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  • Ubuntu 12.04LTS stuck at login mouse and keyboard not responding

    - by user169954
    I have Ubuntu 12.04LTS installed on a dual-booted machine (i5 dual core 8G ram) and it's been working fine, but today for some reason when I logged out and tried to log back in it is stuck at the login page, i.e. the mouse and the keyboard are not responding. The mouse is stuck at the top left corner of my screen, and I can do nothing but to turn the machine off. (I have been using logitech wireless mouse and keyboard.) I can not access the virtual console (Alt-F1 or Cntrl-Alt-F1) either! Here is what I have tried so far: Verified it is not a H/W problem since the mouse and keyboard work fine with windows7 Booted with ubuntu installation dvd and ran trial mode and mouse and keyboard worked fine. Tried bypassing the login screen by booting into recovery mode and editing tty1.conf, but to no avail. I moved .Xauthority .profile and .bashrc from my $HOME to another location so my login would proceed completely by system defaults. But this did not help From recovery mode commandline used to dpkg-reconfigure to switch between gdm and lightgdm. This did not help either. By the way, when in recovery mode as root from command line I mount the filesystem, all apps work fine. Python is Ok, octave is ok, vi is ok etc. I have a feeling if I could only bypass the login screen, and automatically get into the desktop, I will be ok. But I haven't been able to accomplish this either. I desperately need help please. Thank you in advance. Update: So I tried to switch to lightdm by dpkg-configure lightdm. This at least brings me up to the classical linux commandline login prompt but without a gui. Should I install startx? Should I install ubuntu-desktop?

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  • Where to place the R code for R+Sweave+LaTeX workflow

    - by claytontstanley
    I spent the last week learning 3 new tools: R, Sweave, and LaTeX. One question that came to my mind though when working through my first project: Where do I place the majority of the R code? The tutorials that I read online placed the majority of the R code in the LaTeX .Rnw file. However, I find having a bunch of R calculations in the LaTeX file distracting. What I do find extremely helpful (of course) is to call out to R code in the LaTeX file and embed the result. So the workflow I've been using is to place 99% of my R code in my .R file. I run that file first, save a bunch of calculations as objects, and output the .Rout file once finished (to save the work). Then when running Sweave, I load up that .Rout file, so that I have the majority of my calculations already completed and in the Sweave R session. Then my LaTeX callouts to R are quite simple: Just give me the XTable stored in 'res.table', or give me the result of an already-computed calculation stored in the variable 'res'. So I push towards the minimal amount of R code in the LaTex file possible, to achieve the desired result (embedding stats results in the LaTeX writeup). Does anyone have any experience with this approach? I'm just worried I might run into trouble further down the line, when I start really trying to load up and leverage this workflow.

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  • Converting raw data type to enumerated type

    - by Jim Lahman
    There are times when an enumerated type is preferred over using the raw data type.  An example of using a scheme is when we need to check the health of x-ray gauges in use on a production line.  Rather than using a scheme like 0, 1 and 2, we can use an enumerated type: 1: /// <summary> 2: /// POR Healthy status indicator 3: /// </summary> 4: /// <remarks>The healthy status is for each POR x-ray gauge; each has its own status.</remarks> 5: [Flags] 6: public enum POR_HEALTH : short 7: { 8: /// <summary> 9: /// POR1 healthy status indicator 10: /// </summary> 11: POR1 = 0, 12: /// <summary> 13: /// POR2 healthy status indicator 14: /// </summary> 15: POR2 = 1, 16: /// <summary> 17: /// Both POR1 and POR2 healthy status indicator 18: /// </summary> 19: BOTH = 2 20: } By using the [Flags] attribute, we are treating the enumerated type as a bit mask.  We can then use bitwise operations such as AND, OR, NOT etc. . Now, when we want to check the health of a specific gauge, we would rather use the name of the gauge than the numeric identity; it makes for better reading and programming practice. To translate the numeric identity to the enumerated value, we use the Parse method of Enum class: POR_HEALTH GaugeHealth = (POR_HEALTH) Enum.Parse(typeof(POR_HEALTH), XrayMsg.Gauge_ID.ToString()); The Parse method creates an instance of the enumerated type.  Now, we can use the name of the gauge rather than the numeric identity: 1: if (GaugeHealth == POR_HEALTH.POR1 || GaugeHealth == POR_HEALTH.BOTH) 2: { 3: XrayHealthyTag.Name = Properties.Settings.Default.POR1XRayHealthyTag; 4: } 5: else if (GaugeHealth == POR_HEALTH.POR2) 6: { 7: XrayHealthyTag.Name = Properties.Settings.Default.POR2XRayHealthyTag; 8: }

