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  • JVM/CLR Source-compatible Language Options

    - by Nathan Voxland
    I have an open source Java database migration tool (http://www.liquibase.org) which I am considering porting to .Net. The majority of the tool (at least from a complexity side) is around logic like "if you are adding a primary key and the database is Oracle use this SQL. If database is MySQL use this SQL. If the primary key is named and the database is Postgres use this SQL". I could fork the Java codebase and covert it (manually and/or automatically), but as updates and bug fixes to the above logic come in I do not want to have to apply it to both versions. What I would like to do is move all that logic into a form that can be compiled and used by both Java and .Net versions naively. The code I am looking to convert does not contain any advanced library usage (JDBC, System.out, etc) that would vary significantly from Java to .Net, so I don't think that will be an issue (at worst it can be designed around). So what I am looking for is: A language in which I can code common parts of my app in and compile it into classes usable by the "standard" languages on the target platform Does not add any runtime requirements to the system Nothing so strange that it scares away potential contributors I know Python and Ruby both have implementations on for the JVM and CLR. How well do they fit my requirements? Has anyone been successful (or unsuccesful) using this technique for cross-platform applications? Are there any gotcha's I need to worry about?

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  • Use LaTeX Listings to correctly detect and syntax highlight embedded code of a different language in

    - by D W
    I have scripts that have one-liners or sort scripts from other languages within them. How can I have LaTeX listings detect this and change the syntax formating language withing the script? This would be especially useful for awk withing bash I believe. Bash #!/bin/bash ... # usage message to catch bad input without invoking R ... # any bash pre-processing of input ... # etc echo "hello world" R --vanilla << EOF # Data on motor octane ratings for various gasoline blends x <- c(88.5,87.7,83.4,86.7,87.5,91.5,88.6,100.3, 95.6,93.3,94.7,91.1,91.0,94.2,87.5,89.9, 88.3,87.6,84.3,86.7,88.2,90.8,88.3,98.8, 94.2,92.7,93.2,91.0,90.3,93.4,88.5,90.1, 89.2,88.3,85.3,87.9,88.6,90.9,89.0,96.1, 93.3,91.8,92.3,90.4,90.1,93.0,88.7,89.9, 89.8,89.6,87.4,88.9,91.2,89.3,94.4,92.7, 91.8,91.6,90.4,91.1,92.6,89.8,90.6,91.1, 90.4,89.3,89.7,90.3,91.6,90.5,93.7,92.7, 92.2,92.2,91.2,91.0,92.2,90.0,90.7) x length(x) mean(x);var(x) stem(x) EOF perl -n -e ' @t = split(/\t/); %t2 = map { $_ => 1 } split(/,/,$t[1]); $t[1] = join(",",keys %t2); print join("\t",@t); ' knownGeneFromUCSC.txt awk -F'\t' '{ n = split($2, t, ","); _2 = x split(x, _) # use delete _ if supported for (i = 0; ++i <= n;) _[t[i]]++ || _2 = _2 ? _2 "," t[i] : t[i] $2 = _2 }-3' OFS='\t' infile Python #!/usr/local/bin/python print "Hello World" os.system(""" VAR=even; sed -i "s/$VAR/odd/" testfile; for i in `cat testfile` ; do echo $i; done; echo "now the tr command is removing the vowels"; cat testfile |tr 'aeiou' ' ' """)

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  • Which language should I pick up: VB.Net or C#

    - by magius
    I'm looking to pick up either C# or VB.Net. I'd done a fair bit of VB6 programming in the past. I'm looking at getting the book, Visual Basic .NET or C#, Which to Choose? but I'm hoping that someone has read it, or used both languages and can offer advice. Should I just RTFB? Edit: Anders Sandvig raised a valid question. I'm intending to develop ActiveX applications that will be served through IE. Edit: Given that the functionality is pretty close and my favored approach to learning is to "just build it" and solve problems by looking it up on the internet, I've decided that the choice of language will be based on how easy it is to learn it. I looked around and found sites like C# Corner that supports my approach. Personal note: I wish I could also select Seb Nilsson's response as an accepted answer as well. Thanks guys for your input! Alright, then! I admit, theoretically, this topic is subjective; but a quick tally of answers seems to skew votes heavily in C#'s favor. Anyway, I'm really after experiences like what Keith's alluding to. I'm hoping he'll return to this topic and drop us a few more gems.

