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  • GWB | First Blogger Suggestion - More Customization To Skins

    - by Geekswithblogs Administrator
    The first suggested item (and only at this point) was a higher level of skin customization on Geekswithblogs.net. Currently we have over 10 skins to pick from and the ability to change the CSS for those skins. In the skins list, you will find one labeled Naked that doesn't add any formatting, but allows you to define what items look like and what gets displayed. I understand our skin approach is not good by any means and needs a dramatic update. Here is what we came up with in our conversation with the blogger. Better tools for editing CSS from the serverPreview of changes before publishingRetrievable CSS configurations for different custom themesBetter image upload for use of custom themesMore skins selectionUpdated current skins to fix formatting issues with newer browsers and Firefox/Opera/ChromeI would really like to gauge your feedback on these items to see what is important. I know one of my biggest complaints I get is customizable themes, but typically users don't know about the options so we have done a bad job of explaining what is possible and showing every user how to do so. We have a public tutorial system we once tried and wanted it to be member managed as well and the GWB staff contributing, but that went downhill at some point. Maybe it is time to kick that back into gear for the new bloggers we have added over the past couple of years.What do you think? What else is on your mind?

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  • Sun Oracle Database Machine a román Banca Transilvaniánál

    - by Fekete Zoltán
    Oracle sajtóhír: Banca Transilvania, first institution in Romania to use Sun Oracle Database Machine (English version) Sikersztori, ügyféltörténet pdf-ben. Az Database Machine V2 megjelenését 2009 szeptemberben jelentette az Oracle. A világon az elso bank, ahol már élesben muködik a Database Machine V2, a romániai Banca Transilvania! Olvassa el a sajtóhírt. A Banca Transilvania 1,5 milló ügyféllel rendelkezik. "This system, product of Oracle and Sun, is the fastest server in the world for data storage, online transactions processing and data warehousing applications." Robert C. Rekkers, Banca Transilvania CEO, ezt nyilatkozta:"Business information is accessed 30 times faster using the new system, leading to quicker decisions and a better data base segmentation", azaz a Database Machine segítségével az üzleti kérséseket 30-szor gyorsabban tudják megválaszolni, mint a korábbi rendszerrel. Leontin Toderici, Banca Transilvania COO mondta a következot: "The acquisition price was excellent, as the costs were below those of an ordinary system", azaz a rendszer ára kiváló volt, kisebb volt a kötsége, mint a hagyományos rendszereké. Sorin Mindrutescu, az Oracle Romania vezetoje büszke arra, hogy egy romániai cég is az innovatív rendszer felhasználói között lehet.: "Oracle Exadata V2 is the result of over 30 years of experience in hardware and software development of two leader companies. I am glad that a top Romanian company is amongst the first in the world to use this innovative product." Az Exadata termékcsalád és a Database Machine kiváló eszköz OLTP rendszerek, adattárházak, konszolidációs megoldások adatbázisainak futtatására. Egy csomagban a tartalmazza a szoftvert és az "okos" hardvert, az adatfeldoldozó, a tároló (storage) komponenseket, mindezt az extrém gyors Infiniband kapcsolatokkal összekötve. A Banca Transilvani az Oracle readingi (Nagy-Britannia) központjában tesztelte a Database Machine rendszert, s a korábbi rendszernél tízszer, néhol hetvenkettoször gyorsabb teljesítményt kaptak, 10-72-szeres teljesítménynövekedés!, említette Tudor Iliescu, Trend Import - Export CEO. A központi Oracle sajtóhír: Customers Select Oracle® Exadata for Extreme Performance of Data Warehouse and OLTP Applications

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  • Implementing a generic repository for WCF data services