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  • Error while installing Komparator4

    - by Lucio
    I downloaded Komparator source from this page. The INSTALL file in the source say the following: Unpack komparator4-xxx.tar.bz2, and open a shell inside this directory mkdir build cd build cmake -DCMAKE_INSTALL_PREFIX=`kde4-config --prefix` .. make sudo make install I unpacked the file, make the directory, entered this, but when I have tried to cmake (sentece Nº3) the terminal print the following errors disabling me to make & install: CMake Error at /usr/share/cmake-2.8/Modules/FindKDE4.cmake:98 (MESSAGE): ERROR: cmake/modules/FindKDE4Internal.cmake not found in /home/lucio/.kde/share/apps;/usr/share/kde4/apps Call Stack (most recent call first): CMakeLists.txt:2 (find_package) CMake Warning (dev) in CMakeLists.txt: No cmake_minimum_required command is present. A line of code such as cmake_minimum_required(VERSION 2.8) should be added at the top of the file. The version specified may be lower if you wish to support older CMake versions for this project. For more information run "cmake --help-policy CMP0000". This warning is for project developers. Use -Wno-dev to suppress it. -- Configuring incomplete, errors occurred! What mean this errors and how can I fix it?

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  • Can't install Skype on Ubuntu 12.04 64 bit

    - by Gabriel Alvim
    I've tried many different ways: I downloaded the file on the Skype website, which returned me this error "Cannot install ia-32-libs" I followed this instructions https://help.ubuntu.com/community/Skype and here is what I got: **W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/Packages/binary-amd64/Packages 404 Not Found [IP: 91.189.92.191 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/Packages/binary-i386/Packages 404 Not Found [IP: 91.189.92.191 80] E: Some index files failed to download. They have been ignored, or old ones used instead.** I even tried this command line: sudo apt-get install lib32stdc++6 lib32asound2 ia32-libs libc6-i386 lib32gcc1 skype And this is what I got: **Error: need a repository as argument pandora@ubuntu:~$ sudo apt-get install lib32stdc++6 lib32asound2 ia32-libs libc6-i386 lib32gcc1 skype Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch skype : Depends: skype-bin E: Unable to correct problems, you have held broken packages.** I just don't know what to do anymore, if I can't use skype, I might as well not use ubuntu at all. Please, someone help

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  • South Florida Stony Brook Alumni &amp; Friends Reception 2011

    - by Sam Abraham
    It’s official, we are kicking off a local South Florida Chapter for Stony Brook alumni and friends in the area to keep in touch.  Our first networking event will be taking place at Champps, Ft Lauderdale on November 17th, 6:00-8:00 PM. Admission is free and open for everyone, whether or not they are Stony Brook Alums. The team at Champps is offering us great specials (Happy hour deals, half-price appetizers,etc.) that we can choose to enjoy while we network and catch up. (Event Announcement: http://alumniandfriends.stonybrook.edu/page.aspx?pid=299&cid=1&ceid=171&cerid=0&cdt=11%2f17%2f2011) I look forward to share and revive my college experience which I believe was the starting line of my ongoing life journey. It would be also great to hear others’ take as they reflect on their experiences throughout their college years. I invite anyone interested in keeping in touch with friends and alums of Stony Brook to join our LinkedIn or Facebook groups.   The Stony Brook Alumni Association – South Florida Chapter LinkedIn Group: http://www.linkedin.com/groups?gid=3665306&trk=myg_ugrp_ovr The Stony Brook Alumni Association – South Florida Chapter Facebook Group: http://www.facebook.com/#!/groups/114760941910314/

