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  • .NET developer has a few hours to cram for a Java proficiency test. What to do?

    - by Paul Sasik
    I have an interview tomorrow morning and just found out that I will also be taking an hour-long Java proficiency test! I am a certified C# .NET developer but have barely touched Java since college. (Yes, I am thinking about switching from .NET development to Java!) I'm not going to be able to effectively cram the whole of the Java library by tomorrow morning. What are some key ideas that I should study that might actually make a difference in such a short time frame? (The examiners will be taking into account that I have had little exposure to Java.) Thanks! Edit NOTE: I think that the exam is going to be written, so no specific IDE.

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  • Compile error when trying to _debug_ a Visual Stuio integration project

    - by Rune FS
    I'm currently working on a Visual Studio integration project for VS2010 (a custom highlighter) I'm using Irony and the LanguageServiceTemplate from this Code project article. However that template is build for 2008 and the changes made in VS2010 when it comes to integrating breaks the template. When I try to compile I get the following error: Source.extension.vsixmanifest file not found in project. If a file with this name is present in the project, make sure the build action is set to "None". Any ides of what I can do to fix it?

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  • newbie: how to upload images from a form with PHP and mySQL

    - by paracaudex
    I'm creating a web app (locally, so security doesn't matter) in PHP where the user uploads a set of information and a small .jpeg, which is then inserted into a mySQL table. I can do this no problem with all the text data, but I'm not sure how to cause the image to upload alongside it. I assume I will have to use the blob data type and input type="file", but I fooled around with that a little bit and the solution doesn't seem to be an intuitive extension of how input type="text" works. Do I need to do a lot more PHP scripting to get this to work? Is it possible to upload an image with a form, or is there a necessary intermediate step?

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  • Error installing RedCloth

    - by meta
    I'm getting this erron when trying to install RedCloth on openSuse: sudo gem install RedCloth Building native extensions. This could take a while... ERROR: Error installing RedCloth: ERROR: Failed to build gem native extension. /usr/bin/ruby extconf.rb creating Makefile make sh: make: nie znaleziono polecenia Gem files will remain installed in /usr/lib/ruby/gems/1.8/gems/RedCloth-4.2.3 for inspection. Results logged to /usr/lib/ruby/gems/1.8/gems/RedCloth-4.2.3/ext/redcloth_scan/gem_make.out I tried to google this out and triend everything. So I need help with that.

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  • I am getting an error when trying to use melt() on a dataframe containing Dates

    - by Dan
    I'd like to melt the dataframe so that in one column i have dates in a second i have username as the variable and finally the value. I'm getting this error: Error in as.Date.numeric(value) : 'origin' must be supplied and while I understand the error I'm not exactly sure how to get around it. A small sample of the data is: structure(list(created_at = structure(c(14007, 14008, 14009, 14010, 14011, 14012), class = "Date"), benjamin = c(16, 0, 0, 0, 0, 0), byron = c(0, 0, 0, 0, 0, 0), cameronc = c(0, 0, 0, 0, 0, 0), daniel = c(0, 0, 0, 0, 0, 0), djdiaz = c(0, 0, 0, 0, 0, 0), gene = c(16, 77, 64, 38, 72, 36), joel = c(0, 0, 0, 0, 0, 2), kerem = c(0, 0, 0, 0, 0, 0), sophia = c(0, 0, 0, 0, 0, 0), SuperMoonMan = c(0, 0, 0, 0, 0, 0)), .Names = c("created_at", "benjamin", "byron", "cameronc", "daniel", "djdiaz", "gene", "joel", "kerem", "sophia", "SuperMoonMan"), row.names = c(NA, 6L), class = c("cast_df", "data.frame")) Thanks for your help.

