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  • How can I get a Silverlight application to check for an update and ask user to upgrade?

    - by Edward Tanguay
    I have made an out-of-browser silverlight application which I want to automatically update every time there is a new .xap file uploaded to the server. When the user right-clicks the application and clicks on Updates, the default is set to "Check for updates, but let me choose whether to download and install them": This leads me to believe that it is possible to make my Silverlight application automatically detect if there is a new .xap file present on the server, and if there is, the Silverlight client will automatically ask the user if he would like to install it. This however is not the case. I upload a new .xap file and the Silverlight application does nothing. Even if I add this to my App.xaml.cs: -- private void Application_Startup(object sender, StartupEventArgs e) { this.RootVisual = new BaseApp(); if (Application.Current.IsRunningOutOfBrowser) { Application.Current.CheckAndDownloadUpdateAsync(); } } and update the .xap file, the Silverlight application does nothing. This information enabled me to check if there is an update and if so, tell the user to restart the application, but when he restarts the application, nothing happens: -- private void Application_Startup(object sender, StartupEventArgs e) { this.RootVisual = new BaseApp(); if (Application.Current.IsRunningOutOfBrowser) { Application.Current.CheckAndDownloadUpdateAsync(); Application.Current.CheckAndDownloadUpdateCompleted += new CheckAndDownloadUpdateCompletedEventHandler(Current_CheckAndDownloadUpdateCompleted); } } void Current_CheckAndDownloadUpdateCompleted(object sender, CheckAndDownloadUpdateCompletedEventArgs e) { if (e.UpdateAvailable) { MessageBox.Show("An application update has been downloaded. " + "Restart the application to run the new version."); } else if (e.Error != null && e.Error is PlatformNotSupportedException) { MessageBox.Show("An application update is available, " + "but it requires a new version of Silverlight. " + "Visit the application home page to upgrade."); } else { //no new version available } } How do I make my Silverlight application check, each time it starts, if there is a new .xap file, and if there is, pass control to the Silverlight client to ask the user if he wants to download it, as the above dialogue implies is possible?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • ASP.NET MVC - dropdown list post handling problem

