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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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  • Drop on NSTableView Behavior

    - by dave-gennel
    Hi, I have an NSTableView and I have successfully implemented both tableView:validateDrop:proposedRow:proposedDropOperation: and tableView:acceptDrop:row:dropOperation:. I don't need tableView:writeRowsWithIndexes:toPasteboard: because that's for dragging objects out of the NSTableView. Now, the problem is that I want it to behave kind of iTunes-like. In iTunes 9.x (I don't remember it for the previous versions) you have an NSTableView (the playlist) and when you drag a file over it you get this blue focus inside the NSTableView (maybe it's the NSScrollView?) and you don't have the blue horizontal line that indicates where you're going to insert an object. So basically I would like: No blue horizontal insert line between rows when hovering a file over the NSTableView. The blue focus inside the NSTableView (or NSScrollView). Any help would be greatly appreciated so thank you in advance.

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  • Iphone application crashes when poping to rootController of UITabBar tab

    - by sniurkst
    Hello, I'm having this bug I can't figure out and it is making my head hurt. So, basically, in my iphone application I have UITabBar with some tabs each having UINavigationControllers inside. Something like this: someViewController *someController = [[someViewController alloc] myInit]; UINavigationController *someNav = [[UINavigationController alloc] initWithRootViewController:someController]; tab = [[UITabBarController alloc] init]; tab.viewControllers = [NSArray arrayWithObjects:otherNav, otherNav, evilNav, nil]; [window addSubview:tab.view]; So to reproduce my "precious" bug I go like this: click evilNav tab -> push tableListView (category list) -> push otherTableListView (category items list) -> push someOtherView (single item) -> popToRoot || popToController withindex:0 || click on evilNav tab again || pop to otherTableListView -> pop to tableListView -> crash (with no notable error) So if I go so far to someOtherView I can't go back to first tableListView (rootViewController) without application crashing. Meanwhile I can go to other tabs and then even click evilNav (when it is in otherTableListView or someOtherView state) without crashing. What could be causing this problem? (If you need I will post more code)

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  • UISearchDisplayController "shouldReloadTableForSearchString return NO" reloads table

    - by Jeena
    Why does my UISearchDisplayController show "No results" even if the shouldReloadTableForSearchString method returns NO? Shouldn't it just do nothing and stay black? How can I prevent it from doing so? #import "RootViewController.h" #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (tableView == self.searchDisplayController.searchResultsTableView) { return 0; } return 10; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. cell.textLabel.text = [NSString stringWithFormat:@"row %d", indexPath.row]; return cell; } #pragma mark SearchController stuff - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { return NO; } - (void)dealloc { [super dealloc]; } @end

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  • Core Animation not working on Leopard, working on Snow Leopard

    - by Nick Paulson
    Hi, I animate NSImageViews using its animator proxy. While testing my application on Snow Leopard, everything works as expected. However, on Leopard, none of the animations are functioning. In addition, NSImageViews don't seem to take into effect the alphaValue I set on them, whether through the animator proxy or not. The only way I can get them to disappear is by setting their image to nil. What is weird is that this all works fine in Snow Leopard, but does not work on Leopard 10.5.8. Any idea on why this may be occurring?

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  • moviePlayBackDidFinish: is not called in application.

    - by srikanth rongali
    In my application I have used these notifications when playing a video. But, The problem is the control of the program is not entering in to the first two methods(moviePreLoadDidFinish and moviePlayBackDidFinish). It is entering into last method. So, after the video is played and I pressed Done button in the video, I cannot touch any object in screen. I mean I used play button for video to play in a view. After the video played the play button is deactivated. - (void) moviePreloadDidFinish:(NSNotification*)notification { } // Notification called when the movie finished playing. - (void) moviePlayBackDidFinish:(NSNotification*)notification { } // Notification called when the movie scaling mode has changed. - (void) movieScalingModeDidChange:(NSNotification*)notification { } I could not get where I was wrong ? Thank You.

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  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

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  • How to avoid XCode framework weak-linking problems?

