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  • Texture mapping on gluDisk

    - by Marnix
    I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function that takes the texture along with the camera. I want the cubic texture to be alongside of the fountain, but gluDisk does a linear mapping. How do I get a circular mapping? void Fountain::Draw() { glPushMatrix(); // push 1 this->ApplyWorldMatrixGL(); glEnable(GL_TEXTURE_2D); // enable texturing glPushMatrix(); // push 2 glRotatef(90,-1,0,0); // rotate 90 for the quadric // also drawing more here... // stone texture glBindTexture(GL_TEXTURE_2D, texIDs[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glPushMatrix(); // push 3 glTranslatef(0,0,height); // spherical texture generation // this piece of code doesn't work as I intended glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); GLUquadric *tub = gluNewQuadric(); gluQuadricTexture(tub, GL_TRUE); gluDisk(tub, radius, outerR, nrVertices, nrVertices); gluDeleteQuadric(tub); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glPopMatrix(); // pop 3 // more drawing here... glPopMatrix(); // pop 2 // more drawing here... glPopMatrix(); // pop 1 } To refine my question a bit. This is an image of what it is at default (left) and of what I want (right). The texture should fit in the border of the disk, a lot of times. If this is possible with the texture matrix, than that's fine with me as well.

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • iPad: How To Soft Reset, Restore Factory Settings And Erase All Content

    - by Gopinath
    iPad is an amazing gadget from Apple and everyone of us loves to own it. If you are a lucky one to own an iPad here are some basic troubleshooting features that you should be aware. There is no doubt that iPad is an amazing gadget, but similar to other electronic gadgets it refuses to work now and then. When your iPad hangs or refuses to respond you can soft reset it by holding the Sleep/Wake button and the Home button at the same time for at least ten seconds, until the Apple logo appears. This just reset your iPad and it’s similar to force rebooting your PC. All your settings and data are untouched during this process. The embedded video below shows how to turn off and soft reset an iPad. If iPad Doesn’t Work After Soft Reset – Restore Factory Settings Soft reset should resolve most of the iPad issues like hanging, not responding properly, etc. In case even if your iPad does not work properly after soft reset you can try reset all the setting to factory defaults by navigating through the Home screen > Settings > General > Reset > Reset All Settings.  This will reset all your settings and other iPad customizations to factory defaults but your data(images, documents, apps, etc.) are left untouched. How To Erase All Content Of iPad You may ask why should I erase all the content of iPad? Well may be you are willing to sell it off on eBay by erasing all the content or you want start afresh or some other reason. It is easy to reset all the settings of iPad as well as wipe out all content by navigating through Home screen > General > Reset >  “Erase All Content and Settings.” CC Image credit flickr/korosirego This article titled,iPad: How To Soft Reset, Restore Factory Settings And Erase All Content, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How do I get my blacked out ttys back?

    - by con-f-use
    Original Question: After I replaced my Ubuntu 10.10 with 11.04 all I get when I Strg+Alt+F1-6 into a tty is a black screen. Also when I boot there's a while of black screen after grub2 menu is displayed. Then until just before gnome starts it stays black. I have an Nvida Geforce Quadro FX 770M on my HP EliteBook 8530w. How do I get my ttys (aka 'virtual terminals') to work again? My effords in chronological order: So grub and gfx-payload seems to be the problem, I figured. I went along with this guide for higher tty resolution. Which led to the grub2 menu displaying in my native resolution rather than 800x600. The black screen problem remains. I googlehit some bugreports on other nvidia crads having that problem. I tried uninstalling the nvidia driver. No effect. Also tried different resolutions With an older version of the kernel it works. Though not perfectly. The ttys are usable, black screen between grub2 menu and gnome start remains. Not really a solution. Tried so much, that I lost track. Reinstalled grub2 and linux-image-2.6.38-8-generic. Then did this to my /etc/default/grub in accordance with the aforementioned guide (/etc/grub.d/00_header edited as well): GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 #GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=3 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` #GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" GRUB_GFXMODE=1680x1050x32 To my surprise I can now use my ttys in native resolution. Black screen between grub2 menu and gnome login screen is still there though. That is annoying since I also use an encrypted disk thus having to enter my passphrase in total dark... Still looking for a solution but urgency is low. Downloaded and installed a later version of nvidia driver. No difference to last edit. Tried GRUB_CMDLINE_LINUX="vga="-parameter. No effect. nomodeset has no effect. not even in combination with vga=... Tried echo FRAMEBUFFER=y > /etc/initramfs-tools/conf.d/splash no effect (see comment) On the verge of resignation... Bounty period soon to end.

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  • Extensible Metadata in Oracle IRM 11g

    - by martin.abrahams
    Another significant change in Oracle IRM 11g is that we now use XML to create the tamperproof header for each sealed document. This article explains what this means, and what benefit it offers. So, every sealed file has a metadata header that contains information about the document - its classification, its format, the user who sealed it, the name and URL of the IRM Server, and much more. The IRM Desktop and other IRM applications use this information to formulate the request for rights, as well as to enhance the user experience by exposing some of the metadata in the user interface. For example, in Windows explorer you can see some metadata exposed as properties of a sealed file and in the mouse-over tooltip. The following image shows 10g and 11g metadata side by side. As you can see, the 11g metadata is written as XML as opposed to the simple delimited text format used in 10g. So why does this matter? The key benefit of using XML is that it creates the opportunity for sealing applications to use custom metadata. This in turn creates the opportunity for custom classification models to be defined and enforced. Out of the box, the solution uses the context classification model, in which two particular pieces of metadata form the basis of rights evaluation - the context name and the document's item code. But a custom sealing application could use some other model entirely, enabling rights decisions to be evaluated on some other basis. The integration with Oracle Beehive is a great example of this. When a user adds a document to a Beehive workspace, that document can be automatically sealed with metadata that represents the Beehive security model rather than the context model. As a consequence, IRM can enforce the Beehive security model precisely and all rights configuration can actually be managed through the Beehive UI rather than the IRM UI. In this scenario, IRM simply supports the Beehive application, seamlessly extending Beehive security to all copies of workspace documents without any additional administration. Finally, I mentioned that the metadata header is tamperproof. This is obviously to stop a rogue user modifying the metadata with a view to gaining unauthorised access - reclassifying a board document to a less sensitive classifcation, for example. To prevent this, the header is digitally signed and can only be manipulated by a suitably authorised sealing application.