    - by ile
    I've had troubles for a few days already with handling form that contains dropdown list. I tried all that I've learned so far but nothing helps. This is my code: using System; using System.Collections.Generic; using System.Linq; using System.Web; using CMS; using CMS.Model; using System.ComponentModel.DataAnnotations; namespace Portal.Models { public class ArticleDisplay { public ArticleDisplay() { } public int CategoryID { set; get; } public string CategoryTitle { set; get; } public int ArticleID { set; get; } public string ArticleTitle { set; get; } public DateTime ArticleDate; public string ArticleContent { set; get; } } public class HomePageViewModel { public HomePageViewModel(IEnumerable<ArticleDisplay> summaries, Article article) { this.ArticleSummaries = summaries; this.NewArticle = article; } public IEnumerable<ArticleDisplay> ArticleSummaries { get; private set; } public Article NewArticle { get; private set; } } public class ArticleRepository { private DB db = new DB(); // // Query Methods public IQueryable<ArticleDisplay> FindAllArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID orderby article.Date descending select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public IQueryable<ArticleDisplay> FindTodayArticles() { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where article.Date == DateTime.Today select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } public Article GetArticle(int id) { return db.Articles.SingleOrDefault(d => d.ArticleID == id); } public IQueryable<ArticleDisplay> DetailsArticle(int id) { var result = from category in db.ArticleCategories join article in db.Articles on category.CategoryID equals article.CategoryID where id == article.ArticleID select new ArticleDisplay { CategoryID = category.CategoryID, CategoryTitle = category.Title, ArticleID = article.ArticleID, ArticleTitle = article.Title, ArticleDate = article.Date, ArticleContent = article.Content }; return result; } // // Insert/Delete Methods public void Add(Article article) { db.Articles.InsertOnSubmit(article); } public void Delete(Article article) { db.Articles.DeleteOnSubmit(article); } // // Persistence public void Save() { db.SubmitChanges(); } } } using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Portal.Models; using CMS.Model; namespace Portal.Areas.CMS.Controllers { public class ArticleController : Controller { ArticleRepository articleRepository = new ArticleRepository(); ArticleCategoryRepository articleCategoryRepository = new ArticleCategoryRepository(); // // GET: /Article/ public ActionResult Index() { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); Article article = new Article() { Date = DateTime.Now, CategoryID = 1 }; HomePageViewModel homeData = new HomePageViewModel(articleRepository.FindAllArticles().ToList(), article); return View(homeData); } // // GET: /Article/Details/5 public ActionResult Details(int id) { var article = articleRepository.DetailsArticle(id).Single(); if (article == null) return View("NotFound"); return View(article); } // // GET: /Article/Create //public ActionResult Create() //{ // ViewData["categories"] = new SelectList // ( // articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" // ); // Article article = new Article() // { // Date = DateTime.Now, // CategoryID = 1 // }; // return View(article); //} // // POST: /Article/Create [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create(Article article) { if (ModelState.IsValid) { try { // TODO: Add insert logic here articleRepository.Add(article); articleRepository.Save(); return RedirectToAction("Index"); } catch { return View(article); } } else { return View(article); } } // // GET: /Article/Edit/5 public ActionResult Edit(int id) { ViewData["categories"] = new SelectList ( articleCategoryRepository.FindAllCategories().ToList(), "CategoryId", "Title" ); var article = articleRepository.GetArticle(id); return View(article); } // // POST: /Article/Edit/5 [ValidateInput(false)] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(int id, FormCollection collection) { Article article = articleRepository.GetArticle(id); try { // TODO: Add update logic here UpdateModel(article, collection.ToValueProvider()); articleRepository.Save(); return RedirectToAction("Details", new { id = article.ArticleID }); } catch { return View(article); } } // // HTTP GET: /Article/Delete/1 public ActionResult Delete(int id) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); else return View(article); } // // HTTP POST: /Article/Delete/1 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Delete(int id, string confirmButton) { Article article = articleRepository.GetArticle(id); if (article == null) return View("NotFound"); articleRepository.Delete(article); articleRepository.Save(); return View("Deleted"); } [ValidateInput(false)] public ActionResult UpdateSettings(int id, string value, string field) { // This highly-specific example is from the original coder's blog system, // but you can substitute your own code here. I assume you can pick out // which text field it is from the id. Article article = articleRepository.GetArticle(id); if (article == null) return Content("Error"); if (field == "Title") { article.Title = value; UpdateModel(article, new[] { "Title" }); articleRepository.Save(); } if (field == "Content") { article.Content = value; UpdateModel(article, new[] { "Content" }); articleRepository.Save(); } if (field == "Date") { article.Date = Convert.ToDateTime(value); UpdateModel(article, new[] { "Date" }); articleRepository.Save(); } return Content(value); } } } and view: <%@ Page Title="" Language="C#" MasterPageFile="~/Areas/CMS/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Portal.Models.HomePageViewModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div class="naslov_poglavlja_main">Articles Administration</div> <%= Html.ValidationSummary("Create was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm("Create","Article")) {%> <div class="news_forma"> <label for="Title" class="news">Title:</label> <%= Html.TextBox("Title", "", new { @class = "news" })%> <%= Html.ValidationMessage("Title", "*") %> <label for="Content" class="news">Content:</label> <div class="textarea_okvir"> <%= Html.TextArea("Content", "", new { @class = "news" })%> <%= Html.ValidationMessage("Content", "*")%> </div> <label for="CategoryID" class="news">Category:</label> <%= Html.DropDownList("CategoryId", (IEnumerable<SelectListItem>)ViewData["categories"], new { @class = "news" })%> <p> <input type="submit" value="Publish" class="form_submit" /> </p> </div> <% } %> <div class="naslov_poglavlja_main"><%= Html.ActionLink("Write new article...", "Create") %></div> <div id="articles"> <% foreach (var item in Model.ArticleSummaries) { %> <div> <div class="naslov_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(item.ArticleTitle) %></div> <div class="okvir_vijesti"> <div class="sadrzaj_vijesti" id="<%= item.ArticleID %>"><%= item.ArticleContent %></div> <div class="datum_vijesti" id="<%= item.ArticleID %>"><%= Html.Encode(String.Format("{0:g}", item.ArticleDate)) %></div> <a class="news_delete" href="#" id="<%= item.ArticleID %>">Delete</a> </div> <div class="dno"></div> </div> <% } %> </div> </asp:Content> When trying to post new article I get following error: System.InvalidOperationException: The ViewData item that has the key 'CategoryId' is of type 'System.Int32' but must be of type 'IEnumerable'. I really don't know what to do cause I'm pretty new to .net and mvc Any help appreciated! Ile EDIT: I found where I made mistake. I didn't include date. If in view form I add this line I'm able to add article: <%=Html.Hidden("Date", String.Format("{0:g}", Model.NewArticle.Date)) %> But, if I enter wrong datetype or leave title and content empty then I get the same error. In this eample there is no need for date edit, but I will need it for some other forms and validation will be necessary. EDIT 2: Error happens when posting! Call stack: App_Web_of9beco9.dll!ASP.areas_cms_views_article_create_aspx.__RenderContent2(System.Web.UI.HtmlTextWriter __w = {System.Web.UI.HtmlTextWriter}, System.Web.UI.Control parameterContainer = {System.Web.UI.WebControls.ContentPlaceHolder}) Line 31 + 0x9f bytes C#

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  • Abcpdf throwing System.ExecutionEngineException

    - by Tom Tresansky
    I have the binary for several pdf files stored in a collection of Byte arrays. My goal is to concatenate them into a single .pdf file using abcpdf, then stream that newly created file to the Response object on a page of an ASP.Net website. Had been doing it like this: BEGIN LOOP ... 'Create a new Doc Dim doc As Doc = New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(Doc) END LOOP Which was working fine 95% of the time. Every now and then however, creating a new Doc object would throw a System.ExecutionEngineException and crash the CLR. It didn't seem to be related to a large number of pdfs (sometimes would happen w/ only 2), or with large sized pdfs. It seemed almost completely random. This is a known bug in abcpdf described (not very well) here Item 6.24. I came across a helpful SO post which suggested using a Using block for the abcpdf Doc object. So now I'm doing this: Using doc As New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(doc) End Using And I haven't seen the problem occur again yet, and have been pounding on a test version as best as I can to get it to. Has anyone had any similar experience with this error? Did this fix it?