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  • Burg Custom Icons work only with specific themes

    - by el10780
    I have made a custom icon for burg loader for my Lenovo Recovery Partition.I have made 3 icons : large_qdrive.png (128 X 128 pixels) small_qdrive.png (24 X 24 pixels) grey_qdrive.png (128 x 128 pixels) The .png icons that I created I made them using gimp from a qdrive.ico file that I found in the Lenovo Recovery Partition. I transferred the icons to the /boot/burg/themes/icons folder and I added to the class list of the grey,large,small and the hover files the following lines : -qdrive { image = "$$/large_qdrive.png" } in the large file -qdrive { image = "$$/small_qdrive.png" } in the small file -qdrive { image = "$$/grey_qdrive.png" } in the grey file -qdrive { image = "$$/grey_qdrive.png:$$/large_qdrive.png" } in the hover file I ran sudo update-burg and after that I modified the following line in the burg.cfg file : menuentry "Windows 7 (loader) (on /dev/sda2)" --class windows --class os { to menuentry "Windows 7 (loader) (on /dev/sda2)" --class qdrive --class os { and I also tried to change the title for the Lenovo Recovery Partition,so I tried this as well: menuentry "Lenovo Recovery Partition (on /dev/sda2)" --class qdrive --class os { None of this tries enforced actually burg loader to use the custom icon that I made and I can't figure out why. I have to mention also that there are a few themes that I have installed in burg which actually are able to use the small_qdrive.png icon that I made,but all the others which use either the large_qdrive.png or the grey_qdrive.png weren't able to use the custom icons. I have double checked for typos in all the files that I have created or I modified,so I am pretty sure that I haven't misspelled anything. I have checked also the title of the custom icons that I made and neither of them have a typo. I have looked also if there are any other folder that the themes might use to retrieve the icons,but it seems that all of them except for **Fortune** theme,which I downloaded from OMG!UBUNTU,use the icons folder which is located in /boot/burg/themes/icons I tried to add the custom icons to the icons folder of the theme **Fortune**,but still nothing happened.

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  • Index Check and Correct Character Display in a Console Hangman Game for Java

    - by Jen
    I have this problem wherein, I can not display the correct characters given by the character. Here's what I meant: String words, in; String replaced_words; Scanner s = new Scanner (System.in); System.out.println("Enter a line of words basing on an event, verse, place or a name of a person."); words = s.nextLine(); System.out.println("The words you just placed are now accepted."); //using char array method, we tried to place the words into a characters array. char [] c = words.toCharArray(); // we need to replace the replaced_words = words.replace(' ', '_').replaceAll("[^\\-]", "-"); for (int i = 0; i < replaced_words.length(); i++) { System.out.print(replaced_words.charAt(i) + " "); } System.out.println("Now, please input a character, guessing the words you just placed."); in = s.nextLine(); in that code, want that the user, when types a word (or should it be character?), any of the correct character the user inputs will be displayed, and changes the hyphen to it...(more like the hangman series of games). How can I achieve this?

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  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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  • sqlplus: Running "set lines" and "set pagesize" automatially

    - by katsumii
    This is a followup to my previous entry. Using the full tty real estate with sqlplus (INOUE Katsumi @ Tokyo) 'rlwrap' is widely used for adding 'sqlplus' the history function and command line editing. Here's another but again kludgy implementation. First this is the alias. alias sqlplus="rlwrap -z ~/sqlplus.filter sqlplus" And this is the file content. #!/usr/bin/env perl use lib ($ENV{RLWRAP_FILTERDIR} or "."); use RlwrapFilter; use POSIX qw(:signal_h); use strict; my $filter = new RlwrapFilter; $filter -> prompt_handler(\&prompt); sigprocmask(SIG_UNBLOCK, POSIX::SigSet->new(28)); $SIG{WINCH} = 'winchHandler'; $filter -> run; sub winchHandler { $filter -> input_handler(\&input); sigprocmask(SIG_UNBLOCK, POSIX::SigSet->new(28)); $SIG{WINCH} = 'winchHandler'; $filter -> run; } sub input { $filter -> input_handler(undef); return `resize |sed -n "1s/COLUMNS=/set linesize /p;2s/LINES=/set pagesize /p"` . $_; } sub prompt { if ($_ =~ "SQL> ") { $filter -> input_handler(\&input); $filter -> prompt_handler(undef); } return $_; } I hope I can compare these 2 implementations after testing more and getting some feedbacks.