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  • Enabling PostgreSQL support in PHP on Mac OS X

    - by Jordan Scales
    I'm having a terribly difficult time getting the command "pg_connect()" to work properly on my Mac. I'm currently writing a PHP script (to be executed from console) to read a PostgreSQL database and email a report. I've gone into my php.ini file and added extension=pgsql.so But, I'm met with the following error. PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php/extensions/no-debug-non-zts-20090626/php_pgsql.so' - dlopen(/usr/lib/php/extensions/no-debug-non-zts-20090626/php_pgsql.so, 9): image not found in Unknown on line 0 PHP Fatal error: Call to undefined function pg_connect() in... (blah file here) When running phpinfo(), I see nothing about PostgreSQL, so what is my issue here?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Memory issue regarding UIImageView on IPhone 4.0 / IPad

    - by Sagar Mane
    Hello All, My Application is crashing due to low memory [ Received memory warning level 1 + 2] To trace this I have used Instrument and come with following points Test Enviorment : Single view controller added on Window When I don't use UIImageView Real Memory is used 3.66 MB When I uses UIImageView with Image having size 25 KB : Real Memory is used 4.24 MB. almost 560 KB extra when compare to w/o UIImageView and which keep on adding as I am adding more UIImageview on the view. below is sample code for adding UIImageview which I am refering UIImageView* iSplashImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default-Landscape.png"]]; iSplashImage.frame = CGRectMake(0, 0, 320, 480); [self.window addSubview:iSplashImage]; AND dealloc if(iSplashImage) { [iSplashImage release]; iSplashImage = nil; } Issue is this 560 KB is not getting release and after some time application receives low memory warning. Can anyone point out if I am missing something or doing else. As My application uses lots of Images in One session. Thanks in Advance, Sagar

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  • DBD::Advantage and 64-bit Perl - Always 6060

    - by WarheadsSE
    I realize that I am attempting to go beyond the "supported" behavior of the manf's released drivers for perl, after all they have only released it in package with x86 .so's. However, since I cannot use their package with x64 Perl on a RHEL 5.4 x86_64 box, and maintaining a seperate install of x86 perl just for this one package, I have made an attempt to get this puppy working thanks to released 64-bit .so's that accompany other driver packages for Advantage. What I have done to this point: download beta 10 DBI drivers, in 32 download beta 10 PHP extension (it contains 32 and x86_64) copy the required DLLs into the ads-lib location (eg /usr/local/ads/lib64) compile the Perl DBI driver with the path to the lib64's .so's Good compilation, good install, good use. The problem is that I always get : failed: [iAnywhere Solutions][Advantage SQL][ASA] Error 6060: Advantage Database Server not available on specified server. axServerConnect (SQL-HY000)(DBD: db_login/SQLConnect err=-1) Does anyone have any ideas? EDIT: fixed package name in post title

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  • regex to get current page or directory name?

    - by John Isaacks
    I am trying to get the page or last directory name from a url for example if the url is: http://www.example.com/dir/ i want it to return dir or if the passed url is http://www.example.com/page.php I want it to return page Notice I do not want the trailing slash or file extension. I tried this: $regex = "/.*\.(com|gov|org|net|mil|edu)/([a-z_\-]+).*/i"; $name = strtolower(preg_replace($regex,"$2",$url)); I ran this regex in PHP and it returned nothing. (however I tested the same regex in ActionScript and it worked!) So what am I doing wrong here, how do I get what I want? Thanks!!!

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  • removeFirst and addLast methods of LinkedList Class are Unknown

