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  • Any tool(s) for knowing the layout (segments) of running process in Windows?

    - by claws
    I've always been curious about How exactly the process looks in memory? What are the different segments(parts) in it? How exactly will be the program (on the disk) & process (in the memory) are related? My previous question: http://stackoverflow.com/questions/1966920/more-info-on-memory-layout-of-an-executable-program-process In my quest, I finally found a answer. I found this excellent article that cleared most of my queries: http://www.linuxforums.org/articles/understanding-elf-using-readelf-and-objdump_125.html In the above article, author shows how to get different segments of the process (LINUX) & he compares it with its corresponding ELF file. I'm quoting this section here: Courious to see the real layout of process segment? We can use /proc//maps file to reveal it. is the PID of the process we want to observe. Before we move on, we have a small problem here. Our test program runs so fast that it ends before we can even dump the related /proc entry. I use gdb to solve this. You can use another trick such as inserting sleep() before it calls return(). In a console (or a terminal emulator such as xterm) do: $ gdb test (gdb) b main Breakpoint 1 at 0x8048376 (gdb) r Breakpoint 1, 0x08048376 in main () Hold right here, open another console and find out the PID of program "test". If you want the quick way, type: $ cat /proc/`pgrep test`/maps You will see an output like below (you might get different output): [1] 0039d000-003b2000 r-xp 00000000 16:41 1080084 /lib/ld-2.3.3.so [2] 003b2000-003b3000 r--p 00014000 16:41 1080084 /lib/ld-2.3.3.so [3] 003b3000-003b4000 rw-p 00015000 16:41 1080084 /lib/ld-2.3.3.so [4] 003b6000-004cb000 r-xp 00000000 16:41 1080085 /lib/tls/libc-2.3.3.so [5] 004cb000-004cd000 r--p 00115000 16:41 1080085 /lib/tls/libc-2.3.3.so [6] 004cd000-004cf000 rw-p 00117000 16:41 1080085 /lib/tls/libc-2.3.3.so [7] 004cf000-004d1000 rw-p 004cf000 00:00 0 [8] 08048000-08049000 r-xp 00000000 16:06 66970 /tmp/test [9] 08049000-0804a000 rw-p 00000000 16:06 66970 /tmp/test [10] b7fec000-b7fed000 rw-p b7fec000 00:00 0 [11] bffeb000-c0000000 rw-p bffeb000 00:00 0 [12] ffffe000-fffff000 ---p 00000000 00:00 0 Note: I add number on each line as reference. Back to gdb, type: (gdb) q So, in total, we see 12 segment (also known as Virtual Memory Area--VMA). But I want to know about Windows Process & PE file format. Any tool(s) for getting the layout (segments) of running process in Windows? Any other good resources for learning more on this subject? EDIT: Are there any good articles which shows the mapping between PE file sections & VA segments?

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • How to code UI / HUD in Entity System?

    - by Sylpheed
    I think I already got the idea of the Entity System inspired by Adam Martin (t-machine). I want to start using this for my next project. I already know the basic of Entity, Components, and Systems. My problem is how to handle UI / HUD. For example, a quest window, skill window, character info window, etc. How do you handle UI events (eg. pressing a button)? These are stuff that doesn't need to be processed every frame. Currently, I'm using MVC to code UI but I don't think that'll be compatible for Entity System. I've read that Entity System is embedded on a larger OOP. I don't know if UI is outside of ES or not. How do I approach this one?

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  • BPM PS6 video showing process lifecycle in more detail (30min) by Mark Nelson

    - by JuergenKress
    If the five minute video I shared last week has whet your appetite for more, then this might be just what you are looking for! The same international team that has made that video - Andrew Dorman, Tanya Williams, Carlos Casares, Joakim Suarez and James Calise – have also created a thirty minute version that walks through in much more detail and shows you, from the perspective of various business stakeholders involved in process modeling, exactly how BPM PS6 supports the end to end process lifecycle. The video centres around a Retail Leasing use case, and follows how Joakim the Business Analyst, Pablo the Process Owner, and James the Process Analyst take the process from conception to runtime, solely through BPM Composer, without the need for IT or the use of JDeveloper. Joakim, the Business Analyst, models the process, designs the user interaction forms, and creates business rules, Pablo, the Process Owner, reviews the process documentation and tests the process using the new ‘Process Player’, James, the Process Analyst, analyses the process and identifies potential bottle necks using ‘Process Simulation’. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: BPM PS6,BPM,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • System monitor network speed monitor not working for LAN but works for my Wi-fi