    - by cibrax
    The repository implementation I am going to discuss here is not exactly what someone would call repository in terms of DDD, but it is an abstraction layer that becomes handy at the moment of unit testing the code around this repository. In other words, you can easily create a mock to replace the real repository implementation. The WCF Data Services update for .NET 3.5 introduced a nice feature to support two way data bindings, which is very helpful for developing WPF or Silverlight based application but also for implementing the repository I am going to talk about. As part of this feature, the WCF Data Services Client library introduced a new collection DataServiceCollection<T> that implements INotifyPropertyChanged to notify the data context (DataServiceContext) about any change in the association links. This means that it is not longer necessary to manually set or remove the links in the data context when an item is added or removed from a collection. Before having this new collection, you basically used the following code to add a new item to a collection. Order order = new Order {   Name = "Foo" }; OrderItem item = new OrderItem {   Name = "bar",   UnitPrice = 10,   Qty = 1 }; var context = new OrderContext(); context.AddToOrders(order); context.AddToOrderItems(item); context.SetLink(item, "Order", order); context.SaveChanges(); Now, thanks to this new collection, everything is much simpler and similar to what you have in other ORMs like Entity Framework or L2S. Order order = new Order {   Name = "Foo" }; OrderItem item = new OrderItem {   Name = "bar",   UnitPrice = 10,   Qty = 1 }; order.Items.Add(item); var context = new OrderContext(); context.AddToOrders(order); context.SaveChanges(); In order to use this new feature, you first need to enable V2 in the data service, and then use some specific arguments in the datasvcutil tool (You can find more information about this new feature and how to use it in this post). DataSvcUtil /uri:"http://localhost:3655/MyDataService.svc/" /out:Reference.cs /dataservicecollection /version:2.0 Once you use those two arguments, the generated proxy classes will use DataServiceCollection<T> rather than a simple ObjectCollection<T>, which was the default collection in V1. There are some aspects that you need to know to use this feature correctly. 1. All the entities retrieved directly from the data context with a query track the changes and report those to the data context automatically. 2. A entity created with “new” does not track any change in the properties or associations. In order to enable change tracking in this entity, you need to do the following trick. public Order CreateOrder() {   var collection = new DataServiceCollection<Order>(this.context);   var order = new Order();   collection.Add(order);   return order; } You basically need to create a collection, and add the entity to that collection with the “Add” method to enable change tracking on that entity. 3. If you need to attach an existing entity (For example, if you created the entity with the “new” operator rather than retrieving it from the data context with a query) to a data context for tracking changes, you can use the “Load” method in the DataServiceCollection. var order = new Order {   Id = 1 }; var collection = new DataServiceCollection<Order>(this.context); collection.Load(order); In this case, the order with Id = 1 must exist on the data source exposed by the Data service. Otherwise, you will get an error because the entity did not exist. These cool extensions methods discussed by Stuart Leeks in this post to replace all the magic strings in the “Expand” operation with Expression Trees represent another feature I am going to use to implement this generic repository. Thanks to these extension methods, you could replace the following query with magic strings by a piece of code that only uses expressions. Magic strings, var customers = dataContext.Customers .Expand("Orders")         .Expand("Orders/Items") Expressions, var customers = dataContext.Customers .Expand(c => c.Orders.SubExpand(o => o.Items)) That query basically returns all the customers with their orders and order items. Ok, now that we have the automatic change tracking support and the expression support for explicitly loading entity associations, we are ready to create the repository. The interface for this repository looks like this,public interface IRepository { T Create<T>() where T : new(); void Update<T>(T entity); void Delete<T>(T entity); IQueryable<T> RetrieveAll<T>(params Expression<Func<T, object>>[] eagerProperties); IQueryable<T> Retrieve<T>(Expression<Func<T, bool>> predicate, params Expression<Func<T, object>>[] eagerProperties); void Attach<T>(T entity); void SaveChanges(); } The Retrieve and RetrieveAll methods are used to execute queries against the data service context. While both methods receive an array of expressions to load associations explicitly, only the Retrieve method receives a predicate representing the “where” clause. The following code represents the final implementation of this repository.public class DataServiceRepository: IRepository { ResourceRepositoryContext context; public DataServiceRepository() : this (new DataServiceContext()) { } public DataServiceRepository(DataServiceContext context) { this.context = context; } private static string ResolveEntitySet(Type type) { var entitySetAttribute = (EntitySetAttribute)type.GetCustomAttributes(typeof(EntitySetAttribute), true).FirstOrDefault(); if (entitySetAttribute != null) return entitySetAttribute.EntitySet; return null; } public T Create<T>() where T : new() { var collection = new DataServiceCollection<T>(this.context); var entity = new T(); collection.Add(entity); return entity; } public void Update<T>(T entity) { this.context.UpdateObject(entity); } public void Delete<T>(T entity) { this.context.DeleteObject(entity); } public void Attach<T>(T entity) { var collection = new DataServiceCollection<T>(this.context); collection.Load(entity); } public IQueryable<T> Retrieve<T>(Expression<Func<T, bool>> predicate, params Expression<Func<T, object>>[] eagerProperties) { var entitySet = ResolveEntitySet(typeof(T)); var query = context.CreateQuery<T>(entitySet); foreach (var e in eagerProperties) { query = query.Expand(e); } return query.Where(predicate); } public IQueryable<T> RetrieveAll<T>(params Expression<Func<T, object>>[] eagerProperties) { var entitySet = ResolveEntitySet(typeof(T)); var query = context.CreateQuery<T>(entitySet); foreach (var e in eagerProperties) { query = query.Expand(e); } return query; } public void SaveChanges() { this.context.SaveChanges(SaveChangesOptions.Batch); } } For instance, you can use the following code to retrieve customers with First name equal to “John”, and all their orders in a single call. repository.Retrieve<Customer>(    c => c.FirstName == “John”, //Where    c => c.Orders.SubExpand(o => o.Items)); In case, you want to have some pre-defined queries that you are going to use across several places, you can put them in an specific class. public static class CustomerQueries {   public static Expression<Func<Customer, bool>> LastNameEqualsTo(string lastName)   {     return c => c.LastName == lastName;   } } And then, use it with the repository. repository.Retrieve<Customer>(    CustomerQueries.LastNameEqualsTo("foo"),    c => c.Orders.SubExpand(o => o.Items));

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  • How would the optimal Emacs-keyboard look like?

    - by Thorsten
    Emacs is a historic piece of software. It promises outstanding productivity for keyboard wizards that really want to explore it's power. The effective use of the keyboard is key to Emacs productivity, but the keyboard hardware has changed a lot since the old days, so many modern Emacs users are struggling with weird 'Emacs chords' on their Windows/IBM keyboards. If one would design a keyboard that is entirely focused on the needs of Emacs users - how would it look like? I assume the following: the standard keybindings of Emacs are accepted, redefinitions are rare exceptions we are only talking about QWERTY keyboards (including regional variations like QWERTZ) we are only considering users applying the (10 fingers) touch typing system. the question is not only about remapping the keys of existing keyboards (perfectly possible on Linux with .xmodmap and on Windows with keytweak, for example) - think about the perfect keyboard-hardware you would like to see on your desk while hacking in Emacs all day long. Please tag your answer with your locale, i.e. [en] or [de], so that everybody knows what regional layout you are using. I will answer my own question below, to show you the results of some investigation and experimentation, but I really would like to read about different approaches and their pro's and con's. The emacswiki has a somehow related page with a lot of links (http://www.emacswiki.org/emacs/RepeatedStrainInjury), but here it's about optimal keyboard design for maximal productivity, assuming avoidance of RSI as a byproduct.

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  • On improving commit practices

    - by greengit
    I was thinking about ways to improving my commit practices. Is there any co-relation between no. of source code lines and no. of commits? In a recent project that I was involved in, I was going at 30 commits per 1000 lines. One typical file from the project has these stats language: JavaScript total commits that include this file: 32 total lines: 1408 source lines: 1140 comment lines: 98 no. of function declarations: 28 other declarations: 8 Another file has these... Language: Python total commits that include this file: 17 total lines: 933 source lines: 730 comment lines: 80 classes: 1 methods: 10 I also think that no. of commits is more related to no. of features or no. of changes to the code and less to the no. of lines. The general git community motto is make short commits and commit often. So, do you really think about you commit strategy before you start the project. For that matter, is there anything like commit strategy? If so, what's yours?

