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  • @synchronized doesn't work in static library

    - by David Beck
    For some reason, when I try to use @synchronized in a static library for the iPhone, I get an error in the project that uses it: Undefined symbols: "___restore_vfp_d8_d15_regs", referenced from: -[GVInbox addConversation:] in libGVKit.a(GVInbox.o) "___save_vfp_d8_d15_regs", referenced from: -[GVInbox addConversation:] in libGVKit.a(GVInbox.o) ld: symbol(s) not found collect2: ld returned 1 exit status

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  • Google app engine for static files in joomla

    - by vipinsahu
    hi i want to use google app engine for the static data for my joomla website currently my site is http://webkul.com i want to put all the css and js files in the app engine please help i am using google app engine first time if there is any good tutorial please put it here thanks

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  • Dynamic UI vs Static UI

    - by Damien
    I've been wondering, at what point should I give up the convenience of a static data entry form with designer support for a dynamic UI which removes a lot of code duplication? There seems to be a conflict in the programming world where people constantly try to remove code repetition to improve maintainability and yet when it comes to forms, that all goes out of the window and everything gets added explicitly to the forms. What signs should I look for to know when it's time to leave the designer in the dust and create a dynamic UI?

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  • x:Static markup extension

    - by plotnick
    I have a Window.Resource object and the next statement <CollectionViewSource Source="{Binding Source={x:Static Application.Current}, Path=someProperty}" x:Key="someView" /> But what if I need to point to a public property in the Window's code-behind, not the App's? I've tried to use 'this' instead of 'Application.Current', but it doesn't work. Help me...

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  • Casting and dynamic vs static type in Java

    - by XpdX
    I'm learning about static vs dynamic types, and I am to the point of understanding it for the most part, but this case still eludes me. If class B extends A, and I have: A x = new B(); Is the following allowed?: B y = x; Or is explicit casting required?: B y = (B)x; Thanks!

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  • Rails Deployment: moving static files to S3

    - by Joseph Silvashy
    Someone posted something similar but it didn't really solve the problem. I want to move all my static files (images, javascript, css) to an Amazon S3 bucket when I deploy my app, as well as rewrite those paths in my app, is there a simple way to accomplish this? or am I in for a huge amount of work here?

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  • Can ASM method-visitors be used with interfaces?

    - by Olaf Mertens
    I need to write a tool that lists the classes that call methods of specified interfaces. It will be used as part of the build process of a large java application consisting of many modules. The goal is to automatically document the dependencies between certain java modules. I found several tools for dependency analysis, but they don't work on the method level, just for packages or jars. Finally I found ASM, that seems to do what I need. The following code prints the method dependencies of all class files in a given directory: import java.io.*; import java.util.*; import org.objectweb.asm.ClassReader; public class Test { public static void main(String[] args) throws Exception { File dir = new File(args[0]); List<File> classFiles = new LinkedList<File>(); findClassFiles(classFiles, dir); for (File classFile : classFiles) { InputStream input = new FileInputStream(classFile); new ClassReader(input).accept(new MyClassVisitor(), 0); input.close(); } } private static void findClassFiles(List<File> list, File dir) { for (File file : dir.listFiles()) { if (file.isDirectory()) { findClassFiles(list, file); } else if (file.getName().endsWith(".class")) { list.add(file); } } } } import org.objectweb.asm.MethodVisitor; import org.objectweb.asm.commons.EmptyVisitor; public class MyClassVisitor extends EmptyVisitor { private String className; @Override public void visit(int version, int access, String name, String signature, String superName, String[] interfaces) { this.className = name; } @Override public MethodVisitor visitMethod(int access, String name, String desc, String signature, String[] exceptions) { System.out.println(className + "." + name); return new MyMethodVisitor(); } } import org.objectweb.asm.commons.EmptyVisitor; public class MyMethodVisitor extends EmptyVisitor { @Override public void visitMethodInsn(int opcode, String owner, String name, String desc) { String key = owner + "." + name; System.out.println(" " + key); } } The Problem: The code works for regular classes only! If the class file contains an interface, visitMethod is called, but not visitMethodInsn. I don't get any info about the callers of interface methods. Any ideas?

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  • Why do static Create methods exist?

    - by GeReV
    I was wondering, why do static Create methods exist? For instance, why use this code: System.Xml.XmlReader reader = System.Xml.XmlReader.Create(inputUri); over this code: System.Xml.XmlReader reader = new System.Xml.XmlReader(inputUri); I cannot find the rationale for using one over the other, and can't find any relation between classes who use this construct over the other. Can anyone shed some light on this?