    - by Pavak
    I'm on Ubuntu 13.10. I generally use wi-fi to connect to the internet. But Yesterday my wi-fi router occurred some problem and now it's out for warranty. So temporarily I'm using LAN. System monitor displayed the network speed correctly when I was in wi-fi. But now it's not showing any kinda network speed in System Monitor. I checked the preferences opption but couldn't find a way. I also checked "ksysguard"(KDE's system monitor) and conky. None of them working. How can i solve this? I'm attaching a screenshot to clear the problem.

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  • System Settings icons missing

    - by pst007x
    Is there any way to reset the System Settings Control Panel page? The Control Panel was fine, but the for no apparent reason, PRIVACY, BACKGROUND and a host of other icons have vanished... My system seems pretty messed up after the upgrade... Shutdown, Reset, and Logout from the menu no longer work either... However, I can launch the Privacy panel from the terminal: activity-log-manager and it runs... so why is this, and others, now missing from the System Setting Control Panel? I have checked and: activity-log-manager-control-center is installed Is there a config file I can check, or a setting in Gconf where the list of icons are referenced? I have run - in desperation - sudo apt-get purge unity* sudo apt-get purge ubuntu* sudo apt-get autoremove Run Gconf-cleaner and Janitor then re-installed all packages Still the same issue....?

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  • Design a Distributed System

    - by Bonton255
    I am preparing for an interview on Distributed Systems. I have gone through a lot of text and understand the basics of the area. However, I need some examples of discussions on designing a distributed system given a scenario. For example, if I were to design a distributed system to calculate if a number N is primary or not, what will the be design of the system, what will be the impact of network latency, CPU performance, node failure, addition of nodes, time synchronization etc. If you guys could present your in-depth thoughts on this example, or point me to some similar discussion, that would be really helpful.

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  • What should a system architect know? [closed]

    - by marko
    What does the title System Architect really mean? What do you need to know to be a system architect. Do you need to know design patterns or something like that? At work we have a couple so called "System Architects". They do the same stuff as we developers, but the distinction are that they are older and thus has more experience and knowledge of the business domain we work in. But I'm not really seeing the architecting side of work really...

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  • Winforms TabControl causing spurious Paint events for UserControl

    - by Tom Bushell
    For our project, we've written a WinForms UserControl for graphing. We're seeing some strange behavior when our control is sited in a TabControl - our control continuously fires Paint events, even when there is absolutely no activity by the user. We only see this in the TabControl. When we site our control in other containers such as Forms or Splitters, Paint is only fired when you'd expect e.g. when the control is first displayed, etc. Can anyone suggest why this might be happening? Here's a stack trace from a breakpoint in our control's Paint handler, if that's any help. OverlordFrontEnd.exe!OverlordFrontEnd.MainForm.graphControl_Paint(object sender = BI_BaseGraphXY.BaseGraphXY}, System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 422 C# System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs e) + 0x73 bytes BI_AppCore.dll!BI_BaseGraphXY.BaseGraphXY.OnPaint(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 377 + 0xb bytes C# System.Windows.Forms.dll!System.Windows.Forms.Control.PaintTransparentBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle, System.Drawing.Region transparentRegion = null) + 0x16c bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, System.Drawing.Rectangle rectangle, System.Drawing.Color backColor, System.Drawing.Point scrollOffset) + 0xbc bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle) + 0x63 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaintBackground(System.Windows.Forms.PaintEventArgs pevent) + 0x59 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintWithErrorHandling(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, short layer, bool disposeEventArgs = false) + 0x74 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmPaint(ref System.Windows.Forms.Message m) + 0x1ba bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0x33e bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x10 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg = 15, System.IntPtr wparam, System.IntPtr lparam) + 0x5a bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(int dwComponentID, int reason = -1, int pvLoopData = 0) + 0x24e bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.WinFormsAppContext}) + 0x177 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) + 0x18 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() + 0x81 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() + 0xef bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(string[] commandLine) + 0x2c0 bytes OverlordFrontEnd.exe!OverlordFrontEnd.Program.Main() Line 36 + 0x10 bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.ExecuteAssembly(string assemblyFile, System.Security.Policy.Evidence assemblySecurity, string[] args) + 0x3a bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() + 0x2b bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • Throttle CPU Usage consumed by Process