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  • InvalidOperationException when calling SaveChanges in .NET Entity framework

    - by Pär Björklund
    Hi, I'm trying to learn how to use the Entity framework but I've hit an issue I can't solve. What I'm doing is that I'm walking through a list of Movies that I have and inserts each one into a simple database. This is the code I'm using private void AddMovies(DirectoryInfo dir) { MovieEntities db = new MovieEntities(); foreach (DirectoryInfo d in dir.GetDirectories()) { Movie m = new Movie { Name = d.Name, Path = dir.FullName }; db.AddToMovies(movie); } db.SaveChanges(); } When I do this I get an exception at db.SaveChanges() that read. The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: AcceptChanges cannot continue because the object's key values conflict with another object in the ObjectStateManager. Make sure that the key values are unique before calling AcceptChanges. I haven't been able to find out what's causing this issue. My database table contains three columns Id int autoincrement Name nchar(255) Path nchar(255) Update: I Checked my edmx file and the SSDL section have the StoreGeneratedPattern="Identity" as suggested. I also followed the blog post and tried to add ClientAutoGenerated="true" and StoreGenerated="true" in the CSDL as suggested there. This resulted in compile errors ( Error 5: The 'ClientAutoGenerated' attribute is not allowed.). Since the blog post is from 2006 and it has a link to a follow up post I assume it's been changed. However, I cannot read the followup post since it seems to require an msdn account.

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  • Refresh UltraGrid's GroupBy Sort on child bands when ListChanged?

    - by Idriss
    I am using Infragistics 2009 vol 1. My UltraGrid is bound to a BindingList of business objects "A" having themself a BindingList property of business objects "B". It results in having two bands: one named "BindingList`1", the other one "ListOfB" thanks to the currency manager. I would like to refresh the GroupBy sort of the grid whenever a change is performed on the child band through the child business object and INotifyPropertyChange. If I group by a property in the child band which is a boolean (let's say "Active") and I subscribe to the event ListChanged on the bindinglist datasource with this event handler: void Grid_ListChanged(object sender, ListChangedEventArgs e) { if (e.ListChangedType == ListChangedType.ItemChanged) { string columnKey = e.PropertyDescriptor.Name; if (e.PropertyDescriptor.PropertyType.Name == "BindingList`1") { ultraGrid.DisplayLayout.Bands[columnKey].SortedColumns.RefreshSort(true); } else { UltraGridBand band = ultraGrid.DisplayLayout.Bands[0]; UltraGridColumn gc = band.Columns[columnKey]; if (gc.IsGroupByColumn || gc.SortIndicator != SortIndicator.None) { band.SortedColumns.RefreshSort(true); } ColumnFilter cf = band.ColumnFilters[columnKey]; if (cf.FilterConditions.Count > 0) { ultraGrid.DisplayLayout.RefreshFilters(); } } } } the band.SortedColumns.RefreshSort(true) is called but It gives unpredictable results in the groupby area when the property Active is changed in the child band: if one object out of three actives becomes inactive it goes from: Active : True (3 items) To: Active : False (3 items) Instead of (which is the case when I drag the column back and forth to the group by area) Active : False (1 item) Active : True (2 items) Am I doing something wrong? Is there a way to restore the expanded state of the rows when performing a RefreshSort(true); ?

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  • Silverlight 4 with WCF RIA architecture applying DDD

    - by doteneter
    Hello, In my ASP.NET MVC applications I use DDD and it works very well. I'm new to Silverlight development and would like to know how could I apply DDD to build a new architecture. I had a look on WCF RIA Services and what is exposed by default it's the simple CRUD methods. I would like to use MVVM pattern. I thought about general architecture and don't know if what I'm thinking about make sense in Silverlight development. I thought about creating Domain Model on the top of SVC. I would than expose by WCF RIA some operation that deals with aggreates in my Domain Model instead of simple CRUD. What I would aloso expose is the ViewModel entieties that could be used by the view. I don't know if it's make sense, if I'm going in a good direction or if applying DDD in Silverlight 4 development is a good practice. I didn't find much informations on Internet. I'll appreciate if you could point me to some interesting links or if you can give me some hints. Thanks for your help.

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  • How to Authenticate to Active Directory Services (ADs) using .NET 3.5 / C#

    - by Ranger Pretzel
    After much struggling, I've figured out how to authenticate to my company's Active Directory using just 2 lines of code with the Domain, Username, and Password in .NET 2.0 (in C#): // set domain, username, password, and security parameters DirectoryEntry entry = new DirectoryEntry("LDAP://" + domain, username, password, AuthenticationTypes.Secure | AuthenticationTypes.SecureSocketsLayer); // force Bind to AD server to authenticate object obj = entry.NativeObject; If the 2nd line throws an exception, then the credentials and/or parameters were bad. (Specific reason can be found in the exception.) If no exception, then the credentials are good. Trying to do this in .NET 3.5 looks like it should be easy, but has me at a roadblock instead. Specifically, I've been working with this example: PrincipalContext domainContext = new PrincipalContext(ContextType.Domain, domain); using (domainContext) { return domainContext.ValidateCredentials(UserName, Password); } Unfortunately, this doesn't work for me as I don't have both ContextOptions set to Sealed/Secure and SSL (like I did above in the .NET 2.0 code.) There is an alternate constructor for PrincipalContext that allows setting the ContextOptions, but this also requires supplying a Distinguished Name (DN) of a Container Object and I don't know exactly what mine is or how I would find out. public PrincipalContext(ContextType contextType, string name, string container, ContextOptions options); // container: // The container on the store to use as the root of the context. All queries // are performed under this root, and all inserts are performed into this container. // For System.DirectoryServices.AccountManagement.ContextType.Domain and System.DirectoryServices.AccountManagement.ContextType.ApplicationDirectory // context types, this parameter is the distinguished name of a container object. Any suggestions?