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  • Standardizing a Release/Tools group on a specific language

    - by grahzny
    I'm part of a six-member build and release team for an embedded software company. We also support a lot of developer tools, such as Atlassian's Fisheye, Jira, etc., Perforce, Bugzilla, AnthillPro, and a couple of homebrew tools (like my Django release notes generator). Most of the time, our team just writes little plugins for larger apps (ex: customize workflows in Anthill), long-term utility scripts (package up a release for QA), or things like Perforce triggers (don't let people check into a specific branch unless their change description includes a bug number; authenticate against Active Directory instead of Perforce's internal passwords). That's about the scale of our problems, although we sometimes tackle something slightly more sizable. My boss, who is reasonably technical, has asked us to standardize on one or two languages so we can more easily substitute for each other. He's advocating bash scripts and Perl, due to their universality and simplicity. I can see his point--we mostly do "glue", so why not use "glue" languages rather than saddle ourselves with something designed for much larger projects? Since some of the tools we work with are Java-based, we do need to use something that speaks JVM sometimes. (The path of least resistance for these projects is BeanShell and Groovy.) I feel a tremendous itch toward language advocacy, but I'm trying to avoid saying "We should use Python 'cause I like it and Perl is gross." Instead, I'm trying to come up with a good approach to defining our problem set: what problems do we solve with scripts? Would we benefit from a library of common functions by our team, or are most of our projects more isolated? What is it reasonable to expect my co-workers to learn? What languages give us the most ease of development and ease of modification? Can you folks suggest some useful ways to approach this problem, both for my own thinking process and to help me facilitate some brainstorming among my coworkers?

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  • Indentation control while developing a small python like language

    - by sap
    Hello, I'm developing a small python like language using flex, byacc (for lexical and parsing) and C++, but i have a few questions regarding scope control. just as python it uses white spaces (or tabs) for indentation, not only that but i want to implement index breaking like for instance if you type "break 2" inside a while loop that's inside another while loop it would not only break from the last one but from the first loop as well (hence the number 2 after break) and so on. example: while 1 while 1 break 2 'hello world'!! #will never reach this. "!!" outputs with a newline end 'hello world again'!! #also will never reach this. again "!!" used for cout end #after break 2 it would jump right here but since I don't have an "anti" tab character to check when a scope ends (like C for example i would just use the '}' char) i was wondering if this method would the the best: I would define a global variable, like "int tabIndex" on my yacc file that i would access in my lex file using extern. then every time i find a tab character on my lex file i would increment that variable by 1. when parsing on my yacc file if i find a "break" keyword i would decrement by the amount typed after it from the tabIndex variable, and when i reach and EOF after compiling and i get a tabIndex != 0 i would output compilation error. now the problem is, whats the best way to see if the indentation got reduced, should i read \b (backspace) chars from lex and then reduce the tabIndex variable (when the user doesn't use break)? another method to achieve this? also just another small question, i want every executable to have its starting point on the function called start() should i hardcode this onto my yacc file? sorry for the long question any help is greatly appreciated. also if someone can provide an yacc file for python would be nice as a guideline (tried looking on Google and had no luck). thanks in advance.

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  • Technology and language for a stable Digital Audio Workstation development

    - by Kill KRT
    Hi, I'm designing a cross platform (Windows/Linux/OS X) application, something like a digital audio workstation. I'd like to create a software where users have a fully featured sequencer (multiple tracks with automation) and where it is possible to create instruments using a visual language (as Pure Data/Max MSP). Ehm... I know that I've already posted a question about a related issue... But in order to decide which technology I should use, I think I'd better to make more investigation. I'm a quite experted user of audio trackers (Renoise, Protracker,...) and sequencers (FL Studio, Cubase 5), but I didn't ever try to develop even a basic audio tracker. I know just the basic theory of mixing sound and know how basically a DSP works. My questions are: Where I can find a good tutorial/guide/book about this issue? Do you think using C# (with NAudio) could dramatically reduce performance? I know C++ would be the best choice, but I find C# so elegant and easy to build and port, while C++ is so powerful and fast, but there are too #define and bad things for my taste! ;-) Thank you.

