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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • I cannot save php.ini in ubuntu 12.04

    - by Ashok KS
    I want to change the upload_max_filesize = 2M to 50M, then I started edit on php.ini, but when try to save it, it displays error message below Could not create a backup file while saving /etc/php5/apache2/php.ini gedit could not back up the old copy of the file before saving the new one. You can ignore this warning and save the file anyway, but if an error occurs while saving, you could lose the old copy of the file. Save anyway?

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • How to have file/folder icons use a relative path?

    - by Memor-X
    On my portable hard drive I set icons for almost every organized folder. All these icons are located in an Icons folder located on the root directory of the same hard drive. When I change the drive letter of the hard drive (well I don't, windows does automatically sometimes) these icons are lost. So far this hard drive is assigned to F: While it's not a problem now, it may becomes a problem if I upgrade my computer or get a new one and the F: Drive is already taken up for something else. It's also annoying on networks where F: is mapped to a network drive.

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  • View/Find all compressed files on the server?

    - by Volodymyr
    I need to find all compressed files/folders regardless of file format on a Windows Server 2003 machine. Search options do not provide this capability. Is there a way to list/view all compressed files? Perhaps, this can be done by PowerShell using file/folder attributes and put into a txt file with file location. UPD: Under compressed files/folders - I mean files which appear in blue color in Explorer after changing file/folder attribute.

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  • Copying files with SSH

    - by Deniz Zoeteman
    I am trying to copy a file from my other computer, to another computer. (both running Ubuntu 9.10) So say: I've ssh'ed into the other computer; i 'cd' to the directory; and i entered cp File.zip /home/me/Desktop as file.zip is located in the directory i just used cd with. Now, it gives me the following error message: cannot create regular file '/home/me/Desktop': no such file or directory What do i have to do?

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  • How do I publicize a cool bookmarklet?

    - by Malvolio
    I wrote a really cool bookmarklet and now I want to tell everyone. I have absolutely no idea where to go, is there some sort of exchange for these things? In case anyone is curious: I was tired of having to retype URLs from my desktop browser on to my phone browser, with its itsy-bitsy keyboard, so I wrote a bookmarklet that converts the current URL to a QR code, which I can scan in a few seconds. javascript:window.location="http://chart.apis.google.com/chart?chs=250x250&cht=qr&chl="+escape(window.location)

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  • Collision detection when pathfinding with pathnodes, UDK

    - by Dave Voyles
    I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it to be a random patrol at some point), but it gets caught up on collision from time to time. I.E. He'll walk the same set path, and when he runs into the blocks in the middle of the map he continues to rub against them until they finish, and continues on his merry way to the next path node. How can I prevent this from happening, or at least have him move from the wall if he does a trace and detects that it is there? It looks like I need to use MoveToward() instead of MoveTo(), as MoveToward allows the pawn to adjust its course during movement. I'm just not sure of how to use those paramters. Mougli has a decent tutorial on it[/URL], but I can't seem to get it to work correctly with my pathnode array. class PathfindingAIController extends UDKBot; var array Waypoints; var int _PathNode; //declare it at the start so you can use it throughout the script var int CloseEnough; simulated function PostBeginPlay() { local PathNode Current; super.PostBeginPlay(); //add the pathnodes to the array foreach WorldInfo.AllActors(class'Pathnode',Current) { Waypoints.AddItem( Current ); } } simulated function Tick(float DeltaTime) { local int Distance; local Rotator DesiredRotation; super.Tick(DeltaTime); if (Pawn != None) { // Smoothly rotate the pawn towards the focal point DesiredRotation = Rotator(GetFocalPoint() - Pawn.Location); Pawn.FaceRotation(RLerp(Pawn.Rotation, DesiredRotation, 3.125f * DeltaTime, true), DeltaTime); } Distance = VSize2D(Pawn.Location - Waypoints[_PathNode].Location); if (Distance <= CloseEnough) { _PathNode++; } if (_PathNode >= Waypoints.Length) { _PathNode = 0; } GoToState('Pathfinding'); } auto state Pathfinding { Begin: if (Waypoints[_PathNode] != None) // make sure there is a pathnode to move to { MoveTo(Waypoints[_PathNode].Location); //move to it `log("STATE: Pathfinding"); } } DefaultProperties { CloseEnough=400 bIsplayer = True }

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  • Is there a quick way to create a Windows shortcut to a file without it validating the path?