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  • Beware: Upgrade to ASP.NET MVC 2.0 with care if you use AntiForgeryToken

    - by James Crowley
    If you're thinking of upgrading to MVC 2.0, and you take advantage of the AntiForgeryToken support then be careful - you can easily kick out all active visitors after the upgrade until they restart their browser. Why's this?For the anti forgery validation to take place, ASP.NET MVC uses a session cookie called "__RequestVerificationToken_Lw__". This gets checked for and de-serialized on any page where there is an AntiForgeryToken() call. However, the format of this validation cookie has apparently changed between MVC 1.0 and MVC 2.0. What this means is that when you make to switch on your production server to MVC 2.0, suddenly all your visitors session cookies are invalid, resulting in calls to AntiForgeryToken() throwing exceptions (even on a standard GET request) when de-serializing it: [InvalidCastException: Unable to cast object of type 'System.Web.UI.Triplet' to type 'System.Object[]'.]   System.Web.Mvc.AntiForgeryDataSerializer.Deserialize(String serializedToken) +104[HttpAntiForgeryException (0x80004005): A required anti-forgery token was not supplied or was invalid.]   System.Web.Mvc.AntiForgeryDataSerializer.Deserialize(String serializedToken) +368   System.Web.Mvc.HtmlHelper.GetAntiForgeryTokenAndSetCookie(String salt, String domain, String path) +209   System.Web.Mvc.HtmlHelper.AntiForgeryToken(String salt, String domain, String path) +16   System.Web.Mvc.HtmlHelper.AntiForgeryToken() +10  <snip> So you've just kicked all your active users out of your site with exceptions until they think to restart their browser (to clear the session cookies). The only work around for now is to either write some code that wipes this cookie - or disable use of AntiForgeryToken() in your MVC 2.0 site until you're confident all session cookies will have expired. That in itself isn't very straightforward, given how frequently people tend to hibernate/standby their machines - the session cookie will only clear once the browser has been shut down and re-opened. Hope this helps someone out there!

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  • Agile PLM on Developing Agile PLM: Software Lifecycle Management

    - by Kerrie Foy
    Change is constant.  That saying couldn’t be truer when applied to software development.   And with all that change comes extensive product complexity.  How do you manage it all?  As software developers ourselves, we can certainly empathize with the challenge. On April 3, 2012 Stephen Van Lare, VP of PLM Product Development, hosted a webcast to share how Oracle uses Agile to develop Agile – a PLM solution for managing a PLM solution!   Stephen passionately shared his unique insight based on 10 years of using Agile PLM to manage the development process, as well as customer use cases.  He shared our time-proven view of the software’s relationship to the product record, while pointing out that PLM is not source control.  He began with the challenges of software development, which boiled down to the deduction that “despite many great tools in the software development industry, it takes a lot more than good source control, more than good bug tracking, to get to an on-time, on-budget and quality release in your marketplace.   It requires defining the right things you want to do, managing the scope, managing your schedule, and, most importantly, managing the change to all those things over the lifecycle of the process. And this is the definition of PLM.”   Stephen then defined the relationship of PLM to the software development process by detailing the two main use cases –  Product Lifecycle and Mechatronics – which can be used simultaneously and in fact are already used in most industries today.  The Product Lifecycle use case is used to manage artifacts and change throughout product development, while the Mechatronics use case involves the software, hardware and electrical design in the BOM.  In essence, PLM is just as relevant to software as the rest of the BOM when trying to maximize profits during any phase of the lifecycle. Please take the opportunity to watch Stephen Van Lare as he details how and why based on his own experience developing Agile with Agile, as well as a lively Q&A session, in the Software PLM Webcast Replay.

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  • 3G USB Modem Not Working in 12.04

    - by Seyed Mohammad
    When I connect my 3G USB Modem to my laptop with 12.04, nothing shows up in Network-Manager. This modem is working in 11.10 and the modem is shown in Network-Manager but not in 12.04 !! Here are the outputs of lsusb and usb-devices on two machines , one with 11.10 and the other with 12.04 : Ubuntu-11.10 : $ lsusb Bus 002 Device 009: ID 1c9e:6061 $ usb-devices T: Bus=02 Lev=02 Prnt=02 Port=03 Cnt=01 Dev#= 9 Spd=12 MxCh= 0 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1c9e ProdID=6061 Rev=00.00 S: Manufacturer=3G USB Modem ?? S: SerialNumber=000000000002 C: #Ifs= 4 Cfg#= 1 Atr=a0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 3 Cls=ff(vend.) Sub=ff Prot=ff Driver=option I: If#= 1 Alt= 0 #EPs= 2 Cls=ff(vend.) Sub=ff Prot=ff Driver=option I: If#= 2 Alt= 0 #EPs= 2 Cls=ff(vend.) Sub=ff Prot=ff Driver=option I: If#= 3 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=usb-storage Ubuntu-12.04 : $ lsusb Bus 002 Device 003: ID 1c9e:6061 OMEGA TECHNOLOGY WL-72B 3.5G MODEM $ usb-devices T: Bus=02 Lev=01 Prnt=01 Port=01 Cnt=01 Dev#= 3 Spd=12 MxCh= 0 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=64 #Cfgs= 1 P: Vendor=1c9e ProdID=6061 Rev=00.00 S: Manufacturer=Qualcomm, Incorporated S: Product=USB MMC Storage S: SerialNumber=000000000002 C: #Ifs= 1 Cfg#= 1 Atr=c0 MxPwr=100mA I: If#= 0 Alt= 0 #EPs= 2 Cls=08(stor.) Sub=06 Prot=50 Driver=(none) As the output of the above commands show, the device is detected as a modem in 11.10 but in 12.04 it is detected as a USB storage (the device is both a 3G Modem and a SD-card USB adapter). Any help ?!