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  • Using PHP as template language

    - by Kunal
    I wrote up this quick class to do templating via PHP -- I was wondering if this is easily exploitable if I were ever to open up templating to users (not the immediate plan, but thinking down the road). class Template { private $allowed_methods = array( 'if', 'switch', 'foreach', 'for', 'while' ); private function secure_code($template_code) { $php_section_pattern = '/\<\?(.*?)\?\>/'; $php_method_pattern = '/([a-zA-Z0-9_]+)[\s]*\(/'; preg_match_all($php_section_pattern, $template_code, $matches); foreach (array_unique($matches[1]) as $index => $code_chunk) { preg_match_all($php_method_pattern, $code_chunk, $sub_matches); $code_allowed = true; foreach ($sub_matches[1] as $method_name) { if (!in_array($method_name, $this->allowed_methods)) { $code_allowed = false; break; } } if (!$code_allowed) { $template_code = str_replace($matches[0][$index], '', $template_code); } } return $template_code; } public function render($template_code, $params) { extract($params); ob_start(); eval('?>'.$this->secure_code($template_code).'<?php '); $result = ob_get_contents(); ob_end_clean(); return $result; } } Example usage: $template_code = '<?= $title ?><? foreach ($photos as $photo): ?><img src="<?= $photo ?>"><? endforeach ?>'; $params = array('title' => 'My Title', 'photos' => array('img1.jpg', 'img2.jpg')); $template = new Template; echo $template->render($template_code, $params); The idea here is that I'd store the templates (PHP code) in the database, and then run it through the class which uses regular expressions to only allow permitted methods (if, for, etc.). Anyone see an obvious way to exploit this and run arbitrary PHP? If so, I'll probably go the more standard route of a templating language such as Smarty...

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  • SQLAlchemy Expression Language problem

    - by Torkel
    I'm trying to convert this to something sqlalchemy expression language compatible, I don't know if it's possible out of box and are hoping someone more experienced can help me along. The backend is PostgreSQL and if I can't make it as an expression I'll create a string instead. SELECT DISTINCT date_trunc('month', x.x) as date, COALESCE(b.res1, 0) AS res1, COALESCE(b.res2, 0) AS res2 FROM generate_series( date_trunc('year', now() - interval '1 years'), date_trunc('year', now() + interval '1 years'), interval '1 months' ) AS x LEFT OUTER JOIN( SELECT date_trunc('month', access_datetime) AS when, count(NULLIF(resource_id != 1, TRUE)) AS res1, count(NULLIF(resource_id != 2, TRUE)) AS res2 FROM tracking_entries GROUP BY date_trunc('month', access_datetime) ) AS b ON (date_trunc('month', x.x) = b.when) First of all I got a class TrackingEntry mapped to tracking_entries, the select statement within the outer joined can be converted to something like (pseudocode):: from sqlalchemy.sql import func, select from datetime import datetime, timedelta stmt = select([ func.date_trunc('month', TrackingEntry.resource_id).label('when'), func.count(func.nullif(TrackingEntry.resource_id != 1, True)).label('res1'), func.count(func.nullif(TrackingEntry.resource_id != 2, True)).label('res2') ], group_by=[func.date_trunc('month', TrackingEntry.access_datetime), ]) Considering the outer select statement I have no idea how to build it, my guess is something like: outer = select([ func.distinct(func.date_trunc('month', ?)).label('date'), func.coalesce(?.res1, 0).label('res1'), func.coalesce(?.res2, 0).label('res2') ], from_obj=[ func.generate_series( datetime.now(), datetime.now() + timedelta(days=365), timedelta(days=1) ).label(x) ]) Then I suppose I have to link those statements together without using foreign keys: outer.outerjoin(stmt???).??(func.date_trunc('month', ?.?), ?.when) Anyone got any suggestions or even better a solution?