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  • Dart and NetBeans IDE 7.4

    - by Geertjan
    Here's the start of Dart in NetBeans IDE. Basic Dart editing support is done and on saving a Dart file the related JavaScript files are automatically generated. In the context of an HTML5 application in NetBeans IDE, that gives you deep integration with the embedded browser and, even better, Chrome, as well as Chrome Developer Tools. Below, notice that the "Sunflower Spectacular" H1 element is selected (click the image to enlarge it to get a better view), which is therefore highlighted in the live DOM view in the bottom left, as well as in the CSS Styles window in the top right, from where the CSS styles can be edited and from where the related files can be opened in the IDE. Identical features are available for Chrome, as well as on Android and iOS. And if you like that, watch this YouTube movie showing how Chrome Developer Tools integration can fit directly into the workflow below. Anyone want to help get this plugin further? What's needed: Much deeper Dart editing support, i.e., right now only very basic syntax coloring is provided, i.e., an ANTLR lexer is integrated into the NetBeans syntax coloring infrastructure. Parsing, error checking, code completion, and some small code templates are needed. A new panel is needed in the Project Properties dialog on NetBeans HTML5 projects for enabling Dart (i.e., similar to enabling Cordova), at which point the "dart.js" file and other Dart artifacts should be added to the project, so that a Dart project is immediately generated and the application should be immediately deployable. Whenever changes are made to a Dart file, Dart should run in the background to create the Dart artifacts in some hidden way, so that the user doesn't see all the Dart artifacts as is currently the case. Some way of recognizing Dart projects (there's a YAML file as an identifier) and creating NetBeans HTML5 projects from that, i.e., from Dart projects outside the IDE. I think that's all... The official Dart Editor is based on Eclipse and requires a massive download of heaps of Eclipse bundles. Compare that to the NetBeans equivalent, which is a very small "HTML5 and PHP" bundle (60 MB), available here, together with the above small Dart plugin. Plus, when you look at how NetBeans IDE integrates with a bunch of Google-oriented projects, i.e., Chrome, Chrome Developer Tools, and Android (via Cordova), that's a pretty interesting toolbox for anyone using Dart. And bear in mind that ANTLRWorks, Microchip, and heaps of other organizations have built and are building their tools on top of NetBeans!

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  • CodePlex Daily Summary for Saturday, June 11, 2011

    CodePlex Daily Summary for Saturday, June 11, 2011Popular ReleasesSimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Econ NetVert: 2.4.2.14 Production: Many thanks to paulhickman for testing and reporting issues. - this release has lots of bugfixes in codeconversion when using NRefactory 4.0 (local) and VisualStudio Projects conversionVisual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringMedia Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...SCCM Client Actions Tool: SCCM Client Actions Tool v0.5.1: SCCM Client Actions Tool v0.5.1 is currently the most stable version and includes all of the functionality requested so far. It comes with following changes since last version: Fixed an incorrect path to x64 client setup folder. It comes as a ZIP file that contains three files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA on Windows XP. Cmdkey.exe is natively a...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionSizeOnDisk: 1.8.0.3: Fix (issue 317): Main window icon loading error on windows server 2003 32bit runing on x86 cpu. Bypass of the Microsoft windows comexception.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.TerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditoryNew Projects.NET MVC Base by OST: The OST .NET MVC project is currently in infancy but contains html helper extensions, model binders and other extensions to the mvc 3 framework. It also contains a separate project for easily consuming JQGrid requests and return the correct JSON to the jQuery plugin.Asterisk AMI Proxy suite: The AMI Proxy suite project will bridge the gap between your asterisk phone system and your windows based applications. The AMI Proxy is a service that can be used to simply proxy AMI connections to your asterisk server but also adds call stat generation and line monitors.Augusta Developers Guild: The web site for the user group Augusta Developers GuildAzure Blob Pusher: File uploader allows bulk upload of files from client to Azure blob storage. FileSystemWatcher notices new files in configured directory. SQL Express database tracks files as they are pushed up to blob storage and then processed. Local Directory is cleaned up after acknowledgement.Basic Class Library: A collection of functions created to eased up the programmers life in order to solved basic task like validation, AmountTowords, Encrypt & Decryption it also has capability to Connect and retrieve sql data just in one line of code, and some other Basic but very Important task.Basic RTS Game using RolePlayingGame Tool kit based XNA: this is a basic RTS Game. i can make it easy by using RolePlayingGame Took Kit based XNA.Batch Scheduler using .Net 4, MEF and Entity framework 4.1 (Magic Unicorn): Simple Batch Architecture written on C#. Uses the .NET 4, MEF and Entity Framework 4.1 Code First. If you dont need a scheduler, just use the sample code. Agents can be scheduled through a central database table. Plug-ins (or jobs) are launched through MEF. DropBox Linker: The goal of DropBox Linker project is to improve DropBox service client usability. It intellectually automates copying URLs to clipboard after publishing a file. Multiple files at once is supported. Additionally, it corrects URL on file rename after its link been copied.Exchange Spigot for NodeXL: Exchange Spigot for NodeXL enables Microsoft Excel plugin NodeXL to collect messaging data from the Microsoft Exchange Server and display that data as a graph. It is developed in C#.G - Low Level Graphics API: A low level graphics api, in similar style to OpenGL, but more OO. Can drastically speed up OpenGL based apps. Makes full use of Net4.0 features such as lambada expressions where useful. (C#, OpenTK powered. This is not for C++) GpgAPI - A C# Api for Gpg: GpgAPI is a C# API for Gpg. Gpg is a command line software to encrypt, decrypt files with a symmetric or assymetric key. You can also managed public keys, import keys from the web, export your public keys, etc. GpgAPI is an interface to Gpg. In C#, with a few lines, you can execute gpg to encrypt, decrypt, etc. The license of this project is "GPL v3"; it is NOT GPL v2. GPL v3 is not present in the licenses list so I had to choose GPL v2. So if use GpgAPI, you must accept the GPL v...iDreamBoard: iDreamBoard is an application to ease the process of creating and editing dreamboard themes for iOS devices. UNDER DEVELOPMENTIETouch: Use IE Touch to access multitouch events from JavaScript in IE. This project uses some of the code from Windows 7 Multitouch .NET Interop Sample Library available in http://archive.msdn.microsoft.com/WindowsTouch/Release/ProjectReleases.aspx?ReleaseId=2127iMaker-Lion: Applications post installation pour Mac OS X sur PC.Informatic System Ma Chung University Alumni Center: Informatic System Ma Chung University Alumni Center is a website for alumni at Information System Faculty at Ma Chung University at Malang, IndonesiaJasc (just another script compressor): Just another script compressor, but that's by far the easiest to use! Use Jasc to merge compress your javascript (JS) and style sheets (CSS). Just drop the executable in your javascript / CSS folder and run it. Voyla! It will handle everything by itself. Compression is based on Microsoft Ajax Minifier. Jasc can handle single or multiple files, will accept regular expressions to remove specific lines from the source code, and can also optimize the results by shrinking variable names and twe...LINQ Extensions Library: A library of useful LINQ extensions allowing for arithmetic manipulation of sequences, statistical analysis, sequence generation, sequence manipulation, pattern detection and more.Mail2FotoFrame: Pulls emails from a POP3-Account, extracts picture-attachments and saves them to a SD-card, so you can view them on a fotoframe.Make web (or sharepoint) pages screenshots with Powershell: From a text file containing url, make screenshot of each page. This powershell script use iecapt.exe project. You can manage width format and delay for each captureModé Internationalé (E-Commerce Site): Mode International is a fictional clothing store, and this website project is meant to be the e-Commerce site for this store. So far, the project has been developed using Java Enterprise Edition and Sockets, but I am considering making the use of C# in ASP .NET in the future.Music House: Site dedicado a musica e afiliadosNiphor's ToolBox: ?????????Nordic nRF24L01+ .NET Micro Framework Driver: Library that enables .NET Micro Framework developers to use Nordic 2.4 GHz wireless tranceivers. This library can be used on any net mf device with SPI interface.Petey's Game Engine: Petey's Game Engine is a XNA 4.0 game engine with a featured blog describing each step of the development. This is a learning project so people may follow and learn as my project evolves.ReportGenerator: ReportGenerator converts XML reports generated by PartCover or NCover into a readable HTML report.Rise of the rabbits: Rise of the RabbitsSapaFinance: SapaFinanceSCSM Copy Object: SCSM Copy Object is a CodePlex project that enables users to select objects in the System Center Service Manager console, click a task in the task pane and create a copy of the selected object(s). Objects can also be copied from command line executables.SharePoint 2010 Language Pack Downloader: SharePoint 2010 Language Pack Downloader is a tool to quickly download multiple language pack files for the SharePoint 2010 Server platform.SharePoint XQuery Reporting Solution: My company's project needs this technology because of the current company has a lot of data is stored in SharePoint, through Infopath data collection, data storage and not all InfoPath field values ​​are saved into a database, a considerable number of data in XML File, which caused difficulties in query and print a report, need a solution. Simply explained the thinking: First step:Put SharePoint, InfoPath XML file later (I did a small tool XMLToDB) or through the Event Handle sync sav...The Pacman: A simple single player game similar to Pacman. Developed using XNA game framework and C#. Game demonstrates usage of fuzzy logic for controlling the AI ghosts. This game is developed to test the effect of fuzzy logic AI in Pacman game.TodoStrike: Todo Strike is a simple todo list keeper.WallpaperDeleter: Simple program to delete the current background wallpaper image.Windows Phone 7 Continuous Integration Testing Framework: WP7 CI is a port of the Silverlight Toolkit Test Framework with added CI support, allowing tests to be run in the emulator from the command lineWolfpack - Distributed System Monitoring: Wolfpack is an extensible, .Net windows service framework for running jobs to monitor your software, system & business KPI's. The data collected can be sent directly to Growl, Geckoboard, WCF, SQL, SQLite, NServiceBus. It comes loaded with some tasks but it's simple to implement your own!