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • SerialVersionUID with "private static final long" still gets InvalidClassException

    - by Buggieboy
    I have compiled and jarred the various projects in my Java application, generating serialVersionUIDs automatically through Eclipse for all my classes derived from Serializable. I read the answers to this question, and verified that serialVersionUids are all private static final long. Nevertheless, I get an error like this when I try to run: java.io.InvalidClassException: com.acme.product.Widget; local class incompatible: stream classdesc serialVersionUID = 5226096973188250357, local class serialVersionUID = -5432967318654384362 What am I missing?

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  • global static boolean pointer causes segmentation fault using pthread

    - by asksw0rder
    New to pthread programming, and stuck on this error when working on a C++&C mixed code. What I have done is to call the c code in the thread created by the c++ code. There is a static boolean pointer used in the thread and should got free when the thread finishes. However I noticed that every time when the program processed into the c function, the value of the boolean pointer would be changed and the segmentation fault then happened due to the free(). Detail code is as follows: static bool *is_center; // omit other codes in between ... void streamCluster( PStream* stream) { // some code here ... while(1){ // some code here ... is_center = (bool*)calloc(points.num,sizeof(bool)); // start the parallel thread here. // the c code is invoked in this function. localSearch(&points,kmin, kmax,&kfinal); // parallel free(is_center); } And the function using parallel is as follows (my c code is invoked in each thread): void localSearch( Points* points, long kmin, long kmax, long* kfinal ) { pthread_barrier_t barrier; pthread_t* threads = new pthread_t[nproc]; pkmedian_arg_t* arg = new pkmedian_arg_t[nproc]; pthread_barrier_init(&barrier,NULL,nproc); for( int i = 0; i < nproc; i++ ) { arg[i].points = points; arg[i].kmin = kmin; arg[i].kmax = kmax; arg[i].pid = i; arg[i].kfinal = kfinal; arg[i].barrier = &barrier; pthread_create(threads+i,NULL,localSearchSub,(void*)&arg[i]); } for ( int i = 0; i < nproc; i++) { pthread_join(threads[i],NULL); } delete[] threads; delete[] arg; pthread_barrier_destroy(&barrier); } Finally the function calling my c code: void* localSearchSub(void* arg_) { // omit some initialize code... // my code begin_papi_thread(&eventSet); // Processing k-means, omit codes. // is_center value will be updated correctly // my code end_papi_thread(&eventSet); // when jumping into this, error happens return NULL; } And from gdb, what I have got for the is_center is: Breakpoint 2, localSearchSub (arg_=0x600000000000bc40) at streamcluster.cpp:1711 1711 end_papi_thread(&eventSet); (gdb) s Hardware watchpoint 1: is_center Old value = (bool *) 0x600000000000bba0 New value = (bool *) 0xa93f3 0x400000000000d8d1 in localSearchSub (arg_=0x600000000000bc40) at streamcluster.cpp:1711 1711 end_papi_thread(&eventSet); Any suggestions? Thanks in advance!

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  • Excel: Make conditional formatting static

    - by Martin
    Is there any way to convert conditional formatting to static formatting in Excel? I'm trying to export a range of a Excel Sheet to a new Workbook, with identical appearance but no formulas, links, etc. The problem here is that I have conditional formatting that relies on calculations outside exported range. I've tried saving the workbook to .html, oddly enough the formatting shows in IE but not when reopening it in Excel.

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  • Visual C++ 6.0 Academic Edition, using MFC as a static library

    - by g_money
    I need to compile some mfc code that was written using Visual C++ 6.0 many years ago. I was supposed to be able to choose New-Project-Win32 Application and then in Project-Settings choose "Using MFC as a static library." I'm using the AE version and this could be the reason that this option is not available. So far, the smaller programs compile using the "Use MFC as a shared dll", but I'd like to have or mimic the other option. Any suggestions?

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  • Does it make sense to fragment cache static partials

    - by ash34
    Hi, I have my views and layouts split into multiple partials, some of them are static partials i.e, no data from the database being displayed here. Does it make sense to cache these to prevent the erb templating system from generating the html each time or it only makes sense to cache in situations where something needs to be retrieved from the db each time. thanks, ash

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  • WordPress to Static .html solution

    - by Scott B
    I'm looking for a solution that will enable me to use WordPress for site/content management but will export static .html files rather than dynamic database driven files. I've used wp-super cache and it is a step in this direction, however, the speed gains were not quite what I'd like. Any ideas?

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  • what's Static type safety ?

    - by symfony
    Static type safety – an integral property of languages of the family to which C++ belongs and valuable both for guaranteeing properties of a design and for providing runtime and space efficiency. Can someone illustrate by a demo? Thanks

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