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  • pdating modules on VPS [closed]

    - by tertle
    Been trying to install openVPN on a VPS but come into a few problems when trying to start the openvpn server. Service deferred error: IPTablesServiceBase: failed to run iptables-restore [status=1]: ['FATAL: Could not load /lib/modules/2.6.18-028stab070.14/modules.dep: No such file or directory', 'FATAL: Could not load /lib/modules/2.6.18-028stab070.14/modules.dep: No such file or directory', 'iptables-restore: line 46 failed']: internet/base:1175,internet/base:752,internet/process:45,internet/process:306,internet/_baseprocess:48,internet/process:775,internet/_baseprocess:60,svc/pp:116,svc/svcnotify:26,internet/defer:238,internet/defer:307,internet/defer:323,sagent/ipts:105,sagent/ipts:39,util/error:52,util/error:32 service failed to start due to unresolved dependencies: set(['user', 'iptables_openvpn']) service failed to start due to unresolved dependencies: set(['user', 'iptables_openvpn']) service failed to start due to unresolved dependencies: set(['iptables_openvpn']) Anyway so after a bit of playing around and some advice, I found that the linux kernal and modules don't match on my server. uname -r returns: 2.6.18-028stab070.14 and ls /lib/modules returns: 2.6.18-028stab070.7 The server is running OpenVZ and my container uses ubuntu 9.10. So my question is, is it possible for me to update my modules on a VPS and if so how would I do this, or is this something I'll need to try get my host to do? Thanks in advance.

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  • How ReSharper saved the day

    - by Randy Walker
    The Back Story: As a Microsoft MVP awardee, one of the many benefits is free software, books, and various products.  Some of the producers/manufacturers ask for reviews in exchange, others just ask for a brief mention (nothing is ever really free).  But considering that some of the products are essential to my everyday computing, I never mind mentioning their names and evangelizing their products. One of these tools just happened to save me a countless number of hours.  With the release of Microsoft’s Visual Studio 2010, JetBrains released their new 5.0 version of ReSharper. The Story: My specialty is Visual Basic development.  I am not, and probably will never be a C# developer.  As such, trying to figure out how to debug a C# project, that was written 2 years ago by a contract developer, let’s just say it’s a painful process. I have a special class for config file reading and writing, written in C#.  I kept getting exceptions when the reader would get to a line that had an xml comment in it.  It took me a couple of hours to narrow down where it was happening and why, but I couldn’t figure out the best way to fix it.  It was a for loop that was implicitly casting the type of the variable.  I knew I need to explicitly cast the variable type, but only after the type was verified.  So after I finally got some of the code written, ReSharper gave me some suggestions on how to write the code better. One of the ways was to safely cast the variable into the type I wanted.  Blammo, no more exceptions in a way I hadn’t anticipated.  Instead of having to check the type before I cast it.  Beautiful, simple, and taught me a better way to code C#. Kudos JetBrains … now if it only worked better with VB (then it could be called ReBasic, ReVB, RE???)

