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  • National Give Camp Weekend - January 14-16, 2011

    - by MOSSLover
    What is a Give Camp?  I get asked this question constantly in the SharePoint Community.  About 3 years ago there was an event called "We Are Microsoft" in Dallas, TX.  A lady named, Toi Wright, gathered up a bunch of charities and gathered up a bunch of IT Professionals in the community.  They met for an entire weekend devising better ways to help these charities with 3 days projects.  None of these charities had in house IT staff or they were lacking.  The time these projects would save would help out other people in the long run.  The first give camp was really popular that a couple guys from Kansas City decided to come up with a give camp in the Kansas City regiona.  The event was called Coders 4 Charity.  I read Jeff Julian's post on the "We Are Microsoft" event that it inspired me to get involved.  i showed up to this event and we were split into teams.  On that team I met a couple really awsome guys: Blake Theiss, Lee Brandt, Tim Wright, and Joe Loux.  We created a SharePoint site for a boyscout troup.  It was my first exposure to Silverlight 1.1.  I had so much fun that I attended the event the next year and the St. Louis Coders 4 Charity.  Last year in 2010 when I moved i searched high and low.  Sure enough they had an event in Philadelphia.  I helped out with two SharePoint Projects for a team of firefighters and another charity.  This year there are a series of give camps around the U.S.  They have consolidated most of the give camps.  The first ever New York City Give Camp is on National Give Camp Day.  If you guys are interested I see there is a give camp in Philadelphia, St. Louis, Northwest Arkansas, Seattle, Atlanta, Houston, and more...Here is a link to the site I would definitely encourage you to get involved: http://givecamp.org/national-givecamp/.  Also, if you feel like it's only developer focused that's entirely wrong.  They need DBAs, Project Leads, Architects, and many other roles fulfilled aside from development.  It is a great experience to meet good people and help out a charity doing what we all love to do.  I strongle encourage getting involved in a give camp.  if you are coming to the NYC Give Camp I would love to meet you.  i will be there on Saturday somewhere in the morning until around dinner time.

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  • F# open source project hosting using SVN

    - by Stephen Swensen
    Hi all, I'm looking to choose open source project hosting site for an F# project using SVN. CodePlex is where the .NET community in general and most F# projects are hosted, but I'm worried TFS + SvnBridge is going to give me headaches. So I'm looking elsewhere and seeking advice here. Or if you think CodePlex is still the best choice in my scenario, I'd like to hear that too. So far, Google Code is looking appealing to me. They have a clean interface and true SVN hosting. But there are close to no F# projects currently hosted (it's not even in their search by programming language list), so I'm wondering if there are any notable downsides besides the lack of community I might encounter. If there is yet another option, I'd like to hear that too. Thanks!

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  • What should be the minimal design/scope documentation before development begins?

    - by Oliver Hyde
    I am a junior developer working on my own in the programming aspect of projects. I am given a png file with 5-6 of the pages designed, most times in specific detail. From this I'm asked to develop the back end system needed to maintain the website, usually a cataloging system with products, tags and categories and match the front end to the design. I find myself in a pickle because when I make decisions based on assumptions about the flow of the website, due to a lack of outlining details, I get corrected and am required to rewrite the code to suit what was actually desired. This process happens multiple times throughout a project, often times on the same detail, until it's finally finished, with broken windows all through it. I understand that projects have scope creep, and can appreciate that I need to plan for this, but I feel that in this situation, I'm not receiving enough outlining details to effectively plan for the project, resulting in broken code and a stressed mind. What should be the minimal design/scope documentation I receive before I begin development?

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  • Installation automation

    - by Denis Gorbachev
    Use case: When I install Ubuntu on another computer, I need to: install all the packages that I use; make some config changes; svn checkout some projects; git clone some projects; setup .ssh/config; download a custom Eclipse build; download some additional Eclipse plugins; make many other tweaks. So, I want to run a script, like sudo install-everything-needed, that would execute these predefined actions. Is there any package that provides the backbone for such system?

