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  • Why use flash to as content headings? Why not?

    - by Itai
    A large number of sites lately which use Flash to replace what would be simple HTML headings (h1, h2, h3). Some of them do it consistently for every header. Why would you do this? What are the pros and cons of this? This seems strange to me and really inefficient, particularly since a page can have dozens of headers. I notice this because I use Flash Block (which temporarily disables Flash), so not everyone may have seen it. Just today I landed here with 4 flash headers. I've seen dozens of such use of Flash this week alone, and I am wondering if this has some benefits.

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  • Compiler Dependencies [closed]

    - by asghar ashgari
    I'm a newbie researcher who's passion is programming languages (Web era). I'm wondering why all the Web frameworks and Web-based general purposes languages, have a huge number of dependencies when you want to install and then use (e.g., extend, alternate, etc.) their compilers. For example, Ruby on Rails or Scala. If I want to download their source code, and try to build it again, to me at least, feels like a can of worms. I have a MAC, so I need to install MACports, then update my XCode, then get the compiler source code that has bunch of other dependencies, then its hard to set things up; just to see the installed open-source compiler works fine.

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  • How to produce assets effectively on large Flash game projects?

    - by Antoine Lassauzay
    I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to have them following any kind of structure and/or standards, nor taking into consideration performance. I would say also the most of our issues concerns UI and related animations. Our current workflow is (on a Facebook hidden object game) : Artists produce PSD and animate prototypes in Flash Artists re-organize their FLA files to be a bit more "programmer friendly" Programmers retouches assets until they have the right structure and export classes inside a SWC, from Flash Programmers try to improve performances, sometimes degrading the quality of game graphics Our main idea is to hire somebody dedicated to prepare assets for programmers but I am really looking forward to improving the pipeline. I was wondering if you guys have tips of any kind to improve this workflow, whether it be team organization, training, tools or tips with Flash. Any explanation on your asset pipeline is well appreciated too.

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  • SCCM2012 R2 – How to integrate MDT with SCCM

    - by Waclaw Chrabaszcz
    Originally posted on: http://geekswithblogs.net/Wchrabaszcz/archive/2013/11/12/sccm2012-r2--how-to-integrate-mdt-with-sccm.aspxThere are two maybe not competitive but parallel products: Microsoft Deployment Toolkit and System Center Configuration manager. Few years ago I was wondering why they are separate, I why I cannot share Task Sequences between them. And how it usually happens in live, when I was focused on other technologies, MDT and SCCM became best friends. Let's integrate MDT with SCCM: If first step you need to download MDT http://www.microsoft.com/en-us/download/details.aspx?id=25175 Install MDT on your SCCM server boxaccept the EULA Join CEIP if you like  Once you completed the installation I would recommend you to complete MDT configuring before integration with the SCCM. Start the Deployment Workbenchinstall updatesyou will need to download and install WAIKcreate new deployment shareleave default values Create MDT databaseMake sure you will create separate database, DO NOT use existing SCCM DB Now we are ready to integrate MDT with SCCMthe Integration tool should discover your server automaticallyAfter reopening SCCM console in task sequences you should have new cool features: How to use them? That's another story …

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  • Why do you use not free software and what not free software do you use?

    - by 0101
    I prefer to use free software, because I believe its more universal(I can use it anywhere, I can tell people about it and they will have no problem with using it) - i like to say "learn once, use anywhere". I was wondering why people use not free software when free alternatives exists?(for example JIRA, Clover for code coverage, not free marge tools, etc.). P.S. I only use TotalCmd that is not free, but I was not able to find any good alternative(I even wrote one myself, but It was not as great). P.S. I dont want to start any flamewar, Im just curious what is your take on it.

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  • MS Grad Student Project

    - by Bernie Perez
    I'm a computer science grad student at UCLA specializing in security and/or mobile devices. I'm looking for ideas for my M.S. Project. Something with research and experimenting or testing. I have a few in mind, just wondering if the community has some good thoughts. I'm currently working on a project that deals with offload security related operations to a grid-powered/cloud server to improve battery life on phones or tablets, aka Security-Aware software on mobile devices. I might be able to expand on this for my project... but I'm open to any new types of ideas. I have another idea about secure communications with a peer-2-peer ad-hoc network, but its seems a little dull. Hope this questions is not off topic for this StackExchange. I look forward to hearing your thoughts and ideas.

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  • Should I use C style in C++?

    - by c.hughes
    As I've been developing my position on how software should be developed at the company I work for, I've come to a certain conclusion that I'm not entirely sure of. It seems to me that if you are programming in C++, you should not use C style anything if it can be helped and you don't absolutely need the performance improvement. This way people are kept from doing things like pointer arithmetic or creating resources with new without any RAII, etc. If this idea was enforced, seeing a char* would possibly be a thing of the past. I'm wondering if this is a conclusion others have made? Or am I being too puritanical about this?

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  • How is technical debt best measured? What metric(s) are most useful?