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Flixel - Animated Tilemaps

    - by nospoone
    I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles. From what I understand, this loops over the tilemap's graphic and replaces the tile's pixels with the sprite's pixels each time they change. I have implemented the class and it's working, but not completely; the tiles get replaced, but do not animate unless the camera moves. Here's the relevant parts from LevelLoader.as, which only instantiates the AnimatedTilemaps (piece of code from forum) and pushes sprites to the array. // AnimatedTile is just an extended FlxSprite private var _waterTop1:AnimatedTile; // Create ground tilemap _groundTilemap = new AnimatedTilemap(); _groundTilemap.loadMap(_rawXML.Ground, Assets.OverworldGround, 8, 8); FlxG.state.add(_groundTilemap); _waterTop1 = new AnimatedTile(8, 8, Assets.WaterTop, 100); // .Animate only adds and plays an animation, with a startAtFrame param. _waterTop1.Animate('run', [0...47], 10, true, 0); Now, it seems as though the sprites are updating. I tried tracing the update()s, and they are running for both the sprites and the tilemap. The sprites are even changing frames. Using only AnimatedTiles and hard placing them (giving a x and y) works and animates. What troubles me is that they only update when the camera moves. I've been on this for a week now and can't seem to put my finger on what's wrong. I am also open to other solutions to have animates tiles in a tilemap. If other details are needed, just ask. PS: Sorry for my english, I am not a native speaker...

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  • Bastion - Indie Humble Bundle

    - by user68008
    I have downloaded Bastion for Ubuntu and installed in the home folder normally. When executing "Games Bastion" nothing happens. Running Bastion directly from the installation folder results in the error below Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int) at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 <snip> I have tried some solutions on the internet, like adding OpenTK.dll.config the line below: <dllmap os="linux" dll="libXi" target="libXi.so.6"/> This didn't help. Also tried running as sudo and that didn't help. Some posts said that this might be a problem with Ubuntu noveau drivers. But I'm using the NVIDIA proprietary drivers. DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.04 DISTRIB_CODENAME=lucid DISTRIB_DESCRIPTION="Ubuntu 10.04.4 LTS" OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 9400 GT/PCI/SSE2 OpenGL version string: 3.2.0 NVIDIA 195.36.24 direct rendering: Yes

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  • Blazing fast performance with RadGridView for Silverlight 4, RadDataPager and WCF RIA Services

    In my previous post I’ve used almost 2 million records to the check the grid performance in WPF and I’ve decided to do the same for Silverlight 4 using WCF RIA Services. The grid again is bound completely codelessly using DomainDataSource and RadDataPager: <Grid x:Name="LayoutRoot"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <riaControls:DomainDataSource Name="orderDomainDataSource" QueryName="GetOrdersAndOrderDetails"> <riaControls:DomainDataSource.DomainContext> <my:NorthwindDomainContext /> </riaControls:DomainDataSource.DomainContext> </riaControls:DomainDataSource> <telerik:RadGridView Name="RadGridView1" IsReadOnly="True" AutoExpandGroups="True" ItemsSource="{Binding Data, ElementName=orderDomainDataSource}" /> <telerik:RadDataPager Grid.Row="1" PageSize="10" Source="{Binding Data, ElementName=orderDomainDataSource}" DisplayMode="All" /> </Grid> And the query again will return join between Northwind Orders and Order_Details: … public IQueryable<OrdersAndOrderDetails> GetOrdersAndOrderDetails() ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Upgrade to 11.2.0.3 - OCM: ORA-12012 and ORA-29280

    - by Mike Dietrich
    OCM is the Oracle Configuration Manager, a tool to proactively monitor your Oracle environment to provide this information to Oracle Software Support. As OCM is installed by default in many databases but is some sort of independent from the database's version you won't expect any issues during or after a database upgrade But after the upgrade from Oracle 11.1.0.7 to Oracle 11.2.0.3 on Exadata X2-2 one of my customers found the following error in the alert.log every 24 hours: Errors in file /opt/oracle/diag/rdbms/db/trace/db_j001_26027.trc: ORA-12012: error on auto execute of job "ORACLE_OCM"."MGMT_CONFIG_JOB_2_1" ORA-29280: invalid directory path ORA-06512: at "ORACLE_OCM.MGMT_DB_LL_METRICS", line 2436 ORA-06512: at line 1 Why is that happening and how to solve that issue now? OCM is trying to write to a local directory which does not exist. Besides that the OCM version delivered with Oracle Database Patch Set 11.2.0.3 is older than the newest available OCM Collector 10.3.7 - the one which has that issue fixed. So you'll either drop OCM completely if you won't use it: SQL> drop user ORACLE_OCM cascade; or you'll disable the collector jobs: SQL> exec dbms_scheduler.disable('ORACLE_OCM.MGMT_CONFIG_JOB');SQL> exec dbms_scheduler.disable('ORACLE_OCM.MGMT_STATS_CONFIG_JOB'); or you'll have to reconfigure OCM - and please see MOS Note:1453959.1 for a detailed description how to do that - it's basically executing the script ORACLE_HOME/ccr/admin/scripts/installCCRSQL - but there maybe other things to consider especially in a RAC environment. - Mike

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  • Google doesn't show "www" in results