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  • explain how to navigate the directory in the terminal & translate directory info

    - by user74713
    I am following the directions @ enter link description here; however, I am still confused about a few things. I'm new & need a bit extra direction so stick with me! ;-) The following is the script from my terminal: christy@ubuntu:~$ ls Desktop examples.desktop install-tl-unx.tar.gz Pictures Templates Documents install-pkgs.log libnautilus-gksu.so Projects Videos Documents install-pkgs.log libnautilus-gksu.so Projects Videos christy@ubuntu:~$ cd/ bash: cd/: No such file or directory How do I tell what is in which directory & how do I navigate the directory. I know I must be leaving out something simple. Thanx! Chris

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  • Project planning and customer tracking system

    - by Daniel Hollands
    First off, sorry if this is the wrong 'stack' site, but it seemed like a good place to start. I'm happy to report that my services as a web developer are starting to be in quite a lot of demand, and I have a few existing and potentially new customers all lining up - but I'm finding it very hard to keep track of everything. What I'm hoping for is some (preferably web-based) system which I can use to keep track of who my customers are, the various projects that I've got going on for them, and (if possible) the individual sub-tasks that make up each project. What would be even better is if the relevant customer was able to log into the site, and see the process of their projects. I do hope you know what I'm talking about, and that you'll be able to offer some suggestions of either web-base sites that offer something along these lines, or of some open source solution or something like that? Thank you

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  • Visual NHibernate Update

    - by Ricardo Peres
    I have previously talked about Visual NHibernate. It has grown since last time, now offering support for multiple databases (SQL Server, Oracle, MySQL, PostgreSQL, Firebird), generates projects from existing databases or from existing Visual Studio projects and produces XML or Fluent mappings, to name just a few. To me it is by far the most interesting tools for working with NHibernate I know of (granted, I haven't tried NHibernate Profiler). For a limited period, Slyce Software is offering a 30% discount, until the final version is released, so you may want to have a look. Please note that I am in no way related to Slyce, but made some feature requests which have been implemented (thanks, Gareth!).

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  • Guidance: How to layout you files for an Ideal Solution

    - by Martin Hinshelwood
    Creating a solution and having it maintainable over time is an art and not a science. I like being pedantic and having a place for everything, no matter how small. For setting up the Areas to run Multiple projects under one solution see my post on  When should I use Areas in TFS instead of Team Projects and for an explanation of branching see Guidance: A Branching strategy for Scrum Teams. Update 17th May 2010 – We are currently trialling running a single Sprint branch to improve our history. Whenever I setup a new Team Project I implement the basic version control structure. I put “readme.txt” files in the folder structure explaining the different levels, and a solution file called “[Client].[Product].sln” located at “$/[Client]/[Product]/DEV/Main” within version control. Developers should add any projects you need to create to that solution in the format “[Client].[Product].[ProductArea].[Assembly]” and they will automatically be picked up and built automatically when you setup Automated Builds using Team Foundation Build. All test projects need to be done using MSTest to get proper IDE and Team Foundation Build integration out-of-the-box and be named for the assembly that it is testing with a naming convention of “[Client].[Product].[ProductArea].[Assembly].Tests” Here is a description of the folder layout; this content should be replicated in readme files under version control in the relevant locations so that even developers new to the project can see how to do it. Figure: The Team Project level - at this level there should be a folder for each the products that you are building if you are using Areas correctly in TFS 2010. You should try very hard to avoided spaces as these things always end up in a URL eventually e.g. "Code Auditor" should be "CodeAuditor". Figure: Product Level - At this level there should be only 3 folders (DEV, RELESE and SAFE) all of which should be in capitals. These folders represent the three stages of your application production line. Each of them may contain multiple branches but this format leaves all of your branches at the same level. Figure: The DEV folder is where all of the Development branches reside. The DEV folder will contain the "Main" branch and all feature branches is they are being used. The DEV designation specifies that all code in every branch under this folder has not been released or made ready for release. And feature branches MUST merge (Forward Integrate) from Main and stabilise prior to merging (Reverse Integration) back down into Main and being decommissioned. Figure: In the Feature branching scenario only merges are allowed onto Main, no development can be done there. Once we have a mature product it is important that new features being developed in parallel are kept separate. This would most likely be used if we had more than one Scrum team working on a single product. Figure: when we are ready to do a release of our software we will create a release branch that is then stabilised prior to deployment. This protects the serviceability of of our released code allowing developers to fix bugs and re-release an existing version. Figure: All bugs found on a release are fixed on the release.  All bugs found in a release are fixed on the release and a new deployment is created. After the deployment is created the bug fixes are then merged (Reverse Integration) into the Main branch. We do this so that we separate out our development from our production ready code.  Figure: SAFE or RTM is a read only record of what you actually released. Labels are not immutable so are useless in this circumstance.  When we have completed stabilisation of the release branch and we are ready to deploy to production we create a read-only copy of the code for reference. In some cases this could be a regulatory concern, but in most cases it protects the company building the product from legal entanglements based on what you did or did not release. Figure: This allows us to reference any particular version of our application that was ever shipped.   In addition I am an advocate of having a single solution with all the Project folders directly under the “Trunk”/”Main” folder and using the full name for the project folders.. Figure: The ideal solution If you must have multiple solutions, because you need to use more than one version of Visual Studio, name the solutions “[Client].[Product][VSVersion].sln” and have it reside in the same folder as the other solution. This makes it easier for Automated build and improves the discoverability of your code and its dependencies. Send me your feedback!   Technorati Tags: VS ALM,VSTS Developing,VS 2010,VS 2008,TFS 2010,TFS 2008,TFBS

