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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • Technologies similar to Flash and Silverlight for Desktop apps

    - by M.A. Hanin
    Long story short: we use Flash as a partial GUI in our .NET desktop applications. Normally, this means that the Flash player control sits in some WinForm, playing a movie file. Changes in the real world are presented in the movie (e.g., a light-bulb turned on in the real world? a matching one will light up inside the Flash movie), and interaction with the instances in the movie will affect the real world (clicked the light-bulb? the light bulb in the real world will turn on). My question is: which technologies / products can offer me similar capabilities? Of course, I'm looking for something that can compete with Flash / Silverlight: animations, object-oriented scripting and design, powerful tools allowing the artists to design symbols conveniently, etc... static image objects won't cut it

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  • "Marching cubes" voxel terrain - triplanar texturing with depth?

    - by Dan the Man
    I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass texture set to the Y axis and a dirt texture for both the X and Z axes. Now, when my player digs downwards, it still appears as grass. How would I make it to appear as dirt? I have been thinking about this for a while, and the only thing I can think of to make this effect, would be to mark vertices that have been dug with a certain vertex color. When it has that vertex color, the shader would apply that dirt texture to the vertices marked. Is there a better method?

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • mp3 codecs cannot be installed no software is actually installing

    - by joseph michore
    My Rythm box player cannot play mp3 and iget this error "GStreamer extra plugins cannot be installed on your computer type (i386) Either the application requires special hardware features or the vendor decided to not support your computer type" if i go to software center i get this error The repository may no longer be available or could not be contacted because of network problems. If available an older version of the failed index will be used. Otherwise the repository will be ignored. Check your network connection and ensure the repository address in the preferences is correct. in shot i have tried to dowload deb softs i still get the error above .so i have downloaded tar.gz and i have installed using terminal but i get another error of gcc c++ insanity check failure! i ask my self what i am supposed to do nothing is working nothing at all yet i have to run my bussiness help urgently before i collapse and choose to die!

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • CodePlex Daily Summary for Sunday, June 10, 2012

