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  • Help with MVC controller: passing a string from view to controller

    - by 109221793
    Hi guys, I'm having trouble with one particular issue, I was hoping someone could help me out. I've completed the MVC Music Store tutorial, and now I'm trying to add some administrator functionality - practice as I will have to do this in an MVC application in my job. The application is using the aspnet membership api, and what I have done so far is created a view to list the users. What I want to be able to do, is click on the users name in order to change their password. To try and carry the username to the changeUserPassword controller (custom made). I registered a new route in the global.asax.cs file in order to display the username in the URL, which is working so far. UserList View <%: Html.RouteLink(user.UserName, "AdminPassword", new { controller="StoreManager", action="changeUserPassword", username = user.UserName }) %> Global.asax.cs routes.MapRoute( "AdminPassword", //Route name "{controller}/{action}/{username}", //URL with parameters new { controller = "StoreManager", action = "changeUserPassword", username = UrlParameter.Optional} ); So now the URL looks like this when I reach the changeUserPassword view: http://localhost:51236/StoreManager/changeUserPassword/Administrator Here is the GET changeUserPassword action: public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); } I wanted to store the username in ViewData as I would like to use it in the GET changeUserPassword for display purposes, and also as a hidden value in the form. This is in order to pass it through to enable me to reset the password. Having debugged through the code, it seems that 'username' is null. How can I get this to work so that the username carries over from the Html.RouteLink, to the changeUserPassword action? Any help would be appreciated :) Here is my complete code: UserList.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<System.Web.Security.MembershipUserCollection>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> UserList </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>UserList</h2> <table> <tr> <th>User Name</th> <th>Last Activity date</th> <th>Locked Out</th> </tr> <%foreach (MembershipUser user in Model){ %> <tr> <td><%: Html.RouteLink(user.UserName, "AdminPassword", new { controller="StoreManager", action="changeUserPassword", username = user.UserName }) %></td> <td><%: user.LastActivityDate %></td> <td><%: user.IsLockedOut %></td> </tr> <% }%> </table> </asp:Content> changeUserPassword.aspx <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<musicStoreMVC.ViewModels.ResetPasswordAdmin>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> changeUserPassword </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Change Password: <%: ViewData["username"] %></h2> <% using (Html.BeginForm()) {%> <%: Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%: Html.Hidden("username",ViewData["username"]) %> <%: Html.LabelFor(model => model.password) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.password) %> <%: Html.ValidationMessageFor(model => model.password) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.confirmPassword) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.confirmPassword) %> <%: Html.ValidationMessageFor(model => model.confirmPassword) %> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%: Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> My actions public ActionResult UserList() { var users = Membership.GetAllUsers(); return View(users); } public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); }

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  • What happens when you click a button using WebRat under cucumber

    - by Peter Tillemans
    I am trying to login to a Java web application. The login page has the following html : <html> <head><title>Login Page</title></head> <body onload='document.f.j_username.focus();'> <h3>Login with Username and Password</h3> <form name='f' action='/ui/j_spring_security_check' method='POST'> <table> <tr><td>User:</td><td><input type='text' name='j_username' value=''></td></tr> <tr><td>Password:</td><td><input type='password' name='j_password'/></td></tr> <tr> <td><input type='checkbox' name='_spring_security_remember_me'/> </td> <td>Remember me on this computer.</td> </tr> <tr><td colspan='2'><input name="submit" type="submit"/></td></tr> <tr><td colspan='2'><input name="reset" type="reset"/></td></tr> </table> </form> </body> </html> I use the following script: Given /^I am logged in as (.*) with password (.*)$/ do | user, password | visit "http://localhost:8080/ui" click_link "Projects" puts "Response Body:" puts response.body assert_contain "User:" fill_in "j_username", :with => user fill_in "j_password", :with => password puts "Response Body:" puts response.body click_button puts "Response Body:" puts response.body end This gives the following in the log file : [INFO] Response Body: [INFO] <html><head><title>Login Page</title></head><body onload='document.f.j_username.focus();'> [INFO] <h3>Login with Username and Password</h3><form name='f' action='/ui/j_spring_security_check' method='POST'> [INFO] <table> [INFO] <tr><td>User:</td><td><input type='text' name='j_username' value=''></td></tr> [INFO] <tr><td>Password:</td><td><input type='password' name='j_password'/></td></tr> [INFO] <tr><td><input type='checkbox' name='_spring_security_remember_me'/></td><td>Remember me on this computer.</td></tr> [INFO] <tr><td colspan='2'><input name="submit" type="submit"/></td></tr> [INFO] <tr><td colspan='2'><input name="reset" type="reset"/></td></tr> [INFO] </table> [INFO] </form></body></html> [INFO] Response Body: [INFO] <html><head><title>Login Page</title></head><body onload='document.f.j_username.focus();'> [INFO] <h3>Login with Username and Password</h3><form name='f' action='/ui/j_spring_security_check' method='POST'> [INFO] <table> [INFO] <tr><td>User:</td><td><input type='text' name='j_username' value=''></td></tr> [INFO] <tr><td>Password:</td><td><input type='password' name='j_password'/></td></tr> [INFO] <tr><td><input type='checkbox' name='_spring_security_remember_me'/></td><td>Remember me on this computer.</td></tr> [INFO] <tr><td colspan='2'><input name="submit" type="submit"/></td></tr> [INFO] <tr><td colspan='2'><input name="reset" type="reset"/></td></tr> [INFO] </table> [INFO] </form></body></html> [INFO] Response Body: [INFO] [INFO] Given I am logged in as pti with password ptipti # features/step_definitions/authentication_tests.rb:2 So apparently the response.body disappeared after clicking the submit button. I can see from the server log files that the script does not arrive on the Project page. I am new to webrat and quite new to ruby and I am now thoroughly confused. I have no idea why the response.body is gone. I have no idea where I am. I speculated that I had to wait for the page request, but all documentation says that webrat nicely waits till all redirects, pageloads, etc are finished. (At least I think I read that). Besides I find no method to wait for the page in the webrat API. Can someone give some tips on how to proceed with debugging this?

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • problem processing xml in flex3

    - by john
    Hi All, First time here asking a question and still learning on how to format things better... so sorry about the format as it does not look too well. I have started learning flex and picked up a book and tried to follow the examples in it. However, I got stuck with a problem. I have a jsp page which returns xml which basically have a list of products. I am trying to parse this xml, in other words go through products, and create Objects for each product node and store them in an ArrayCollection. The problem I believe I am having is I am not using the right way of navigating through xml. The xml that is being returned from the server looks like this: <?xml version="1.0" encoding="ISO-8859-1"?><result type="success"> <products> <product> <id>6</id> <cat>electronics</cat> <name>Plasma Television</name> <desc>65 inch screen with 1080p</desc> <price>$3000.0</price> </product> <product> <id>7</id> <cat>electronics</cat> <name>Surround Sound Stereo</name> <desc>7.1 surround sound receiver with wireless speakers</desc> <price>$1000.0</price> </product> <product> <id>8</id> <cat>appliances</cat> <name>Refrigerator</name> <desc>Bottom drawer freezer with water and ice on the door</desc> <price>$1200.0</price> </product> <product> <id>9</id> <cat>appliances</cat> <name>Dishwasher</name> <desc>Large capacity with water saver setting</desc> <price>$500.0</price> </product> <product> <id>10</id> <cat>furniture</cat> <name>Leather Sectional</name> <desc>Plush leather with room for 6 people</desc> <price>$1500.0</price> </product> </products></result> And I have flex code that tries to iterate over products like following: private function productListHandler(e:JavaFlexStoreEvent):void { productData = new ArrayCollection(); trace(JavaServiceHandler(e.currentTarget).response); for each (var item:XML in JavaServiceHandler(e.currentTarget).response..product ) { productData.addItem( { id:item.id, item:item.name, price:item.price, description:item.desc }); } } with trace, I can see the xml being returned from the server. However, I cannot get inside the loop as if the xml was empty. In other words, JavaServiceHandler(e.currentTarget).response..product must be returning nothing. Can someone please help/point out what I could be doing wrong. My JavaServiceHandler class looks like this: package com.wiley.jfib.store.data { import com.wiley.jfib.store.events.JavaFlexStoreEvent; import flash.events.Event; import flash.events.EventDispatcher; import flash.net.URLLoader; import flash.net.URLRequest; public class JavaServiceHandler extends EventDispatcher { public var serviceURL:String = ""; public var response:XML; public function JavaServiceHandler() { } public function callServer():void { if(serviceURL == "") { throw new Error("serviceURL is a required parameter"); return; } var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handleResponse); loader.load(new URLRequest(serviceURL)); // var httpService:HTTPService = new HTTPService(); // httpService.url = serviceURL; // httpService.resultFormat = "e4x"; // httpService.addEventListener(Event.COMPLETE, handleResponse); // httpService.send(); } private function handleResponse(e:Event):void { var loader:URLLoader = URLLoader(e.currentTarget); response = XML(loader.data); dispatchEvent(new JavaFlexStoreEvent(JavaFlexStoreEvent.DATA_LOADED) ); // var httpService:HTTPService = HTTPService(e.currentTarget); // response = httpService.lastResult.product; // dispatchEvent(new JavaFlexStoreEvent(JavaFlexStoreEvent.DATA_LOADED) ); } } } Even though I refer to this as mine and it is not in reality. This is from a Flex book as a code sample which does not work, go figure. Any help is appreciated. Thanks john

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  • Maven Release Plugin with JAXB issues