    - by tirengarfio
    After searching my site on Google I have found that the URL that is shown doesn't contain www at the beginning, why? This is my virtualhost: <VirtualHost *:80> ServerName estebancortijo.com Redirect / http://www.estebancortijo.com/ </VirtualHost> <VirtualHost *:80> ServerName www.estebancortijo.com SetEnv MYAPP_ENV prod DocumentRoot /var/www/jesusesteban/web <Directory /var/www/jesusesteban/web/> # Options Indexes FollowSymLinks MultiViews AllowOverride None Order allow,deny allow from all <IfModule mod_mime.c> Addtype font/truetype .ttf AddOutputFilterByType DEFLATE text/html text/plain text/xml text/css font/opentype font/truetype </IfModule> <IfModule mod_rewrite.c> Options -MultiViews RewriteEngine On #RewriteBase /path/to/app RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^ index.php [QSA,L] </IfModule> <IfModule mod_expires.c> ExpiresActive On ExpiresDefault "access plus 10 days" ExpiresByType text/css "access plus 1 week" ExpiresByType text/plain "access plus 1 month" ExpiresByType image/gif "access plus 1 month" ExpiresByType image/png "access plus 1 month" ExpiresByType image/jpeg "access plus 1 month" ExpiresByType application/x-javascript "access plus 1 month" ExpiresByType application/javascript "access plus 1 week" ExpiresByType application/x-icon "access plus 1 year" </IfModule> </Directory> </VirtualHost> I have the same configuration for another site, but in that case the www is shown in Google results. Any idea?

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  • Using Completed User Stories to Estimate Future User Stories

    - by David Kaczynski
    In Scrum/Agile, the complexity of a user story can be estimated in story points. After completing some user stories, a programmer or team of programmers can use those experiences to better estimate how much time it might take to complete a future user story. Is there a methodology for breaking down the complexity of user stories into quantifiable or quantifiable attributes? For example, User Story X requires a rich, new view in the GUI, but User Story X can perform most of its functionality using existing business logic on the server. On a scale of 1 to 10, User Story X has a complexity of 7 on the client and a complexity of 2 on the server. After User Story X is completed, someone asks how long would it take to complete User Story Y, which has a complexity of 3 on the client and 6 on the server. Looking at how long it took to complete User Story X, we can make an educated estimate on how long it might take to complete User Story Y. I can imagine some other details: The complexity of one attribute (such as complexity of client) could have sub-attributes, such as number of steps in a sequence, function points, etc. Several other attributes that could be considered as well, such as the programmer's familiarity with the system or the number of components/interfaces involved These attributes could be accumulated into some sort of user story checklist. To reiterate: is there an existing methodology for decomposing the complexity of a user story into complexity of attributes/sub-attributes, or is using completed user stories as indicators in estimating future user stories more of an informal process?

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  • Box 2d basic questions

    - by philipp
    I am a bit new to box2d and I am developing an game with type and letters. I am using an svg font and generate the box2d bodies direct from the glyphs path definition, using the convex hull of them. I also have an decomposition routine the decomposes this hull if necessary. All this it is more or less working, except that I got some strange errors which definitely are caused by the scale factors. The problem is caused by two factors: first: the world scale of box2d, second: the the precision of curve-approximation of the glyph vectors. So through scaling down the input vertices for box2d, it happens that they become equal caused by numerical precision, what causes errors in box2d. Through scaling the my glyphs a bit up, this goes away. I also goes away if I chose a different world scale factor, but this slows down the whole animation quite much! So if my view port is about 990px * 600px and i want to animate Glyphs in box2d which should have a size from about 50px * 50px up to 300px * 300px, which scale factor of the b2world should i choose? How small should the smallest distance from on vertex to another be, while approximating the glyph vectors? Thanks for help greetings philipp EDIT:: I continued reading the docs of box2d and after rethinking of the units system, which is designed to handle object from 0.1 up to 10 meters, I calculated a scale factor of 75. So Objects 600px width will are 8 meters wide in box2d and even small objects of about 20px width will become 0.26 meters width in box2d. I will go on trying with this values, but if there is somebody out there who could give me a clever advice i would be happy!

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  • KB Articles on My Oracle Support

    - by Anthony Shorten
    My Oracle Support is a valuable resource for product information and how to's. It is not just about bug fixes and service packs. To find articles pertaining to any Oracle Utilities product you logon to My Oracle Support (your DBA shoud have access at least) and use the following path to Navigate to the articles: Knowledge - More Applications - Industry Solutions - Utilities You are then presented with a list of products, just select the one that you are interested in. You are then pressented with a list of articles available (25 per page). You can also search on keywords for articles. Here is a list of ones I find useful (with KB ID in []): Customer Care and Billing V2.2.0 Unix Installation Questions [ID 844645.1] Known Framework (FW) Errors [ID 783823.1] Weblogic 10 MP2 CCB Support Question [ID 1119383.1] CCB v2.2.0 Performance Problem Under Heavy Concurrent User Load [ID 808233.1] - This is a description of a patch for performance What Is The Meaning Of The TRUE And FALSE Setting For REL_CBL_THREAD_MEM Within OUAF For Oracle Utilities CCB, BI & ETM [ID 783444.1] Oracle Utilities Framework Support Utility [ID 1079640.1] How to customize XAI error messages? [ID 1061394.1] Oracle Utilities Application Framework - Patch Installation [ID 974985.1] Action Plan for Creating a Weblogic Custom Authentication Provider [ID 954417.1] How to set up XAI service on multiple servers to provide redundancy? [ID 854215.1] The first one is very useful and answer lots of how to questions for installation.

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  • Google tweets – Now search twitter archives using Google

    - by samsudeen
    Google has launched a Twitter archive service which allows you to  search tweets in real time as well as on its huge public archive (remember Twitter crossed 10 billionth tweet last month). The search results are displayed as tweets with twitter logo. To explore the twitter search go to Google.com homepage  and select   “Show options” on the search results page, then select “Updates.”.  The search is similar to the Google search with options to dig through the tweets by timeframe. You can explore results by zooming through a particular time range  or date. In addition to the time chart, it also displays the relative volume of an activity on Twitter about the topic. as you can see there is a spike about GSLV launch after 3 PM today.There is also a short cut link “Now” on the left corner which displays the latest results on the topics searched.The tweets also gets refreshed automatically.   Considering the huge volume of activity (50 million messages per day) on twitter, the archive is going to more and bigger. By providing such feature Google has once again proved it is way ahead of others in search Related Posts:None FoundJoin us on Facebook to read all our stories right inside your Facebook news feed.