    CodePlex Daily Summary for Sunday, June 10, 2012Popular ReleasesRCon Development Server: BF3DevServer-Console v0.3: Solved issues9 10 11 13 14 15 16 17SVNUG.CodePlex: Cloud Development with Windows Azure: This release contains the slides for the Cloud Development with Windows Azure presentation.Image Cropper for Umbraco 5: Image Cropper for Umbraco 5.1: for Umbraco version 5.1SHA-1 Hash Checker: SHA-1 Hash Checker (for Windows): Fixed major bugs. Removed false negatives.Grid.Mvc: Grid.Mvc 1.3: Added Html helper extension methods (see: Documentation) Fixed minor bugs Changed Namespace to 'GridMvc'AutoUpdaterdotNET: AutoUpdater.NET 1.0: Everything seems perfect if you find any problem you can report to http://www.rbsoft.org/contact.htmlMedia Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Microsoft SQL Server Product Samples: Database: AdventureWorks Sample Reports 2008 R2: AdventureWorks Sample Reports 2008 R2.zip contains several reports include Sales Reason Comparisons SQL2008R2.rdl which uses Adventure Works DW 2008R2 as a data source reference. For more information, go to Sales Reason Comparisons report.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingLINQ Extensions Library: 1.0.3.0: New to release 1.0.3.0:Combinatronics: Combinations (unique) Combinations (with repetition) Permutations (unique) Permutations (with repetition) Convert jagged arrays to fixed multidimensional arrays Convert fixed multidimensional arrays to jagged arrays ElementAtMax ElementAtMin ElementAtAverage New set of array extension (1.0.2.8):Rotate Flip Resize (maintaing data) Split Fuse Replace Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) Ne...????????API for .Net SDK: SDK for .Net ??? Release 1: ??? - ??.Net 2.0/3.5/4.0????。??????VS2010??????????。VS2008????????,??????????。 ??? - ??.Net 4.0???SDK??????Dynamic????????。 ??? - OAuth??????AccessToken?VerifierAccessToken??。??Token?????????Client?。 ?? - OAuth???2?????。 ?????AccessToken?????????。???AppKey,AppSecret?CallbackUrl ???AccessToken????????API???Client?????。???AppKey,AppSecret?AccessToken ?? - ??OAuth??????????????????????????CallbackUrl??,??GetAuthorizeURL, GetAccessTokenByAuthorizationCode, ClientLogin?????????CallbackUr...Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesPython Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...Application Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...myManga: myManga v1.0.0.4: ChangeLogUpdating from Previous Version: Extract contents of Release - myManga v1.0.0.4.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllNew ProjectsDatabase Based Config Management: This project helps you to consolidate all your app configs into DB and access it from single location. eLogistics: My logistics systemFacebook Web Parts for SharePoint 2010: Going beyond authentication with Facebook and SharePoint 2010.FsJson: A JSON Parser in F#Google Web Service API for Windows Phone: Google Web Service API ported to .NET for Windows Phone.Hedge when you can, not when you have to.: Classic Black-Scholes/Merton option hedging assumes options are continuously hedged. This project is for exploring what happens in the real world of option hedging.Infragistics via PRISM: Using Infragistics RibbonBar and DockManager with PRISMLightBus???????: LightBus???????????????;????,????,????,????,????,????;????,????;??????,??????,????,????;????????。 ????????: 1. Silverlight Out-of-Browser?? 2. Windows 8 Metro??metaPost: metaPost provides a MetaWeblog interface for managing content in DotNetNuke modules using MetaWeblog enabled editors such as Windows Live Writer. The metaPost module defines a framework that can be used to easily add MetaWeblog publishing support to existing DotNetNuke modules.MPerfs Tool: MPerfs is a tool of MSSQL Performance Tool Web site, developped in php/javascript with graphicals and tables, using a MSSQL database contained DMVs data aggregations and historicals. Supported Versions : Microsoft SQLServer 2005 and 2008 R1 (2008 R2 soon). Important : The tool doesn't monitor SSAS, SSIS or SSRSNanoMVVM: a lightweight wpf MVVM framework: This is a lightweight C# 4.0 ViewModel-first MVVM framework designed to aid in the creation of desktop wpf applications.Open Personal Response System: OpenPRS is designed to be an audience-feedback tool for presenters to keep audiences engaged in a presentation as well as facilitating information gathering from the audience and presentation to the presenter and other interested parties. Panda TimeManager: Panda TimeManager is a software for management of timesheets.Progetto Sicurezza: A *VERY* basic implementation of a Certification Authority and a Client to use it, made with vb.net, BouncyCastle and iTextSharp.Proyectos de Pruebas de UTB Minor Sql 2012: Proyectos de Pruebas de UTB Minor Sql 2012Really fast Javascript Base64 encoder/decoder with utf-8 suppot: If you wonder why another one, then focus on the title. I’ve seen a lot of implementations (custom ones and in libraries/frameworks) that are fast, but not as this one. What you get is significant performance in encoding and light speed in decoding.Rezerwior - JSF: Projekt aplikacji webowej w technologi Java Server Faces 2.0Rules of Acquisition: Ferengi rules of acquistion for Windows Phone.SCOMA - FIM Connector for System Center Orchestrator: SCOMA is the acronym for the Web Service-based FIM connector (aka Management Agent) for System Center Orchestrator, short SCO. SCOMA is written in C# and based on the new ECMA2 (Extensible Connectivity 2.0 Management Agents) interface that is part of FIM 2010 R2 and FIM 2010 Update 2.SHA-1 Hash Checker: Offline command line tool that generates a SHA-1 hash for a text string or pass-phrase. Additionally, you may check your hash against published lists of compromised hashes, to check whether your password has been compromised or not.Testprojekt: Dies ist nur ein TestTmib Video Downloader: A small youtube video downloader. Created in C#TVGrid: watch several web streams simultaneously??: ????、???????ARPG

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  • CodePlex Daily Summary for Thursday, May 20, 2010

