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  • Roll Your Own Hologram with DIY Holography Kit

    - by Jason Fitzpatrick
    If you’re looking for a DIY project with a 1980s theme, this create-your-own hologram kit is your ticket to 3D greatness. Over at Make magazine they’ve put together a tutorial for creating your own holograms using the DIY holographic kit featured in the Maker Shed–Make’s storefront for DIYers. The kit is $99; certainly not pocket change but on par with other holography kits on the market and even a bit generous with the inclusion of 20 sheets of holographic film. Check out the video above to see how easy it is to capture small objects on the film and create your own holograms. How-To: Holography [Make] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • REST or Non-REST on Internal Services

    - by tyndall
    I'm curious if others have chosen to implement some services internally at their companies as non-REST (SOAP, Thrift, Proto Buffers, etc...) as a way to auto-generate client libraries/wrappers? I'm on a two year project. I will be writing maybe 40 services over that period with my team. 10% of those services definitely make sense as REST services, but the other 90% feel more like they could be done in REST or RPC style. Of these 90%, 100% will be .NET talking to .NET. When I think about all the effort to have my devs develop client "wrappers" for REST services I cringe. WADL or RSDL don't seem to have enough mindshare. Thoughts? Any good discussions of this "internal service" issue online? If you have struggled with this what general rules for determining REST or non-REST have you used?

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  • Why would GLCapabilities.setHardwareAccelerated(true/false) have no effect on performance?

    - by Luke
    I've got a JOGL application in which I am rendering 1 million textures (all the same texture) and 1 million lines between those textures. Basically it's a ball-and-stick graph. I am storing the vertices in a vertex array on the card and referencing them via index arrays, which are also stored on the card. Each pass through the draw loop I am basically doing this: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_LINES, <size>, GL.GL_UNSIGNED_INT, 0); I noticed that the JOGL library is pegging one of my CPU cores. Every frame, the run method internal to the library is taking quite long. I'm not sure why this is happening since I have called setHardwareAccelerated(true) on the GLCapabilities used to create my canvas. What's more interesting is that I changed it to setHardwareAccelerated(false) and there was no impact on the performance at all. Is it possible that my code is not using hardware rendering even when it is set to true? Is there any way to check? EDIT: As suggested, I have tested breaking my calls up into smaller chunks. I have tried using glDrawRangeElements and respecting the limits that it requests. All of these simply resulted in the same pegged CPU usage and worse framerates. I have also narrowed the problem down to a simpler example where I just render 4 million textures (no lines). The draw loop then just doing this: gl.glEnableClientState(GL.GL_VERTEX_ARRAY); gl.glEnableClientState(GL.GL_INDEX_ARRAY); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); <... Camera and transform related code ...> gl.glEnableVertexAttribArray(0); gl.glEnable(GL.GL_TEXTURE_2D); gl.glAlphaFunc(GL.GL_GREATER, ALPHA_TEST_LIMIT); gl.glEnable(GL.GL_ALPHA_TEST); <... Bind texture ...> gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glDrawElements(GL.GL_POINTS, <size>, GL.GL_UNSIGNED_INT, 0); gl.glDisable(GL.GL_TEXTURE_2D); gl.glDisable(GL.GL_ALPHA_TEST); gl.glDisableVertexAttribArray(0); gl.glFlush(); Where the first buffer contains 12 million floats (the x,y,z coords of the 4 million textures) and the second (element) buffer contains 4 million integers. In this simple example it is simply the integers 0 through 3999999. I really want to know what is being done in software that is pegging my CPU, and how I can make it stop (if I can). My buffers are generated by the following code: gl.glBindBuffer(GL.GL_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_FLOAT, <buffer>, GL.GL_STATIC_DRAW); gl.glVertexAttribPointer(0, 3, GL.GL_FLOAT, false, 0, 0); and: gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, <buffer id>); gl.glBufferData(GL.GL_ELEMENT_ARRAY_BUFFER, <size> * BufferUtil.SIZEOF_INT, <buffer>, GL.GL_STATIC_DRAW); ADDITIONAL INFO: Here is my initialization code: gl.setSwapInterval(1); //Also tried 0 gl.glShadeModel(GL.GL_SMOOTH); gl.glClearDepth(1.0f); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_FASTEST); gl.glPointParameterfv(GL.GL_POINT_DISTANCE_ATTENUATION, POINT_DISTANCE_ATTENUATION, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MIN, MIN_POINT_SIZE, 0); gl.glPointParameterfv(GL.GL_POINT_SIZE_MAX, MAX_POINT_SIZE, 0); gl.glPointSize(POINT_SIZE); gl.glTexEnvf(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); gl.glEnable(GL.GL_POINT_SPRITE); gl.glClearColor(clearColor.getX(), clearColor.getY(), clearColor.getZ(), 0.0f); Also, I'm not sure if this helps or not, but when I drag the entire graph off the screen, the FPS shoots back up and the CPU usage falls to 0%. This seems obvious and intuitive to me, but I thought that might give a hint to someone else.