    - by Brett Powell
    We run a game-server company where we basically have large amounts of customers sharing a single machine, and are just on their own instance of a Java Process (Minecraft) managed by our Web Control Panels. In the last few game updates released, we have noticed that many of the third-party plugins our customer's use have become poorly written and we are frequently seeing huge CPU increases from certain servers until we manually kill the process. Our Game Panel automatically restarts processes, so killing them is not really an issue. Our problem is that once once of these servers starts consuming 50%+ CPU Usage, it takes atleast 5 minutes to RDP into the machine, locate who it belongs to, shut it down and notify them. Are there any current solutions for Server 2008 which allow for the throttling of CPU usage or worst case, just auto kill a process stuck using that much? As Minecraft is essentially a single-threaded application, we have investigated using Affinity, although with the variations in our Packages and fluctuations in usage, this doesn't work well for us. Some option to throttle the maximum usage a process can use would be perfect, or at least the option to kill a process using that much. Thanks!

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  • kill process but fail

    - by Tim
    Hi, I am running a bash script as a background job. The bash script calls a time-consuming executable. If I am not wrong, the running of the bash script is the parent process and the running of the executable is the child process. I now want to stop the whole running by killing the parent process which is the background job kill -9 $(jobs -p) The terminal shows that the running of the bash script is killed. But the running of the executable still hangs on the output of top. I just wonder how to also kill the child process? Thanks and regards!

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  • Process limit for user in Linux

    - by BrainCore
    This is the standard question, "How do I set a process limit for a user account in Linux to prevent fork-bombing," with an additional twist. The running program originates as a root-owned Python process, which then setuids/setgids itself as a regular user. As far as I know, at this point, any limits set in /etc/security/limits.conf do not apply; the setuid-ed process may now fork bomb. Any ideas how to prevent this?

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  • Process limit for user in Linux

    - by BrainCore
    This is the standard question, "How do I set a process limit for a user account in Linux to prevent fork-bombing," with an additional twist. The running program originates as a root-owned Python process, which then setuids/setgids itself as a regular user. As far as I know, at this point, any limits set in /etc/security/limits.conf do not apply; the setuid-ed process may now fork bomb. Any ideas how to prevent this?

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  • Suspicious process running under user named