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  • .htaccess redirect or rewrite to default language url

    - by Saif Bechan
    I have a website that is currently in Dutch. Now I want to make the website multi-language starting with English. I am not that good at .htaccess files and the information on the web is quite confusing. The website I have now uses pretty urls, so all my urls look like this: http://mydomain.com/about/info http://mydomain.com/about/contact The code that I use for that is the following: <IfModule mod_rewrite.c> RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^(.*)$ index.php?rt=$1 [L,QSA] </IfModule> I really do not know what this means, esp the [L,QSA]. But it's ok, it works for now. But now I want to add a default redirect to the code. So it becomes as follow http://mydomain.com becomes http://mydomain.com/nl I assume all my old links http://mydomain.com/about/info will not work anymore, but that is a step I am willing to take. Can someone please help me with this code. I have seen a lot of peaces of code, but I can not find the right one.

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  • How to parse multiple dates from a block of text in Python (or another language)

    - by mlissner
    I have a string that has several date values in it, and I want to parse them all out. The string is natural language, so the best thing I've found so far is dateutil. Unfortunately, if a string has multiple date values in it, dateutil throws an error: >>> s = "I like peas on 2011-04-23, and I also like them on easter and my birthday, the 29th of July, 1928" >>> parse(s, fuzzy=True) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/lib/pymodules/python2.7/dateutil/parser.py", line 697, in parse return DEFAULTPARSER.parse(timestr, **kwargs) File "/usr/lib/pymodules/python2.7/dateutil/parser.py", line 303, in parse raise ValueError, "unknown string format" ValueError: unknown string format Any thoughts on how to parse all dates from a long string? Ideally, a list would be created, but I can handle that myself if I need to. I'm using Python, but at this point, other languages are probably OK, if they get the job done. PS - I guess I could recursively split the input file in the middle and try, try again until it works, but it's a hell of a hack.

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  • Better language or checking tool?

    - by rwallace
    This is primarily aimed at programmers who use unmanaged languages like C and C++ in preference to managed languages, forgoing some forms of error checking to obtain benefits like the ability to work in extremely resource constrained systems or the last increment of performance, though I would also be interested in answers from those who use managed languages. Which of the following would be of most value? A language that would optionally compile to CLR byte code or to machine code via C, and would provide things like optional array bounds checking, more support for memory management in environments where you can't use garbage collection, and faster compile times than typical C++ projects. (Think e.g. Ada or Eiffel with Python syntax.) A tool that would take existing C code and perform static analysis to look for things like potential null pointer dereferences and array overflows. (Think e.g. an open source equivalent to Coverity.) Something else I haven't thought of. Or put another way, when you're using C family languages, is the top of your wish list more expressiveness, better error checking or something else? The reason I'm asking is that I have a design and prototype parser for #1, and an outline design for #2, and I'm wondering which would be the better use of resources to work on after my current project is up and running; but I think the answers may be useful for other tools programmers also. (As usual with questions of this nature, if the answer you would give is already there, please upvote it.)

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  • Force language change from custom account creation script through url

    - by jax
    I have made a custom 'Account Creation' script so that users can login from my phone application. What I want is to be able to change the responses from the server depending on their locale. So when I request a page I would add lang=en or lang=zh etc. This works http://mysite.com/phone/my_custom_account_creation.php?lang=en Response: <resource classification="error" code="Error (Code: 500)"> <message>Please enter your name:</message> </resource> This does not work: http://mysite.com/phone/my_custom_account_creation.php?lang=zh Response: <resource classification="error" code="Error (Code: 500)"> <message>Please enter your name:</message> </resource> If I go into Joomla at set the default language to chinese, it works. <resource classification="error" code="Error (Code: 500)"> <message>????????</message> </resource> but http://mysite.com/phone/my_custom_account_creation.php?lang=en does not work, instead it continues to show the chinese version. What might I be able to do here?