    - by Alistair McMillan
    Trying to create a shortcut for someone else. It needs to point to files on one of their mapped drives. Instead of waiting for them to be available and create the shortcut on their PC, I was hoping to just create the shortcut on my PC and then transfer it over to their PC. However Windows tries to validate the path as you create the shortcut and since I don't have access to the same files it is throwing up an error and won't create the shortcut. Is there a way to create a shortcut without the path being validated?

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  • Pet Peeves with the Windows Phone 7 Marketplace

    - by Bil Simser
    Have you ever noticed how something things just gnaw at your very being. This is the case with the WP7 marketplace, the Zune software, and the things that drive me batshit crazy with a side of fries. To go. I wanted to share. XBox Live is Not the Centre of the Universe Okay, it’s fine that the Zune software has an XBox live tag for games so can see them clearly but do we really need to have it shoved down our throats. On every click? Click on Games in the marketplace: The first thing that it defaults to on the filters on the right is XBox Live: Okay. Fine. However if you change it (say to Paid) then click onto a title when you come back from that title is the filter still set to Paid? No. It’s back to XBox Live again. Really? Give us a break. If you change to any filter on any other genre then click on the selected title, it doesn’t revert back to anything. It stays on the selection you picked. Let’s be fair here. The Games genre should behave just like every other one. If I pick Paid then when I come back to the list please remember that. Double Dipping On the subject of XBox Live titles, Microsoft (and developers who have an agreement with Microsoft to produce Live titles, which generally rules out indie game developers) is double dipping with regards to exposure of their titles. Here’s the Puzzle and Trivia Game section on the Marketplace for XBox Live titles: And here’s the same category filtered on Paid titles: See the problem? Two indie titles while the rest are XBox Live ones. So while XBL has it’s filter, they also get to showcase their wares in the Paid and Free filters as well. If you’re going to have an XBox Live filter then use it and stop pushing down indie titles until they’re off the screen (on some genres this is already the case). Free and Paid titles should be just that and not include XBox Live ones. If you’re really stoked that people can’t find the Free XBox Live titles vs. the paid ones, then create a Free XBox Live filter and a Paid XBox Live filter. I don’t think we would mind much. Whose Trial is it Anyways? You might notice apps in the marketplace with titles like “My Fart App Professional Lite” or “Silicon Lamb Spleen Builder Free”. When you submit and app to the marketplace it can either be free or paid. If it’s a paid app you also have the option to submit it with Trial capabilities. It’s up to you to decide what you offer in the trial version but trial versions can be purchased from within the app so after someone trys out your app (for free) and wants to unlock the Super Secret Obama Spy Ring Level, they can just go to the marketplace from your app (if you built that functionality in) and upgrade to the paid version. However it creates a rift of sorts when it comes to visibility. Some developers go the route of the paid app with a trial version, others decide to submit *two* apps instead of one. One app is the “Free” or “Lite” verions and the other is the paid version. Why go to the hassle of submitting two apps when you can just create a trial version in the same app? Again, visibility. There’s no way to tell Paid apps with Trial versions and ones without (it’s an option, you don’t have to provide trial versions, although I think it’s a good idea). However there is a way to see the Free apps from the Paid ones so some submit the two apps and have the Free version have links to buy the paid one (again through the Marketplace tasks in the API). What we as developers need for visibility is a new filter. Trial. That’s it. It would simply filter on Paid apps that have trial capabilities and surface up those apps just like the free ones. If Microsoft added this filter to the marketplace, it would eliminate the need for people to submit their “Free” and “Lite” versions and make it easier for the developer not to have to maintain two systems. I mean, is it really that hard? Can’t be any more difficult than the XBox Live Filter that’s already there. Location is Everything The last thing on my bucket list is about location. When I launch Zune I’m running in my native location setting, Canada. What’s great is that I navigate to the Travel Tools section where I have one of my apps and behold the splendour that I see: There are my apps in the number 1 and number 4 slot for top selling in that category. I show it to my wife to make up for the sleepless nights writing this stuff and we dance around and celebrate. Then I change my location on my operation system to United States and re-launch Zune. WTF? My flight app has slipped to the 10th spot (I’m only showing 4 across here out of the 7 in Zune) and my border check app that was #1 is now in the 32nd spot! End of celebration. Not only is relevance being looked at here, I value the comments people make on may apps as do most developers. I want to respond to them and show them that I’m listening. The next version of my border app will provide multiple camera angles. However when I’m running in my native Canada location, I only see two reviews. Changing over to United States I see fourteen! While there are tools out there to provide with you a unified view, I shouldn’t have to rely on them. My own Zune desktop software should allow me to see everything. I realize that some developers will submit an app and only target it for some locations and that’s their choice. However I shouldn’t have to jump through hoops to see what apps are ahead of mine, or see people comments and ratings. Another proposal. Either unify the marketplace (i.e. when I’m looking at it show me everything combined) or let me choose a filter. I think the first option might be difficult as you’re trying to average out top selling apps across all markets and have to deal with some apps that have been omitted from some markets. Although I think you could come up with a set of use cases that would handle that, maybe that’s too much work. At the very least, let us developers view the markets in a drop down or something from within the Zune desktop. Having to shut down Zune, change our location, and re-launch Zune to see other perspectives is just too onerous. A Call to Action These are just one mans opinion. Do you agree? Disagree? Feel hungry for a bacon sandwich? Let everyone know via the comments below. Perhaps someone from Microsoft will be reading and take some of these ideas under advisement. Maybe not, but at least let’s get the word out that we really want to see some change. Egypt can do it, why not WP7 developers!

