Search Results

Search found 18173 results on 727 pages for 'null radix'.

Page 722/727 | < Previous Page | 718 719 720 721 722 723 724 725 726 727  | Next Page >

  • What&rsquo;s New in ASP.NET 4.0 Part Two: WebForms and Visual Studio Enhancements

    - by Rick Strahl
    In the last installment I talked about the core changes in the ASP.NET runtime that I’ve been taking advantage of. In this column, I’ll cover the changes to the Web Forms engine and some of the cool improvements in Visual Studio that make Web and general development easier. WebForms The WebForms engine is the area that has received most significant changes in ASP.NET 4.0. Probably the most widely anticipated features are related to managing page client ids and of ViewState on WebForm pages. Take Control of Your ClientIDs Unique ClientID generation in ASP.NET has been one of the most complained about “features” in ASP.NET. Although there’s a very good technical reason for these unique generated ids - they guarantee unique ids for each and every server control on a page - these unique and generated ids often get in the way of client-side JavaScript development and CSS styling as it’s often inconvenient and fragile to work with the long, generated ClientIDs. In ASP.NET 4.0 you can now specify an explicit client id mode on each control or each naming container parent control to control how client ids are generated. By default, ASP.NET generates mangled client ids for any control contained in a naming container (like a Master Page, or a User Control for example). The key to ClientID management in ASP.NET 4.0 are the new ClientIDMode and ClientIDRowSuffix properties. ClientIDMode supports four different ClientID generation settings shown below. For the following examples, imagine that you have a Textbox control named txtName inside of a master page control container on a WebForms page. <%@Page Language="C#"      MasterPageFile="~/Site.Master"     CodeBehind="WebForm2.aspx.cs"     Inherits="WebApplication1.WebForm2"  %> <asp:Content ID="content"  ContentPlaceHolderID="content"               runat="server"               ClientIDMode="Static" >       <asp:TextBox runat="server" ID="txtName" /> </asp:Content> The four available ClientIDMode values are: AutoID This is the existing behavior in ASP.NET 1.x-3.x where full naming container munging takes place. <input name="ctl00$content$txtName" type="text"        id="ctl00_content_txtName" /> This should be familiar to any ASP.NET developer and results in fairly unpredictable client ids that can easily change if the containership hierarchy changes. For example, removing the master page changes the name in this case, so if you were to move a block of script code that works against the control to a non-Master page, the script code immediately breaks. Static This option is the most deterministic setting that forces the control’s ClientID to use its ID value directly. No naming container naming at all is applied and you end up with clean client ids: <input name="ctl00$content$txtName"         type="text" id="txtName" /> Note that the name property which is used for postback variables to the server still is munged, but the ClientID property is displayed simply as the ID value that you have assigned to the control. This option is what most of us want to use, but you have to be clear on that because it can potentially cause conflicts with other controls on the page. If there are several instances of the same naming container (several instances of the same user control for example) there can easily be a client id naming conflict. Note that if you assign Static to a data-bound control, like a list child control in templates, you do not get unique ids either, so for list controls where you rely on unique id for child controls, you’ll probably want to use Predictable rather than Static. I’ll write more on this a little later when I discuss ClientIDRowSuffix. Predictable The previous two values are pretty self-explanatory. Predictable however, requires some explanation. To me at least it’s not in the least bit predictable. MSDN defines this value as follows: This algorithm is used for controls that are in data-bound controls. The ClientID value is generated by concatenating the ClientID value of the parent naming container with the ID value of the control. If the control is a data-bound control that generates multiple rows, the value of the data field specified in the ClientIDRowSuffix property is added at the end. For the GridView control, multiple data fields can be specified. If the ClientIDRowSuffix property is blank, a sequential number is added at the end instead of a data-field value. Each segment is separated by an underscore character (_). The key that makes this value a bit confusing is that it relies on the parent NamingContainer’s ClientID to build its own ClientID value. This effectively means that the value is not predictable at all but rather very tightly coupled to the parent naming container’s ClientIDMode setting. For my simple textbox example, if the ClientIDMode property of the parent naming container (Page in this case) is set to “Predictable” you’ll get this: <input name="ctl00$content$txtName" type="text"         id="content_txtName" /> which gives an id that based on walking up to the currently active naming container (the MasterPage content container) and starting the id formatting from there downward. Think of this as a semi unique name that’s guaranteed unique only for the naming container. If, on the other hand, the Page is set to “AutoID” you get the following with Predictable on txtName: <input name="ctl00$content$txtName" type="text"         id="ctl00_content_txtName" /> The latter is effectively the same as if you specified AutoID because it inherits the AutoID naming from the Page and Content Master Page control of the page. But again - predictable behavior always depends on the parent naming container and how it generates its id, so the id may not always be exactly the same as the AutoID generated value because somewhere in the NamingContainer chain the ClientIDMode setting may be set to a different value. For example, if you had another naming container in the middle that was set to Static you’d end up effectively with an id that starts with the NamingContainers id rather than the whole ctl000_content munging. The most common use for Predictable is likely to be for data-bound controls, which results in each data bound item getting a unique ClientID. Unfortunately, even here the behavior can be very unpredictable depending on which data-bound control you use - I found significant differences in how template controls in a GridView behave from those that are used in a ListView control. For example, GridView creates clean child ClientIDs, while ListView still has a naming container in the ClientID, presumably because of the template container on which you can’t set ClientIDMode. Predictable is useful, but only if all naming containers down the chain use this setting. Otherwise you’re right back to the munged ids that are pretty unpredictable. Another property, ClientIDRowSuffix, can be used in combination with ClientIDMode of Predictable to force a suffix onto list client controls. For example: <asp:GridView runat="server" ID="gvItems"              AutoGenerateColumns="false"             ClientIDMode="Static"              ClientIDRowSuffix="Id">     <Columns>     <asp:TemplateField>         <ItemTemplate>             <asp:Label runat="server" id="txtName"                        Text='<%# Eval("Name") %>'                   ClientIDMode="Predictable"/>         </ItemTemplate>     </asp:TemplateField>     <asp:TemplateField>         <ItemTemplate>         <asp:Label runat="server" id="txtId"                     Text='<%# Eval("Id") %>'                     ClientIDMode="Predictable" />         </ItemTemplate>     </asp:TemplateField>     </Columns>  </asp:GridView> generates client Ids inside of a column in the master page described earlier: <td>     <span id="txtName_0">Rick</span> </td> where the value after the underscore is the ClientIDRowSuffix field - in this case “Id” of the item data bound to the control. Note that all of the child controls require ClientIDMode=”Predictable” in order for the ClientIDRowSuffix to be applied, and the parent GridView controls need to be set to Static either explicitly or via Naming Container inheritance to give these simple names. It’s a bummer that ClientIDRowSuffix doesn’t work with Static to produce this automatically. Another real problem is that other controls process the ClientIDMode differently. For example, a ListView control processes the Predictable ClientIDMode differently and produces the following with the Static ListView and Predictable child controls: <span id="ctrl0_txtName_0">Rick</span> I couldn’t even figure out a way using ClientIDMode to get a simple ID that also uses a suffix short of falling back to manually generated ids using <%= %> expressions instead. Given the inconsistencies inside of list controls using <%= %>, ids for the ListView might not be a bad idea anyway. Inherit The final setting is Inherit, which is the default for all controls except Page. This means that controls by default inherit the parent naming container’s ClientIDMode setting. For more detailed information on ClientID behavior and different scenarios you can check out a blog post of mine on this subject: http://www.west-wind.com/weblog/posts/54760.aspx. ClientID Enhancements Summary The ClientIDMode property is a welcome addition to ASP.NET 4.0. To me this is probably the most useful WebForms feature as it allows me to generate clean IDs simply by setting ClientIDMode="Static" on either the page or inside of Web.config (in the Pages section) which applies the setting down to the entire page which is my 95% scenario. For the few cases when it matters - for list controls and inside of multi-use user controls or custom server controls) - I can use Predictable or even AutoID to force controls to unique names. For application-level page development, this is easy to accomplish and provides maximum usability for working with client script code against page controls. ViewStateMode Another area of large criticism for WebForms is ViewState. ViewState is used internally by ASP.NET to persist page-level changes to non-postback properties on controls as pages post back to the server. It’s a useful mechanism that works great for the overall mechanics of WebForms, but it can also cause all sorts of overhead for page operation as ViewState can very quickly get out of control and consume huge amounts of bandwidth in your page content. ViewState can also wreak havoc with client-side scripting applications that modify control properties that are tracked by ViewState, which can produce very unpredictable results on a Postback after client-side updates. Over the years in my own development, I’ve often turned off ViewState on pages to reduce overhead. Yes, you lose some functionality, but you can easily implement most of the common functionality in non-ViewState workarounds. Relying less on heavy ViewState controls and sticking with simpler controls or raw HTML constructs avoids getting around ViewState problems. In ASP.NET 3.x and prior, it wasn’t easy to control ViewState - you could turn it on or off and if you turned it off at the page or web.config level, you couldn’t turn it back on for specific controls. In short, it was an all or nothing approach. With ASP.NET 4.0, the new ViewStateMode property gives you more control. It allows you to disable ViewState globally either on the page or web.config level and then turn it back on for specific controls that might need it. ViewStateMode only works when EnableViewState="true" on the page or web.config level (which is the default). You can then use ViewStateMode of Disabled, Enabled or Inherit to control the ViewState settings on the page. If you’re shooting for minimal ViewState usage, the ideal situation is to set ViewStateMode to disabled on the Page or web.config level and only turn it back on particular controls: <%@Page Language="C#"      CodeBehind="WebForm2.aspx.cs"     Inherits="Westwind.WebStore.WebForm2"        ClientIDMode="Static"                ViewStateMode="Disabled"     EnableViewState="true"  %> <!-- this control has viewstate  --> <asp:TextBox runat="server" ID="txtName"  ViewStateMode="Enabled" />       <!-- this control has no viewstate - it inherits  from parent container --> <asp:TextBox runat="server" ID="txtAddress" /> Note that the EnableViewState="true" at the Page level isn’t required since it’s the default, but it’s important that the value is true. ViewStateMode has no effect if EnableViewState="false" at the page level. The main benefit of ViewStateMode is that it allows you to more easily turn off ViewState for most of the page and enable only a few key controls that might need it. For me personally, this is a perfect combination as most of my WebForm apps can get away without any ViewState at all. But some controls - especially third party controls - often don’t work well without ViewState enabled, and now it’s much easier to selectively enable controls rather than the old way, which required you to pretty much turn off ViewState for all controls that you didn’t want ViewState on. Inline HTML Encoding HTML encoding is an important feature to prevent cross-site scripting attacks in data entered by users on your site. In order to make it easier to create HTML encoded content, ASP.NET 4.0 introduces a new Expression syntax using <%: %> to encode string values. The encoding expression syntax looks like this: <%: "<script type='text/javascript'>" +     "alert('Really?');</script>" %> which produces properly encoded HTML: &lt;script type=&#39;text/javascript&#39; &gt;alert(&#39;Really?&#39;);&lt;/script&gt; Effectively this is a shortcut to: <%= HttpUtility.HtmlEncode( "<script type='text/javascript'>" + "alert('Really?');</script>") %> Of course the <%: %> syntax can also evaluate expressions just like <%= %> so the more common scenario applies this expression syntax against data your application is displaying. Here’s an example displaying some data model values: <%: Model.Address.Street %> This snippet shows displaying data from your application’s data store or more importantly, from data entered by users. Anything that makes it easier and less verbose to HtmlEncode text is a welcome addition to avoid potential cross-site scripting attacks. Although I listed Inline HTML Encoding here under WebForms, anything that uses the WebForms rendering engine including ASP.NET MVC, benefits from this feature. ScriptManager Enhancements The ASP.NET ScriptManager control in the past has introduced some nice ways to take programmatic and markup control over script loading, but there were a number of shortcomings in this control. The ASP.NET 4.0 ScriptManager has a number of improvements that make it easier to control script loading and addresses a few of the shortcomings that have often kept me from using the control in favor of manual script loading. The first is the AjaxFrameworkMode property which finally lets you suppress loading the ASP.NET AJAX runtime. Disabled doesn’t load any ASP.NET AJAX libraries, but there’s also an Explicit mode that lets you pick and choose the library pieces individually and reduce the footprint of ASP.NET AJAX script included if you are using the library. There’s also a new EnableCdn property that forces any script that has a new WebResource attribute CdnPath property set to a CDN supplied URL. If the script has this Attribute property set to a non-null/empty value and EnableCdn is enabled on the ScriptManager, that script will be served from the specified CdnPath. [assembly: WebResource(    "Westwind.Web.Resources.ww.jquery.js",    "application/x-javascript",    CdnPath =  "http://mysite.com/scripts/ww.jquery.min.js")] Cool, but a little too static for my taste since this value can’t be changed at runtime to point at a debug script as needed, for example. Assembly names for loading scripts from resources can now be simple names rather than fully qualified assembly names, which make it less verbose to reference scripts from assemblies loaded from your bin folder or the assembly reference area in web.config: <asp:ScriptManager runat="server" id="Id"          EnableCdn="true"         AjaxFrameworkMode="disabled">     <Scripts>         <asp:ScriptReference          Name="Westwind.Web.Resources.ww.jquery.js"         Assembly="Westwind.Web" />     </Scripts>        </asp:ScriptManager> The ScriptManager in 4.0 also supports script combining via the CompositeScript tag, which allows you to very easily combine scripts into a single script resource served via ASP.NET. Even nicer: You can specify the URL that the combined script is served with. Check out the following script manager markup that combines several static file scripts and a script resource into a single ASP.NET served resource from a static URL (allscripts.js): <asp:ScriptManager runat="server" id="Id"          EnableCdn="true"         AjaxFrameworkMode="disabled">     <CompositeScript          Path="~/scripts/allscripts.js">         <Scripts>             <asp:ScriptReference                    Path="~/scripts/jquery.js" />             <asp:ScriptReference                    Path="~/scripts/ww.jquery.js" />             <asp:ScriptReference            Name="Westwind.Web.Resources.editors.js"                 Assembly="Westwind.Web" />         </Scripts>     </CompositeScript> </asp:ScriptManager> When you render this into HTML, you’ll see a single script reference in the page: <script src="scripts/allscripts.debug.js"          type="text/javascript"></script> All you need to do to make this work is ensure that allscripts.js and allscripts.debug.js exist in the scripts folder of your application - they can be empty but the file has to be there. This is pretty cool, but you want to be real careful that you use unique URLs for each combination of scripts you combine or else browser and server caching will easily screw you up royally. The script manager also allows you to override native ASP.NET AJAX scripts now as any script references defined in the Scripts section of the ScriptManager trump internal references. So if you want custom behavior or you want to fix a possible bug in the core libraries that normally are loaded from resources, you can now do this simply by referencing the script resource name in the Name property and pointing at System.Web for the assembly. Not a common scenario, but when you need it, it can come in real handy. Still, there are a number of shortcomings in this control. For one, the ScriptManager and ClientScript APIs still have no common entry point so control developers are still faced with having to check and support both APIs to load scripts so that controls can work on pages that do or don’t have a ScriptManager on the page. The CdnUrl is static and compiled in, which is very restrictive. And finally, there’s still no control over where scripts get loaded on the page - ScriptManager still injects scripts into the middle of the HTML markup rather than in the header or optionally the footer. This, in turn, means there is little control over script loading order, which can be problematic for control developers. MetaDescription, MetaKeywords Page Properties There are also a number of additional Page properties that correspond to some of the other features discussed in this column: ClientIDMode, ClientTarget and ViewStateMode. Another minor but useful feature is that you can now directly access the MetaDescription and MetaKeywords properties on the Page object to set the corresponding meta tags programmatically. Updating these values programmatically previously required either <%= %> expressions in the page markup or dynamic insertion of literal controls into the page. You can now just set these properties programmatically on the Page object in any Control derived class on the page or the Page itself: Page.MetaKeywords = "ASP.NET,4.0,New Features"; Page.MetaDescription = "This article discusses the new features in ASP.NET 4.0"; Note, that there’s no corresponding ASP.NET tag for the HTML Meta element, so the only way to specify these values in markup and access them is via the @Page tag: <%@Page Language="C#"      CodeBehind="WebForm2.aspx.cs"     Inherits="Westwind.WebStore.WebForm2"      ClientIDMode="Static"                MetaDescription="Article that discusses what's                      new in ASP.NET 4.0"     MetaKeywords="ASP.NET,4.0,New Features" %> Nothing earth shattering but quite convenient. Visual Studio 2010 Enhancements for Web Development For Web development there are also a host of editor enhancements in Visual Studio 2010. Some of these are not Web specific but they are useful for Web developers in general. Text Editors Throughout Visual Studio 2010, the text editors have all been updated to a new core engine based on WPF which provides some interesting new features for various code editors including the nice ability to zoom in and out with Ctrl-MouseWheel to quickly change the size of text. There are many more API options to control the editor and although Visual Studio 2010 doesn’t yet use many of these features, we can look forward to enhancements in add-ins and future editor updates from the various language teams that take advantage of the visual richness that WPF provides to editing. On the negative side, I’ve noticed that occasionally the code editor and especially the HTML and JavaScript editors will lose the ability to use various navigation keys like arrows, back and delete keys, which requires closing and reopening the documents at times. This issue seems to be well documented so I suspect this will be addressed soon with a hotfix or within the first service pack. Overall though, the code editors work very well, especially given that they were re-written completely using WPF, which was one of my big worries when I first heard about the complete redesign of the editors. Multi-Targeting Visual Studio now targets all versions of the .NET framework from 2.0 forward. You can use Visual Studio 2010 to work on your ASP.NET 2, 3.0 and 3.5 applications which is a nice way to get your feet wet with the new development environment without having to make changes to existing applications. It’s nice to have one tool to work in for all the different versions. Multi-Monitor Support One cool feature of Visual Studio 2010 is the ability to drag windows out of the Visual Studio environment and out onto the desktop including onto another monitor easily. Since Web development often involves working with a host of designers at the same time - visual designer, HTML markup window, code behind and JavaScript editor - it’s really nice to be able to have a little more screen real estate to work on each of these editors. Microsoft made a welcome change in the environment. IntelliSense Snippets for HTML and JavaScript Editors The HTML and JavaScript editors now finally support IntelliSense scripts to create macro-based template expansions that have been in the core C# and Visual Basic code editors since Visual Studio 2005. Snippets allow you to create short XML-based template definitions that can act as static macros or real templates that can have replaceable values that can be embedded into the expanded text. The XML syntax for these snippets is straight forward and it’s pretty easy to create custom snippets manually. You can easily create snippets using XML and store them in your custom snippets folder (C:\Users\rstrahl\Documents\Visual Studio 2010\Code Snippets\Visual Web Developer\My HTML Snippets and My JScript Snippets), but it helps to use one of the third-party tools that exist to simplify the process for you. I use SnippetEditor, by Bill McCarthy, which makes short work of creating snippets interactively (http://snippeteditor.codeplex.com/). Note: You may have to manually add the Visual Studio 2010 User specific Snippet folders to this tool to see existing ones you’ve created. Code snippets are some of the biggest time savers and HTML editing more than anything deals with lots of repetitive tasks that lend themselves to text expansion. Visual Studio 2010 includes a slew of built-in snippets (that you can also customize!) and you can create your own very easily. If you haven’t done so already, I encourage you to spend a little time examining your coding patterns and find the repetitive code that you write and convert it into snippets. I’ve been using CodeRush for this for years, but now you can do much of the basic expansion natively for HTML and JavaScript snippets. jQuery Integration Is Now Native jQuery is a popular JavaScript library and recently Microsoft has recently stated that it will become the primary client-side scripting technology to drive higher level script functionality in various ASP.NET Web projects that Microsoft provides. In Visual Studio 2010, the default full project template includes jQuery as part of a new project including the support files that provide IntelliSense (-vsdoc files). IntelliSense support for jQuery is now also baked into Visual Studio 2010, so unlike Visual Studio 2008 which required a separate download, no further installs are required for a rich IntelliSense experience with jQuery. Summary ASP.NET 4.0 brings many useful improvements to the platform, but thankfully most of the changes are incremental changes that don’t compromise backwards compatibility and they allow developers to ease into the new features one feature at a time. None of the changes in ASP.NET 4.0 or Visual Studio 2010 are monumental or game changers. The bigger features are language and .NET Framework changes that are also optional. This ASP.NET and tools release feels more like fine tuning and getting some long-standing kinks worked out of the platform. It shows that the ASP.NET team is dedicated to paying attention to community feedback and responding with changes to the platform and development environment based on this feedback. If you haven’t gotten your feet wet with ASP.NET 4.0 and Visual Studio 2010, there’s no reason not to give it a shot now - the ASP.NET 4.0 platform is solid and Visual Studio 2010 works very well for a brand new release. Check it out. © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

