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  • Safety using $_SERVER variables

    - by DiogoNeves
    Hi all, I'm working on a system that relies in $_SERVER['REMOTE_ADDR'] to get the user address and check it against a white list of addresses. Is this approach safe? Or is there a way of forcing values in superglobal variables? Thank you, Diogo

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  • "Select NOT IN" clause in Linq to Entities

    - by lnetanel
    Hi, Is there a way to use the "NOT IN (select XXX...)" clause in Linq to Entities? All the questions I found were regarding a list of objects (IN (1,2,3)) but I want to generate a query with the following syntax: "select * from table1 where field1 not in(select subfield from subtable)" Be aware that this is Linq to Entities and not Linq to Sql... Is it possible? Thanks!

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Tooltips are possible in dropdowns in IE6?

    - by Geethapriya
    Hi, Am using a dropdown control in my web application. I want tooltips to be displayed as i scroll down the list in the dropdown, and the tooltips should be the text that the focus is currently on. This works fine in IE7 and Mozilla, but IE6 does not display tooltips. Any suggestions here? Thanks in advance, Geetha

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  • Filter the results of a stored procedure within t-sql

    - by DanDan
    I'm trying to get a list of stored procedures in t-sql. I am using the line: exec sys.sp_stored_procedures; I would like to filter the results back though, so I only get user created stored procedures. I would like to filter out sp_*, dt_*, fn_*, xp_* and everything else that is a system stored procedure and no interest to me. How can I manipulate the result set returned? Using Sql Server 2008 express.

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  • How to create a setup for a web application with Web Platform Installer

    - by Nasser Hajloo
    I have a large Web Application ( ErPwith 11 subsystem) and I want tocreate a setup for itwith Microsoft WebPI. Currently We send our application for customers once a week (for weekly updates). We usefollowing tools in this application, So How to create a setup for out project toconfigure it in client IIS automatically List item .netFramework 3.5 SQL server 2008 Asp.net C# NHibernate Log4net castleProxy SQL Server Reporting Services (RDL) Visual Studio Client Reports (RDLC) Javascript JQuery

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  • Import excel files with image in php/mysql

    - by Marcel
    Hi all! I want to make an import script which allows users to upload their excel file (extension not important) to my php application. The application should reconize a list of items (so far so good). The difficulty in this case is that the excel files contain images...I've read information about phpexcel library but it does not say anything about images. Anybody ideas? Regards, Marcel

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  • Keeping WPF grids from getting out of parent bounds

    - by Jonathan Perry
    In my UI, I have a big grid with two columns and one row. in the right column, I have a grid with three rows where in the top row I have a user control, and in the two bottom rows I have two Expander objects, each containing an ItemsControl with a list that gets populated in runtime. Sometimes, that list gets really long and "spills" from the screen towards the bottom. What I want to do is to allow the user to see both expanders, be able to expand or collapse them while keeping them both in sight. I tried wrapping them in WrapPanels or StackPanel but to no avail. Here's some code to help explain my problem: <Grid Grid.Row="1" x:Name="grid1"> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Expander Grid.Row="0" Header="Expander 1" x:Name="expander1" FontSize="14" IsExpanded="True"> <Expander.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFC4C4C4" Offset="0" /> <GradientStop Color="White" Offset="1" /> </LinearGradientBrush> </Expander.Background> <ContentPresenter Content="{Binding ViewModel.OpenAlerts, ElementName=m_viewControl}" ClipToBounds="True"/> </Expander> <Expander Grid.Row="1" x:Name="expander2" Header="Expander 2" FontSize="14" IsExpanded="True"> <Expander.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFC4C4C4" Offset="0" /> <GradientStop Color="White" Offset="1" /> </LinearGradientBrush> </Expander.Background> <ContentPresenter Content="{Binding ViewModel.ClosedAlerts, ElementName=m_viewControl}" ClipToBounds="True"/> </Expander> </Grid> Any assistance or tips will be highly appreciated! Thanks, John.

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  • Silverlight: Determine whether DataContext is inherited or not

    - by Geoff Hudik
    At runtime in a generic fashion (i.e. iterating UIElements) can I determine if a given FrameWorkElement has a non-inherited DataContext property set? I want a list of elements where DataContext was explicitly set, not inherited from higher up in the chain. I thought perhaps GetBindingExpression() would help but so far it has not. Using Silverlight beta 3.