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  • Total Solar Eclipse 13/November/2012

    - by TATWORTH
    On the 13/November/2012 there will be a total Solar Eclipse. The only land from which this will be visible is the northern part of Australia. Details of the Eclipse are at http://eclipse.gsfc.nasa.gov/SEmono/TSE2012/TSE2012.htmlCairns WEBCAM http://www.eclipsecairns.com/Wikipedia Entry http://en.wikipedia.org/wiki/Solar_eclipse_of_November_13,_2012Panasonic see  https://www.facebook.com/PanasonicEclipseLive?ref=stream?Main location channel from Sheraton Mirage Port Douglas Resort. http://www.ustream.tv/channel/panasonic-eclipse-live-by-solar-power-1 ?Second location channel from Fitzroy Islandhttp://www.ustream.tv/channel/panasonic-eclipse-live-by-solar-power-2

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  • File corrupted by some tools (probably virus or antivirus)- does the pattern indicate any known corruptions?

    - by StackTrace
    As part of our software we install postgres(windows). In one of the customer sites, a set of files got corrupted. All files were part of timezone information(postgres/share/timezone). They are some sort of binary files. After the corruption, they all starts with following pattern od -tac output $ od -tac GMT 0000000 can esc etx sub nak dle em | nl em so | o r l _ 030 033 003 032 025 020 031 | \n 031 016 | o r l _ 0000020 \ \ \ \ \ \ \ del 3 fs ] del del del del del \ \ \ \ \ \ \ 377 3 034 ] 377 377 377 377 377 0000040 > ack r v s ack p soh q h r s q w h q 276 206 362 366 363 206 360 201 361 350 362 363 361 367 350 361 0000060 t r ack h eot s } v h | etx p eot ack nul } 364 362 206 350 204 363 375 366 350 374 203 360 204 206 200 375 0000100 | q t s t 8 E E E E E E E E E E 374 361 364 363 364 270 305 305 305 305 305 305 305 305 305 305 0000120 E E E E E E E E E E E E E E E E 305 305 305 305 305 305 305 305 305 305 305 305 305 305 305 305 * 0000240 m ; z dc3 7 sub c can em a u 5 can d 2 B 355 ; z 023 267 232 343 230 031 a u 5 230 d 262 302 0000260 X nul y J o S - 9 ] stx soh L can 1 ! j 330 \0 y 312 o S 255 9 335 202 001 314 030 261 241 j 0000300 dle g o etb n ff em ] 9 F ' dc4 } , em $ 020 g 357 227 n \f 231 ] 271 F 247 024 375 254 231 244 0000320 Q si ff L bs 2 # stx i 5 r % | | c del Q 017 214 314 210 2 # 002 351 5 362 245 374 374 343 177 0000340 m C esc H em enq ~ X o V p / l dc3 N sp m C 033 H 031 205 376 X o 326 360 257 l 023 N 0000360 } ) enq ( syn ! 3 s $ E z dc3 A dc3 ff P

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  • How do you play or record audio (to .WAV) on Linux in C++? [closed]