    Read the article

  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

    Read the article

  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

    Read the article

  • help with fixing fwts errors log

    - by jasmines
    Here is an extract of results.log: MTRR validation. Test 1 of 3: Validate the kernel MTRR IOMEM setup. FAILED [MEDIUM] MTRRIncorrectAttr: Test 1, Memory range 0xc0000000 to 0xdfffffff (PCI Bus 0000:00) has incorrect attribute Write-Combining. FAILED [MEDIUM] MTRRIncorrectAttr: Test 1, Memory range 0xfee01000 to 0xffffffff (PCI Bus 0000:00) has incorrect attribute Write-Protect. ==================================================================================================== Test 1 of 1: Kernel log error check. Kernel message: [ 0.208079] [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored ADVICE: This is not exactly a failure mode but a warning from the kernel. The _OSI() method has implemented a match to the 'Linux' query in the DSDT and this is redundant because the ACPI driver matches onto the Windows _OSI strings by default. FAILED [HIGH] KlogACPIErrorMethodExecutionParse: Test 1, HIGH Kernel message: [ 3.512783] ACPI Error : Method parse/execution failed [\_SB_.PCI0.GFX0._DOD] (Node f7425858), AE_AML_PACKAGE_LIMIT (20110623/psparse-536) ADVICE: This is a bug picked up by the kernel, but as yet, the firmware test suite has no diagnostic advice for this particular problem. Found 1 unique errors in kernel log. ==================================================================================================== Check if system is using latest microcode. ---------------------------------------------------------------------------------------------------- Cannot read microcode file /usr/share/misc/intel-microcode.dat. Aborted test, initialisation failed. ==================================================================================================== MSR register tests. FAILED [MEDIUM] MSRCPUsInconsistent: Test 1, MSR SYSENTER_ESP (0x175) has 1 inconsistent values across 2 CPUs for (shift: 0 mask: 0xffffffffffffffff). MSR CPU 0 -> 0xf7bb9c40 vs CPU 1 -> 0xf7bc7c40 FAILED [MEDIUM] MSRCPUsInconsistent: Test 1, MSR MISC_ENABLE (0x1a0) has 1 inconsistent values across 2 CPUs for (shift: 0 mask: 0x400c51889). MSR CPU 0 -> 0x850088 vs CPU 1 -> 0x850089 ==================================================================================================== Checks firmware has set PCI Express MaxReadReq to a higher value on non-motherboard devices. ---------------------------------------------------------------------------------------------------- Test 1 of 1: Check firmware settings MaxReadReq for PCI Express devices. MaxReadReq for pci://00:00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) is low (128) [Audio device]. MaxReadReq for pci://00:02:00.0 Network controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection is low (128) [Network controller]. FAILED [LOW] LowMaxReadReq: Test 1, 2 devices have low MaxReadReq settings. Firmware may have configured these too low. ADVICE: The MaxReadRequest size is set too low and will affect performance. It will provide excellent bus sharing at the cost of bus data transfer rates. Although not a critical issue, it may be worth considering setting the MaxReadRequest size to 256 or 512 to increase throughput on the PCI Express bus. Some drivers (for example the Brocade Fibre Channel driver) allow one to override the firmware settings. Where possible, this BIOS configuration setting is worth increasing it a little more for better performance at a small reduction of bus sharing. ==================================================================================================== PCIe ASPM check. ---------------------------------------------------------------------------------------------------- Test 1 of 2: PCIe ASPM ACPI test. PCIE ASPM is not controlled by Linux kernel. ADVICE: BIOS reports that Linux kernel should not modify ASPM settings that BIOS configured. It can be intentional because hardware vendors identified some capability bugs between the motherboard and the add-on cards. Test 2 of 2: PCIe ASPM registers test. WARNING: Test 2, RP 00h:1Ch.01h L0s not enabled. WARNING: Test 2, RP 00h:1Ch.01h L1 not enabled. WARNING: Test 2, Device 02h:00h.00h L0s not enabled. WARNING: Test 2, Device 02h:00h.00h L1 not enabled. PASSED: Test 2, PCIE aspm setting matched was matched. WARNING: Test 2, RP 00h:1Ch.05h L0s not enabled. WARNING: Test 2, RP 00h:1Ch.05h L1 not enabled. WARNING: Test 2, Device 85h:00h.00h L0s not enabled. WARNING: Test 2, Device 85h:00h.00h L1 not enabled. PASSED: Test 2, PCIE aspm setting matched was matched. ==================================================================================================== Extract and analyse Windows Management Instrumentation (WMI). Test 1 of 2: Check Windows Management Instrumentation in DSDT Found WMI Method WMAA with GUID: 5FB7F034-2C63-45E9-BE91-3D44E2C707E4, Instance 0x01 Found WMI Event, Notifier ID: 0x80, GUID: 95F24279-4D7B-4334-9387-ACCDC67EF61C, Instance 0x01 PASSED: Test 1, GUID 95F24279-4D7B-4334-9387-ACCDC67EF61C is handled by driver hp-wmi (Vendor: HP). Found WMI Event, Notifier ID: 0xa0, GUID: 2B814318-4BE8-4707-9D84-A190A859B5D0, Instance 0x01 FAILED [MEDIUM] WMIUnknownGUID: Test 1, GUID 2B814318-4BE8-4707-9D84-A190A859B5D0 is unknown to the kernel, a driver may need to be implemented for this GUID. ADVICE: A WMI driver probably needs to be written for this event. It can checked for using: wmi_has_guid("2B814318-4BE8-4707-9D84-A190A859B5D0"). One can install a notify handler using wmi_install_notify_handler("2B814318-4BE8-4707-9D84-A190A859B5D0", handler, NULL). http://lwn.net/Articles/391230 describes how to write an appropriate driver. Found WMI Object, Object ID AB, GUID: 05901221-D566-11D1-B2F0-00A0C9062910, Instance 0x01, Flags: 00 Found WMI Method WMBA with GUID: 1F4C91EB-DC5C-460B-951D-C7CB9B4B8D5E, Instance 0x01 Found WMI Object, Object ID BC, GUID: 2D114B49-2DFB-4130-B8FE-4A3C09E75133, Instance 0x7f, Flags: 00 Found WMI Object, Object ID BD, GUID: 988D08E3-68F4-4C35-AF3E-6A1B8106F83C, Instance 0x19, Flags: 00 Found WMI Object, Object ID BE, GUID: 14EA9746-CE1F-4098-A0E0-7045CB4DA745, Instance 0x01, Flags: 00 Found WMI Object, Object ID BF, GUID: 322F2028-0F84-4901-988E-015176049E2D, Instance 0x01, Flags: 00 Found WMI Object, Object ID BG, GUID: 8232DE3D-663D-4327-A8F4-E293ADB9BF05, Instance 0x01, Flags: 00 Found WMI Object, Object ID BH, GUID: 8F1F6436-9F42-42C8-BADC-0E9424F20C9A, Instance 0x00, Flags: 00 Found WMI Object, Object ID BI, GUID: 8F1F6435-9F42-42C8-BADC-0E9424F20C9A, Instance 0x00, Flags: 00 Found WMI Method WMAC with GUID: 7391A661-223A-47DB-A77A-7BE84C60822D, Instance 0x01 Found WMI Object, Object ID BJ, GUID: DF4E63B6-3BBC-4858-9737-C74F82F821F3, Instance 0x05, Flags: 00 ==================================================================================================== Disassemble DSDT to check for _OSI("Linux"). ---------------------------------------------------------------------------------------------------- Test 1 of 1: Disassemble DSDT to check for _OSI("Linux"). This is not strictly a failure mode, it just alerts one that this has been defined in the DSDT and probably should be avoided since the Linux ACPI driver matches onto the Windows _OSI strings { If (_OSI ("Linux")) { Store (0x03E8, OSYS) } If (_OSI ("Windows 2001")) { Store (0x07D1, OSYS) } If (_OSI ("Windows 2001 SP1")) { Store (0x07D1, OSYS) } If (_OSI ("Windows 2001 SP2")) { Store (0x07D2, OSYS) } If (_OSI ("Windows 2006")) { Store (0x07D6, OSYS) } If (LAnd (MPEN, LEqual (OSYS, 0x07D1))) { TRAP (0x01, 0x48) } TRAP (0x03, 0x35) } WARNING: Test 1, DSDT implements a deprecated _OSI("Linux") test. ==================================================================================================== 0 passed, 0 failed, 1 warnings, 0 aborted, 0 skipped, 0 info only. ==================================================================================================== ACPI DSDT Method Semantic Tests. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP Failed to install global event handler. Test 22 of 93: Check _PSR (Power Source). ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 22, Detected an infinite loop when evaluating method '\_SB_.AC__._PSR'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. PASSED: Test 22, \_SB_.AC__._PSR correctly acquired and released locks 16 times. Test 35 of 93: Check _TMP (Thermal Zone Current Temp). ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 35, Detected an infinite loop when evaluating method '\_TZ_.DTSZ._TMP'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. PASSED: Test 35, \_TZ_.DTSZ._TMP correctly acquired and released locks 14 times. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 35, Detected an infinite loop when evaluating method '\_TZ_.CPUZ._TMP'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. PASSED: Test 35, \_TZ_.CPUZ._TMP correctly acquired and released locks 10 times. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 35, Detected an infinite loop when evaluating method '\_TZ_.SKNZ._TMP'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. PASSED: Test 35, \_TZ_.SKNZ._TMP correctly acquired and released locks 10 times. PASSED: Test 35, _TMP correctly returned sane looking value 0x00000b4c (289.2 degrees K) PASSED: Test 35, \_TZ_.BATZ._TMP correctly acquired and released locks 9 times. PASSED: Test 35, _TMP correctly returned sane looking value 0x00000aac (273.2 degrees K) PASSED: Test 35, \_TZ_.FDTZ._TMP correctly acquired and released locks 7 times. Test 46 of 93: Check _DIS (Disable). FAILED [MEDIUM] MethodShouldReturnNothing: Test 46, \_SB_.PCI0.LPCB.SIO_.COM1._DIS returned values, but was expected to return nothing. Object returned: INTEGER: 0x00000000 ADVICE: This probably won't cause any errors, but it should be fixed as the AML code is not conforming to the expected behaviour as described in the ACPI specification. FAILED [MEDIUM] MethodShouldReturnNothing: Test 46, \_SB_.PCI0.LPCB.SIO_.LPT0._DIS returned values, but was expected to return nothing. Object returned: INTEGER: 0x00000000 ADVICE: This probably won't cause any errors, but it should be fixed as the AML code is not conforming to the expected behaviour as described in the ACPI specification. Test 61 of 93: Check _WAK (System Wake). Test _WAK(1) System Wake, State S1. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 61, Detected an infinite loop when evaluating method '\_WAK'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. Test _WAK(2) System Wake, State S2. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 61, Detected an infinite loop when evaluating method '\_WAK'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. Test _WAK(3) System Wake, State S3. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 61, Detected an infinite loop when evaluating method '\_WAK'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. Test _WAK(4) System Wake, State S4. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 61, Detected an infinite loop when evaluating method '\_WAK'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. Test _WAK(5) System Wake, State S5. ACPICA Exception AE_AML_INFINITE_LOOP during execution of method COMP WARNING: Test 61, Detected an infinite loop when evaluating method '\_WAK'. ADVICE: This may occur because we are emulating the execution in this test environment and cannot handshake with the embedded controller or jump to the BIOS via SMIs. However, the fact that AML code spins forever means that lockup conditions are not being checked for in the AML bytecode. Test 87 of 93: Check _BCL (Query List of Brightness Control Levels Supported). Package has 2 elements: 00: INTEGER: 0x00000000 01: INTEGER: 0x00000000 FAILED [MEDIUM] Method_BCLElementCount: Test 87, Method _BCL should return a package of more than 2 integers, got just 2. Test 88 of 93: Check _BCM (Set Brightness Level). ACPICA Exception AE_AML_PACKAGE_LIMIT during execution of method _BCM FAILED [CRITICAL] AEAMLPackgeLimit: Test 88, Detected error 'Package limit' when evaluating '\_SB_.PCI0.GFX0.DD02._BCM'. ==================================================================================================== ACPI table settings sanity checks. ---------------------------------------------------------------------------------------------------- Test 1 of 1: Check ACPI tables. PASSED: Test 1, Table APIC passed. Table ECDT not present to check. FAILED [MEDIUM] FADT32And64BothDefined: Test 1, FADT 32 bit FIRMWARE_CONTROL is non-zero, and X_FIRMWARE_CONTROL is also non-zero. Section 5.2.9 of the ACPI specification states that if the FIRMWARE_CONTROL is non-zero then X_FIRMWARE_CONTROL must be set to zero. ADVICE: The FADT FIRMWARE_CTRL is a 32 bit pointer that points to the physical memory address of the Firmware ACPI Control Structure (FACS). There is also an extended 64 bit version of this, the X_FIRMWARE_CTRL pointer that also can point to the FACS. Section 5.2.9 of the ACPI specification states that if the X_FIRMWARE_CTRL field contains a non zero value then the FIRMWARE_CTRL field *must* be zero. This error is also detected by the Linux kernel. If FIRMWARE_CTRL and X_FIRMWARE_CTRL are defined, then the kernel just uses the 64 bit version of the pointer. PASSED: Test 1, Table HPET passed. PASSED: Test 1, Table MCFG passed. PASSED: Test 1, Table RSDT passed. PASSED: Test 1, Table RSDP passed. Table SBST not present to check. PASSED: Test 1, Table XSDT passed. ==================================================================================================== Re-assemble DSDT and find syntax errors and warnings. ---------------------------------------------------------------------------------------------------- Test 1 of 2: Disassemble and reassemble DSDT FAILED [HIGH] AMLAssemblerError4043: Test 1, Assembler error in line 2261 Line | AML source ---------------------------------------------------------------------------------------------------- 02258| 0x00000000, // Range Minimum 02259| 0xFEDFFFFF, // Range Maximum 02260| 0x00000000, // Translation Offset 02261| 0x00000000, // Length | ^ | error 4043: Invalid combination of Length and Min/Max fixed flags 02262| ,, _Y0E, AddressRangeMemory, TypeStatic) 02263| DWordMemory (ResourceProducer, PosDecode, MinFixed, MaxFixed, Cacheable, ReadWrite, 02264| 0x00000000, // Granularity ==================================================================================================== ADVICE: (for error #4043): This occurs if the length is zero and just one of the resource MIF/MAF flags are set, or the length is non-zero and resource MIF/MAF flags are both set. These are illegal combinations and need to be fixed. See section 6.4.3.5 Address Space Resource Descriptors of version 4.0a of the ACPI specification for more details. FAILED [HIGH] AMLAssemblerError4050: Test 1, Assembler error in line 2268 Line | AML source ---------------------------------------------------------------------------------------------------- 02265| 0xFEE01000, // Range Minimum 02266| 0xFFFFFFFF, // Range Maximum 02267| 0x00000000, // Translation Offset 02268| 0x011FEFFF, // Length | ^ | error 4050: Length is not equal to fixed Min/Max window 02269| ,, , AddressRangeMemory, TypeStatic) 02270| }) 02271| Method (_CRS, 0, Serialized) ==================================================================================================== ADVICE: (for error #4050): The minimum address is greater than the maximum address. This is illegal. FAILED [HIGH] AMLAssemblerError1104: Test 1, Assembler error in line 8885 Line | AML source ---------------------------------------------------------------------------------------------------- 08882| Method (_DIS, 0, NotSerialized) 08883| { 08884| DSOD (0x02) 08885| Return (0x00) | ^ | warning level 0 1104: Reserved method should not return a value (_DIS) 08886| } 08887| 08888| Method (_SRS, 1, NotSerialized) ==================================================================================================== FAILED [HIGH] AMLAssemblerError1104: Test 1, Assembler error in line 9195 Line | AML source ---------------------------------------------------------------------------------------------------- 09192| Method (_DIS, 0, NotSerialized) 09193| { 09194| DSOD (0x01) 09195| Return (0x00) | ^ | warning level 0 1104: Reserved method should not return a value (_DIS) 09196| } 09197| 09198| Method (_SRS, 1, NotSerialized) ==================================================================================================== FAILED [HIGH] AMLAssemblerError1127: Test 1, Assembler error in line 9242 Line | AML source ---------------------------------------------------------------------------------------------------- 09239| CreateWordField (CRES, \_SB.PCI0.LPCB.SIO.LPT0._CRS._Y21._MAX, MAX2) 09240| CreateByteField (CRES, \_SB.PCI0.LPCB.SIO.LPT0._CRS._Y21._LEN, LEN2) 09241| CreateWordField (CRES, \_SB.PCI0.LPCB.SIO.LPT0._CRS._Y22._INT, IRQ0) 09242| CreateWordField (CRES, \_SB.PCI0.LPCB.SIO.LPT0._CRS._Y23._DMA, DMA0) | ^ | warning level 0 1127: ResourceTag smaller than Field (Tag: 8 bits, Field: 16 bits) 09243| If (RLPD) 09244| { 09245| Store (0x00, Local0) ==================================================================================================== FAILED [HIGH] AMLAssemblerError1128: Test 1, Assembler error in line 18682 Line | AML source ---------------------------------------------------------------------------------------------------- 18679| Store (0x01, Index (DerefOf (Index (Local0, 0x02)), 0x01)) 18680| If (And (WDPE, 0x40)) 18681| { 18682| Wait (\_SB.BEVT, 0x10) | ^ | warning level 0 1128: Result is not used, possible operator timeout will be missed 18683| } 18684| 18685| Store (BRID, Index (DerefOf (Index (Local0, 0x02)), 0x02)) ==================================================================================================== ADVICE: (for warning level 0 #1128): The operation can possibly timeout, and hence the return value indicates an timeout error. However, because the return value is not checked this very probably indicates that the code is buggy. A possible scenario is that a mutex times out and the code attempts to access data in a critical region when it should not. This will lead to undefined behaviour. This should be fixed. Table DSDT (0) reassembly: Found 2 errors, 4 warnings. Test 2 of 2: Disassemble and reassemble SSDT PASSED: Test 2, SSDT (0) reassembly, Found 0 errors, 0 warnings. FAILED [HIGH] AMLAssemblerError1104: Test 2, Assembler error in line 60 Line | AML source ---------------------------------------------------------------------------------------------------- 00057| { 00058| Store (CPDC (Arg0), Local0) 00059| GCAP (Local0) 00060| Return (Local0) | ^ | warning level 0 1104: Reserved method should not return a value (_PDC) 00061| } 00062| 00063| Method (_OSC, 4, NotSerialized) ==================================================================================================== FAILED [HIGH] AMLAssemblerError1104: Test 2, Assembler error in line 174 Line | AML source ---------------------------------------------------------------------------------------------------- 00171| { 00172| Store (\_PR.CPU0.CPDC (Arg0), Local0) 00173| GCAP (Local0) 00174| Return (Local0) | ^ | warning level 0 1104: Reserved method should not return a value (_PDC) 00175| } 00176| 00177| Method (_OSC, 4, NotSerialized) ==================================================================================================== FAILED [HIGH] AMLAssemblerError1104: Test 2, Assembler error in line 244 Line | AML source ---------------------------------------------------------------------------------------------------- 00241| { 00242| Store (\_PR.CPU0.CPDC (Arg0), Local0) 00243| GCAP (Local0) 00244| Return (Local0) | ^ | warning level 0 1104: Reserved method should not return a value (_PDC) 00245| } 00246| 00247| Method (_OSC, 4, NotSerialized) ==================================================================================================== FAILED [HIGH] AMLAssemblerError1104: Test 2, Assembler error in line 290 Line | AML source ---------------------------------------------------------------------------------------------------- 00287| { 00288| Store (\_PR.CPU0.CPDC (Arg0), Local0) 00289| GCAP (Local0) 00290| Return (Local0) | ^ | warning level 0 1104: Reserved method should not return a value (_PDC) 00291| } 00292| 00293| Method (_OSC, 4, NotSerialized) ==================================================================================================== Table SSDT (1) reassembly: Found 0 errors, 4 warnings. PASSED: Test 2, SSDT (2) reassembly, Found 0 errors, 0 warnings. PASSED: Test 2, SSDT (3) reassembly, Found 0 errors, 0 warnings. ==================================================================================================== 3 passed, 10 failed, 0 warnings, 0 aborted, 0 skipped, 0 info only. ==================================================================================================== Critical failures: 1 method test, at 1 log line: 1449: Detected error 'Package limit' when evaluating '\_SB_.PCI0.GFX0.DD02._BCM'. High failures: 11 klog test, at 1 log line: 121: HIGH Kernel message: [ 3.512783] ACPI Error: Method parse/execution failed [\_SB_.PCI0.GFX0._DOD] (Node f7425858), AE_AML_PACKAGE_LIMIT (20110623/psparse-536) syntaxcheck test, at 1 log line: 1668: Assembler error in line 2261 syntaxcheck test, at 1 log line: 1687: Assembler error in line 2268 syntaxcheck test, at 1 log line: 1703: Assembler error in line 8885 syntaxcheck test, at 1 log line: 1716: Assembler error in line 9195 syntaxcheck test, at 1 log line: 1729: Assembler error in line 9242 syntaxcheck test, at 1 log line: 1742: Assembler error in line 18682 syntaxcheck test, at 1 log line: 1766: Assembler error in line 60 syntaxcheck test, at 1 log line: 1779: Assembler error in line 174 syntaxcheck test, at 1 log line: 1792: Assembler error in line 244 syntaxcheck test, at 1 log line: 1805: Assembler error in line 290 Medium failures: 9 mtrr test, at 1 log line: 76: Memory range 0xc0000000 to 0xdfffffff (PCI Bus 0000:00) has incorrect attribute Write-Combining. mtrr test, at 1 log line: 78: Memory range 0xfee01000 to 0xffffffff (PCI Bus 0000:00) has incorrect attribute Write-Protect. msr test, at 1 log line: 165: MSR SYSENTER_ESP (0x175) has 1 inconsistent values across 2 CPUs for (shift: 0 mask: 0xffffffffffffffff). msr test, at 1 log line: 173: MSR MISC_ENABLE (0x1a0) has 1 inconsistent values across 2 CPUs for (shift: 0 mask: 0x400c51889). wmi test, at 1 log line: 528: GUID 2B814318-4BE8-4707-9D84-A190A859B5D0 is unknown to the kernel, a driver may need to be implemented for this GUID. method test, at 1 log line: 1002: \_SB_.PCI0.LPCB.SIO_.COM1._DIS returned values, but was expected to return nothing. method test, at 1 log line: 1011: \_SB_.PCI0.LPCB.SIO_.LPT0._DIS returned values, but was expected to return nothing. method test, at 1 log line: 1443: Method _BCL should return a package of more than 2 integers, got just 2. acpitables test, at 1 log line: 1643: FADT 32 bit FIRMWARE_CONTROL is non-zero, and X_FIRMWARE_CONTROL is also non-zero. Se

    Read the article

  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

    Read the article

  • Using Rich Text Editor (WYSIWYG) in ASP.NET MVC

    - by imran_ku07
       Introduction:          In ASP.NET MVC forum I found some question regarding a sample HTML Rich Text Box Editor(also known as wysiwyg).So i decided to create a sample ASP.NET MVC web application which will use a Rich Text Box Editor. There are are lot of Html Editors are available, but for creating a sample application, i decided to use cross-browser WYSIWYG editor from openwebware. In this article I will discuss what changes needed to work this editor with ASP.NET MVC. Also I had attached the sample application for download at http://www.speedfile.org/155076. Also note that I will only show the important features, not discuss every feature in detail.   Description:          So Let's start create a sample ASP.NET MVC application. You need to add the following script files,         jquery-1.3.2.min.js        jquery_form.js        wysiwyg.js        wysiwyg-settings.js        wysiwyg-popup.js          Just put these files inside Scripts folder. Also put wysiwyg.css in your Content Folder and add the following folders in your project        addons        popups          Also create a empty folder Uploads to store the uploaded images. Next open wysiwyg.js and set your configuration                  // Images Directory        this.ImagesDir = "/addons/imagelibrary/images/";                // Popups Directory        this.PopupsDir = "/popups/";                // CSS Directory File        this.CSSFile = "/Content/wysiwyg.css";              Next create a simple View TextEditor.aspx inside View / Home Folder and add the folllowing HTML.        <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %>            <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">        <html >            <head runat="server">                <title>TextEditor</title>                <script src="../../Scripts/wysiwyg.js" type="text/javascript"></script>                <script src="../../Scripts/wysiwyg-settings.js" type="text/javascript"></script>                <script type="text/javascript">                            WYSIWYG.attach('text', full);                            </script>            </head>            <body>                <% using (Html.BeginForm()){ %>                    <textarea id="text" name="test2" style="width:850px;height:200px;">                    </textarea>                    <input type="submit" value="submit" />                <%} %>            </body>        </html>                  Here i have just added a text area control and a submit button inside a form. Note the id of text area and WYSIWYG.attach function's first parameter is same and next to watch is the HomeController.cs        using System;        using System.Collections.Generic;        using System.Linq;        using System.Web;        using System.Web.Mvc;        using System.IO;        namespace HtmlTextEditor.Controllers        {            [HandleError]            public class HomeController : Controller            {                public ActionResult Index()                {                    ViewData["Message"] = "Welcome to ASP.NET MVC!";                    return View();                }                    public ActionResult About()                {                                return View();                }                        public ActionResult TextEditor()                {                    return View();                }                [AcceptVerbs(HttpVerbs.Post)]                [ValidateInput(false)]                public ActionResult TextEditor(string test2)                {                    Session["html"] = test2;                            return RedirectToAction("Index");                }                        public ActionResult UploadImage()                {                    if (Request.Files[0].FileName != "")                    {                        Request.Files[0].SaveAs(Server.MapPath("~/Uploads/" + Path.GetFileName(Request.Files[0].FileName)));                        return Content(Url.Content("~/Uploads/" + Path.GetFileName(Request.Files[0].FileName)));                    }                    return Content("a");                }            }        }          So simple code, just save the posted Html into Session. Here the parameter of TextArea action is test2 which is same as textarea control name of TextArea.aspx View. Also note ValidateInputAttribute is false, so it's up to you to defends against XSS. Also there is an Action method which simply saves the file inside Upload Folder.          I am uploading the file using Jquery Form Plugin. Here is the code which is found in insert_image.html inside addons folder,        function ChangeImage() {            var myform=document.getElementById("formUpload");                    $(myform).ajaxSubmit({success: function(responseText){                insertImage(responseText);                        window.close();                }            });        }          and here is the Index View which simply renders the html of Editor which was saved in Session        <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %>        <asp:Content ID="indexTitle" ContentPlaceHolderID="TitleContent" runat="server">            Home Page        </asp:Content>        <asp:Content ID="indexContent" ContentPlaceHolderID="MainContent" runat="server">            <h2><%= Html.Encode(ViewData["Message"]) %></h2>            <p>                To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.            </p>            <%if (Session["html"] != null){                  Response.Write(Session["html"].ToString());            } %>                    </asp:Content>   Summary:          Hopefully you will enjoy this article. Just download the code and see the effect. From security point, you must handle the XSS attack your self. I had uploaded the sample application in http://www.speedfile.org/155076