    - by Wysawyg
    Hiya, We've got a project set up to use the Maven Release Plugin which includes a phase that unpacks a JAR of XML schemas pulled from Artifactory and a phase that generates XJC classes. We're on maven release 2.2.1. Unfortunately the latter phase is executing before the former which means that it isn't generating the XJC classes for the schema. A partial POM.XML looks like: <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-dependency-plugin</artifactId> <executions> <execution> <id>unpack</id> <!-- phase>generate-sources</phase --> <goals> <goal>unpack</goal> <goal>copy</goal> </goals> <configuration> <artifactItems> <artifactItem> <groupId>ourgroupid</groupId> <artifactId>ourschemas</artifactId> <version>5.1</version> <outputDirectory>${project.basedir}/src/main/webapp/xsd</outputDirectory> <excludes>META-INF/</excludes> <overWrite>true</overWrite> </artifactItem> </artifactItems> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>maven-buildnumber-plugin</artifactId> <version>0.9.6</version> <executions> <execution> <phase>validate</phase> <goals> <goal>create</goal> </goals> </execution> </executions> <configuration> <doCheck>true</doCheck> <doUpdate>true</doUpdate> </configuration> </plugin> <plugin> <groupId>org.jvnet.jaxb2.maven2</groupId> <artifactId>maven-jaxb2-plugin</artifactId> <configuration> <schemaDirectory>${project.basedir}/src/main/webapp/xsd</schemaDirectory> <schemaIncludes> <include>*.xsd</include> <include>*/*.xsd</include> </schemaIncludes> <verbose>true</verbose> <!-- args> <arg>-Djavax.xml.validation.SchemaFactory:http://www.w3.org/2001/XMLSchema=org.apache.xerces.jaxp.validation.XMLSchemaFactory</arg> </args--> </configuration> <executions> <execution> <goals> <goal>generate</goal> </goals> </execution> </executions> </plugin> I've tried googling for it, unfortunately I ended up with a case of thousands of links none of which were actually relevant so I'd be very grateful if someone knew how to configure the order of the release plugin steps to ensure a was fully executed before it did b. Thanks

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  • Strange: Planner takes decision with lower cost, but (very) query long runtime

    - by S38
    Facts: PGSQL 8.4.2, Linux I make use of table inheritance Each Table contains 3 million rows Indexes on joining columns are set Table statistics (analyze, vacuum analyze) are up-to-date Only used table is "node" with varios partitioned sub-tables Recursive query (pg = 8.4) Now here is the explained query: WITH RECURSIVE rows AS ( SELECT * FROM ( SELECT r.id, r.set, r.parent, r.masterid FROM d_storage.node_dataset r WHERE masterid = 3533933 ) q UNION ALL SELECT * FROM ( SELECT c.id, c.set, c.parent, r.masterid FROM rows r JOIN a_storage.node c ON c.parent = r.id ) q ) SELECT r.masterid, r.id AS nodeid FROM rows r QUERY PLAN ----------------------------------------------------------------------------------------------------------------------------------------------------------------- CTE Scan on rows r (cost=2742105.92..2862119.94 rows=6000701 width=16) (actual time=0.033..172111.204 rows=4 loops=1) CTE rows -> Recursive Union (cost=0.00..2742105.92 rows=6000701 width=28) (actual time=0.029..172111.183 rows=4 loops=1) -> Index Scan using node_dataset_masterid on node_dataset r (cost=0.00..8.60 rows=1 width=28) (actual time=0.025..0.027 rows=1 loops=1) Index Cond: (masterid = 3533933) -> Hash Join (cost=0.33..262208.33 rows=600070 width=28) (actual time=40628.371..57370.361 rows=1 loops=3) Hash Cond: (c.parent = r.id) -> Append (cost=0.00..211202.04 rows=12001404 width=20) (actual time=0.011..46365.669 rows=12000004 loops=3) -> Seq Scan on node c (cost=0.00..24.00 rows=1400 width=20) (actual time=0.002..0.002 rows=0 loops=3) -> Seq Scan on node_dataset c (cost=0.00..55001.01 rows=3000001 width=20) (actual time=0.007..3426.593 rows=3000001 loops=3) -> Seq Scan on node_stammdaten c (cost=0.00..52059.01 rows=3000001 width=20) (actual time=0.008..9049.189 rows=3000001 loops=3) -> Seq Scan on node_stammdaten_adresse c (cost=0.00..52059.01 rows=3000001 width=20) (actual time=3.455..8381.725 rows=3000001 loops=3) -> Seq Scan on node_testdaten c (cost=0.00..52059.01 rows=3000001 width=20) (actual time=1.810..5259.178 rows=3000001 loops=3) -> Hash (cost=0.20..0.20 rows=10 width=16) (actual time=0.010..0.010 rows=1 loops=3) -> WorkTable Scan on rows r (cost=0.00..0.20 rows=10 width=16) (actual time=0.002..0.004 rows=1 loops=3) Total runtime: 172111.371 ms (16 rows) (END) So far so bad, the planner decides to choose hash joins (good) but no indexes (bad). Now after doing the following: SET enable_hashjoins TO false; The explained query looks like that: QUERY PLAN ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CTE Scan on rows r (cost=15198247.00..15318261.02 rows=6000701 width=16) (actual time=0.038..49.221 rows=4 loops=1) CTE rows -> Recursive Union (cost=0.00..15198247.00 rows=6000701 width=28) (actual time=0.032..49.201 rows=4 loops=1) -> Index Scan using node_dataset_masterid on node_dataset r (cost=0.00..8.60 rows=1 width=28) (actual time=0.028..0.031 rows=1 loops=1) Index Cond: (masterid = 3533933) -> Nested Loop (cost=0.00..1507822.44 rows=600070 width=28) (actual time=10.384..16.382 rows=1 loops=3) Join Filter: (r.id = c.parent) -> WorkTable Scan on rows r (cost=0.00..0.20 rows=10 width=16) (actual time=0.001..0.003 rows=1 loops=3) -> Append (cost=0.00..113264.67 rows=3001404 width=20) (actual time=8.546..12.268 rows=1 loops=4) -> Seq Scan on node c (cost=0.00..24.00 rows=1400 width=20) (actual time=0.001..0.001 rows=0 loops=4) -> Bitmap Heap Scan on node_dataset c (cost=58213.87..113214.88 rows=3000001 width=20) (actual time=1.906..1.906 rows=0 loops=4) Recheck Cond: (c.parent = r.id) -> Bitmap Index Scan on node_dataset_parent (cost=0.00..57463.87 rows=3000001 width=0) (actual time=1.903..1.903 rows=0 loops=4) Index Cond: (c.parent = r.id) -> Index Scan using node_stammdaten_parent on node_stammdaten c (cost=0.00..8.60 rows=1 width=20) (actual time=3.272..3.273 rows=0 loops=4) Index Cond: (c.parent = r.id) -> Index Scan using node_stammdaten_adresse_parent on node_stammdaten_adresse c (cost=0.00..8.60 rows=1 width=20) (actual time=4.333..4.333 rows=0 loops=4) Index Cond: (c.parent = r.id) -> Index Scan using node_testdaten_parent on node_testdaten c (cost=0.00..8.60 rows=1 width=20) (actual time=2.745..2.746 rows=0 loops=4) Index Cond: (c.parent = r.id) Total runtime: 49.349 ms (21 rows) (END) - incredibly faster, because indexes were used. Notice: Cost of the second query ist somewhat higher than for the first query. So the main question is: Why does the planner make the first decision, instead of the second? Also interesing: Via SET enable_seqscan TO false; i temp. disabled seq scans. Than the planner used indexes and hash joins, and the query still was slow. So the problem seems to be the hash join. Maybe someone can help in this confusing situation? thx, R.

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  • WCF Service error received when using TCP: "The message could not be dispatched..."

    - by StM
    I am new to creating WCF services. I have created a WCF web service in VS2008 that is running on IIS 7. When I use http the service works perfectly. When I configure the service for TCP and run I get the following error message. There was a communication problem. The message could not be dispatched because the service at the endpoint address 'net:tcp://elec:9090/CoordinateIdTool_Tcp/IdToolService.svc is unavailable for the protocol of the address. I have searched a lot of forums, including this one, for a resolution but nothing has worked. Everything appears to be set up correctly on IIS 7. WAS has been set up to run. The default web site has a net.tcp binding and the application has net.tcp under the enabled protocols. I am including what I think is the important part of the web.config from the host project and also the app.config from the client project I am using to test the service. Hopefully someone can spot my error. Thanks in advance for any help or recommendations that anyone can provide. Web.Config <bindings> <wsHttpBinding> <binding name="wsHttpBindingNoMsgs"> <security mode="None" /> </binding> </wsHttpBinding> </bindings> <services> <service behaviorConfiguration="CogIDServiceHost.ServiceBehavior" name="CogIDServiceLibrary.CogIdService"> <endpoint address="" binding="wsHttpBinding" bindingConfiguration="wsHttpBindingNoMsgs" contract="CogIDServiceLibrary.CogIdTool"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" bindingConfiguration="" contract="IMetadataExchange" /> <endpoint name="CoordinateIdService_TCP" address="net.tcp://elec:9090/CoordinateIdTool_Tcp/IdToolService.svc" binding="netTcpBinding" bindingConfiguration="" contract="CogIDServiceLibrary.CogIdTool"> <identity> <dns value="localhost" /> </identity> </endpoint> </service> </services> <behaviors> <serviceBehaviors> <behavior name="CogIDServiceHost.ServiceBehavior"> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> App.Config <system.serviceModel> <diagnostics performanceCounters="Off"> <messageLogging logEntireMessage="true" logMalformedMessages="false" logMessagesAtServiceLevel="false" logMessagesAtTransportLevel="false" /> </diagnostics> <behaviors /> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_CogIdTool" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="None"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" establishSecurityContext="true" /> </security> </binding> <binding name="wsHttpBindingNoMsg"> <security mode="None"> <transport clientCredentialType="Windows" /> <message clientCredentialType="Windows" /> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://sdet/CogId_WCF/IdToolService.svc" binding="wsHttpBinding" bindingConfiguration="wsHttpBindingNoMsg" contract="CogIdServiceReference.CogIdTool" name="IISHostWsHttpBinding"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="http://localhost:1890/IdToolService.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_CogIdTool" contract="CogIdServiceReference.CogIdTool" name="WSHttpBinding_CogIdTool"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="http://elec/CoordinateIdTool/IdToolService.svc" binding="wsHttpBinding" bindingConfiguration="wsHttpBindingNoMsg" contract="CogIdServiceReference.CogIdTool" name="IIS7HostWsHttpBinding_Elec"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="net.tcp://elec:9090/CoordinateIdTool_Tcp/IdToolService.svc" binding="netTcpBinding" bindingConfiguration="" contract="CogIdServiceReference.CogIdTool" name="IIS7HostTcpBinding_Elec" > <identity> <dns value="localhost"/> </identity> </endpoint> </client> </system.serviceModel>