    - by Frank R.
    Hi, I'm building an application that takes advantage of Mac OS X 10.6-only technologies, but without giving up backwards compatibility to 10.5 Leopard. The way I do this is by setting the 10.6 SDK as the base SDK, weak-linking all frameworks and setting the deployment target to 10.5 as described in: http://developer.apple.com/mac/library/DOCUMENTATION/MacOSX/Conceptual/BPFrameworks/Concepts/WeakLinking.html This works fine; before making a call that is Snow Leopard-only I need to check that the selector or indeed the class actually exist. Or I can just check the OS version before making the call. The problem is that this is incredibly fragile. If I make a single call that is 10.6 only I blow Leopard-compatibility. So using even the normal code code completion feature can be dangerous. My question: is there any way of checking which calls are not defined on 10.5 before doing a release build? Some kind of static analysis, or even just a trick (a target set the other SDK?) would do. I obviously should test on a Leopard machine before releasing anything, but even so I can't possibly go through all paths of the program before every release. Any advice would be appreciated. Best regards, Frank

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  • Multi-column sorting with an NSTableView bound to an NSArrayController

    - by Cinder6
    Hi there. I have an NSTableView that's bound to an NSArrayController. Everything gets loaded into the table correctly, and I have sort keys and selectors set for the various columns (this also works). What I'm trying to do is sort multiple columns when the user clicks one column header, but I can't find any way to do this. I could brute-force a way by overriding tableView:mouseDownInHeaderOfTableColumn:, but that seems an inelegant way of doing it. Is there a good way of doing multi-column sorting in an NSTableView using bindings?

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  • Suppressing NSLog statements for release?

    - by fuzzygoat
    I wonder if someone could help me setup a number of NSLog statements so they print to console when executing in "Debug Mode" but don't print in "Release Mode". I understand I need to add something like DEBUG = 1 to the debug config in Xcode but I can't find where. Also how do I utilise this in my code? NSLog(@"Print Always"); if(DEBUG) NSLog(@"Print only in debug"); Is there a simple way of doing this? EDIT: I tried following this but when I entered either: OTHER_CFLAGS or GCC_PREPROCESSOR_DEFINITIONS Xcode informed me that "theres already another key named .... " gary

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  • Converting NSDecimalNumber to NSString

    - by 4thSpace
    I'm retrieving a key from an object that looks like this: po obj { TypeID = 3; TypeName = Asset; } The key value is being retrieved like this: NSString *typeId = (NSString*)[obj objectForKey:@"TypeID"]; Rather than typeId being an NSString, it is an NSDecimalNumber. Why is that? How do I convert it to an NSString?

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  • Can a struct become deallocated?

    - by brettr
    I've declared a struct in my header file like this: typedef struct { NSString *department; NSString *departmentId; } Department; Department currentDepartment; This struct is in a fairly simple class. I assign the struct values in viewDidLoad. Just before leaving viewDidLoad, I see the struct values are still there. After the user clicks a segment control, I reassign the struct values. Before assigning values, I see the two struct values are 0x0. I do have NSZombieEnabled, which is printing out this when I mouse over the struct while the app is running and one of my breakpoints have been hit: MyApp[25722:207] *** -[CFString _cfTypeID]: message sent to deallocated instance 0xfc0e90 I'm not creating an instance of the struct or deallocating it. How can it be getting deallocated?

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  • UITextField in UITableView to becomeFirstResponder.

    - by f0rz
    Hi ! I have a problem which I dont have a clue how to work around. Maybe anyone of you could help me to the correct directions... Simple I have a UITableView with each cell containing a UITextField. When I´m editing a cell (UITextField) and hit Return Key, a new row is inserted under the current cell. After that I reloadData on the TableView, the new row is showed. Everything is OK here. Now to my problem, I want to [UITextField becomeFirstResponder] on the newest added row. But I could not find anyway to accomplish this. I could post code but didn't find that necessary. Cheers.

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  • Zooming in an NSView

    - by jasonbogd
    Hi, I have an NSView in which the user can draw circles. These circles are stored as an array of NSBezierPaths, and in drawRect:, I loop through the array and call -stroke on each of the paths. How do I add a button to zoom in and out the NSView? Just change the bounds of the view? Thanks.