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  • Tackling Security and Compliance Barriers with a Platform Approach to IDM: Featuring SuperValu

    - by Darin Pendergraft
    On October 25, 2012 ISACA and Oracle sponsored a webcast discussing how SUPERVALU has embraced the platform approach to IDM.  Scott Bonnell, Sr. Director of Product Management at Oracle, and Phil Black, Security Director for IAM at SUPERVALU discussed how a platform strategy could be used to formulate an upgrade plan for a large SUN IDM installation. See the webcast replay here: ISACA Webcast Replay (Requires Internet Explorer or Chrome) Some of the main points discussed in the webcast include: Getting support for an upgrade project by aligning with corporate initiatives How to leverage an existing IDM investment while planning for future growth How SUN and Oracle IDM architectures can be used in a coexistance strategy Advantages of a rationalized, modern, IDM Platform architecture ISACA Webcast Featuring SuperValu - Tackling Security and Compliance Barriers with a Platform Approach to Identity Management from OracleIDM  

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  • Multithreaded UI desktop application issues

    - by igor
    I am involved into development a rich UI project: desktop windows application. Application uses asynchronous invocations and in its turn it should be ready to process external messages (events). The problem is clear: at first time it was built as a simple prototype and it was not stress tested and all was fine. Then application was grown: the number of calls to server and number of events from server are high and performance is low. What is more users noticed that sometimes performance is extremal low. Asynchronous invocations based on thread pool (BeginInvoke, EndInvoke), external events are going from WCF service (.NET 3.5). My goal is synchronization of all tasks and putting priorities to every executions in desktop application. My question is: is there any practice how to reach my goal: patterns, task priority list, others? What should I do at first, second and next times? Thanks

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  • Are there any companies using BDD in a .NET environment?

    - by Nick
    I've seen BDD in action (in this case using SpecFlow and Selenium in a .NET environment) for a small test project. I was very impressed - mainly due to the fact that the language used to specify the acceptance tests meant they engaged with the product owner much more easily. I'm now keen to bring this into my current organisation. However I'm asked 'who else uses this?' and 'show me some case-studies'. Unfortunately I cannot find any 'big names' (or even 'small names' for that matter!) of companies who are actively using BDD. I have two questions really: Is BDD adopted by companies out there? Who are they? How can BDD be implemented in an agile .NET environment and are there any significant drawbacks to doing it?

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  • Why is Adobe Air so underrated for building mobile apps?

    - by Marcelo de Assis
    I worked with Adobe Flash related technologies for the last 5 years, although not being a big fan of Adobe. I see some little bugs happening in some apps, but I cannot imagine why a lot of big companies do not even think to use use Adobe Air as a good technology for their mobile apps. I see a lot of mobile developer positions asking for experts in Android or iOS , but very much less positions asking for Adobe Air, even when Adobe Air apps have the advantage of being multi-plataform, with the same app working in Blackberry, iOS and Android. Is so much easier to develop a game using Flash, than using Android SDK, for example. It really have flaws (that I never saw) or it is just some kind of mass prejudgement? I also would like to hear what a project manager or a indie developer takes when choosing a plataform for building apps.

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  • Who is Configuration Manager?

    - by altern
    I would like to ask members of the community about the role of Configuration Manager, as you see it. I'm not asking what Configuration Management is, as long it had been asked before. What I need to know is: What tasks do you think Configuration Manager should perform (or performs) in your team? What is primary responsibility of Configuration Manager? What are secondary/auxiliary responsibilities of Configuration Manager? Does Configuration Manager need to be in charge of development processes on the project/company or he should be told what to do? What are relations between Configuration Manager, Build Manager, Release Manager, Deployment Engineer, CI Engineer roles? Aren't they all the same - Configuration Management? Maybe term Configuration Management is redundant and Technical/Team Lead should do all the related work instead? It would be really great if you could share your vision and experience.

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  • Towards an F# .NET Reflector add-in