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  • How to design a scalable notification system?

    - by Trent
    I need to write a notification system manager. Here is my requirements: I need to be able to send a Notification on different platforms, which may be totally different (for exemple, I need to be able to send either an SMS or an E-mail). Sometimes the notification may be the same for all recipients for a given platform, but sometimes it may be a notification per recipients (or several) per platform. Each notification can contain platform specific payload (for exemple an MMS can contains a sound or an image). The system need to be scalable, I need to be able to send a very large amount of notification without crashing either the application or the server. It is a two step process, first a customer may type a message and choose a platform to send to, and the notification(s) should be created to be processed either real-time either later. Then the system needs to send the notification to the platform provider. For now, I end up with some though but I don't know how scalable it will be or if it is a good design. I've though of the following objects (in a pseudo language): a generic Notification object: class Notification { String $message; Payload $payload; Collection<Recipient> $recipients; } The problem with the following objects is what if I've 1.000.000 recipients ? Even if the Recipient object is very small, it'll take too much memory. I could also create one Notification per recipient, but some platform providers requires me to send it in batch, meaning I need to define one Notification with several Recipients. Each created notification could be stored in a persistent storage like a DB or Redis. Would it be a good it to aggregate this later to make sure it is scalable? On the second step, I need to process this notification. But how could I distinguish the notification to the right platform provider? Should I use an object like MMSNotification extending an abstract Notification? or something like Notification.setType('MMS')? To allow to process a lot of notification at the same time, I think a messaging queue system like RabbitMQ may be the right tool. Is it? It would allow me to queue a lot of notification and have several worker to pop notification and process them. But what if I need to batch the recipients as seen above? Then I imagine a NotificationProcessor object for which I could I add NotificationHandler each NotificationHandler would be in charge to connect the platform provider and perform notification. I can also use an EventManager to allow pluggable behavior. Any feedbacks or ideas? Thanks for giving your time. Note: I'm used to work in PHP and it is likely the language of my choice.

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  • Stop Office 2010 Upload Center Icon from Displaying in the Taskbar

    - by Mysticgeek
    One of the new features in Office 2010 is the ability to upload your files to Office Web Apps. When you do, an Upload Center icon appears in the Taskbar and helps manage documents. Here’s how to stop it from showing up. If you’re running Office 2010 and upload files to the web, you’ll notice the Microsoft Office Upload Center Icon appears on the Taskbar in the Notification Area. It will stay there even after you’re done uploading the document and closed out of all Office apps. You can use this to monitor and control the documents you’re uploading to the web. Getting rid of it is fairly simple. Right-click the icon and select Settings. When the Microsoft Office Upload Center Settings window appears, under Display Options, uncheck Display icon in notification area and click OK. That is all there is to it…now it will no longer appear in the Taskbar.   After you upload your first document, it will also want to startup with Windows. You can go into msconfig and disable it from automatically starting up. If you need to access it again, it’s part of  Office 2010 Tools which you can access from the Start Menu. Or you can type upload center into the Search box in the Start Menu and hit Enter. If you upload a lot of work to Microsoft Web Apps you might find this tool useful, but if you only occasionally upload docs, you might be annoyed by it always being in the Taskbar. Similar Articles Productive Geek Tips Manage Sending 2010 Documents to the Web with Office Upload CenterHow To Manage Action Center in Windows 7What is Mobsync.exe and Why Is It Running?Taskbar Eliminator Does What the Name Implies: Hides Your Windows TaskbarDisable Office 2010 Beta Send-a-Smile from Startup TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Convert BMP, TIFF, PCX to Vector files with RasterVect Free Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar

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  • ZTE USB Modem AC2736, connection not possible in Ubuntu 12.04.1 LTS

    - by Fredo
    It's a long post but nearly covers all my experiments and changes I did to my NM. Hope the information is complete and if there are still question, more information can be provided. I've a ZTE AC2736 USB Modem (CDMA modem) which worked fine in Ubuntu 10.04 /11.10. I recently switched to 12.04.1 (precise pangolin). after the switch the first issue I faced was to connect to internet using my USB modem (ISP: Reliance Brand: Netconnect). Tried to run the drivers provided by Reliance but they are old and won't support Kernel 2.6.30 above. since the code was not downloaded with ISO image (of 12.04) i couldn't compile the files provided in such driver. lsusb does detect it as Modem with output similar to 19d2:fff1 ZTE CDMA technologies inc. (or similar as i didn't note it down) If it is detected as USB storage it shows 19d2:fff5 (as per few online forums, i may be wrong here). I used the network Manager and configured the modem to dial #777 (default) and the ISP provided username:password combination. It tries to connect to internet (3-4 times automatically)but fails to get online. once I was able to connect in the monring hours and the message was flashed 'registered on CDMA home network'. I was able to run an update. the kernel was updated with 3.0.2 -pae OR something similar (can find out if required). I surfed the net for about 2 hours later before restarting. After the restart, again the Modem was not able to get me online. I kept trying for many times. I tried changing the setting in NM. One evening after dark I was able to connect to network with same message flash 'registered on CDMA home network' (the message was similar, i'm not precise here,sorry). I was able to surf the net for nearly 3 hours before I switched off my Laptop. I'm not able to get online after that day, It's been 3 days now. I'll try the observered theory of late/early hours sometime soon as mentioned below. Laptop configuration : Make: Lenovo Model: B480 Processor: Intel B950 RAM: 4G DDR3 HDD: 500 G Broadcom Wireless/Bluetooth/Ethernet LAN OS: FreeDOS / Ubuntu 12.04 LTS (dualboot) Kernel 3.0.2-pae Obeservation : I'm able to connect to internet in those hours when generally the speed is high (low usage by other network (wireless) users). like in early mornings or late nights. This is strange as connection should not be dependent on bandwidth usage. Any help would be appraciated to fix this issue. before I decide to cahnge the OS or ISP.