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  • How to Loop through LINQ results (VB.NET)

    - by rockinthesixstring
    I've got some code to try and loop through LINQ results, but it doesn't seem to be working. HERE'S THE CODE Public Sub ProcessRequest(ByVal context As System.Web.HttpContext) Implements System.Web.IHttpHandler.ProcessRequest ' the page contenttype is plain text' HttpContext.Current.Response.ContentType = "text/plain" ' store the querystring as a variable' Dim qs As Nullable(Of Integer) = Integer.TryParse(HttpContext.Current.Request.QueryString("ID"), Nothing) ' use the RegionsDataContext' Using RegionDC As New DAL.RegionsDataContext 'create a (q)uery variable' Dim q As Object ' if the querystring PID is not blank' ' then we want to return results based on the PID' If Not qs Is Nothing Then ' that fit within the Parent ID' q = (From r In RegionDC.bt_Regions _ Where r.PID = qs _ Select r.Region).ToArray ' now we loop through the array' ' and write out the ressults' For Each item As DAL.bt_Region In q HttpContext.Current.Response.Write(item.Region & vbCrLf) Next End If End Using End Sub HERE'S THE ERROR Public member 'Region' on type 'String' not found. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.MissingMemberException: Public member 'Region' on type 'String' not found. Source Error: Line 33: ' and write out the ressults Line 34: For Each item In q Line 35: HttpContext.Current.Response.Write(item.Region & vbCrLf) Line 36: Next Line 37: Source File: E:\Projects\businesstrader\App_Code\Handlers\RegionsAutoComplete.vb Line: 35 Stack Trace: [MissingMemberException: Public member 'Region' on type 'String' not found.] Microsoft.VisualBasic.CompilerServices.Container.GetMembers(String& MemberName, Boolean ReportErrors) +509081 Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack) +222 BT.Handlers.RegionsAutoComplete.ProcessRequest(HttpContext context) in E:\Projects\businesstrader\App_Code\Handlers\RegionsAutoComplete.vb:35 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +181 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +75 Can anyone tell me what I'm doing wrong?

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  • Calling WCF service with parameter using jQuery

    - by Remi Despres-Smyth
    I'm trying to call a WCF web service hosted by IIS using jQuery. I can call it fine without any parameters, and I can also call it fine with a GET request that includes my parameter, but as soon as I try to send in the request via POST, the call is failing. The web service is currently nothing but: [OperationContract, WebInvoke] public ValidationResultSummary TestValidateOn( object day) { return null; } I've set the parameter to object, to make sure the issue isn't something with type coercion. With a breakpoint in the web service, I know the call without parameters as well as the GET call with param succeeds; in the latter the expected value is sent up. Calling code looks like: $.ajax({ // type: "GET", // url: "../Shared/Services/DomainServices.svc/TestValidateOn?day='12/Jan/2010'", type: "POST", url: "../Shared/Services/DomainServices.svc/TestValidateOn", // data: "{ }", --This works if object type param, calls with null data: "{'day': " + selectedDate + "}", // This fails miserably // data: "{'day': '" + selectedDate + "'}", --This also fails miserably contentType: "application/json; charset=utf-8", dataType: "json", success: function(data) { displayResults(data.d); }, error: function(xmlHttpReq, status, errThrown) { displayError(xmlHttpReq, status, errThrown); } }); The POST call never reaches my breakpoint, and on the client, error 500 - "Internal Server Error" - is returned. Any help would be appreciated.

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  • PDF rendering crashes app Core Graphics

    - by Felixyz
    EDIT: The memory leaks turned out to be unrelated to the crashes. Leaks are fixed but crashes remain, still mysterious. My (iPhone) app does lots of PDF loading and rendering, some of it threaded. Sometime, it seems always after I flush a page cash after getting a memory warning, the app crashes with a bad access when trying to draw a pdf page stored in an NSData object. Here is one example trace: #0 0x3016d564 in CGPDFResourcesGetResource () #1 0x3016d58a in CGPDFResourcesGetResource () #2 0x3016d94e in CGPDFResourcesGetExtGState () #3 0x3015fac4 in CGPDFContentStreamGetExtGState () #4 0x301629a8 in op_gs () #5 0x3016df12 in handle_xname () #6 0x3016dd9e in read_objects () #7 0x3016de6c in CGPDFScannerScan () #8 0x30161e34 in CGPDFDrawingContextDraw () #9 0x3016a9dc in CGContextDrawPDFPage () But sometimes I get this instead: Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x335625fa in objc_msgSend () #1 0x32c04eba in CFDictionaryGetValue () #2 0x3016d500 in get_value () #3 0x3016d5d6 in CGPDFResourcesGetFont () #4 0x3015fbb4 in CGPDFContentStreamGetFont () #5 0x30163480 in op_Tf () #6 0x3016df12 in handle_xname () #7 0x3016dd9e in read_objects () #8 0x3016de6c in CGPDFScannerScan () #9 0x30161e34 in CGPDFDrawingContextDraw () #10 0x3016a9dc in CGContextDrawPDFPage () Is this an indication that I've mistakenly deallocated an object? It's hard for me to decode what's happening here. This is how I create and retain the various objects involved: // Some data was just loaded from the network and is pointed to by "data" self.pdfData = data; _dataProviderRef = CGDataProviderCreateWithData( NULL, [_pdfData bytes], [_pdfData length], NULL ); _documentRef = CGPDFDocumentCreateWithProvider(_dataProviderRef); _pageRef = CGPDFDocumentGetPage(_documentRef, 1); CGPDFPageRetain(_pageRef); _pdfFrame = CGPDFPageGetBoxRect(_pageRef, kCGPDFArtBox); So the NSData object is retained, and I explicitly retain the page reference. The data provider and the document are already retained by the create-functions. And here is my dealloc method: -(void)dealloc { if (_pageRef) CGPDFPageRelease(_pageRef); if (_documentRef) CGPDFDocumentRelease(_documentRef); if (_dataProviderRef) CGDataProviderRelease(_dataProviderRef); self.pdfData = nil; [super dealloc]; } Am I doing anything wrong? Even an assurance that I'm not, with explanation, would be a help.

