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  • Algorithms or OO stuff or new technology

    - by Prashant
    I am trying to learn new stuff about jquery, html, asp .net mvc. I see two school of thoughts - Those who use oo concepts a lot and stress on more object oriented approach Those who rely heavily on algorithms and say a particular problem should take o(n) etc. I am not sure where to spend more time ? . Should I spend more time learning OO stuff or learn new stuff like jquery etc or learn travelling sales man algorithm etc ?

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  • C# / asp.net: What are your views on .net email components/suites out there?

    - by Mark Redman
    Found two libraries Rebex (www.rebex.net) and QuikSoft (www.quiksoft.com) any comments on these based on experience or other ones I havent not found? Looking for components that will use SMTP to send a lot of emails for general email notificatins and bulk mailshots. Built in templating would be nice. Also need to receive emails from various accounts. Having the ability to validate and check bounce backs etc would be good for reporting (appreciating that this isnt 100% effective)

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  • where can I find the diff algorithm?

    - by dole doug
    Does anyone know where can i find an explanation and implementation of the diff algorithm. First of all i have to recognize that i'm not sure if this is the correct name of the algorithm. For example, how Stackoverflow marks the differences between two edits of the same question? ps: I know C and PHP programming languages. ty

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  • How to merge a "branch" that isn't really a branch (wasn't created by an svn copy)

    - by MatrixFrog
    I'm working on a team with lots of people who are pretty unfamiliar with the concepts of version control systems, and are just kind of doing whatever seems to work, by trial and error. Someone created a "branch" from the trunk that is not ancestrally related to the trunk. My guess is it went something like this: They created a folder in branches. They checked out all the code from the trunk to somewhere on their desktop. They added all that code to the newly created folder as though it was a bunch of brand new files. So the repository isn't aware that all that code is actually just a copy of the trunk. When I look at the history of that branch in TortoiseSVN, and uncheck the "Stop on copy/rename" box, there is no revision that has the trunk (or any other path) under the "Copy from path" column. Then they made lots of changes on their "branch". Meanwhile, others were making lots of changes on the trunk. We tried to do a merge and of course it doesn't work. Because, the trunk and the fake branch are not ancestrally related. I can see only two ways to resolve this: Go through the logs on the "branch", look at every change that was made, and manually apply each change to the trunk. Go through the logs on the trunk, look at every change that was made between revision 540 (when the "branch" was created) and HEAD, and manually apply each change to the "branch". This involves 7 revisions one way or 11 revisions the other way, so neither one is really that terrible. But is there any way to cause the repository to "realize" that the branch really IS ancestrally related even though it was created incorrectly, so that we can take advantage of the built-in merging functionality in Eclipse/TortoiseSVN? (You may be wondering: Why did your company hire these people and allow them to access the SVN repository without making sure they knew how to use it properly first?! We didn't -- this is a school assignment, which is a collaboration between two different classes -- the ones in the lower class were given a very quick hand-wavey "overview" of SVN which didn't really teach them anything. I've asked everyone in the group to please PLEASE read the svn book, and I'll make sure we (the slightly more experienced half of the team) keep a close eye on the repository to ensure this doesn't happen again.)

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  • Is it Asp.Net or Ajax or can both technologies be used together when developing web sites?

    - by AspOnMyNet
    1) A while ago I’ve started learning Asp.Net, but then I’ve heard that Ajax is “the new thing”. Since I don’t want to throw away the time I’ve invested into Asp.Net, I’d like to know if it is a common/recommended practice to use both technologies ( Asp.Net and Ajax) when creating websites and web apps in general? 2) If it indeed is a common practice to use the two technologies together, is that only true for server-side Ajax and Asp.Net or can client-side Ajax also be used in conjunction with Asp.Net? thanx

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  • A specific Phone Number RegEX

    - by Hellnar
    Greetings, I need to implement a jquery based validation for a text field that contains a phone number, for that I need the regular expression of these two strings, I am requesting this because I am very naive with RegEx: First One: 0(5NN) NNN NN NN Second One: 0(53N) NNN NN NN N means an integer between 0-9

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  • Simple subclass mappable class in lift

    - by coubeatczech
    Hi, is there any way how to easy subclass a Mapped class in lift framework? class One extends LongKeyedMapper[One] with IdPK{ object sharedField extend MappedString(this) } class Two extends One[*]{ ... } *and now I can't hint the compiler because One is not defined generic. So this doesn't work, what is the right way?