    - by throp
    If I wanted to help a customer understand the degree of technical debt in his application, what would be the best metric to use? I've stumbled across Erik Doernenburg's code toxicity, and also Sonar's technical debt plugin, but was wondering what others exist. Ideally, I'd like to say "system A has a score of 100 whereas system B has a score of 50, so system A will most likely be more difficult to maintain than system B". Obviously, I understand that boiling down a complex concepts like "technical debt" or "maintainability" into a single number might be misleading or inaccurate (in some cases), however I need a simple way to convey the to a customer (who is not hands-on in the code) roughly how much technical debt is built into their system (relative to other systems), for the goal of building a case for refactoring/unit tests/etc. Again, I'm looking for one single number/graph/visualization, and not a comprehensive list of violations (e.g. CheckStyle, PMD, etc.).

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  • How can Swift be so much faster than Objective-C?

    - by Yellow
    Apple launched its new programming language Swift today. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison working on some encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: how can a new programming language be so much faster? In this example, surely you just have a bad Objective-C compiler or you're doing something in a less efficient way? How else would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • Were you a good programmer when you first left university?

    - by dustyprogrammer
    I recently graduated, from university. I have since then joined a development team where I am by far the least experienced developer, with maybe with a couple work terms under my belt, meanwhile the rest of the team is rocking 5-10 years experience. I am/was a very good student and a pretty good programmer when it came to bottled assignments and tests. I have worked on some projects with success. But now I working with a much bigger code-base, and the learning curve is much higher... I was wondering how many other developers started out their careers in teams and left like they sucked. When does this change? How can I speed up the process? My seniors are helping me but I want to be great and show my value now. I don't to start a flame war, this is just a question I have been having and I was hoping to get some advice from other experienced developers, as well as other beginners like me.

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  • Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

    - by Adam Smith
    Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each frame from a Flash animation manually and creating the spritesheet also manually and it was very tedious. Now, I changed project and this one is going to contain a lot more animations and I feel like there has to be a better way to to export each frame individually and possibly create my spritesheets in an automated manner. My designer is using Flash CS5.5 and I was wondering if all of this was possible, as I can't find an option or code examples on how to save each frame individually. If this is not possible using Flash, please recommend me another program that can be used to create animations without having to create each frame on its own. I'd rather keep Flash as my designer knows how to use it and it's giving great results.

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  • how to follow python polymorphism standards with math functions

    - by krishnab
    So I am reading up on python in Mark Lutz's wonderful LEARNING PYTHON book. Mark makes a big deal about how part of the python development philosophy is polymorphism and that functions and code should rely on polymorphism and not do much type checking. However, I do a lot of math type programming and so the idea of polymorphism does not really seem to apply--I don't want to try and run a regression on a string or something. So I was wondering if there is something I am missing here. What are the applications of polymorphism when I am writing functions for math--or is type checking philosophically okay in this case.

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  • SEO Suggestion For My Blog [closed]

    - by Rana
    I have a programming tutorial blog, which have decent traffic. However, I am interested to do some basic seo for my blog to get it optimized. I want to do it myself by learning. I was wondering if experts here can suggest me how should I proceed please? Also, if you please review my blog and suggest the most common seo concern that come to your mind first, those will be helpful as well. My blog site url is as follow: http://codesamplez.com/ Looking forward to your feedback soon. Thanks.

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  • How much should I charge an hour for freelance iOS development?

    - by Tyler Bell
    I am a fairly competent developer who already holds a job developing iOS applications. This job is through the university which I attend. The producer of the apps that I develop is always trying to set me up with some freelance opportunities to get my work out there and to get me some more work/experience. What is a reasonable price to charge (either hourly or per app)? I'd be working by myself, on my own equipment, from start to finish in the design process. Just wondering what a reasonable price was...I've heard up to $30? Thanks

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  • When to detect collisions in game loop

    - by Ciaran
    My game loop uses a fixed time step to do "physics" updates, say every 20 ms. In here I move objects. I draw frames as frequently as possible. I work out a value between 0 and 1 to represent the proportion of the physics tick that is complete and interpolate between the previous and current physics state before drawing. It results in a smoother game assuming the frame rate is higher than the physics update rate. I am currently doing the collision detection in the physics update routine. I was wondering should it instead take place in the interpolated draw routine where the positions match what the user sees? Collisions can result in explosions by the way.

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  • What can Haskell's type system do that Java's can't?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

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  • Rails solution for mobile-specific content filter?

    - by Damien Roche
    To note, I'm not interested in simply 'hiding' content for mobile devices, I want to filter out that content completely. I'm also not trying to address the issue by building a mobile specific interface (mob.example.com). There was another question regarding something similar: How do I prevent useless content load on the page in responsive design? The solution, in that post, was to set a session during the initial request, and then use the session to filter content on subsequent requests. I primarily develop in Rails, and I'm wondering if there are any gems or ruby-specific solutions to this problem?

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  • Performance: recursion vs. iteration in Javascript

    - by mastazi
    I have read recently some articles (e.g. http://dailyjs.com/2012/09/14/functional-programming/) about the functional aspects of Javascript and the relationship between Scheme and Javascript (the latter was influenced by the first, which is a functional language, while the O-O aspects are inherited from Self which is a prototyping-based language). However my question is more specific: I was wondering if there are metrics about the performance of recursion vs. iteration in Javascript. I know that in some languages (where by design iteration performs better) the difference is minimal because the interpreter / compiler converts recursion into iteration, however I guess that probably this is not the case of Javascript since it is, at least partially, a functional language.