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  • Bread Crumbs With C#

    - by kareemsaad
    I made Class And user Control In master.cs public partial class BreadCrumbs : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here bc1.PageTitle = HeaderText; } protected BreadCrumbs.ctrlBreadCrumbs bc1; private string _strHeaderText; public string HeaderText { get { return _strHeaderText; } set { _strHeaderText = value; } } } User Control: public partial class BreadCrumbs : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here bc1.PageTitle = HeaderText; } protected BreadCrumbs.ctrlBreadCrumbs bc1; private string _strHeaderText; public string HeaderText { get { return _strHeaderText; } set { _strHeaderText = value; } } } protected System.Web.UI.WebControls.Literal lblPageTitle; protected namespace.headerBreadCrumb header; ClsCategory clscategory = new ClsCategory(); protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here string PageTitle = "ASP.NET Breadcrumbs with C#"; lblPageTitle.Text = PageTitle; header.HeaderText = PageTitle; but it not work well i think problem here <%@ Register TagPrefix="bc" Namespace="BreadCrumbs" Assembly="BreadCrumbs" %> <bc:ctrlBreadCrumbs id="bc1" runat="server" />

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  • Negative ItemCount in SharePoint Document Library

    - by ccomet
    What can be done about negative numbers in library item counts? ItemCount is a read-only property, what are you supposed to do when it is drastically incorrect? Earlier last week, I was doing some testing involving the copying and moving of files and folders from one document library to another. I was transfering the items from our actual document library to a sandbox "Test" library that I used to run all sorts of object model and workflow testing in before migrating to the public lists and libraries. I noticed that with files, things worked correctly, but when I copied a folder that had a file inside it (using SPFolder.CopyTo()), the item count for the test library did not actually update. Since this testing was mostly playing around, I paid it little heed. Today I was back in the test library to test a different workflow (regarding PDF conversion). While I was there, I decided to delete the folder I left last week since I didn't need it anymore. And that's when I saw the item count for the list drop to -1 in the All Site Content View. When I deleted the new PDF I had just uploaded, it then dropped to -2! I even checked with the object model... getting an instance of the library I checked the ItemCount property... lo and behold it was also -2. Is there any process which runs in the background, kinda like the one that cleans up workflow history, which will correct this kind of issue? Or is a programmer expected to keep watch for this kind of situation and come up with calculations to compensate the "count penalty", as it were?

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  • MVC2 client/server validation of DateTime/Date using DataAnnotations

    - by Thomas
    The following are true: One of my columns (BirthDate) is of type Date in SQL Server. This very same column (BirthDate) is of type DateTime when EF generates the model. I am using JQuery UI Datepicker on the client side to be able to select the BirthDate. I have the following validation logic in my buddy class: [Required(ErrorMessageResourceType = typeof(Project.Web.ValidationMessages), ErrorMessageResourceName = "Required")] [RegularExpression(@"\b(0?[1-9]|1[012])[/](0?[1-9]|[12][0-9]|3[01])[/](19|20)?[0-9]{2}\b", ErrorMessageResourceType = typeof(Project.Web.ValidationMessages), ErrorMessageResourceName = "Invalid")] public virtual DateTime? BirthDate { get; set; } There are two issues with this: This will not pass server side validation (if I enable client side validation it works just fine). I am assuming that this is because the regular expression doesn't take into account hours, minutes, seconds as the value in the text box has already been cast as a DateTime on the server by the time validation occurs. If data already exists in the database and is read into the model and displayed on the page the BirthDate field shows hours, minutes, seconds in my text box (which I don't want). I can always use ToShortDateString() but I am wondering if there is some cleaner approach that I might be missing. Thanks

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  • Update text in StatusBar in wpf using C#

    - by Archie
    hello, I have a TextBox in StatusBar in wpf which i want to update. I have a list of files in ListBox. On each file I would be doing some operation by calling say method ProcessFile(). So whenever the file processing is completed I want to show that file's name in the StatusBar text. I have tried something like this: private void button_Click(object sender, RoutedEventArgs e) { statusBar.Visibility = Visibility.Visible; DispatcherFrame frame = new DispatcherFrame(); Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(TimeConsumingMethod), frame); Dispatcher.PushFrame(frame); statusBar.Visibility = Visibility.Collapsed; } public object TimeConsumingMethod(Object arg) { ((DispatcherFrame)arg).Continue = false; foreach (string fileName in destinationFilesList.Items) { txtStatus.Text = fileName.ToString(); //Assume that each process takes some time to complete System.Threading.Thread.Sleep(1000); } return null; } But i can only see the last file's name in the StatusBar. Whats wrong with the code? Can somebody correct it? Thanks.

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  • iPhone: how to use performSelector:onThread:withObject:waitUntilDone: method?