    - by user318068
    I have a problem with my code in C# . if i click in compiler button , I get the following errors 'System.Collections.Generic.LinkedList<int?>' does not contain a definition for 'removeFirst' and no extension method 'removeFirst' accepting a first argument of type 'System.Collections.Generic.LinkedList<int?>' could be found (are you missing a using directive or an assembly reference?). and 'System.Collections.Generic.LinkedList<Hanoi_tower.Sol>' does not contain a definition for 'addLast' and no extension method 'addLast' accepting a first argument of type 'System.Collections.Generic.LinkedList<Hanoi_tower.Sol>' could be found (are you missing a using directive or an assembly reference?) This is my program using System.; using System.Collections.Generic; using System.Linq; using System.Text; namespace Hanoi_tower { public class Sol { public LinkedList<int?> tower1 = new LinkedList<int?>(); public LinkedList<int?> tower2 =new LinkedList<int?>(); public LinkedList<int?> tower3 =new LinkedList<int?>(); public int depth; public LinkedList<Sol> neighbors; public Sol(LinkedList<int?> tower1, LinkedList<int?> tower2, LinkedList<int?> tower3) { this.tower1 = tower1; this.tower2 = tower2; this.tower3 = tower3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.tower1.Count != 0) { if (neighbor1.tower2.Count != 0) { if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value) { neighbor1.tower2.AddFirst(neighbor1.tower1.RemoveFirst); neighbors.AddLast(neighbor1); } } else { neighbor1.tower2.AddFirst(neighbor1.tower1.RemoveFirst()); neighbors.AddLast(neighbor1); } if (neighbor2.tower3.Count != 0) { if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value) { neighbor2.tower3.AddFirst(neighbor2.tower1.RemoveFirst()); neighbors.AddLast(neighbor2); } } else { neighbor2.tower3.AddFirst(neighbor2.tower1.RemoveFirst()); neighbors.AddLast(neighbor2); } } //------------- if (temp.tower2.Count != 0) { if (neighbor3.tower1.Count != 0) { if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value) { neighbor3.tower1.AddFirst(neighbor3.tower2.RemoveFirst()); neighbors.AddLast(neighbor3); } } else { neighbor3.tower1.AddFirst(neighbor3.tower2.RemoveFirst()); neighbors.AddLast(neighbor3); } if (neighbor4.tower3.Count != 0) { if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value) { neighbor4.tower3.AddFirst(neighbor4.tower2.RemoveFirst()); neighbors.AddLast(neighbor4); } } else { neighbor4.tower3.AddFirst(neighbor4.tower2.RemoveFirst()); neighbors.AddLast(neighbor4); } } //------------------------ if (temp.tower3.Count() != 0) { if (neighbor5.tower1.Count() != 0) { if(neighbor5.tower3.ElementAtOrDefault() < neighbor5.tower1.ElementAtOrDefault()) { neighbor5.tower1.AddFirst(neighbor5.tower3.RemoveFirst()); neighbors.AddLast(neighbor5); } } else { neighbor5.tower1.AddFirst(neighbor5.tower3.RemoveFirst()); neighbors.AddLast(neighbor5); } if (neighbor6.tower2.Count() != 0) { if(neighbor6.tower3.element() < neighbor6.tower2.element()) { neighbor6.tower2.addFirst(neighbor6.tower3.removeFirst()); neighbors.addLast(neighbor6); } } else { neighbor6.tower2.addFirst(neighbor6.tower3.removeFirst()); neighbors.addLast(neighbor6); } } } public override string ToString() { string str; str="tower1"+ tower1.ToString() + " tower2" + tower2.ToString() + " tower3" + tower3.ToString(); return str; } public Sol copy() { Sol So; LinkedList<int> l1= new LinkedList<int>(); LinkedList<int> l2=new LinkedList<int>(); LinkedList<int> l3 = new LinkedList<int>(); for(int i=0;i<=this.tower1.Count() -1;i++) { l1.AddLast(tower1.get(i)); } for(int i=0;i<=this.tower2.size()-1;i++) { l2.addLast(tower2.get(i)); } for(int i=0;i<=this.tower3.size()-1;i++) { l3.addLast(tower3.get(i)); } So = new Sol(l1, l2, l3); return So; } public bool Equals(Sol sol) { if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3)) return true; return false; } public virtual bool containedin(Stack<Sol> vec) { bool found =false; for(int i=0;i<= vec.Count-1;i++) { if(vec.get(i).tower1.Equals(this.tower1) && vec.get(i).tower2.Equals(this.tower2) && vec.get(i).tower3.Equals(this.tower3)) { found=true; break; } } return found; } } }

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  • CHtmlView class and focus

    - by NativeByte
    I have an SDI application written in MFC. The frame is divided into 1 row and 2 columns using a splitter window. Below are details of Row and Column (R0C0 means Row#0 and Col#0) R0C0 view is a CFormView with multiple input controls like text box, combo box etc. R0C1 view is a CHtmlView that contains HTML content relavant to the control that has input focus in the R0C0 I am able to update the HTML content and also invoke Javascript functions through my MFC code. Problem: When user clicks on the R0C1, continaing CHtmlView, the focus is now on the html page. I wish to allow the user to tab out of R0C1 using the key board and return back to R0C0. Can you help with this please? The user can obviously click on the R0C0 view using mouse but we have a user who needs to use Keyboard for using this functionality. Let me know if the question is not descriptive enough and I'll simplify it further. Appreciate your time. Thanks, Byte

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  • How to keep views free of authorization logic in mvc?