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  • Fix a box 250px from top of content with wrapping content

    - by Matt
    I'm having trouble left aligning a related links div inside a block of text, exactly 250 pixels from the top of a content area, while retaining word wrapping. I attempted to do this with absolute positioning, but the text in the content area doesn't wrap around the content. I would just fix the related links div in the content, however, this will display on an article page, so I would like for it to be done without placing it in a specific location in the content. Is this possible? If so, can someone help me out with the CSS for this? Example image of desired look & feel... UPDATE: For simplicity, I've added example code. You can view this here: http://www.focusontheclouds.com/files/example.html. Example HTML: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Example Page</title> <style> body { width: 400px; font-family: Arial, sans-serif; } h1 { font-family: Georgia, serif; font-weight: normal; } .relatedLinks { position: relative; width: 150px; text-align: center; background: #f00; height: 300px; float: left; margin: 0 10px 10px 0; } </style> </head> <body> <div class="relatedLinks"><h1>Related Links</h1></div> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc tempus est luctus ante auctor et ullamcorper metus ullamcorper. Vestibulum molestie, lectus sed luctus egestas, dolor ipsum aliquet orci, ac bibendum quam elit blandit nulla.</p> <p>In sit amet sagittis urna. In fermentum enim et lectus consequat a congue elit porta. Pellentesque nisl quam, elementum vitae elementum et, facilisis quis velit. Nam odio neque, viverra in consectetur at, mollis eu mi. Etiam tempor odio vitae ligula ultrices mollis. </p> <p>Donec eget ligula id augue pulvinar lobortis. Mauris tincidunt suscipit felis, eget eleifend lectus molestie in. Donec et massa arcu. Aenean eleifend nulla at odio adipiscing quis interdum arcu dictum. Fusce tellus dolor, tempor ut blandit a, dapibus ac ante. Nulla eget ligula at turpis consequat accumsan egestas nec purus. Nullam sit amet turpis ac lacus tincidunt hendrerit. Nulla iaculis mauris sed enim ornare molestie. </p> <p>Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Maecenas non purus diam. Suspendisse iaculis tincidunt tempor. Suspendisse ut pretium lectus. Maecenas id est dui.</p> <p>Nunc pretium ipsum id libero rhoncus varius. Duis imperdiet elit ut turpis porta pharetra. Nulla vel dui vitae ipsum sollicitudin varius. Duis sagittis elit felis, quis interdum odio. </p> <p>Morbi imperdiet volutpat sodales. Aenean non euismod est. Cras ultricies felis non tortor congue ultrices. Proin quis enim arcu. Cras mattis sagittis erat, elementum bibendum ipsum imperdiet eu. Morbi fringilla ullamcorper elementum. Vestibulum semper dui non elit luctus quis accumsan ante scelerisque.</p> </body> </html>

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  • XSLT Transforming sequential XML to hierarchical XML

    - by Jean-Paul Smit
    I have a requirement to transform a sequential XML node list into a hierarchical, but I run into some XSLT specific knowledge gap. The input XML contains articles, colors and sizes. In the sample below 'Record1' is an article, 'Record2' represents a color and 'Record3' are the sizes. The number of colors and sizes (record2 and record3) elements can vary. <root> <Record1>...</Record1> <Record2>...</Record2> <Record3>...</Record3> <Record3>...</Record3> <Record2>...</Record2> <Record3>...</Record3> <Record3>...</Record3> <Record3>...</Record3> <Record3>...</Record3> <Record1>...</Record1> <Record2>...</Record2> <Record3>...</Record3> <Record3>...</Record3> <Record2>...</Record2> <Record3>...</Record3> <Record3>...</Record3> <Record3>...</Record3> <Record3>...</Record3> </root> All fields are on the same hierarchical level, but still I have to create this structure as output: <root> <article> -> Record1 <color> -> Record2 <size>...</size> -> Record3 <size>...</size> -> Record3 </color> <color> -> Record2 <size>...</size> -> Record3 <size>...</size> -> Record3 <size>...</size> -> Record3 <size>...</size> -> Record3 </color> </article> <article> -> Record1 <color> -> Record2 <size>...</size> -> Record3 <size>...</size> -> Record3 </color> <color> -> Record2 <size>...</size> -> Record3 <size>...</size> -> Record3 <size>...</size> -> Record3 <size>...</size> -> Record3 </color> </article> </root> I've tried to iterate the nodes sequentially but for example the 'article' (=record1) node tag needs to remain unclosed while 'color' (=record2) nodes are processed. The same counts for processing 'size' (=record3) having 'color' unclosed, but that is not allowed by XSLT. My next idea was to call a template for every article, color and size level, but I don't know how to select for example all 'record3' nodes between the current 'record2' and the next article represented by 'record1'. I've also got a limitation on the XSLT version because I need this transformation in BizTalk Server which only supports XSLT 1.0 Can someone push me in the right direction?

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  • Dynamic scoping in Clojure?

    - by j-g-faustus
    Hi, I'm looking for an idiomatic way to get dynamically scoped variables in Clojure (or a similar effect) for use in templates and such. Here is an example problem using a lookup table to translate tag attributes from some non-HTML format to HTML, where the table needs access to a set of variables supplied from elsewhere: (def *attr-table* ; Key: [attr-key tag-name] or [boolean-function] ; Value: [attr-key attr-value] (empty array to ignore) ; Context: Variables "tagname", "akey", "aval" '( ; translate :LINK attribute in <a> to :href [:LINK "a"] [:href aval] ; translate :LINK attribute in <img> to :src [:LINK "img"] [:src aval] ; throw exception if :LINK attribute in any other tag [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules ; ignore string keys, used for internal bookkeeping [(string? akey)] [] )) ; ignore I want to be able to evaluate the rules (left hand side) as well as the result (right hand side), and need some way to put the variables in scope at the location where the table is evaluated. I also want to keep the lookup and evaluation logic independent of any particular table or set of variables. I suppose there are similar issues involved in templates (for example for dynamic HTML), where you don't want to rewrite the template processing logic every time someone puts a new variable in a template. Here is one approach using global variables and bindings. I have included some logic for the table lookup: ;; Generic code, works with any table on the same format. (defn rule-match? [rule-val test-val] "true if a single rule matches a single argument value" (cond (not (coll? rule-val)) (= rule-val test-val) ; plain value (list? rule-val) (eval rule-val) ; function call :else false )) (defn rule-lookup [test-val rule-table] "looks up rule match for test-val. Returns result or nil." (loop [rules (partition 2 rule-table)] (when-not (empty? rules) (let [[select result] (first rules)] (if (every? #(boolean %) (map rule-match? select test-val)) (eval result) ; evaluate and return result (recur (rest rules)) ))))) ;; Code specific to *attr-table* (def tagname) ; need these globals for the binding in html-attr (def akey) (def aval) (defn html-attr [tagname h-attr] "converts to html attributes" (apply hash-map (flatten (map (fn [[k v :as kv]] (binding [tagname tagname akey k aval v] (or (rule-lookup [k tagname] *attr-table*) kv))) h-attr )))) (defn test-attr [] "test conversion" (prn "a" (html-attr "a" {:LINK "www.google.com" "internal" 42 :title "A link" })) (prn "img" (html-attr "img" {:LINK "logo.png" }))) user=> (test-attr) "a" {:href "www.google.com", :title "A link"} "img" {:src "logo.png"} This is nice in that the lookup logic is independent of the table, so it can be reused with other tables and different variables. (Plus of course that the general table approach is about a quarter of the size of the code I had when I did the translations "by hand" in a giant cond.) It is not so nice in that I need to declare every variable as a global for the binding to work. Here is another approach using a "semi-macro", a function with a syntax-quoted return value, that doesn't need globals: (defn attr-table [tagname akey aval] `( [:LINK "a"] [:href ~aval] [:LINK "img"] [:src ~aval] [:LINK] (throw (RuntimeException. (str "No match for " tagname))) ; ... more rules [(string? ~akey)] [] ))) Only a couple of changes are needed to the rest of the code: In rule-match?, when syntax-quoted the function call is no longer a list: - (list? rule-val) (eval rule-val) + (seq? rule-val) (eval rule-val) In html-attr: - (binding [tagname tagname akey k aval v] - (or (rule-lookup [k tagname] *attr-table*) kv))) + (or (rule-lookup [k tagname] (attr-table tagname k v)) kv))) And we get the same result without globals. (And without dynamic scoping.) Are there other alternatives to pass along sets of variable bindings declared elsewhere, without the globals required by Clojure's binding? Is there an idiomatic way of doing it, like Ruby's binding or Javascript's function.apply(context)?