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  • Running the LibreOffice MSI installer in English

    - by Scott Severance
    I'm trying to install LibreOffice on a machine running a Korean version of Windows XP. I don't know Korean. I haven't used Windows with any frequency in many years, so I'm pretty lost. When I run the installer, it shows up in Korean. But, I want to customize the installation, so I need the installer to be in English. Googling took me to this page, where I found an example command to run the installer in Gaelic, which I modified for my system as follows: msiexec /i LibO_3.6.1_Win_x86_install_multi.msi TRANSFORMS=:1084 This works, except that I know less about Gaelic than I do about Korean. The help page provided a link to a page where I could look up the ID codes. From that page, I determined that the correct code was 1033 for US English and 2057 for UK English. When I substituted the code, I got an error message. Here's the messages as translated by Google, followed by the original: Transform can not be applied.Verify that the specified transform paths are valid. ?? ??? ??? ? ????. ??? ?? ??? ???? ?????. I can't very well search on a machine translation, so I don't know where to go from here.What is the problem? How can I make the installer operate in English? Alternatively, how can I change XP to display its interface in English, while keeping full functionality for typing in Korean?

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  • problems updating system with apt-get

    - by Javier
    After to do apt-get update and try with apt-get upgrade I have the next error message: This is a coppy of my terminal (in spanish) root@LinuxJGP:/home/javiergp# apt-get upgrade Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho Se actualizarán los siguientes paquetes: apport apport-symptoms fonts-liberation gnome-icon-theme gnome-orca language-pack-en language-pack-en-base language-pack-es language-pack-es-base language-pack-gnome-en language-pack-gnome-en-base language-pack-gnome-es language-pack-gnome-es-base light-themes linux-firmware oneconf resolvconf sessioninstaller software-center ssl-cert tzdata ubuntu-docs ubuntu-keyring ubuntu-sso-client ubuntuone-control-panel ubuntuone-installer unity-lens-video unity-scope-video-remote xdiagnose 29 actualizados, 0 se instalarán, 0 para eliminar y 0 no actualizados. E: Los archivos de índice de paquetes están dañados. No existe un campo «Filename:» para el paquete ubuntu-keyring. How can resolve this problem?

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  • How can I make sure that I'm actually learning how to program rather than simply learning the details of a language?

    - by Ryan
    I often hear that a real programmer can easily learn any language within a week. Languages are just tools for getting things done, I'm told. Programming is the ultimate skill that must be learned and mastered. How can I make sure that I'm actually learning how to program rather than simply learning the details of a language? And how can I develop programming skills that can be applied towards all languages instead of just one?

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Shut down windows service based on load

    - by JP
    Hello, I was wondering if there are any free / open source solutions that will start and stop a windows service based on load? I have some pubsub subscriber services that do background work which is not critical. Ideally i would like tot be able to automate things so that these services could start if memory/cpu/disk i/o was under a certain threshold and stop gracefully if that threshold was met. Do you know of any solutions? Thanks JP

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  • Is there a shell-independent search tool like the Unity's Dash?

    - by Bucic
    The only thing I will miss after moving to LXDE from Unity will be the Unity Dash. Its functionality, not the piss-poor performance that is. So here's my question. I know there is synapse but AFAIK it only returns text, without multiple large-sized thumbnails of files etc. ** I'm looking for a tool with thumb ailing capability. Immediate presentation of recently used files and apps is also a must.** Please don't be afraid of the NO answer. Related question: Any search tool for LXDE menu?