    - by David Lay
    I have a view to display a list of items. The user can edit, delete or create new items, but according to their authorizations they may or may not be allowed to do some of this actions. I have the requirement to display only the actions which the current user is allowed to do, but I don't want to clutter the views with authorization if-else's Despise of being a very common requirement, I can't find a real satisfactory way of doing it. My best approach so far is to provide an overload to the Html.ActionLink extension method that takes the permission to ask for, but there are going to be more complex scenarios, like hiding entire blocks of html or switching a textbox for a label+hidden. Is there a better way to do this?

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  • Actionscript 3: foreach drawing object in movieclip

    - by Mathias
    Hey, I got a europe map designed in flash (1 movieclip, 1 frame, really simple), which contains the map as drawing objects directly inside the scene and in addition some specific countries as clickable buttons. So far it's working fine. What I need now is to make all the other drawing objects clickable without having to edit and script each object. I'm thinking about something like this (pseudo code): foreach(obj in MovieClip) { if(obj !typeof(Button)) { obj.addEventListener(MouseEvent.MOUSE_DOWN, genericClickListener); } } I just don't know the syntax how to achieve that. Could anybody give me a hint? Thanks, Mathias

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  • Changing Render Kits in Browser

    - by John
    I'm working on a project to develop a cross-browser testing web app. Simply put, I'm tired of having to maintain multiple browsers on the same system and IE in VMware solely for the purpose of testing. Does anyone know if there is any way to change the render kit programmatically? For example, if I insert a URL, I would be able to load the URL and switch the browser render within a frame of some assortment. I am experienced with PHP, JS, and RoR if there is a solution using any of those. Thank you! John

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  • Running Perl Scripts on servers that don't have the modules

    - by envinyater
    I need to run a perl script to gather system information that will be deployed and executed on different unix servers. Right now I am writing it and testing it, and I'm receiving this error. Can't locate XML/DOM.pm in @INC (@INC contains: /usr/local/lib64/perl5 /usr/local/share/perl5 /usr/lib64/perl5/vendor_perl /usr/share/perl5/vendor_perl /usr/lib64/perl5 /usr/share/perl5 .) at test.pl line 7. BEGIN failed--compilation aborted at test.pl line 7. So I am simply using XML::DOM which should be part of Perl but it isn't for this version on this particular server which is 5.10.1. Anyways, is there a way I can create and design my script and package modules into it while keeping the .pl extension, which is the requirement for this script?

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  • html multiple frames navigation

    - by Amarsh
    Folks, I want to create a webpage with three panes (frameLeft, frameMiddle, frameRight) The content on leftmost pane is a list from file list.html Upon clicking on an item in the leftmost pane, it loads the corresponding html file (call it listLvl2.html) in the middle pane. This is also a list. Clicking further on an item in the middle pane should load the corresponding html file in the third frame (lets call it content.html) I have made an index.html file with three frames. frameLeft loads list.html. I have coded list.html so that every link opens in the target="frameMiddle" . This works well The issue is opening content.html in frameRight. What should I put as the target in my listLvl2.html links so that they open in frameRight? I tried putting it as frameRight, but instead, it opens in a new window. I guess that is because for listLvl2.html , frameRight is not defined.

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  • Best way to change Satchmo checkout page fields?

    - by konrad
    For a Satchmo project we have to change the fields a customer has to fill out during checkout. Specifically, we have to: Add a 'middle name' field Replace the bill and delivery addressee with separate first, middle and last name fields Replace the two address lines with street, number and number extension These fields are expected by an upstream web service, so we need to store this data separately. What's the best way to achieve this with minimal changes in the rest of Satchmo? We prefer a solution in which we do not have to change the Satchmo code itself, but if required we can fork it.