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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  • login form whith java/sqlite

    - by tuxou
    hi I would like to create a login form for my application with the possibility to add or remove users for an sqlite database, i have created the table users(nam, pass) but i can't unclud it in my login form, it someone could help me this is my login code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class login extends JFrame { // Variables declaration private JLabel jLabel1; private JLabel jLabel2; private JTextField jTextField1; private JPasswordField jPasswordField1; private JButton jButton1; private JPanel contentPane; // End of variables declaration public login() { super(); create(); this.setVisible(true); } private void create() { jLabel1 = new JLabel(); jLabel2 = new JLabel(); jTextField1 = new JTextField(); jPasswordField1 = new JPasswordField(); jButton1 = new JButton(); contentPane = (JPanel)this.getContentPane(); // // jLabel1 // jLabel1.setHorizontalAlignment(SwingConstants.LEFT); jLabel1.setForeground(new Color(0, 0, 255)); jLabel1.setText("username:"); // // jLabel2 // jLabel2.setHorizontalAlignment(SwingConstants.LEFT); jLabel2.setForeground(new Color(0, 0, 255)); jLabel2.setText("password:"); // // jTextField1 // jTextField1.setForeground(new Color(0, 0, 255)); jTextField1.setSelectedTextColor(new Color(0, 0, 255)); jTextField1.setToolTipText("Enter your username"); jTextField1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { jTextField1_actionPerformed(e); } }); // // jPasswordField1 // jPasswordField1.setForeground(new Color(0, 0, 255)); jPasswordField1.setToolTipText("Enter your password"); jPasswordField1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { jPasswordField1_actionPerformed(e); } }); // // jButton1 // jButton1.setBackground(new Color(204, 204, 204)); jButton1.setForeground(new Color(0, 0, 255)); jButton1.setText("Login"); jButton1.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { jButton1_actionPerformed(e); } }); // // contentPane // contentPane.setLayout(null); contentPane.setBorder(BorderFactory.createEtchedBorder()); contentPane.setBackground(new Color(204, 204, 204)); addComponent(contentPane, jLabel1, 5,10,106,18); addComponent(contentPane, jLabel2, 5,47,97,18); addComponent(contentPane, jTextField1, 110,10,183,22); addComponent(contentPane, jPasswordField1, 110,45,183,22); addComponent(contentPane, jButton1, 150,75,83,28); // // login // this.setTitle("Login To Members Area"); this.setLocation(new Point(76, 182)); this.setSize(new Dimension(335, 141)); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setResizable(false); } /** Add Component Without a Layout Manager (Absolute Positioning) */ private void addComponent(Container container,Component c,int x,int y,int width,int height) { c.setBounds(x,y,width,height); container.add(c); } private void jTextField1_actionPerformed(ActionEvent e) { } private void jPasswordField1_actionPerformed(ActionEvent e) { } private void jButton1_actionPerformed(ActionEvent e) { System.out.println("\njButton1_actionPerformed(ActionEvent e) called."); String username = new String(jTextField1.getText()); String password = new String(jPasswordField1.getText()); if(username.equals("") || password.equals("")) // If password and username is empty Do this { jButton1.setEnabled(false); JLabel errorFields = new JLabel("You must enter a username and password to login."); JOptionPane.showMessageDialog(null,errorFields); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); this.setVisible(true); } else { JLabel optionLabel = new JLabel("You entered "+username+" as your username. Is this correct?"); int confirm =JOptionPane.showConfirmDialog(null,optionLabel); switch(confirm){ // Switch Case case JOptionPane.YES_OPTION: // Attempt to Login user jButton1.setEnabled(false); // Set button enable to false to prevent 2 login attempts break; case JOptionPane.NO_OPTION: // No Case.(Go back. Set text to 0) jButton1.setEnabled(false); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); break; case JOptionPane.CANCEL_OPTION: // Cancel Case.(Go back. Set text to 0) jButton1.setEnabled(false); jTextField1.setText(""); jPasswordField1.setText(""); jButton1.setEnabled(true); break; } // End Switch Case } } public static void main(String[] args) { JFrame.setDefaultLookAndFeelDecorated(true); JDialog.setDefaultLookAndFeelDecorated(true); try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch (Exception ex) { System.out.println("Failed loading L&F: "); System.out.println(ex); } new login(); }; }

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  • Rails: Need a helping hand to finish this Jquery/Ajax problem.

    - by DJTripleThreat
    Here's my problem: I have a combo box that when its index changes I want a div tag with the id="services" to repopulate with checkboxes based on that comboboxes value. I want this to be done using ajax. This is my first time working with ajax for rails so I need a helping hand. Here is what I have so far: My application.js file. Something that Ryan uses in one of his railscasts. This is supposed to be a helper method for handling ajax requests. Is this useful? Should I be using this?: //<![CDATA[ $.ajaxSetup({ 'beforeSend': function(xhr) {xhr.setRequestHeader("Accept","text/javascript")} }); // This function doesn't return any results. How might I change that? Or // should I have another function to do that? $.fn.submitWithAjax = function() { this.submit(function() { $.post($(this).attr("action"), $(this).serialize(), null, "script"); return true; }); }; //]]> An external javascript file for this template (/public/javascripts/combo_box.js): //<![CDATA[ $(document).ready(function(){ $('#event_service_time_allotment').change(function () { // maybe I should be using submitWithAjax(); ?? $(this).parent().submit(); }); }); //]]> My ???.js.erb file. I'm not sure where this file should go. Should I make an ajax controller?? Someone help me out with that part please. I can write this code no problem, I just need to know where it should go and what the file name should be called (best practices etc): // new.js.erb: dynamic choices... expecting a time_allotment alert('test'); // TODO: Return a json object or something with a result set of services // I should be expecting something like: // params[:event_service][:time_allotment] i think which I should use // to return a json object (??) to be parsed or rendered html // for the div#services. Here is my controller's new action. Am I supposed to respond to javascript here? Should I make an ajax controller instead? What's the best way to do this?: # /app/controllers/event_services_controller.rb def new @event_service = EventService.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @event_service } format.js # should I have a javascript handler here? i'm lost! end end My /app/views/event_service/new.html.erb. My ajax call I think should be a different action then the form: <% content_for :head do %> <%= javascript_include_tag '/javascripts/combo_box.js' %> <% end %> <% form_for @event_service, :url => admin_events_path, :html => {:method => :post} do |f| %> <!-- TimeAllotment is a tabless model which is why this is done like so... --> <!-- This select produces an id of: "event_service_time_allotment" and a name of: "event_service[time_allotment]" --> <%= select("event_service", "time_allotment", TimeAllotment.all.collect {|ta| [ta.title, ta.value]}, {:prompt => true}) %> Services: <!-- this div right here needs to be repopulated when the above select changes. --> <div id="services"> <% for service_type in ServiceType.all %> <div> <%= check_box_tag "event_service[service_type_ids][]", service_type.id, false %> <%=h service_type.title %> </div> <% end %> </div> <% end %> ok so right now ALL of the services are there to be chosen from. I want them to change based on what is selected in the combobox event_service_time_allotment. Thanks, I know this is super complicated so any helpful answers will get an upvote.

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • Html shows after submitting form and is nowhere to be found in php script.

    - by Kelbizzle
    Upon submitting this form on my site. It send me to a page that says. "Use Back - fill in all fields Use back! ! " But this html isn't in the mail script anywhere. Where could this be coming from? I started out using this contact form (http://www.ibdhost.com/contact/) then changed it a little. Here is the mail script. <?php session_start(); ?> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Sendemail Script</title> </head> <body> <!-- Reminder: Add the link for the 'next page' (at the bottom) --> <!-- Reminder: Change 'YourEmail' to Your real email --> <?php //the 3 variables below were changed to use the SERVER variable $ip = $_SERVER['REMOTE_ADDR']; $httpref = $_SERVER['HTTP_REFERER']; $httpagent = $_SERVER['HTTP_USER_AGENT']; $visitorf = $_POST['visitorf']; $visitorl = $_POST['visitorl']; $visitormail = $_POST['visitormail']; $visitorphone = $_POST['visitorphone']; //$notes = $_POST['notes']; //$attn = $_POST['attn']; $lookup = array( 'The Election Report' => 'http://www.mydowmain.net/', '5 Resons' => 'http://www.mydomain.net/', 'Report 3' => 'http://someotherurl3.com/', 'Report 4' => 'http://someotherurl4.com/', 'Report 5' => 'http://someotherurl5.com/', // et cetera for your other values ); $attn = trim($_POST['attn']); $url = $lookup[$attn]; //echo 'attn: ' . $attn . ', url:' . $url; die; //additional headers $headers = 'From: US <[email protected]>' . "\r\n"; //$headers .= 'BCC: [email protected]' . "\r\n"; $todayis = date("l, F j, Y, g:i a") ; $subject = "your lead has downloaded a report."; $subjectdp = "Someone has downloaded a report!"; $notes = stripcslashes($notes); $message = "Dear PAl Affiliate,\n\nA prospective lead of yours has downloaded a report from our Website.\nAny contact information they have left and a link to the report they downloaded\ncan be found below. This is the perfect opportunity for you to open up a line of\ncommunication with the prospect and find out their intrests! If you have any questions\nabout this email please feel free to email us at [email protected]\n\n\nFrom: $visitorf $visitorl ($visitormail)\nTelephone Number: $visitorphone \nReport Downloaded:$url\n \n\nBest regards,\nThe Crew"; //$message = "$todayis [EST] \nAttention: \nMessage: $notes \nFrom: $visitorf $visitorl ($visitormail) \nTelephone Number: //$visitorphone \nReport Downloaded:$url\nAdditional Info : IP = $ip \nBrowser Info: $httpagent \nReferral : $httpref\n"; $messagedp = "A Visitor has just downloaded a report. You can find their contact information below.\n \n ***********************************************************************\n From: $visitorf $visitorl\n Email: $visitormail\n Telephone Number: $visitorphone \n Report Downloaded:$url\n \n \n Best regards,\n The Crew\n"; $messagelead = "Dear, $visitorf\n \n \n We appreciate your interest. Below you will find the URL to download the report you requested.\n Things are always changing in costa rica , so check back often. Also, check us out on Facebook & Twitter \n for daily updates. If there is anything we can do at anytime to enhance your experience, please do\n not hesitate to contact us.\n \n To download your report simply click on the link below. (You must have Adobe Reader or an alternative PDF reader installed)\n \n *** Download Link ***\n $url\n"; //check if the function even exists if(function_exists("mail")) { //send the email mail($_SESSION['email'], $subject, $message, $headers) or die("could not send email"); } else { die("mail fucntion not enabled"); } //send the email to us mail('[email protected]', $subjectdp, $messagedp); //send the email to the lead mail($visitormail, 'Thanks for downloading the report!', $messagelead, $headers); header( "Location: http://www.mydomain.com/thanks_report.php" ); ?> </body> </html>