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  • Error creating bean with name 'sessionFactory'

    - by Sunny Mate
    hi i am getting the following exception while running my application and my applicationContext.xml is <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean id="dataSource" class="org.apache.commons.dbcp.BasicDataSource"> <property name="driverClassName" value="com.mysql.jdbc.Driver"> </property> <property name="url" value="jdbc:mysql://localhost/SureshDB"></property> <property name="username" value="root"></property> <property name="password" value="root"></property> </bean> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource"> <ref bean="dataSource" /> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect"> org.hibernate.dialect.MySQLDialect </prop> </props> </property> <property name="mappingResources"> <list> <value>com/jsfcompref/register/UserTa.hbm.xml</value></list> </property></bean> <bean id="UserTaDAO" class="com.jsfcompref.register.UserTaDAO"> <property name="sessionFactory"> <ref bean="sessionFactory" /> </property> </bean> <bean id="UserTaService" class="com.jsfcompref.register.UserTaServiceImpl"> <property name="userTaDao"> <ref bean="UserTaDAO"/> </property> </bean> </beans> Error creating bean with name 'sessionFactory' defined in class path resource [applicationContext.xml]: Invocation of init method failed; nested exception is java.lang.NoSuchMethodError: org.objectweb.asm.ClassVisitor.visit(IILjava/lang/String;Ljava/lang/String;[Ljava/lang/String;Ljava/lang/String;)V any suggestion would be heplful

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  • GetExitCodeProcess process termination status codes?

    - by Narcís Calvet
    Does anybody know where can I find a list of GetExitCodeProcess' process termination status codes? I've done some search in the internet and haven't been able to find one. I'm receiving a 33102 code from a GetExitCodeProcess call and I don't understand why. I hope getting a description for this error code will help me sorting this out.

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  • How to Check In Sharepoint Document without Adding Required fields using Web Services ? : C#

    - by Pari
    Hi, I am trying to Update a document programatically where some of required fields are missing.(and we need to checkin document before updating) In order to checkIn document all required fields should be added. But problem here is that to add those required fiedl i have to again Update the Document :( So is there any way: 1.To CheckIn Document witout adding required field. or 1.To add those required field without using (UpdateList anf UpdateListItem methods of List.asmx)

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  • mysql query - blog posts and comments with limit

    - by Lemon
    Hi, I have 2 tables: comments and posts and I'd like to display a list of 15 posts and maximum 2 most recent comments under each blog post the database scheme looks like this posts_table: post_id, post_txt, post_timestamp comments_table: post_id, comment_txt, comment_timestamp how the mysql query should look like to select 15 posts and related comments (max 2 most recent ones per post) ??? thanks, Leo

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  • How to fill a drop down menu

    - by shinjuo
    I want to populate a drop down menu with a column from a MySQL database. I have the rest of my database set up, but at the moment it is just a text entry box and it would be easier just to select the actually entry from a list. Also does anyone know of a good tutorial or site that has tutorials and example codes for PHP and MySQL

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  • Does IE 7 support the content pseudo-class?

    - by zac
    I am generating pipes in my list using pseudo-classes and it works fine except they are not being rendered in IE 7. The code looks like: .brandLinks a:after { margin: 0 4px; content: "|"; } .brandLinks a:last-child:after { content: " " } Is this just something IE 7 does not do or is my code wonky?

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  • dropdownlist itemsource and selected value in wpf

    - by vahid
    hi all i have a dropdownlist that bind to a collection of all system colors(ObjectDataProvider).it shows colors name and background of each items is draw with colorName.it works fine . but know i have a listbox that bind to an collection(CollectionViewSource) that shows a list of element with a property name "backcolor" ,i want to selectedvalue of dropdown changed when selecteditem in listBox changed ???? my paltform is WPF and i know a few about masterDetails senario

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  • How to split xml to header and items using smooks?

    - by palto
    I have a xml file roughly like this: <batch> <header> <headerStuff /> </header> <contents> <timestamp /> <invoices> <invoice> <invoiceStuff /> </invoice> <!-- Insert 1000 invoice elements here --> </invoices> </contents> </batch> I would like to split that file to 1000 files with the same headerStuff and only one invoice. Smooks documentation is very proud of the possibilities of transformations, but unfortunately I don't want to do those. The only way I've figured how to do this is to repeat the whole structure in freemarker. But that feels like repeating the structure unnecessarily. The header has like 30 different tags so there would be lots of work involved also. What I currently have is this: <?xml version="1.0" encoding="UTF-8"?> <smooks-resource-list xmlns="http://www.milyn.org/xsd/smooks-1.1.xsd" xmlns:calc="http://www.milyn.org/xsd/smooks/calc-1.1.xsd" xmlns:frag="http://www.milyn.org/xsd/smooks/fragment-routing-1.2.xsd" xmlns:file="http://www.milyn.org/xsd/smooks/file-routing-1.1.xsd"> <params> <param name="stream.filter.type">SAX</param> </params> <frag:serialize fragment="INVOICE" bindTo="invoiceBean" /> <calc:counter countOnElement="INVOICE" beanId="split_calc" start="1" /> <file:outputStream openOnElement="INVOICE" resourceName="invoiceSplitStream"> <file:fileNamePattern>invoice-${split_calc}.xml</file:fileNamePattern> <file:destinationDirectoryPattern>target/invoices</file:destinationDirectoryPattern> <file:highWaterMark mark="10"/> </file:outputStream> <resource-config selector="INVOICE"> <resource>org.milyn.routing.io.OutputStreamRouter</resource> <param name="beanId">invoiceBean</param> <param name="resourceName">invoiceSplitStream</param> <param name="visitAfter">true</param> </resource-config> </smooks-resource-list> That creates files for each invoice tag, but I don't know how to continue from there to get the header also in the file. EDIT: The solution has to use Smooks. We use it in an application as a generic splitter and just create different smooks configuration files for different types of input files.