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  • UISearchBar and UINavigationController

    - by Calvin L
    I have an .xib file connected to a ViewController, which is init'ed as the root controller of an instance of UINavigationController in my appDelegate. In that view, I have a UISearchBar and a UITableView below it. When the view loads up, there's a navigationBar at the top, followed by a ~20 pixel gap, and then the UISearchBar, and the table beneath it: My problem is that when I enter the UISearchBar to type something, the navigation bar disappears (which is fine), but the search box is all screwy: I'm pretty new to this (a couple of weeks), so I'm not quite sure what's going on. Can anyone help me shed some light on this?

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  • UIBarButtonItem: target-action not working?

    - by Jacob Relkin
    Hey fellas, I've got a custom view inside of a UIBarButtonItem, set by calling -initWithCustomView. OK, so the view renders fine, but when I tap it, it doesn't call the method that I set as the UIBarButtonItem's action property. Oh, and I have verified that my -deselectAll method works fine. Here's my code: UIImageView *SOCImageView = [[ UIImageView alloc ] initWithImage:[ UIImage imageNamed: @"cancel_wide.png" ] ]; SOItem.leftBarButtonItem = [[ UIBarButtonItem alloc ] initWithCustomView: SOCImageView ]; [ SOCImageView release ]; [ SOItem.leftBarButtonItem setTarget: self ]; [ SOItem.leftBarButtonItem setAction: @selector( deselectAll ) ]; Thanks a million

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  • iPhone – Best method to import/drawing UI graphic elements? CGContextDrawPDFPage?

    - by Ross
    Hello, What is the best way to use the custom UI graphics on the iPhone? I've come across CGContextDrawPDFPage and Panic's Shrinkit. Should I be using storing my vector ui graphics as PDF's and loading them using CGContextDrawPDFPage to draw them. I did previously asked what way Apple store their UI graphics and was answered crushed png. The options as I see it, but I would really want to know what technique other people use. This question is for vector graphics only. Looking for what is standard / most effective / most efficient. PNG (bitmapped image) Custom UIView drawing code (generated from Opacity) PDF (I've not used this method, is it with CGContextDrawPDFPage?) Many thanks Ross

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  • pushViewController using UINavigationItem instead of UINavigationController

    - by jaume
    Hello, I have implemented a method didSelectRowAtIndexPath that should push another view. I have a code running properly using a navigationController but in this case I am using a navigationItem on a view. How could I trigger a view? Thanx Error log: 2010-03-25 00:09:52.459 TableArchive[1062:207] trigger 2010-03-25 00:09:52.461 TableArchive[1062:207] * -[UINavigationItem pushViewController:animated:]: unrecognized selector sent to instance 0x3921ca0 2010-03-25 00:09:52.462 TableArchive[1062:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[UINavigationItem pushViewController:animated:]: unrecognized selector sent to instance 0x3921ca0' 2010-03-25 00:09:52.463 TableArchive[1062:207] Stack: ( (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"trigger"); if(dvController == nil) { DetailView *aController =[[DetailView alloc]initWithNibName:@"DetailView" bundle:nil]; self.dvController = aController; [aController release]; } [[self navItem]pushViewController:dvController animated:YES]; [dvController release]; }

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  • iphone - calculating the font size

    - by Mike
    I have to show a label with font size = 14 when the view is 480x320. Supposing I would like to do this in a way that my code will be working well for all future device's screen sizes, including iPad and others following (I am sure more will come), what is the best way to do that? I could do this proportionally, I mean, if the scale increased X, increase the fonts X, but my concern is the different aspect ratios of the devices. The iPhone aspect ratio is 1.5, but iPad's is 1.33, and other aspect ratios can come... I am not sure if this simple scale method will be enough to produce font consistency across all devices. Any suggestions? thanks for any help.

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  • Why doesn’t ABPersonViewController show any properties besides the name?