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  • Zend_Form validation problem

    - by GrumpyCanuck
    I am having problems getting validation to work for a form built using Zend_Form. The idea is this: I have two dropdown. One is a list of players. The other is a list of free agents who play the same position as the player. I am using an onChange javascript callback to run some Ajax code that replaces the free agent list dropdown with a new one at the position of the player they've selected from the player dropdown. Now, perhaps this is the wrong way, but I built the form by creating an instance of Zend_Form and then creating all these setX methods that add elements to the form. My reasoning was that I wanted to display certain elements in specific places on the page, not just output $this-form on my template. The problem appears to be when I get the form post back, the validator seems to not know about the validation rule I set up for the free agent drop down. Here's some relevant code to look at. I'm a relative ZF n00b so feel free to tell me I am not doing things the ZF way if it leaps out at you. The action in the controller: public function indexAction() { if ($this->getRequest()->isPost()) { $form = new Baseball_Form_Transactions(); if ($form->isValid($this->_request->getPost())) { $data = $this->_request->getPost(); $leagueInfo = Doctrine::getTable('League')->findOneByShortName($data['shortLeagueName'])->toArray(); // Create the request top drop an existing player $transactionInfo = array( 'league_id' => $leagueInfo['id'], 'team_id' => $data['teamId'], 'player_id' => $data['players'], 'type' => 'drop', 'target_team_id' => 0, 'transaction_date' => date('Y-m-d H:m:s') ); $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); // Now we do the request to add a player $transactionInfo['team_id'] = 0; $transactionInfo['player_id'] = $data['freeAgents']; $transactionInfo['target_team_id'] = $data['teamId']; $transactionInfo['type'] = 'add'; $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); $this->_flashMessenger->addMessage('Added transaction'); } } $options = array( 'teamId' => $this->teamId, 'position' => 'C', 'leagueShortName' => $this->league ); $this->transactionForm->setMyPlayers($options); $this->transactionForm->setFreeAgents($options); $this->transactionForm->setTeamId($options); $this->transactionForm->setShortLeagueName($options); $this->view->transactionForm = $this->transactionForm; $this->view->messages = $this->_flashMessenger->getMessages(); $transaction = new Transaction(); $this->view->transactions = $transaction->byTeam($options); } Next we have the form itself public function setMyPlayers($options) { $data = Doctrine::getTable('Team')->find($options['teamId']); $players = array(); foreach ($data->Players->toArray() as $player) { $players[$player['id']] = "{$player['position']} - {$player['first_name']} {$player['last_name']}"; } $playersSelect = new Zend_Form_Element_Select( 'players', array( 'required' => true, 'label' => 'Players', 'multiOptions' => $players, ) ); $this->addElement($playersSelect); } public function setFreeAgents($options) { $q = Doctrine_Query::create() ->select('CONCAT(p.first_name, " ", p.last_name) as full_name, p.id, p.position') ->from('Player p') ->leftJoin('p.Teams t') ->leftJoin('t.League l ON l.short_name = ?', $options['leagueShortName']) ->where('t.id IS NULL') ->andWhere('p.position = ?', $options['position']) ->orderBy('p.last_name'); $q->setHydrationMode(Doctrine_Core::HYDRATE_ARRAY); $data = $q->execute(); $freeAgents = array(); foreach ($data as $player) { $freeAgents[$player['id']] = $player['full_name']; } $freeAgentsSelect = new Zend_Form_Element_Select( 'freeAgents', array( 'label' => 'Free Agents', 'multiOptions' => $freeAgents, 'size' => 15 ) ); $freeAgentsSelect->setRequired(true); $this->addElement($freeAgentsSelect); } public function setShortLeagueName($options) { $shortLeagueNameHidden = new Zend_Form_Element_Hidden( 'shortLeagueName', array('value' => $options['leagueShortName']) ); $this->addElement($shortLeagueNameHidden); } public function setTeamId($options) { $teamIdHidden = new Zend_Form_Element_Hidden( 'teamId', array('value' => $options['teamId']) ); $this->addElement($teamIdHidden); } There is no init or __construct() method in the form. My problem seems simple enough: reject the form contents as invalid if they have not selected someone from the free agent list. Right now, it sails through as valid. I've spent some considerable time searching online for an answer, and haven't been able to find it. Thanks in advance for any help.

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  • cant populate cells with an array when i have loaded a second UITableViewController

    - by richard Stephenson
    hi there, im very new to iphone programming, im creating my first app, (a world cup one) the first view is a table view. the cell text label is filled with an array, so it shows all the groups (group a, B, c,ect) then when you select a group, it pulls on another UITableViewcontroller, but whatever i do i cant set the text label of the cells (e.g france,mexico,south africa, etc. infact nothin i do to the cellForRowAtIndexPath makes a difference , could someone tell me what im doing wrong please Thanks `here is my code for the view controller #import "GroupADetailViewController.h" @implementation GroupADetailViewController @synthesize groupLabel = _groupLabel; @synthesize groupADetail = _groupADetail; @synthesize teamsInGroupA; #pragma mark Memory management - (void)dealloc { [_groupADetail release]; [_groupLabel release]; [super dealloc]; } #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; // Set the number label to show the number data teamsInGroupA = [[NSArray alloc]initWithObjects:@"France",@"Mexico",@"Uruguay",@"South Africa",nil]; NSLog(@"loaded"); // Set the title to also show the number data [[self navigationItem]setTitle:@"Group A"]; //[[self navigationItem]cell.textLabel.text:@"test"]; //[[self navigationItem] setTitle[NSString String } - (void)viewDidUnload { [self setgroupLabel:nil]; } #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView*)tableView { // Return the number of sections in the table view return 1; } - (NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in a specific section // Since we only have one section, just return the number of rows in the table return 4; NSLog:("count is %d",[teamsInGroupA count]); } - (UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath { static NSString *cellIdentifier2 = @"Cell2"; // Reuse an existing cell if one is available for reuse UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier2]; // If no cell was available, create a new one if (cell == nil) { NSLog(@"no cell, creating"); cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier2] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; } NSLog(@"cell already there"); // Configure the cell to show the data for this row //[[cell textLabel]setText:[NSString string //[[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; //NSUInteger row = [indexPath row]; //[cell setText:[[teamsInGroupA objectAtIndex:indexPath:row]retain]]; //cell.textLabel.text:@"Test" [[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; return cell; } @end #import "GroupADetailViewController.h" @implementation GroupADetailViewController @synthesize groupLabel = _groupLabel; @synthesize groupADetail = _groupADetail; @synthesize teamsInGroupA; #pragma mark Memory management - (void)dealloc { [_groupADetail release]; [_groupLabel release]; [super dealloc]; } #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; // Set the number label to show the number data teamsInGroupA = [[NSArray alloc]initWithObjects:@"France",@"Mexico",@"Uruguay",@"South Africa",nil]; NSLog(@"loaded"); // Set the title to also show the number data [[self navigationItem]setTitle:@"Group A"]; //[[self navigationItem]cell.textLabel.text:@"test"]; //[[self navigationItem] setTitle[NSString String } - (void)viewDidUnload { [self setgroupLabel:nil]; } #pragma mark Table view methods - (NSInteger)numberOfSectionsInTableView:(UITableView*)tableView { // Return the number of sections in the table view return 1; } - (NSInteger)tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in a specific section // Since we only have one section, just return the number of rows in the table return 4; NSLog:("count is %d",[teamsInGroupA count]); } - (UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath { static NSString *cellIdentifier2 = @"Cell2"; // Reuse an existing cell if one is available for reuse UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier2]; // If no cell was available, create a new one if (cell == nil) { NSLog(@"no cell, creating"); cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier2] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; } NSLog(@"cell already there"); // Configure the cell to show the data for this row //[[cell textLabel]setText:[NSString string //[[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; //NSUInteger row = [indexPath row]; //[cell setText:[[teamsInGroupA objectAtIndex:indexPath:row]retain]]; //cell.textLabel.text:@"Test" [[cell textLabel]setText:[teamsInGroupA objectAtIndex:indexPath.row]]; return cell; } @end

