Search Results

Search found 39356 results on 1575 pages for 'google play services'.

Page 698/1575 | < Previous Page | 694 695 696 697 698 699 700 701 702 703 704 705  | Next Page >

  • What can I do with Java for Blu Ray or BD-J?

    - by Jay Askren
    I have a Blu Ray player which can connect to the internet to play media from netflix and youtube. I am intrigued by the possibilities of BD-J and wondering just how far the technology can be taken. For instance: Could I write a twitter, facebook, rss reader, or email client? Can I write a game which would allows people to play each other over the web from their own tv? Could I write a DVR app which stored tv shows on the thumbdrive plugged into the player. Can I run my applications from a thumbdrive or do I need to put them on a Blu Ray disk? Does anyone have real experience with BD-J? How do you like it as a development platform? How would you recommend getting started? Can I develop in BD-J using open source tools like Eclipse, Maven, etc...

    Read the article

  • Sound Effects/Manipulation?

    - by Adam
    Hello, I am creating an android app that basically records an applies an "Effect" on the audio track then plays it back. I got my app to record an play back but I am stuck an not sure where do go from here. I have been Googling for days now trying to find a open source audio library or some way to change the audio after I record it. I currently have it setup to play back using SoundPool an I't lets me speed up an slow down the audio. I would like to do things like change pitch an add echo etc. I will appreciate any responses because I am totally stumped right now. Thanks Adam

    Read the article

  • Scala Actors with Java interop to underlying COM libraries

    - by wheaties
    I'm working on a JVM project which uses ESRI components (COM based, wrapped with JIntegra.) The client has requested the JAR files we produce work on the JVM and be accessible to Java code. I'd like to use Scala but I'm worried about how well the library will play with Scala's actors. Particularly I'm worried about the different mechanisms COM and Java employ to pass objects from one thread to another. Does anyone have any experience with this? Will they play nice? Edit: for clarification I noticed that when performing I/O on the ESRI DB that the CPU utilization is roughly 15%. I'd like to read each row and pass that row over to another actor for parsing. Then I could have several threads reading from the DB at once. The problem is that each row retrieved using ESRI's library is actually a Java wrapped COM object.

    Read the article

  • Need to find current connections in mysql media server log table.

    - by Roger
    Hi, I have a media server logging to a mysql database and it records a seperate row for each connect, play, stop, disconnect event. What I would like to do is find connect events that do not have a related disconnect event or play events that do not have a related stop event. date time category event clientId stream streamId =============================================================================== 2010-04-21 10:30:00 session connect 1 2010-04-21 10:30:05 stream start 1 stream1 1 2010-04-21 10:35:00 stream stop 1 stream1 1 2010-04-21 10:35:00 session disconnect 1 2010-04-21 10:35:00 session connect 2 2010-04-21 10:35:05 stream start 2 stream2 1 2010-04-21 10:35:08 session connect 3 2010-04-21 10:35:13 stream start 3 stream1 1 2010-04-21 10:37:05 stream stop 2 stream2 1 2010-04-21 10:37:10 stream start 2 stream1 2 I would like to be able to get a total of current sessions and in a seperate query, a total of current streams being played. Thanks, Roger.

    Read the article

  • Microphone audio streaming from Cocoa mac app to iPhone

    - by Benzamin
    Hi devs, I'm trying to build a microphone audio streamer to iPhone. The server software will be a mac desktop app and the client will be iPhone, and they are connected via tcp port. I've successfully connected the mac app and iPhone, and tried to send a fixed test.m4a audio file first. But at the iPhone i grabbed the data well, when tried to play it i used AVAudioPlayer and its returning OSStatus error. I played around with the audio queue service but its very tricky and i only got some example for fixed length audio playing like http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html Now i need help on two things, how can i continuously grab audio data from Mac desktop microphone? And then after grabbing the data how i can play this unfixed length audio data in the iPhone. What exactly i need to do? Please please help me on this......

    Read the article

  • Android RTSP coding problem

    - by NetApex
    I have Googled my butt off trying to find where if there is a surefire way to make rtsp work. I have a radio station that I listen to that streams via rtsp. Of course by default Android doesn't want to play it. If I pop the URL into yourmuze.fm and create a station there it lets me stream it to my phone. After checking how it works I come to find that it streams to the phone via rtsp! So obviously there is something amiss. What makes one stream work and one not? This is the stream I am attempting : rtsp://wms2.christiannetcast.com/yes-fm It is an audio stream so I would be thrilled with most peoples problem of "it only does audio and not video." When yourmuze.fm streams, DDMS states it brings up MovieView to play the audio if that helps at all.