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  • Git on windows :|

    - by Sonic Soul
    i've been experimenting with git as my personal code rep.. and it has been a bit of a disaster with windows. i've used Subversion, CVS, and Perforce in the past.. none were as annoying to use as git. i've figured out the PGP part (for github), although my workstation no longer lets me check in, and after searching around it turns out that git bash is using putty which is not that reliable and should be configured with something else.. i was not able to configure it with windows shell extension for a nice visual of what is part of the repository, what is modified, and easy check ins, and easy pushes.. has anyone successfully configured some kind of windows shell client and can efficiently and quickly synchronize various machines? It just seems to be more pain to use than it is worth..

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  • Is it possible to generate dynamic proxy for static class or static method in C#?

    - by Jeffrey
    I am trying to come up with a way that (either static or instance) method calls can be intercepted by dynamic proxy. I want to implement it as c# extension methods but stuck on how to generate dynamic proxy for static methods. Some usages: Repository.GetAll<T>().CacheForMinutes(10); Repository.GetAll<T>().LogWhenErrorOccurs(); //or var repo = new Repository(); repo.GetAll<T>().CacheForMinutes(10); repo.GetAll<T>().LogWhenErrorOccurs(); I am open to any library (linfu, castle.dynamic proxy 2 or etc). Thanks!

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  • UITableView, force to snap to whole UITableViewCell at top of table

    - by Adam Eberbach
    I have a need to make a UITableView only display whole cells at the top of the cell, so when the table is moved or scrolled it should animate to make a whole cell visible at the top of the table if it has happened to stop with a cell partially off the top. This can be easily done using visibleCells and scrollToRowAtIndexPath methods of UITableView, BUT the cell should not always scroll down to move the partial cell into view - if the cell at top is more than 50% gone it should go completely with the next cell (i.e. index 1 in the array returned by visibleCells) moving to the top of the table. I've tried a few things to make this happen but I don't think I am understanding the way frame and bounds work between a UITableView and its UITableViewCells. Any help?

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  • alternatives to System.Diagnostics.Process.Start when command is too long

    - by Frank Schwieterman
    I have some code which is generating a rather long command that is being sent to System.Diagnostics.Process.Start(). The call fails with a Win32Exception, message "The filename or extension is too long". The path to the program itself is not very long, but the parameters passed in are quite long. I am calling the version where an instance of ProcessStartInfo is passed as the parameter, and in this case its the ProcessStartInfo.Arguments .Field that is very long. (other parameters: CreateNoWindow = true, UseShellExecute = false, RedirectStandardError = true). It looks like the exception is coming from a call to win32 function CreateProcess. Does anyone have an idea of another way to start the process?

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • missing value true / false: error in loop not in one-off

    - by vincent hay
    I am new on R and I have a problem with a test in a loop that I want to code. With a data frame (tabetest) like the one here after: Date 25179M103 1 14977 77.7309 2 14978 77.2567 3 14979 77.7507 I have: if(tabetest[3,"Date"]-tabetest[1,"Date"]1){print("ok")} [1] "ok" But: j=1 > position = 1 > price=tabetest for (i in 1:nrow(tabetest)-position){if(tabetest[i+position,"Date"]-tabetest[position,"Date"]>20){price[i+position,j]=price[i+position,j]/price[position,j]-1};position=position+1} Returns an error. R says that there is a missing value where true/false is required in: if (tabetest[i + position, "Date"] - tabetest[position, "Date"] > I have spent quite some time on that error but still don't understand where it comes from. Thanks for your help, Vincent

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  • iPhone image distortion

    - by Corey Floyd
    Are there any reasons why the simulator will display UIImageViews properly, but incorrectly on the iPhone? My Process: An image in a PNG file Start a UIGraphicsBeginImageContext() Draw the PNG in a CGrect Draw text in the CGRect Create an UIImage from the context Set the image of a UIImaveView to the UIImage Set the frame of the UIImageView to the size of the PNG Add as a subview Outcome: The image does not display correctly. The rightmost 1-3 pixels of the image is just a vertical white line. This occurs only on the device and not on the simulator. I can fix the problem, but only by increasing the size of the UIImageView. If I increase the size.height of the UIImageView by 1 pixel, it displays the UIImage correctly. Of course, these leaves the iPhone to scale my image before drawing it on screen which is not desirable. Any ideas why this occurs or any fixes for it? (I will post my code if needed)

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