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  • Looking for tips on managing complexity with SCM repositories

    - by Philip Regan
    I am a solo developer in my department and I have a lot of individual projects, all created and managed by me. I started using SVN at ProjectLocker via Versions on the Mac a couple years ago when the variety of projects started getting unwieldy. Scenario 1: Now I have a process that is of reasonable complexity it can be broken up into multiple smaller applications and they all share files. In one phase, there is a single shared file—a constants file—that is shared between a Cocoa app and an iPhone app framework. In the second phase, the iPhone app framework will be used to create individual apps of the same ilk—controller classes and what not will all be the same—but with different content in each. The problem that I am running across is that the file in the first phase is in one repository with the application that started it, and the app framework is in a second, separate repository. Scenario 2: I have another application framework that partially relies on code from an open source project. This is all internal, non-commerical work, but again, the application framework is going to be used to create a variety of unique products and processes. So, now I have an internally managed repository and an externally managed one out of my control. I make little changes to the open source code to meet the needs of my framework when there is an update I download, but I never commit back into the external repository (though, now that I think about it, I don't think I'm committing it to mine either. Oops). The Problem I have all of this set up on my production Mac quite nicely, but duplicating and subsequently maintaining that environment on my laptop has been challenging. For Scenario 1, I've thought of merging these two projects together into the same repository because they are, for all intents and purposes inextricably linked. But, Scenario 2, I think I'm stuck just managing files as best I can. The Question I'm wondering if anyone has any tips on how to manage either of these situations, as well as other complex SCM scenarios when it comes to linking various files from various repositories together. My familiarity with SVN only comes from my work with Versions. It's been great, but I'm a little out of my depth here.

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  • Bitbucket and a small development house

    - by Marlon
    I am in the process of finally rolling Mercurial as our version control system at work. This is a huge deal for everyone as, shockingly, they have never used a VCS. After months of putting the bug in management's ears, they finally saw the light and now realise how much better it is than working with a network of shared folders! In the process of rolling this out, I am thinking of different strategies to manage our stuff and I am leaning towards using Bitbucket as our "central" repository. The projects in Bitbucket will solely be private projects and everyone will push and pull from there. I am open to different suggestions, but has anyone got a similar setup? If so, what caveats have you encountered?