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  • Mostrar Imagenes en ListView utilizando ImageList WinForms

    - by Jason Ulloa
    El día de hoy veremos como trabajar con los controles ListView e Imagelist de WindowsForms para poder leer y mostrar una serie de imágenes. Antes de ello debo decir que pueden existir otras formas de mostrar imagenes que solo requieren un control por ejemplo con un Gridview pero eso será en otro post, ahora nos centraremos en la forma de realizarlo con los controles antes mencionados. Lo primero que haremos será crear un nuevo proyecto de windows forms, en mi caso utilizando C#, luego agregaremos un Control ImageList. Este control será el que utilicemos para almacenar todas las imágenes una vez que las hemos leído. Si revisamos el control, veremos que tenemos la opción de agregar la imágenes mediante el diseñador, es decir podemos seleccionarlas manualmente o bien agregarlas mediante código que será lo que haremos. Lo segundo será agregar un control ListView al Formulario, este será el encargado de mostrar las imagenes, eso sí, por ahora será solo mostrarlas no tendrá otras funcionalidades. Ahora, vamos al codeBehind y en el Evento Load del form empezaremos a codificar: Lo primero será, crear una nueva variable derivando DirectoryInfo, a la cual le indicaremos la ruta de nuestra carpeta de imágenes. En nuestro ejemplo utilizamos Application.StartUpPath para indicarle que vamos a buscar en nuestro mismo proyecto (en carpeta debug por el momento). DirectoryInfo dir = new DirectoryInfo(Application.StartupPath + @"\images");   Una vez que hemos creado la referencia a la ruta, utilizaremos un for para obtener todas la imágenes que se encuentren dentro del Folder que indicamos, para luego agregarlas al imagelist y empezar a crear nuestra nueva colección. foreach (FileInfo file in dir.GetFiles()) { try { this.imageList1.Images.Add(Image.FromFile(file.FullName)); }   catch { Console.WriteLine("No es un archivo de imagen"); } }   Una vez, que hemos llenado nuestro ImageList, entonces asignaremos al ListView sus propiedades, para definir la forma en que las imágenes se mostrarán. Un aspecto a tomar en cuenta acá será la propiedad ImageSize ya que está será la que definirá el tamaño que tendrán las imágenes en el ListView cuando sean mostradas. this.listView1.View = View.LargeIcon;   this.imageList1.ImageSize = new Size(120, 100);   this.listView1.LargeImageList = this.imageList1;   Por último y con ayuda de otro for vamos a recorrer cada uno de los elementos que ahora posee nuestro ImageList y lo agregaremos al ListView para mostrarlo for (int j = 0; j < this.imageList1.Images.Count; j++) { ListViewItem item = new ListViewItem();   item.ImageIndex = j;   this.listView1.Items.Add(item); } Como vemos, a pesar de que utilizamos dos controles distintos es realmente sencillo  mostrar la imagenes en el ListView al final el control ImageList, solo funciona como un “puente” que nos permite leer la imagenes para luego mostrarlas en otro control. Para terminar, los proyectos de ejemplo: C# VB

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  • GPL vs plugin interfaces not designed with a specific application in mind

    - by Kristóf Marussy
    I am not seeking or in need of legal advice, but an interesting though experiment came to my mind. Imagine the following situtation (I cannot really think about a concrete example and I am unsure if a real manifestation even exists): there is a free (libre) api A licensed under some permissive license or even LGPL. Non-free application B implements this api in order host plugins, but there are other free software doing the same thing. Moreover, there is plugin C acting as a plugin under api A. It links to library D, that is under GPL, so C is also under GPL. Plugins using A are loaded into hosts via a dlopen-like mechanism and use complex data structure for host-plugin communication. Neither B nor C distribute any files that may be required for A to function properly (like headers containing the structure definitions of A or dynamic libraries containing helper functions for A written by the authors of A), but such things may exist. Now some user installs application B and plugin C on his machine, along with anything that may be required for api A to function properly. Then he proceeds and loads C into B and creates some intellectual property with B which is not a piece of software. Did a GPL violation happend at some point, and if so, who violated GPL and why? The authors of C violate D's license by making C possible to be used in non-free host B? This is a possibility because they can't give and exception of GPL (like one described in http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF or http://www.gnu.org/licenses/gpl-faq.html#LinkingOverControlledInterface) due to D's license terms. The authors of B violate C's and D's license by making C possible to be loaded in B? This is a possibility because http://www.gnu.org/licenses/gpl-faq.html#NFUseGPLPlugins disallows the mechanisms A uses for communitation between the free and non-free modules. The authors of A, because the api may be used (and in this case, was used) for communication between GPL'd and non-free software. This would be extremely absurd. The user, because at the moment of loading B into C, he made a derived work of C. I think this is impossible, because he does not distribute it. But would the situation change is he decided to release a configuration file of B which makes B load C as a plugin? Nobody, because A counts as a 'system library', and both B and C directly interact only with A, not eachother. In a sane world, this would happen... A concrete example of A could be some kind of audio (think LADSPA) or image processing api. However, I could find no such interface (that is free software, generic and is also implemented by commercial tools). A real-world example could also be quite enlightening.

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  • Top 5 Sites and Activities in San Francisco to Experience During Oracle OpenWorld

    - by kgee
    While Oracle OpenWorld may provide solutions and information on topics like how to simplify your IT, the importance of cloud, and what types of storage may satisfy your enterprise needs, who is going to tell you more about San Francisco? Here are some suggested sites and activities to experience after OpenWorld that aren’t too far from the Moscone Center. It is recommended to take a cab for the sake of time, but the 6 square miles that make up San Francisco will make for a quick trek to any of the following destinations: The Golden Gate BridgeAn image often associated with San Francisco, this bridge is one of the most impressive in the world. Take a walk across it, or view it from nearby Crissy Field, it is a sight that floors even the most veteran of San Franciscans. The Ferry BuildingLocated at the end of Market Street in the Embarcadero, the Ferry Building once served as a hub of water transport and trade. The building has a bay front view and an array of food choices and restaurants. It is easily accessible via the Muni, BART, trolley or by cab. It is a must-see in San Francisco, and not too far from the Moscone Center. Ride the Trolley to the CastroFor only $2, you can get go back in history for a moment on the Trolley. Take the F-line from the Embarcadero and ride it all the way to the Castro district. During the ride, you will get an overview of the landscape and cultures that are prevalent in San Francisco, but be wary that some areas may beg for an open mind more than others. Golden Gate ParkWhen you tire of the concrete jungle, the lucky part of being in San Francisco is that you can escape to a natural refuge, this park being one of the favorites. This park is known for its hiking trails, cultural attractions, monuments, lakes and gardens. It is one good reason to bring your sneakers to San Francisco, and is also a great place to picnic. Please be wary that it is easy to get lost, and it is advisable to bring a map (just in case) if you go. Haight AshburyFor a complete change of scenery, Haight Ashbury is known as one of the places hippies used to live and the location of "The Summer of Love." It is now a more affluent neighborhood with boutique shops and the occasional drum circle. While it may be perceived as grungy in certain spots, it is one of the most photographed places in San Francisco and an integral part of San Franciscan history.

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  • Is commented out code really always bad?