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  • Learn Many Languages

    - by Jeff Foster
    My previous blog, Deliberate Practice, discussed the need for developers to “sharpen their pencil” continually, by setting aside time to learn how to tackle problems in different ways. However, the Sapir-Whorf hypothesis, a contested and somewhat-controversial concept from language theory, seems to hold reasonably true when applied to programming languages. It states that: “The structure of a language affects the ways in which its speakers conceptualize their world.” If you’re constrained by a single programming language, the one that dominates your day job, then you only have the tools of that language at your disposal to think about and solve a problem. For example, if you’ve only ever worked with Java, you would never think of passing a function to a method. A good developer needs to learn many languages. You may never deploy them in production, you may never ship code with them, but by learning a new language, you’ll have new ideas that will transfer to your current “day-job” language. With the abundant choices in programming languages, how does one choose which to learn? Alan Perlis sums it up best. “A language that doesn‘t affect the way you think about programming is not worth knowing“ With that in mind, here’s a selection of languages that I think are worth learning and that have certainly changed the way I think about tackling programming problems. Clojure Clojure is a Lisp-based language running on the Java Virtual Machine. The unique property of Lisp is homoiconicity, which means that a Lisp program is a Lisp data structure, and vice-versa. Since we can treat Lisp programs as Lisp data structures, we can write our code generation in the same style as our code. This gives Lisp a uniquely powerful macro system, and makes it ideal for implementing domain specific languages. Clojure also makes software transactional memory a first-class citizen, giving us a new approach to concurrency and dealing with the problems of shared state. Haskell Haskell is a strongly typed, functional programming language. Haskell’s type system is far richer than C# or Java, and allows us to push more of our application logic to compile-time safety. If it compiles, it usually works! Haskell is also a lazy language – we can work with infinite data structures. For example, in a board game we can generate the complete game tree, even if there are billions of possibilities, because the values are computed only as they are needed. Erlang Erlang is a functional language with a strong emphasis on reliability. Erlang’s approach to concurrency uses message passing instead of shared variables, with strong support from both the language itself and the virtual machine. Processes are extremely lightweight, and garbage collection doesn’t require all processes to be paused at the same time, making it feasible for a single program to use millions of processes at once, all without the mental overhead of managing shared state. The Benefits of Multilingualism By studying new languages, even if you won’t ever get the chance to use them in production, you will find yourself open to new ideas and ways of coding in your main language. For example, studying Haskell has taught me that you can do so much more with types and has changed my programming style in C#. A type represents some state a program should have, and a type should not be able to represent an invalid state. I often find myself refactoring methods like this… void SomeMethod(bool doThis, bool doThat) { if (!(doThis ^ doThat)) throw new ArgumentException(“At least one arg should be true”); if (doThis) DoThis(); if (doThat) DoThat(); } …into a type-based solution, like this: enum Action { DoThis, DoThat, Both }; void SomeMethod(Action action) { if (action == Action.DoThis || action == Action.Both) DoThis(); if (action == Action.DoThat || action == Action.Both) DoThat(); } At this point, I’ve removed the runtime exception in favor of a compile-time check. This is a trivial example, but is just one of many ideas that I’ve taken from one language and implemented in another.

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  • Is there a shell-independent HUD-like menu search tool for Xfce/GNOME/Cinnamon?

    - by Redsandro
    The Ubuntu Heads-Up Display (HUD) - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce or GNOME-fork Cinnamon, and I'd like to keep those menu's where they are. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Synapse, Kupfer and GNOME Do, but those are simply app-launchers (with some tricks). Something like that would suffice if only they included searching the menus for the currently focused application. The HUD allows users to activate menu items by typing part of the name. It uses a fuzzy search algorithm that will highlight partial matches. It can match menu items that are multiple layers deep in an application's menu hierarchy. The feature, which replaces traditional menu accelerators, is activated by pressing the alt key. Similar questions: Is there a way to search a menu bar in Debian? - Unix.StackExchange How can I access menu bar items alike hud (unity)? - Unix.StackExchange HUD in other window managers (especially xmonad) - AskUbuntu

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  • git in non-distributed, independent, lone programming ...best practice(s) ?

    - by explorest
    I am currently studying the git documentation to get a hang of distributed version control workflow and use of git command line. I want to first start using git with small, personal, pet projects so to gain experience before doing it on large scale (i.e., bigger projects, team dev). What areas of the git system should I, as a lone player, devote most of my study time to... what parts should I leave for the larger scale work later on. In other words what features of the git system will fully be grasped in team work only, and therefore should not be too involved with at an individual level?

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  • Should I blog in english or in my native language?

    - by Jérémy
    I had a blog which was written in my native language, but now I'm wondering if I should switch to english because of a wider audience. For sure, I want to share my knowledge, but at the meantime I'd like to get hired or be recognized from my peers. Reputation can be important and it can help in making my professional network larger. Do you have any feedback? Btw, my native language is french if that matters.

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  • If all programming languages are Turing Complete then why do we have language wars?

    - by kadaj
    There are language wars saying one programming language is better than other.. Consider Lisp and Java; and we can argue that the meta programming capabilities of Lisp is better than that of Java. But that does not mean Java cannot have meta programming capabilities without being another dialect of Lisp. Basically all programming languages are Turing Complete. So doesn't that mean we could solve any solvable problem in all those programming languages?

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