    - by Jacky Alcine
    Hello, I've been looking for a way to play and record audio on a Linux (preferably Ubuntu) system. I'm currently working on a front-end to a voice recognition toolkit that'll automate a few steps required to adapt a voice model for PocketSphinx and Julius. Suggestions of alternative means of audio input/output are welcome, as well as a fix to the bug shown below. Here is the current code I've used so far to play a .WAV file: void Engine::sayText ( const string OutputText ) { string audioUri = "temp.wav"; string requestUri = this->getRequestUri( OPENMARY_PROCESS , OutputText.c_str( ) ); int error , audioStream; pa_simple *pulseConnection; pa_sample_spec simpleSpecs; simpleSpecs.format = PA_SAMPLE_S16LE; simpleSpecs.rate = 44100; simpleSpecs.channels = 2; eprintf( E_MESSAGE , "Generating audio for '%s' from '%s'..." , OutputText.c_str( ) , requestUri.c_str( ) ); FILE* audio = this->getHttpFile( requestUri , audioUri ); fclose(audio); eprintf( E_MESSAGE , "Generated audio."); if ( ( audioStream = open( audioUri.c_str( ) , O_RDONLY ) ) < 0 ) { fprintf( stderr , __FILE__": open() failed: %s\n" , strerror( errno ) ); goto finish; } if ( dup2( audioStream , STDIN_FILENO ) < 0 ) { fprintf( stderr , __FILE__": dup2() failed: %s\n" , strerror( errno ) ); goto finish; } close( audioStream ); pulseConnection = pa_simple_new( NULL , "AudioPush" , PA_STREAM_PLAYBACK , NULL , "openMary C++" , &simpleSpecs , NULL , NULL , &error ); for (int i = 0;;i++ ) { const int bufferSize = 1024; uint8_t audioBuffer[bufferSize]; ssize_t r; eprintf( E_MESSAGE , "Buffering %d..",i); /* Read some data ... */ if ( ( r = read( STDIN_FILENO , audioBuffer , sizeof (audioBuffer ) ) ) <= 0 ) { if ( r == 0 ) /* EOF */ break; eprintf( E_ERROR , __FILE__": read() failed: %s\n" , strerror( errno ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } /* ... and play it */ if ( pa_simple_write( pulseConnection , audioBuffer , ( size_t ) r , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_write() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } usleep(2); } /* Make sure that every single sample was played */ if ( pa_simple_drain( pulseConnection , &error ) < 0 ) { fprintf( stderr , __FILE__": pa_simple_drain() failed: %s\n" , pa_strerror( error ) ); if ( pulseConnection ) pa_simple_free( pulseConnection ); } } NOTE: If you want the rest of the code to this file, you can download it here directly from Launchpad.

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  • What's the best solution for file sharing in my case? DAS or NAS?