    - by nikie
    Practically every text on code quality I've read agrees that commented out code is a bad thing. The usual example is that someone changed a line of code and left the old line there as a comment, apparently to confuse people who read the code later on. Of course, that's a bad thing. But I often find myself leaving commented out code in another situation: I write a computational-geometry or image processing algorithm. To understand this kind of code, and to find potential bugs in it, it's often very helpful to display intermediate results (e.g. draw a set of points to the screen or save a bitmap file). Looking at these values in the debugger usually means looking at a wall of numbers (coordinates, raw pixel values). Not very helpful. Writing a debugger visualizer every time would be overkill. I don't want to leave the visualization code in the final product (it hurts performance, and usually just confuses the end user), but I don't want to loose it, either. In C++, I can use #ifdef to conditionally compile that code, but I don't see much differnce between this: /* // Debug Visualization: draw set of found interest points for (int i=0; i<count; i++) DrawBox(pts[i].X, pts[i].Y, 5,5); */ and this: #ifdef DEBUG_VISUALIZATION_DRAW_INTEREST_POINTS for (int i=0; i<count; i++) DrawBox(pts[i].X, pts[i].Y, 5,5); #endif So, most of the time, I just leave the visualization code commented out, with a comment saying what is being visualized. When I read the code a year later, I'm usually happy I can just uncomment the visualization code and literally "see what's going on". Should I feel bad about that? Why? Is there a superior solution? Update: S. Lott asks in a comment Are you somehow "over-generalizing" all commented code to include debugging as well as senseless, obsolete code? Why are you making that overly-generalized conclusion? I recently read Robert Glass' "Clean Code", which says: Few practices are as odious as commenting-out code. Don't do this!. I've looked at the paragraph in the book again (p. 68), there's no qualification, no distinction made between different reasons for commenting out code. So I wondered if this rule is over-generalizing (or if I misunderstood the book) or if what I do is bad practice, for some reason I didn't know.

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  • Windows Phone 7 Developer Tools - January 2011 Update

    - by Nikita Polyakov
    Long time no talk? So to make up for it, here is something very new – update to WP7 Dev Tools! The Windows Phone 7 Developer Tools January 2011 Update provides bits that you would install on TOP of the current WP7 Dev tools on your machine. If you are just installing the tools for the first time, this update replaces previously released October patch. In fact, it is no longer available as this January 2011 update replaces the patch entirely. What is in this update? TextBox support for Copy&Paste Updated Emulator Image that contains Copy&Paste for your testing There have been performance tweaks for the OS Minor Bugs and Fixes How does it Work? The Copy&Paste extends a existing TextBox control to have this new functionality, There is no current API access to the Clipboard or support for other controls that are not based on TextBox. If I have/Do I need to: A current application in the marketplace/No action is required Have an application that contains a TextBox in a Pivot or Panorama control surface/Text your application in provided emulator Recommendation is to move TextBox controls from directly top of controls that listen to Gesture movement to their own pop-off screens or entire pages as this might interfear with select behavior for Copy&Paste Have controls that do no inherit from TextBox/Such controls will not get new Copy&Paste behavior Note: The update materials, FAQ and Q&A do not answer WHEN the update for the OS will be sent to the phones.  Also to note - this update does NOT update your developer phone to enable Copy&Paste or any other features. Windows Phone 7 Training Kit February Update Windows Phone Training Kit has also been updated – you can grab a fresh copy here.   Where to I find more good information, documentation and training? This very awesome blog post from the Windows Phone Developer Blog - Windows Phone 7 Documentation Landscape. Official Blog Post on the Update is here. Happy coding! -Nikita   PS: I am well aware that it is Feb 4th and not January :) If you were disappointed at CES that Microsoft said nothing at all about future of WP7, don’t forget that MWC 2011 is Feb 14th – I am going to be listening for Windows Phone announcements then, as that is where the announcements were made about Windows Phone 7.

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  • How can I implement collision detection for these tiles?

    - by Fiona
    I am wondering how this would be possible, if at all. In the image below: http://i.stack.imgur.com/d8cO3.png The light brows tiles are ground, while the dark brown is background, so the player can pass over those tiles. Here's the for loops that draws the level: float scale = 1f; for (row = 0; row < currentLevel.Rows; row++) { for (column = 0; column < currentLevel.Columns; column++) { Tile tile = (Tile)currentLevel.GetTile(row, column); if (tile == null) { continue; } Texture2D texture = tile.Texture; spriteBatch.Draw(texture, new Microsoft.Xna.Framework.Rectangle( (int)(column * currentLevel.CellSize.X * scale), (int)(row * currentLevel.CellSize.Y * scale), (int)(currentLevel.CellSize.X * scale), (int)(currentLevel.CellSize.Y * scale)), Microsoft.Xna.Framework.Color.White); } } Here's what I have so far to determine where to create a Rectangle: Microsoft.Xna.Framework.Rectangle[,,,] groundBounds = new Microsoft.Xna.Framework.Rectangle[?, ?, ?, ?]; int tileSize = 20; int screenSizeInTiles = 30; var tilePositions = new System.Drawing.Point[screenSizeInTiles, screenSizeInTiles]; for (int x = 0; x < screenSizeInTiles; x++) { for (int y = 0; y < screenSizeInTiles; y++) { tilePositions[x, y] = new System.Drawing.Point(x * tileSize, y * tileSize); groundBounds[x, y, tileSize, tileSize] = new Microsoft.Xna.Framework.Rectangle(x, y, 20, 20); } } First off, I'm not sure how to initialize the array groundBounds (I don't know how big to make it). Also, I'm not entirely sure how to go about adding information to groundBounds. I want to add a Rectangle for each tile in the level. Preferably I'd only make a Rectangle for those tiles accessible by the player, and not background tiles, but that's for a different day. FYI, the map was made with a freeware program called Realm Factory.

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  • How to Quickly Add Multiple IP Addresses to Windows Servers

    - by Sysadmin Geek
    If you have ever added multiple IP addresses to a single Windows server, going through the graphical interface is an incredible pain as each IP must be added manually, each in a new dialog box. Here’s a simple solution. Needless to say, this can be incredibly monotonous and time consuming if you are adding more than a few IP addresses. Thankfully, there is a much easier way which allows you to add an entire subnet (or more) in seconds. Adding an IP Address from the Command Line Windows includes the “netsh” command which allows you to configure just about any aspect of your network connections. If you view the accepted parameters using “netsh /?” you will be presented with a list of commands each which have their own list of commands (and so on). For the purpose of adding IP addresses, we are interested in this string of parameters: netsh interface ipv4 add address Note: For Windows Server 2003/XP and earlier, “ipv4″ should be replaced with just “ip” in the netsh command. If you view the help information, you can see the full list of accepted parameters but for the most part what you will be interested in is something like this: netsh interface ipv4 add address “Local Area Connection” 192.168.1.2 255.255.255.0 The above command adds the IP Address 192.168.1.2 (with Subnet Mask 255.255.255.0) to the connection titled “Local Area Network”. Adding Multiple IP Addresses at Once When we accompany a netsh command with the FOR /L loop, we can quickly add multiple IP addresses. The syntax for the FOR /L loop looks like this: FOR /L %variable IN (start,step,end) DO command So we could easily add every IP address from an entire subnet using this command: FOR /L %A IN (0,1,255) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 This command takes about 20 seconds to run, where adding the same number of IP addresses manually would take significantly longer. A Quick Demonstration Here is the initial configuration on our network adapter: ipconfig /all Now run netsh from within a FOR /L loop to add IP’s 192.168.1.10-20 to this adapter: FOR /L %A IN (10,1,20) DO netsh interface ipv4 add address “Local Area Connection” 192.168.1.%A 255.255.255.0 After the above command is run, viewing the IP Configuration of the adapter now shows: Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • SQL Saturday #162 Cambridge