    - by CliveT
    When I had the opportunity to spent some time during Red Gate's recent "down tools" week on a project of my choice, the obvious project was an F# add-in for Reflector . To be honest, this was a bit of a misnomer as the amount of time in the designated week for coding was really less than three days, so it was always unlikely that very much progress would be made in such a small amount of time (and that certainly proved to be the case), but I did learn some things from the experiment. Like lots of problems, one useful technique is to take examples, get them to work, and then generalise to get something that works across the board. Unfortunately, I didn't have enough time to do the last stage. The obvious first step is to take a few function definitions, starting with the obvious hello world, moving on to a non-recursive function and finishing with the ubiquitous recursive Fibonacci function. let rec printMessage message  =     printfn  message let foo x  =    (x + 1) let rec fib x  =     if (x >= 2) then (fib (x - 1) + fib (x - 2)) else 1 The major problem in decompiling these simple functions is that Reflector has an in-memory object model that is designed to support object-oriented languages. In particular it has a return statement that allows function bodies to finish early. I used some of the in-built functionality to take the IL and produce an in-memory object model for the language, but then needed to write a transformer to push the return statements to the top of the tree to make it easy to render the code into a functional language. This tree transform works in some scenarios, but not in others where we simply regenerate code that looks more like CPS style. The next thing to get working was library level bindings of values where these values are calculated at runtime. let x = [1 ; 2 ; 3 ; 4] let y = List.map  (fun x -> foo x) x The way that this is translated into a set of classes for the underlying platform means that the code needs to follow references around, from the property exposing the calculated value to the class in which the code for generating the value is embedded. One of the strongest selling points of functional languages is the algebraic datatypes, which allow definitions via standard mathematical-style inductive definitions across the union cases. type Foo =     | Something of int     | Nothing type 'a Foo2 =     | Something2 of 'a     | Nothing2 Such a definition is compiled into a number of classes for the cases of the union, which all inherit from a class representing the type itself. It wasn't too hard to get such a de-compilation happening in the cases I tried. What did I learn from this? Firstly, that there are various bits of functionality inside Reflector that it would be useful for us to allow add-in writers to access. In particular, there are various implementations of the Visitor pattern which implement algorithms such as calculating the number of references for particular variables, and which perform various substitutions which could be more generally useful to add-in writers. I hope to do something about this at some point in the future. Secondly, when you transform a functional language into something that runs on top of an object-based platform, you lose some fidelity in the representation. The F# compiler leaves attributes in place so that tools can tell which classes represent classes from the source program and which are there for purposes of the implementation, allowing the decompiler to regenerate these constructs again. However, decompilation technology is a long way from being able to take unannotated IL and transform it into a program in a different language. For a simple function definition, like Fibonacci, I could write a simple static function and have it come out in F# as the same function, but it would be practically impossible to take a mass of class definitions and have a decompiler translate it automatically into an F# algebraic data type. What have we got out of this? Some data on the feasibility of implementing an F# decompiler inside Reflector, though it's hard at the moment to say how long this would take to do. The work we did is included the 6.5 EAP for Reflector that you can get from the EAP forum. All things considered though, it was a useful way to gain more familiarity with the process of writing an add-in and understand difficulties other add-in authors might experience. If you'd like to check out a video of Down Tools Week, click here.

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  • How can I restore a corrupted Shotwell db?

    - by Yann Dìnendal
    While I was importing photos from a SD card in Shotwell, my laptop has crashed (shutdown because of over-heating). Now, I can no longer launch Shotwell: $ shotwell ** ERROR:x86_64-linux-gnu/db/VersionTable.c:104:version_table_construct: assertion failed: (res == SQLITE_OK) If I move the .db file ~/.shotwell/data/photo.db elsewhere so it is no longer present (but backed-up), shotwell will launch, but will rebuild its library, which will be empty. I can re-import the folders shotwell creates, but I lose nearly all meta-data (most importantly the "folders", or events, and their main picture) Is there a way to repair/rebuild/restore photo.db? How can I see what's inside? how bad it's damaged? Or is there another way to get back my events and imports?

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  • TFS work items tips

    - by Michael Freidgeim
    We started to use TFS to track requests using Work items. 1. Telerik's  TFS Work Item Manager (beta version for TFS 2010 is available) that could be interesting to use instead of standard VS2010, especially for someone who doesn’t want to have VS installed on their machine.(thanks to dimarzionist who pointed to the tool).See also TFS Project Dashboa 2.Visual Studio TFS work item attachments Tab I've found that Outlook emails can be dropped to TFS work item attachments. Just open TFS work item attachment tab and drag and drop Outlook email to it. Also you can copy any selected text and paste it to TFS work item attachments tab. The text will be saved as an attachment file.

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  • Is it possible to use RubyGnome2's/QtRuby's HTML renderers to make UI for a Ruby script?

    - by mjr
    I'd like to make a graphical user interface for my script, instead of running it from the console. I'm aware there's a wealth of UI libraries for Ruby, but I'm quite familiar with HTML and CSS and I'd like to use them for building an interface. So the question is: Is it possible to use a HTML rendering library to make such an UI? From what I understand, it's relatively easy to put in a HTML rendered view of something, but is it possible to communicate back with the script? Like when I push that big red button, it actually tells the script to act on it? Obviously it's possible if the script run on the server side, but I'd like to run it as a desktop application.

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  • Is the term "web portal" obselete?

    - by John Hamelink
    Firstly, sorry if this is the wrong place: I've looked at all the programming-related boards and this one seems like the best fit - correct me if I'm wrong. My boss uses the term "portal" for the project I work on all the time. To me, the word makes me think of Yahoo in the late 90s. Does the word "portal" have old-school connotations, or is it just me? Do you think it's ok to use it, and not drag our client's perception of the product down into the middle-ages? Or again, am I just being weird?