    - by jakub
    I want to have in my network small, cheap and energy efficient server with will be fully customizable (Gnu/Linux, OpenBSD). What is more I want to have big, redundant storage in my network and access to it via server. I have already small terminal without hard drive (no SATA/PATA, one drive on USB) which works fine. I don't want to buy big server, or to use regular computer for that. It's not cheap. I thought about a small case (ITX?), and cheap computer in this with SATA ports, but I cannot find anything interesting :( I thought about NAS in network and server independently and booting server from NAS, I'm not sure which technologies will be good for that, and I don't know what with performance. Direct connection to NAS through network from workstation is next pro for that. What do you think about DAS? It will be good for that?

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  • Linux program to convert audio file of fax transmission to image?

    - by bdk
    I have a number of uncompressed audio files recorded off of an analog (POTS) telephone line of fax transmissions. Is there a Linux utility or library I could use to convert these files into images of the fax they contain? I'm not looking to send/receive a fax via a modem, but just to "replay" the communications tones and parse out the fax message.I'm guessing this may not be possible due to duplex issues and not knowing which end of the conversation is sending what,but thought I'd ask to see if anyone knew of something.

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  • Dovecot Virtual Users Not Authenticating

    - by blankabout
    We have a standard Postfix/Dovecot installation working perfectly with real users but cannot work out how to add virtual users, all virtual user login attempts fail with authentication errors. Following are snippets from the configuration files: /etc/postfix/main.cf: virtual_mailbox_domains = virtualexample.com virtual_mailbox_base = /var/spool/vhosts virtual_mailbox_recipients = hash:/etc/postfix/virtual_mailbox_recipients /etc/dovecot/dovecot.conf: !include conf.d/*.conf /etc/dovecot/conf.d/10-auth.conf auth_mechanisms = cram-md5 digest-md5 plain passdb { driver = passwd-file # Path for passwd-file. Also set the default password scheme. args = scheme=cram-md5 /etc/cram-md5.pwd } /etc/cram-md5.pwd [email protected]{MD5}$1$uIMvzy92$9Xt67B/qw4u6txkkxzne80 This is a snippet from the log when a login attempt is made: auth: Debug: Loading modules from directory: /usr/lib64/dovecot/auth auth: Debug: Module loaded: /usr/lib64/dovecot/auth/libauthdb_ldap.so auth: Debug: Module loaded: /usr/lib64/dovecot/auth/libdriver_sqlite.so auth: Debug: Module loaded: /usr/lib64/dovecot/auth/libmech_gssapi.so auth: Debug: passwd-file /etc/cram-md5.pwd: Read 1 users auth: Debug: auth client connected (pid=21990) auth: Debug: client in: AUTH#0111#011CRAM-MD5#011service=imap#011lip=1.1.1.1#011rip=2.2.2.2#011lport=143#011rport=51774 auth: Debug: client out: CONT#0111#011PDI1Njc0NjQ1NzQ3MTY0NTkuMTM0MTIxNzkwN0BncDM+ auth: Debug: client in: CONT auth: Debug: passwd-file([email protected],2.2.2.2): lookup: [email protected] file=/etc/cram-md5.pwd auth: Debug: client out: OK#0111#[email protected] auth: Debug: master in: REQUEST#0111630404609#01121990#0111#011b66b5f46b520a08e1d19d3d249be7073 auth: Debug: passwd([email protected],2.2.2.2): lookup auth: passwd([email protected],2.2.2.2): unknown user auth: Error: userdb([email protected],2.2.2.2): user not found from userdb passwd auth: Debug: master out: NOTFOUND#0111630404609 imap: Error: Authenticated user not found from userdb, auth lookup id=1630404609 (client-pid=21990 client-id=1) imap-login: Internal login failure (pid=21990 id=1) (auth failed, 1 attempts): user=, method=CRAM-MD5, rip=2.2.2.2, lip=1.1.1.1, mpid=21993 auth: Debug: auth client connected (pid=22010) auth: Debug: client in: AUTH#0111#011CRAM-MD5#011service=imap#011lip=1.1.1.1#011rip=2.2.2.2#011lport=143#011rport=51775 auth: Debug: client out: CONT#0111#011PDcxMDkwNDY1NTQzODUzMDkuMTM0MTIxNzkyOEBncDM+ auth: Debug: client in: CONT auth: Debug: passwd-file([email protected],2.2.2.2): lookup: [email protected] file=/etc/cram-md5.pwd auth: Debug: client out: OK#0111#[email protected] auth: Debug: master in: REQUEST#011343539713#01122010#0111#011e47b1345784e2845d59e794afa9a6bbe auth: Debug: passwd([email protected],2.2.2.2): lookup auth: passwd([email protected],2.2.2.2): unknown user auth: Error: userdb([email protected],2.2.2.2): user not found from userdb passwd auth: Debug: master out: NOTFOUND#011343539713 imap: Error: Authenticated user not found from userdb, auth lookup id=343539713 (client-pid=22010 client-id=1) imap-login: Internal login failure (pid=22010 id=1) (auth failed, 1 attempts): user=, method=CRAM-MD5, rip=2.2.2.2, lip=1.1.1.1, mpid=22011 It would appear that the user lookup is not working, even tho' the log suggests that Dovecot is using the /etc/cram-md5.pwd file and the user is configured in that same file. There are of course dozens of examples of using virtual users with Dovecot, but all the ones we have found either refer to Dovecot 1.x (we are using 2.x), using only virtual users (we must use real AND virtual users) or want to use a MySQL db, we need to use a text file. Some hints about where we are going wrong would be very much appreciated.