    - by Most Valuable Yak (Rob Volk)
    Despite the efforts of American Airlines, this past weekend I attended the first SQL Saturday in the UK!  Hosted by the SQLCambs Chapter of PASS and organized by Mark (b|t) & Lorraine Broadbent, ably assisted by John Martin (b|t), Mark Pryce-Maher (b|t) and other folks whose names I've unfortunately forgotten, it was held at the Crowne Plaza Hotel, which is completely surrounded by Cambridge University. On Friday, they presented 3 pre-conference sessions given by the brilliant American Cloud & DBA Guru, Buck Woody (b|t), the brilliant Danish SQL Server Internals Guru, Mark Rasmussen (b|t), and the brilliant Scottish Business Intelligence Guru and recent Outstanding Pass Volunteer, Jen Stirrup (b|t).  While I would have loved to attend any of their pre-cons (having seen them present several times already), finances and American Airlines ultimately made that impossible.  But not to worry, I caught up with them during the regular sessions and at the speaker dinner.  And I got back the money they all owed me.  (Actually I owed Mark some money) The schedule was jam-packed even with only 4 tracks, there were 8 regular slots, a lunch session for sponsor presentations, and a 15 minute keynote given by Buck Woody, who besides giving an excellent history of SQL Server at Microsoft (and before), also explained the source of the "unknown contact" image that appears in Outlook.  Hint: it's not Buck himself. Amazingly, and against all better judgment, I even got to present at SQL Saturday 162!  I did a 5 minute Lightning Talk on Regular Expressions in SSMS.  I then did a regular 50 minute session on Constraints.  You can download the content for the regular session at that link, and for the regular expression presentation here. I had a great time and had a great audience for both of my sessions.  You would never have guessed this was the first event for the organizers, everything went very smoothly, especially for the number of attendees and the relative smallness of the space.  The event sponsors also deserve a lot of credit for making themselves fit in a small area and for staying through the entire event until the giveaways at the very end. Overall this was one of the best SQL Saturdays I've ever attended and I have to congratulate Mark B, Lorraine, John, Mark P-M, and all the volunteers and speakers for making this an astoundingly hard act to follow!  Well done!

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  • What constitutes a "substantial, good-faith effort to remove the links"

    - by Luke McCallum
    We engaged the services of a 3rd party SEO consultant to assist us in managing our Meta data and to write regular blogs on our site http://cyberdesignworks.com.au Without our authorisation, the SEO also ran a link building campaign which has seen us Penguin slapped and we no longer appear in Google for a number of our core keywords. Since notification by Google that we have "unnatural links" back in March we have undertaken a significant campaign to rid ourselves of these dodgy backlinks by a number of methods. I have just received feedback on my 4th or 5th resubmission which is still advising that we need to make a "substantial, good-faith effort to remove the links" before Google will reconsider us for inclusion. After the effort that I have gone through to get links removed, I am now at a loss as to what else I can do to demonstrate "substantial, good-faith effort to remove the links". Below is a summary of the actions that we have taken to date. According to http://removem.com we had about 5584 back-linking domains. Of those we have successfully contacted and had removed links from 344 domains We ignored links from 625 domains as they were either legitimate press releases, natural backlinks or client websites containing an attribution link in the footer that points back to us. Due to our efforts, or the sites simply becoming defunct, removem.com reports that links from 3262 domains have been removed. We have contacted but are yet to receive feedback from 1666 domains so we can assume that the backlinks remain. We have configured an automatic 301 redirect for each of the links from these 1666 domains to point to http://redirects.sanscode.com/ which we are calling our Bad Link Catcher (a stroke of genius I thought). i.e http://www.mysimplewebdesign.com/create-a-perfect-webpage-with-four-important-tips-from-sydney-web-development-service-companies.php As we are a web design agency, we have a large number of client websites which contain an attribution link in their footer which points back to us. We have gone through the vast majority of these and updated these links to replace anchor text with an image and rel="nofollow" link. i.e <a rel="nofollow" target="_blank" href="http://www.cyberdesignworks.com.au/"><img src="https://sessions.sanscode.com/site/assets/media/badges/Badge_CDW_SANSCODE.png"></a> See http://www.milkatwork.com.au/ An export from http://removem.com detailing the number of times we have contacted each link and whether it is still found or not was also supplied with each resubmission. The total back links reported in Google Web Master Tools has dropped from over 100K to 87K and I expect it to drop significantly lower once Google re-crawls each back-linking page. Based on all of the above, I am not sure what else I can do to to demonstrate a "substantial, good-faith effort to remove the links". I would sincerely appreciate any feedback or suggestions that you may have as I am out of ideas.

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  • Remote synchronization

    - by Tomas Mysik
    Hi all, today we would like to show you another improvement we have prepared for NetBeans 7.2. Today, let's talk a little bit about remote synchronization. If you already use our simple (S)FTP client, this enhancement could be useful for you. Simply right click on Source Files and select Synchronize. Please notice that the remote synchronization works better only on the whole project (it means that the Source Files must be selected). The Synchronize action is also available on individual files (more files can be selected at once) but the suggested operation (download, upload etc.) does not work so precisely. Also please notice that the suggested operations are not 100% reliable since the timestamps provided by FTP servers are not exact. Once the remote files (their names and paths only, of course) are fetched, the main dialog appears: As you can see, NetBeans tries to suggest you operations (upload, download etc.) which should be done for each individual file of your project. If you are interested only in some particular changes, you can simply filter the list: Since we have a file conflict, we need to resolve it first. Fortunately this is very easy because we just select the desired file and click the Diff button . The remote version of our file is downloaded and compared with the local version. The resut is displayed in the dialog where you can easily apply and/or refuse the remote changes or even simply type manually to the local version of the selected file: Once we are done with our changes, the operation for the selected file changes to Upload and the file is marked with * (since we made some changes). Please notice that if you now click the Cancel button, in fact no changes are done in our local file. As you can see, if we have one or more files selected, we can change their operation to: no operation (file won't be synchronized) download upload delete (both local and remote file) reset (the operation is resetted to the original one suggested by NetBeans and also all changes done via Diff action are discarded) Now we are ready to synchronize our project. NetBeans will show us the synchronization summary (this dialog can be omitted, see the Show Summary checkbox on the previous image). The synchronization itself starts and we can see its progress and of course its result. As always, all the operations can be reviewed in the Output window. That's all for today, as always, please test it and report all the issues or enhancements you find in NetBeans BugZilla (component php, subcomponent FTP support).

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  • Simple heart container script for 2D game (Unity)?

    - by N1ghtshade3
    I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for performance) and the rest are too complicated for me to understand and add to my code. The other solutions involve using a single texture and just hiding part of it when damage is taken. In my game, however, the player should be able to go over three hearts (for example, every 100 points). Sebastian Lague's Zelda-Style Health is what I'm looking for, but even though it's a tutorial there is way too much going on that I don't need or can't customize to fit in mine. What I have so far is a script called HealthScript.cs which contains a variable lives. I have another script, PlayerPhysics.cs which calls HealthScript and subtracts a life when an enemy is hit. The part I don't get is actually drawing the hearts. I think I understand what needs to happen, I just am not experienced enough with Unity to know how. The Start function should draw three (or whatever lives is set to) hearts in the top right corner. Since the game should be resolution-independent to accommodate the various sizes of Android devices, I'd rather use scaling rather than PixelInset. When the player hits an enemy as detected by PlayerPhysics.cs, it should subtract from lives. I think that I have this working using this.GetComponent<HealthScript>().lives -= 1 but I'm not sure if it actually works. This should trigger a redraw of the hearts so that there are now two hearts. The same principle would apply for adding hearts when a score is reached, except when lives > maxHeartsPerRow, the new hearts should be drawn below the old ones. I realise I don't have much code to show but believe me; I've tried for quite some time to figure this out and have little to show for it. Any help at all would be welcome; it seems like it shouldn't take that much code to put an image on the screen for each life there is, but I haven't found anything yet. Thanks!