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  • How to represent a tree structure in NoSQL

    - by Vlad Nicula
    I'm new to NoSQL and have been playing around with a personal project on the MEAN stack (Mongo ExpressJs AngularJs NodeJs). I'm building a document editor of sorts that manages nodes of data. Each document is actually a tree. I have a CRUD api for documents, to create new trees and a CRUD api for nodes in a given document. Right now the documents are represented as a collection that holds everything, including nodes. The children parent relationship is done by ids. So the nodes are an map by id, and each node has references to what nodes are their children. I chose this "flat" approach because it is easier to get a node by id from a document. Being used to having a relation table between nodes and documents, a relation table between nodes and children nodes I find it a bit weird that I have to save the entire "nodes" map each time I update a node. Is there a better way to represent such a data type in NoSQL?

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  • Recommended requirements when outsourcing xhtml/css site building?

    - by András Szepesházi
    I'm considering outsourcing a part of our web application development project for freelancers, namely the site building part. What I mean by site building is the process of creating the xhtml/css template files, with dummy content, from a psd file (or any other graphical layout file). The resulting xhtml/css files will be used by our developers as templates for cms based page rendering. The cms in this case is Drupal, but that might not be of much relevance. I'm looking for a good set of requirements, that will result in good quality xhtml/css code, complying with today's standards leaves little to the freelancer developer's imagination in terms of what I need I'm thinking about requirements like: Valid XHTML 1.0 Transitional document type, validated by validator.w3.org Identical rendering in all modern browsers (FF, Chrome, Safari, Opera, IE7-8) and also in IE6 All opening and closing block-level elements should be properly commented, referencing the functional part of the user interface they belong to (menu, toolbar, content, etc) No inline CSS definitions And so on. How would you organize a list like that? What requirements would you add?

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  • Is it a good idea to put all assembly: WebResource in the same cs file?

    - by Guilherme J Santos
    I have a .NET library, with some WebControls. These webControls have Embed Resources. And we declare them like it, in all webcontrols for each cs file: Something like this: [assembly: WebResource("IO.Css.MyCSS.css", "text/css")] namespace MyNamespace.MyClass { [ParseChildren(true)] [PersistChildren(false)] [Designer(typeof(MyNamespace.MyClassDesigner))] public class QuickTip : Control, INamingContainer { //My code... } } Would it be a good idea to create a cs file and include all WebResource declarations there? Example a cs file with just: [assembly: WebResource("IO.Css.MyCSS.css", "text/css")] [assembly: WebResource("IO.Image.MyImage.png", "image/png")] //And many other WebResources of all WebControls of the Assembly

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  • Exposing business logic as WCF service

    - by Oren Schwartz
    I'm working on a middle-tier project which encapsulates the business logic (uses a DAL layer, and serves a web application server [ASP.net]) of a product deployed in a LAN. The BL serves as a bunch of services and data objects that are invoked upon user action. At present times, the DAL acts as a separate application whereas the BL uses it, but is consumed by the web application as a DLL. Both the DAL and the web application are deployed on different servers inside organization, and since the BL DLL is consumed by the web application, it resides in the same server. The worst thing about exposing the BL as a DLL is that we lost track with what we expose. Deployment is not such a big issue since mostly, product versions are deployed together. Would you recommend migrating from DLL to WCF service? If so, why? Do you know anyone who had a similar experience?

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  • Multithreded UI desktop application issues

    - by igor
    I am involved into development a rich UI project: desktop windows application. Application uses asynchronous invocations and in its turn it should be ready to process external messages (events). The problem is clear: at first time it was built as a simple prototype and it was not stress tested and all was fine. Then application was grown: the number of calls to server and number of events from server are high and performance is low. What is more users noticed that sometimes performance is extremal low. Asynchronous invocations based on thread pool (BeginInvoke, EndInvoke), external events are going from WCF service (.NET 3.5). My goal is synchronization of all tasks and putting priorities to every executions in desktop application. My question is: is there any practice how to reach my goal: patterns, task priority list, others? What should I do at first, second and next times? Thanks

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  • Error compiling GLib in Ubuntu 14.04 (trying to install GimpShop)