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  • Google tweets – Now search twitter archives using Google

    - by samsudeen
    Google has launched a Twitter archive service which allows you to  search tweets in real time as well as on its huge public archive (remember Twitter crossed 10 billionth tweet last month). The search results are displayed as tweets with twitter logo. To explore the twitter search go to Google.com homepage  and select   “Show options” on the search results page, then select “Updates.”.  The search is similar to the Google search with options to dig through the tweets by timeframe. You can explore results by zooming through a particular time range  or date. In addition to the time chart, it also displays the relative volume of an activity on Twitter about the topic. as you can see there is a spike about GSLV launch after 3 PM today.There is also a short cut link “Now” on the left corner which displays the latest results on the topics searched.The tweets also gets refreshed automatically.   Considering the huge volume of activity (50 million messages per day) on twitter, the archive is going to more and bigger. By providing such feature Google has once again proved it is way ahead of others in search Related Posts:None FoundJoin us on Facebook to read all our stories right inside your Facebook news feed.

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  • Add Free Windows Live Apps to Your Website or Blog

    - by Matthew Guay
    Would you like to use Hotmail, Office Web Apps, Messenger, and more on your website domain?  Here’s how you can add Windows Live to your website for free. Microsoft offers a popular suite of online communications products including Hotmail and Messenger.  Although Hotmail hasn’t been as popular in recent years as Gmail, it is getting a refresh this summer that might make it an even better email solution.  Additionally, the new Office Web Apps offer great compatibility with Office documents. While Skydrive offers 25Gb of free online file storage for all users, so Windows Live can make a great communications solution for your domain. Note: To signup for Windows Live for your domain, you will need to be able to add info to your WordPress.com blog or change Domain settings manually. Getting Started Open the Windows Live Custom Domains page (Link below) to get started adding Windows Live to your domain.  Your free Windows Live account will let you create up to 500 accounts, so it’s great for teams and groups that want to have customized email addresses in addition to those who just want an email account for their website. Enter your domain or subdomain you want to add to Windows Live in the box, and then select whether you want to setup Hotmail with this or now.  We want to add email to our domain, so select Set up Windows Live Hotmail for my domain and click Continue. You’ll need to sign in with a Windows Live ID to create the account, or choose to create a new Windows Live account associated with your domain.   Sign in with your Windows Live ID…this can be a Hotmail, Live Messenger, XBOX Live, Zune ID, or Microsoft.com account. Or, enter your information to create a new Windows Live ID if you selected the second option. Now, review your settings and make sure everything looks correct.  Click the I Accept button to setup your account.   Your account is now fully setup, but you’ll need to add or edit DNS information on your site.  The steps are slightly different depending if your site is hosted on WordPress.com, on your own server, or hosting service. We’ll show you how to do it on either one. First, though, note the information below this box.  You’ll see settings for your Mail setup…   Security settings…   And Messenger integration.  Make note of the settings, especially the circled ones, as we’ll need them in the next step. Integrate Windows Live with Your WordPress Blog If the domain you added to Windows Live is for your WordPress blog, login to your WordPress dashboard in a separate browser window or tab.  Click the arrow beside Upgrades, and select Domains from the menu. Click the Edit DNS link beside the domain name you’re adding to Windows Live. In the text box on this page, enter the following, replacing Your_info with your code from the Mail Setup box in your Windows Live Dashboard.  Note that this is the blurred section in our screenshots.  It should be a numerical code like 1234567890.pamx1.hotmail.com. MX 10 Your_info.pamx1.hotmail.com. TXT v=spf1 include:hotmail.com ~all CNAME Your_info domains.live.com. Click Save DNS records, and your settings are saved to WordPress.  Note that this will only integrate email with your WordPress account; you cannot integrate Messenger with a domain hosted on WordPress.com. Finally, return to your Windows Live Settings page and click Refresh.  If your settings are correct, you’ll now be ready to use Windows Live on your WordPress.com domain. Integrate Windows Live with Your Own Server If your website is hosted on your own server or hosting account, you’ll need to take a few more steps to add Windows Live to your domain.  This is fairly easy, but the steps may be different depending on your hosting company or registrar.  With some hosts, you may have to contact support to have them add the MX records for you.  Our site’s host uses the popular cPanel for website administration, so here’s how we added the MX Entries through cPanel. Login to your website’s cPanel, and select MX Entry under the Mail section. In the text box on this page, enter the following, replacing Your_info with your code from the Mail Setup box in your Windows Live Dashboard.  Note that this is the blurred section in our screenshots.  It should be a numerical code like 1234567890.pamx1.hotmail.com. MX 10 Your_info.pamx1.hotmail.com. Now, go back to your cPanel home, and select Advanced DNS Zone Editor under Domains. Here, add a TXT record with the following info: Name: yoursite.com. TTL: 3600 TXT Data: v=spf1 include:hotmail.com ~all Click Add Record and your Mail integration data is all configured. To integrate Messenger with your own domain, you’ll have to add an SRV entry to your DNS settings.  cPanel doesn’t have an option for this, so we had to contact our site’s hosting company and they added the entry for us.  Copy all of the information in the Messenger box and send it to your domain support, and they should be able to add this for you.  Alternately, if you don’t want or need Messenger, then you can simply skip this step. Once all of your settings are in place, return to your Windows Live Settings page and click Refresh.  If your settings are correct, you’ll now be ready to use Windows Live on your WordPress.com domain. Create a New Email Account On Your Domain Welcome to your new Windows Live admin page!  Now you can add email accounts so you and anyone else you want can access Hotmail and the other Windows Live apps with your domain.  Click Add to add an account. Enter an account name, which will be the email address of the account, e.g. [email protected].  Then enter the user’s name and a password for the account.  By default this will be a temporary password, and the user will have to change it on first log-in, but if you’re setting up this account for yourself, you can uncheck the box and keep this as your standard password. Now, go to www.mail.live.com, and sign in with your new email address and password.  Remember, your email address is your username previously entered followed by @yourdomain.com. To finish setting up the email account, enter your password, secret question and answer, alternate email, and location information.  Click I accept to finish setting up your new email account. Enter the characters in the Captcha to confirm you’re a human, and click Continue. Your new Hotmail inbox will now load, and you’ll have a welcome email in your inbox.  This works the same as normal Hotmail, except this time, your email address is with your own domain. You can now access any of the Windows Live services from the top-level menu. Here’s an Excel Spreadsheet open in the new Office Web Apps via SkyDrive on our new Windows Live account. If you setup Messenger access previously, you can now sign in to Windows Live Messenger using your new @yourdomain.com account as well. Important Links Accessing your Windows Live accounts is easy.  Simply go to any Windows Live site, such as www.hotmail.com or www.skydrive.com, and sign in with your new Windows Live ID from your domain as normal.  You don’t need a special address to access your account; it works just like the standard public Hotmail accounts. To administer your Windows Live for your domain, go to https://domains.live.com/ and sign in with the Windows Live ID you used to create the account.  Here you can add more users, change settings, and view usage details for the Windows Live accounts on your domain. Conclusion Windows Live is easy to add to your domain, and lets you create up to 500 email address for it.  With the upcoming updates to Hotmail and Office Web Apps coming this summer, this can be a nice way to make your domain even more useful.  And with 500 email accounts, you can easily let your team take advantage of your unique address as well. If you’d rather use Google’s online applications with your domain, check out our article on how to add free Google apps to your website or blog. Link Signup for Windows Live for Your Domain Similar Articles Productive Geek Tips Tools to Help Post Content On Your WordPress BlogBackup Your Windows Live Writer SettingsInstall Windows Live Essentials In Windows 7Add Your Gmail To Windows Live MailMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12