    - by Michael Kessler
    Hi all, I am trying to use a separate thread for working with some API. The problem is that I am not able to use performSelector:onThread:withObject:waitUntilDone: method with a thread that I' instantiated for this. My code: @interface MyObject : NSObject { NSThread *_myThread; } @property(nonatomic, retain) NSThread *myThread; @end @implementation MyObject @synthesize myThread = _myThread; - (NSThread *)myThread { if (_myThread == nil) { NSThread *myThreadTemp = [[NSThread alloc] init]; [myThreadTemp start]; self. myThread = myThreadTemp; [myThreadTemp release]; } return _myThread; } - (id)init { if (self = [super init]) { [self performSelector:@selector(privateInit:) onThread:[self myThread] withObject:nil waitUntilDone:NO]; } return self; } - (void)privateInit:(id)object { NSLog(@"MyObject - privateInit start"); } - (void)dealloc { [_myThread release]; _myThread = nil; [super dealloc]; } @end "MyObject - privateInit start" is never printed. What am I missing? I tried to instantiate the thread with target and selector, tried to wait for method execution completion (waitUntilDone:YES). Nothing helps. UPDATE: I don't need this multithreading for separating costly operations to another thread. In this case I could use the performSelectorInBackground as mentioned in few answers. The main reason for this separate thread is the need to perform all the actions in the API (TTS by Loquendo) from one single thread. Meaning that I have to create an instance of the TTS object and call methods on that object from the same thread all the time.

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  • outofmemoryerror when running jar but not when running in netbeans/ apache poi

    - by Laughy
    I basically have a program that filters records from one excel file to another excel file using the apache poi. My program runs fine when it runs using netbeans. However, upon doing a clean and build and double clicking the .jar file inside the dist folder, it runs for very long( too long!) and gives me the following error( that I got by running the program from command prompt ). Is there any work around for it? I have already increase the heap size to be -Xms1500m inside netbeans before cleaning and building. Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space at org.apache.xmlbeans.impl.store.Saver$TextSaver.resize(Saver.java:1592) at org.apache.xmlbeans.impl.store.Saver$TextSaver.preEmit(Saver.java:1223) at org.apache.xmlbeans.impl.store.Saver$TextSaver.emit(Saver.java:1144) at org.apache.xmlbeans.impl.store.Saver$TextSaver.emitElement(Saver.java:926) at org.apache.xmlbeans.impl.store.Saver.processElement(Saver.java:456) at org.apache.xmlbeans.impl.store.Saver.process(Saver.java:307) at org.apache.xmlbeans.impl.store.Saver$TextSaver.saveToString(Saver.java:1727) at org.apache.xmlbeans.impl.store.Cursor._xmlText(Cursor.java:546) at org.apache.xmlbeans.impl.store.Cursor.xmlText(Cursor.java:2436) at org.apache.xmlbeans.impl.values.XmlObjectBase.xmlText(XmlObjectBase.java:1455) at org.apache.poi.xssf.model.SharedStringsTable.getKey(SharedStringsTable.java:130) at org.apache.poi.xssf.model.SharedStringsTable.addEntry(SharedStringsTable.java:176) at org.apache.poi.xssf.usermodel.XSSFCell.setCellType(XSSFCell.java:755) at equity.EquityFrame_Updated.copyRowsFromOldToNew(EquityFrame_Updated.java:646) at equity.EquityFrame_Updated.init(EquityFrame_Updated.java:133) at equity.EquityFrame_Updated.createAndShowGUI(EquityFrame_Updated.java:71) at equity.EquityFrame_Updated.<init>(EquityFrame_Updated.java:50) at equity.FileOpener.generateButtonPressed(FileOpener.java:160) at equity.FileOpener.access$100(FileOpener.java:17) at equity.FileOpener$2.actionPerformed(FileOpener.java:61) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source)

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  • New HandleProcessCorruptedStateExceptions attribute in .Net 4

    - by Yaakov Davis
    I'm trying to crash my WPF application, and capture the exception using the above new .Net 4 attribute. I managed to manually crash my application by calling Environment.FailFast("crash");. (Also managed to crash it using Hans's code from here: http://stackoverflow.com/questions/2950130/how-to-simulate-a-corrupt-state-exception-in-net-4). The app calls the above crashing code when pressing on a button. Here are my exception handlers: protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); AppDomain.CurrentDomain.FirstChanceException += CurrentDomain_FirstChanceException; AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; DispatcherUnhandledException += app_DispatcherUnhandledException; } [HandleProcessCorruptedStateExceptions] void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { //log.. } [HandleProcessCorruptedStateExceptions] void CurrentDomain_FirstChanceException(object sender, System.Runtime.ExceptionServices.FirstChanceExceptionEventArgs e) { //log.. } [HandleProcessCorruptedStateExceptions] void app_DispatcherUnhandledException(object sender, System.Windows.Threading.DispatcherUnhandledExceptionEventArgs e) { //log.. } The //log... comment shown above is just for illustration; there's real logging code there. When running in VS, an exception is thrown, but it doesn't 'bubble' up to those exception handler blocks. When running as standalone (w/o debugger attached), I don't get any log, despite what I expect. Does anyone has an idea why is it so, and how to make the handling code to be executed? Many thanks, Yaakov

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  • Multithreading recommendation based on program description

    - by user260197
    I would like to describe some specifics of my program and get feedback on what the best multithreading model to use would be most applicable. I've spent a lot of time now reading on ThreadPool, Threads, Producer/Consumer, etc. and have yet to come to solid conclusions. I have a list of files (all the same format) but with different contents. I have to perform work on each file. The work consists of reading the file, some processing that takes about 1-2 minutes of straight number crunching, and then writing large output files at the end. I would like the UI interface to still be responsive after I initiate the work on the specified files. Some questions: What model/mechanisms should I use? Producer/Consumer, WorkPool, etc. Should I use a BackgroundWorker in the UI for responsiveness or can I launch the threading from within the Form as long as I leave the UI thread alone to continue responding to user input? How could I take results or status of each individual work on each file and report it to the UI in a thread safe way to give user feedback as the work progresses (there can be close to 1000 files to process) Update: Great feedback so far, very helpful. I'm adding some more details that are asked below: Output is to multiple independent files. One set of output files per "work item" that then themselves gets read and processed by another process before the "work item" is complete The work items/threads do not share any resources. The work items are processed in part using a unmanaged static library that makes use of boost libraries.