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  • Test of procedure is fine but when called from a menu gives uninitialized errors. C

    - by Delfic
    The language is portuguese, but I think you get the picture. My main calls only the menu function (the function in comment is the test which works). In the menu i introduce the option 1 which calls the same function. But there's something wrong. If i test it solely on the input: (1/1)x^2 //it reads the polinomyal (2/1) //reads the rational and returns 4 (you can guess what it does, calculates the value of an instace of x over a rational) My polinomyals are linear linked lists with a coeficient (rational) and a degree (int) int main () { menu_interactivo (); // instanciacao (); return 0; } void menu_interactivo(void) { int i; do{ printf("1. Instanciacao de um polinomio com um escalar\n"); printf("2. Multiplicacao de um polinomio por um escalar\n"); printf("3. Soma de dois polinomios\n"); printf("4. Multiplicacao de dois polinomios\n"); printf("5. Divisao de dois polinomios\n"); printf("0. Sair\n"); scanf ("%d", &i); switch (i) { case 0: exit(0); break; case 1: instanciacao (); break; case 2: multiplicacao_esc (); break; case 3: somar_pol (); break; case 4: multiplicacao_pol (); break; case 5: divisao_pol (); break; default:printf("O numero introduzido nao e valido!\n"); } } while (i != 0); } When i call it with the menu, with the same input, it does not stop reading the polinomyal (I know this because it does not ask me for the rational as on the other example) I've run it with valgrind --track-origins=yes returning the following: ==17482== Memcheck, a memory error detector ==17482== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==17482== Using Valgrind-3.5.0 and LibVEX; rerun with -h for copyright info ==17482== Command: ./teste ==17482== 1. Instanciacao de um polinomio com um escalar 2. Multiplicacao de um polinomio por um escalar 3. Soma de dois polinomios 4. Multiplicacao de dois polinomios 5. Divisao de dois polinomios 0. Sair 1 Introduza um polinomio na forma (n0/d0)x^e0 + (n1/d1)x^e1 + ... + (nk/dk)^ek, com ei > e(i+1): (1/1)x^2 ==17482== Conditional jump or move depends on uninitialised value(s) ==17482== at 0x401126: simplifica_f (fraccoes.c:53) ==17482== by 0x4010CB: le_f (fraccoes.c:30) ==17482== by 0x400CDA: le_pol (polinomios.c:156) ==17482== by 0x400817: instanciacao (t4.c:14) ==17482== by 0x40098C: menu_interactivo (t4.c:68) ==17482== by 0x4009BF: main (t4.c:86) ==17482== Uninitialised value was created by a stack allocation ==17482== at 0x401048: le_f (fraccoes.c:19) ==17482== ==17482== Conditional jump or move depends on uninitialised value(s) ==17482== at 0x400D03: le_pol (polinomios.c:163) ==17482== by 0x400817: instanciacao (t4.c:14) ==17482== by 0x40098C: menu_interactivo (t4.c:68) ==17482== by 0x4009BF: main (t4.c:86) ==17482== Uninitialised value was created by a stack allocation ==17482== at 0x401048: le_f (fraccoes.c:19) ==17482== I will now give you the functions which are called void le_pol (pol *p) { fraccao f; int e; char c; printf ("Introduza um polinomio na forma (n0/d0)x^e0 + (n1/d1)x^e1 + ... + (nk/dk)^ek,\n"); printf("com ei > e(i+1):\n"); *p = NULL; do { le_f (&f); getchar(); getchar(); scanf ("%d", &e); if (f.n != 0) *p = add (*p, f, e); c = getchar (); if (c != '\n') { getchar(); getchar(); } } while (c != '\n'); } void instanciacao (void) { pol p1; fraccao f; le_pol (&p1); printf ("Insira uma fraccao na forma (n/d):\n"); le_f (&f); escreve_f(inst_esc_pol(p1, f)); } void le_f (fraccao *f) { int n, d; getchar (); scanf ("%d", &n); getchar (); scanf ("%d", &d); getchar (); assert (d != 0); *f = simplifica_f(cria_f(n, d)); } simplifica_f simplifies a rational and cria_f creates a rationa given the numerator and the denominator Can someone help me please? Thanks in advance. If you want me to provide some tests, just post it. See ya.

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  • A new method of supporting FOSS?

    - by James
    I have been kicking an idea around for sometime and wondered if something of it's nature hadn't already been invented. The premise is a website that integrates code management, project/team management, and micro-transactions. Donations, in and of themselves, are a sporadic, and unreliable method of supporting developers. Furthermore most free software that accepts donations is started by programmers ,be it to learn, because of a hobby, or because they saw a niche that needed to be filled. There is no method in place of of saying "hay, the FOSS community needs this kind of software, will someone develop it, and accept donations!?" Programmers should be programming, not busy begging for money. Basically the idea is people can go to the site in question, and start a project or make a request. Anyone signed up with the site can start a request. Each member account is free to support or "upvote" a project request. Requests and the associated number of votes let programmers in the community know the needs of the community. When a project is started a request for developers can be put forth. Developers have a ranking based on commits to other projects. The project founder can send invites to known Developers, or accept invites from members based on developer ranking. Once the project has at least one team-member, an objectives sheet or "draft" can be put out, listing design, goals, and features. The founding member and each team-member may contribute to this sheet. Each "milestone", or "Feature" is represented by an article. An article is any unit of a draft that can be voted on by The Project Founder, Team-members, and contributors...which brings me to the next half of this idea. --Microtransactions-- People signed up with this hypothetical website can purchase credits which then can be transfered to projects they would like to support. Anyone who transfers credits to a project is known as a contributor to that project. At anytime a Founder, or the lead team-member may submit an article, or a design (multiple articles) for consideration. All team-members, as well as the Founder, can vote once for each article freely. Contributors may vote yes or no on a number of articles (independent of any given meeting where a particular design or article is considered) equal to the number of credits they have placed into a contributors fund for that particular project. A contributors fund is a proxy between a sites credit account, and a projects credit account. It is sort of like a promise to contribute, instead of an actual contribution. Contributers may place constraints on particular articles such that if those constraints (a yes or no vote) are satisfied then a manually specified amount of credits is automatically transfered to the project account. This allows a project to develop based on the needs of those who may (in the future) financially rely on the project. --- Code commits & milestones --- When a team-member makes a commit, they may specify if it's a minor commit, a bug fix, a compatibility patch (i.e. for a new platform), or a milestone (an article voted on previously). People signed up with the website, may download the updated project and test it to see if the programmer's assertion is true about the commit. A report may then be filed on a small form, giving a one or two paragraphs, and a positive or negative confirmation of the programmer's goal for that particular commit. After all milestones for a particular draft are complete, a new draft is submitted for voting. Also funds may withdrawn by each team-member based on the proportion of commits and milestones confirmed (fulfilled the stated purpose) for each programmer. --- voting --- Members, contributor, and non-contributor, may make priority requests for particular articles of a draft. The project founder may or may not opt to fill those requests based on the volume of upvotes. A fulfilled priority request means that any team-member that makes a community-confirmed commit for an article is, when all articles for the draft are fulfilled, granted a portion of project credits in proportion to the average priority of all the articles he committed. ---- Notes --- While this is horribly prone to design-by-committee the one saving grace is that the lead team-member may place constraints on a draft such that some, or ALL articles must be voted yes. Commits may not begin until a draft satisfying said constraints is approved. What does SO think, is this idea feasible? Does anyone see major problems with this? Is there any insights, or improvements that could be made?

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  • Cobol: science and fiction

    - by user847
    There are a few threads about the relevance of the Cobol programming language on this forum, e.g. this thread links to a collection of them. What I am interested in here is a frequently repeated claim based on a study by Gartner from 1997: that there were around 200 billion lines of code in active use at that time! I would like to ask some questions to verify or falsify a couple of related points. My goal is to understand if this statement has any truth to it or if it is totally unrealistic. I apologize in advance for being a little verbose in presenting my line of thought and my own opinion on the things I am not sure about, but I think it might help to put things in context and thus highlight any wrong assumptions and conclusions I have made. Sometimes, the "200 billion lines" number is accompanied by the added claim that this corresponded to 80% of all programming code in any language in active use. Other times, the 80% merely refer to so-called "business code" (or some other vague phrase hinting that the reader is not to count mainstream software, embedded systems or anything else where Cobol is practically non-existent). In the following I assume that the code does not include double-counting of multiple installations of the same software (since that is cheating!). In particular in the time prior to the y2k problem, it has been noted that a lot of Cobol code is already 20 to 30 years old. That would mean it was written in the late 60ies and 70ies. At that time, the market leader was IBM with the IBM/370 mainframe. IBM has put up a historical announcement on his website quoting prices and availability. According to the sheet, prices are about one million dollars for machines with up to half a megabyte of memory. Question 1: How many mainframes have actually been sold? I have not found any numbers for those times; the latest numbers are for the year 2000, again by Gartner. :^( I would guess that the actual number is in the hundreds or the low thousands; if the market size was 50 billion in 2000 and the market has grown exponentially like any other technology, it might have been merely a few billions back in 1970. Since the IBM/370 was sold for twenty years, twenty times a few thousand will result in a couple of ten-thousands of machines (and that is pretty optimistic)! Question 2: How large were the programs in lines of code? I don't know how many bytes of machine code result from one line of source code on that architecture. But since the IBM/370 was a 32-bit machine, any address access must have used 4 bytes plus instruction (2, maybe 3 bytes for that?). If you count in operating system and data for the program, how many lines of code would have fit into the main memory of half a megabyte? Question 3: Was there no standard software? Did every single machine sold run a unique hand-coded system without any standard software? Seriously, even if every machine was programmed from scratch without any reuse of legacy code (wait ... didn't that violate one of the claims we started from to begin with???) we might have O(50,000 l.o.c./machine) * O(20,000 machines) = O(1,000,000,000 l.o.c.). That is still far, far, far away from 200 billion! Am I missing something obvious here? Question 4: How many programmers did we need to write 200 billion lines of code? I am really not sure about this one, but if we take an average of 10 l.o.c. per day, we would need 55 million man-years to achieve this! In the time-frame of 20 to 30 years this would mean that there must have existed two to three million programmers constantly writing, testing, debugging and documenting code. That would be about as many programmers as we have in China today, wouldn't it? Question 5: What about the competition? So far, I have come up with two things here: 1) IBM had their own programming language, PL/I. Above I have assumed that the majority of code has been written exclusively using Cobol. However, all other things being equal I wonder if IBM marketing had really pushed their own development off the market in favor of Cobol on their machines. Was there really no relevant code base of PL/I? 2) Sometimes (also on this board in the thread quoted above) I come across the claim that the "200 billion lines of code" are simply invisible to anybody outside of "governments, banks ..." (and whatnot). Actually, the DoD had funded their own language in order to increase cost effectiveness and reduce the proliferation of programming language. This lead to their use of Ada. Would they really worry about having so many different programming languages if they had predominantly used Cobol? If there was any language running on "government and military" systems outside the perception of mainstream computing, wouldn't that language be Ada? I hope someone can point out any flaws in my assumptions and/or conclusions and shed some light on whether the above claim has any truth to it or not.