    Read the article

  • AVAudioPlayer not looping

    - by Nick
    Hey guys, I have this code: - (id<SelfReleasingSound>) initWithFilepath: (NSString *) filepath { self = [super init]; if(self != nil){ NSData * soundFileData = [NSData dataWithContentsOfFile: filepath]; NSError * error; player = [[AVAudioPlayer alloc] initWithData: soundFileData error: &error]; if(error != nil){ JNLogAlert(@"Failed to load sound(%@)", filepath); } volume = 1.0; loops = 0; player.volume = volume; player.numberOfLoops = loops; [player prepareToPlay]; } return self; } - (void) play { player.numberOfLoops = loops; JNLogString(@"PLAYING: %D LOOPS", player.numberOfLoops); [player play]; } JNLogString is a wrapper for NSLog, and while my program says this: 2010-03-24 03:39:40.882 Bubbleeh[50766:207] JNSoundFile.m:40 PLAYING: 5 LOOPS It actually only plays 1 time, as if numberOfLoops were 0. Am I doing something wrong? Thanks in advance,

    Read the article

  • How do I force one method to be executed before another method?

    - by RexOnRoids
    I've got 2 methods. One method starts playing an audio file (.mp3), the other method updates a UIToolBar to show a button (PLAY or PAUSE). These two methods are called in the following order: //Adds some UIBarButtonItems to a UIToolBar [self togglePlayer]; //Uses AVAudioPlayer [audioPlayer play]; I call the methods in the above order so that the (pause) button will be shown at the time the song starts playing. But, the problem is that the song starts playing first, and the UIToolBar remains unchanged for quite a while (from 2 to 5 secs) until the button is added and shown. What I want is for the button to be shown at the same time the song starts playing (i.e. NO DELAY). Is there any way to do this?

    Read the article

  • How to download images in playframework jobs?

    - by MrROY
    I have a playframework Job class like this: public class ImageDownloader extends Job { private String[] urls; private String dir; public ImageDownloader(){} public ImageDownloader(String[] urls,String dir){ this.urls = urls; this.dir = dir; } @Override public void doJob() throws Exception { if(urls!=null && urls.length > 0){ for (int i = 0; i < urls.length; i++) { String url = urls[i]; //Dowloading } } } } Play(1.2.4) has lots of amazing tools to make things easy. So i wonder whether there's a way to make the downloading easy and beautiful in play ?

    Read the article

  • Call to a phone number through iPhone App

    - by Md. Faisal Rahman
    Hi iPhone developers, I want to add a feature in my iPhone app, the are: call to a phone number in my app play a recorded mp3 voice to that number after call end, relaunch the previous app I know I have to use following code snipt for dialing to a number XXXXXX: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel:XXXXXX"]]; My be play record not worked, as my app will terminate when call dial launch. is there any way to do this? And, after call ended, or call failed will my previous app relaunch? please answer ASAP.

    Read the article

  • Phonon::VideoWidget not working in Qt 4.4

    - by user249490
    Hi, I have Phonon::VideoWidget, Phonon::MediaObject and Phonon::MediaSource, all initialized as below. videoWidget=new Phonon::VideoWidget(this); mediaVideoObject=new Phonon::MediaObject(this); Phonon::createPath(mediaVideoObject, videoWidget); Phonon::MediaSource mediaSource= Phonon::MediaSource("D:\\file.avi"); mediaVideoObject->setCurrentSource(mediaSource); and all connections laid for Play, Pause, Next, Previous. It is working for few videos while for some other it is throwing IDispatch error #24 (0x80040218) and error type as Fatal. I am using Qt4.4 in windows XP and has backend support as well. I have to play those videos which are throwing the above mentioned error. What might be the reason and how i can overcome the error?

    Read the article

  • Flash files are playing laggy /Jerky in screensaver

    - by yogesh-chhabra
    I have developed a screen saver for MAC OS X. Screen saver plays flash files. Whene I run screen saver on display resolution higher than 1300 X 1000 then flash files play very jerky / laggy. When I run it in low resolution then files play fine.Even flash files are playing fine in desktop application. This problem is more on 10.6 Snow Leopard. I am unable to find out the reason whether it is OS screensaver engine problem or flash files problem. I know rendering increases on high resolution but there should be solution for this problem

    Read the article

  • Delay in playing a beep sound

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

    Read the article

  • Publishing SWF using Adobe Flash

    - by Kim
    Hello everyone, I have a SWF file which contains of an image (1keyframe) and also, it contains an AS3 file with the following codes: var loader:Loader=new Loader(); var ur:URLRequest=new URLRequest("1.swf"); loader.load(ur); addChild(loader); so basically, i am trying to play the swf file (1.swf - an audio) while the image is being displayed. What I want to know is how will I be able to publish this project into an SWF file which can still play as expected even without the raw 1.swf file. I can publish SWF right now but when I delete the 1.swf file, my generated swf can only display the image. Help me please. Thanks in advance :)