    - by Nicolás Salvarrey
    I'm kinda new in Linux, so please take it easy on the most complicated stuff. I'm trying to install GimpShop. Installation guide asks me to install GLib first, and when I try to compile it using the make command I get errors. When I run the ./configure --prefix=/usr command, I get this: checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking for the BeOS... no checking for Win32... no checking whether to enable garbage collector friendliness... no checking whether to disable memory pools... no checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for c++... no checking for g++... no checking for gcc... gcc checking whether we are using the GNU C++ compiler... no checking whether gcc accepts -g... no checking dependency style of gcc... gcc3 checking for gcc option to accept ANSI C... none needed checking for a BSD-compatible install... /usr/bin/install -c checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking for _LARGE_FILES value needed for large files... no checking for pkg-config... /usr/bin/pkg-config checking for gawk... (cached) mawk checking for perl5... no checking for perl... perl checking for indent... no checking for perl... /usr/bin/perl checking for iconv_open... yes checking how to run the C preprocessor... gcc -E checking for egrep... grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking for LC_MESSAGES... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking for ngettext in libc... yes checking for dgettext in libc... yes checking for bind_textdomain_codeset... yes checking for msgfmt... /usr/bin/msgfmt checking for dcgettext... yes checking for gmsgfmt... /usr/bin/msgfmt checking for xgettext... /usr/bin/xgettext checking for catalogs to be installed... am ar az be bg bn bs ca cs cy da de el en_CA en_GB eo es et eu fa fi fr ga gl gu he hi hr id is it ja ko lt lv mk mn ms nb ne nl nn no or pa pl pt pt_BR ro ru sk sl sq sr sr@ije sr@Latn sv ta tl tr uk vi wa xh yi zh_CN zh_TW checking for a sed that does not truncate output... /bin/sed checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognise dependent libraries... pass_all checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for g77... no checking for f77... no checking for xlf... no checking for frt... no checking for pgf77... no checking for fort77... no checking for fl32... no checking for af77... no checking for f90... no checking for xlf90... no checking for pgf90... no checking for epcf90... no checking for f95... no checking for fort... no checking for xlf95... no checking for ifc... no checking for efc... no checking for pgf95... no checking for lf95... no checking for gfortran... no checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking the maximum length of command line arguments... 32768 checking command to parse /usr/bin/nm -B output from gcc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if gcc static flag works... yes checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC checking if gcc PIC flag -fPIC works... yes checking if gcc supports -c -o file.o... yes checking whether the gcc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating libtool appending configuration tag "CXX" to libtool appending configuration tag "F77" to libtool checking for extra flags to get ANSI library prototypes... none needed checking for extra flags for POSIX compliance... none needed checking for ANSI C header files... (cached) yes checking for vprintf... yes checking for _doprnt... no checking for working alloca.h... yes checking for alloca... yes checking for atexit... yes checking for on_exit... yes checking for char... yes checking size of char... 1 checking for short... yes checking size of short... 2 checking for long... yes checking size of long... 8 checking for int... yes checking size of int... 4 checking for void *... yes checking size of void *... 8 checking for long long... yes checking size of long long... 8 checking for __int64... no checking size of __int64... 0 checking for format to printf and scanf a guint64... %llu checking for an ANSI C-conforming const... yes checking if malloc() and friends prototypes are gmem.h compatible... no checking for growing stack pointer... yes checking for __inline... yes checking for __inline__... yes checking for inline... yes checking if inline functions in headers work... yes checking for ISO C99 varargs macros in C... yes checking for ISO C99 varargs macros in C++... no checking for GNUC varargs macros... yes checking for GNUC visibility attribute... yes checking whether byte ordering is bigendian... no checking dirent.h usability... yes checking dirent.h presence... yes checking for dirent.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking for sys/types.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/times.h usability... yes checking sys/times.h presence... yes checking for sys/times.h... yes checking for unistd.h... (cached) yes checking values.h usability... yes checking values.h presence... yes checking for values.h... yes checking for stdint.h... (cached) yes checking sched.h usability... yes checking sched.h presence... yes checking for sched.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking for nl_langinfo... yes checking for nl_langinfo and CODESET... yes checking whether we are using the GNU C Library 2.1 or newer... