ games before, so I don't know if it is possible to build a single Facebook/Google+ game. How would you react to such requirement? How would you design such an application? Notes I confirmed with the customer that he wasn't talking about using Open ID he wanted full integration (sharing post, friend requests,..etc.) I really don't want to lose that customer for numerous reasons (He even agreed to extend the project time to compensate for the time I need to learn Facebook/Google+ APIs)

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  • First Look - Oracle Data Mining

    - by kimberly.billings
    In his blog, JT on EDM, James Taylor shares his analysis of Oracle Data Mining, including its new GUI and Exadata integration. While Oracle Data Mining has been available for a while, it is now easier to access and try via the Amazon Cloud. Using the Oracle 11gR2 Data Mining Amazon Machine Image (AMI), you can launch an Oracle Data Mining-enabled instance directly through Amazon Web Services (AWS) and connect to it using the Oracle Data Miner graphical user interface. The new Oracle Data Mining GUI, which will be available to beta customers soon, provides more graphics, the ability to define, save and share analytical "work flows" to solve business problems, and provides more automation and simplicity. Taylor comments that, "the UI looks to have a nice look and feel including graphical model development flows, easy access to the data, nice little micro graphs when browsing data records and more." On using Oracle Data Mining with Exadata, Taylor writes, "Oracle says that the use of the ODM routines in the Exadata kernel is faster than running a native ODM model in the database by a factor of 2 and that this increases as more joins are used. This could mean that ODM outperforms even third party in-database analytics." Taylor concludes his blog with a positive overall review, stating that "ODM is a nice product for Oracle database customers and well worth looking into. The new UI will only make it more so." Read the blog. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Optimizing hash lookup & memory performance in Go

    - by Moishe
    As an exercise, I'm implementing HashLife in Go. In brief, HashLife works by memoizing nodes in a quadtree so that once a given node's value in the future has been calculated, it can just be looked up instead of being re-calculated. So eg. if you have a node at the 8x8 level, you remember it by its four children (each at the 2x2 level). So next time you see an 8x8 node, when you calculate the next generation, you first check if you've already seen a node with those same four children. This is extended up through all levels of the quadtree, which gives you some pretty amazing optimizations if eg. you're 10 levels above the leaves. Unsurprisingly, it looks like the perfmance crux of this is the lookup of nodes by child-node values. Currently I have a hashmap of {&upper_left_node,&upper_right_node,&lower_left_node,&lower_right_node} -> node So my lookup function is this: func FindNode(ul, ur, ll, lr *Node) *Node { var node *Node var ok bool nc := NodeChildren{ul, ur, ll, lr} node, ok = NodeMap[nc] if ok { return node } node = &Node{ul, ur, ll, lr, 0, ul.Level + 1, nil} NodeMap[nc] = node return node } What I'm trying to figure out is if the "nc := NodeChildren..." line causes a memory allocation each time the function is called. If it does, can I/should I move the declaration to the global scope and just modify the values each time this function is called? Or is there a more efficient way to do this? Any advice/feedback would be welcome. (even coding style nits; this is literally the first thing I've written in Go so I'd love any feedback)

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  • What steps should I follow to start developing website applications?

    - by Oscar Mederos
    Hello, I've been developing desktop applications for about 4 years, using .NET, C++, C, and a little of Python. I've covered lots of topics while developing my applications, and even web technologies (cookies, GET/POST methods, when programming some scrapers/crawlers). I've been always waiting to start developing websites, preferably using PHP + MySQL, although other advises will be welcomed to make this question more useful and generic for others. I know I could use a CMS instead of starting from scratch, but sometimes I don't need an entire CMS to do minor things... What steps should I follow to create a website? Let's suppose I have a web designer. First of all, the designer designs the entire website (CSS, etc) and then I do the programming stuffs, like loading dynamically things from databases, doing some client-side stuffs with javascript, etc? Or how is the best way to do it? Edit: I'm not looking for tools/frameworks/languages suggestions. What I want to know is how a team (or a developer with a designer) starts creating a website. The steps they do, what tasks they do first, how they integrate the work, etc. An example of an answer could be: 1) Design the entire website with good CSS practices, using containers instead of tables in some cases, etc. 2) Use that design and develop the logic or the functionalities of the website. Of course, that's just an example. I'm looking for a good way to approach it, because I've been wanting to start on it but don't really know how exactly to organize the job :/

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  • Invoice from Godaddy with intent to defraud?