    Read the article

  • Internet doesn't work by default

    - by Adam Martinez
    After upgrading to Precise, I am required to run 'sudo dhclient eth0' in a terminal in order to get the internet to work. Everything worked perfectly fine on Oneiric, so It's really puzzling me. I'm thinking it could possibly be something with the kernel, but who knows. Output of dmesg: [ 0.247891] system 00:01: [io 0x0290-0x030f] has been reserved [ 0.247896] system 00:01: [io 0x0290-0x0297] has been reserved [ 0.247901] system 00:01: [io 0x0880-0x088f] has been reserved [ 0.247908] system 00:01: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.247931] pnp 00:02: [dma 4] [ 0.247935] pnp 00:02: [io 0x0000-0x000f] [ 0.247939] pnp 00:02: [io 0x0080-0x0090] [ 0.247943] pnp 00:02: [io 0x0094-0x009f] [ 0.247947] pnp 00:02: [io 0x00c0-0x00df] [ 0.248033] pnp 00:02: Plug and Play ACPI device, IDs PNP0200 (active) [ 0.248125] pnp 00:03: [io 0x0070-0x0073] [ 0.248187] pnp 00:03: Plug and Play ACPI device, IDs PNP0b00 (active) [ 0.248205] pnp 00:04: [io 0x0061] [ 0.248260] pnp 00:04: Plug and Play ACPI device, IDs PNP0800 (active) [ 0.248277] pnp 00:05: [io 0x00f0-0x00ff] [ 0.248292] pnp 00:05: [irq 13] [ 0.248348] pnp 00:05: Plug and Play ACPI device, IDs PNP0c04 (active) [ 0.248583] pnp 00:06: [io 0x03f0-0x03f5] [ 0.248588] pnp 00:06: [io 0x03f7] [ 0.248597] pnp 00:06: [irq 6] [ 0.248601] pnp 00:06: [dma 2] [ 0.248690] pnp 00:06: Plug and Play ACPI device, IDs PNP0700 (active) [ 0.248998] pnp 00:07: [io 0x03f8-0x03ff] [ 0.249008] pnp 00:07: [irq 4] [ 0.249122] pnp 00:07: Plug and Play ACPI device, IDs PNP0501 (active) [ 0.249479] pnp 00:08: [io 0x0400-0x04bf] [ 0.249584] system 00:08: [io 0x0400-0x04bf] has been reserved [ 0.249591] system 00:08: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.249628] pnp 00:09: [mem 0xffb80000-0xffbfffff] [ 0.249690] pnp 00:09: Plug and Play ACPI device, IDs INT0800 (active) [ 0.250049] pnp 00:0a: [mem 0xe0000000-0xefffffff] [ 0.250167] system 00:0a: [mem 0xe0000000-0xefffffff] has been reserved [ 0.250173] system 00:0a: Plug and Play ACPI device, IDs PNP0c02 (active) [ 0.250302] pnp 00:0b: [mem 0x000f0000-0x000fffff] [ 0.250307] pnp 00:0b: [mem 0x7ff00000-0x7fffffff] [ 0.250311] pnp 00:0b: [mem 0xfed00000-0xfed000ff] [ 0.250316] pnp 00:0b: [mem 0x0000046e-0x0000056d] [ 0.250320] pnp 00:0b: [mem 0x7fee0000-0x7fefffff] [ 0.250324] pnp 00:0b: [mem 0x00000000-0x0009ffff] [ 0.250328] pnp 00:0b: [mem 0x00100000-0x7fedffff] [ 0.250332] pnp 00:0b: [mem 0xfec00000-0xfec00fff] [ 0.250336] pnp 00:0b: [mem 0xfed14000-0xfed1dfff] [ 0.250341] pnp 00:0b: [mem 0xfed20000-0xfed9ffff] [ 0.250345] pnp 00:0b: [mem 0xfee00000-0xfee00fff] [ 0.250349] pnp 00:0b: [mem 0xffb00000-0xffb7ffff] [ 0.250353] pnp 00:0b: [mem 0xfff00000-0xffffffff] [ 0.250357] pnp 00:0b: [mem 0x000e0000-0x000effff] [ 0.250409] pnp 00:0b: disabling [mem 0x0000046e-0x0000056d] because it overlaps 0000:01:00.0 BAR 6 [mem 0x00000000-0x0007ffff pref] [ 0.250419] pnp 00:0b: disabling [mem 0x0000046e-0x0000056d disabled] because it overlaps 0000:03:00.0 BAR 6 [mem 0x00000000-0x0000ffff pref] [ 0.250430] pnp 00:0b: disabling [mem 0x0000046e-0x0000056d disabled] because it overlaps 0000:04:00.0 BAR 6 [mem 0x00000000-0x0001ffff pref] [ 0.250524] system 00:0b: [mem 0x000f0000-0x000fffff] could not be reserved [ 0.250530] system 00:0b: [mem 0x7ff00000-0x7fffffff] has been reserved [ 0.250536] system 00:0b: [mem 0xfed00000-0xfed000ff] has been reserved [ 0.250541] system 00:0b: [mem 0x7fee0000-0x7fefffff] could not be reserved [ 0.250547] system 00:0b: [mem 0x00000000-0x0009ffff] could not be reserved [ 0.250552] system 00:0b: [mem 0x00100000-0x7fedffff] could not be reserved [ 0.250558] system 00:0b: [mem 0xfec00000-0xfec00fff] could not be reserved [ 0.250563] system 00:0b: [mem 0xfed14000-0xfed1dfff] has been reserved [ 0.250568] system 00:0b: [mem 0xfed20000-0xfed9ffff] has been reserved [ 0.250574] system 00:0b: [mem 0xfee00000-0xfee00fff] has been reserved [ 0.250579] system 00:0b: [mem 0xffb00000-0xffb7ffff] has been reserved [ 0.250585] system 00:0b: [mem 0xfff00000-0xffffffff] has been reserved [ 0.250590] system 00:0b: [mem 0x000e0000-0x000effff] has been reserved [ 0.250596] system 00:0b: Plug and Play ACPI device, IDs PNP0c01 (active) [ 0.250614] pnp: PnP ACPI: found 12 devices [ 0.250617] ACPI: ACPI bus type pnp unregistered [ 0.250624] PnPBIOS: Disabled by ACPI PNP [ 0.288725] PCI: max bus depth: 1 pci_try_num: 2 [ 0.288786] pci 0000:01:00.0: BAR 6: assigned [mem 0xfb000000-0xfb07ffff pref] [ 0.288792] pci 0000:00:01.0: PCI bridge to [bus 01-01] [ 0.288797] pci 0000:00:01.0: bridge window [io 0xa000-0xafff] [ 0.288804] pci 0000:00:01.0: bridge window [mem 0xf8000000-0xfbffffff] [ 0.288811] pci 0000:00:01.0: bridge window [mem 0xd0000000-0xdfffffff 64bit pref] [ 0.288820] pci 0000:00:1c.0: PCI bridge to [bus 02-02] [ 0.288825] pci 0000:00:1c.0: bridge window [io 0x9000-0x9fff] [ 0.288833] pci 0000:00:1c.0: bridge window [mem 0xfdb00000-0xfdbfffff] [ 0.288840] pci 0000:00:1c.0: bridge window [mem 0xfd800000-0xfd8fffff 64bit pref] [ 0.288851] pci 0000:03:00.0: BAR 6: assigned [mem 0xfde00000-0xfde0ffff pref] [ 0.288856] pci 0000:00:1c.4: PCI bridge to [bus 03-03] [ 0.288861] pci 0000:00:1c.4: bridge window [io 0xd000-0xdfff] [ 0.288869] pci 0000:00:1c.4: bridge window [mem 0xfd700000-0xfd7fffff] [ 0.288876] pci 0000:00:1c.4: bridge window [mem 0xfde00000-0xfdefffff 64bit pref] [ 0.288887] pci 0000:04:00.0: BAR 6: assigned [mem 0xfdc00000-0xfdc1ffff pref] [ 0.288891] pci 0000:00:1c.5: PCI bridge to [bus 04-04] [ 0.288897] pci 0000:00:1c.5: bridge window [io 0xb000-0xbfff] [ 0.288904] pci 0000:00:1c.5: bridge window [mem 0xfdd00000-0xfddfffff] [ 0.288911] pci 0000:00:1c.5: bridge window [mem 0xfdc00000-0xfdcfffff 64bit pref] [ 0.288920] pci 0000:00:1e.0: PCI bridge to [bus 05-05] [ 0.288926] pci 0000:00:1e.0: bridge window [io 0xc000-0xcfff] [ 0.288933] pci 0000:00:1e.0: bridge window [mem 0xfda00000-0xfdafffff] [ 0.288940] pci 0000:00:1e.0: bridge window [mem 0xfd900000-0xfd9fffff 64bit pref] [ 0.288971] pci 0000:00:01.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.288979] pci 0000:00:01.0: setting latency timer to 64 [ 0.288991] pci 0000:00:1c.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.288998] pci 0000:00:1c.0: setting latency timer to 64 [ 0.289008] pci 0000:00:1c.4: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.289014] pci 0000:00:1c.4: setting latency timer to 64 [ 0.289030] pci 0000:00:1c.5: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 0.289037] pci 0000:00:1c.5: setting latency timer to 64 [ 0.289047] pci 0000:00:1e.0: setting latency timer to 64 [ 0.289054] pci_bus 0000:00: resource 4 [io 0x0000-0x0cf7] [ 0.289058] pci_bus 0000:00: resource 5 [io 0x0d00-0xffff] [ 0.289063] pci_bus 0000:00: resource 6 [mem 0x000a0000-0x000bffff] [ 0.289067] pci_bus 0000:00: resource 7 [mem 0x000c0000-0x000dffff] [ 0.289072] pci_bus 0000:00: resource 8 [mem 0x7ff00000-0xfebfffff] [ 0.289077] pci_bus 0000:01: resource 0 [io 0xa000-0xafff] [ 0.289081] pci_bus 0000:01: resource 1 [mem 0xf8000000-0xfbffffff] [ 0.289086] pci_bus 0000:01: resource 2 [mem 0xd0000000-0xdfffffff 64bit pref] [ 0.289092] pci_bus 0000:02: resource 0 [io 0x9000-0x9fff] [ 0.289096] pci_bus 0000:02: resource 1 [mem 0xfdb00000-0xfdbfffff] [ 0.289101] pci_bus 0000:02: resource 2 [mem 0xfd800000-0xfd8fffff 64bit pref] [ 0.289106] pci_bus 0000:03: resource 0 [io 0xd000-0xdfff] [ 0.289110] pci_bus 0000:03: resource 1 [mem 0xfd700000-0xfd7fffff] [ 0.289115] pci_bus 0000:03: resource 2 [mem 0xfde00000-0xfdefffff 64bit pref] [ 0.289120] pci_bus 0000:04: resource 0 [io 0xb000-0xbfff] [ 0.289124] pci_bus 0000:04: resource 1 [mem 0xfdd00000-0xfddfffff] [ 0.289129] pci_bus 0000:04: resource 2 [mem 0xfdc00000-0xfdcfffff 64bit pref] [ 0.289134] pci_bus 0000:05: resource 0 [io 0xc000-0xcfff] [ 0.289138] pci_bus 0000:05: resource 1 [mem 0xfda00000-0xfdafffff] [ 0.289143] pci_bus 0000:05: resource 2 [mem 0xfd900000-0xfd9fffff 64bit pref] [ 0.289148] pci_bus 0000:05: resource 4 [io 0x0000-0x0cf7] [ 0.289152] pci_bus 0000:05: resource 5 [io 0x0d00-0xffff] [ 0.289157] pci_bus 0000:05: resource 6 [mem 0x000a0000-0x000bffff] [ 0.289161] pci_bus 0000:05: resource 7 [mem 0x000c0000-0x000dffff] [ 0.289166] pci_bus 0000:05: resource 8 [mem 0x7ff00000-0xfebfffff] [ 0.289233] NET: Registered protocol family 2 [ 0.289360] IP route cache hash table entries: 32768 (order: 5, 131072 bytes) [ 0.289754] TCP established hash table entries: 131072 (order: 8, 1048576 bytes) [ 0.290351] TCP bind hash table entries: 65536 (order: 7, 524288 bytes) [ 0.290670] TCP: Hash tables configured (established 131072 bind 65536) [ 0.290674] TCP reno registered [ 0.290680] UDP hash table entries: 512 (order: 2, 16384 bytes) [ 0.290703] UDP-Lite hash table entries: 512 (order: 2, 16384 bytes) [ 0.290868] NET: Registered protocol family 1 [ 0.290911] pci 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.290932] pci 0000:00:1a.0: PCI INT A disabled [ 0.290956] pci 0000:00:1a.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 [ 0.290975] pci 0000:00:1a.1: PCI INT B disabled [ 0.290992] pci 0000:00:1a.2: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 0.291012] pci 0000:00:1a.2: PCI INT D disabled [ 0.291031] pci 0000:00:1a.7: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.291068] pci 0000:00:1a.7: PCI INT C disabled [ 0.291104] pci 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.291123] pci 0000:00:1d.0: PCI INT A disabled [ 0.291135] pci 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.291155] pci 0000:00:1d.1: PCI INT B disabled [ 0.291166] pci 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.291185] pci 0000:00:1d.2: PCI INT C disabled [ 0.291198] pci 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.291219] pci 0000:00:1d.7: PCI INT A disabled [ 0.291258] pci 0000:01:00.0: Boot video device [ 0.291273] PCI: CLS 4 bytes, default 64 [ 0.291857] audit: initializing netlink socket (disabled) [ 0.291876] type=2000 audit(1336753420.284:1): initialized [ 0.337724] highmem bounce pool size: 64 pages [ 0.337734] HugeTLB registered 2 MB page size, pre-allocated 0 pages [ 0.349241] VFS: Disk quotas dquot_6.5.2 [ 0.349365] Dquot-cache hash table entries: 1024 (order 0, 4096 bytes) [ 0.350418] fuse init (API version 7.17) [ 0.350611] msgmni has been set to 1685 [ 0.351179] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 0.351229] io scheduler noop registered [ 0.351233] io scheduler deadline registered [ 0.351247] io scheduler cfq registered (default) [ 0.351450] pcieport 0000:00:01.0: setting latency timer to 64 [ 0.351502] pcieport 0000:00:01.0: irq 40 for MSI/MSI-X [ 0.351585] pcieport 0000:00:1c.0: setting latency timer to 64 [ 0.351639] pcieport 0000:00:1c.0: irq 41 for MSI/MSI-X [ 0.351728] pcieport 0000:00:1c.4: setting latency timer to 64 [ 0.351779] pcieport 0000:00:1c.4: irq 42 for MSI/MSI-X [ 0.351875] pcieport 0000:00:1c.5: setting latency timer to 64 [ 0.351927] pcieport 0000:00:1c.5: irq 43 for MSI/MSI-X [ 0.352094] pci_hotplug: PCI Hot Plug PCI Core version: 0.5 [ 0.352143] pciehp: PCI Express Hot Plug Controller Driver version: 0.4 [ 0.352311] intel_idle: MWAIT substates: 0x22220 [ 0.352315] intel_idle: does not run on family 6 model 23 [ 0.352446] input: Power Button as /devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input0 [ 0.352455] ACPI: Power Button [PWRB] [ 0.352556] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input1 [ 0.352562] ACPI: Power Button [PWRF] [ 0.352650] ACPI: Fan [FAN] (on) [ 0.355667] thermal LNXTHERM:00: registered as thermal_zone0 [ 0.355673] ACPI: Thermal Zone [THRM] (26 C) [ 0.355750] ERST: Table is not found! [ 0.355753] GHES: HEST is not enabled! [ 0.355898] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 0.376332] serial8250: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 0.376582] isapnp: Scanning for PnP cards... [ 0.709133] Freeing initrd memory: 13792k freed [ 0.729743] isapnp: No Plug & Play device found [ 0.816786] 00:07: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 0.832385] Linux agpgart interface v0.103 [ 0.835605] brd: module loaded [ 0.837138] loop: module loaded [ 0.837452] ata_piix 0000:00:1f.2: version 2.13 [ 0.837473] ata_piix 0000:00:1f.2: PCI INT A -> GSI 19 (level, low) -> IRQ 19 [ 0.837480] ata_piix 0000:00:1f.2: MAP [ P0 P2 P1 P3 ] [ 0.837546] ata_piix 0000:00:1f.2: setting latency timer to 64 [ 0.838099] scsi0 : ata_piix [ 0.838253] scsi1 : ata_piix [ 0.839183] ata1: SATA max UDMA/133 cmd 0xf900 ctl 0xf800 bmdma 0xf500 irq 19 [ 0.839192] ata2: SATA max UDMA/133 cmd 0xf700 ctl 0xf600 bmdma 0xf508 irq 19 [ 0.839239] ata_piix 0000:00:1f.5: PCI INT A -> GSI 19 (level, low) -> IRQ 19 [ 0.839246] ata_piix 0000:00:1f.5: MAP [ P0 -- P1 -- ] [ 0.839300] ata_piix 0000:00:1f.5: setting latency timer to 64 [ 0.839708] scsi2 : ata_piix [ 0.839841] scsi3 : ata_piix [ 0.840301] ata3: SATA max UDMA/133 cmd 0xf200 ctl 0xf100 bmdma 0xee00 irq 19 [ 0.840308] ata4: SATA max UDMA/133 cmd 0xf000 ctl 0xef00 bmdma 0xee08 irq 19 [ 0.840429] pata_acpi 0000:03:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.840467] pata_acpi 0000:03:00.0: setting latency timer to 64 [ 0.840488] pata_acpi 0000:03:00.0: PCI INT A disabled [ 0.841159] Fixed MDIO Bus: probed [ 0.841205] tun: Universal TUN/TAP device driver, 1.6 [ 0.841210] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 0.841322] PPP generic driver version 2.4.2 [ 0.841515] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.841542] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.841567] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [ 0.841573] ehci_hcd 0000:00:1a.7: EHCI Host Controller [ 0.841658] ehci_hcd 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 0.845582] ehci_hcd 0000:00:1a.7: cache line size of 4 is not supported [ 0.845610] ehci_hcd 0000:00:1a.7: irq 18, io mem 0xfdfff000 [ 0.860022] ehci_hcd 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 0.860264] hub 1-0:1.0: USB hub found [ 0.860272] hub 1-0:1.0: 6 ports detected [ 0.860404] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.860424] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [ 0.860430] ehci_hcd 0000:00:1d.7: EHCI Host Controller [ 0.860512] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 0.864413] ehci_hcd 0000:00:1d.7: cache line size of 4 is not supported [ 0.864438] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xfdffe000 [ 0.880021] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 0.880227] hub 2-0:1.0: USB hub found [ 0.880234] hub 2-0:1.0: 6 ports detected [ 0.880369] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.880396] uhci_hcd: USB Universal Host Controller Interface driver [ 0.880431] uhci_hcd 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.880443] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 0.880449] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 0.880529] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 0.880574] uhci_hcd 0000:00:1a.0: irq 16, io base 0x0000ff00 [ 0.880803] hub 3-0:1.0: USB hub found [ 0.880811] hub 3-0:1.0: 2 ports detected [ 0.880929] uhci_hcd 0000:00:1a.1: PCI INT B -> GSI 21 (level, low) -> IRQ 21 [ 0.880940] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 0.880946] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 0.881039] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 0.881081] uhci_hcd 0000:00:1a.1: irq 21, io base 0x0000fe00 [ 0.881302] hub 4-0:1.0: USB hub found [ 0.881310] hub 4-0:1.0: 2 ports detected [ 0.881427] uhci_hcd 0000:00:1a.2: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 0.881438] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 0.881443] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 0.881523] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 0.881551] uhci_hcd 0000:00:1a.2: irq 19, io base 0x0000fd00 [ 0.881774] hub 5-0:1.0: USB hub found [ 0.881781] hub 5-0:1.0: 2 ports detected [ 0.881899] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.881910] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.881915] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.881993] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 0.882021] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000fc00 [ 0.882244] hub 6-0:1.0: USB hub found [ 0.882252] hub 6-0:1.0: 2 ports detected [ 0.882370] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.882381] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.882386] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.882467] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 0.882495] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000fb00 [ 0.882735] hub 7-0:1.0: USB hub found [ 0.882742] hub 7-0:1.0: 2 ports detected [ 0.882858] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.882869] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.882875] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.882954] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 0.882982] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000fa00 [ 0.883205] hub 8-0:1.0: USB hub found [ 0.883213] hub 8-0:1.0: 2 ports detected [ 0.883435] usbcore: registered new interface driver libusual [ 0.883535] i8042: PNP: No PS/2 controller found. Probing ports directly. [ 0.883926] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 0.883936] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 0.884187] mousedev: PS/2 mouse device common for all mice [ 0.884433] rtc_cmos 00:03: RTC can wake from S4 [ 0.884582] rtc_cmos 00:03: rtc core: registered rtc_cmos as rtc0 [ 0.884612] rtc0: alarms up to one month, 242 bytes nvram, hpet irqs [ 0.884719] device-mapper: uevent: version 1.0.3 [ 0.884854] device-mapper: ioctl: 4.22.0-ioctl (2011-10-19) initialised: [email protected] [ 0.884917] EISA: Probing bus 0 at eisa.0 [ 0.884921] EISA: Cannot allocate resource for mainboard [ 0.884925] Cannot allocate resource for EISA slot 1 [ 0.884929] Cannot allocate resource for EISA slot 2 [ 0.884932] Cannot allocate resource for EISA slot 3 [ 0.884936] Cannot allocate resource for EISA slot 4 [ 0.884940] Cannot allocate resource for EISA slot 5 [ 0.884943] Cannot allocate resource for EISA slot 6 [ 0.884947] Cannot allocate resource for EISA slot 7 [ 0.884950] Cannot allocate resource for EISA slot 8 [ 0.884954] EISA: Detected 0 cards. [ 0.884969] cpufreq-nforce2: No nForce2 chipset. [ 0.884973] cpuidle: using governor ladder [ 0.884976] cpuidle: using governor menu [ 0.884980] EFI Variables Facility v0.08 2004-May-17 [ 0.885476] TCP cubic registered [ 0.885708] NET: Registered protocol family 10 [ 0.886771] NET: Registered protocol family 17 [ 0.886799] Registering the dns_resolver key type [ 0.886837] Using IPI No-Shortcut mode [ 0.887028] PM: Hibernation image not present or could not be loaded. [ 0.887047] registered taskstats version 1 [ 0.902579] Magic number: 12:339:388 [ 0.902592] usb usb6: hash matches [ 0.902687] rtc_cmos 00:03: setting system clock to 2012-05-11 16:23:41 UTC (1336753421) [ 0.903185] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 0.903189] EDD information not available. [ 1.170710] ata3: SATA link down (SStatus 0 SControl 300) [ 1.181439] ata4: SATA link down (SStatus 0 SControl 300) [ 1.288020] Refined TSC clocksource calibration: 2499.999 MHz. [ 1.288028] Switching to clocksource tsc [ 1.292016] usb 1-5: new high-speed USB device number 3 using ehci_hcd [ 1.486745] ata2.00: SATA link down (SStatus 0 SControl 300) [ 1.486762] ata2.01: SATA link down (SStatus 0 SControl 300) [ 1.640115] ata1.00: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 1.640130] ata1.01: SATA link down (SStatus 0 SControl 300) [ 1.648342] ata1.00: ATA-7: Maxtor 7Y250M0, YAR511W0, max UDMA/133 [ 1.648348] ata1.00: 490234752 sectors, multi 0: LBA48 [ 1.664325] ata1.00: configured for UDMA/133 [ 1.664531] scsi 0:0:0:0: Direct-Access ATA Maxtor 7Y250M0 YAR5 PQ: 0 ANSI: 5 [ 1.664745] sd 0:0:0:0: [sda] 490234752 512-byte logical blocks: (251 GB/233 GiB) [ 1.664809] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 1.664838] sd 0:0:0:0: [sda] Write Protect is off [ 1.664843] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 1.664884] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 1.691699] sda: sda1 sda2 sda3 sda4 [ 1.692348] sd 0:0:0:0: [sda] Attached SCSI disk [ 1.692461] Freeing unused kernel memory: 740k freed [ 1.692820] Write protecting the kernel text: 5828k [ 1.692851] Write protecting the kernel read-only data: 2376k [ 1.692854] NX-protecting the kernel data: 4412k [ 1.723980] udevd[92]: starting version 175 [ 1.865339] Floppy drive(s): fd0 is 1.44M [ 1.865429] pata_jmicron 0000:03:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 1.865478] pata_jmicron 0000:03:00.0: setting latency timer to 64 [ 1.867875] sky2: driver version 1.30 [ 1.867926] sky2 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 1.867942] sky2 0000:04:00.0: setting latency timer to 64 [ 1.867979] sky2 0000:04:00.0: Yukon-2 EC chip revision 2 [ 1.868111] sky2 0000:04:00.0: irq 44 for MSI/MSI-X [ 1.868174] scsi4 : pata_jmicron [ 1.869802] sky2 0000:04:00.0: eth0: addr 00:01:29:a4:16:0a [ 1.869828] scsi5 : pata_jmicron [ 1.869943] ata5: PATA max UDMA/100 cmd 0xdf00 ctl 0xde00 bmdma 0xdb00 irq 16 [ 1.869949] ata6: PATA max UDMA/100 cmd 0xdd00 ctl 0xdc00 bmdma 0xdb08 irq 16 [ 1.880053] usb 4-1: new full-speed USB device number 2 using uhci_hcd [ 1.884052] FDC 0 is a post-1991 82077 [ 2.032611] ata5.00: ATAPI: _NEC DVD+/-RW ND-3450A, 103C, max UDMA/33 [ 2.048585] ata5.00: configured for UDMA/33 [ 2.049777] scsi 4:0:0:0: CD-ROM _NEC DVD+-RW ND-3450A 103C PQ: 0 ANSI: 5 [ 2.051048] sr0: scsi3-mmc drive: 48x/48x writer cd/rw xa/form2 cdda tray [ 2.051054] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 2.051283] sr 4:0:0:0: Attached scsi CD-ROM sr0 [ 2.051483] sr 4:0:0:0: Attached scsi generic sg1 type 5 [ 2.079838] usbcore: registered new interface driver usbhid [ 2.079844] usbhid: USB HID core driver [ 2.236660] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 12.150230] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 12.177342] udevd[333]: starting version 175 [ 12.195524] Adding 417684k swap on /dev/sda2. Priority:-1 extents:1 across:417684k [ 12.278032] lp: driver loaded but no devices found [ 12.516456] logitech-djreceiver 0003:046D:C52B.0003: hiddev0,hidraw0: USB HID v1.11 Device [Logitech USB Receiver] on usb-0000:00:1a.1-1/input2 [ 12.520297] input: Logitech Unifying Device. Wireless PID:1024 as /devices/pci0000:00/0000:00:1a.1/usb4/4-1/4-1:1.2/0003:046D:C52B.0003/input/input2 [ 12.520753] logitech-djdevice 0003:046D:C52B.0004: input,hidraw1: USB HID v1.11 Mouse [Logitech Unifying Device. Wireless PID:1024] on usb-0000:00:1a.1-1:1 [ 12.523286] input: Logitech Unifying Device. Wireless PID:2011 as /devices/pci0000:00/0000:00:1a.1/usb4/4-1/4-1:1.2/0003:046D:C52B.0003/input/input3 [ 12.524439] logitech-djdevice 0003:046D:C52B.0005: input,hidraw2: USB HID v1.11 Keyboard [Logitech Unifying Device. Wireless PID:2011] on usb-0000:00:1a.1-1:2 [ 12.545746] type=1400 audit(1336771433.137:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=502 comm="apparmor_parser" [ 12.546574] type=1400 audit(1336771433.137:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=502 comm="apparmor_parser" [ 12.547034] type=1400 audit(1336771433.137:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=502 comm="apparmor_parser" [ 12.626869] Linux video capture interface: v2.00 [ 12.649104] uvcvideo: Found UVC 1.00 device <unnamed> (046d:081a) [ 12.668665] input: UVC Camera (046d:081a) as /devices/pci0000:00/0000:00:1a.7/usb1/1-5/1-5:1.0/input/input4 [ 12.668909] usbcore: registered new interface driver uvcvideo [ 12.668914] USB Video Class driver (1.1.1) [ 12.697645] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 12.697721] snd_hda_intel 0000:00:1b.0: irq 45 for MSI/MSI-X [ 12.697760] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 12.706772] nvidia: module license 'NVIDIA' taints kernel. [ 12.706778] Disabling lock debugging due to kernel taint [ 12.735428] EXT4-fs (sda1): re-mounted. Opts: errors=remount-ro [ 13.350252] nvidia 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 13.350267] nvidia 0000:01:00.0: setting latency timer to 64 [ 13.350275] vgaarb: device changed decodes: PCI:0000:01:00.0,olddecodes=io+mem,decodes=none:owns=io+mem [ 13.351464] NVRM: loading NVIDIA UNIX x86 Kernel Module 295.40 Thu Apr 5 21:28:09 PDT 2012 [ 13.356785] hda_codec: ALC889A: BIOS auto-probing. [ 13.357267] init: failsafe main process (658) killed by TERM signal [ 13.372756] input: HDA Intel Line as /devices/pci0000:00/0000:00:1b.0/sound/card0/input5 [ 13.373173] input: HDA Intel Front Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input6 [ 13.373568] input: HDA Intel Rear Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 [ 13.373954] input: HDA Intel Front Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 13.374339] input: HDA Intel Line-Out Side as /devices/pci0000:00/0000:00:1b.0/sound/card0/input9 [ 13.374715] input: HDA Intel Line-Out CLFE as /devices/pci0000:00/0000:00:1b.0/sound/card0/input10 [ 13.375109] input: HDA Intel Line-Out Surround as /devices/pci0000:00/0000:00:1b.0/sound/card0/input11 [ 13.375724] input: HDA Intel Line-Out Front as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 13.475252] type=1400 audit(1336771434.065:5): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=735 comm="apparmor_parser" [ 13.477026] type=1400 audit(1336771434.069:6): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=735 comm="apparmor_parser" [ 13.477695] type=1400 audit(1336771434.069:7): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=735 comm="apparmor_parser" [ 13.479048] type=1400 audit(1336771434.069:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=734 comm="apparmor_parser" [ 13.488994] type=1400 audit(1336771434.081:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=738 comm="apparmor_parser" [ 13.489972] type=1400 audit(1336771434.081:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=738 comm="apparmor_parser" [ 13.