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  • SQL SERVER – How to easily work with Database Diagrams

    - by Pinal Dave
    Databases are very widely used in the modern world. Regardless of the complexity of a database, each one requires in depth designing. To practice along please Download dbForge Studio now.  The right methodology of designing a database is based on the foundations of data normalization, according to which we should first define database’s key elements – entities. Afterwards the attributes of entities and relations between them are determined. There is a strong opinion that the process of database designing should start with a pencil and a blank sheet of paper. This might look old-fashioned nowadays, because SQL Server provides a much wider functionality for designing databases – Database Diagrams. When using SSMS for working with Database Diagrams I realized two things – on the one hand, visualization of a scheme allows designing a database more efficiently; on the other – when it came to creating a big scheme, some difficulties occurred when designing with SSMS. The alternatives haven’t taken long to wait and dbForge Studio for SQL Server is one of them. Its functions offer more advantages for working with Database Diagrams. For example, unlike SSMS, dbForge Studio supports an opportunity to drag-and-drop several tables at once from the Database Explorer. This is my opinion but personally I find this option very useful. Another great thing is that a diagram can be saved as both a graphic file and a special XML file, which in case of identical environment can be easily opened on the other server for continuing the work. During working with dbForge Studio it turned out that it offers a wide set of elements to operate with on the diagram. Noteworthy among such elements are containers which allow aggregating diagram objects into thematic groups. Moreover, you can even place an image directly on the diagram if the scheme design is based on a standard template. Each of the development environments has a different approach to storing a diagram (for example, SSMS stores them on a server-side, whereas dbForge Studio – in a local file). I haven’t found yet an ability to convert existing diagrams from SSMS to dbForge Studio. However I hope Devart developers will implement this feature in one of the following releases. All in all, editing Database Diagrams through dbForge Studio was a nice experience and allowed speeding-up the common database designing tasks. Download dbForge Studio now. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • Torchlight Black Screen and doesn't show up

    - by Lelouch Reyiz
    When I open it in full screen I get a black screen that covers whole screen,in windowed mode middle of screen.Here is a video: https://copy.com/fvrGw7QIJ8Z0 Terminal Output: alperen@alperen-Inspiron-N5010 /usr/local/games/Torchlight $ ./Torchlight.bin.x86_64 Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. FreeImage version: 3.13.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz DDS codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library lib64/OGRE/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library lib64/OGRE/Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library lib64/OGRE/Plugin_OctreeSceneManager Installing plugin: Octree & Terrain Scene Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.6.5 (Shoggoth) terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::substr Error: signal: 6 ./Torchlight.bin.x86_64(_ZN10LinuxUtils13crash_handlerEi+0x25)[0x17eb6f5] /lib/x86_64-linux-gnu/libc.so.6(+0x37000)[0x7fc647877000] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x39)[0x7fc647876f89] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148)[0x7fc64787a398] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x155)[0x7fc6481826b5] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e836)[0x7fc648180836] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e863)[0x7fc648180863] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5eaa2)[0x7fc648180aa2] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt20__throw_out_of_rangePKc+0x67)[0x7fc6481d25d7] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xbe3d3)[0x7fc6481e03d3] ./Torchlight.bin.x86_64(_ZN11CFileSystem21buildMassiveDataGroupEv+0x453)[0x1617805] ./Torchlight.bin.x86_64(_ZN11CFileSystemC1Eb+0x14be)[0x16145ae] ./Torchlight.bin.x86_64(_ZN22CMasterResourceManagerC1EP9CSettings+0x41a)[0xfe1d0a] ./Torchlight.bin.x86_64(_ZN5CGame5setupEb+0x79a)[0x73ceaa] ./Torchlight.bin.x86_64(_ZN5CGame5beginEPv+0x28d)[0x73b839] ./Torchlight.bin.x86_64(main+0x649)[0x146dbe4] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7fc647861ec5] ./Torchlight.bin.x86_64[0x739ca9]

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  • Naming Convention for Dedicated Thread Locking objects

    - by Chris Sinclair
    A relatively minor question, but I haven't been able to find official documentation or even blog opinion/discussions on it. Simply put: when I have a private object whose sole purpose is to serve for private lock, what do I name that object? class MyClass { private object LockingObject = new object(); void DoSomething() { lock(LockingObject) { //do something } } } What should we name LockingObject here? Also consider not just the name of the variable but how it looks in-code when locking. I've seen various examples, but seemingly no solid go-to advice: Plenty of usages of SyncRoot (and variations such as _syncRoot). Code Sample: lock(SyncRoot), lock(_syncRoot) This appears to be influenced by VB's equivalent SyncLock statement, the SyncRoot property that exists on some of the ICollection classes and part of some kind of SyncRoot design pattern (which arguably is a bad idea) Being in a C# context, not sure if I'd want to have a VBish naming. Even worse, in VB naming the variable the same as the keyword. Not sure if this would be a source of confusion or not. thisLock and lockThis from the MSDN articles: C# lock Statement, VB SyncLock Statement Code Sample: lock(thisLock), lock(lockThis) Not sure if these were named minimally purely for the example or not Kind of weird if we're using this within a static class/method. Several usages of PadLock (of varying casing) Code Sample: lock(PadLock), lock(padlock) Not bad, but my only beef is it unsurprisingly invokes the image of a physical "padlock" which I tend to not associate with the abstract threading concept. Naming the lock based on what it's intending to lock Code Sample: lock(messagesLock), lock(DictionaryLock), lock(commandQueueLock) In the VB SyncRoot MSDN page example, it has a simpleMessageList example with a private messagesLock object I don't think it's a good idea to name the lock against the type you're locking around ("DictionaryLock") as that's an implementation detail that may change. I prefer naming around the concept/object you're locking ("messagesLock" or "commandQueueLock") Interestingly, I very rarely see this naming convention for locking objects in code samples online or on StackOverflow. Question: What's your opinion generally about naming private locking objects? Recently, I've started naming them ThreadLock (so kinda like option 3), but I'm finding myself questioning that name. I'm frequently using this locking pattern (in the code sample provided above) throughout my applications so I thought it might make sense to get a more professional opinion/discussion about a solid naming convention for them. Thanks!