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  • SQL SERVER – Find Most Expensive Queries Using DMV

    - by pinaldave
    The title of this post is what I can express here for this quick blog post. I was asked in recent query tuning consultation project, if I can share my script which I use to figure out which is the most expensive queries are running on SQL Server. This script is very basic and very simple, there are many different versions are available online. This basic script does do the job which I expect to do – find out the most expensive queries on SQL Server Box. SELECT TOP 10 SUBSTRING(qt.TEXT, (qs.statement_start_offset/2)+1, ((CASE qs.statement_end_offset WHEN -1 THEN DATALENGTH(qt.TEXT) ELSE qs.statement_end_offset END - qs.statement_start_offset)/2)+1), qs.execution_count, qs.total_logical_reads, qs.last_logical_reads, qs.total_logical_writes, qs.last_logical_writes, qs.total_worker_time, qs.last_worker_time, qs.total_elapsed_time/1000000 total_elapsed_time_in_S, qs.last_elapsed_time/1000000 last_elapsed_time_in_S, qs.last_execution_time, qp.query_plan FROM sys.dm_exec_query_stats qs CROSS APPLY sys.dm_exec_sql_text(qs.sql_handle) qt CROSS APPLY sys.dm_exec_query_plan(qs.plan_handle) qp ORDER BY qs.total_logical_reads DESC -- logical reads -- ORDER BY qs.total_logical_writes DESC -- logical writes -- ORDER BY qs.total_worker_time DESC -- CPU time You can change the ORDER BY clause to order this table with different parameters. I invite my reader to share their scripts. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology Tagged: SQL DMV

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  • Do game-theoretic considerations stand in the way of this market-based game-mechanic achieving its goals?

    - by BerndBrot
    Mechanic The mechanic is called "market manipulation" and is supposed to work like this: Players can enter the London Stock Exchange (LSE) LSE displays the stock prices of 8 to 10 companies and derivatives. This number is relatively small to ensure that players will collide in their efforts to manipulate the market in their favor. The prices are calculated based on real world prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires spending certain in-game resources and is therefore limited. The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Goals Players are supposed to collide (and have incentives to collide) in their efforts to manipulate the market in their favor, especially when it comes to manipulation efforts by different groups. Prices should not resolve around any equilibrium points. The more variance the better. Band-wagoning should always involve risk (recognizing that prices start rising should not be a sure sign that they will keep rising so that everybody can make easy profits even when they don't manipulate the market themselves) Question Are there any game-theoretic considerations that prevent the mechanic from achieving these goals?

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  • Earth’s Radiation Belt Sounds like Whale Song [Video]

    - by Jason Fitzpatrick
    The radio frequencies of Earth’s radiation belt have uncanny resemblance to a sort of whale/bird song remix. Check out this video to learn more about NASA’s efforts to explore the belts and listen to the Earth’s song. When we hear the “song” of the Earth, exactly what are we hearing? Science@NASA explains: Chorus is an electromagnetic phenomenon caused by plasma waves in Earth’s radiation belts. For years, ham radio operators on Earth have been listening to them from afar. Now, NASA’s twin Radiation Belt Storm Probes are traveling through the region of space where chorus actually comes from–and the recordings are out of this world. “This is what the radiation belts would sound like to a human being if we had radio antennas for ears,” says Kletzing, whose team at the University of Iowa built the “EMFISIS” (Electric and Magnetic Field Instrument Suite and Integrated Science) receiver used to pick up the signals. He’s careful to point out that these are not acoustic waves of the kind that travel through the air of our planet. Chorus is made of radio waves that oscillate at acoustic frequencies, between 0 and 10 kHz. The magnetic search coil antennas of the Radiation Belt Storm Probes are designed to detect these kinds of waves. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • One Exception to Aggregate Them All