    Read the article

  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

    Read the article

  • Plan Caching and Query Memory Part I – When not to use stored procedure or other plan caching mechanisms like sp_executesql or prepared statement

    - by sqlworkshops
      The most common performance mistake SQL Server developers make: SQL Server estimates memory requirement for queries at compilation time. This mechanism is fine for dynamic queries that need memory, but not for queries that cache the plan. With dynamic queries the plan is not reused for different set of parameters values / predicates and hence different amount of memory can be estimated based on different set of parameter values / predicates. Common memory allocating queries are that perform Sort and do Hash Match operations like Hash Join or Hash Aggregation or Hash Union. This article covers Sort with examples. It is recommended to read Plan Caching and Query Memory Part II after this article which covers Hash Match operations.   When the plan is cached by using stored procedure or other plan caching mechanisms like sp_executesql or prepared statement, SQL Server estimates memory requirement based on first set of execution parameters. Later when the same stored procedure is called with different set of parameter values, the same amount of memory is used to execute the stored procedure. This might lead to underestimation / overestimation of memory on plan reuse, overestimation of memory might not be a noticeable issue for Sort operations, but underestimation of memory will lead to spill over tempdb resulting in poor performance.   This article covers underestimation / overestimation of memory for Sort. Plan Caching and Query Memory Part II covers underestimation / overestimation for Hash Match operation. It is important to note that underestimation of memory for Sort and Hash Match operations lead to spill over tempdb and hence negatively impact performance. Overestimation of memory affects the memory needs of other concurrently executing queries. In addition, it is important to note, with Hash Match operations, overestimation of memory can actually lead to poor performance.   To read additional articles I wrote click here.   In most cases it is cheaper to pay for the compilation cost of dynamic queries than huge cost for spill over tempdb, unless memory requirement for a stored procedure does not change significantly based on predicates.   The best way to learn is to practice. To create the below tables and reproduce the behavior, join the mailing list by using this link: www.sqlworkshops.com/ml and I will send you the table creation script. Most of these concepts are also covered in our webcasts: www.sqlworkshops.com/webcasts   Enough theory, let’s see an example where we sort initially 1 month of data and then use the stored procedure to sort 6 months of data.   Let’s create a stored procedure that sorts customers by name within certain date range.   --Example provided by www.sqlworkshops.com create proc CustomersByCreationDate @CreationDateFrom datetime, @CreationDateTo datetime as begin       declare @CustomerID int, @CustomerName varchar(48), @CreationDate datetime       select @CustomerName = c.CustomerName, @CreationDate = c.CreationDate from Customers c             where c.CreationDate between @CreationDateFrom and @CreationDateTo             order by c.CustomerName       option (maxdop 1)       end go Let’s execute the stored procedure initially with 1 month date range.   set statistics time on go --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-01-31' go The stored procedure took 48 ms to complete.     The stored procedure was granted 6656 KB based on 43199.9 rows being estimated.       The estimated number of rows, 43199.9 is similar to actual number of rows 43200 and hence the memory estimation should be ok.       There was no Sort Warnings in SQL Profiler.      Now let’s execute the stored procedure with 6 month date range. --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-06-30' go The stored procedure took 679 ms to complete.      The stored procedure was granted 6656 KB based on 43199.9 rows being estimated.      The estimated number of rows, 43199.9 is way different from the actual number of rows 259200 because the estimation is based on the first set of parameter value supplied to the stored procedure which is 1 month in our case. This underestimation will lead to sort spill over tempdb, resulting in poor performance.      There was Sort Warnings in SQL Profiler.    To monitor the amount of data written and read from tempdb, one can execute select num_of_bytes_written, num_of_bytes_read from sys.dm_io_virtual_file_stats(2, NULL) before and after the stored procedure execution, for additional information refer to the webcast: www.sqlworkshops.com/webcasts.     Let’s recompile the stored procedure and then let’s first execute the stored procedure with 6 month date range.  In a production instance it is not advisable to use sp_recompile instead one should use DBCC FREEPROCCACHE (plan_handle). This is due to locking issues involved with sp_recompile, refer to our webcasts for further details.   exec sp_recompile CustomersByCreationDate go --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-06-30' go Now the stored procedure took only 294 ms instead of 679 ms.    The stored procedure was granted 26832 KB of memory.      The estimated number of rows, 259200 is similar to actual number of rows of 259200. Better performance of this stored procedure is due to better estimation of memory and avoiding sort spill over tempdb.      There was no Sort Warnings in SQL Profiler.       Now let’s execute the stored procedure with 1 month date range.   --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-01-31' go The stored procedure took 49 ms to complete, similar to our very first stored procedure execution.     This stored procedure was granted more memory (26832 KB) than necessary memory (6656 KB) based on 6 months of data estimation (259200 rows) instead of 1 month of data estimation (43199.9 rows). This is because the estimation is based on the first set of parameter value supplied to the stored procedure which is 6 months in this case. This overestimation did not affect performance, but it might affect performance of other concurrent queries requiring memory and hence overestimation is not recommended. This overestimation might affect performance Hash Match operations, refer to article Plan Caching and Query Memory Part II for further details.    Let’s recompile the stored procedure and then let’s first execute the stored procedure with 2 day date range. exec sp_recompile CustomersByCreationDate go --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-01-02' go The stored procedure took 1 ms.      The stored procedure was granted 1024 KB based on 1440 rows being estimated.      There was no Sort Warnings in SQL Profiler.      Now let’s execute the stored procedure with 6 month date range. --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-06-30' go   The stored procedure took 955 ms to complete, way higher than 679 ms or 294ms we noticed before.      The stored procedure was granted 1024 KB based on 1440 rows being estimated. But we noticed in the past this stored procedure with 6 month date range needed 26832 KB of memory to execute optimally without spill over tempdb. This is clear underestimation of memory and the reason for the very poor performance.      There was Sort Warnings in SQL Profiler. Unlike before this was a Multiple pass sort instead of Single pass sort. This occurs when granted memory is too low.      Intermediate Summary: This issue can be avoided by not caching the plan for memory allocating queries. Other possibility is to use recompile hint or optimize for hint to allocate memory for predefined date range.   Let’s recreate the stored procedure with recompile hint. --Example provided by www.sqlworkshops.com drop proc CustomersByCreationDate go create proc CustomersByCreationDate @CreationDateFrom datetime, @CreationDateTo datetime as begin       declare @CustomerID int, @CustomerName varchar(48), @CreationDate datetime       select @CustomerName = c.CustomerName, @CreationDate = c.CreationDate from Customers c             where c.CreationDate between @CreationDateFrom and @CreationDateTo             order by c.CustomerName       option (maxdop 1, recompile)       end go Let’s execute the stored procedure initially with 1 month date range and then with 6 month date range. --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-01-30' exec CustomersByCreationDate '2001-01-01', '2001-06-30' go The stored procedure took 48ms and 291 ms in line with previous optimal execution times.      The stored procedure with 1 month date range has good estimation like before.      The stored procedure with 6 month date range also has good estimation and memory grant like before because the query was recompiled with current set of parameter values.      The compilation time and compilation CPU of 1 ms is not expensive in this case compared to the performance benefit.     Let’s recreate the stored procedure with optimize for hint of 6 month date range.   --Example provided by www.sqlworkshops.com drop proc CustomersByCreationDate go create proc CustomersByCreationDate @CreationDateFrom datetime, @CreationDateTo datetime as begin       declare @CustomerID int, @CustomerName varchar(48), @CreationDate datetime       select @CustomerName = c.CustomerName, @CreationDate = c.CreationDate from Customers c             where c.CreationDate between @CreationDateFrom and @CreationDateTo             order by c.CustomerName       option (maxdop 1, optimize for (@CreationDateFrom = '2001-01-01', @CreationDateTo ='2001-06-30'))       end go Let’s execute the stored procedure initially with 1 month date range and then with 6 month date range.   --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-01-30' exec CustomersByCreationDate '2001-01-01', '2001-06-30' go The stored procedure took 48ms and 291 ms in line with previous optimal execution times.    The stored procedure with 1 month date range has overestimation of rows and memory. This is because we provided hint to optimize for 6 months of data.      The stored procedure with 6 month date range has good estimation and memory grant because we provided hint to optimize for 6 months of data.       Let’s execute the stored procedure with 12 month date range using the currently cashed plan for 6 month date range. --Example provided by www.sqlworkshops.com exec CustomersByCreationDate '2001-01-01', '2001-12-31' go The stored procedure took 1138 ms to complete.      2592000 rows were estimated based on optimize for hint value for 6 month date range. Actual number of rows is 524160 due to 12 month date range.      The stored procedure was granted enough memory to sort 6 month date range and not 12 month date range, so there will be spill over tempdb.      There was Sort Warnings in SQL Profiler.      As we see above, optimize for hint cannot guarantee enough memory and optimal performance compared to recompile hint.   This article covers underestimation / overestimation of memory for Sort. Plan Caching and Query Memory Part II covers underestimation / overestimation for Hash Match operation. It is important to note that underestimation of memory for Sort and Hash Match operations lead to spill over tempdb and hence negatively impact performance. Overestimation of memory affects the memory needs of other concurrently executing queries. In addition, it is important to note, with Hash Match operations, overestimation of memory can actually lead to poor performance.   Summary: Cached plan might lead to underestimation or overestimation of memory because the memory is estimated based on first set of execution parameters. It is recommended not to cache the plan if the amount of memory required to execute the stored procedure has a wide range of possibilities. One can mitigate this by using recompile hint, but that will lead to compilation overhead. However, in most cases it might be ok to pay for compilation rather than spilling sort over tempdb which could be very expensive compared to compilation cost. The other possibility is to use optimize for hint, but in case one sorts more data than hinted by optimize for hint, this will still lead to spill. On the other side there is also the possibility of overestimation leading to unnecessary memory issues for other concurrently executing queries. In case of Hash Match operations, this overestimation of memory might lead to poor performance. When the values used in optimize for hint are archived from the database, the estimation will be wrong leading to worst performance, so one has to exercise caution before using optimize for hint, recompile hint is better in this case. I explain these concepts with detailed examples in my webcasts (www.sqlworkshops.com/webcasts), I recommend you to watch them. The best way to learn is to practice. To create the above tables and reproduce the behavior, join the mailing list at www.sqlworkshops.com/ml and I will send you the relevant SQL Scripts.     Register for the upcoming 3 Day Level 400 Microsoft SQL Server 2008 and SQL Server 2005 Performance Monitoring & Tuning Hands-on Workshop in London, United Kingdom during March 15-17, 2011, click here to register / Microsoft UK TechNet.These are hands-on workshops with a maximum of 12 participants and not lectures. For consulting engagements click here.     Disclaimer and copyright information:This article refers to organizations and products that may be the trademarks or registered trademarks of their various owners. Copyright of this article belongs to R Meyyappan / www.sqlworkshops.com. You may freely use the ideas and concepts discussed in this article with acknowledgement (www.sqlworkshops.com), but you may not claim any of it as your own work. This article is for informational purposes only; you use any of the suggestions given here entirely at your own risk.   R Meyyappan [email protected] LinkedIn: http://at.linkedin.com/in/rmeyyappan

    Read the article

  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

    Read the article

  • Node.js Adventure - Storage Services and Service Runtime

    - by Shaun
    When I described on how to host a Node.js application on Windows Azure, one of questions might be raised about how to consume the vary Windows Azure services, such as the storage, service bus, access control, etc.. Interact with windows azure services is available in Node.js through the Windows Azure Node.js SDK, which is a module available in NPM. In this post I would like to describe on how to use Windows Azure Storage (a.k.a. WAS) as well as the service runtime.   Consume Windows Azure Storage Let’s firstly have a look on how to consume WAS through Node.js. As we know in the previous post we can host Node.js application on Windows Azure Web Site (a.k.a. WAWS) as well as Windows Azure Cloud Service (a.k.a. WACS). In theory, WAWS is also built on top of WACS worker roles with some more features. Hence in this post I will only demonstrate for hosting in WACS worker role. The Node.js code can be used when consuming WAS when hosted on WAWS. But since there’s no roles in WAWS, the code for consuming service runtime mentioned in the next section cannot be used for WAWS node application. We can use the solution that I created in my last post. Alternatively we can create a new windows azure project in Visual Studio with a worker role, add the “node.exe” and “index.js” and install “express” and “node-sqlserver” modules, make all files as “Copy always”. In order to use windows azure services we need to have Windows Azure Node.js SDK, as knows as a module named “azure” which can be installed through NPM. Once we downloaded and installed, we need to include them in our worker role project and make them as “Copy always”. You can use my “Copy all always” tool mentioned in my last post to update the currently worker role project file. You can also find the source code of this tool here. The source code of Windows Azure SDK for Node.js can be found in its GitHub page. It contains two parts. One is a CLI tool which provides a cross platform command line package for Mac and Linux to manage WAWS and Windows Azure Virtual Machines (a.k.a. WAVM). The other is a library for managing and consuming vary windows azure services includes tables, blobs, queues, service bus and the service runtime. I will not cover all of them but will only demonstrate on how to use tables and service runtime information in this post. You can find the full document of this SDK here. Back to Visual Studio and open the “index.js”, let’s continue our application from the last post, which was working against Windows Azure SQL Database (a.k.a. WASD). The code should looks like this. 1: var express = require("express"); 2: var sql = require("node-sqlserver"); 3:  4: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd={PASSWORD};Encrypt=yes;Connection Timeout=30;"; 5: var port = 80; 6:  7: var app = express(); 8:  9: app.configure(function () { 10: app.use(express.bodyParser()); 11: }); 12:  13: app.get("/", function (req, res) { 14: sql.open(connectionString, function (err, conn) { 15: if (err) { 16: console.log(err); 17: res.send(500, "Cannot open connection."); 18: } 19: else { 20: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 21: if (err) { 22: console.log(err); 23: res.send(500, "Cannot retrieve records."); 24: } 25: else { 26: res.json(results); 27: } 28: }); 29: } 30: }); 31: }); 32:  33: app.get("/text/:key/:culture", function (req, res) { 34: sql.open(connectionString, function (err, conn) { 35: if (err) { 36: console.log(err); 37: res.send(500, "Cannot open connection."); 38: } 39: else { 40: var key = req.params.key; 41: var culture = req.params.culture; 42: var command = "SELECT * FROM [Resource] WHERE [Key] = '" + key + "' AND [Culture] = '" + culture + "'"; 43: conn.queryRaw(command, function (err, results) { 44: if (err) { 45: console.log(err); 46: res.send(500, "Cannot retrieve records."); 47: } 48: else { 49: res.json(results); 50: } 51: }); 52: } 53: }); 54: }); 55:  56: app.get("/sproc/:key/:culture", function (req, res) { 57: sql.open(connectionString, function (err, conn) { 58: if (err) { 59: console.log(err); 60: res.send(500, "Cannot open connection."); 61: } 62: else { 63: var key = req.params.key; 64: var culture = req.params.culture; 65: var command = "EXEC GetItem '" + key + "', '" + culture + "'"; 66: conn.queryRaw(command, function (err, results) { 67: if (err) { 68: console.log(err); 69: res.send(500, "Cannot retrieve records."); 70: } 71: else { 72: res.json(results); 73: } 74: }); 75: } 76: }); 77: }); 78:  79: app.post("/new", function (req, res) { 80: var key = req.body.key; 81: var culture = req.body.culture; 82: var val = req.body.val; 83:  84: sql.open(connectionString, function (err, conn) { 85: if (err) { 86: console.log(err); 87: res.send(500, "Cannot open connection."); 88: } 89: else { 90: var command = "INSERT INTO [Resource] VALUES ('" + key + "', '" + culture + "', N'" + val + "')"; 91: conn.queryRaw(command, function (err, results) { 92: if (err) { 93: console.log(err); 94: res.send(500, "Cannot retrieve records."); 95: } 96: else { 97: res.send(200, "Inserted Successful"); 98: } 99: }); 100: } 101: }); 102: }); 103:  104: app.listen(port); Now let’s create a new function, copy the records from WASD to table service. 1. Delete the table named “resource”. 2. Create a new table named “resource”. These 2 steps ensures that we have an empty table. 3. Load all records from the “resource” table in WASD. 4. For each records loaded from WASD, insert them into the table one by one. 5. Prompt to user when finished. In order to use table service we need the storage account and key, which can be found from the developer portal. Just select the storage account and click the Manage Keys button. Then create two local variants in our Node.js application for the storage account name and key. Since we need to use WAS we need to import the azure module. Also I created another variant stored the table name. In order to work with table service I need to create the storage client for table service. This is very similar as the Windows Azure SDK for .NET. As the code below I created a new variant named “client” and use “createTableService”, specified my storage account name and key. 1: var azure = require("azure"); 2: var storageAccountName = "synctile"; 3: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 4: var tableName = "resource"; 5: var client = azure.createTableService(storageAccountName, storageAccountKey); Now create a new function for URL “/was/init” so that we can trigger it through browser. Then in this function we will firstly load all records from WASD. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: } 18: } 19: }); 20: } 21: }); 22: }); When we succeed loaded all records we can start to transform them into table service. First I need to recreate the table in table service. This can be done by deleting and creating the table through table client I had just created previously. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: } 27: }); 28: }); 29: } 30: } 31: }); 32: } 33: }); 34: }); As you can see, the azure SDK provide its methods in callback pattern. In fact, almost all modules in Node.js use the callback pattern. For example, when I deleted a table I invoked “deleteTable” method, provided the name of the table and a callback function which will be performed when the table had been deleted or failed. Underlying, the azure module will perform the table deletion operation in POSIX async threads pool asynchronously. And once it’s done the callback function will be performed. This is the reason we need to nest the table creation code inside the deletion function. If we perform the table creation code after the deletion code then they will be invoked in parallel. Next, for each records in WASD I created an entity and then insert into the table service. Finally I send the response to the browser. Can you find a bug in the code below? I will describe it later in this post. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: for (var i = 0; i < results.rows.length; i++) { 27: var entity = { 28: "PartitionKey": results.rows[i][1], 29: "RowKey": results.rows[i][0], 30: "Value": results.rows[i][2] 31: }; 32: client.insertEntity(tableName, entity, function (error) { 33: if (error) { 34: error["target"] = "insertEntity"; 35: res.send(500, error); 36: } 37: else { 38: console.log("entity inserted"); 39: } 40: }); 41: } 42: // send the 43: console.log("all done"); 44: res.send(200, "All done!"); 45: } 46: }); 47: }); 48: } 49: } 50: }); 51: } 52: }); 53: }); Now we can publish it to the cloud and have a try. But normally we’d better test it at the local emulator first. In Node.js SDK there are three build-in properties which provides the account name, key and host address for local storage emulator. We can use them to initialize our table service client. We also need to change the SQL connection string to let it use my local database. The code will be changed as below. 1: // windows azure sql database 2: //var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd=eszqu94XZY;Encrypt=yes;Connection Timeout=30;"; 3: // sql server 4: var connectionString = "Driver={SQL Server Native Client 11.0};Server={.};Database={Caspar};Trusted_Connection={Yes};"; 5:  6: var azure = require("azure"); 7: var storageAccountName = "synctile"; 8: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 9: var tableName = "resource"; 10: // windows azure storage 11: //var client = azure.createTableService(storageAccountName, storageAccountKey); 12: // local storage emulator 13: var client = azure.createTableService(azure.ServiceClient.DEVSTORE_STORAGE_ACCOUNT, azure.ServiceClient.DEVSTORE_STORAGE_ACCESS_KEY, azure.ServiceClient.DEVSTORE_TABLE_HOST); Now let’s run the application and navigate to “localhost:12345/was/init” as I hosted it on port 12345. We can find it transformed the data from my local database to local table service. Everything looks fine. But there is a bug in my code. If we have a look on the Node.js command window we will find that it sent response before all records had been inserted, which is not what I expected. The reason is that, as I mentioned before, Node.js perform all IO operations in non-blocking model. When we inserted the records we executed the table service insert method in parallel, and the operation of sending response was also executed in parallel, even though I wrote it at the end of my logic. The correct logic should be, when all entities had been copied to table service with no error, then I will send response to the browser, otherwise I should send error message to the browser. To do so I need to import another module named “async”, which helps us to coordinate our asynchronous code. Install the module and import it at the beginning of the code. Then we can use its “forEach” method for the asynchronous code of inserting table entities. The first argument of “forEach” is the array that will be performed. The second argument is the operation for each items in the array. And the third argument will be invoked then all items had been performed or any errors occurred. Here we can send our response to browser. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: async.forEach(results.rows, 26: // transform the records 27: function (row, callback) { 28: var entity = { 29: "PartitionKey": row[1], 30: "RowKey": row[0], 31: "Value": row[2] 32: }; 33: client.insertEntity(tableName, entity, function (error) { 34: if (error) { 35: callback(error); 36: } 37: else { 38: console.log("entity inserted."); 39: callback(null); 40: } 41: }); 42: }, 43: // send reponse 44: function (error) { 45: if (error) { 46: error["target"] = "insertEntity"; 47: res.send(500, error); 48: } 49: else { 50: console.log("all done"); 51: res.send(200, "All done!"); 52: } 53: } 54: ); 55: } 56: }); 57: }); 58: } 59: } 60: }); 61: } 62: }); 63: }); Run it locally and now we can find the response was sent after all entities had been inserted. Query entities against table service is simple as well. Just use the “queryEntity” method from the table service client and providing the partition key and row key. We can also provide a complex query criteria as well, for example the code here. In the code below I queried an entity by the partition key and row key, and return the proper localization value in response. 1: app.get("/was/:key/:culture", function (req, res) { 2: var key = req.params.key; 3: var culture = req.params.culture; 4: client.queryEntity(tableName, culture, key, function (error, entity) { 5: if (error) { 6: res.send(500, error); 7: } 8: else { 9: res.json(entity); 10: } 11: }); 12: }); And then tested it on local emulator. Finally if we want to publish this application to the cloud we should change the database connection string and storage account. For more information about how to consume blob and queue service, as well as the service bus please refer to the MSDN page.   Consume Service Runtime As I mentioned above, before we published our application to the cloud we need to change the connection string and account information in our code. But if you had played with WACS you should have known that the service runtime provides the ability to retrieve configuration settings, endpoints and local resource information at runtime. Which means we can have these values defined in CSCFG and CSDEF files and then the runtime should be able to retrieve the proper values. For example we can add some role settings though the property window of the role, specify the connection string and storage account for cloud and local. And the can also use the endpoint which defined in role environment to our Node.js application. In Node.js SDK we can get an object from “azure.RoleEnvironment”, which provides the functionalities to retrieve the configuration settings and endpoints, etc.. In the code below I defined the connection string variants and then use the SDK to retrieve and initialize the table client. 1: var connectionString = ""; 2: var storageAccountName = ""; 3: var storageAccountKey = ""; 4: var tableName = ""; 5: var client; 6:  7: azure.RoleEnvironment.getConfigurationSettings(function (error, settings) { 8: if (error) { 9: console.log("ERROR: getConfigurationSettings"); 10: console.log(JSON.stringify(error)); 11: } 12: else { 13: console.log(JSON.stringify(settings)); 14: connectionString = settings["SqlConnectionString"]; 15: storageAccountName = settings["StorageAccountName"]; 16: storageAccountKey = settings["StorageAccountKey"]; 17: tableName = settings["TableName"]; 18:  19: console.log("connectionString = %s", connectionString); 20: console.log("storageAccountName = %s", storageAccountName); 21: console.log("storageAccountKey = %s", storageAccountKey); 22: console.log("tableName = %s", tableName); 23:  24: client = azure.createTableService(storageAccountName, storageAccountKey); 25: } 26: }); In this way we don’t need to amend the code for the configurations between local and cloud environment since the service runtime will take care of it. At the end of the code we will listen the application on the port retrieved from SDK as well. 1: azure.RoleEnvironment.getCurrentRoleInstance(function (error, instance) { 2: if (error) { 3: console.log("ERROR: getCurrentRoleInstance"); 4: console.log(JSON.stringify(error)); 5: } 6: else { 7: console.log(JSON.stringify(instance)); 8: if (instance["endpoints"] && instance["endpoints"]["nodejs"]) { 9: var endpoint = instance["endpoints"]["nodejs"]; 10: app.listen(endpoint["port"]); 11: } 12: else { 13: app.listen(8080); 14: } 15: } 16: }); But if we tested the application right now we will find that it cannot retrieve any values from service runtime. This is because by default, the entry point of this role was defined to the worker role class. In windows azure environment the service runtime will open a named pipeline to the entry point instance, so that it can connect to the runtime and retrieve values. But in this case, since the entry point was worker role and the Node.js was opened inside the role, the named pipeline was established between our worker role class and service runtime, so our Node.js application cannot use it. To fix this problem we need to open the CSDEF file under the azure project, add a new element named Runtime. Then add an element named EntryPoint which specify the Node.js command line. So that the Node.js application will have the connection to service runtime, then it’s able to read the configurations. Start the Node.js at local emulator we can find it retrieved the connections, storage account for local. And if we publish our application to azure then it works with WASD and storage service through the configurations for cloud.   Summary In this post I demonstrated how to use Windows Azure SDK for Node.js to interact with storage service, especially the table service. I also demonstrated on how to use WACS service runtime, how to retrieve the configuration settings and the endpoint information. And in order to make the service runtime available to my Node.js application I need to create an entry point element in CSDEF file and set “node.exe” as the entry point. I used five posts to introduce and demonstrate on how to run a Node.js application on Windows platform, how to use Windows Azure Web Site and Windows Azure Cloud Service worker role to host our Node.js application. I also described how to work with other services provided by Windows Azure platform through Windows Azure SDK for Node.js. Node.js is a very new and young network application platform. But since it’s very simple and easy to learn and deploy, as well as, it utilizes single thread non-blocking IO model, Node.js became more and more popular on web application and web service development especially for those IO sensitive projects. And as Node.js is very good at scaling-out, it’s more useful on cloud computing platform. Use Node.js on Windows platform is new, too. The modules for SQL database and Windows Azure SDK are still under development and enhancement. It doesn’t support SQL parameter in “node-sqlserver”. It does support using storage connection string to create the storage client in “azure”. But Microsoft is working on make them easier to use, working on add more features and functionalities.   PS, you can download the source code here. You can download the source code of my “Copy all always” tool here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • Error compiling GLib in Ubuntu 14.04 (trying to install GimpShop)