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  • Rally Rest .NET API throws KeyNotFoundException when posting a new defect without required field value

    - by Triet Pham
    I've tried to post a new defect to Rally via Rest .net api by the following code: var api = new RallyRestApi("<myusername>", "<mypassword>", "https://community.rallydev.com"); var defect = new DynamicJsonObject(); defect["Name"] = "Sample Defect"; defect["Description"] = "Test posting defect without required field value"; defect["Project"] = "https://trial.rallydev.com/slm/webservice/1.29/project/5808130051.js"; defect["SubmittedBy"] = "https://trial.rallydev.com/slm/webservice/1.29/user/5797741589.js"; defect["ScheduleState"] = "In-Progress"; defect["State"] = "Open"; CreateResult creationResult = api.Create("defect", defect); But the api throws a weird exception: System.Collections.Generic.KeyNotFoundException was unhandled Message=The given key was not present in the dictionary. Source=mscorlib StackTrace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Rally.RestApi.DynamicJsonObject.GetMember(String name) at Rally.RestApi.DynamicJsonObject.TryGetMember(GetMemberBinder binder, Object& result) at CallSite.Target(Closure , CallSite , Object ) at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0) at Rally.RestApi.RallyRestApi.Create(String type, DynamicJsonObject obj) at RallyIntegrationSample.Program.Main(String[] args) in D:\Projects\qTrace\References\Samples\RallyIntegrationSample\Program.cs:line 24 The problem is when i checked out the trace log file of Rally, it showed exactly what wrong in the posting request: Rally.RestApi Post Response: { "CreateResult": { "_rallyAPIMajor":"1", "_rallyAPIMinor":"29", "Errors":["Validation error: Defect.Severity should not be null"], "Warnings":[] } } Instead of given the proper CreateResult object with according errors information in its property, the Rally Rest .Net Api throws an unexpected exception. Is that a mistake in Rally rest .net api or should i do any extra steps to get the CreatResult seamlessly in case of any errors returned by Rally service? Many thanks for your helps.

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  • Add new item to UITableView and Core Data as data source?

    - by David.Chu.ca
    I have trouble to add new item to my table view with core data. Here is the brief logic in my codes. In my ViewController class, I have a button to trigle the edit mode: - (void) toggleEditing { UITableView *tv = (UITableView *)self.view; if (isEdit) // class level flag for editing { self.newEntity = [NSEntityDescription insertNewObjectForEntityName:@"entity1" inManagedObjectContext:managedObjectContext]; NSArray *insertIndexPaths = [NSArray arrayWithObjects: [NSInextPath indexPathForRow:0 inSection:0], nil]; // empty at beginning so hard code numbers here. [tv insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade]; [self.tableView setEditing:YES animated:YES]; // enable editing mode } else { ...} } In this block of codes, I added a new item to my current managed object context first, and then I added a new row to my tv. I think that both the number of objects in my data source or context and the number of rows in my table view should be 1. However, I got an exception in the event of tabView:numberOfRowsInSection: Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (0) must be equal to the number of rows contained in that section before the update (0), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted). The exception was raised right after the delegate event: - (NSInteger) tableView:(UITableView *) tableView numberOfRawsInSection:(NSInteger) section { // fetchedResultsController is class member var NSFetchedResultsController id <NSFechedResultsSectionInfo> sectionInfo = [[fetchedResultsController sections] objectAtIndex: section]; NSInteger rows = [sectionInfo numberOfObjects]; return rows; } In debug mode, I found that the rows was still 0 and the event invoked after the the even of toggleEditing. It looks like that sectionInfo obtained from fetchedResultsController did not include the new entity object inserted. Not sure if I miss anything or steps? I am not sure how it works: to get the fetcedResultsController notified or reflect the change when a new entity is inserted into the current managed object context?

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  • Pass value of a field to Silverlight ConverterParameter

    - by eidylon
    Hi all, I'm writing my very first Silverlight app. I have a datagrid with a column that has two labels, for the labels, i am using an IValueConverter to conditionally format the data. The label's "Content" is set as such: Content="{Binding HomeScore, Converter={StaticResource fmtshs}}" and Content="{Binding AwayScore, Converter={StaticResource fmtshs}}" The Convert method of my IValueConverter is such: Public Function Convert( ByVal value As Object, ByVal targetType As System.Type, ByVal parameter As Object, ByVal culture As System.Globalization.CultureInfo) As Object Implements System.Windows.Data.IValueConverter.Convert Dim score As Long = value, other As Long = parameter Return If(score < 0, "", If(score - other > 5, (other + 5).ToString, score.ToString) ) End Function So what i want to do is in the converter for HomeScore, i want to pass AwayScore to the ConverterParameter, and for AwayScore i want to pass the HomeScore to the converter. In the converter for either score i need to be able to know the value of the other score for formatting purposes. But i cannot figure out the syntax for binding the ConverterParameter to another field. I've tried the following: Content="{Binding HomeScore, Converter={StaticResource fmtshs}, ConverterParameter=AwayScore}" Content="{Binding HomeScore, Converter={StaticResource fmtshs}, ConverterParameter={AwayScore}}" Content="{Binding HomeScore, Converter={StaticResource fmtshs}, ConverterParameter={Binding AwayScore}}" But none of those seem to work. How do i pass a field value to the ConverterParameter?