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  • What source code organization approach helps improve modularity and API/Implementation separation?

    - by Berin Loritsch
    Few languages are as restrictive as Java with file naming standards and project structure. In that language, the file name must match the public class declared in the file, and the file must live in a directory structure matching the class package. I have mixed feelings about that approach. While I never have to guess where a file lives, there's still a lot of empty directories and artificial constraints. There's several languages that define everything about a class in one file, at least by convention. C#, Python (I think), Ruby, Erlang, etc. The commonality in most these languages is that they are object oriented, although that statement can probably be rebuffed (there is one non-OO language in the list already). Finally, there's quite a few languages mostly in the C family that have a separate header and implementation file. For C I think this makes sense, because it is one of the few ways to separate the API interface from implementations. With C it seems that feature is used to promote modularity. Yet, with C++ the way header and implementation files are split seems rather forced. You don't get the same clean API separation that you do with C, and you are forced to include some private details in the header you would rather keep only in the implementation. There's quite a few languages that have a concept that overlaps with interfaces like Java, C#, Go, etc. Some languages use what feels like a hack to provide the same concept like C# using pure virtual abstract classes. Still others don't really have an interface concept and rely on "duck" typing--for example Ruby. Ruby has modules, but those are more along the lines of mixing in behaviors to a class than they are for defining how to interact with a class. In OO terms, interfaces are a powerful way to provide separation between an API client and an API implementation. So to hurry up and ask the question, from a personal experience point of view: Does separation of header and implementation help you write more modular code, or does it get in the way? (it helps to specify the language you are referring to) Does the strict file name to class name scheme of Java help maintainability, or is it unnecessary structure for structure's sake? What would you propose to promote good API/Implementation separation and project maintenance, how would you prefer to do it?