    - by Nicolás Salvarrey
    I'm kinda new in Linux, so please take it easy on the most complicated stuff. I'm trying to install GimpShop. Installation guide asks me to install GLib first, and when I try to compile it using the make command I get errors. When I run the ./configure --prefix=/usr command, I get this: checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking for the BeOS... no checking for Win32... no checking whether to enable garbage collector friendliness... no checking whether to disable memory pools... no checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for c++... no checking for g++... no checking for gcc... gcc checking whether we are using the GNU C++ compiler... no checking whether gcc accepts -g... no checking dependency style of gcc... gcc3 checking for gcc option to accept ANSI C... none needed checking for a BSD-compatible install... /usr/bin/install -c checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking for _LARGE_FILES value needed for large files... no checking for pkg-config... /usr/bin/pkg-config checking for gawk... (cached) mawk checking for perl5... no checking for perl... perl checking for indent... no checking for perl... /usr/bin/perl checking for iconv_open... yes checking how to run the C preprocessor... gcc -E checking for egrep... grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking for LC_MESSAGES... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking for ngettext in libc... yes checking for dgettext in libc... yes checking for bind_textdomain_codeset... yes checking for msgfmt... /usr/bin/msgfmt checking for dcgettext... yes checking for gmsgfmt... /usr/bin/msgfmt checking for xgettext... /usr/bin/xgettext checking for catalogs to be installed... am ar az be bg bn bs ca cs cy da de el en_CA en_GB eo es et eu fa fi fr ga gl gu he hi hr id is it ja ko lt lv mk mn ms nb ne nl nn no or pa pl pt pt_BR ro ru sk sl sq sr sr@ije sr@Latn sv ta tl tr uk vi wa xh yi zh_CN zh_TW checking for a sed that does not truncate output... /bin/sed checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognise dependent libraries... pass_all checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for g77... no checking for f77... no checking for xlf... no checking for frt... no checking for pgf77... no checking for fort77... no checking for fl32... no checking for af77... no checking for f90... no checking for xlf90... no checking for pgf90... no checking for epcf90... no checking for f95... no checking for fort... no checking for xlf95... no checking for ifc... no checking for efc... no checking for pgf95... no checking for lf95... no checking for gfortran... no checking whether we are using the GNU Fortran 77 compiler... no checking whether accepts -g... no checking the maximum length of command line arguments... 32768 checking command to parse /usr/bin/nm -B output from gcc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if gcc static flag works... yes checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC checking if gcc PIC flag -fPIC works... yes checking if gcc supports -c -o file.o... yes checking whether the gcc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating libtool appending configuration tag "CXX" to libtool appending configuration tag "F77" to libtool checking for extra flags to get ANSI library prototypes... none needed checking for extra flags for POSIX compliance... none needed checking for ANSI C header files... (cached) yes checking for vprintf... yes checking for _doprnt... no checking for working alloca.h... yes checking for alloca... yes checking for atexit... yes checking for on_exit... yes checking for char... yes checking size of char... 1 checking for short... yes checking size of short... 2 checking for long... yes checking size of long... 8 checking for int... yes checking size of int... 4 checking for void *... yes checking size of void *... 8 checking for long long... yes checking size of long long... 8 checking for __int64... no checking size of __int64... 0 checking for format to printf and scanf a guint64... %llu checking for an ANSI C-conforming const... yes checking if malloc() and friends prototypes are gmem.h compatible... no checking for growing stack pointer... yes checking for __inline... yes checking for __inline__... yes checking for inline... yes checking if inline functions in headers work... yes checking for ISO C99 varargs macros in C... yes checking for ISO C99 varargs macros in C++... no checking for GNUC varargs macros... yes checking for GNUC visibility attribute... yes checking whether byte ordering is bigendian... no checking dirent.h usability... yes checking dirent.h presence... yes checking for dirent.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking for sys/types.h... (cached) yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/times.h usability... yes checking sys/times.h presence... yes checking for sys/times.h... yes checking for unistd.h... (cached) yes checking values.h usability... yes checking values.h presence... yes checking for values.h... yes checking for stdint.h... (cached) yes checking sched.h usability... yes checking sched.h presence... yes checking for sched.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking for nl_langinfo... yes checking for nl_langinfo and CODESET... yes checking whether we are using the GNU C Library 2.1 or newer... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for setlocale... yes checking for size_t... yes checking size of size_t... 8 checking for the appropriate definition for size_t... unsigned long checking for lstat... yes checking for strerror... yes checking for strsignal... yes checking for memmove... yes checking for mkstemp... yes checking for vsnprintf... yes checking for stpcpy... yes checking for strcasecmp... yes checking for strncasecmp... yes checking for poll... yes checking for getcwd... yes checking for nanosleep... yes checking for vasprintf... yes checking for setenv... yes checking for unsetenv... yes checking for getc_unlocked... yes checking for readlink... yes checking for symlink... yes checking for C99 vsnprintf... yes checking whether printf supports positional parameters... yes checking for signed... yes checking for long long... (cached) yes checking for long double... yes checking for wchar_t... yes checking for wint_t... yes checking for size_t... (cached) yes checking for ptrdiff_t... yes checking for inttypes.h... yes checking for stdint.h... yes checking for snprintf... yes checking for C99 snprintf... yes checking for sys_errlist... yes checking for sys_siglist... yes checking for sys_siglist declaration... yes checking for fd_set... yes, found in sys/types.h checking whether realloc (NULL,) will work... yes checking for nl_langinfo (CODESET)... yes checking for OpenBSD strlcpy/strlcat... no checking for an implementation of va_copy()... yes checking for an implementation of __va_copy()... yes checking whether va_lists can be copied by value... no checking for dlopen... no checking for NSLinkModule... no checking for dlopen in -ldl... yes checking for dlsym in -ldl... yes checking for RTLD_GLOBAL brokenness... no checking for preceeding underscore in symbols... no checking for dlerror... yes checking for the suffix of shared libraries... .so checking for gspawn implementation... gspawn.lo checking for GIOChannel implementation... giounix.lo checking for platform-dependent source... checking whether to compile timeloop... yes checking if building for some Win32 platform... no checking for thread implementation... posix checking thread related cflags... -pthread checking for sched_get_priority_min... yes checking thread related libraries... -pthread checking for localtime_r... yes checking for posix getpwuid_r... yes checking size of pthread_t... 8 checking for pthread_attr_setstacksize... yes checking for minimal/maximal thread priority... sched_get_priority_min(SCHED_OTHER)/sched_get_priority_max(SCHED_OTHER) checking for pthread_setschedparam... yes checking for posix yield function... sched_yield checking size of pthread_mutex_t... 40 checking byte contents of PTHREAD_MUTEX_INITIALIZER... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 checking whether to use assembler code for atomic operations... x86_64 checking value of POLLIN... 1 checking value of POLLOUT... 4 checking value of POLLPRI... 2 checking value of POLLERR... 8 checking value of POLLHUP... 16 checking value of POLLNVAL... 32 checking for EILSEQ... yes configure: creating ./config.status config.status: creating glib-2.0.pc config.status: creating glib-2.0-uninstalled.pc config.status: creating gmodule-2.0.pc config.status: creating gmodule-no-export-2.0.pc config.status: creating gmodule-2.0-uninstalled.pc config.status: creating gthread-2.0.pc config.status: creating gthread-2.0-uninstalled.pc config.status: creating gobject-2.0.pc config.status: creating gobject-2.0-uninstalled.pc config.status: creating glib-zip config.status: creating glib-gettextize config.status: creating Makefile config.status: creating build/Makefile config.status: creating build/win32/Makefile config.status: creating build/win32/dirent/Makefile config.status: creating glib/Makefile config.status: creating glib/libcharset/Makefile config.status: creating glib/gnulib/Makefile config.status: creating gmodule/Makefile config.status: creating gmodule/gmoduleconf.h config.status: creating gobject/Makefile config.status: creating gobject/glib-mkenums config.status: creating gthread/Makefile config.status: creating po/Makefile.in config.status: creating docs/Makefile config.status: creating docs/reference/Makefile config.status: creating docs/reference/glib/Makefile config.status: creating docs/reference/glib/version.xml config.status: creating docs/reference/gobject/Makefile config.status: creating docs/reference/gobject/version.xml config.status: creating tests/Makefile config.status: creating tests/gobject/Makefile config.status: creating m4macros/Makefile config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands config.status: executing default-1 commands config.status: executing glibconfig.h commands config.status: glibconfig.h is unchanged config.status: executing chmod-scripts commands nsalvarrey@Delleuze:~/glib-2.6.3$ ^C nsalvarrey@Delleuze:~/glib-2.6.3$ And then, with the make command, I get this: galias.h:83:39: error: 'g_ascii_digit_value' aliased to undefined symbol 'IA__g_ascii_digit_value' extern __typeof (g_ascii_digit_value) g_ascii_digit_value __attribute((alias("IA__g_ascii_digit_value"), visibility("default"))); ^ In file included from garray.c:35:0: galias.h:31:35: error: 'g_allocator_new' aliased to undefined symbol 'IA__g_allocator_new' extern __typeof (g_allocator_new) g_allocator_new __attribute((alias("IA__g_allocator_new"), visibility("default"))); ^ make[4]: *** [garray.lo] Error 1 make[4]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[3]: *** [all-recursive] Error 1 make[3]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[2]: *** [all] Error 2 make[2]: se sale del directorio «/home/nsalvarrey/glib-2.6.3/glib» make[1]: *** [all-recursive] Error 1 make[1]: se sale del directorio «/home/nsalvarrey/glib-2.6.3» make: *** [all] Error 2 nsalvarrey@Delleuze:~/glib-2.6.3$ (it's actually a lot longer) Can somebody help me?

    Read the article

  • How to shoot yourself in the foot (DO NOT Read in the office)

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/21/how-to-shoot-yourself-in-the-foot-do-not-read.aspxLet me make it absolutely clear - the following is:merely collated by your Geek from http://www.codeproject.com/Lounge.aspx?msg=3917012#xx3917012xxvery, very very funny so you read it in the presence of others at your own riskso here is the list - you have been warned!C You shoot yourself in the foot.   C++ You accidently create a dozen instances of yourself and shoot them all in the foot. Providing emergency medical assistance is impossible since you can't tell which are bitwise copies and which are just pointing at others and saying "That's me, over there."   FORTRAN You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue anyway because you have no exception-handling facility.   Modula-2 After realizing that you can't actually accomplish anything in this language, you shoot yourself in the head.   COBOL USEing a COLT 45 HANDGUN, AIM gun at LEG.FOOT, THEN place ARM.HAND.FINGER on HANDGUN.TRIGGER and SQUEEZE. THEN return HANDGUN to HOLSTER. CHECK whether shoelace needs to be retied.   Lisp You shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds...   BASIC Shoot yourself in the foot with a water pistol. On big systems, continue until entire lower body is waterlogged.   Forth Foot yourself in the shoot.   APL You shoot yourself in the foot; then spend all day figuring out how to do it in fewer characters.   Pascal The compiler won't let you shoot yourself in the foot.   Snobol If you succeed, shoot yourself in the left foot. If you fail, shoot yourself in the right foot.   HyperTalk Put the first bullet of the gun into foot left of leg of you. Answer the result.   Prolog You tell your program you want to be shot in the foot. The program figures out how to do it, but the syntax doesn't allow it to explain.   370 JCL You send your foot down to MIS with a 4000-page document explaining how you want it to be shot. Three years later, your foot comes back deep-fried.   FORTRAN-77 You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue anyway because you still can't do exception-processing.   Modula-2 (alternative) You perform a shooting on what might be currently a foot with what might be currently a bullet shot by what might currently be a gun.   BASIC (compiled) You shoot yourself in the foot with a BB using a SCUD missile launcher.   Visual Basic You'll really only appear to have shot yourself in the foot, but you'll have so much fun doing it that you won't care.   Forth (alternative) BULLET DUP3 * GUN LOAD FOOT AIM TRIGGER PULL BANG! EMIT DEAD IF DROP ROT THEN (This takes about five bytes of memory, executes in two to ten clock cycles on any processor and can be used to replace any existing function of the language as well as in any future words). (Welcome to bottom up programming - where you, too, can perform compiler pre-processing instead of writing code)   APL (alternative) You hear a gunshot and there's a hole in your foot, but you don't remember enough linear algebra to understand what happened. or @#&^$%&%^ foot   Pascal (alternative) Same as Modula-2 except that the bullet is not the right type for the gun and your hand is blown off.   Snobol (alternative) You grab your foot with your hand, then rewrite your hand to be a bullet. The act of shooting the original foot then changes your hand/bullet into yet another foot (a left foot).   Prolog (alternative) You attempt to shoot yourself in the foot, but the bullet, failing to find its mark, backtracks to the gun, which then explodes in your face.   COMAL You attempt to shoot yourself in the foot with a water pistol, but the bore is clogged, and the pressure build-up blows apart both the pistol and your hand. or draw_pistol aim_at_foot(left) pull_trigger hop(swearing)   Scheme As Lisp, but none of the other appendages are aware of this happening.   Algol You shoot yourself in the foot with a musket. The musket is aesthetically fascinating and the wound baffles the adolescent medic in the emergency room.   Ada If you are dumb enough to actually use this language, the United States Department of Defense will kidnap you, stand you up in front of a firing squad and tell the soldiers, "Shoot at the feet." or The Department of Defense shoots you in the foot after offering you a blindfold and a last cigarette. or After correctly packaging your foot, you attempt to concurrently load the gun, pull the trigger, scream and shoot yourself in the foot. When you try, however, you discover that your foot is of the wrong type. or After correctly packing your foot, you attempt to concurrently load the gun, pull the trigger, scream, and confidently aim at your foot knowing it is safe. However the cordite in the round does an Unchecked Conversion, fires and shoots you in the foot anyway.   Eiffel   You create a GUN object, two FOOT objects and a BULLET object. The GUN passes both the FOOT objects a reference to the BULLET. The FOOT objects increment their hole counts and forget about the BULLET. A little demon then drives a garbage truck over your feet and grabs the bullet (both of it) on the way. Smalltalk You spend so much time playing with the graphics and windowing system that your boss shoots you in the foot, takes away your workstation and makes you develop in COBOL on a character terminal. or You send the message shoot to gun, with selectors bullet and myFoot. A window pops up saying Gunpowder doesNotUnderstand: spark. After several fruitless hours spent browsing the methods for Trigger, FiringPin and IdealGas, you take the easy way out and create ShotFoot, a subclass of Foot with an additional instance variable bulletHole. Object Oriented Pascal You perform a shooting on what might currently be a foot with what might currently be a bullet fired from what might currently be a gun.   PL/I You consume all available system resources, including all the offline bullets. The Data Processing & Payroll Department doubles its size, triples its budget, acquires four new mainframes and drops the original one on your foot. Postscript foot bullets 6 locate loadgun aim gun shoot showpage or It takes the bullet ten minutes to travel from the gun to your foot, by which time you're long since gone out to lunch. The text comes out great, though.   PERL You stab yourself in the foot repeatedly with an incredibly large and very heavy Swiss Army knife. or You pick up the gun and begin to load it. The gun and your foot begin to grow to huge proportions and the world around you slows down, until the gun fires. It makes a tiny hole, which you don't feel. Assembly Language You crash the OS and overwrite the root disk. The system administrator arrives and shoots you in the foot. After a moment of contemplation, the administrator shoots himself in the foot and then hops around the room rabidly shooting at everyone in sight. or You try to shoot yourself in the foot only to discover you must first reinvent the gun, the bullet, and your foot.or The bullet travels to your foot instantly, but it took you three weeks to load the round and aim the gun.   BCPL You shoot yourself somewhere in the leg -- you can't get any finer resolution than that. Concurrent Euclid You shoot yourself in somebody else's foot.   Motif You spend days writing a UIL description of your foot, the trajectory, the bullet and the intricate scrollwork on the ivory handles of the gun. When you finally get around to pulling the trigger, the gun jams.   Powerbuilder While attempting to load the gun you discover that the LoadGun system function is buggy; as a work around you tape the bullet to the outside of the gun and unsuccessfully attempt to fire it with a nail. In frustration you club your foot with the butt of the gun and explain to your client that this approximates the functionality of shooting yourself in the foot and that the next version of Powerbuilder will fix it.   Standard ML By the time you get your code to typecheck, you're using a shoot to foot yourself in the gun.   MUMPS You shoot 583149 AK-47 teflon-tipped, hollow-point, armour-piercing bullets into even-numbered toes on odd-numbered feet of everyone in the building -- with one line of code. Three weeks later you shoot yourself in the head rather than try to modify that line.   Java You locate the Gun class, but discover that the Bullet class is abstract, so you extend it and write the missing part of the implementation. Then you implement the ShootAble interface for your foot, and recompile the Foot class. The interface lets the bullet call the doDamage method on the Foot, so the Foot can damage itself in the most effective way. Now you run the program, and call the doShoot method on the instance of the Gun class. First the Gun creates an instance of Bullet, which calls the doFire method on the Gun. The Gun calls the hit(Bullet) method on the Foot, and the instance of Bullet is passed to the Foot. But this causes an IllegalHitByBullet exception to be thrown, and you die.   Unix You shoot yourself in the foot or % ls foot.c foot.h foot.o toe.c toe.o % rm * .o rm: .o: No such file or directory % ls %   370 JCL (alternative) You shoot yourself in the head just thinking about it.   DOS JCL You first find the building you're in in the phone book, then find your office number in the corporate phone book. Then you have to write this down, then describe, in cubits, your exact location, in relation to the door (right hand side thereof). Then you need to write down the location of the gun (loading it is a proprietary utility), then you load it, and the COBOL program, and run them, and, with luck, it may be run tonight.   VMS   $ MOUNT/DENSITY=.45/LABEL=BULLET/MESSAGE="BYE" BULLET::BULLET$GUN SYS$BULLET $ SET GUN/LOAD/SAFETY=OFF/SIGHT=NONE/HAND=LEFT/CHAMBER=1/ACTION=AUTOMATIC/ LOG/ALL/FULL SYS$GUN_3$DUA3:[000000]GUN.GNU $ SHOOT/LOG/AUTO SYS$GUN SYS$SYSTEM:[FOOT]FOOT.FOOT   %DCL-W-ACTIMAGE, error activating image GUN -CLI-E-IMGNAME, image file $3$DUA240:[GUN]GUN.EXE;1 -IMGACT-F-NOTNATIVE, image is not an OpenVMS Alpha AXP image or %SYS-F-FTSHT, foot shot (fifty lines of traceback omitted) sh,csh, etc You can't remember the syntax for anything, so you spend five hours reading manual pages, then your foot falls asleep. You shoot the computer and switch to C.   Apple System 7 Double click the gun icon and a window giving a selection for guns, target areas, plus balloon help with medical remedies, and assorted sound effects. Click "shoot" button and a small bomb appears with note "Error of Type 1 has occurred."   Windows 3.1 Double click the gun icon and wait. Eventually a window opens giving a selection for guns, target areas, plus balloon help with medical remedies, and assorted sound effects. Click "shoot" button and a small box appears with note "Unable to open Shoot.dll, check that path is correct."   Windows 95 Your gun is not compatible with this OS and you must buy an upgrade and install it before you can continue. Then you will be informed that you don't have enough memory.   CP/M I remember when shooting yourself in the foot with a BB gun was a big deal.   DOS You finally found the gun, but can't locate the file with the foot for the life of you.   MSDOS You shoot yourself in the foot, but can unshoot yourself with add-on software.   Access You try to point the gun at your foot, but it shoots holes in all your Borland distribution diskettes instead.   Paradox Not only can you shoot yourself in the foot, your users can too.   dBase You squeeze the trigger, but the bullet moves so slowly that by the time your foot feels the pain, you've forgotten why you shot yourself anyway. or You buy a gun. Bullets are only available from another company and are promised to work so you buy them. Then you find out that the next version of the gun is the one scheduled to actually shoot bullets.   DBase IV, V1.0 You pull the trigger, but it turns out that the gun was a poorly designed hand grenade and the whole building blows up.   SQL You cut your foot off, send it out to a service bureau and when it returns, it has a hole in it but will no longer fit the attachment at the end of your leg. or Insert into Foot Select Bullet >From Gun.Hand Where Chamber = 'LOADED' And Trigger = 'PULLED'   Clipper You grab a bullet, get ready to insert it in the gun so that you can shoot yourself in the foot and discover that the gun that the bullets fits has not yet been built, but should be arriving in the mail _REAL_SOON_NOW_. Oracle The menus for coding foot_shooting have not been implemented yet and you can't do foot shooting in SQL.   English You put your foot in your mouth, then bite it off. (For those who don't know, English is a McDonnell Douglas/PICK query language which allegedly requires 110% of system resources to run happily.) Revelation [an implementation of the PICK Operating System] You'll be able to shoot yourself in the foot just as soon as you figure out what all these bullets are for.   FlagShip Starting at the top of your head, you aim the gun at yourself repeatedly until, half an hour later, the gun is finally pointing at your foot and you pull the trigger. A new foot with a hole in it appears but you can't work out how to get rid of the old one and your gun doesn't work anymore.   FidoNet You put your foot in your mouth, then echo it internationally.   PicoSpan [a UNIX-based computer conferencing system] You can't shoot yourself in the foot because you're not a host. or (host variation) Whenever you shoot yourself in the foot, someone opens a topic in policy about it.   Internet You put your foot in your mouth, shoot it, then spam the bullet so that everybody gets shot in the foot.   troff rmtroff -ms -Hdrwp | lpr -Pwp2 & .*place bullet in footer .B .NR FT +3i .in 4 .bu Shoot! .br .sp .in -4 .br .bp NR HD -2i .*   Genetic Algorithms You create 10,000 strings describing the best way to shoot yourself in the foot. By the time the program produces the optimal solution, humans have evolved wings and the problem is moot.   CSP (Communicating Sequential Processes) You only fail to shoot everything that isn't your foot.   MS-SQL Server MS-SQL Server’s gun comes pre-loaded with an unlimited supply of Teflon coated bullets, and it only has two discernible features: the muzzle and the trigger. If that wasn't enough, MS-SQL Server also puts the gun in your hand, applies local anesthetic to the skin of your forefinger and stitches it to the gun's trigger. Meanwhile, another process has set up a spinal block to numb your lower body. It will then proceeded to surgically remove your foot, cryogenically freeze it for preservation, and attach it to the muzzle of the gun so that no matter where you aim, you will shoot your foot. In order to avoid shooting yourself in the foot, you need to unstitch your trigger finger, remove your foot from the muzzle of the gun, and have it surgically reattached. Then you probably want to get some crutches and go out to buy a book on SQL Server Performance Tuning.   Sybase Sybase's gun requires assembly, and you need to go out and purchase your own clip and bullets to load the gun. Assembly is complicated by the fact that Sybase has hidden the gun behind a big stack of reference manuals, but it hasn't told you where that stack is. While you were off finding the gun, assembling it, buying bullets, etc., Sybase was also busy surgically removing your foot and cryogenically freezing it for preservation. Instead of attaching it to the muzzle of the gun, though, it packed your foot on dry ice and sent it UPS-Ground to an unnamed hookah bar somewhere in the middle east. In order to shoot your foot, you must modify your gun with a GPS system for targeting and hire some guy named "Indy" to find the hookah bar and wire the coordinates back to you. By this time, you've probably become so daunted at the tasks stand between you and shooting your foot that you hire a guy who's read all the books on Sybase to help you shoot your foot. If you're lucky, he'll be smart enough both to find your foot and to stop you from shooting it.   Magic software You spend 1 week looking up the correct syntax for GUN. When you find it, you realise that GUN will not let you shoot in your own foot. It will allow you to shoot almost anything but your foot. You then decide to build your own gun. You can't use the standard barrel since this will only allow for standard bullets, which will not fire if the barrel is pointed at your foot. After four weeks, you have created your own custom gun. It blows up in your hand without warning, because you failed to initialise the safety catch and it doesn't know whether the initial state is "0", 0, NULL, "ZERO", 0.0, 0,0, "0.0", or "0,00". You fix the problem with your remaining hand by nesting 12 safety catches, and then decide to build the gun without safety catch. You then shoot the management and retire to a happy life where you code in languages that will allow you to shoot your foot in under 10 days.FirefoxLets you shoot yourself in as many feet as you'd like, while using multiple great addons! IEA moving target in terms of standard ammunition size and doesn't always work properly with non-Microsoft ammunition, so sometimes you shoot something other than your foot. However, it's the corporate world's standard foot-shooting apparatus. Hackers seem to enjoy rigging websites up to trigger cascading foot-shooting failures. Windows 98 About the same as Windows 95 in terms of overall bullet capacity and triggering mechanisms. Includes updated DirectShot API. A new version was released later on to support USB guns, Windows 98 SE.WPF:You get your baseball glove and a ball and you head out to your backyard, where you throw balls to your pitchback. Then your unkempt-haired-cargo-shorts-and-sandals-with-white-socks-wearing neighbor uses XAML to sculpt your arm into a gun, the ball into a bullet and the pitchback into your foot. By now, however, only the neighbor can get it to work and he's only around from 6:30 PM - 3:30 AM. LOGO: You very carefully lay out the trajectory of the bullet. Then you start the gun, which fires very slowly. You walk precisely to the point where the bullet will travel and wait, but just before it gets to you, your class time is up and one of the other kids has already used the system to hack into Sony's PS3 network. Flash: Someone has designed a beautiful-looking gun that anyone can shoot their feet with for free. It weighs six hundred pounds. All kinds of people are shooting themselves in the feet, and sending the link to everyone else so that they can too. That is, except for the criminals, who are all stealing iOS devices that the gun won't work with.APL: Its (mostly) all greek to me. Lisp: Place ((gun in ((hand sight (foot then shoot))))) (Lots of Insipid Stupid Parentheses)Apple OS/X and iOS Once a year, Steve Jobs returns from sick leave to tell millions of unwavering fans how they will be able to shoot themselves in the foot differently this year. They retweet and blog about it ad nauseam, and wait in line to be the first to experience "shoot different".Windows ME Usually fails, even at shooting you in the foot. Yo dawg, I heard you like shooting yourself in the foot. So I put a gun in your gun, so you can shoot yourself in the foot while you shoot yourself in the foot. (Okay, I'm not especially proud of this joke.) Windows 2000 Now you really do have to log in, before you are allowed to shoot yourself in the foot.Windows XPYou thought you learned your lesson: Don't use Windows ME. Then, along came this new creature, built on top of Windows NT! So you spend the next couple days installing antivirus software, patches and service packs, just so you can get that driver to install, and then proceed to shoot yourself in the foot. Windows Vista Newer! Glossier! Shootier! Windows 7 The bullets come out a lot smoother. Active Directory Each bullet now has an attached Bullet Identifier, and can be uniquely identified. Policies can be applied to dictate fragmentation, and the gun will occasionally have a confusing delay after the trigger has been pulled. PythonYou try to use import foot; foot.shoot() only to realize that's only available in 3.0, to which you can't yet upgrade from 2.7 because of all those extension libs lacking support. Solaris Shoots best when used on SPARC hardware, but still runs the trigger GUI under Java. After weeks of learning the appropriate STOP command to prevent the trigger from automatically being pressed on boot, you think you've got it under control. Then the one time you ever use dtrace, it hits a bug that fires the gun. MySQL The feature that allows you to shoot yourself in the foot has been in development for about 6 years, and they are adding it into the next version, which is coming out REAL SOON NOW, promise! But you can always check it out of source control and try it yourself (just not in any environment where data integrity is important because it will probably explode.) PostgreSQLAllows you to have a smug look on your face while you shoot yourself in the foot, because those MySQL guys STILL don't have that feature. NoSQL Barrel? Who needs a barrel? Just put the bullet on your foot, and strike it with a hammer. See? It's so much simpler and more efficient that way. You can even strike multiple bullets in one swing if you swing with a good enough arc, because hammers are easy to use. Getting them to synchronize is a little difficult, though.Eclipse There are about a dozen different packages for shooting yourself in the foot, with weird interdependencies on outdated components. Once you finally navigate the morass and get one installed, you then have something to look at while you shoot yourself in the foot with that package: You can watch the screen redraw.Outlook Makes it really easy to let everyone know you shot yourself in the foot!Shooting yourself in the foot using delegates.You really need to shoot yourself in the foot but you hate firearms (you don't want any dependency on the specifics of shooting) so you delegate it to somebody else. You don't care how it is done as long is shooting your foot. You can do it asynchronously in case you know you may faint so you are called back/slapped in the face by your shooter/friend (or background worker) when everything is done.C#You prepare the gun and the bullet, carefully modeling all of the physics of a bullet traveling through a foot. Just before you're about to pull the trigger, you stumble on System.Windows.BodyParts.Foot.ShootAt(System.Windows.Firearms.IGun gun) in the extended framework, realize you just wasted the entire afternoon, and shoot yourself in the head.PHP<?phprequire("foot_safety_check.php");?><!DOCTYPE HTML><html><head> <!--Lower!--><title>Shooting me in the foot</title></head> <body> <!--LOWER!!!--><leg> <!--OK, I made this one up...--><footer><?php echo (dungSift($_SERVER['HTTP_USER_AGENT'], "ie"))?("Your foot is safe, but you might want to wear a hard hat!"):("<div class=\"shot\">BANG!</div>"); ?></footer></leg> </body> </html>