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  • How does key-based caching work?

    - by Dominic Santos
    I recently read an article on the 37Signals blog and I'm left wondering how it is that they get the cache key. It's all well and good having a cache key that includes the object's timestamp (this means that when you update the object the cache will be invalidated); but how do you then use the cache key in a template without causing a DB hit for the very object that you are trying to fetch from the cache. Specifically, how does this affect One to Many relations where you are rendering a Post's Comments for example. Example in Django: {% for comment in post.comments.all %} {% cache comment.pk comment.modified %} <p>{{ post.body }}</p> {% endcache %} {% endfor %} Is caching in Rails different to just requests to memcached for example (I know that they convert your cache key to something different). Do they also cache the cache key?

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  • Convert DVD to MKV (et al) without transcoding/recompression

    - by Oli
    Like a lot of people, I have a lot of DVDs. But we also have a stupid amount of disk space and a media centre (Boxee) so the DVDs are getting less and less use. It would be nice to convert our DVDs into something more relevant to our needs. I've dabbled with DVD ripping before but whereas I'd usually transcode down to a smaller picture size with a better video compression algorithm, this takes a silly amount of time. I don't have a couple of hours available for each disk. (Sidebar: is there dedicated, Linux-friendly hardware to improve h264 encoding performance?) So I was wondering if there's anything that take the DVD filesystem, De-CSS it, and then stitch together any the VOBs that make up the main part of the film and package that up in a wrapping format like MKV. A bonus would be if it could grab the subtitles and stick them in too but that's not a requirement as Boxee can grab the subtitles online if it needs to.

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  • Ubuntu One using 500 MB memory also when idle

    - by cdysthe
    I'm a Dropbox convert (I hope!), but after having used Ubuntu One for a couple of weeks I notice a few differences from Dropbox. The most glaring difference is that the sync daemon constantly takes 500MB ram on my system (Ubuntu 12.04 x64). It hogs this amount of memory as soon as I log in, does it's initial sync/check but keeps the memory. All in all it seems to me that Ubuntu One uses more system resources than Dropbox. I am syncing the same folders and files with Ubuntu One as I was with Dropbox. Also, afte I log in Ubuntu One grids at 100% CPU for at least five minutes which can be annoying on a laptop, but is not a showstopper. I'm wondering if this is a problem on my system, or if Ubuntu One is expected to use that amount of memory even when idle?

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  • Microsoft SDET position

    - by Mark
    I was curious about MS's SDET position. I've heard a lot of people speak negatively and positively about this position. I was wondering if any current or previous SDETs could comment on a couple of issues. 1) Is career development in any way hurt by this position within and outside of MS? 1.5) Is it harder to get hired as a developer at another company after being an SDET? 2) Within MS culture, how is the SDET position viewed with respect to PM or SDE? Is it respected or looked down upon? 3) If you worked as an SDET, did you like it?

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  • Friendly URLs: is there a max length for search engines?

    - by Olivier Pons
    People from stackoverflow have been working closely with google team to help them make the panda algorithm more efficient, so I guess they've learned a lot from the google team. Thus they may have done very clever friendly URLs to maximize the page rank. I've seen from time to time very long URLs (can't find where) in stackoverflow, but after a certain "amount" of character there were only numbers, kind of "ok passed this length, SEOs will ignore this so let's put only numbers". I've done a huge work on my framework to make very friendly URLs, and my website can come up with URLs like: http://www.mysite.fr/recherche/region/provence-alpes-cote-d-azur/departement/bouches-du-rhone/categorie-de-metiers/paramedical/ It's very long and I'm wondering if the previous URL won't be mixed with, say, this one: http://www.mysite.fr/recherche/region/provence-alpes-cote-d-azur/departement/bouches-du-rhone/categorie-de-metiers/art/

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  • Who should determine team size?

    - by TaylorOtwell
    Developers, managers, or customers? I was recently involved in a situation where I felt like the customers were arbitrarily demanding for more developers on a team which already had too many developers. They were scared the project was going to be late (and it probably will be). Personally, I was scared we were going to fulfill Brook's Law. The group of programmers already lacked in-depth business knowledge, and some were even new to the technology (.NET), yet the customer wanted to add more developers who had even less business knowledge. The impression was that this would make the project get done quicker. I started wondering if the customer, who is extremely bright, but presumably knows little about IT project management, should really be the one determining team size.

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  • Flash game size and distribution between asset types

    - by EyeSeeEm
    I am currently developing a Flash game and am planning on a large amount of graphics and audio assets, which has led to some questions about Flash game size. By looking at some of the popular games on NG, there seem to be many in the 5-10Mb and a few in the 10-25Mb range. I was wondering if anyone knew of other notable large-scale games and what their sizes were, and if there have been any cases of games being disadvantaged because of their size. What is a common distribution of game size between code, graphics and audio? I know this can vary strongly, but I would like to hear your thoughts on an average case for a high-quality game.

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