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  • Apache proxy pass in nginx

    - by summerbulb
    I have the following configuration in Apache: RewriteEngine On #APP ProxyPass /abc/ http://remote.com/abc/ ProxyPassReverse /abc/ http://remote.com/abc/ #APP2 ProxyPass /efg/ http://remote.com/efg/ ProxyPassReverse /efg/ http://remote.com/efg/ I am trying to have the same configuration in nginx. After reading some links, this is what I have : server { listen 8081; server_name localhost; proxy_redirect http://localhost:8081/ http://remote.com/; location ^~/abc/ { proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://remote.com/abc/; } location ^~/efg/ { proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://remote.com/efg/; } } I already have the following configuration: server { listen 8080; server_name localhost; location / { root html; index index.html index.htm; } location ^~/myAPP { alias path/to/app; index main.html; } location ^~/myAPP/images { alias another/path/to/images autoindex on; } } The idea here is to overcome a same-origin-policy problem. The main pages are on localhost:8080 but we need ajax calls to http://remote.com/abc. Both domains are under my control. Using the above configuration, the ajax calls either don't reach the remote server or get cut off because of the cross origin. The above solution worked in Apache and isn't working in nginx, so I am assuming it's a configuration problem. I think there is an implicit question here: should I have two server declarations or should I somehow merge them into one? EDIT: Added some more information EDIT2: I've moved all the proxy_pass configuration into the main server declaration and changed all the ajax calls to go through port 8080. I am now getting a new error: 502 Connection reset by peer. Wireshark shows packets going out to http://remote.com with a bad IP header checksum.

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  • Any Recommendations for a Web Based Large File Transfer System?

    - by Glen Richards
    I'm looking for a server software product that: Allows my users to share large files with: The general public securely to 1 or more people (notification via email, optionally with a token that gives them x period of time to download) Allows anyone in the general public to share files with my users. Perhaps by invitation. Has to be user friendly enough to allow my users to use this with out having to bug me as the admin. It needs to be a system that we can install on our own server (we don't want shared data sitting on anyone else's server) A web based solution. Using some kind or secure comms channel would be good too, eg, ssh Files to share could be over 1 GB. I found the question below. WebDav does not sound user friendly enough: http://serverfault.com/questions/86878/recommendations-for-a-secure-and-simple-dropbox-system I've done a lot of searching, but I can't get the search terms right. There are too many services that provide this, but I want something we can install on our own server. A last resort would be to roll my own. Any ideas appreciated. Glen EDIT Sorry Tom and Jeff but Glen specifically says that he's looking for a 'product' so given that I specialise in this field thought that my expertise in this area may have been of use to him. I don't see how him writing services is going to be easy for him to maintain going forward (large IT admin overhead) or simple for his users and the general public to work with.

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  • How to Modify a Signature for Use in Plain Text Emails in Outlook 2013

    - by Lori Kaufman
    If you’ve created a signature with an image, links, text formatting, or special characters, the signature will not look the same in plain text formatted emails as it does in HTML format. As the name suggests, Plain Text does not support any type of formatting. For example, if you include an image in your signature, as shown below, the plain text version will be blank. Active links in HTML signatures will be converted to just the text of the link in plain text emails. The How-To Geek link in the image below will become simply How-To Geek and will look like the rest of the text in the signature. The same thing is true in the following example. The active links are stripped from the text. The picture of the envelope that was inserted using the Wingdings font will only display as the plain text character associated with it. There are times you may need to send email in Plain Text format, but still include your signature. You can edit the plain text version of your signature to make it look good in plain text emails by manually editing the text file. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. In the Compose messages section, press and hold the Ctrl key and click the Signatures button. This opens the Signatures folder containing the files used to insert signatures into emails. The .txt file version of each signature is used when inserting a signature into a plain text email. Double-click on a .txt file for the signature you want to edit to open it in Notepad, or your default text editor. Notice that the links on “How-To Geek” and “Email me” are gone and the envelope typed using the Wingdings font was converted to an “H.” Edit the text file to remove extra characters, replace images, and provide full web and email links. Save the text file. Create a new mail message and select the edited signature, if it’s not the default signature for the current email account. To convert the email to plain text, click the Format Text tab and click Plain Text in the Format section. The Microsoft Outlook Compatibility Checker displays telling you that Formatted text will become plain text. Click Continue. The HTML version of your signature is converted to the plain text version. NOTE: You should make a backup of the .txt signature file you edited, as this file will change again when you change your signature in the Signature Editor.     

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