    - by Berliner
    Hi Webmasters I have received several email asking me to renew a domain name: REMINDER: Renew early for multiple years and lock in your savings! For your review, listed below are domain names and their expiration dates. F.....COM - Mar. 09, 2011 Since I lost the domain name long time ago and couldn't get it back I asked if it was available again. Goddady replyed: According to WHOIS the domain name is registered to a Japanese company with the expiry date: 2011-12-02. I wrote to Godaddy: According to your information the domain holder is a Japanese company as described below. Can you give me an explanation why you send me an email asking me to pay for a domain name which I do not own? (Expiration Date: 2011-12-02) I am just curious, I am sure there is no ill will on your part. Godaddy answered: Dear Sir or Madam, Thank you for contacting online support. This was just to let you know the domain is registered to someone else and who. Then today I got yet another invoice asking me to renew the same domain name once again: **REMINDER: Renew early for multiple years and lock in your savings! The product(s) listed below have expired or are at risk of expiring: Product NameNext Attempt Date.COM Domain Name Renewal - 1 Year (recurring)03/14/2011 F........COM You are at risk of losing the service(s) or product(s) listed above. Your products are currently set to renew manually – they will NOT be renewed automatically on the next attempt date.** The expiry date has now been changed from the 9 of March to the 14 March. Another party owns the domain name and further the domain name was never registered with Godaddy. This appears like a way to make a few buck on a unsuspecting customer, it might even be illegal. Any comment how to take this futher would be most welcome.

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  • Which tools you use for development in your company?…Please be exact [closed]

    - by predrag.music
    If you are a professional php/(my/postgre/?)sql/? developer and working in a professional team ... I would like to know which tools you use for development in your company. I do not care which tool is better or worse, but "which tools you use", if it is not a TOP SECRET :) For example, these are just some of the tools i/we use (first those used most (in general)): Pen, paper lots of cofee, cola ... let me think ... mmmm ... yeah more cofee :) All kinds of books (a lots of books) OS: Win / MacOS X Server: Hosted (CentOS )/ At work Mac OS X Dev server: XAMPP / MAMP / LAMP Editor: Notepad++ IDE: Netbeans / Zend Studio / Eclipse Version Control System: Mercurial / SVN FTP: Filezilla mostly / ... Passwords: KeePass js / ajax: jQuery / pure js / jQuery UI Framework:CI / Zend / pure php Database: MySQL / Other ORM: Framework layer db (Not an ORM I know but...) / Doctrine (2) / no ORM Debugging: Xdebug (PHP) / firebug (ajax/js/html/css/...) / framework profiler (stuff) / ... (x) Dreaming: About... Thinking: Not about chaos in ? direction .... n Anything else that comes to mind n+1 Zilion other stuff i know but i can't remember ... 8 some other stuff i (don't) remember i forgot, give up, delete, lost, said to myself never again, i haven't had time stuff, have on computer stuff but can't find or don't even know i have it on my computer at least 2-3 or more times, stuff I said to myself i'll check later and never checked again for all sort of "perfectly justified" reasons (time, memory, wife :), whatever,...), ... what is the reason i'm asking this?:) 8 and beyond looking forward to see a lot of answers ?

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  • Reinstalled Ubuntu 12.04 and now I cannot change preferences like theme, wallpaper, and nautilus preferences

    - by krishnab
    So I just down-rev'd ubuntu from 13.04 back to 12.04 LTS desktop 64 (Precise). I am using Unity. I just reformatted the Ubuntu partition, but kept my home directory intact, and everything seemed to reconnect just fine. No data was lost. However, I found that I cannot seem to change my preferences. So I cannot seem to change my desktop background, no matter how many ways I try--Ubuntu Tweak, Gnome Tweak, system settings. I also cannot change the system GTK+ theme, though apparently I am able to change the windows border theme. Further, I cannot seem to change my Nautilus preferences--so I cannot seem the make the default view a list view, and I cannot make the "single-click" behavior the default. I even went into the nautilus org.gnome.nautilus settings to manually change things, but no luck. I thought it was a permissions issue, so I did a chown on the home folder and on the .gvfs folder. Still no luck. So somewhere there seems to be a permission that I am not catching. Does anyone have any suggestions? Thanks.

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