    Read the article

  • Using the jQuery UI Library in a MVC 3 Application to Build a Dialog Form

    - by ChrisD
    Using a simulated dialog window is a nice way to handle inline data editing. The jQuery UI has a UI widget for a dialog window that makes it easy to get up and running with it in your application. With the release of ASP.NET MVC 3, Microsoft included the jQuery UI scripts and files in the MVC 3 project templates for Visual Studio. With the release of the MVC 3 Tools Update, Microsoft implemented the inclusion of those with NuGet as packages. That means we can get up and running using the latest version of the jQuery UI with minimal effort. To the code! Another that might interested you about JQuery Mobile and ASP.NET MVC 3 with C#. If you are starting with a new MVC 3 application and have the Tools Update then you are a NuGet update and a <link> and <script> tag away from adding the jQuery UI to your project. If you are using an existing MVC project you can still get the jQuery UI library added to your project via NuGet and then add the link and script tags. Assuming that you have pulled down the latest version (at the time of this publish it was 1.8.13) you can add the following link and script tags to your <head> tag: < link href = "@Url.Content(" ~ / Content / themes / base / jquery . ui . all . css ")" rel = "Stylesheet" type = "text/css" /> < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > The jQuery UI library relies upon the CSS scripts and some image files to handle rendering of its widgets (you can choose a different theme or role your own if you like). Adding these to the stock _Layout.cshtml file results in the following markup: <!DOCTYPE html> < html > < head >     < meta charset = "utf-8" />     < title > @ViewBag.Title </ title >     < link href = "@Url.Content(" ~ / Content / Site . css ")" rel = "stylesheet" type = "text/css" />     <link href="@Url.Content("~/Content/themes/base/jquery.ui.all.css")" rel="Stylesheet" type="text/css" />     <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script>     <script src="@Url.Content("~/Scripts/modernizr-1.7.min . js ")" type = "text/javascript" ></ script >     < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > </ head > < body >     @RenderBody() </ body > </ html > Our example will involve building a list of notes with an id, title and description. Each note can be edited and new notes can be added. The user will never have to leave the single page of notes to manage the note data. The add and edit forms will be delivered in a jQuery UI dialog widget and the note list content will get reloaded via an AJAX call after each change to the list. To begin, we need to craft a model and a data management class. We will do this so we can simulate data storage and get a feel for the workflow of the user experience. The first class named Note will have properties to represent our data model. namespace Website . Models {     public class Note     {         public int Id { get ; set ; }         public string Title { get ; set ; }         public string Body { get ; set ; }     } } The second class named NoteManager will be used to set up our simulated data storage and provide methods for querying and updating the data. We will take a look at the class content as a whole and then walk through each method after. using System . Collections . ObjectModel ; using System . Linq ; using System . Web ; namespace Website . Models {     public class NoteManager     {         public Collection < Note > Notes         {             get             {                 if ( HttpRuntime . Cache [ "Notes" ] == null )                     this . loadInitialData ();                 return ( Collection < Note >) HttpRuntime . Cache [ "Notes" ];             }         }         private void loadInitialData ()         {             var notes = new Collection < Note >();             notes . Add ( new Note                           {                               Id = 1 ,                               Title = "Set DVR for Sunday" ,                               Body = "Don't forget to record Game of Thrones!"                           });             notes . Add ( new Note                           {                               Id = 2 ,                               Title = "Read MVC article" ,                               Body = "Check out the new iwantmymvc.com post"                           });             notes . Add ( new Note                           {                               Id = 3 ,                               Title = "Pick up kid" ,                               Body = "Daughter out of school at 1:30pm on Thursday. Don't forget!"                           });             notes . Add ( new Note                           {                               Id = 4 ,                               Title = "Paint" ,                               Body = "Finish the 2nd coat in the bathroom"                           });             HttpRuntime . Cache [ "Notes" ] = notes ;         }         public Collection < Note > GetAll ()         {             return Notes ;         }         public Note GetById ( int id )         {             return Notes . Where ( i => i . Id == id ). FirstOrDefault ();         }         public int Save ( Note item )         {             if ( item . Id <= 0 )                 return saveAsNew ( item );             var existingNote = Notes . Where ( i => i . Id == item . Id ). FirstOrDefault ();             existingNote . Title = item . Title ;             existingNote . Body = item . Body ;             return existingNote . Id ;         }         private int saveAsNew ( Note item )         {             item . Id = Notes . Count + 1 ;             Notes . Add ( item );             return item . Id ;         }     } } The class has a property named Notes that is read only and handles instantiating a collection of Note objects in the runtime cache if it doesn't exist, and then returns the collection from the cache. This property is there to give us a simulated storage so that we didn't have to add a full blown database (beyond the scope of this post). The private method loadInitialData handles pre-filling the collection of Note objects with some initial data and stuffs them into the cache. Both of these chunks of code would be refactored out with a move to a real means of data storage. The GetAll and GetById methods access our simulated data storage to return all of our notes or a specific note by id. The Save method takes in a Note object, checks to see if it has an Id less than or equal to zero (we assume that an Id that is not greater than zero represents a note that is new) and if so, calls the private method saveAsNew . If the Note item sent in has an Id , the code finds that Note in the simulated storage, updates the Title and Description , and returns the Id value. The saveAsNew method sets the Id , adds it to the simulated storage, and returns the Id value. The increment of the Id is simulated here by getting the current count of the note collection and adding 1 to it. The setting of the Id is the only other chunk of code that would be refactored out when moving to a different data storage approach. With our model and data manager code in place we can turn our attention to the controller and views. We can do all of our work in a single controller. If we use a HomeController , we can add an action method named Index that will return our main view. An action method named List will get all of our Note objects from our manager and return a partial view. We will use some jQuery to make an AJAX call to that action method and update our main view with the partial view content returned. Since the jQuery AJAX call will cache the call to the content in Internet Explorer by default (a setting in jQuery), we will decorate the List, Create and Edit action methods with the OutputCache attribute and a duration of 0. This will send the no-cache flag back in the header of the content to the browser and jQuery will pick that up and not cache the AJAX call. The Create action method instantiates a new Note model object and returns a partial view, specifying the NoteForm.cshtml view file and passing in the model. The NoteForm view is used for the add and edit functionality. The Edit action method takes in the Id of the note to be edited, loads the Note model object based on that Id , and does the same return of the partial view as the Create method. The Save method takes in the posted Note object and sends it to the manager to save. It is decorated with the HttpPost attribute to ensure that it will only be available via a POST. It returns a Json object with a property named Success that can be used by the UX to verify everything went well (we won't use that in our example). Both the add and edit actions in the UX will post to the Save action method, allowing us to reduce the amount of unique jQuery we need to write in our view. The contents of the HomeController.cs file: using System . Web . Mvc ; using Website . Models ; namespace Website . Controllers {     public class HomeController : Controller     {         public ActionResult Index ()         {             return View ();         }         [ OutputCache ( Duration = 0 )]         public ActionResult List ()         {             var manager = new NoteManager ();             var model = manager . GetAll ();             return PartialView ( model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Create ()         {             var model = new Note ();             return PartialView ( "NoteForm" , model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Edit ( int id )         {             var manager = new NoteManager ();             var model = manager . GetById ( id );             return PartialView ( "NoteForm" , model );         }         [ HttpPost ]         public JsonResult Save ( Note note )         {             var manager = new NoteManager ();             var noteId = manager . Save ( note );             return Json ( new { Success = noteId > 0 });         }     } } The view for the note form, NoteForm.cshtml , looks like so: @model Website . Models . Note @using ( Html . BeginForm ( "Save" , "Home" , FormMethod . Post , new { id = "NoteForm" })) { @Html . Hidden ( "Id" ) < label class = "Title" >     < span > Title < /span><br / >     @Html . TextBox ( "Title" ) < /label> <label class="Body">     <span>Body</ span >< br />     @Html . TextArea ( "Body" ) < /label> } It is a strongly typed view for our Note model class. We give the <form> element an id attribute so that we can reference it via jQuery. The <label> and <span> tags give our UX some structure that we can style with some CSS. The List.cshtml view is used to render out a <ul> element with all of our notes. @model IEnumerable < Website . Models . Note > < ul class = "NotesList" >     @foreach ( var note in Model )     {     < li >         @note . Title < br />         @note . Body < br />         < span class = "EditLink ButtonLink" noteid = "@note.Id" > Edit < /span>     </ li >     } < /ul> This view is strongly typed as well. It includes a <span> tag that we will use as an edit button. We add a custom attribute named noteid to the <span> tag that we can use in our jQuery to identify the Id of the note object we want to edit. The view, Index.cshtml , contains a bit of html block structure and all of our jQuery logic code. @ {     ViewBag . Title = "Index" ; } < h2 > Notes < /h2> <div id="NoteListBlock"></ div > < span class = "AddLink ButtonLink" > Add New Note < /span> <div id="NoteDialog" title="" class="Hidden"></ div > < script type = "text/javascript" >     $ ( function () {         $ ( "#NoteDialog" ). dialog ({             autoOpen : false , width : 400 , height : 330 , modal : true ,             buttons : {                 "Save" : function () {                     $ . post ( "/Home/Save" ,                         $ ( "#NoteForm" ). serialize (),                         function () {                             $ ( "#NoteDialog" ). dialog ( "close" );                             LoadList ();                         });                 },                 Cancel : function () { $ ( this ). dialog ( "close" ); }             }         });         $ ( ".EditLink" ). live ( "click" , function () {             var id = $ ( this ). attr ( "noteid" );             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Edit Note" )                 . load ( "/Home/Edit/" + id , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         $ ( ".AddLink" ). click ( function () {             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Add Note" )                 . load ( "/Home/Create" , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         LoadList ();     });     function LoadList () {         $ ( "#NoteListBlock" ). load ( "/Home/List" );     } < /script> The <div> tag with the id attribute of "NoteListBlock" is used as a container target for the load of the partial view content of our List action method. It starts out empty and will get loaded with content via jQuery once the DOM is loaded. The <div> tag with the id attribute of "NoteDialog" is the element for our dialog widget. The jQuery UI library will use the title attribute for the text in the dialog widget top header bar. We start out with it empty here and will dynamically change the text via jQuery based on the request to either add or edit a note. This <div> tag is given a CSS class named "Hidden" that will set the display:none style on the element. Since our call to the jQuery UI method to make the element a dialog widget will occur in the jQuery document ready code block, the end user will see the <div> element rendered in their browser as the page renders and then it will hide after that jQuery call. Adding the display:hidden to the <div> element via CSS will ensure that it is never rendered until the user triggers the request to open the dialog. The jQuery document load block contains the setup for the dialog node, click event bindings for the edit and add links, and a call to a JavaScript function called LoadList that handles the AJAX call to the List action method. The .dialog() method is called on the "NoteDialog" <div> element and the options are set for the dialog widget. The buttons option defines 2 buttons and their click actions. The first is the "Save" button (the text in quotations is used as the text for the button) that will do an AJAX post to our Save action method and send the serialized form data from the note form (targeted with the id attribute "NoteForm"). Upon completion it will close the dialog widget and call the LoadList to update the UX without a redirect. The "Cancel" button simply closes the dialog widget. The .live() method handles binding a function to the "click" event on all elements with the CSS class named EditLink . We use the .live() method because it will catch and bind our function to elements even as the DOM changes. Since we will be constantly changing the note list as we add and edit we want to ensure that the edit links get wired up with click events. The function for the click event on the edit links gets the noteid attribute and stores it in a local variable. Then it clears out the HTML in the dialog element (to ensure a fresh start), calls the .dialog() method and sets the "title" option (this sets the title attribute value), and then calls the .load() AJAX method to hit our Edit action method and inject the returned content into the "NoteDialog" <div> element. Once the .load() method is complete it opens the dialog widget. The click event binding for the add link is similar to the edit, only we don't need to get the id value and we load the Create action method. This binding is done via the .click() method because it will only be bound on the initial load of the page. The add button will always exist. Finally, we toss in some CSS in the Content/Site.css file to style our form and the add/edit links. . ButtonLink { color : Blue ; cursor : pointer ; } . ButtonLink : hover { text - decoration : underline ; } . Hidden { display : none ; } #NoteForm label { display:block; margin-bottom:6px; } #NoteForm label > span { font-weight:bold; } #NoteForm input[type=text] { width:350px; } #NoteForm textarea { width:350px; height:80px; } With all of our code in place we can do an F5 and see our list of notes: If we click on an edit link we will get the dialog widget with the correct note data loaded: And if we click on the add new note link we will get the dialog widget with the empty form: The end result of our solution tree for our sample:

    Read the article

  • I was stuck in implementing Simple Ftp with Winsock [migrated]

    - by user67449
    I want to implement a SimpleFtp with Winsock. But I was stuck in the maybe the file stream reading and writing. This is the Server. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } void SockBind(SOCKET sock, int port, sockaddr_in &addrsock){ addrsock.sin_family=AF_INET; addrsock.sin_port=htons(port); addrsock.sin_addr.S_un.S_addr=htonl(INADDR_ANY); if( bind(sock, (sockaddr*)&addrsock, sizeof(addrsock)) == SOCKET_ERROR ){ cout<<"Error at bind(). Error: "<<GetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } void SockListen(SOCKET sock, int bak){ int err=listen(sock, bak); if(err==SOCKET_ERROR){ cout<<"Error at listen()."<<WSAGetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } int SockSend(DataPack &dataPack, SOCKET sock, char *sockBuf){ int bytesLeft=0, bytesSend=0; int idx=0; bytesLeft=sizeof(dataPack); // ?DataPack?????sockBuf??? memcpy(sockBuf, &dataPack, sizeof(dataPack)); while(bytesLeft>0){ bytesSend=send(sock, &sockBuf[idx], bytesLeft, 0); if(bytesSend==SOCKET_ERROR){ cout<<"Error at send()."<<endl; return 1; } bytesLeft-=bytesSend; idx+=bytesSend; } return 0; } int GetFileLen(FILE *fp){ // ?????? if(fp==NULL){ cout<<"Invalid argument. Error at GetFileLen()."<<endl; exit(0); } fseek(fp, 0, SEEK_END); int tempFileLen=ftell(fp); fseek(fp, 0, SEEK_SET); return tempFileLen; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockListen==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Bind the socket. SockBind(sockListen, port, addrServ); // Listen for incoming connection requests cout<<"Waiting for incoming connection requests..."<<endl; SockListen(sockListen, 5); // Accept the connection request. sockaddr_in addrClient; int len=sizeof(addrClient); SOCKET sockConn=accept(sockListen, (sockaddr*)&addrClient, &len); if(sockConn!=INVALID_SOCKET){ cout<<"Connected to client successfully."<<endl; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at setsockopt(). ?socket????????"<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } //------------------------------------------------------------------------// DataPack dataPackSend; memset(&dataPackSend, 0, sizeof(dataPackSend)); int bytesRead; int bytesLeft; int bytesSend; int packCount; // Counts how many DataPack needed FILE *frp; // Used to read if(strcpy_s(dataPackSend.fName, "music.mp3")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } // Open the file in read+binary mode err=fopen_s(&frp, dataPackSend.fName, "rb"); if(err!=0){ cout<<"Error at fopen_s()."<<endl; return 1; } char fileBuf[FILE_BUFFER_SIZE]; // Set the buffer size of File if(setvbuf(frp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } // Get file's length int fileLen=GetFileLen(frp); cout<<"File ???:"<<fileLen<<" bytes."<<endl; // Calculate how many DataPacks needed packCount=ceil( (double)fileLen/CONTENT_SIZE ); cout<<"File Length: "<<fileLen<<" "<<"Content Size: "<<CONTENT_SIZE<<endl; cout<<"???"<<packCount<<" ?DataPack"<<endl; int i=0; for(i=0; i<packCount; i++){ //?????dataPackSend????? memset(&dataPackSend, 0, sizeof(dataPackSend)); // Fill the dataPackSend if(strcpy_s(dataPackSend.fName, "abc.txt")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } dataPackSend.packLen=DATA_PACK_SIZE; dataPackSend.fLen=fileLen; dataPackSend.packCount=packCount; if( packCount==1 ){ //??DataPack??? bytesRead=fread(fileBuf, 1, dataPackSend.fLen, frp); dataPackSend.contenLen=dataPackSend.fLen; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=0; //???????DataPack // ?????dataPackSend?Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack"<<endl; } }else if( packCount>1 && i<(packCount-1) ){ // ???(???????) bytesRead=fread(fileBuf, 1, CONTENT_SIZE, frp); dataPackSend.contenLen=CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend??????Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } }else{ // ????? bytesRead=fread(fileBuf, 1, (dataPackSend.fLen-i*CONTENT_SIZE), frp); dataPackSend.contenLen=dataPackSend.fLen-i*CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend???Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } } } fclose(frp); closesocket(sockListen); closesocket(sockConn); WSACleanup(); return 0; } And this is Client. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; //DataPack??? int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } int SockRecv(SOCKET sock, char *sockBuf){ int bytesLeft, bytesRecv; int idx=0; bytesLeft=DATA_PACK_SIZE; while(bytesLeft>0){ bytesRecv=recv(sock, &sockBuf[idx], bytesLeft, 0); if(bytesRecv==SOCKET_ERROR){ cout<<"Error at recv()."<<endl; return 1; } bytesLeft-=bytesRecv; idx+=bytesRecv; } return 0; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockClient=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockClient==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at getsockopt(). ?socket????????"<<endl; closesocket(sockClient); WSACleanup(); exit(0); } // Connect to the Server addrServ.sin_family=AF_INET; addrServ.sin_port=htons(port); addrServ.sin_addr.S_un.S_addr=inet_addr("127.0.0.1"); err=connect(sockClient, (sockaddr*)&addrServ, sizeof(sockaddr)); if(err==SOCKET_ERROR){ cout<<"Error at connect()."<<GetLastError()<<endl; closesocket(sockClient); WSACleanup(); return 1; }else{ cout<<"Connected to the FTP Server successfully."<<endl; } /* int i=0; int bytesRecv, bytesLeft, bytesWrite; int packCount=0, fLen=0; DataPack dataPackRecv; //?????? SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; cout<<"?DataPack??fName????: "<<dataPackRecv.fName<<endl; //??????? packCount=dataPackRecv.packCount; cout<<"?? "<<packCount<<" ?DataPack."<<endl; fLen=dataPackRecv.fLen; // Create a local file to write into FILE *fwp; err=fopen_s(&fwp, dataPackRecv.fName, "wb"); if(err!=0){ cout<<"Error at creat fopen_s(). Failed to create a local file to write into."<<endl; return 1; } // Set the buffer size of File char fileBuf[FILE_BUFFER_SIZE]; if(setvbuf(fwp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; memset(fileBuf, 0, sizeof(fileBuf)); closesocket(sockClient); WSACleanup(); exit(0); } //???????content???? memcpy(fileBuf, dataPackRecv.content, sizeof(dataPackRecv.content)); bytesWrite=fwrite(fileBuf, 1, sizeof(fileBuf), fwp); if(bytesWrite<sizeof(fileBuf)){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } //?????packCount-1????????????????? for(int i=1; i<packCount; i++){ // ????????? memset(sockBuf, 0, sizeof(sockBuf)); memset(&dataPackRecv, 0, sizeof(dataPackRecv)); memset(fileBuf, 0, sizeof(fileBuf)); SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; //???? memcpy(fileBuf, dataPackRecv.content, dataPackRecv.contenLen); bytesWrite=fwrite(fileBuf, 1, dataPackRecv.contenLen, fwp); if(bytesWrite<dataPackRecv.contenLen){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } } if( (i+1)==packCount ){ cout<<"??DataPack????????!"<<endl; } fclose(fwp); closesocket(sockClient); WSACleanup(); return 0;*/ }

    Read the article

  • MVC2 EditorTemplate for DropDownList

    - by tschreck
    I've spent the majority of the past week knee deep in the new templating functionality baked into MVC2. I had a hard time trying to get a DropDownList template working. The biggest problem I've been working to solve is how to get the source data for the drop down list to the template. I saw a lot of examples where you can put the source data in the ViewData dictionary (ViewData["DropDownSourceValuesKey"]) then retrieve them in the template itself (var sourceValues = ViewData["DropDownSourceValuesKey"];) This works, but I did not like having a silly string as the lynch pin for making this work. Below is an approach I've come up with and wanted to get opinions on this approach: here are my design goals: The view model should contain the source data for the drop down list Limit Silly Strings Not use ViewData dictionary Controller is responsible for filling the property with the source data for the drop down list Here's my View Model: public class CustomerViewModel { [ScaffoldColumn(false)] public String CustomerCode{ get; set; } [UIHint("DropDownList")] [DropDownList(DropDownListTargetProperty = "CustomerCode"] [DisplayName("Customer Code")] public IEnumerable<SelectListItem> CustomerCodeList { get; set; } public String FirstName { get; set; } public String LastName { get; set; } public String PhoneNumber { get; set; } public String Address1 { get; set; } public String Address2 { get; set; } public String City { get; set; } public String State { get; set; } public String Zip { get; set; } } My View Model has a CustomerCode property which is a value that the user selects from a list of values. I have a CustomerCodeList property that is a list of possible CustomerCode values and is the source for a drop down list. I've created a DropDownList attribute with a DropDownListTargetProperty. DropDownListTargetProperty points to the property which will be populated based on the user selection from the generated drop down (in this case, the CustomerCode property). Notice that the CustomerCode property has [ScaffoldColumn(false)] which forces the generator to skip the field in the generated output. My DropDownList.ascx file will generate a dropdown list form element with the source data from the CustomerCodeList property. The generated dropdown list will use the value of the DropDownListTargetProperty from the DropDownList attribute as the Id and the Name attributes of the Select form element. So the generated code will look like this: <select id="CustomerCode" name="CustomerCode"> <option>... </select> This works out great because when the form is submitted, MVC will populate the target property with the selected value from the drop down list because the name of the generated dropdown list IS the target property. I kinda visualize it as the CustomerCodeList property is an extension of sorts of the CustomerCode property. I've coupled the source data to the property. Here's my code for the controller: public ActionResult Create() { //retrieve CustomerCodes from a datasource of your choosing List<CustomerCode> customerCodeList = modelService.GetCustomerCodeList(); CustomerViewModel viewModel= new CustomerViewModel(); viewModel.CustomerCodeList = customerCodeList.Select(s => new SelectListItem() { Text = s.CustomerCode, Value = s.CustomerCode, Selected = (s.CustomerCode == viewModel.CustomerCode) }).AsEnumerable(); return View(viewModel); } Here's my code for the DropDownListAttribute: namespace AutoForm.Attributes { public class DropDownListAttribute : Attribute { public String DropDownListTargetProperty { get; set; } } } Here's my code for the template (DropDownList.ascx): <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<IEnumerable<SelectListItem>>" %> <%@ Import Namespace="AutoForm.Attributes"%> <script runat="server"> DropDownListAttribute GetDropDownListAttribute() { var dropDownListAttribute = new DropDownListAttribute(); if (ViewData.ModelMetadata.AdditionalValues.ContainsKey("DropDownListAttribute")) { dropDownListAttribute = (DropDownListAttribute)ViewData.ModelMetadata.AdditionalValues["DropDownListAttribute"]; } return dropDownListAttribute; } </script> <% DropDownListAttribute attribute = GetDropDownListAttribute();%> <select id="<%= attribute.DropDownListTargetProperty %>" name="<%= attribute.DropDownListTargetProperty %>"> <% foreach(SelectListItem item in ViewData.Model) {%> <% if (item.Selected == true) {%> <option value="<%= item.Value %>" selected="true"><%= item.Text %></option> <% } %> <% else {%> <option value="<%= item.Value %>"><%= item.Text %></option> <% } %> <% } %> </select> I tried using the Html.DropDownList helper, but it would not allow me to change the Id and Name attributes of the generated Select element. NOTE: you have to override the CreateMetadata method of the DataAnnotationsModelMetadataProvider for the DropDownListAttribute. Here's the code for that: public class MetadataProvider : DataAnnotationsModelMetadataProvider { protected override ModelMetadata CreateMetadata(IEnumerable<Attribute> attributes, Type containerType, Func<object> modelAccessor, Type modelType, string propertyName) { var metadata = base.CreateMetadata(attributes, containerType, modelAccessor, modelType, propertyName); var additionalValues = attributes.OfType<DropDownListAttribute>().FirstOrDefault(); if (additionalValues != null) { metadata.AdditionalValues.Add("DropDownListAttribute", additionalValues); } return metadata; } } Then you have to make a call to the new MetadataProvider in Application_Start of Global.asax.cs: protected void Application_Start() { RegisterRoutes(RouteTable.Routes); ModelMetadataProviders.Current = new MetadataProvider(); } Well, I hope this makes sense and I hope this approach may save you some time. I'd like some feedback on this approach please. Is there a better approach?