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for setlocale... yes checking for size_t... yes checking size of size_t... 8 checking for the appropriate definition for size_t... unsigned long checking for lstat... yes checking for strerror... yes checking for strsignal... yes checking for memmove... yes checking for mkstemp... yes checking for vsnprintf... yes checking for stpcpy... yes checking for strcasecmp... yes checking for strncasecmp... yes checking for poll... yes checking for getcwd... yes checking for nanosleep... yes checking for vasprintf... yes checking for setenv... yes checking for unsetenv... yes checking for getc_unlocked... yes checking for readlink... yes checking for symlink... yes checking for C99 vsnprintf... yes checking whether printf supports positional parameters... yes checking for signed... yes checking for long long... (cached) yes checking for long double... yes checking for wchar_t... yes checking for wint_t... yes checking for size_t... (cached) yes checking for ptrdiff_t... yes checking for inttypes.h... yes checking for stdint.h... yes checking for snprintf... yes checking for C99 snprintf... yes checking for sys_errlist... yes checking for sys_siglist... yes checking for sys_siglist declaration... yes checking for fd_set... yes, found in sys/types.h checking whether realloc (NULL,) will work... yes checking for nl_langinfo (CODESET)... yes checking for OpenBSD strlcpy/strlcat... no checking for an implementation of va_copy()... yes checking for an implementation of __va_copy()... yes checking whether va_lists can be copied by value... no checking for dlopen... no checking for NSLinkModule... no checking for dlopen in -ldl... yes checking for dlsym in -ldl... yes checking for RTLD_GLOBAL brokenness... no checking for preceeding underscore in symbols... no checking for dlerror... yes checking for the suffix of shared libraries... .so checking for gspawn implementation... gspawn.lo checking for GIOChannel implementation... giounix.lo checking for platform-dependent source... checking whether to compile timeloop... yes checking if building for some Win32 platform... no checking for thread implementation... posix checking thread related cflags... -pthread checking for sched_get_priority_min... yes checking thread related libraries... -pthread checking for localtime_r... yes checking for posix getpwuid_r... yes checking size of pthread_t... 8 checking for pthread_attr_setstacksize... yes checking for minimal/maximal thread priority... sched_get_priority_min(SCHED_OTHER)/sched_get_priority_max(SCHED_OTHER) checking for pthread_setschedparam... yes checking for posix yield function... sched_yield checking size of pthread_mutex_t... 40 checking byte contents of PTHREAD_MUTEX_INITIALIZER... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 checking whether to use assembler code for atomic operations... x86_64 checking value of POLLIN... 1 checking value of POLLOUT... 4 checking value of POLLPRI... 2 checking value of POLLERR... 8 checking value of POLLHUP... 16 checking value of POLLNVAL... 32 checking for EILSEQ... yes configure: creating ./config.status config.status: creating glib-2.0.pc config.status: creating glib-2.0-uninstalled.pc config.status: creating gmodule-2.0.pc config.status: creating gmodule-no-export-2.0.pc config.status: creating gmodule-2.0-uninstalled.pc config.status: creating gthread-2.0.pc config.status: creating gthread-2.0-uninstalled.pc config.status: creating gobject-2.0.pc config.status: creating gobject-2.0-uninstalled.pc config.status: creating glib-zip config.status: creating glib-gettextize config.status: creating Makefile config.status: creating build/Makefile config.status: creating build/win32/Makefile config.status: creating build/win32/dirent/Makefile config.status: creating glib/Makefile config.status: creating glib/libcharset/Makefile config.status: creating glib/gnulib/Makefile config.status: creating gmodule/Makefile config.status: creating gmodule/gmoduleconf.h config.status: creating gobject/Makefile config.status: creating gobject/glib-mkenums config.status: creating gthread/Makefile config.status: creating po/Makefile.in config.status: creating docs/Makefile config.status: creating docs/reference/Makefile config.status: creating docs/reference/glib/Makefile config.status: creating docs/reference/glib/version.xml config.status: creating docs/reference/gobject/Makefile config.status: creating docs/reference/gobject/version.xml config.status: creating tests/Makefile config.status: creating tests/gobject/Makefile config.status: creating m4macros/Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands config.status: executing default-1 commands config.status: executing glibconfig.h commands config.status: glibconfig.h is unchanged config.status: executing chmod-scripts commands nsalvarrey@Delleuze:~/glib-2.6.3$ ^C nsalvarrey@Delleuze:~/glib-2.6.3$ And then, with the make command, I get this: galias.h:83:39: error: 'g_ascii_digit_value' aliased to undefined symbol 'IA__g_ascii_digit_value' extern __typeof (g_ascii_digit_value) g_ascii_digit_value __attribute((alias("IA__g_ascii_digit_value"), visibility("default"))); ^ In file included from garray.c:35:0: galias.h:31:35: error: 'g_allocator_new' aliased to undefined symbol 'IA__g_allocator_new' extern __typeof (g_allocator_new) g_allocator_new __attribute((alias("IA__g_allocator_new"), visibility("default"))); ^ make[4]: *** [garray.lo] Error 1 make[4]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[3]: *** [all-recursive] Error 1 make[3]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[2]: *** [all] Error 2 make[2]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[1]: *** [all-recursive] Error 1 make[1]: se sale del directorio «/home/nsalvarrey/glib-2.6.3» make: *** [all] Error 2 nsalvarrey@Delleuze:~/glib-2.6.3$ (it's actually a lot longer) Can somebody help me?