    CodePlex Daily Summary for Thursday, May 20, 2010New ProjectsAlphaChannel: Closed projectAragon Online Client: The Aragon Online Client is a front-end application allowing users to play the online game http://aragon-online.net The client fetches game data a...BISBCarManager: Car managerBlammo.Net: Blammo.Net is a simple logging system that allows for multiple files, has simple configuration, and is modular.C# IMAPI2 Samples: This project is my effort to port the VB Script IMAPI2 samples to C# 4.0 and provide CD/DVD Burning capabilities in C#. This takes advantage of th...DemotToolkit: A toolbox to help you enjoy the demotivators.FMI Silverlight Course: This is the site for the final project of the Silverlight course taught at the Sofia University in the summer semester of 2010.InfoPath Publisher Helper: Building a large set of InfoPath Templates? Bored of the repetive stsadm commands to deploy an online form? This tool will allow you to submit ...JSBallBounce - HTML5 Stereocopy: A demo of basic stereoscopy in HTML5Kindler: Kindler allows you to easily convert simply HTML into documents that can be easily read on the Amazon Kindle.Maybe: Maybe or IfNotNull using lambdas for deep expressions. int? CityId= employee.Maybe(e=>e.Person.Address.City);PopCorn Project : play music with system beeps: PopCorn is an application that can play monophonic music through system beeps. You can launch music on the local machine, or on a remote server thr...RuneScape 2 Chronos - Emulation done right.: RuneScape 2 Chronos is a RuneScape 2 Emulator framework. It is completely open-source and is programmed in a way in which should be simpler for it'...RWEntregas: Projeto do Rogrigo e Wender referente a entregasSilverAmp: A media player to demonstrate lots of new Silverlight 4 features. Running out of browser and reading files from the MyMusic folder are two of them....Silverlight Scheduler: A light-weight silverlight scheduler control.SimpleContainer: SimpleContainer is very simple IoC container that consists of one class that implements two remarkable methods: one for registration and one for re...sqlserverextensions: This project will provide some use operations for files and directories. Further development will include extended string operations.TechWorks Portugal Sample BI Project: Techworks is a complete Microsoft BI sample project customized for Portugal to be used in demo and learning scenarios. It is based in SQL Server 20...Test4Proj: Test4ProjTV Show Renamer: TV Show Renamer is a program that is designed to take files downloaded off the internet and rename them to a more user friendly file name. It is fo...UnFreeZeMouSeW7: This small application disable or enable the standby mode on Windows 7 devices. As the mouse pointer freezes or the latency increase on some device...VianaNET - Videoanalysis for physical motion: The VianaNET project targets physics education. The software enables to analyze the motion of colored objects in life-video and video files. The da...Visual Studio 2010 extension for helping SharePoint 2010 debugging: This is a Visual Studio 2010 extensibility project that extends the debugging support for the built-in SharePoint 2010 tools with new menu items an...Visual Studio 2010 Load Test Plugins Library: Useful plugin library for Visual Studio Load Test 2010 version. (Best for web tests).VMware Lab Manager Powershell Cmdlet: This is a simple powershell cmdlet which connects you with the VMware lab manager internal soap api.Webgame UI: Bot to webgameNew ReleasesActipro WPF Controls Contrib: v2010.1: Minor tweaks and updated to target Actipro WPF Studio 2010.1. Addition of Editors.Interop.Datagrid project, which allows Actipro Editors for WPF t...Blammo.Net: Blammo.Net 1.0: This is the initial release of Blammo.Net.Build Version Increment Add-In Visual Studio: Shared Assembly Info Setup: Example solution that makes use of one shared assembly info file.CSS 360 Planetary Calendar: Zero Feature Release: =============================================================================== Zero Feature Release Version: 0.0 Description: This is a binar...DotNetNuke® Community Edition: 05.04.02: Updated the Installation Wizard's Polish & German language packs. Improved performance of Sql script for listing modules by portal. Improved De...DotNetNuke® Store: 02.01.36: What's New in this release? Bugs corrected: - The reference to resource.zip has been commented in the Install package. Sorry for that it's my mista...Extend SmallBasic: Teaching Extensions v.016: added turtle tree quizExtremeML: ExtremeML v1.0 Beta 2: Following the decision to terminate development of the Premium Edition of ExtremeML, this release includes