    Read the article

  • Activation Error while testing Exception Handling Application Block

    - by CletusLoomis
    I'm getting the following error while testing my EHAB implementation: {"Activation error occured while trying to get instance of type ExceptionPolicyImpl, key "LogPolicy""} System.Exception Stack Trace: StackTrace " at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance(Type serviceType, String key) in c:\Home\Chris\Projects\CommonServiceLocator\main\Microsoft.Practices.ServiceLocation\ServiceLocatorImplBase.cs:line 53 at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance[TService](String key) in c:\Home\Chris\Projects\CommonServiceLocator\main\Microsoft.Practices.ServiceLocation\ServiceLocatorImplBase.cs:line 103 at Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.GetExceptionPolicy(Exception exception, String policyName) in e:\Builds\EntLib\Latest\Source\Blocks\ExceptionHandling\Src\ExceptionHandling\ExceptionPolicy.cs:line 131 at Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.HandleException(Exception exceptionToHandle, String policyName) in e:\Builds\EntLib\Latest\Source\Blocks\ExceptionHandling\Src\ExceptionHandling\ExceptionPolicy.cs:line 55 at Blackbox.Exception.ExceptionMain.LogException(Exception pException) in C:_Work_Black Box\Blackbox.Exception\ExceptionMain.vb:line 14 at BlackBox.Business.BusinessMain.TestExceptionHandling() in C:_Work_Black Box\BlackBox.Business\BusinessMain.vb:line 16 at Blackbox.Service.Service1.TestExceptionHandling() in C:_Work_Black Box\Blackbox.Service\Service.svc.vb:line 43" String Inner Exception: InnerException {"Resolution of the dependency failed, type = "Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl", name = "LogPolicy". Exception occurred while: Calling constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener(System.String source, System.String log, System.String machineName, Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.ILogFormatter formatter). Exception is: ArgumentException - Event log names must consist of printable characters and cannot contain \, *, ?, or spaces At the time of the exception, the container was: Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl,LogPolicy Resolving parameter "policyEntries" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyImpl(System.String policyName, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] policyEntries) Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry,LogPolicy.All Exceptions Resolving parameter "handlers" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicyEntry(System.Type exceptionType, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.PostHandlingAction postHandlingAction, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.IExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] handlers, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Instrumentation.IExceptionHandlingInstrumentationProvider instrumentationProvider) Resolving Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler,LogPolicy.All Exceptions.Logging Exception Handler (mapped from Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.IExceptionHandler, LogPolicy.All Exceptions.Logging Exception Handler) Resolving parameter "writer" of constructor Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler(System.String logCategory, System.Int32 eventId, System.Diagnostics.TraceEventType severity, System.String title, System.Int32 priority, System.Type formatterType, Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter writer) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterImpl,LogWriter.default (mapped from Microsoft.Practices.EnterpriseLibrary.Logging.LogWriter, (none)) Resolving parameter "structureHolder" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterImpl(Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder structureHolder, Microsoft.Practices.EnterpriseLibrary.Logging.Instrumentation.ILoggingInstrumentationProvider instrumentationProvider, Microsoft.Practices.EnterpriseLibrary.Logging.ILoggingUpdateCoordinator updateCoordinator) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder,LogWriterStructureHolder.default (mapped from Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder, (none)) Resolving parameter "traceSources" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogWriterStructureHolder(System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.Logging.Filters.ILogFilter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] filters, System.Collections.Generic.IEnumerable1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] traceSourceNames, System.Collections.Generic.IEnumerable1[[Microsoft.Practices.EnterpriseLibrary.Logging.LogSource, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35]] traceSources, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource allEventsTraceSource, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource notProcessedTraceSource, Microsoft.Practices.EnterpriseLibrary.Logging.LogSource errorsTraceSource, System.String defaultCategory, System.Boolean tracingEnabled, System.Boolean logWarningsWhenNoCategoriesMatch, System.Boolean revertImpersonation) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.LogSource,General Resolving parameter "traceListeners" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.LogSource(System.String name, System.Collections.Generic.IEnumerable1[[System.Diagnostics.TraceListener, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] traceListeners, System.Diagnostics.SourceLevels level, System.Boolean autoFlush, Microsoft.Practices.EnterpriseLibrary.Logging.Instrumentation.ILoggingInstrumentationProvider instrumentationProvider) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.ReconfigurableTraceListenerWrapper,Event Log Listener (mapped from System.Diagnostics.TraceListener, Event Log Listener) Resolving parameter "wrappedTraceListener" of constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.ReconfigurableTraceListenerWrapper(System.Diagnostics.TraceListener wrappedTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging.ILoggingUpdateCoordinator coordinator) Resolving Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener,Event Log Listener?implementation (mapped from System.Diagnostics.TraceListener, Event Log Listener?implementation) Calling constructor Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener(System.String source, System.String log, System.String machineName, Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.ILogFormatter formatter) "} System.Exception My web.config is as follows: <?xml version="1.0"?> <configuration> <configSections> <section name="loggingConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.LoggingSettings, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" /> <section name="exceptionHandling" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Configuration.ExceptionHandlingSettings, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" requirePermission="true" /> </configSections> <loggingConfiguration name="" tracingEnabled="true" defaultCategory="General"> <listeners> <add name="Event Log Listener" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" source="Enterprise Library Logging" formatter="Text Formatter" log="C:\Blackbox.log" machineName="." traceOutputOptions="LogicalOperationStack, DateTime, Timestamp, Callstack" /> </listeners> <formatters> <add type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" template="Timestamp: {timestamp}{newline}&#xA;Message: {message}{newline}&#xA;Category: {category}{newline}&#xA;Priority: {priority}{newline}&#xA;EventId: {eventid}{newline}&#xA;Severity: {severity}{newline}&#xA;Title:{title}{newline}&#xA;Machine: {localMachine}{newline}&#xA;App Domain: {localAppDomain}{newline}&#xA;ProcessId: {localProcessId}{newline}&#xA;Process Name: {localProcessName}{newline}&#xA;Thread Name: {threadName}{newline}&#xA;Win32 ThreadId:{win32ThreadId}{newline}&#xA;Extended Properties: {dictionary({key} - {value}{newline})}" name="Text Formatter" /> </formatters> <categorySources> <add switchValue="All" name="General"> <listeners> <add name="Event Log Listener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Event Log Listener" /> </listeners> </errors> </specialSources> </loggingConfiguration> <exceptionHandling> <exceptionPolicies> <add name="LogPolicy"> <exceptionTypes> <add name="All Exceptions" type="System.Exception, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" postHandlingAction="NotifyRethrow"> <exceptionHandlers> <add name="Logging Exception Handler" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging.LoggingExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" logCategory="General" eventId="100" severity="Error" title="Enterprise Library Exception Handling" formatterType="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.TextExceptionFormatter, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling" priority="0" /> </exceptionHandlers> </add> </exceptionTypes> </add> <add name="WcfExceptionShielding"> <exceptionTypes> <add name="InvalidOperationException" type="System.InvalidOperationException, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" postHandlingAction="ThrowNewException"> <exceptionHandlers> <add type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.WCF.FaultContractExceptionHandler, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.WCF, Version=5.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" exceptionMessageResourceType="" exceptionMessageResourceName="This is the message" exceptionMessage="This is the exception" faultContractType="Blackbox.Service.WCFFault, Blackbox.Service, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Fault Contract Exception Handler"> <mappings> <add source="{Guid}" name="Id" /> <add source="{Message}" name="MessageText" /> </mappings> </add> </exceptionHandlers> </add> </exceptionTypes> </add> </exceptionPolicies> </exceptionHandling> <connectionStrings> <add name="CompassEntities" connectionString="metadata=~\bin\CompassModel.csdl|~\bin\CompassModel.ssdl|~\bin\CompassModel.msl;provider=Devart.Data.Oracle;provider connection string=&quot;User Id=foo;Password=foo;Server=foo64mo;Home=OraClient11g_home1;Persist Security Info=True&quot;" providerName="System.Data.EntityClient" /> <add name="BlackboxEntities" connectionString="metadata=~\bin\BlackboxModel.csdl|~\bin\BlackboxModel.ssdl|~\bin\BlackboxModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;Data Source=sqldev1\cps;Initial Catalog=FundServ;Integrated Security=True;MultipleActiveResultSets=True&quot;" providerName="System.Data.EntityClient" /> </connectionStrings> <system.web> <compilation debug="true" strict="false" explicit="true" targetFramework="4.0" /> </system.web> <system.serviceModel> <behaviors> <serviceBehaviors> <behavior> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> <system.webServer> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> </configuration> My code is as follows: Public Shared Function LogException(ByVal pException As System.Exception) As Boolean Return ExceptionPolicy.HandleException(pException, "LogPolicy") End Function Any assistance is appreciated.

    Read the article

  • struts2-json-plugin not retrieving json data from action class for Struts-JQuery-Plugin grid

    - by thebravedave
    Hello, Im having an issue getting json working with the struts-jquery-plugin-2.1.0 I have included the struts2-json-plugin-2.1.8.1 in my classpath as well. Im sure that I have my struts-jquery-plugin configured correctly because the grid loads, but doesnt load the data its supposed to get from the action class that has been json'ized. The documentation with the json plugin and the struts-jquery plugin leaves ALOT of gaps that I cant even find with examples/tutorials, so I come to the community at stackoverflow. My action class has a property called gridModel thats a List with a basic POJO called Customer. Customer is a pojo with one property, id. I have a factory that supplies the populated List to the actions List property which i mentioned called gridModel. Heres how i set up my struts.xml file: <constant name="struts.devMode" value="true"/> <constant name="struts.objectFactory" value="guice"/> <package name="org.webhop.ywdc" namespace="/" extends="struts-default,json-default"> <result-types> <result-type name="json" class="com.googlecode.jsonplugin.JSONResult"> </result-type> </result-types> <action name="login" class="org.webhop.ywdc.LoginAction" > <result type="json"></result> <result name="success" type="dispatcher">/pages/uiTags/Success.jsp</result> <result name="error" type="redirect">/pages/uiTags/Login.jsp</result> <interceptor-ref name="cookie"> <param name="cookiesName">JSESSIONID</param> </interceptor-ref> </action> <action name="logout" class="org.webhop.ywdc.LogoutAction" > <result name="success" type="redirect">/pages/uiTags/Login.jsp</result> </action> </package> In the struts.xml file i set the and in my action i listed in the action configuration. Heres my jsp page that the action loads: <%@ taglib prefix="s" uri="/struts-tags" % <%@ taglib prefix="sj" uri="/struts-jquery-tags"% <%@ taglib prefix="sjg" uri="/struts-jquery-grid-tags"% <%@ page language="java" contentType="text/html" import="java.util.*"% Welcome, you have logged in! <s:url id="remoteurl" action="login"/> <sjg:grid id="gridtable" caption="Customer Examples" dataType="json" href="%{remoteurl}" pager="false" gridModel="gridModel" > <sjg:gridColumn name="id" key="true" index="id" title="ID" formatter="integer" sortable="false"/> </sjg:grid> Welcome, you have logged in. <br /> <b>Session Time: </b><%=new Date(session.getLastAccessedTime())%> <h2>Password:<s:property value="password"/></h2> <h2>userId:<s:property value="userId"/></h2> <br /> <a href="<%= request.getContextPath() %>/logout.action">Logout</a><br /><br /> ID: <s:property value="id"/> session id: <s:property value="JSESSIONID"/> </body> Im not really sure how to tell what json the json plugin is creating from the action class. If i did know how i could tell if it wasnt formed properly. As far as I know if I specificy in my action configuration in struts.xml, that the grid, which is set to read json and knows to look for "gridModel" will then automatically load the json to the grid, but its not. Heres my action class: public class LoginAction extends ActionSupport { public String JSESSIONID; public int id; private String userId; private String password; public Members member; public List<Customer> gridModel; public String execute() { Cookie cookie = new Cookie("ywdcsid", password); cookie.setMaxAge(3600); HttpServletResponse response = ServletActionContext.getResponse(); response.addCookie(cookie); HttpServletRequest request = ServletActionContext.getRequest(); Cookie[] ckey = request.getCookies(); for(Cookie c: ckey) { System.out.println(c.getName() + "/cookie_name + " + c.getValue() + "/cookie_value"); } Map requestParameters = ActionContext.getContext().getParameters();//getParameters(); String[] testString = (String[])requestParameters.get("password"); String passwordString = testString[0]; String[] usernameArray = (String[])requestParameters.get("userId"); String usernameString = usernameArray[0]; Injector injector = Guice.createInjector(new GuiceModule()); HibernateConnection connection = injector.getInstance(HibernateConnection.class); AuthenticationServices currentService = injector.getInstance(AuthenticationServices.class); currentService.setConnection(connection); currentService.setInjector(injector); member = currentService.getMemberByUsernamePassword(usernameString, passwordString); userId = member.getUsername(); password = member.getPassword(); CustomerFactory customerFactory = new CustomerFactory(); gridModel = customerFactory.getCustomers(); if(member == null) { return ERROR; } else { id = member.getId(); Map session = ActionContext.getContext().getSession(); session.put(usernameString, member); return SUCCESS; } } public String logout() throws Exception { Map session = ActionContext.getContext().getSession(); session.remove("logged-in"); return SUCCESS; } public List<Customer> getGridModel() { return gridModel; } public void setGridModel(List<Customer> gridModel) { this.gridModel = gridModel; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public String getUserId() { return userId; } public void setUserId(String userId) { this.userId = userId; } public String getJSESSIONID() { return JSESSIONID; } public void setJSESSIONID(String jsessionid) { JSESSIONID = jsessionid; } } Please help me with this problem. You will make my week, as this is a major bottleneck for me :( thanks so much, thebravedave

    Read the article

  • Class Mapping Error: 'T' must be a non-abstract type with a public parameterless constructor

    - by Amit Ranjan
    Hi, While mapping class i am getting error 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. Below is my SqlReaderBase Class public abstract class SqlReaderBase<T> : ConnectionProvider { #region Abstract Methods protected abstract string commandText { get; } protected abstract CommandType commandType { get; } protected abstract Collection<IDataParameter> GetParameters(IDbCommand command); **protected abstract MapperBase<T> GetMapper();** #endregion #region Non Abstract Methods /// <summary> /// Method to Execute Select Queries for Retrieveing List of Result /// </summary> /// <returns></returns> public Collection<T> ExecuteReader() { //Collection of Type on which Template is applied Collection<T> collection = new Collection<T>(); // initializing connection using (IDbConnection connection = GetConnection()) { try { // creates command for sql operations IDbCommand command = connection.CreateCommand(); // assign connection to command command.Connection = connection; // assign query command.CommandText = commandText; //state what type of query is used, text, table or Sp command.CommandType = commandType; // retrieves parameter from IDataParameter Collection and assigns it to command object foreach (IDataParameter param in GetParameters(command)) command.Parameters.Add(param); // Establishes connection with database server connection.Open(); // Since it is designed for executing Select statements that will return a list of results // so we will call command's execute reader method that return a Forward Only reader with // list of results inside. using (IDataReader reader = command.ExecuteReader()) { try { // Call to Mapper Class of the template to map the data to its // respective fields MapperBase<T> mapper = GetMapper(); collection = mapper.MapAll(reader); } catch (Exception ex) // catch exception { throw ex; // log errr } finally { reader.Close(); reader.Dispose(); } } } catch (Exception ex) { throw ex; } finally { connection.Close(); connection.Dispose(); } } return collection; } #endregion } What I am trying to do is , I am executine some command and filling my class dynamically. The class is given below: namespace FooZo.Core { public class Restaurant { #region Private Member Variables private int _restaurantId = 0; private string _email = string.Empty; private string _website = string.Empty; private string _name = string.Empty; private string _address = string.Empty; private string _phone = string.Empty; private bool _hasMenu = false; private string _menuImagePath = string.Empty; private int _cuisine = 0; private bool _hasBar = false; private bool _hasHomeDelivery = false; private bool _hasDineIn = false; private int _type = 0; private string _restaurantImagePath = string.Empty; private string _serviceAvailableTill = string.Empty; private string _serviceAvailableFrom = string.Empty; public string Name { get { return _name; } set { _name = value; } } public string Address { get { return _address; } set { _address = value; } } public int RestaurantId { get { return _restaurantId; } set { _restaurantId = value; } } public string Website { get { return _website; } set { _website = value; } } public string Email { get { return _email; } set { _email = value; } } public string Phone { get { return _phone; } set { _phone = value; } } public bool HasMenu { get { return _hasMenu; } set { _hasMenu = value; } } public string MenuImagePath { get { return _menuImagePath; } set { _menuImagePath = value; } } public string RestaurantImagePath { get { return _restaurantImagePath; } set { _restaurantImagePath = value; } } public int Type { get { return _type; } set { _type = value; } } public int Cuisine { get { return _cuisine; } set { _cuisine = value; } } public bool HasBar { get { return _hasBar; } set { _hasBar = value; } } public bool HasHomeDelivery { get { return _hasHomeDelivery; } set { _hasHomeDelivery = value; } } public bool HasDineIn { get { return _hasDineIn; } set { _hasDineIn = value; } } public string ServiceAvailableFrom { get { return _serviceAvailableFrom; } set { _serviceAvailableFrom = value; } } public string ServiceAvailableTill { get { return _serviceAvailableTill; } set { _serviceAvailableTill = value; } } #endregion public Restaurant() { } } } For filling my class properties dynamically i have another class called MapperBase Class with following methods: public abstract class MapperBase<T> where T : new() { protected T Map(IDataRecord record) { T instance = new T(); string fieldName; PropertyInfo[] properties = typeof(T).GetProperties(); for (int i = 0; i < record.FieldCount; i++) { fieldName = record.GetName(i); foreach (PropertyInfo property in properties) { if (property.Name == fieldName) { property.SetValue(instance, record[i], null); } } } return instance; } public Collection<T> MapAll(IDataReader reader) { Collection<T> collection = new Collection<T>(); while (reader.Read()) { collection.Add(Map(reader)); } return collection; } } There is another class which inherits the SqlreaderBaseClass called DefaultSearch. Code is below public class DefaultSearch: SqlReaderBase<Restaurant> { protected override string commandText { get { return "Select Name from vw_Restaurants"; } } protected override CommandType commandType { get { return CommandType.Text; } } protected override Collection<IDataParameter> GetParameters(IDbCommand command) { Collection<IDataParameter> parameters = new Collection<IDataParameter>(); parameters.Clear(); return parameters; } protected override MapperBase<Restaurant> GetMapper() { MapperBase<Restaurant> mapper = new RMapper(); return mapper; } } But whenever I tried to build , I am getting error 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. Even T here is Restaurant has a Parameterless Public constructor.

    Read the article

  • Hibernate Exception, what wrong ? [[Exception in thread "main" org.hibernate.InvalidMappingException

    - by user195970
    I use netbean 6.7.1 to write "hello world" witch hibernate, but I get some errors, plz help me, thank you very much. my exception init: deps-module-jar: deps-ear-jar: deps-jar: Copying 1 file to F:\Documents and Settings\My Dropbox\DropboxNetBeanProjects\loginspring\build\web\WEB-INF\classes compile-single: run-main: Oct 25, 2009 2:44:05 AM org.hibernate.cfg.Environment <clinit> INFO: Hibernate 3.2.5 Oct 25, 2009 2:44:05 AM org.hibernate.cfg.Environment <clinit> INFO: hibernate.properties not found Oct 25, 2009 2:44:05 AM org.hibernate.cfg.Environment buildBytecodeProvider INFO: Bytecode provider name : cglib Oct 25, 2009 2:44:05 AM org.hibernate.cfg.Environment <clinit> INFO: using JDK 1.4 java.sql.Timestamp handling Oct 25, 2009 2:44:05 AM org.hibernate.cfg.Configuration configure INFO: configuring from resource: /hibernate.cfg.xml Oct 25, 2009 2:44:05 AM org.hibernate.cfg.Configuration getConfigurationInputStream INFO: Configuration resource: /hibernate.cfg.xml Oct 25, 2009 2:44:06 AM org.hibernate.cfg.Configuration addResource INFO: Reading mappings from resource : hibernate/Tbluser.hbm.xml Oct 25, 2009 2:44:06 AM org.hibernate.util.XMLHelper$ErrorLogger error SEVERE: Error parsing XML: XML InputStream(1) Document is invalid: no grammar found. Oct 25, 2009 2:44:06 AM org.hibernate.util.XMLHelper$ErrorLogger error SEVERE: Error parsing XML: XML InputStream(1) Document root element "hibernate-mapping", must match DOCTYPE root "null". Exception in thread "main" org.hibernate.InvalidMappingException: Could not parse mapping document from resource hibernate/Tbluser.hbm.xml at org.hibernate.cfg.Configuration.addResource(Configuration.java:569) at org.hibernate.cfg.Configuration.parseMappingElement(Configuration.java:1587) at org.hibernate.cfg.Configuration.parseSessionFactory(Configuration.java:1555) at org.hibernate.cfg.Configuration.doConfigure(Configuration.java:1534) at org.hibernate.cfg.Configuration.doConfigure(Configuration.java:1508) at org.hibernate.cfg.Configuration.configure(Configuration.java:1428) at org.hibernate.cfg.Configuration.configure(Configuration.java:1414) at hibernate.CreateTest.main(CreateTest.java:22) Caused by: org.hibernate.InvalidMappingException: Could not parse mapping document from invalid mapping at org.hibernate.cfg.Configuration.addInputStream(Configuration.java:502) at org.hibernate.cfg.Configuration.addResource(Configuration.java:566) ... 7 more Caused by: org.xml.sax.SAXParseException: Document is invalid: no grammar found. at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.createSAXParseException(ErrorHandlerWrapper.java:195) at com.sun.org.apache.xerces.internal.util.ErrorHandlerWrapper.error(ErrorHandlerWrapper.java:131) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(XMLErrorReporter.java:384) at com.sun.org.apache.xerces.internal.impl.XMLErrorReporter.reportError(XMLErrorReporter.java:318) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.scanStartElement(XMLNSDocumentScannerImpl.java:250) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl$NSContentDriver.scanRootElementHook(XMLNSDocumentScannerImpl.java:626) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:3095) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl$PrologDriver.next(XMLDocumentScannerImpl.java:921) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:648) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(XMLNSDocumentScannerImpl.java:140) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:807) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:737) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:107) at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1205) at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:522) at org.dom4j.io.SAXReader.read(SAXReader.java:465) at org.hibernate.cfg.Configuration.addInputStream(Configuration.java:499) ... 8 more Java Result: 1 BUILD SUCCESSFUL (total time: 1 second) hibernate.cfg.xml <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE hibernate-configuration PUBLIC "-//Hibernate/Hibernate Configuration DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-configuration-3.0.dtd"> <hibernate-configuration> <session-factory> <property name="hibernate.dialect">org.hibernate.dialect.MySQLDialect</property> <property name="hibernate.connection.driver_class">com.mysql.jdbc.Driver</property> <property name="hibernate.connection.url">jdbc:mysql://localhost:3306/hibernate</property> <property name="hibernate.connection.username">root</property> </session-factory> </hibernate-configuration> Tbluser.hbm.xml <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <!-- Generated Oct 25, 2009 2:37:30 AM by Hibernate Tools 3.2.1.GA --> <hibernate-mapping> <class name="hibernate.Tbluser" table="tbluser" catalog="hibernate"> <id name="userId" type="java.lang.Integer"> <column name="userID" /> <generator class="identity" /> </id> <property name="username" type="string"> <column name="username" length="50" /> </property> <property name="password" type="string"> <column name="password" length="50" /> </property> <property name="email" type="string"> <column name="email" length="50" /> </property> <property name="phone" type="string"> <column name="phone" length="50" /> </property> <property name="groupId" type="java.lang.Integer"> <column name="groupID" /> </property> </class> </hibernate-mapping> Tbluser.java package hibernate; // Generated Oct 25, 2009 2:37:30 AM by Hibernate Tools 3.2.1.GA /** * Tbluser generated by hbm2java */ public class Tbluser implements java.io.Serializable { private Integer userId; private String username; private String password; private String email; private String phone; private Integer groupId; public Tbluser() { } public Tbluser(String username, String password, String email, String phone, Integer groupId) { this.username = username; this.password = password; this.email = email; this.phone = phone; this.groupId = groupId; } public Integer getUserId() { return this.userId; } public void setUserId(Integer userId) { this.userId = userId; } public String getUsername() { return this.username; } public void setUsername(String username) { this.username = username; } public String getPassword() { return this.password; } public void setPassword(String password) { this.password = password; } public String getEmail() { return this.email; } public void setEmail(String email) { this.email = email; } public String getPhone() { return this.phone; } public void setPhone(String phone) { this.phone = phone; } public Integer getGroupId() { return this.groupId; } public void setGroupId(Integer groupId) { this.groupId = groupId; } }

    Read the article

  • How to programmatically create customcontrol and change its values in Silverlight 4

    - by user361317
    Hi! I want to create a custom tabcontrol class which has an icon before the text, and I want to be able to change the icon in the constructor of the new tabcontrol. I use implicit styles in Silverlight 4, and the custom tabcontrol should not have any xaml of its own, just the class and the implicit xaml style in my App.xaml. I cannot, however, get this to work. This is my code: <!-- Style for generic tabcontrols --> 20,0,0,0 <Style TargetType="controls:TabItem"> <Setter Property="IsTabStop" Value="False"/> <Setter Property="Background" Value="#FFDBEDFB"/> <Setter Property="BorderBrush" Value="#FFA3AEB9"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Padding" Value="6,2,6,2"/> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="VerticalContentAlignment" Value="Stretch"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="controls:TabItem"> <Grid x:Name="Root" Cursor="Hand" Height="25"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> <VisualTransition GeneratedDuration="0:0:0.1" To="MouseOver"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="0" Duration="00:00:00.001" Storyboard.TargetName="FocusVisualTop" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="0"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="DisabledVisualTopSelected" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="DisabledVisualTopUnSelected" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="SelectionStates"> <VisualState x:Name="Unselected"/> <VisualState x:Name="Selected"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"> <Storyboard> <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="FocusVisualTop" Storyboard.TargetProperty="Visibility"> <DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unfocused"> <Storyboard> <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Visibility"> <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTopUnselected" Margin="1"> <Border x:Name="BorderTop" BorderThickness="1,1,1,0"> <Border x:Name="GradientTop" BorderThickness="1,1,1,0" CornerRadius="5,5,0,0"> <Border.BorderBrush> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFB1CCEE" Offset="0"/> <GradientStop Color="#CCB1CCEE" Offset="1"/> </LinearGradientBrush> </Border.BorderBrush> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFCEE0F7" Offset="0.091"/> <GradientStop Color="#FFDEECFD" Offset="0.996"/> <GradientStop Color="White"/> </LinearGradientBrush> </Border.Background> <Grid Margin="3,3,3,2"> <Grid.RowDefinitions> <RowDefinition Height="16"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="16"/> <ColumnDefinition/> <ColumnDefinition Width="15"/> </Grid.ColumnDefinitions> <Image x:Name="TabInactiveIcon" Source="group.png" Margin="0" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0.395"/> <ContentControl x:Name="HeaderTopUnselected" Cursor="{TemplateBinding Cursor}" Margin="3,0" FontSize="{TemplateBinding FontSize}" Foreground="#FF416AA3" IsTabStop="False" FontFamily="Tahoma" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="TabInactiveCloseButton" Template="{StaticResource TabItemCloseButton}" Cursor="Hand" Height="10" HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top" Width="10" Content="Button" Grid.Column="2" d:LayoutOverrides="GridBox"/> </Grid> </Border> </Border> <Border x:Name="DisabledVisualTopUnSelected" IsHitTestVisible="false" Opacity="0" Background="#8CFFFFFF" CornerRadius="3,3,0,0"/> </Grid> <Border x:Name="FocusVisualElement" Margin="-1" IsHitTestVisible="false" Visibility="Collapsed" BorderBrush="#FF6DBDD1" BorderThickness="1" CornerRadius="3,3,0,0"/> <Grid x:Name="TemplateTopSelected" Margin="0,0,0,-3" Visibility="Collapsed"> <Border x:Name="BorderTop1" BorderThickness="1,1,1,0"> <Border x:Name="GradientTop1" BorderThickness="1,1,1,0" CornerRadius="5,5,0,0"> <Border.BorderBrush> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFB1CCEE" Offset="0"/> <GradientStop Color="#CAB1CCEE" Offset="1"/> </LinearGradientBrush> </Border.BorderBrush> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFCEE0F7" Offset="0.091"/> <GradientStop Color="White" Offset="0.974"/> <GradientStop Color="White"/> </LinearGradientBrush> </Border.Background> <Grid Margin="3,3,3,2"> <Grid.RowDefinitions> <RowDefinition Height="16"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="16"/> <ColumnDefinition/> <ColumnDefinition Width="15"/> </Grid.ColumnDefinitions> <Image x:Name="TabActiveIcon" Source="user.png" Margin="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <ContentControl x:Name="HeaderTopSelected" Cursor="{TemplateBinding Cursor}" Margin="3,0" FontSize="{TemplateBinding FontSize}" Foreground="#FF416AA3" IsTabStop="False" FontFamily="Tahoma" FontWeight="Bold" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="TabActiveCloseButton" Template="{StaticResource TabActiveCloseButton}" Cursor="Hand" Height="10" HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top" Width="10" Content="Button" Grid.Column="2" d:LayoutOverrides="GridBox"/> </Grid> </Border> </Border> <Border x:Name="FocusVisualTop" Margin="-2,-2,-2,0" IsHitTestVisible="false" Visibility="Collapsed" BorderThickness="1,1,1,0" CornerRadius="3,3,0,0"/> <Border x:Name="DisabledVisualTopSelected" Margin="-2,-2,-2,0" IsHitTestVisible="false" Opacity="0" Background="#8CFFFFFF" CornerRadius="3,3,0,0"/> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> and my class public class ClosableTabItem : TabItem { public static readonly DependencyProperty TabIconProperty = DependencyProperty.RegisterAttached("TabInactiveIcon", typeof(Image), typeof(ClosableTabItem), null); public Image TabIcon { get { return (Image)GetValue(ClosableTabItem.TabIconProperty); } set { SetValue(ClosableTabItem.TabIconProperty, value); } } public ClosableTabItem(string header, ContentControl content, TabItemIcons icon) { // I need to be able to set the header, content and icon here } private Image GetTabIcon(TabItemIcons icon) { Image img = new Image(); switch (icon) { case TabItemIcons.User: img.Source = new BitmapImage(new Uri("/icons/user.png", UriKind.Relative)); break; case TabItemIcons.Group: img.Source = new BitmapImage(new Uri("/icons/group.png", UriKind.Relative)); break; default: break; } return img; } } This is driving me nuts, and I can't find any examples where anyone has done this without having a xaml page for the custom tab. Is this even possible? Can someone point me in the right direction? Cheers! - jonah