    Read the article

  • Convert byte array to wav file

    - by Eyla
    I'm trying to play a wav sound that stored in byte array called bytes. I know that I should convert the byte array to wav file and save it in my local drive then called the saved file but I was not able to convert the byte array to wav file. please help me to give sample code to convert byte arrary of wav sound to wav file. here is my code: protected void Button1_Click(object sender, EventArgs e) { byte[] bytes = GetbyteArray(); //missing code to convert the byte array to wav file ..................... System.Media.SoundPlayer myPlayer = new System.Media.SoundPlayer(myfile); myPlayer.Stream = new MemoryStream(); myPlayer.Play(); }

    Read the article

  • iPhone App link to iStore for commission

    - by Simon
    Is it possible to link from an iPhone application to the iStore so a user can (a) play a sample of music and then navigate to that track in order to buy it? In a bit more detail: the application lists a number of tracks for a particular artist (a recommendation by the app based on user criteria). The user scrolls down the list and finds a track that they are interested in. They play the 30 second sample (as you would in the iStore) and then, if they like it, they press on a link that takes them to the iStore where they can purchase the track. If they buy the track, then the application gets 5% of the money paid for the track. I have looked through the web and found a number of suggestions but nothing seems to fit the specification above. I would be very grateful if anyone is able to tell me whether this is possible and some clues as to how it would be done. Thanks, Simon...

    Read the article

  • Record AVAudioPlayer output using AVAudioRecorder

    - by Kieran
    In my app the user plays a sound by pressing a button. There are several buttons which can be played simultaneously. The sounds are played using AVAudioPlayer instances. I want to record the output of these instances using AVAudioRecorder. I have set it all up and a file is created and records but when I play it back it does not play any sound. It is just a silent file the length of the recording. Does anyone know if there is a setting I am missing with AVAudioPlayer or AVAudioRecorder? Thanks

    Read the article

  • Looping music with intro in XNA using SoundEffect

    - by Jordan Roher
    I have two sound files: Sound A is an 18 second intro designed to be played once Sound B is a 1 minute looping track I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to stop. This is supposed to be looping town music in an RPG. I've tried doing this in code using just SoundEffect, but there's a tiny yet noticeable gap between the end of Sound A and the beginning of Sound B. Even if I put monitoring code watching Sound A's SoundEffectInstance.State in the Update() function, I haven't been able to start Sound B exactly when Sound A finishes so that it's seamless. I'd prefer to use SoundEffect because I can load WMA files rather than being stuck with WAVs in XACT.

    Read the article

  • Problem serving video to iPad from Mongrel 1.1.5 , RoR 2.0.2 on Mac OS 10.6.3 Server

    - by reggieunderground
    I am working off the Final Cut Server Integration sample provided by Apple that is a Rails app using 2.0.2 and runs on Mongrel 1.1.5. I can have a basic non-Ruby directory on my boot volume (Mac OS 10.6.3 Server) and can serve up video files just fine to iPad. However, when I drag the same video file into the 'public' area of the app running on -p 3000 it will not play on iPad, but will in Safari 4.0.5 desktop version. Images work fine so I know it's not a permissions issue. I'm getting the crossed-out play icon on iPad so it is not an issue of waiting on a large file to download before playing. I suspect it is a Mongrel/Snow Leopard issue but why would Safari on desktop work fine and not Safari iPad? FYI, Integration Sample is at bottom of page: http://www.apple.com/finalcutserver/resources/ Any help is very much appreciated, Reggie

    Read the article

  • connecting Mud.............

    - by jason
    hi, ive recently create a short and simple multi user dungeon, the things ive made is the engine of the game and the actually mud itself so when i click on the file it you can play the mud. the problem ive got is i dont know how to connect it so that more than one player can play. do you connect it to a server or something. i dont know what to do as i am new the python Mud so can some help me out by giving some examples to help me out with code and how to connect and get this game up and running. thanks

    Read the article

  • Java sound doesn't work under Linux

    - by Cliff
    Help! I'm getting frustrated by the individual hoops I have to go through to eek sound out of my speakers when running Java apps on Linux platforms! I just installed Fedora 12 and after downloading and running the Java Sound Demo I get exceptions. If I run just a vanilla Java program that plays a wav file it runs silently with no sound and no exceptions. Every other app seems to play sound. I also took some advice from this thread in the Ubuntu forums which almost seemed to work. (Installing aoss got rid of the initial exceptions in the sound demo but I still hear nothing when I play.) can somebody help me figure out what's wrong?

    Read the article

  • loading mp3 from file using random access to flash.media.Sound

    - by Irfan Mulic
    We are migrating application from Delphi to Flex (Air) that plays mp3 files from random access big file. it has positions and sizes to extract mp3 data to FileStream-MemoryStream and then we use bass.dll to play it from memory stream. Now I have to play those same mp3's in flex but I am not sure how... I was reading something similar for reading/writing data using ByteArray from here but how to apply it to flash.media.Sound ? http://livedocs.adobe.com/flex/3/html/help.html?content=ByteArrays_2.html Any help?

    Read the article

< Previous Page | 694 695 696 697 698 699 700 701 702 703 704 705  | Next Page >