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  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

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  • How to Archive, Search, and View Your Tweet Statistics with ThinkUp

    - by YatriTrivedi
    Worried about archiving your tweets? Want a more powerful search? Want to see your tweet statistics? You can do all of that and more by installing ThinkUp on your home server. ThinkUp is a brilliant application (currently in beta) that will archive all of your tweets, your replies, responses, etc. so that you can search through them and find out some helpful usage statistics. It has quite a few plugins, including one that adds full Facebook support, too. It’s designed to be installed on a LAMP server; that is, Linux, Apache, MySQL, and PHP is what will provide the backbone for it. While it’s possible to install it on a Windows- or Mac-based machine, it’s most easily handled in Linux, so we’ll be using Ubuntu to show you how to get it up and running. It’s in very active development by the founder, Gina Trapani, and by many users in the community Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Getting the PC speaker to beep

    - by broiyan
    There has been much written on getting the beep sound from Ubuntu releases over the years. Example: fixing the beep My needs are slightly different in that I do not want to ensure sound card beeps are functioning. Instead, I want PC speaker beeps, the kind produced by the original built-in speaker because I believe they will produce less CPU load. I have confirmed that my computer has the PC speaker by unplugging the external speakers and shutting down Ubuntu. At some point in the shutdown and restart process a beep is heard even though the external speakers have no power. I have tried the following: In /etc/modprobe.d/blacklist.conf, turn these lines into comments: #blacklist snd_pcsp #blacklist pcspkr In .bashrc /usr/bin/xset b on /usr/bin/xset b 100 Enable in the gnome terminal: Edit Profile Prefs General Terminal Bell Ensure no "mute" selections in: System Prefs Sound various tabs (uncheck them all). Select "Enable window and button sounds" in: System Prefs Sound Sound Effects In gconf-editor desktop gnome sound, select the three sound check boxes. In gconf-editor apps metacity general select the audible bell check box. Still I get no PC speaker beeps when I send code 7 to the console via my Java program or use echo -e '\a' on the bash command line. What else should I try? Update Since my goal is to minimize load on the CPU, here is a comparison of elapsed times. Each test is for 100,000 iterations. Each variant was performed three times so three results are presented for each. printwriter.format("%c", 7); // 1.3 seconds, 1.5 seconds, 1.5 seconds Toolkit.getDefaultToolkit().beep(); // 0.8 seconds, 0.3 seconds, 0.5 seconds try { Runtime.getRuntime().exec("beep"); } catch (IOException e) { } // 10.3 seconds, 16.3 seconds, 11.4 seconds These runs were done inside Eclipse so multiply by some value less than 1 for standalone execution. Unfortunately, Toolkit's beep is silent on my computer and so is code 7. The beep utility works but has the most cost.

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  • Should I use an interface when methods are only similar?

    - by Joshua Harris
    I was posed with the idea of creating an object that checks if a point will collide with a line: public class PointAndLineSegmentCollisionDetector { public void Collides(Point p, LineSegment s) { // ... } } This made me think that if I decided to create a Box object, then I would need a PointAndBoxCollisionDetector and a LineSegmentAndBoxCollisionDetector. I might even realize that I should have a BoxAndBoxCollisionDetector and a LineSegmentAndLineSegmentCollisionDetector. And, when I add new objects that can collide I would need to add even more of these. But, they all have a Collides method, so everything I learned about abstraction is telling me, "Make an interface." public interface CollisionDetector { public void Collides(Spatial s1, Spatial s2); } But now I have a function that only detects some abstract class or interface that is used by Point, LineSegment, Box, etc.. So if I did this then each implementation would have to to a type check to make sure that the types are the appropriate type because the collision algorithm is different for each different type match up. Another solution could be this: public class CollisionDetector { public void Collides(Point p, LineSegment s) { ... } public void Collides(LineSegment s, Box b) { ... } public void Collides(Point p, Box b) { ... } // ... } But, this could end up being a huge class that seems unwieldy, although it would have simplicity in that it is only a bunch of Collide methods. This is similar to C#'s Convert class. Which is nice because it is large, but it is simple to understand how it works. This seems to be the better solution, but I thought I should open it for discussion as a wiki to get other opinions.

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  • Very large log files, what should I do?