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  • Array subscript is not an integer

    - by Dimitri
    Hello folks, following this previous question Malloc Memory Corruption in C, now i have another problem. I have the same code. Now I am trying to multiply the values contained in the arrays A * vc and store in res. Then A is set to zero and i do a second multiplication with res and vc and i store the values in A. (A and Q are square matrices and mc and vc are N lines two columns matrices or arrays). Here is my code : int jacobi_gpu(double A[], double Q[], double tol, long int dim){ int nrot, p, q, k, tid; double c, s; double *mc, *vc, *res; int i,kc; double vc1, vc2; mc = (double *)malloc(2 * dim * sizeof(double)); vc = (double *)malloc(2 * dim * sizeof(double)); vc = (double *)malloc(dim * dim * sizeof(double)); if( mc == NULL || vc == NULL){ fprintf(stderr, "pb allocation matricre\n"); exit(1); } nrot = 0; for(k = 0; k < dim - 1; k++){ eye(mc, dim); eye(vc, dim); for(tid = 0; tid < floor(dim /2); tid++){ p = (tid + k)%(dim - 1); if(tid != 0) q = (dim - tid + k - 1)%(dim - 1); else q = dim - 1; printf("p = %d | q = %d\n", p, q); if(fabs(A[p + q*dim]) > tol){ nrot++; symschur2(A, dim, p, q, &c, &s); mc[2*tid] = p; vc[2 * tid] = c; mc[2*tid + 1] = q; vc[2*tid + 1] = -s; mc[2*tid + 2*(dim - 2*tid) - 2] = p; vc[2*tid + 2*(dim - 2*tid) - 2 ] = s; mc[2*tid + 2*(dim - 2*tid) - 1] = q; vc[2 * tid + 2*(dim - 2*tid) - 1 ] = c; } } for( i = 0; i< dim; i++){ for(kc=0; kc < dim; kc++){ if( kc < floor(dim/2)) { vc1 = vc[2*kc + i*dim]; vc2 = vc[2*kc + 2*(dim - 2*kc) - 2]; }else { vc1 = vc[2*kc+1 + i*dim]; vc2 = vc[2*kc - 2*(dim - 2*kc) - 1]; } res[kc + i*dim] = A[mc[2*kc] + i*dim]*vc1 + A[mc[2*kc + 1] + i*dim]*vc2; } } zero(A, dim); for( i = 0; i< dim; i++){ for(kc=0; kc < dim; k++){ if( k < floor(dim/2)){ vc1 = vc[2*kc + i*dim]; vc2 = vc[2*kc + 2*(dim - 2*kc) - 2]; }else { vc1 = vc[2*kc+1 + i*dim]; vc2 = vc[2*kc - 2*(dim - 2*kc) - 1]; } A[kc + i*dim] = res[mc[2*kc] + i*dim]*vc1 + res[mc[2*kc + 1] + i*dim]*vc2; } } affiche(mc,dim,2,"Matrice creuse"); affiche(vc,dim,2,"Valeur creuse"); } free(mc); free(vc); free(res); return nrot; } When i try to compile, i have this error : jacobi_gpu.c: In function ‘jacobi_gpu’: jacobi_gpu.c:103: error: array subscript is not an integer jacobi_gpu.c:103: error: array subscript is not an integer jacobi_gpu.c:118: error: array subscript is not an integer jacobi_gpu.c:118: error: array subscript is not an integer make: *** [jacobi_gpu.o] Erreur 1 The corresponding lines are where I store the results in res and A : res[kc + i*dim] = A[mc[2*kc] + i*dim]*vc1 + A[mc[2*kc + 1] + i*dim]*vc2; and A[kc + i*dim] = res[mc[2*kc] + i*dim]*vc1 + res[mc[2*kc + 1] + i*dim]*vc2; Can someone explain me what is this error and how can i correct it? Thanks for your help. ;)

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  • plupload variable upload path?

    - by SoulieBaby
    Hi all, I'm using plupload to upload files to my server (http://www.plupload.com/index.php), however I wanted to know if there was any way of making the upload path variable. Basically I need to select the upload path folder first, then choose the files using plupload and then upload to the initially selected folder. I've tried a few different ways but I can't seem to pass along the variable folder path to the upload.php file. I'm using the flash version of plupload. If someone could help me out, that would be fantastic!! :) Here's my plupload jquery: jQuery.noConflict(); jQuery(document).ready(function() { jQuery("#flash_uploader").pluploadQueue({ // General settings runtimes: 'flash', url: '/assets/upload/upload.php', max_file_size: '10mb', chunk_size: '1mb', unique_names: false, // Resize images on clientside if we can resize: {width: 500, height: 350, quality: 100}, // Flash settings flash_swf_url: '/assets/upload/flash/plupload.flash.swf' }); }); And here's the upload.php file: <?php /** * upload.php * * Copyright 2009, Moxiecode Systems AB * Released under GPL License. * * License: http://www.plupload.com/license * Contributing: http://www.plupload.com/contributing */ // HTTP headers for no cache etc header('Content-type: text/plain; charset=UTF-8'); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); header("Last-Modified: ".gmdate("D, d M Y H:i:s")." GMT"); header("Cache-Control: no-store, no-cache, must-revalidate"); header("Cache-Control: post-check=0, pre-check=0", false); header("Pragma: no-cache"); // Settings $targetDir = $_SERVER['DOCUMENT_ROOT']."/tmp/uploads"; //temp directory <- need these to be variable $finalDir = $_SERVER['DOCUMENT_ROOT']."/tmp/uploads2"; //final directory <- need these to be variable $cleanupTargetDir = true; // Remove old files $maxFileAge = 60 * 60; // Temp file age in seconds // 5 minutes execution time @set_time_limit(5 * 60); // usleep(5000); // Get parameters $chunk = isset($_REQUEST["chunk"]) ? $_REQUEST["chunk"] : 0; $chunks = isset($_REQUEST["chunks"]) ? $_REQUEST["chunks"] : 0; $fileName = isset($_REQUEST["name"]) ? $_REQUEST["name"] : ''; // Clean the fileName for security reasons $fileName = preg_replace('/[^\w\._]+/', '', $fileName); // Create target dir if (!file_exists($targetDir)) @mkdir($targetDir); // Remove old temp files if (is_dir($targetDir) && ($dir = opendir($targetDir))) { while (($file = readdir($dir)) !== false) { $filePath = $targetDir . DIRECTORY_SEPARATOR . $file; // Remove temp files if they are older than the max age if (preg_match('/\\.tmp$/', $file) && (filemtime($filePath) < time() - $maxFileAge)) @unlink($filePath); } closedir($dir); } else die('{"jsonrpc" : "2.0", "error" : {"code": 100, "message": "Failed to open temp directory."}, "id" : "id"}'); // Look for the content type header if (isset($_SERVER["HTTP_CONTENT_TYPE"])) $contentType = $_SERVER["HTTP_CONTENT_TYPE"]; if (isset($_SERVER["CONTENT_TYPE"])) $contentType = $_SERVER["CONTENT_TYPE"]; if (strpos($contentType, "multipart") !== false) { if (isset($_FILES['file']['tmp_name']) && is_uploaded_file($_FILES['file']['tmp_name'])) { // Open temp file $out = fopen($targetDir . DIRECTORY_SEPARATOR . $fileName, $chunk == 0 ? "wb" : "ab"); if ($out) { // Read binary input stream and append it to temp file $in = fopen($_FILES['file']['tmp_name'], "rb"); if ($in) { while ($buff = fread($in, 4096)) fwrite($out, $buff); } else die('{"jsonrpc" : "2.0", "error" : {"code": 101, "message": "Failed to open input stream."}, "id" : "id"}'); fclose($out); unlink($_FILES['file']['tmp_name']); } else die('{"jsonrpc" : "2.0", "error" : {"code": 102, "message": "Failed to open output stream."}, "id" : "id"}'); } else die('{"jsonrpc" : "2.0", "error" : {"code": 103, "message": "Failed to move uploaded file."}, "id" : "id"}'); } else { // Open temp file $out = fopen($targetDir . DIRECTORY_SEPARATOR . $fileName, $chunk == 0 ? "wb" : "ab"); if ($out) { // Read binary input stream and append it to temp file $in = fopen("php://input", "rb"); if ($in) { while ($buff = fread($in, 4096)){ fwrite($out, $buff); } } else die('{"jsonrpc" : "2.0", "error" : {"code": 101, "message": "Failed to open input stream."}, "id" : "id"}'); fclose($out); } else die('{"jsonrpc" : "2.0", "error" : {"code": 102, "message": "Failed to open output stream."}, "id" : "id"}'); } //Moves the file from $targetDir to $finalDir after receiving the final chunk if($chunk == ($chunks-1)){ rename($targetDir . DIRECTORY_SEPARATOR . $fileName, $finalDir . DIRECTORY_SEPARATOR . $fileName); } // Return JSON-RPC response die('{"jsonrpc" : "2.0", "result" : null, "id" : "id"}'); ?>

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  • Android: who can help me with setting up this google maps class please??