all code previously restricted to the Pr...InfoPath Publisher Helper: 1st Release: InfoPath Publisher Helper Tool The version is mostly stable. There are some UI errors, which can be ignored. The code has not been cleaned up so t...JSBallBounce - HTML5 Stereocopy: HTML5 Stereoscopic Bouncing Balls Demo: Stereoscopic rendering in HTML5kdar: KDAR 0.0.22: KDAR - Kernel Debugger Anti Rootkit - signature's bases updated - ALPC port jbject check added - tcpip internal critical area checks added - some ...Lightweight Fluent Workflow: Objectflow core: Release Notes Fixed minor defects Framework changes Added IsFalse for boolean conditions Defects fixed IsTrue works with Not operator Installati...LiquidSilver SharePoint Framework: LiquidSilver 0.2.0.0 Beta: Changes in this version: - Fixed a bug in HgListItem when parsing double and int fields. - Added the LiquidSilver.Extra project. - Added the Liquid...Matrix: MatrixPlugin-0.5.1: Works with UniqueRoutes plugin on Google Code Works in Linux (path changes, variable usage etc) Builds .st2plugin by default Adapted to ST3MRDS Samples: MRDS Samples 1.0: Initial Release Please read the installation instructions on the Read Me page carefully before you unzip the samples. This ZIP file contains sourc...PopCorn Project : play music with system beeps: Popcorn v0.1: 1st beta releaseRuneScape 2 Chronos - Emulation done right.: Revision 0: Alpha stage of the Chronos source.SCSI Interface for Multimedia and Block Devices: Release 13 - Integrated Shell, x64 Fixes, and more: Changes from the previous version: - Added an integrated shell browser to the program and removed the Add/Remove File/Folder buttons, since the she...Silverlight Console: Silverlight Console Release 2: Release contains: - Orktane.Console.dll - Orktane.ScriptActions.dll Release targets: - Silverlight 4 Dependencies: - nRoute.Toolkit for Silverlig...SimpleContainer: SimpleContainer: Initial release of SimpleContainer library.Springshield Sample Site for EPiServer CMS: Springshield 1.0: City of Springshield - The accessible sample site for EPiServer CMS 6. Read the readme.txt on how to install.SQL Trim: 20100519: Improved releasesqlserverextensions: V 0.1 alpha: Version 0.1 Alphasvchost viewer: svchost viewer ver. 0.5.0.1: Got some feedback from a user, with some nice ideas so here they are: • Made the program resizable. • Program now saves the size and position when...Tribe.Cache: Tribe.Cache RC: Release Candidate There are breaking changes between BETA and RC :- 1) Cache Dictionary is now not exposed to the client. 2) Completly Thread Sa...TV Show Renamer: TV Show Renamer: This is the first public release. Don't worry that it is version 2.1 that is because i keep adding features to it and then upping the version numbe...UnFreeZeMouSeW7: UnFreeZeMouSeW7 0.1: First releaseVCC: Latest build, v2.1.30519.0: Automatic drop of latest buildVianaNET - Videoanalysis for physical motion: VianaNET V1.1 - alpha: This is the first alpha release of the completely rewritten Viana. Known issues are: - sometimes black frame at initial load of video - no abilit...visinia: visinia_1: The beta is gone, the visinia is here with visinia 1. now you can confidently install visinia use visinia and enjoy visinia. This version of visini...visinia: visinia_1_Src: The beta is gone, the visinia is here with visinia 1. now you can confidently install visinia use visinia and enjoy visinia. This version of visini...Visual Studio 2010 extension for helping SharePoint 2010 debugging: 1.0 First public release: The extension is released as a Visual Studio 2010 solution. See my related blog post at http://pholpar.wordpress.com/2010/05/20/visual-studio-2010-...Visual Studio 2010 Load Test Plugins Library: version 1 stable: version 1 stableVMware Lab Manager Powershell Cmdlet: LMCmdlet 1.0.0: first Release. You need to be an Administrator to install this cmdlet. After you run setup open powershell type: Get-PSSnapin -Registered you sh...WF Personalplaner: Personalplaner v1.7.29.10139: - Wenn ein Schema erstellt wird mit der Checkbox "Als neues Schema speichern" wurde pro Person ein Schema erstellt - Wenn ein Pensum geändert wurde...XAM.NET: XAM 1.0p2 + Issue Tracker 8396: Patch release for Issue Tracker 8396Xrns2XMod: Xrns2XMod 1.2: Fixed 32 bit flac conversion - Thanks to Yuri for updating FlacBox librariesMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryRawrPHPExcelGMap.NET - Great Maps for Windows Forms & PresentationCustomer Portal Accelerator for Microsoft Dynamics CRMBlogEngine.NETWindows Azure Command-line Tools for PHP DevelopersCassiniDev - Cassini 3.5/4.0 Developers EditionSQL Server PowerShell ExtensionsFluent Ribbon Control Suite