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  • Where do you search/look for game developers for an indie game startup?

    - by G.Campos
    Hey there I just recently saw stackoverflow had a game dev sister site so here I am, wondering if you experienced fellows know where one can search/look for game developers for an indie game startup? In other words: I have a game idea which I've written down with as much detail as possible (so anyone else can understand how it works) and now I'm looking for a heavy php programmer with whom to pair up in order to go from idea to reality. I'm a front-end/interface designer and an intermediate programmer. I recognize my project requires heavy programming skills which I do not have as of today =) So, what websites, communities or places do you recommend I go look into? Where do good programmers interested in indie games go look for projects if they don't have their own? Thanks in advance G.Campos

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  • MD5 vertex skinning problem extending to multi-jointed skeleton (GPU Skinning)

    - by Soapy
    Currently I'm trying to implement GPU skinning in my project. So far I have achieved single joint translation and rotation, and multi-jointed translation. The problem arises when I try to rotate a multi-jointed skeleton. The image above shows the current progress. The left image shows how the model should deform. The middle image shows how it deforms in my project. The right shows a better deform (still not right) inverting a certain value, which I will explain below. The way I get my animation data is by exporting it to the MD5 format (MD5mesh for mesh data and MD5anim for animation data). When I come to parse the animation data, for each frame, I check if the bone has a parent, if not, the data is passed in as is from the MD5anim file. If it does have a parent, I transform the bones position by the parents orientation, and the add this with the parents translation. Then the parent and child orientations get concatenated. This is covered at this website. if (Parent < 0){ ... // Save this data without editing it } else { Math3::vec3 rpos; Math3::quat pq = Parent.Quaternion; Math3::quat pqi(pq); pqi.InvertUnitQuat(); pqi.Normalise(); Math3::quat::RotateVector3(rpos, pq, jv); Math3::vec3 npos(rpos + Parent.Pos); this->Translation = npos; Math3::quat nq = pq * jq; nq.Normalise(); this->Quaternion = nq; } And to achieve the image to the right, all I need to do is to change Math3::quat::RotateVector3(rpos, pq, jv); to Math3::quat::RotateVector3(rpos, pqi, jv);, why is that? And this is my skinning shader. SkinningShader.vert #version 330 core smooth out vec2 vVaryingTexCoords; smooth out vec3 vVaryingNormals; smooth out vec4 vWeightColor; uniform mat4 MV; uniform mat4 MVP; uniform mat4 Pallete[55]; uniform mat4 invBindPose[55]; layout(location = 0) in vec3 vPos; layout(location = 1) in vec2 vTexCoords; layout(location = 2) in vec3 vNormals; layout(location = 3) in int vSkeleton[4]; layout(location = 4) in vec3 vWeight; void main() { vec4 wpos = vec4(vPos, 1.0); vec4 norm = vec4(vNormals, 0.0); vec4 weight = vec4(vWeight, (1.0f-(vWeight[0] + vWeight[1] + vWeight[2]))); normalize(weight); mat4 BoneTransform; for(int i = 0; i < 4; i++) { if(vSkeleton[i] != -1) { if(i == 0) { // These are interchangable for some reason // BoneTransform = ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform = ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } else { // These are interchangable for some reason // BoneTransform += ((invBindPose[vSkeleton[i]] * Pallete[vSkeleton[i]]) * weight[i]); BoneTransform += ((Pallete[vSkeleton[i]] * invBindPose[vSkeleton[i]]) * weight[i]); } } } wpos = BoneTransform * wpos; vWeightColor = weight; vVaryingTexCoords = vTexCoords; vVaryingNormals = normalize(vec3(vec4(vNormals, 0.0) * MV)); gl_Position = wpos * MVP; } The Pallete matrices are the matrices calculated using the above code (a rotation and translation matrix get created from the translation and quaternion). The invBindPose matrices are simply the inverted matrices created from the joints in the MD5mesh file. Update 1 I looked at GLM to compare the values I get with my own implementation. They turn out to be exactly the same. So now i'm checking if there's a problem with matrix creation... Update 2 Looked at GLM again to compare matrix creation using quaternions. Turns out that's not the problem either.

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  • SOA Suite 11g Dynamic Payload Testing with soapUI Free Edition