    - by abrahamvegh
    For some reason, ABPersonViewController is unwilling to display any properties aside from the name, no matter what properties are set for it to display. I’m unable to use the AddressBookUI controllers to let a user select a contact to display, since my UI has custom requirements, otherwise I’d go that route (as Apple does in their sample project.) Here’s the code that doesn’t work — am I missing something? - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // ABContact is of my own creation ABContact *contact = [self contactAtIndexPath: indexPath]; ABPersonViewController *viewController = [[ABPersonViewController alloc] init]; // This returns a valid ABRecordRef, as indicated by the fact that the // controller does display the name of this contact when it is loaded viewController.displayedPerson = contact.record; // Copied directly from Apple’s QuickContacts sample project NSArray *displayedItems = [NSArray arrayWithObjects:[NSNumber numberWithInt:kABPersonPhoneProperty], [NSNumber numberWithInt:kABPersonEmailProperty], [NSNumber numberWithInt:kABPersonBirthdayProperty], nil]; viewController.displayedProperties = displayedItems; [self.navigationController pushViewController: viewController animated: YES]; [viewController release]; }

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  • Animating custom-drawn UITableViewCell when entering edit mode

    - by Adam Alexander
    Background First of all, much gratitude to atebits for their very informative blog post Fast Scrolling in Tweetie with UITableView. The post explains in detail how the developers were able to squeeze as much scrolling performance as possible out of the UITableViews in Tweetie. Goals Beginning with the source code linked from the blog post (original) (my github repo): Allow a UITableView using these custom cells to switch to edit mode, exposing the UI for deleting an item from the table. (github commit) Move the cell's text aside as the deletion control slides in from the left. This is complete, although the text jumps back and forth without animation. (github commit) Apply animation to the text movement in goal 2 above for a smooth user experience. This is the step where I became stuck. The Question What is the best way to introduce this animation to complete goal 3? It would be nice if this could be done in a manner that keeps the logic from my last commit because I would love the option to move the conflicting part of the view only, while any non-conflicting portions (such as right-justified text) stay in the same place or move a different number of pixels. If the above is not possible then undoing my last commit and replacing it with an option that slides the entire view to the right would be a workable solution also. I appreciate any help anyone can provide, from quick pointers and ideas all the way to code snippets or github commits. Of course you are welcome to fork my repo if you would like. I will be staying involved with this question to make sure any successful resolution is committed to github and fully documented here. Thanks very much for your time! Updated thoughts I have been thinking about this a lot since my first post and realized that moving some text items relative to others in the view could undo some of the original performance goals solved in the original blog post. So at this point I am thinking a solution where the entire single subview is animated to its new postion may be the best one. Second, if it is done in this way there may be an instance where the subview has a custom color or gradient background. Hopefully this can be done in a way that in its normal position the background extends unseen off to the left enough so that when the view is slid to the right the custom background is still visible across the entire cell.

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  • What's an efficient way of calculating the nearest point?

    - by Griffo
    I have objects with location data stored in Core Data, I would like to be able to fetch and display just the nearest point to the current location. I'm aware there are formulas which will calculate the distance from current lat/long to a stored lat/long, but I'm curious about the best way to perform this for a set of 1000+ points stored in Core Data. I know I could just return the points from Core Data to an array and then loop through that looking for the min value for distance between the points but I'd imagine there's a more efficient method, possibly leveraging Core Data in some way. Any insight would be appreciated. EDIT: I don't know how I missed this on my initial search but this SO question suggests just iterating through an array of Core Data objects but limiting the array size with a bounding box based on the current location. Is this the best I can do?

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  • iPhone SDK mySQL

    - by Kevin
    Hello everybody, I'm starting on a new iPhone project, and this application mostly relies on mySQL. I have a mysql database running on my computer, and I need this application to send queries to the server to gain information. One example is creating and logging into an account. I have successfully done this on my windows vb.net application, but I know that objective c will be harder. This is basically getting text from the sql database and displaying it on the iPhone application. If someone could simply help me on that, I'll easily get started. So I hope that you guys help me out here :). Thanks Kevin

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