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • 2d libgdx: runtime level generation

    - by lxknvlk
    I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ground when it will no longer be seen, if player only moves to the right, like in flappy bird. The perfect structure would be a queue for such a mechanic, but libgdx doesnt have one. Using libgdx's Array is not intuitive too - i have to reverse the order of elements. It has a method pop() that removes the last element, but no such method to use on the first element. What are my options here? extend Array class and add something? writing my own queue-like class?

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • Make one monitor act like two, split in half

    - by Nathan J. Brauer
    Context: Ubuntu 11.10, Unity Let's say I have a screen at resolution 1000x500. What I'd like to do is split the screen down the middle so [Unity or X or ?] acts as if there are two displays (each of 500x500). Examples: Unity will display a different toolbar (the top one) on each side of the display. If I maximize a window on the left side of the screen, it will fill the left side only. If I maximize on the right, it will fill the right. If I hit "fullscreen" in youtube (flash) or Chrome or Movie Player, it will only fill the side of the display that it's on. If it's really is impossible to do this with Unity, will it work with Gnome3 and how? A million thanks!

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  • Adding a Wine (.exe) file to open/play files in Thunar's 'Custom Actions'

    - by cipricus
    What is the line parameter in Thunar's "custom actions" that would play a music directory in a Wine (.exe) program? I want to put Foobar2000 (and possibly other such applications) in Thunar's Custom Actions (actions that can be added/edited to be used in the context menu to play music folder's content). If I put no command parameter at the end of path, the player opens but there is no play and no files in the play list. If I add any of the listed parameters I get the error unknown commandline parameter: /path.to.file (Giving an answer to this question depends on knowing the CLI command that would have to be added into Thunar - so please look at this question too)

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  • Rendering skybox in first person shooter

    - by brainydexter
    I am trying to get a skybox rendered correctly in my first person shooter game. I have the skybox cube rendering using GL_TEXTURE_CUBE_MAP. I author the cube with extents of -1 and 1 along X,Y and Z. However, I can't wrap my head around the camera transformations that I need to apply to get it right. My render loop looks something like this: mp_Camera-ApplyTransform() :: Takes the current player transformation and inverts it and pushes that on the modelview stack. Draw GameObjects Draw Skybox DrawSkybox does the following: glEnable(GL_TEXTURE_CUBE_MAP); glDepthMask(GL_FALSE); // draw the cube here with extents glDisable(GL_TEXTURE_CUBE_MAP); glDepthMask(GL_TRUE); Do I need to translate the skybox by the translation of the camera ? (btw, that didn't help either) EDIT: I forgot to mention: It looks like a small cube with unit extents. Also, I can strafe in/out of the cube. Screenshot:

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  • Drawing graphics in Java game

    - by wolf
    I am quite new to game development, so here is a question (maybe a stupid one): In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, creatures, projectiles etc). Most tutorials i've read so far show that each object has its own draw method, which is then called from some other method. What if I had one method that does all the drawing? Lets say i keep all my objects in an array or queue (or multiple arrays) and then go through each of them, get an image and draw it. So basically would it be better (and why) to have each object have its own draw method or one method that does all the drawing? Or does it matter at all? I feel like the second option is more comfortable, because then all the stuff to do with drawing would be in one place...

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  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

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  • FIREFOX UNRESPONSIVE

    - by James Tweed
    As my laptop hard rive was knackered i was adivsed to use ubuntu, it set-up perfectly. but i tried downloading google chrome and flash player because i couldnt watch any videos and now FIREFOX has become unresponsive. It says ' firefox is already running but it is not responding. To open a new window, you must firstr close the exisitng firefox process or restart your system I tried restarting but hasn't worked. Ubuntu also asked me if i wanted to do a update which i did, could this be a problem also. Need help desperately going insane James

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  • Python rpg adivce? [closed]

    - by nikita.utiu
    I have started coding an text rpg engine in python. I have basic concepts laid down, like game state saving, input, output etc. I was wondering how certain scripted game mechanics(eg. debuffs that increase damage received from a certain player or multiply damage by the number of hits received, overriding of the mobs default paths for certain events etc) are implemented usually implemented. Some code bases or some other source code would be useful(not necessarily python). Thanks in advance.