    - by João Angelo
    .NET 4.0 introduced a new type of exception, the AggregateException which as the name implies allows to aggregate several exceptions inside a single throw-able exception instance. It is extensively used in the Task Parallel Library (TPL) and besides representing a simple collection of exceptions can also be used to represent a set of exceptions in a tree-like structure. Besides its InnerExceptions property which is a read-only collection of exceptions, the most relevant members of this new type are the methods Flatten and Handle. The former allows to flatten a tree hierarchy removing the need to recur while working with an aggregate exception. For example, if we would flatten the exception tree illustrated in the previous figure the result would be: The other method, Handle, accepts a predicate that is invoked for each aggregated exception and returns a boolean indicating if each exception is handled or not. If at least one exception goes unhandled then Handle throws a new AggregateException containing only the unhandled exceptions. The following code snippet illustrates this behavior and also another scenario where an aggregate exception proves useful – single threaded batch processing. static void Main() { try { ConvertAllToInt32("10", "x1x", "0", "II"); } catch (AggregateException errors) { // Contained exceptions are all FormatException // so Handle does not thrown any exception errors.Handle(e => e is FormatException); } try { ConvertAllToInt32("1", "1x", null, "-2", "#4"); } catch (AggregateException errors) { // Handle throws a new AggregateException containing // the exceptions for which the predicate failed. // In this case it will contain a single ArgumentNullException errors.Handle(e => e is FormatException); } } private static int[] ConvertAllToInt32(params string[] values) { var errors = new List<Exception>(); var integers = new List<int>(); foreach (var item in values) { try { integers.Add(Int32.Parse(item)); } catch (Exception e) { errors.Add(e); } } if (errors.Count > 0) throw new AggregateException(errors); return integers.ToArray(); }

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  • SQL SERVER – Get All the Information of Database using sys.databases

    - by pinaldave
    Earlier I wrote blog article SQL SERVER – Finding Last Backup Time for All Database. In the response of this article I have received very interesting script from SQL Server Expert Matteo as a comment in the blog. He has written script using sys.databases which provides plenty of the information about database. I suggest you can run this on your database and know unknown of your databases as well. SELECT database_id, CONVERT(VARCHAR(25), DB.name) AS dbName, CONVERT(VARCHAR(10), DATABASEPROPERTYEX(name, 'status')) AS [Status], state_desc, (SELECT COUNT(1) FROM sys.master_files WHERE DB_NAME(database_id) = DB.name AND type_desc = 'rows') AS DataFiles, (SELECT SUM((size*8)/1024) FROM sys.master_files WHERE DB_NAME(database_id) = DB.name AND type_desc = 'rows') AS [Data MB], (SELECT COUNT(1) FROM sys.master_files WHERE DB_NAME(database_id) = DB.name AND type_desc = 'log') AS LogFiles, (SELECT SUM((size*8)/1024) FROM sys.master_files WHERE DB_NAME(database_id) = DB.name AND type_desc = 'log') AS [Log MB], user_access_desc AS [User access], recovery_model_desc AS [Recovery model], CASE compatibility_level WHEN 60 THEN '60 (SQL Server 6.0)' WHEN 65 THEN '65 (SQL Server 6.5)' WHEN 70 THEN '70 (SQL Server 7.0)' WHEN 80 THEN '80 (SQL Server 2000)' WHEN 90 THEN '90 (SQL Server 2005)' WHEN 100 THEN '100 (SQL Server 2008)' END AS [compatibility level], CONVERT(VARCHAR(20), create_date, 103) + ' ' + CONVERT(VARCHAR(20), create_date, 108) AS [Creation date], -- last backup ISNULL((SELECT TOP 1 CASE TYPE WHEN 'D' THEN 'Full' WHEN 'I' THEN 'Differential' WHEN 'L' THEN 'Transaction log' END + ' – ' + LTRIM(ISNULL(STR(ABS(DATEDIFF(DAY, GETDATE(),Backup_finish_date))) + ' days ago', 'NEVER')) + ' – ' + CONVERT(VARCHAR(20), backup_start_date, 103) + ' ' + CONVERT(VARCHAR(20), backup_start_date, 108) + ' – ' + CONVERT(VARCHAR(20), backup_finish_date, 103) + ' ' + CONVERT(VARCHAR(20), backup_finish_date, 108) + ' (' + CAST(DATEDIFF(second, BK.backup_start_date, BK.backup_finish_date) AS VARCHAR(4)) + ' ' + 'seconds)' FROM msdb..backupset BK WHERE BK.database_name = DB.name ORDER BY backup_set_id DESC),'-') AS [Last backup], CASE WHEN is_fulltext_enabled = 1 THEN 'Fulltext enabled' ELSE '' END AS [fulltext], CASE WHEN is_auto_close_on = 1 THEN 'autoclose' ELSE '' END AS [autoclose], page_verify_option_desc AS [page verify option], CASE WHEN is_read_only = 1 THEN 'read only' ELSE '' END AS [read only], CASE WHEN is_auto_shrink_on = 1 THEN 'autoshrink' ELSE '' END AS [autoshrink], CASE WHEN is_auto_create_stats_on = 1 THEN 'auto create statistics' ELSE '' END AS [auto create statistics], CASE WHEN is_auto_update_stats_on = 1 THEN 'auto update statistics' ELSE '' END AS [auto update statistics], CASE WHEN is_in_standby = 1 THEN 'standby' ELSE '' END AS [standby], CASE WHEN is_cleanly_shutdown = 1 THEN 'cleanly shutdown' ELSE '' END AS [cleanly shutdown] FROM sys.databases DB ORDER BY dbName, [Last backup] DESC, NAME Please let me know if you find this information useful. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, Readers Contribution, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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