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  • CodePlex Daily Summary for Thursday, June 09, 2011

    CodePlex Daily Summary for Thursday, June 09, 2011Popular ReleasesNetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerDevpad: 0.4: Whats new for Devpad 0.4: New JavaScript support New Options dialog Minor Bug Fix's, improvements and speed upsClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1VidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.Fingertip detection via OpenNI: Fingertip Detection 1.0.0.0: This release will allow you to recognize fingertips. To do that shake you hand, after pressing button. Known Issues : 1. When your hand is near to some objects, recognition is not working very well 2. When you hand is far away from sensor, recognition is not working very wellAcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.SizeOnDisk: 1.0.8.2: With installerTerrariViewer: TerrariViewer v2.5: Added new items associated with Terraria v1.0.3 to the character editor. Fixed multiple bugs with Piggy Bank EditorySterling NoSQL OODB for .NET 4.0, Silverlight 4 and 5, and Windows Phone 7: Sterling OODB v1.5: Welcome to the Sterling 1.5 RTM. This version is backwards compatible without modification to the 1.4 beta. For the 1.0, you will need to upgrade your database. Please see this discussion for details. You must modify your 1.0 code for persistence. The 1.5 version defaults to an in-memory driver. To save to isolated storage or use one of the new mechanisms, see the available drivers and pass an instance of the appropriate one to your database (different databases may use different drivers). ...EnhSim: EnhSim 2.4.6 BETA: 2.4.6 BETAThis release supports WoW patch 4.1 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the proper...Grammar and Spell Checking Plugin for Windows Live Writer: Grammar Checker Plugin v1.0: First version of the grammar checker plugin for Windows Live Writer. You can show your appreciation for this plugin and support further development by donating via PayPal. Any amount will be appreciated. Thank you. Donatepatterns & practices: Project Silk: Project Silk Community Drop 10 - June 3, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Application Notifications" chapter. Updated "Server-Side Implementation" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To install and run the reference implementation, you must perform the fol...Claims Based Identity & Access Control Guide: Release Candidate: Highlights of this release This is the release candidate drop of the new "Claims Identity Guide" edition. In this release you will find: All code samples, including all ACS v2: ACS as a Federation Provider - Showing authentication with LiveID, Google, etc. ACS as a FP with Multiple Business Partners. ACS and REST endpoints. Using a WP7 client with REST endpoints. All ACS specific chapters. Two new chapters on SharePoint (SSO and Federation) All revised v1 chapters We are now ...Terraria Map Generator: TerrariaMapTool 1.0.0.4 Beta: 1) Fixed the generated map.html file so that the file:/// is included in the base path. 2) Added the ability to use parallelization during generation. This will cause the program to use as many threads as there are physical cores. 3) Fixed some background overdraw.New ProjectsAlumni Association Website Centre: We named our project 'MCIS - Ma Chung Information System Association Centre'. This project is only simulation for us to try building a complex website that have functional features.ASP.NET without ClientID's: Render ASP.NET Controls without ClientID - reduce HTML output responseBLPImage: .BLP files are texture files used in games made by Blizzard Entertainment, also used in other games like Neverwinter Nights.Breaker Dev IRC Client: Breaker Dev IRC is just another IRC client that's Open source.Cloud Upload: CloudUpload shows how to use Shared Access Signatures to upload, download, delete and list blobs in a Azure Storage container. Using shared acces signatures permits to partition a storage account and NOT to use the storage shared key in the application. The project uses REST API.Clounter, count how many lines you have coded: A tiny, small, lightweight, ultra simple app to count how many lines of code you have programmed so far. Or hoe many lines of anything there's on a folder. You can filter by directory and by file extension.Color picker control for Silverlight: Color picker is a custom Silverlight control that makes it easy to add color picking functionality to the Silverlight projects.CommonSample: a code sampleCompactMapper: A simple object/relational mapper for the Compact Framework. Based on attributes and supporting SQLite Tracker https://www.pivotaltracker.com/projects/303523dbkk101 hello codeplex: Trying out ClickOnce deployment/updatesDesktop Browser: Web based file explorer, runs locally on your browser, designed for media desktops.EFMagic: EFMagic is a library based on Entity Framework 4.1 that manage the schema of your database, automatically generates sql script to update your database and generate with Code First your schema.EWF_Install: Installs EWF (Enhanced Write Filter) in Windows XP without hassle. Changes system settings, accordingly to EWF characteristics. Extreme Download: Projeto desenvolvido no tempo livre para auxiliar a gerenciar download de vários arquivos.Flac2Wav: Converts FLAC file into WAV. Example of using libFLAC.dll in C#.Flac2Wma: Converts FLAC files into lossless WMA files. Uses libFLAC.dll, taglib-sharp.dll, MediaInfo32.dll. Converts directory tree, with only one click. Retains information from Tags.GeoMedia PostGIS data server: GeoMedia PostGIS data server is a GDO (Geographic Database Object) component that enables read and write to a Postgre/PostGIS database from Intergraph GeoMedia product family.Google Page Speed for .Net: This little piece of software sends a request to the Google page speed API, then parses the JSON response and presents them in a nice class. I use this class on this webpage to show the page speed score at the bottom right corner of my site: http://schaffhauser.meHubLog: Tool for application administrator: collects and joins logs from multiple instances of an application, and displays them. Example of usage in C#: the telnet protocol, dynamically compiled functions as elements of configuration.hydrodesktop2: HydroDesktop is a free and open source desktop application developed in C# .NET that serves as a client for CUAHSI HIS WaterOneFlow web services data and includes data discovery, download, visualization, editing, and integration with other analysis and modeling tools. ImageResizing.Net: Makes resizing and cropping images easy and fast - just change the URL. Mature and popular HttpModule for ASP.NET and IIS. Works great with jQuery, jCrop, Galleria, and and can be easily integrated into any CMS.License Header Manager for Visual Studio: Automatically insert license headers into your source code files in Visual Studio.Ma Chung Voice website: Ma Chung University website project. created by Yogi Rinaldi & Irfan using ASP.NET Ma Chung University, Indonesia.MCFC Futsal Machung Malang Indonesia: Websites We discuss the sport of futsal. Here we make in such a way that can be accessed easily by the user. please try.Mp3Cleaner: Mp3Cleaner is used to "clean up" and organize the music files external and internal (tags) information. Despite the name, supports most types of music files (flac, wma, wav .... ogg, …), it uses the tagLib library.MSBuild CI Tasks: Provides MSBuild utility tasks for continuous integration. NetMemory: let us remember ancestor better!nhibernate of mvcmusicstore: convert by http://mvcmusicstore.codeplex.com/ ·Shows data access via nhibernate & fluent tool: ·http://nmg.codeplex.com/ demo:http://www.pcme.info Parallelminds Asp.net Web Parts Demo Code: This is Asp.net web part demo code by www.parallelminds.biz to help new developers, community understand what are Asp.net web parts and how to use it for various purposes.This will continue exploring more asp.net related web parts functionality.PivotalTrackerAgent: Pivotal Tracker Agent provides ways to update your projects on PivotalTracker.com. Your developers will no longer have to update it through its web-based GUI if you incorporate it with your event handler of source control and/or bug tracking system.Programa voluntario: Sistema de gerenciamento de instituições e voluntáriosRaytracer for fun: Simple raytracingengine written for fun.SCOPE PHOTOGRAPHY MA CHUNG INDONESIA: This website contains a collection of people who hobby photography. We can shared photo and shared more info about photography. And we can give a comment in other member photo galery. Look and Join us. sqlscriptmover: Exports stored procedures, function, views, tables and triggers to individual files or imports same and attempts to create in designated database.UKM MA CHUNG FUTSAL: This Website Created to all of Ma Chung Student for develop his talent of futsal especially with user friendly interfaceVideoStreamer Iphone/Ipad: Video streamer that support single Range. it will handle video streaming especially MP4, for iphone and ipadVolleyExtracurriculer: We named our project 'UMC Information System Volley Extracurricular’. It doesn't mean this project is really used to be official website for volley extracurricular in our campus, but it only simulation for us to tried to built one complex website.Web Gozar Manager: HI

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