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  • mp3 file streaming/download - apache server memory issue

    - by Manolis
    I have a website, in which users can upload mp3 files (uploadify), stream them using an html5 player (jplayer) and download them using a php script (www.zubrag.com/scripts/). When a user uploads a song, the path to the audio file is saved in the database and i'm using that data in order to play and show a download link for the song. The problem that i'm experiencing is that, according to my host, this method is using a lot of memory on the server, which is dedicated. Link to script: http://pastebin.com/Vus8SRa7 How should I handle the script properly? And what would be the best way to track down the problem? Any ideas on cleaning up the code? Any help much appreciated.

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  • Resources for game networking in Java

    - by pudelhund
    I am currently working on a Java multiplayer game. The game itself (single player) already works perfectly fine and so does the chat. The only thing that is really missing is the multiplayer part. Sadly I am absolutely clueless on where to start with that. I roughly know that I will have to work with packages, and I also know many things about streaming etc (chat is already working). Oh and it should - according to this article - be a UDP server. My problem is that I can't find any resources on how to do this. A tutorial (book or website) would be perfect, alternatively a good example of an open source client/server (in Java of course) would be fine as well. If you feel like doing something helpful I'd also really appreciate someone "privately" teaching me via email or some chat program :) Thank you!

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  • Direction of the bullet - how to have something else than left, right, top, bottom

    - by Florian Margaine
    I'm making a simple shooter game using canvas and javascript. The current code can be seen here. To know which way I want the bullet to be shot, I simply have a direction property that can have 4 values (left, right, bottom, top), and I can then calculate the next position of the bullet easily. However, I'd like to move the bullet to the mouse position, but I don't really see how to do this. How do I calculate the next position? I'm guessing there is some formula to calculate the line between two positions (the player's and the mouse's), but I don't have much idea yet. So there is no obstacle, but I don't see how to calculate this, and be able have the next position of the bullet at each frame.

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  • VMWare Kernel Modules will not compile or update on Ubuntu 12.04

    - by IsaacS
    Kernel Module Update was required when opening VMWare client (vmplayer) then following error occurs. Any idea would be appreciated. Unable to start services. See log file /tmp/vmware-root/setup-NNN.log for details (Note: NNN looks like random numbers) On GUI that show progress of updating, "Virtual Netowork Device" show red flag appears. Content of .log file is here: http://pastebin.com/wEKT5UHf This page suggests installing linux-headers-generic and build-essential, which are already installed on mine (thus no good). This could be 1st execution of vmplayer on my machine since I upgraded to Ubuntu 12.04 from 11.10. Environment: VMware Player 4.0.3 build-703057

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  • Blue people on flash videos (Youtube, Vimeo, etc...)

    - by Luis Alvarado
    After a recent update I am seeing EVERYONE in any video blue. Only the people are blue. First I was thinking it was an April Fools joke about the song Blue from Eiffel 65 but it has been 4 days already. I tested on another 2 PCs, same problem. It started about a week ago I think. I am using Flash 11.2.202.228 with Firefox 11. The problem is not there if I use Google Chrome. In Chrome the Flash Player is 11.2.31.118

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  • What's the most important trait of a programmer desired by peer programmers [closed]

    - by greengit
    Questions here talk about most important programming skills someone is supposed to possess, and, a lot of great answers spring up. The answers and the questioners seem mostly interested on qualities related to getting a better job, nailing some interview, things desired by boss or management, or improving your programming abilities. One thing that often gets blown over is the genuine consideration for what traits peers want. They don't much value things like you're one of those 'gets things done' people for the company, or you never miss a deadline, or your code is least painful to review and debug, or you're team player with fantastic leading abilities. They probably care more if you're helpful, are a refreshing person to talk to, you're fun to program in pair with, everybody wants you to review their code, or something of that nature. I, for one, would care that I come off to my peers as a pleasurable programmer to work with, as much as I care about my impression on my boss or management. Is this really significant, and if yes, what are the most desirable traits peers want from each other.

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