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  • No OpenID endpoint found

    - by azamsharp
    I am trying to use the DotNetOpenId library to add OpenID support on a test website. For some reason it keeps giving me the following error when running on FireFix. Keep in mind that I am using localhost as I am testing it on my local machine. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DotNetOpenAuth.OpenId.Extensions.ProviderAuthenticationPolicy; using DotNetOpenAuth.OpenId.Extensions.SimpleRegistration; using DotNetOpenAuth.OpenId.RelyingParty; namespace TableSorterDemo { public partial class Login : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { var openid = new OpenIdRelyingParty(); if (openid.GetResponse() != null) { switch (openid.GetResponse().Status) { case AuthenticationStatus.Authenticated: var fetch = openid.GetResponse().GetExtension(typeof(ClaimsResponse)) as ClaimsResponse; var nick = fetch.Nickname; var email = fetch.Email; break; } } } protected void OpenIdLogin1_LoggedIn(object sender, OpenIdEventArgs e) { var openid = new OpenIdRelyingParty(); if(openid.GetResponse() != null) { switch(openid.GetResponse().Status) { case AuthenticationStatus.Authenticated: var fetch = openid.GetResponse().GetExtension(typeof (ClaimsResponse)) as ClaimsResponse; var nick = fetch.Nickname; var email = fetch.Email; break; } } } protected void OpenIdLogin1_LoggingIn(object sender, OpenIdEventArgs e) { var openid = new OpenIdRelyingParty(); var req = openid.CreateRequest(OpenIdLogin1.Text); var fetch = new ClaimsRequest(); fetch.Email = DemandLevel.Require; fetch.Nickname = DemandLevel.Require; req.AddExtension(fetch); req.RedirectToProvider(); return; } } } Also, if I run the same page in Chrome then I get the following: Login failed: This message has already been processed. This could indicate a replay attack in progress.

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  • MVC 2: Html.TextBoxFor, etc. in VB.NET 2010

    - by Brian
    Hello, I have this sample ASP.NET MVC 2.0 view in C#, bound to a strongly typed model that has a first name, last name, and email: <div> First: <%= Html.TextBoxFor(i => i.FirstName) %> <%= Html.ValidationMessageFor(i => i.FirstName, "*") %> </div> <div> Last: <%= Html.TextBoxFor(i => i.LastName) %> <%= Html.ValidationMessageFor(i => i.LastName, "*")%> </div> <div> Email: <%= Html.TextBoxFor(i => i.Email) %> <%= Html.ValidationMessageFor(i => i.Email, "*")%> </div> I converted it to VB.NET, seeing the appropriate constructs in VB.NET 10, as: <div> First: <%= Html.TextBoxFor(Function(i) i.FirstName) %> <%= Html.ValidationMessageFor(Function(i) i.FirstName, "*") %> </div> <div> Last: <%= Html.TextBoxFor(Function(i) i.LastName)%> <%= Html.ValidationMessageFor(Function(i) i.LastName, "*")%> </div> <div> Email: <%= Html.TextBoxFor(Function(i) i.Email)%> <%= Html.ValidationMessageFor(Function(i) i.Email, "*")%> </div> No luck. Is this right, and if not, what syntax do I need to use? Again, I'm using ASP.NET MVC 2.0, this is a view bound to a strongly typed model... does MVC 2 still not support the new language constructs in .NET 2010? Thanks.

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  • using SeekToNavCuePoint with Custom Cue Points created by ActionScript

    - by meghana
    i have custom flvPlayBack player, i want to do like add Custom CuePoints using ActionScript and making one button Event , On click of that button , Flv should seek to that CuePoints added using ActionScript . I am using below code to do that. var rtn_obj:Object; //create cue point object my_FLVPlybk.source = "sj_clip.flv"; my_FLVPlybk.addASCuePoint(0, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(4, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(8, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(12, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(16, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(20, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(24, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(28, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.addASCuePoint(31, "abs",CuePointType.ACTIONSCRIPT); my_FLVPlybk.setFLVCuePointEnabled(true,"abs"); fwbtn1.addEventListener(MouseEvent.CLICK,Forward) function Forward(e:MouseEvent):void { if(rtn_obj != null) { traceit(rtn_obj) rtn_obj = my_FLVPlybk.findNextCuePointWithName(rtn_obj); if(rtn_obj != null) { traceit(rtn_obj) my_FLVPlybk.seekToNavCuePoint(rtn_obj.time); } } } my_FLVPlybk.addEventListener(fl.video.VideoEvent.READY, ready_listener); function ready_listener(eventObject:fl.video.VideoEvent):void { rtn_obj = my_FLVPlybk.findCuePoint("abs", CuePointType.ACTIONSCRIPT); } function traceit(cuePoint:Object):void { trace("Cue point name is: " + cuePoint.name); trace("Cue point time is: " + cuePoint.time); trace("Cue point type is: " + cuePoint.type); } I thought ,this code should work properly.. but when i run this code , it give me next cuePoint which i find using findNextCuePointWithName() method but it does not seek to that point , which i thought seekToNavCuePoint() method should do. anybody have any idea , how to make it work?? Thanks i Hope my i have explained my requirement to clear to understand. i really need this in urgent. please help me.

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