    - by Capsud
    Hi, Firstly this has turned out to be quite a long post so please bear with me as its not too difficult but you may need to clarify something with me if i haven't explained it correctly. So with some help the other day from guys on this forum, i managed to partially set up my 'mapClass' class, but i'm having trouble with it and its not running correctly so i would like some help if possible. I will post the code below so you can see. What Ive got is a 'Dundrum' class which sets up the listView for an array of items. Then ive got a 'dundrumSelector' class which I use to set up the setOnClickListener() methods on the listItems and link them to their correct views. DundrumSelector class.. public static final int BUTTON1 = R.id.anandaAddressButton; public static final int BUTTON2 = R.id.bramblesCafeAddressButton; public static final int BUTTON3 = R.id.brannigansAddressButton; public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); int position = getIntent().getExtras().getInt("position"); if(position == 0){ setContentView(R.layout.ananda); }; if(position == 1){ setContentView(R.layout.bramblescafe); }; if(position == 2){ setContentView(R.layout.brannigans); Button anandabutton = (Button) findViewById(R.id.anandaAddressButton); anandabutton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(),MapClass.class); myIntent.putExtra("button", BUTTON1); startActivityForResult(myIntent,0); } }); Button bramblesbutton = (Button) findViewById(R.id.bramblesCafeAddressButton); bramblesbutton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent myIntent = new Intent(view.getContext(),MapClass.class); myIntent.putExtra("button", BUTTON2); startActivityForResult(myIntent, 0); } }); etc etc.... Then what i did was set up static ints to represent the buttons which you can see at the top of this class, the reason for this is because in my mapClass activity I just want to have one method, because the only thing that is varying is the coordinates to each location. ie. i dont want to have 100+ map classes essentially doing the same thing other than different coordinates into the method. So my map class is as follows... case DundrumSelector.BUTTON1: handleCoordinates("53.288719","-6.241179"); break; case DundrumSelector.BUTTON2: handleCoordinates("53.288719","-6.241179"); break; case DundrumSelector.BUTTON3: handleCoordinates("53.288719","-6.241179"); break; } } private void handleCoordinates(String l, String b){ mapView = (MapView) findViewById(R.id.mapView); LinearLayout zoomLayout = (LinearLayout)findViewById(R.id.zoom); View zoomView = mapView.getZoomControls(); zoomLayout.addView(zoomView, new LinearLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); mapView.displayZoomControls(true); mc = mapView.getController(); String coordinates[] = {l, b}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat*1E6), (int) (lng*1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); } Now this is where my problem is. The onClick() events don't even work from the listView to get into the correct views. I have to comment out the methods in 'DundrumSelector' before I can get into their views. And this is what I dont understand, firstly why wont the onClick() events work, because its not even on that next view where the map is. I know this is a very long post and it might be quite confusing so let me know if you want any clarification.. Just to recap, what i'm trying to do is just have one class that sets up the map coordinates, like what i'm trying to do in my 'mapClass'. Please can someone help or suggest another way of doing this! Thanks alot everyone for reading this.

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • Android Multiple objects in SimpleAdapter

    - by Adam Sherratt
    I have a need (unless you can think of a better way) of passing multiple objects to a custom list adapter. I know that I'm barking up the wrong tree here, and would appreciate someone setting me on the right course! Thanks playlistadapter = new MyPlaylistAdapter(MyApplication.getAppContext(), songsList, retained_songsList, folderMode, R.layout.file_view, new String[] { "songTitle","songAlbum", "songPath" }, new int[] { R.id.checkTextView, R.id.text2, R.id.text3 }); And my adapter class: public class MyPlaylistAdapter extends SimpleAdapter{ private ArrayList <Song> songsList = new ArrayList<Song>(); private ArrayList <Song> retained_songsList = new ArrayList<Song>(); private ArrayList<Song> playlistcheck = new ArrayList<Song>(); private String folderMode; private String TAG = "AndroidMediaCenter"; public MyPlaylistAdapter(Context context,List<Song> SongsList, List<Song> Retained_songsList, String FolderMode,int resource, String[] from, int[] to) { super(context, null, resource, from, to); songsList.clear(); songsList.addAll(SongsList); Log.i(TAG, "MyPlayListAdapter Songslist = " + songsList.size()); retained_songsList.clear(); retained_songsList.addAll(Retained_songsList); folderMode = FolderMode; } public View getView(int position, View convertView, ViewGroup parent) { //PlayListViewHolder holder; CheckedTextView checkTextView; TextView text2; TextView text3; if (convertView == null) { LayoutInflater inflater = (LayoutInflater) MyApplication.getAppContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); //LayoutInflater inflater=getLayoutInflater(); convertView=inflater.inflate(R.layout.file_view, parent, false); //convertView.setBackgroundColor(0xFF00FF00 ); //holder = new PlayListViewHolder(); checkTextView = (CheckedTextView) convertView.findViewById(R.id.checkTextView); text2 = (TextView) convertView.findViewById(R.id.text2); text3 = (TextView) convertView.findViewById(R.id.text3); //convertView.setTag(holder); } else { //holder = (PlayListViewHolder) convertView.getTag(); } //put something into textviews String tracks = null; String tracks_Details = null; String trackspath = null; tracks = songsList.get(position).getSongTitle(); tracks_Details = songsList.get(position).getAlbum() + " (" + songsList.get(position).getArtist() + ")"; trackspath = songsList.get(position).getSongPath(); checkTextView = (CheckedTextView) convertView.findViewById(R.id.checkTextView); text2 = (TextView) convertView.findViewById(R.id.text2); text3 = (TextView) convertView.findViewById(R.id.text3); checkTextView.setText(tracks); if(folderMode.equals("Playlists")){ checkTextView.setBackgroundColor(Color.GREEN); checkTextView.setChecked(false); try { int listsize_rs = retained_songsList.size(); for (int j = 0; j<listsize_rs;j++){ if((retained_songsList.get(j).getSongPath()).equals(songsList.get(position).getSongPath())){ checkTextView.setBackgroundColor(Color.TRANSPARENT); //Need to check here whether the checkedtextview is ticked or not checkTextView.setChecked(true); playlistcheck.add(songsList.get(position)); break; } } } catch (Exception e) { e.printStackTrace(); } }else { //Need to check here whether the checkedtextview is ticked or not try { if (songsList.get(position).getSongCheckedStatus()==true){ checkTextView.setChecked(true); }else{ checkTextView.setChecked(false); } } catch (Exception e) { e.printStackTrace(); } } text2.setText(tracks_Details); text3.setText(trackspath); Log.i(TAG, "MyPlayListAdapter Songslist = " + songsList.size()); return convertView; } } However, this doesn't inflate, throwing the following errors: 10-26 23:11:09.464: E/AndroidRuntime(2826): FATAL EXCEPTION: main 10-26 23:11:09.464: E/AndroidRuntime(2826): java.lang.RuntimeException: Error receiving broadcast Intent { act=android.intent.action.GetMusicComplete flg=0x10 } in com.Nmidia.AMC.MusicActivity$18@414c5770 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:765) 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.os.Handler.handleCallback(Handler.java:615) 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.os.Handler.dispatchMessage(Handler.java:92) 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.os.Looper.loop(Looper.java:137) 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-26 23:11:09.464: E/AndroidRuntime(2826): at java.lang.reflect.Method.invokeNative(Native Method) 10-26 23:11:09.464: E/AndroidRuntime(2826): at java.lang.reflect.Method.invoke(Method.java:511) 10-26 23:11:09.464: E/AndroidRuntime(2826): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-26 23:11:09.464: E/AndroidRuntime(2826): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-26 23:11:09.464: E/AndroidRuntime(2826): at dalvik.system.NativeStart.main(Native Method) 10-26 23:11:09.464: E/AndroidRuntime(2826): Caused by: java.lang.NullPointerException 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.widget.SimpleAdapter.getCount(SimpleAdapter.java:93) 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.widget.ListView.setAdapter(ListView.java:460) 10-26 23:11:09.464: E/AndroidRuntime(2826): at com.Nmidia.AMC.MusicActivity.setFilterMusic(MusicActivity.java:1230) 10-26 23:11:09.464: E/AndroidRuntime(2826): at com.Nmidia.AMC.MusicActivity$18.onReceive(MusicActivity.java:996) 10-26 23:11:09.464: E/AndroidRuntime(2826): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:755) 10-26 23:11:09.464: E/AndroidRuntime(2826): ... 9 more

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