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  • The multi-part identifier could not be bound

    - by jello
    I have this very simple sql statement: SELECT max_dose FROM psychotropes WHERE (patient_meds.psychotrope = psychotrope_name) AND (patient_meds.patient_id = 12) when I try to run it in Visual Studio 2008, it tells me "The multi-part 'patient_meds.psychotrope' identifier could not be bound" it's weird, because I did set a relationship between the two tables in the diagram viewer

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  • How to interpolate hue values in HSV colour space?

    - by nick
    Hi, I'm trying to interpolate between two colours in HSV colour space to produce a smooth colour gradient. I'm using a linear interpolation, eg: h = (1 - p) * h1 + p * h2 s = (1 - p) * s1 + p * s2 v = (1 - p) * v1 + p * v2 (where p is the percentage, and h1, h2, s1, s2, v1, v2 are the hue, saturation and value components of the two colours) This produces a good result for s and v but not for h. As the hue component is an angle, the calculation needs to work out the shortest distance between h1 and h2 and then do the interpolation in the right direction (either clockwise or anti-clockwise). What formula or algorithm should I use? EDIT: By following Jack's suggestions I modified my JavaScript gradient function and it works well. For anyone interested, here's what I ended up with: // create gradient from yellow to red to black with 100 steps var gradient = hsbGradient(100, [{h:0.14, s:0.5, b:1}, {h:0, s:1, b:1}, {h:0, s:1, b:0}]); function hsbGradient(steps, colours) { var parts = colours.length - 1; var gradient = new Array(steps); var gradientIndex = 0; var partSteps = Math.floor(steps / parts); var remainder = steps - (partSteps * parts); for (var col = 0; col < parts; col++) { // get colours var c1 = colours[col], c2 = colours[col + 1]; // determine clockwise and counter-clockwise distance between hues var distCCW = (c1.h >= c2.h) ? c1.h - c2.h : 1 + c1.h - c2.h; distCW = (c1.h >= c2.h) ? 1 + c2.h - c1.h : c2.h - c1.h; // ensure we get the right number of steps by adding remainder to final part if (col == parts - 1) partSteps += remainder; // make gradient for this part for (var step = 0; step < partSteps; step ++) { var p = step / partSteps; // interpolate h var h = (distCW <= distCCW) ? c1.h + (distCW * p) : c1.h - (distCCW * p); if (h < 0) h = 1 + h; if (h > 1) h = h - 1; // interpolate s, b var s = (1 - p) * c1.s + p * c2.s; var b = (1 - p) * c1.b + p * c2.b; // add to gradient array gradient[gradientIndex] = {h:h, s:s, b:b}; gradientIndex ++; } } return gradient; }

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  • With sqlalchemy how to dynamically bind to database engine on a per-request basis