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  • Importing a SQL Server 2005 Profile Trace Template into SQL 2008

    - by David Stein
    I'm using SQL Server 2008, but my ERP Vendor only offers a SQL 2005 trace template that they'd like me to run on my system. When I attempt to import it, I receive confirmation that it was successfully imported. However, it does not show up in the list of available templates. I've done this on two separate servers to the same effect. Is this a known problem with SQL Server 2008? I Googled unsuccessfully.

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  • Good C# Interview Questions for a Senior Dev Position

    - by kronoz
    I know there have been a great deal of interview questions posed on SO, however I wondered what sort of questions people here ask at C# interviews, interviewing for a senior developer position. In order to keep this in line with SO principles, please provide a list of questions (or a single question) rather than discussion.

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  • What is the big deal with IQueryable?

    - by jjr2527
    I've seen a lot of people talking about IQueryable and I haven't quite picked up on what all the buzz is about. I always work with generic List's and find they are very rich in the way you can "query" them and work with them, even run LINQ queries against them. So I'm wondering if there is a good reason to start considering a different default collection in my projects.

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  • Learning to create beautiful /next-generation GUI

    - by ShaChris23
    I really want to create a stunning-looking GUI desktop application that looks like, for example: Mac OS X interface Picasa desktop client on windows IPhone apps Office 2007 I've mostly been programming GUI using Qt/Swing/WinForm and I'm tired of creating so plain looking GUI, lol. So I was thinking about diving into stuff like: jQuery WPF/C# iPhone SDK Silverlight Adobe Air/Flex Just to get some ideas on how to create really cool looking UI. Does that sound like a good list? Any developers here that could share what platform they use to create very cool looking desktop app? On a sidenote, I really wonder what developers at Apple / Microsoft use to develop their own cool-looking software. EDIT A lot of responses talk about the importance of usability over "cool-looking".. I totally agree that usability and simplicity are the most important aspects of user interface design. I've been doing GUI development for a while now ( 3 years), so that I understand. But using cool-looking UI also improves user experience + it could make big difference on whether or not your software sells. I mean, otherwise why would Microsoft/Apple try to make their OS UI look "cooler" everytime there's a new version? Why would websites like pragprog.com, or versionsapp.com. make their websites look like that? Basically you kill 2 birds with one stone: stunnning-looking UI + super usability (because it looks simple and intuitive). That is what I'm striving for. And as far as I know, I cannot achieve that using Qt/Winform. Most of the books I have read just show you how to make average-looking (read: 1990's) UI. I want to learn how to create cool-looking UI. And the only place I see cool-looking UIs these days are the technology I list above. I'm not enamored with any technology; but I just want to know how things are done in other technology to see if I could apply them to the technology I'm using, or see if I could use those technology in my line of work. An example: if I were to pick between this UI and this UI, I probably would pick the latter, if just based on looks alone. Functionally, they are just the same UI; they both allow you to keep track of your time. They both contain buttons and textboxes, etc. But the fact that they look different, also differentiate them in terms of attractiveness. So in all, I think the "ice on the cake" is very important. I would say it's the thing you strive for after you are certain you have a totally intuitive, usable UI.

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  • Zend Form Radio Elements, using images instead of default radio elements.

    - by Davy
    Hello, Ultimately here is my goal. Using Zend_Form I want to turn this idea http://www.sohtanaka.com/web-design/fancy-thumbnail-hover-effect-w-jquery/ into a list of radio buttons. Kind of using this concept. http://theodin.co.uk/tools/tutorials/jqueryTutorial/fancyRadio/ I know there has to be a way to do this but I can't seem to figure anything out! Any ideas? Thanks! -d

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  • PHP beautifiers (libraries for formatting code)

    - by takeshin
    Previously, my intention was to ask: Do you know any open source SQL formatter/beautifier library for PHP projects? But I think, I'd better ask: Which code formatting libraries written in PHP are the best? Let's list them all in one place. My types: for CSS syntax: Css Tidy for PHP: PEAR's PHP_Beautifier for HTML syntax: Tidy

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