    - by Masroor
    (This question deals with a similar issue, but it talks about a rotated log file.) Today I got a system message regarding very low /var space. As usual I executed the commands in the line of sudo apt-get clean which improved the scenario only slightly. Then I deleted the rotated log files which again provided very little improvement. Upon examination I find that some log files in the /var/log has grown up to be very huge ones. To be specific, ls -lSh /var/log gives, total 28G -rw-r----- 1 syslog adm 14G Aug 23 21:56 kern.log -rw-r----- 1 syslog adm 14G Aug 23 21:56 syslog -rw-rw-r-- 1 root utmp 390K Aug 23 21:47 wtmp -rw-r--r-- 1 root root 287K Aug 23 21:42 dpkg.log -rw-rw-r-- 1 root utmp 287K Aug 23 20:43 lastlog As we can see, the first two are the offending ones. I am mildly surprised why such large files have not been rotated. So, what should I do? Simply delete these files and then reboot? Or go for some more prudent steps? I am using Ubuntu 14.04.

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  • How to get sharing options to stick - ubuntu 12.04

    - by Devin
    I'm having a really hard time trying to get my sharing set up on my 12.04 system. I've tried both desktop version and server - I'm a bit of a linux n00b, so I need a GUI, command line is beyond me and no time to learn it (not till after I get the shares setup, at least) My problem is, whenever I try to set permissions in Nautilus, it just reverts back to the default which is to "none" Basically when I choose an option... it doesn't stick. I can create shares, and it asks me if I want to add permissions automatically - but they do not stick either. When I go to look at the shared folders in Windows (or even on my Android Phone, or Mac) it gives me permissions errors and doesn't let me log in, despite me clicking "allow guest access" I have no idea what to do or where to go. I've tried searching forums and google, and I've tried everything I come across - no avail. I've even tried Mint builds to see if it's different, no change there either. Please help! I really want to setup a server to share my media files and do backups in my house. Thanks for your help!

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  • In search of database delivery practitioners and enthusiasts

    - by Claire Brooking
    We know from speaking with many of you at tradeshows and user groups that database delivery is not a factory production line. During planning, evaluation, quality control, and disaster mitigation, the people having their say at each step means that successful database deployment is a carefully managed course of action. With so many factors involved at every stage, we would love to find a way for our software to help out, by simplifying processes, speeding them up or joining together the people and the steps that make it all happen. We’re hoping our new research group for database delivery (SQL Server and Oracle) will help us understand the views and experiences of those of you out there in the trenches managing database changes. As part of our new group, we’ll be running a variety of research sessions, including surveys and phone interviews, over coming months. If you have opinions to share on Continuous Integration or Continuous Delivery for databases, we’d love to hear from you. Your feedback really will count as the product teams at Red Gate build plans. For some of our more in-depth sessions, we’ll also be offering participants an Amazon voucher as a thank-you for your time. If you’re not yet practising automated database deployment processes, but are contemplating or planning it, please do consider joining our research group too. If you’d like to sign up to the group and find out more, please fill in a quick form online, and we’ll be in touch to let you know about new research opportunities you might be interested in. We look forward to hearing your stories!

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  • Why do I get this Debug Assertion Failed? Expression: list iterator not dereferenceable [migrated]

    - by Karel
    I'm trying this example in the (translated to dutch) book of Bjarne Stroustrup (C++): #include <vector> #include <list> #include "complex.h" complex ac[200]; std::vector<complex> vc; std::list<complex> l; template<class In, class Out> void Copy(In from, In too_far, Out to) { while(from != too_far) { *to = *from; ++to; ++from; } } void g(std::vector<complex>& vc , std::list<complex>& lc) { Copy(&ac[0], &ac[200], lc.begin()); // generates debug error Copy(lc.begin(), lc.end(), vc.begin()); // also generates debug error } void f() { ac[0] = complex(10,20); g(vc, l); } int main () { f(); } ** Compiling and Linking goes successful (0 errors/warnings)** But at runtime I get this error: Debug Assertion Failed! Program: path to exe file: \program files\ms vs studio 10.0\vc\include\list Line: 207 Expression: list iterator not dereferenceable For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts. (Press retry to debug the application)

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  • Best way to implement mouse-based movement in MMOG