    - by Peter Hansen
    I have a Pylons-based web application which connects via Sqlalchemy (v0.5) to a Postgres database. For security, rather than follow the typical pattern of simple web apps (as seen in just about all tutorials), I'm not using a generic Postgres user (e.g. "webapp") but am requiring that users enter their own Postgres userid and password, and am using that to establish the connection. That means we get the full benefit of Postgres security. Complicating things still further, there are two separate databases to connect to. Although they're currently in the same Postgres cluster, they need to be able to move to separate hosts at a later date. We're using sqlalchemy's declarative package, though I can't see that this has any bearing on the matter. Most examples of sqlalchemy show trivial approaches such as setting up the Metadata once, at application startup, with a generic database userid and password, which is used through the web application. This is usually done with Metadata.bind = create_engine(), sometimes even at module-level in the database model files. My question is, how can we defer establishing the connections until the user has logged in, and then (of course) re-use those connections, or re-establish them using the same credentials, for each subsequent request. We have this working -- we think -- but I'm not only not certain of the safety of it, I also think it looks incredibly heavy-weight for the situation. Inside the __call__ method of the BaseController we retrieve the userid and password from the web session, call sqlalchemy create_engine() once for each database, then call a routine which calls Session.bind_mapper() repeatedly, once for each table that may be referenced on each of those connections, even though any given request usually references only one or two tables. It looks something like this: # in lib/base.py on the BaseController class def __call__(self, environ, start_response): # note: web session contains {'username': XXX, 'password': YYY} url1 = 'postgres://%(username)s:%(password)s@server1/finance' % session url2 = 'postgres://%(username)s:%(password)s@server2/staff' % session finance = create_engine(url1) staff = create_engine(url2) db_configure(staff, finance) # see below ... etc # in another file Session = scoped_session(sessionmaker()) def db_configure(staff, finance): s = Session() from db.finance import Employee, Customer, Invoice for c in [ Employee, Customer, Invoice, ]: s.bind_mapper(c, finance) from db.staff import Project, Hour for c in [ Project, Hour, ]: s.bind_mapper(c, staff) s.close() # prevents leaking connections between sessions? So the create_engine() calls occur on every request... I can see that being needed, and the Connection Pool probably caches them and does things sensibly. But calling Session.bind_mapper() once for each table, on every request? Seems like there has to be a better way. Obviously, since a desire for strong security underlies all this, we don't want any chance that a connection established for a high-security user will inadvertently be used in a later request by a low-security user.

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  • joining null in MS SQL server, Oracle and informatica

    - by jest
    hi! I've two tables to join with a column(say emp_id)..if emp_id in both the tables have null values, how'll MS SQL server and Oracle treat??? Coz, i read that informatica will neglect the NULL rows when joining..if i handle the null, by substituting -1, a cross-join will happen which i don't want.. what can i do here? I cannot completely neglect the rows which has NULL. Thanks

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  • Not saving all data in cakephp

    - by madphp
    Hi, Im doing a simple save, and its not entering all the data. I have two models, message and emailmessage. The message table is getting populated ok, but the emailmessage table, is only getting the foreign key message_id. Below is the code. Anyone notice anything unsual? EmailMessageModel - http://pastebin.com/tjNewnBw MessageModel - http://pastebin.com/57FSgAGZ EmailMessageController - http://pastebin.com/AD0wNawx Data - http://pastebin.com/8bzknwpu Thanks --Mark

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • URLScan and percent signs

    - by Hobbes
    So I just ran into a stupid problem in which users could not download files that had a percent sign in it. It wound up being URLScan. I had to un-set two things in urlscan.ini: 1) Set VerifyNormalization to 0 (disabled) 2) Remove the percent sign from the "DenyUrlSequences" section Do an iisreset, and it problem solved. But the big question is: How much of a security risk is this?

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  • How to auto-remove trailing whitespace in Eclipse?

    - by Jan Zankowski
    Hello, The question has two parts, one of which I already have the answer for. How to auto-remove trailing whitespace from the entire file being edited? - Answer: use the AnyEdit plugin, which can be set to do that on any save to the file. How to auto-remove trailing whitespace only from the lines I changed? - This I don't know and would appreciate any help. Thanks, Jan

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  • how to bind a winforms to a field ?

    - by MemoryLeak
    I use winforms to develop application, I want to know how can I use data binding to bind two radio button to a database field ? And if bind to a database field is too complicated, then can I save the value manually while leave other field bind to textbox and automatically update the value?

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  • Recycle a project name?

    - by deamon
    I want to start an open source project, but my favourite project name was already used for a framework with the same goal. This project was never popular, had only two active days with commits at Google Code and is dead since four years. In other words: the project is irrelevant but the name is in use at Google Code and ohloh (the same dead project). The .org domain would be available. Would it be ok to reuse this project name?

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  • A leader election algorithm for an oriented hypercube

    - by mick
    I'm stuck with some problem where I have to design a leader election algorithm for an oriented hypercube. This should be done by using a tournament with a number of rounds equal to the dimension D of the hypercube. In each stage d, with 1 <= d < D two candidate leaders of neighbouring d-dimensional hypercubes should compete to become the single candidate leader of the (d+1)-dimensional hypercube that is the union of their respective hypercubes.

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