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  • Improve Engineering & Construction Project Productivity

    - by [email protected]
    Driving successful project delivery and providing greater value and return for all stakeholders are key goals for firms in the engineering and construction industry. However, increasingly complex construction projects, compressed schedules, ineffective collaboration among project stakeholders, and limited interoperability, can get in the way of these goals and lead to reduced productivity. What E&C firms need are solutions that will improve global team collaboration, optimize processes and better communicate electronic project data. Check out the AutoVue for Engineering and Construction Solution Brief and learn how AutoVue enterprise visualization solutions can: - improve global project collaboration and communication - improve data interoperability - support virtual design and construction projects - improve change management and maintain accountability

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  • Somewhere to get inspiration - Pair up the creative with the tech

    - by Morten Bergfall
    I am a somewhat green developer; some work experience, last year of school. As most of you, I am constantly working on an assortment of personal projects. Since my mind often has a somewhat drifting characteristic; I am not always able to keep the projects in check. After some time they all exhibit the moral fiber of Vikings, harlots and chain-letter-knitters. This includes constant forking, round-abouting, eating of school assignments of rather mundane, and hence pretty yawn-inducing, specifications, and of course quite a bit of gathering of folder dust. Well, on to my question....is there a place, forum... or something with the purpose of linking people with ideas to the people actually being able to bring said ideas to life? Of course, I know of the professional ones, like rent-a-coder and such. And there seem to be a lot of open source projects available for participation. What I'm looking for doesn't really fit into any of those categories....the form would be somewhat like rent-a-coder, but this is ideas&inspiration, not bubble-sort-my-quarterly-for-a-buck. The possibilities for developing bonds, spicy code, and plain old fun seem quite possible.As I see it, the main benefit would be that we (that is the tech-flipside of the proverbial eCoin) get something worthwhile to do, rather than squeeze the last creative grain out of our code-heavy brains.To give it some perspective...: My last project consists of an absurd jQuery-plugin that includes animated png-robots migrating from Google Earth to drag a html-element of your choosing onto the map, where it gets color, for so to be dragged back by this poorly animated robot.... Often, the line between the creative and the tech is blurred, to say the least. I wouldn't think that would be a problem. Think someone who has developed a nifty little windows application, then sees possibility for a broader use, perhaps some sort of networking functionality. This fellow sadly lacks the skill to implememet this. So he, she or it would then seek a developer with the know-how and they could complete this project together. So, do any of you know of such a place, or can nudge in the right direction? And yes, I understand completely that I should be dedicating myself to doing school work, or applying for mundane developer positions, so please.... :-) UPDATE Sadly, I'm situated in Oslo, Norway, and the number of developers are somewhat limited...and I have had quite some ahem personality issues with the ones who are available ;-) So I feel I must go deeper; search the multitude of the web...

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  • Java - learning / migrating fast

    - by Yippie-Kai-Yay
    Hello! This is not one of those questions like "How do I learn Java extremely fast, I know nothing about programming, but I heard Java is cool, yo". I have an interview for a Java Software Developer in a couple of weeks and the thing is that I think that I know C++ really good and I am somewhat good at C# (like, here I can probably answer on a lot of questions related to these languages), but I have almost zero experience with Java. I have a lot of projects written in both languages, I participiated in several open-source projects (mostly C++, though). Now, what should I do (in your opinion) to prepare myself for this Java interview. I guess migrating from C# to Java should be kind of fast, especially when you know a lot about programming in global, patterns, modern techniques and have a lot of practical experience behind you. But still two weeks is obviously not enough to get Java in-depth - so what should I focus on to have the best chances to pass the interview? Thank you.

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  • Interesting/Innovative Open Source tools for indie games [closed]

    - by Gastón
    Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As suggested by The Communist Duck and Joe Wreschnig, I'm putting the examples as answers. EDIT 2: Please do not post tools like PyGame, Inkscape, Gimp, Audacity, Slick2D, Phys2D, Blender (except for interesting plugins) and the like. I know they are great tools/libraries and some would argue essential to develop good games, but I'm looking for more rare projects. Could be something really specific or niche, like generating realistic trees and plants, or realistic AI for animals.