    - by Amit
    I get a lot of emails reporting this and I want this issue to auto correct itself. These process are run by my server and are a result of updates, session deletion and other legitimate session handling reported as false positives. Here's a sample report: Time: Sat Oct 20 00:00:03 2012 -0400 PID: 20077 Account: named Uptime: 326117 seconds Executable: /usr/sbin/nsd\00507d27e9\0053\00\00\00\00\00 (deleted) The file system shows this process is running an executable file that has been deleted. This typically happens when the original file has been replaced by a new file when the application is updated. To prevent this being reported again, restart the process that runs this excecutable file. See csf.conf and the PT_DELETED text for more information about the security implications of processes running deleted executable files. Command Line (often faked in exploits): /usr/sbin/nsd -c /etc/nsd/nsd.conf Network connections by the process (if any): udp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 udp: 127.0.0.1:53 -> 0.0.0.0:0 udp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 tcp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 tcp: 127.0.0.1:53 -> 0.0.0.0:0 tcp: xx.xx.xxx.xx:53 -> 0.0.0.0:0 Files open by the process (if any): /dev/null /dev/null /dev/null Memory maps by the process (if any): 0045e000-00479000 r-xp 00000000 fd:00 2582025 /lib/ld-2.5.so 00479000-0047a000 r--p 0001a000 fd:00 2582025 /lib/ld-2.5.so 0047a000-0047b000 rw-p 0001b000 fd:00 2582025 /lib/ld-2.5.so 0047d000-005d5000 r-xp 00000000 fd:00 2582073 /lib/i686/nosegneg/libc-2.5.so 005d5000-005d7000 r--p 00157000 fd:00 2582073 /lib/i686/nosegneg/libc-2.5.so 005d7000-005d8000 rw-p 00159000 fd:00 2582073 /lib/i686/nosegneg/libc-2.5.so 005d8000-005db000 rw-p 005d8000 00:00 0 005dd000-005e0000 r-xp 00000000 fd:00 2582087 /lib/libdl-2.5.so 005e0000-005e1000 r--p 00002000 fd:00 2582087 /lib/libdl-2.5.so 005e1000-005e2000 rw-p 00003000 fd:00 2582087 /lib/libdl-2.5.so 0062b000-0063d000 r-xp 00000000 fd:00 2582079 /lib/libz.so.1.2.3 0063d000-0063e000 rw-p 00011000 fd:00 2582079 /lib/libz.so.1.2.3 00855000-0085f000 r-xp 00000000 fd:00 2582022 /lib/libnss_files-2.5.so 0085f000-00860000 r--p 00009000 fd:00 2582022 /lib/libnss_files-2.5.so 00860000-00861000 rw-p 0000a000 fd:00 2582022 /lib/libnss_files-2.5.so 00ac0000-00bea000 r-xp 00000000 fd:00 2582166 /lib/libcrypto.so.0.9.8e 00bea000-00bfe000 rw-p 00129000 fd:00 2582166 /lib/libcrypto.so.0.9.8e 00bfe000-00c01000 rw-p 00bfe000 00:00 0 00e68000-00e69000 r-xp 00e68000 00:00 0 [vdso] 08048000-08074000 r-xp 00000000 fd:00 927261 /usr/sbin/nsd 08074000-08079000 rw-p 0002b000 fd:00 927261 /usr/sbin/nsd 08079000-0808c000 rw-p 08079000 00:00 0 08a20000-08a67000 rw-p 08a20000 00:00 0 b7f8d000-b7ff2000 rw-p b7f8d000 00:00 0 b7ffd000-b7ffe000 rw-p b7ffd000 00:00 0 bfa6d000-bfa91000 rw-p bffda000 00:00 0 [stack] Would /etc/nsd/restart or kill -1 20077 solve the problem?

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  • "pull" process/job into the background

    - by Mustafa Ismail Mustafa
    I know of terminating a command with & and then moving it into the background by pressing Ctrl-Z and then bg [pid], and I also know of nohup. But say you started a process that turned out to take much longer than one expected, is there a way of pulling, so to speak, this process from another terminal screen into the background so that even if I log off from the server the process would continue?

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  • Logging off does not kill process in Windows Server 2003

    - by Suraj Chandran
    I have a Windows Server 2003(Enterprise, SP2). My understanding was that any process created by a user will be terminated when the user loggs off the account. But its not happening. I login via Administrator account. Start a simple java process and logoff. But the process is not killed. Is there any configuration for this or something? I am mostly a software programmer and not much in to servers and so I am stuck. I found out that while logging off, 1) Win32 is supposed to send a CTRL_LOGOFF_EVENT to all processes started by that user. 2) JVM is supposed to handle this event and terminate the VM. But I can't understand why my java process is not killed when i logoff. Any idea!!!

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  • Cant kill process on Windows Server 2008!! - Thread in Wait:Executive State

    - by adrian
    I hope someone can help me with our issue we are having. We have a major issue with a process that we can not kill and the only way to get rid of the process is to reboot the machine. I have tried killing it from the normal task manager but no joy. I have tried killing it using the taskkill /F command from a command prompt and no joy. The command reports as sucessful but the process remains. I have tried to start task manager with system rights by calling "psexec -s -i -d taskmgr" and attempting to kill the process but no joy I have tried killing it from Process Explorer but again the process remains. I have tried creating a scheduled task that runs under the SYSTEM name to kill the task but that also does not kill it : schtasks /create /ru system /sc once /st 13:16 /tn test1 /tr "taskkill /F /PID 1576" /it Nothing I do will kill this process. Even logging off and logging back on will not kill this process. Using Process Explorer I notice that there is on stubborn thread that is in the Wait:Executive state. I have tried to kill this thread using Process Explorer but again no joy. We are using Windows Server 2008 R2 64-Bit. The server is brand new and windows is freshly installed. Now heres the thing. We have brought two identical servers from Dell with the same specs and the same OS installed and I can not replicate this issue on the other server. Only on this server, under certain circumstances does this server process hang and can not be restarted! I have also changed the compatability mode by setting it the process to "Windows 2003" but this has not helped. I have noticed in Process Explorer that DEP is turned on but im not sure this has got any bearing on the issue ot not. Please, can someone help??