    - by Greg Mally
    Overview Many web service developers use soapUI for various tests like: smoke test, unit test, and load testing because you can get a free edition that is fairly robust. However, if you need to venture into more complex testing that requires a dynamic payload, then the free edition doesn't necessarily make it easy. This feature does exist in soapUI, but for obvious reasons it is in the Pro version. In this blog I will show you how to use soapUI free edition for dynamic payloads in a simplified example. Hopefully this will open the doors for you to expand into more complex scenarios. The following assumes that you have a working knowledge of soapUI and will not go into concepts like setting up a project etc. For the basics, please review the documentation for soapUI: http://www.soapui.org/Getting-Started/. Additionally, we will be using asynchronous web services and you can review the setup for this in my blog: SOA Suite 11g Asynchronous Testing with soapUI. Features in soapUI Free Edition Relating to this Topic The soapUI test tool provides a very feature rich environment that can do many things provided you are willing to go beyond point and click. For this example, we will be leveraging just a couple features for our dynamic payload example: Test Case Properties Scripting with Groovy Basically, we will be using a property as a global variable and we will manipulate that property using a Groovy script. Setting Up Our Property Properties are available throughout soapUI and here is a snippet from the soapUI website defining the locations: Projects : for handling Project scope values, for example a subscription ID TestSuite : for handling TestSuite scoped values, can be seen as "arguments" to a TestSuite TestCases : for handling TestCase scoped values, can be seen as "arguments" to a TestCase Properties TestStep : for providing local values/state within a TestCase Local TestStep properties : several TestStep types maintain their own list of properties specific to their functionality : DataSource, DataSink, Run TestCase MockServices : for handling MockService scoped values/arguments MockResponses : for handling MockResponse scoped values Global Properties : for handling Global properties, optionally from an external source For our example, we will be defining a custom property in a TestCase called SimpleAsyncPayload. The property can be created in either the Custom Properties tab located at the bottom of the Navigator panel when the TestCase is selected in the Navigator or the Properties label in the TestCase editor: Navigator Panel TestCase Editor You will notice that I set a value of “0” for the custom property. For this simplified example, we will need to retrieve that value and manipulate it prior to making the web service request invocation. In order to accomplish this, we will need to get Groovy ;) Let's Get Groovy We will now add a new Groovy Script step to the TestCase called Manipulate Payload: TestCase Editor > Append Step > Groovy Script Once we have added the Groovy Script step to our TestCase, we can open the Groovy Script editor to add the code to: Get the current value of the property we created called SimpleAsyncPayload. Convert the value of the property to an integer. Increment the value. Store the incremented value back into the TestCase property called SimpleAsyncPayload. The script should look something like the following: Groovy Script Editor – Manipulate Payload At this point we can test the script to see if it is working by simply running the TestCase (left-click on the green triangle in the upper left-hand corner of the TestCase editor). To verify if it ran correctly, we can look at the value of the SimpleAsyncPayload property which should now be 1: TestCase Editor – Run Results All that is left to complete the TestCase is to append another step of type Test Request. The information required to append the request is a name and an operation to invoke. In this example we will use the default name and select the SimpleAsyncBPELProcessBingd -> process as the operation (any other information being requested, simply use the defaults unless you are calling an asynchronous operation then do not add any assertions). We are now in familiar ground with the Test Request editor. Depending upon the type of operation you are invoking (synchronous or asynchronous), please update the request with the necessary information (e.g., callback information for asynchronous operations). We will now tweak the Test Request payload to retrieve the value of the SimpleAsyncPayload property. The soapUI editor makes this very simple: right-click in the payload and navigate to the property (e.g., right-click > Get Data.. > TestCase: [Groovy TestCase] > Property [SimpleAsyncPayload]): Test Request Editor – Insert Property Value Your payload should now look something like the following: Test Request Editor – Inserted Property Value Just like before, we are now ready to run the TestCase. If everything goes as expected we should see a response like the following: Message Viewer – Results of TestCase Run We are now setup to be able to run a stress test where the payload will change for each request. This simple example can be expanded to include multiple payload values, complex calculations in the scripts, or whatever can be done via the soapUI scripting. Hopefully you have found this useful and happy testing to you :)

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  • "initialization error: class file has wrong version" message in JDeveloper 10.1.2.x

    - by [email protected]
    The "initialization error: class file has wrong version" has become a somewhat recurrent error message thrown by JDeveloper 10.1.2.x as newer JDKs have been released in the last years. Note that JDeveloper 10.1.2 was developed to run with JDK 1.4.2. The reasons for this error message to be thrown include: A JDK version higher than 1.4.2 is being used and some unexpected incompatibility conflicts can occur because of that Some of the libraries used on the workspace and/or project were compiled with newer JDK version So, it is strongly recommended to use newer JDeveloper versions (10.1.3 - 11g) for newer JDKs. JDeveloper 10.1.2 will be desupported in December 2010 (or later depending on the support contract). Further information about this can be seen at http://www.oracle.com/support/library/brochure/lifetime-support-middleware.pdf

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  • Display root node of Hierarchical Tree using ADF - EJB DC

    - by arul.wilson(at)oracle.com
    Displaying Employee (HR schema) records in Hierarchical Tree can be achieved in ADF-BC by creating custom VO and a Viewlink for displaying root node. This can be more easily done using  EJB-DC by just introducing a NamedQuery to get the root node.Here you go to get this scenario working.Create DB connection based on HR schema.Create Entity Bean from Employees Table.Add custom NamedQuery to Employees.java bean, this named query is responsible for fetching the root node (King in this example). @NamedQueries({  @NamedQuery(name = "Employees.findAll", query = "select o from Employees o"),  @NamedQuery(name = "Employees.findRootEmp", query = "select p from Employees p where p.employees is null")}) Create Stateless Session Bean and expose the Named Queries through the Session Facade.Create Datacontrol from SessionBean local interface.Create jspx page in ViewController project.Drop employeesFindRootEmp from Data Controls Palette as ADF Tree.Add employeesList as Tree level rule.Run page to see the hierarchical tree with root node as 'King'

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  • Where to find clients?

    - by Zenph
    My main area: web development. Of course, I don't expect anybody give away their 'gold mine' or whatever but I am struggling to see where I should be advertising my services. I have one other developer I work with and we have a lot of happy clients - on freelance websites. Thing is, freelance websites just seem to suck the life out of you when you're being out-bidded by ridiculous rates. I want to attract customers who are more concerned about quality and accountability than price. Any suggestions at all? I'm so lost with this. EDIT: Added bounty of 200 - all of my 'reputation'. EDIT: Added second bounty of 50 I did hear of a novel idea. Do work for an opensource project and get featured in their 'trusted developers' section, if they have one. Input?

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