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  • When is a 'core' library a bad idea?

    - by Alex Angas
    When developing software, I often have a centralised 'core' library containing handy code that can be shared and referenced by different projects. Examples: a set of functions to manipulate strings commonly used regular expressions common deployment code However some of my colleagues seem to be turning away from this approach. They have concerns such as the maintenance overhead of retesting code used by many projects once a bug is fixed. Now I'm reconsidering when I should be doing this. What are the issues that make using a 'core' library a bad idea?

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  • Should I demand unit-testing from programmers?

    - by Morten
    I work at a place, where we buy a lot of IT-projects. We are currently producing a standard for systems-requirements for the requisition of future projects. In that process, We are discussing whether or not we can demand automated unit testing from our suppliers. I firmly believe, that proper automated unit-testing is the only way to document the quality and stability of the code. Everyone else seems to think that unit-testing is an optional method that concerns the supplier alone. Thus, we will make no demands of automated unit-testing, continous testing, coverage-reports, inspections of unit-tests or any of the kind. I find this policy extremely frustrating. Am I totally out of line here? Please provide me with arguments for any of the oppinions.

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  • How to set up a one-man research in the difference between BDD and Waterfall?

    - by Martijn van der Maas
    Earlier, I asked a question about how to measure the quality of a project. The outcome of that question was that the quality of the project can be divided into two parts: Internal quality (code quality, measurable by code quality metrics) External quality (Acceptance test, how well the software meets the requirements) So based on that, I want to set up some research and validate the outcome of the project. The problem is, I will conduct this research on my own, so it's not possible to run the project once in BDD style and the other one in waterfall by myself. It's also not possible to compare BDD and waterfall projects on a larger scale, due to the fact that there are not enough BDD projects that can be measured because of the age of BDD. So, my question is: did anybody face this problem? How could I execute my experiment in such a way that it is of scientific value?

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  • 6 Alternative Browsers Based on Mozilla Firefox

    - by Chris Hoffman
    Mozilla Firefox is an open-source web browser, so anyone can take its source code and modify it. Various projects have taken Firefox and released their own versions, either to optimize it, add new features, or align it with their philosophy. These projects all have to release the source code to their browsers and can’t call them Firefox or use official Mozilla branding, such as the Firefox logo. Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

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  • How would you practice concurrency and multi-threading?

    - by Xavier Nodet
    I've been reading about concurrency, multi-threading, and how "the free lunch is over". But I've not yet had the possibility to use MT in my job. I'm thus looking for suggestions about what I could do to get some practice of CPU heavy MT through exercises or participation in some open-source projects. Thanks. Edit: I'm more interested in open-source projects that use MT for CPU-bound tasks, or simply algorithms that are interesting to implement using MT, rather than books or papers about the tools like threads, mutexes and locks...

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  • Is there an open-source project that can be an example of well-written code?

    - by Renato Dinhani Conceição
    The title express my intention. I want to see the code of a big project that can be considered a good example of good code writing (clean code, modularization, comments, etc.) I don't want to know if the tool is good or not, but only how the code IS. There is some project that can be used as example? I'm asking this because must great projects have their flaws, some pieces or entire code that appears to be writing to a new person presented to system development (I think that maybe everyone do this in some part of their projects).

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • Why write clean, refactored code?

    - by Shamal Karunarathne
    Hi programming lovers, This is a question I've been asking myself for a long time. Thought of throwing out it to you. From my experience of working on several Java based projects, I've seen tons of codes which we call 'dirty'. The unconventional class/method/field naming, wrong way of handling of exceptions, unnecessarily heavy loops and recursion etc. But the code gives the intended results. Though I hate to see dirty code, it's time taking to clean them up and eventually comes the question of "is it worth? it's giving the desired results so what's the point of cleaning?" In team projects, should there be someone specifically to refactor and check for clean code? Or are there situations where the 'dirty' codes fail to give intended results or make the customers unhappy? Do feel free to comment and reply. And tell me if I'm missing something here. Thanks.

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