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  • Show full process name in top

    - by Ben K.
    I'm running a rails stack on ubuntu. When I ps -AF, I get a descriptive process name set by the apache module like 00:00:43 Rails: /var/www... which is really helpful in diagnosing load issues. But when I top, the same process show up simply as ruby Is there any way to get the ps -AF process name in top?

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  • Can a process be frozen temporarily in linux?

    - by Pal Szasz
    I was wondering if there is a way to freeze any process for a certain amount of time? What I mean is that: is it possible for one application (probably running as root) to pause the execution of another already running process (any process, both GUI and command line) and then resume it later? In other words I don't want certain processes to be scheduled by the linux scheduler for a certain amount of time.

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  • Determine process using a port, without sudo

    - by pat
    I'd like to find out which process (in particular, the process id) is using a given port. The one catch is, I don't want to use sudo, nor am I logged in as root. The processes I want this to work for are run by the same user that I want to find the process id - so I would have thought this was simple. Both lsof and netstat won't tell me the process id unless I run them using sudo - they will tell me that the port is being used though. As some extra context - I have various apps all connecting via SSH to a server I manage, and creating reverse port forwards. Once those are set up, my server does some processing using the forwarded port, and then the connection can be killed. If I can map specific ports (each app has their own) to processes, this is a simple script. Any suggestions? This is on an Ubuntu box, by the way - but I'm guessing any solution will be standard across most Linux distros.

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  • Logging off does not kill process in Windows Server 2003

    - by user25951
    I have a Windows Server 2003(Enterprise, SP2). My understanding was that any process created by a user will be terminated when the user loggs off the account. But its not happening. I login via Administrator account. Start a simple java process and logoff. But the process is not killed. Is there any configuration for this or something? I am mostly a software programmer and not much in to servers and so I am stuck. I found out that while logging off, 1) Win32 is supposed to send a CTRL_LOGOFF_EVENT to all processes started by that user. 2) JVM is supposed to handle this event and terminate the VM. But I can't understand why my java process is not killed when i logoff. Any idea!!!

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  • Kill child process when the parent exits

    - by kolypto
    I'm preparing a script for Docker, which allows only one top-level process, which should receive the signals so we can stop it. Therefore, I'm having a script like this: one application writes to syslog (bash script in this sample), and the other one just prints it. #! /usr/bin/env bash set -eu tail -f /var/log/syslog & exec bash -c 'while true ; do logger aaaaaaaaaaaaaaaaaaa ; sleep 1 ; done' Almost solved: when the top-level process bash gets SIGTERM -- it exists, but tail -f continues to run. How do I instruct tail -f to exit when the parent process exits? E.g. it should also get the signal. Note: Can't use bash traps since exec on the last line replaces the process completely.

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  • Automatically log off idle Windows 7 console sessions

    - by Josh G
    We have a number of shared computers that users never seem to log out of. Am I correct that there is no built in functionality to automatically log off console sessions after an idle timeout? I've seen two suggestions: a logoff screensaver, and a scheduled task with an idle trigger. Will the idle trigger work if only the session is idle, but the computer is in use with a different session? Is there a better way to go about this? Thanks,

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  • buagent process has been consuming 100% cpu for two days

    - by Maysam
    The buagent process has been using 100% of cpu since two days ago. I want to terminate this process but I don't know if it's something dangerous or not (I am not much advanced in working with linux, indeed I am very beginner). The only thing that I know is that this process is probably restoring some files. But I think it is not normal for that to take more than two days. Now, do you think it would be OK if I kill this process? What command could I use to do that? I appreciate any help :) p.s. We are hosting a few web sites there. This server is also our Name Server and Mail Server as well. A couple of months a go we had a problem with the server which made us to take a full-backup of all files and then reinstall linux. Yesterday, I selected one of the directories on the backup server and restored that directory to a tmp directory on our linux server. After that, I couldn't restore any other directory because every time I want to do that, it says that there is another restore job running and I have to wait for that. When I use the "top" command I can see that the buagent process is consuming 100% of cpu. So I guess that is the problem. I don't know why it has been taking too long to execute.

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