    - by fiftyeight
    I want to design an MMO where players click the destination they want to walk to with their mouse and the character moves there, similar to Runescape in this manner. I think it should be easier than keyboard movement since the client can simply send the server the destination each time the player clicks on a destination. The main thing I'm trying to decide is what to do when there are obstacles in the way. It's no problem to implement a simple path-finding solution on the client, the question is if the server will do path-finding as well, since it'll probably take too much Computation power from the server. What I though is that when there is an obstacle the client will send only the first coordinate it plans to go to and then when he gets there he'll send the next coordinate automatically. For example if there is a rock in the way the character will decide on a route that is made of two destinations so it goes around the rock and when it arrives at the first destination it sends the next coordinate. That way if the player changes destination is the middle he won't send unnecessary information. Is this a good way to implement it and is there a standard way MMOGs usually do it? EDIT: I should also mention that the server will make sure all movements are legal and there aren't any walls in the way etc. In the way I wrote it should be quite easy since all movements will be sent in straight lines so the server will just check there aren't any obstacles along that line.

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  • Higher resolutions unavailable with 2.6.38-8 kernel

    - by time-wastrel
    After upgrading to Natty and the 2.6.38-8 kernel I could no longer obtain the 1920x1080 resolution available in Maverick with 2.6.35-22. In fact the boot occasionally hung. However, after selecting the remaining 2.6.35-22 kernel, the high resolution was available. I then made the mistake of completely reinstalling, but could never get the higher resolutions with 2.6.38-8, no matter what I did. e.g. trying the nvidia proprietary driver, creating an xorg.conf. Even from the command line using xrandr --newmode "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync xrandr --addmode DVI-I-1 1920x1080_60.00 xrandr --output DVI-I-1 --mode 1920x1080_60.00 all I would get would be a blank screen and the monitor reporting no input. (Low resolutions displayed fine with xrandr.) I could actually add the 1920x1080 to the already existing probe-reported resolutions in the pool of available resolutions, but choosing it would give the blank screen. In the end I installed the 2.6.35-22 kernel again. The high resolution is back. For a while there, staying up all night and trying many things, I thought that a new video board or monitor might be needed, but deep down, I knew that they were both OK. My question is - "Is this some bug involving the latest kernel, that will go away, or if this persists in future kernels, is there a way to make sure that I can keep my native resolution?"

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  • How do I keep a 3D model on the screen in OpenGL?

    - by NoobScratcher
    I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self to the current vertex buffer object. This is because my whole graphical user interface is in 2D quads except the window frame. Is there a way to avoid this from happening? or any common causes of this? Creating the file object: int index = IndexAssigner(1, 1); //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); //Make another string //string line; points.push_back(Point()); Point p; int face[4]; Model rendering code: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); cout << "Size Of Point" << sizeof(Point) << endl; GLuint vertexbuffer; glGenVertexArrays(1, &vao[3]); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size()*sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, num_bytes, &points[0]); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, points.size(), &points[0]); glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(GL_FLOAT, faces.size(), faces.data()); glEnableVertexAttribArray(0); glDrawElements(GL_QUADS, points.size(), GL_UNSIGNED_INT, points.data()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data());

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  • Should I start MCPD training now or wait for new exams?

    - by lunchmeat317
    i apologize if this question has been asked before, or if this is the wrong place to put it. I'm beginning my study track for the MCPD certification in Web Development. However, Microsoft plans to retire this certification on July 31st of 2013, along with two of the necessary tests to receive the certification. On MS's site, I can't find a newer certification path to take - I imagine that Microsoft will release new certification paths and new tests for their new software, but I don't know when that will happen. I don't really know anything about Microsoft's process, as this is the first Microsoft certification I'll be studying for. The bottom line is this - I don't want to lose six months waiting for a new test to appear that won't expire, but I don't want to rush to get a certification that will be invalid in six months (or have to reset any progress due to new study material). To those with experience in affairs like this - what is the best course to take, and can I maximize the time I have now (not wait for new testing material)? Is there any way to find material for the new tests that Microsoft will be rolling out? Thank you for your patience. If this is the wrong place to put this question, I would like to request that it be moved to the correct StackExchange site instead of being closed. Thanks for your help!

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