    Read the article

  • Use Glassfish JMS from remote client

    - by James
    Hi, I have glassfish installed on a server with a JMS ConnectionFactory set up jms/MyConnectionFactory with a resource type or javax.jms.ConnectionFactory. I now want to access this from a client application on my local machine for this I have the following: public static void main(String[] args) { try{ Properties env = new Properties(); env.setProperty("java.naming.factory.initial", "com.sun.enterprise.naming.SerialInitContextFactory"); env.setProperty("java.naming.factory.url.pkgs", "com.sun.enterprise.naming"); env.setProperty("java.naming.factory.state", "com.sun.corba.ee.impl.presentation.rmi.JNDIStateFactoryImpl"); env.setProperty("org.omg.CORBA.ORBInitialHost", "10.97.3.74"); env.setProperty("org.omg.CORBA.ORBInitialPort", "3700"); InitialContext initialContext = new InitialContext(env); ConnectionFactory connectionFactory = null; try { connectionFactory = (ConnectionFactory) initialContext.lookup("jms/MyConnectionFactory"); } catch (Exception e) { System.out.println("JNDI API lookup failed: " + e.toString()); e.printStackTrace(); System.exit(1); } }catch(Exception e){ e.printStackTrace(System.err); } } When I run my client I get the following output: INFO: Using com.sun.enterprise.transaction.jts.JavaEETransactionManagerJTSDelegate as the delegate {org.omg.CORBA.ORBInitialPort=3700, java.naming.factory.initial=com.sun.enterprise.naming.SerialInitContextFactory, org.omg.CORBA.ORBInitialHost=10.97.3.74, java.naming.factory.state=com.sun.corba.ee.impl.presentation.rmi.JNDIStateFactoryImpl, java.naming.factory.url.pkgs=com.sun.enterprise.naming} 19-Mar-2010 16:09:13 org.hibernate.validator.util.Version <clinit> INFO: Hibernate Validator bean-validator-3.0-JBoss-4.0.2 19-Mar-2010 16:09:13 org.hibernate.validator.engine.resolver.DefaultTraversableResolver detectJPA INFO: Instantiated an instance of org.hibernate.validator.engine.resolver.JPATraversableResolver. 19-Mar-2010 16:09:13 com.sun.messaging.jms.ra.ResourceAdapter start INFO: MQJMSRA_RA1101: SJSMQ JMS Resource Adapter starting: REMOTE 19-Mar-2010 16:09:13 com.sun.messaging.jms.ra.ResourceAdapter start INFO: MQJMSRA_RA1101: SJSMQ JMSRA Started:REMOTE 19-Mar-2010 16:09:13 com.sun.enterprise.naming.impl.SerialContext lookup SEVERE: enterprise_naming.serialctx_communication_exception 19-Mar-2010 16:09:13 com.sun.enterprise.naming.impl.SerialContext lookup SEVERE: java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:159) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) at javax.naming.InitialContext.lookup(InitialContext.java:392) at simpleproducerclient.Main.main(Main.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.glassfish.appclient.client.acc.AppClientContainer.launch(AppClientContainer.java:424) at org.glassfish.appclient.client.AppClientFacade.main(AppClientFacade.java:134) Caused by: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:1017) at com.sun.enterprise.connectors.ConnectorRuntime.obtainManagedConnectionFactory(ConnectorRuntime.java:375) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:124) ... 11 more Caused by: javax.naming.NamingException: Lookup failed for '__SYSTEM/pools/jms/MyConnectionFactory' in SerialContext targetHost=localhost,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is javax.naming.NameNotFoundException: pools] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.getConnectorConnectionPool(ConnectorConnectionPoolAdminServiceImpl.java:804) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:932) ... 13 more Caused by: javax.naming.NameNotFoundException: pools at com.sun.enterprise.naming.impl.TransientContext.resolveContext(TransientContext.java:252) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:171) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:172) at com.sun.enterprise.naming.impl.SerialContextProviderImpl.lookup(SerialContextProviderImpl.java:58) at com.sun.enterprise.naming.impl.RemoteSerialContextProviderImpl.lookup(RemoteSerialContextProviderImpl.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie.dispatchToMethod(ReflectiveTie.java:146) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie._invoke(ReflectiveTie.java:176) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatchToServant(CorbaServerRequestDispatcherImpl.java:682) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatch(CorbaServerRequestDispatcherImpl.java:216) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequestRequest(CorbaMessageMediatorImpl.java:1841) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:1695) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleInput(CorbaMessageMediatorImpl.java:1078) at com.sun.corba.ee.impl.protocol.giopmsgheaders.RequestMessage_1_2.callback(RequestMessage_1_2.java:221) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:797) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.dispatch(CorbaMessageMediatorImpl.java:561) JNDI API lookup failed: javax.naming.CommunicationException: Communication exception for SerialContext targetHost=10.97.3.74,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory] at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.doWork(CorbaMessageMediatorImpl.java:2558) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.performWork(ThreadPoolImpl.java:492) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.run(ThreadPoolImpl.java:528) javax.naming.CommunicationException: Communication exception for SerialContext targetHost=10.97.3.74,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:461) at javax.naming.InitialContext.lookup(InitialContext.java:392) at simpleproducerclient.Main.main(Main.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.glassfish.appclient.client.acc.AppClientContainer.launch(AppClientContainer.java:424) at org.glassfish.appclient.client.AppClientFacade.main(AppClientFacade.java:134) Caused by: java.lang.RuntimeException: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:159) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at com.sun.enterprise.naming.impl.SerialContext.getObjectInstance(SerialContext.java:472) at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:437) ... 8 more Caused by: com.sun.appserv.connectors.internal.api.ConnectorRuntimeException: This pool is not bound in JNDI : jms/MyConnectionFactory at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:1017) at com.sun.enterprise.connectors.ConnectorRuntime.obtainManagedConnectionFactory(ConnectorRuntime.java:375) at com.sun.enterprise.resource.naming.ConnectorObjectFactory.getObjectInstance(ConnectorObjectFactory.java:124) ... 11 more Caused by: javax.naming.NamingException: Lookup failed for '__SYSTEM/pools/jms/MyConnectionFactory' in SerialContext targetHost=localhost,targetPort=3700,orb'sInitialHost=ithfdv01,orb'sInitialPort=3700 [Root exception is javax.naming.NameNotFoundException: pools] at com.sun.enterprise.naming.impl.SerialContext.lookup(SerialContext.java:442) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.getConnectorConnectionPool(ConnectorConnectionPoolAdminServiceImpl.java:804) at com.sun.enterprise.connectors.service.ConnectorConnectionPoolAdminServiceImpl.obtainManagedConnectionFactory(ConnectorConnectionPoolAdminServiceImpl.java:932) ... 13 more Caused by: javax.naming.NameNotFoundException: pools at com.sun.enterprise.naming.impl.TransientContext.resolveContext(TransientContext.java:252) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:171) at com.sun.enterprise.naming.impl.TransientContext.lookup(TransientContext.java:172) at com.sun.enterprise.naming.impl.SerialContextProviderImpl.lookup(SerialContextProviderImpl.java:58) at com.sun.enterprise.naming.impl.RemoteSerialContextProviderImpl.lookup(RemoteSerialContextProviderImpl.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie.dispatchToMethod(ReflectiveTie.java:146) at com.sun.corba.ee.impl.presentation.rmi.ReflectiveTie._invoke(ReflectiveTie.java:176) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatchToServant(CorbaServerRequestDispatcherImpl.java:682) at com.sun.corba.ee.impl.protocol.CorbaServerRequestDispatcherImpl.dispatch(CorbaServerRequestDispatcherImpl.java:216) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequestRequest(CorbaMessageMediatorImpl.java:1841) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:1695) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleInput(CorbaMessageMediatorImpl.java:1078) at com.sun.corba.ee.impl.protocol.giopmsgheaders.RequestMessage_1_2.callback(RequestMessage_1_2.java:221) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.handleRequest(CorbaMessageMediatorImpl.java:797) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.dispatch(CorbaMessageMediatorImpl.java:561) at com.sun.corba.ee.impl.protocol.CorbaMessageMediatorImpl.doWork(CorbaMessageMediatorImpl.java:2558) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.performWork(ThreadPoolImpl.java:492) at com.sun.corba.ee.impl.orbutil.threadpool.ThreadPoolImpl$WorkerThread.run(ThreadPoolImpl.java:528) I have looked at a number of posts and have tried a number of things with no success. I can run the following commands on my server: ./asadmin list-jndi-entries UserTransaction: com.sun.enterprise.transaction.TransactionNamingProxy$UserTransactionProxy java:global: com.sun.enterprise.naming.impl.TransientContext jdbc: com.sun.enterprise.naming.impl.TransientContext ejb: com.sun.enterprise.naming.impl.TransientContext com.sun.enterprise.container.common.spi.util.InjectionManager: com.sun.enterprise.container.common.impl.util.InjectionManagerImpl jms: com.sun.enterprise.naming.impl.TransientContext Command list-jndi-entries executed successfully. ./asadmin list-jndi-entries --context jms MyTopic: org.glassfish.javaee.services.ResourceProxy MyConnectionFactory: org.glassfish.javaee.services.ResourceProxy MyQueue: org.glassfish.javaee.services.ResourceProxy Command list-jndi-entries executed successfully. Any help is greatly appreciated. Cheers, James

    Read the article

  • wxWidgets in Code::Blocks

    - by Vlad
    Hello all, I'm trying to compile the minimal sample from the "Cross-Platform GUI Programming with wxWidgets" book but the following compile errors: ||=== minimal, Debug ===| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x918)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x931)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xa96)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xada)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xb1e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_datacmn.o):datacmn.cpp:(.eh_frame+0x11)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x63a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x696)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x6f2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x74a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x7a2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x88f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x927)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x9bf)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xb8b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xc87)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xbc0)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xc59)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xcf5)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xda6)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xdce)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x1ff)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x257)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2af)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2fc)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x36d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x4a8)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x73a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x813)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xc06)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xd3e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0x970)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xa80)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xb8c)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xc78)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xd4f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x2ef)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x32b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x43d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x586)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x601)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_app.o):app.cpp:(.text+0x1da)||undefined reference to `__Unwind_Resume'| ||More errors follow but not being shown.| ||Edit the max errors limit in compiler options...| ||=== Build finished: 50 errors, 0 warnings ===| Here's the code sample from the book: #include "wx/wx.h" #include "mondrian.xpm" // Declare the application class class MyApp : public wxApp { public: // Called on application startup virtual bool OnInit(); }; // Declare our main frame class class MyFrame : public wxFrame { public: // Constructor MyFrame(const wxString& title); // Event handlers void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // This class handles events DECLARE_EVENT_TABLE() }; // Implements MyApp& GetApp() DECLARE_APP(MyApp) // Give wxWidgets the means to create a MyApp object IMPLEMENT_APP(MyApp) // Initialize the application bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App")); // Show it frame->Show(true); // Start the event loop return true; } // Event table for MyFrame BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) END_EVENT_TABLE() void MyFrame::OnAbout(wxCommandEvent& event) { wxString msg; msg.Printf(wxT("Hello and welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnQuit(wxCommandEvent& event) { // Destroy the frame Close(); } MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { // Set the frame icon SetIcon(wxIcon(mondrian_xpm)); // Create a menu bar wxMenu *fileMenu = new wxMenu; // The “About” item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), wxT("Show about dialog")); fileMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program")); // Now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(fileMenu, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // Create a status bar just for fun CreateStatusBar(2); SetStatusText(wxT("Welcome to wxWidgets!")); } So what's happenning? Thanks! P.S.: I installed wxWidgets through wxPack wich afaik comes with everything precomplied and i also added the wxWidgets directory to Global variables-base in Code::Blocks so everything should be correctly set, right?

    Read the article

  • IIS 7.5 , Tomcat 7 - Isapi redirector - Fail Over - sticky sessions

    - by Jose Matias
    I have two instances of Tomcat 7.0.8 running in the same machine (Tomcat7A and Tomcat7B) and IIS 7.5 acting as front-end load-balancer with isapi-redirector 1.2.31, running on Windows 2008 R2. When i disconnect the instance wich is handling a request i can see a new instance being assigned with the same sessionid but then the user is redirected to the login page. server.xml configuration file <Engine name="Catalina" defaultHost="localhost" jvmRoute="Tomcat7A"> <Realm className="org.apache.catalina.realm.LockOutRealm"> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> </Realm> <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true"> <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster" channelSendOptions="8"> <Manager className="org.apache.catalina.ha.session.DeltaManager" expireSessionsOnShutdown="false" notifyListenersOnReplication="true"/> <Channel className="org.apache.catalina.tribes.group.GroupChannel"> <Membership className="org.apache.catalina.tribes.membership.McastService" address="228.0.0.8" bind="7.3.1.22" port="45564" frequency="500" dropTime="3000"/> <Receiver className="org.apache.catalina.tribes.transport.nio.NioReceiver" address="auto" port="4200" autoBind="100" selectorTimeout="5000" maxThreads="6"/> <Sender className="org.apache.catalina.tribes.transport.ReplicationTransmitter"> <Transport className="org.apache.catalina.tribes.transport.nio.PooledParallelSender"/> </Sender> <Interceptor className="org.apache.catalina.tribes.group.interceptors.TcpFailureDetector"/> <Interceptor className="org.apache.catalina.tribes.group.interceptors.MessageDispatch15Interceptor"/> </Channel> <Valve className="org.apache.catalina.ha.tcp.ReplicationValve" filter=".*\.gif;.*\.js;.*\.jpg;.*\.htm;.*\.html;.*\.txt"/> <Valve className="org.apache.catalina.ha.session.JvmRouteBinderValve"/> <ClusterListener className="org.apache.catalina.ha.session.JvmRouteSessionIDBinderListener"/> <ClusterListener className="org.apache.catalina.ha.session.ClusterSessionListener"/> </Cluster> <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="%h %l %u %t &quot;%r&quot; %s %b" resolveHosts="false"/> </Host> </Engine> worker_mount_file=C:\tomcat\iis\conf\uriworkermap_prod.properties worker.list = balancer,status worker.Tomcat7B.host = 7.3.1.22 worker.Tomcat7B.type = ajp13 worker.Tomcat7B.port = 8010 worker.Tomcat7B.lbfactor = 10 worker.Tomcat7A.host = 7.3.1.22 worker.Tomcat7A.type = ajp13 worker.Tomcat7A.port = 8009 worker.Tomcat7A.lbfactor = 10 worker.balancer.type = lb worker.balancer.sticky_session = 1 worker.balancer.balance_workers = Tomcat7B, Tomcat7A worker.status.type = status isapi_redirect log [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker balancer [debug] HttpExtensionProc::jk_isapi_plugin.c (2188): got a worker for name balancer [debug] service::jk_lb_worker.c (1118): service sticky_session=1 id='89569C584CC4F58740D649C4BE655D36.Tomcat7B' [debug] get_most_suitable_worker::jk_lb_worker.c (946): searching worker for partial sessionid 89569C584CC4F58740D649C4BE655D36.Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (954): searching worker for session route Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (968): found worker Tomcat7B (Tomcat7B) for route Tomcat7B and partial sessionid 89569C584CC4F58740D649C4BE655D36.Tomcat7B [debug] service::jk_lb_worker.c (1161): service worker=Tomcat7B route=Tomcat7B [debug] ajp_get_endpoint::jk_ajp_common.c (3096): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2379): processing Tomcat7B with 2 retries [debug] jk_shutdown_socket::jk_connect.c (726): About to shutdown socket 820 [7.3.1.22:24482 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (797): shutting down the read side of socket 820 [7.3.1.22:24482 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (808): Shutdown socket 820 [7.3.1.22:24482 -> 7.3.1.22:8010] and read 0 lingering bytes in 0 sec. [debug] ajp_send_request::jk_ajp_common.c (1496): (Tomcat7B) failed sending request, socket 820 is not connected any more (errno=-10000) [debug] ajp_next_connection::jk_ajp_common.c (823): (Tomcat7B) Will try pooled connection socket 896 from slot 1 [debug] jk_shutdown_socket::jk_connect.c (726): About to shutdown socket 896 [7.3.1.22:24488 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (797): shutting down the read side of socket 896 [7.3.1.22:24488 -> 7.3.1.22:8010] [debug] jk_shutdown_socket::jk_connect.c (808): Shutdown socket 896 [7.3.1.22:24488 -> 7.3.1.22:8010] and read 0 lingering bytes in 0 sec. [debug] ajp_send_request::jk_ajp_common.c (1496): (Tomcat7B) failed sending request, socket 896 is not connected any more (errno=-10000) [info] ajp_send_request::jk_ajp_common.c (1567): (Tomcat7B) all endpoints are disconnected, detected by connect check (2), cping (0), send (0) [debug] jk_open_socket::jk_connect.c (484): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (608): trying to connect socket 896 to 7.3.1.22:8010 [info] jk_open_socket::jk_connect.c (626): connect to 7.3.1.22:8010 failed (errno=61) [info] ajp_connect_to_endpoint::jk_ajp_common.c (959): Failed opening socket to (7.3.1.22:8010) (errno=61) [error] ajp_send_request::jk_ajp_common.c (1578): (Tomcat7B) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [info] ajp_service::jk_ajp_common.c (2543): (Tomcat7B) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [debug] ajp_service::jk_ajp_common.c (2400): retry 1, sleeping for 100 ms before retrying [debug] ajp_send_request::jk_ajp_common.c (1572): (Tomcat7B) all endpoints are disconnected. [debug] jk_open_socket::jk_connect.c (484): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (608): trying to connect socket 896 to 7.3.1.22:8010 [info] jk_open_socket::jk_connect.c (626): connect to 7.3.1.22:8010 failed (errno=61) [info] ajp_connect_to_endpoint::jk_ajp_common.c (959): Failed opening socket to (7.3.1.22:8010) (errno=61) [error] ajp_send_request::jk_ajp_common.c (1578): (Tomcat7B) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=61) [info] ajp_service::jk_ajp_common.c (2543): (Tomcat7B) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [error] ajp_service::jk_ajp_common.c (2562): (Tomcat7B) connecting to tomcat failed. [debug] ajp_reset_endpoint::jk_ajp_common.c (757): (Tomcat7B) resetting endpoint with socket -1 (socket shutdown) [debug] ajp_done::jk_ajp_common.c (3013): recycling connection pool slot=0 for worker Tomcat7B [debug] service::jk_lb_worker.c (1374): worker Tomcat7B escalating local error to global error [info] service::jk_lb_worker.c (1388): service failed, worker Tomcat7B is in error state [debug] service::jk_lb_worker.c (1399): recoverable error... will try to recover on other worker [debug] get_most_suitable_worker::jk_lb_worker.c (946): searching worker for partial sessionid 89569C584CC4F58740D649C4BE655D36.Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (954): searching worker for session route Tomcat7B [debug] get_most_suitable_worker::jk_lb_worker.c (1001): found best worker Tomcat7A (Tomcat7A) using method 'Request' [debug] service::jk_lb_worker.c (1161): service worker=Tomcat7A route=Tomcat7B [debug] ajp_get_endpoint::jk_ajp_common.c (3096): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2379): processing Tomcat7A with 2 retries [debug] ajp_send_request::jk_ajp_common.c (1572): (Tomcat7A) all endpoints are disconnected. [debug] jk_open_socket::jk_connect.c (484): socket TCP_NODELAY set to On [debug] jk_open_socket::jk_connect.c (608): trying to connect socket 896 to 7.3.1.22:8009 [debug] jk_open_socket::jk_connect.c (634): socket 896 [7.3.1.22:24496 -> 7.3.1.22:8009] connected [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): sending to ajp13 pos=4 len=615 max=8192 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0000 .4.c....HTTP/1.1 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0010 .../Accounter/pr [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0020 intFrameSet.jhtm [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0030 l...::1...::1... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0040 localhost..P.... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0050 ...Keep-Alive... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0060 ..0....rimage/jp [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0070 eg,.image/gif,.i [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0080 mage/pjpeg,.appl [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0090 ication/x-ms-app [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00a0 lication,.applic [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00b0 ation/xaml+xml,. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00c0 application/x-ms [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00d0 -xbap,.*/*...Acc [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00e0 ept-Encoding...g [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00f0 zip,.deflate...A [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0100 ccept-Language.. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0110 .nb-NO....]Usern [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0120 ame=NA_jose.mati [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0130 as_AT_addenergy. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0140 no;.JSESSIONID=8 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0150 9569C584CC4F5874 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0160 0D649C4BE655D36. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0170 Tomcat7B.....loc [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0180 alhost.....http: [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0190 //localhost/Acco [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01a0 unter/NemsAccoun [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01b0 ter.jhtml....uMo [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01c0 zilla/4.0.(compa [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01d0 tible;.MSIE.8.0; [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01e0 .Windows.NT.6.1; [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01f0 .WOW64;.Trident/ [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0200 4.0;.SLCC2;..NET [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0210 .CLR.2.0.50727;. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0220 .NET4.0C;..NET4. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0230 0E)............F [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0240 rameName=Reports [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0250 _CS_EUETS....Tom [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0260 cat7B........... [debug] ajp_send_request::jk_ajp_common.c (1632): (Tomcat7A) request body to send 0 - request body to resend 0 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): received from ajp13 pos=0 len=238 max=8192 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0000 .....Moved.Tempo [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0010 rarily......OJSE [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0020 SSIONID=6A2507A4 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0030 626F698EC74A733C [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0040 DBA7D9FE.Tomcat7 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0050 A;.Path=/Account [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0060 er;.HttpOnly...P [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0070 ragma...no-cache [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0080 ...Cache-Control [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0090 ...no-cache....& [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00a0 http://localhost [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00b0 /Accounter/login [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00c0 .jhtml.....text/ [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00d0 html;charset=ISO [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 00e0 -8859-1.....0... [debug] ajp_unmarshal_response::jk_ajp_common.c (660): status = 302 [debug] ajp_unmarshal_response::jk_ajp_common.c (667): Number of headers is = 6 [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[0] [Set-Cookie] = [JSESSIONID=6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A; Path=/Accounter; HttpOnly] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[1] [Pragma] = [no-cache] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[2] [Cache-Control] = [no-cache] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[3] [Location] = [http://localhost/Accounter/login.jhtml] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[4] [Content-Type] = [text/html;charset=ISO-8859-1] [debug] ajp_unmarshal_response::jk_ajp_common.c (723): Header[5] [Content-Length] = [0] [debug] start_response::jk_isapi_plugin.c (963): Starting response for URI '/Accounter/printFrameSet.jhtml' (protocol HTTP/1.1) [debug] start_response::jk_isapi_plugin.c (1063): Not using Keep-Alive [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): received from ajp13 pos=0 len=2 max=8192 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0000 ................ [debug] ajp_process_callback::jk_ajp_common.c (1943): AJP13 protocol: Reuse is OK [debug] ajp_reset_endpoint::jk_ajp_common.c (757): (Tomcat7A) resetting endpoint with socket 896 [debug] ajp_done::jk_ajp_common.c (3013): recycling connection pool slot=0 for worker Tomcat7A [debug] HttpExtensionProc::jk_isapi_plugin.c (2211): service() returned OK [debug] HttpFilterProc::jk_isapi_plugin.c (1851): Filter started [debug] map_uri_to_worker_ext::jk_uri_worker_map.c (1036): Attempting to map URI '/localhost/Accounter/login.jhtml' from 8 maps [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/servlet/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/ws/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/nems*.pdf=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.service=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.jhtml=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.json=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/jkmanager=status' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/servlet/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/ws/*=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/nems*.pdf=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.service=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/Accounter/*.jhtml=balancer' source 'uriworkermap' [debug] find_match::jk_uri_worker_map.c (863): Found a wildchar match '/Accounter/*.jhtml=balancer' [debug] HttpFilterProc::jk_isapi_plugin.c (1938): check if [/Accounter/login.jhtml] points to the web-inf directory [debug] HttpFilterProc::jk_isapi_plugin.c (1954): [/Accounter/login.jhtml] is a servlet url - should redirect to balancer [debug] HttpFilterProc::jk_isapi_plugin.c (1994): fowarding escaped URI [/Accounter/login.jhtml] [debug] init_ws_service::jk_isapi_plugin.c (2982): Reading extension header HTTP_TOMCATWORKER0000000180000000: balancer [debug] init_ws_service::jk_isapi_plugin.c (2983): Reading extension header HTTP_TOMCATWORKERIDX0000000180000000: 5 [debug] init_ws_service::jk_isapi_plugin.c (2984): Reading extension header HTTP_TOMCATURI0000000180000000: /Accounter/login.jhtml [debug] init_ws_service::jk_isapi_plugin.c (2985): Reading extension header HTTP_TOMCATQUERY0000000180000000: (null) [debug] init_ws_service::jk_isapi_plugin.c (3040): Applying service extensions [debug] init_ws_service::jk_isapi_plugin.c (3298): Service protocol=HTTP/1.1 method=GET host=::1 addr=::1 name=localhost port=80 auth= user= uri=/Accounter/login.jhtml [debug] init_ws_service::jk_isapi_plugin.c (3310): Service request headers=9 attributes=0 chunked=no content-length=0 available=0 [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker balancer [debug] HttpExtensionProc::jk_isapi_plugin.c (2188): got a worker for name balancer [debug] service::jk_lb_worker.c (1118): service sticky_session=1 id='6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A' [debug] get_most_suitable_worker::jk_lb_worker.c (946): searching worker for partial sessionid 6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A [debug] get_most_suitable_worker::jk_lb_worker.c (954): searching worker for session route Tomcat7A [debug] get_most_suitable_worker::jk_lb_worker.c (968): found worker Tomcat7A (Tomcat7A) for route Tomcat7A and partial sessionid 6A2507A4626F698EC74A733CDBA7D9FE.Tomcat7A [debug] service::jk_lb_worker.c (1161): service worker=Tomcat7A route=Tomcat7A [debug] ajp_get_endpoint::jk_ajp_common.c (3096): acquired connection pool slot=0 after 0 retries [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [debug] ajp_service::jk_ajp_common.c (2379): processing Tomcat7A with 2 retries [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): sending to ajp13 pos=4 len=577 max=8192 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0000 .4.=....HTTP/1.1 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0010 .../Accounter/lo [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0020 gin.jhtml...::1. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0030 ..::1...localhos [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0040 t..P.......Keep- [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0050 Alive.....0....r [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0060 image/jpeg,.imag [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0070 e/gif,.image/pjp [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0080 eg,.application/ [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0090 x-ms-application [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00a0 ,.application/xa [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00b0 ml+xml,.applicat [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00c0 ion/x-ms-xbap,.* [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00d0 /*...Accept-Enco [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00e0 ding...gzip,.def [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 00f0 late...Accept-La [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0100 nguage...nb-NO.. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0110 ..]Username=NA_j [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0120 ose.matias_AT_ad [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0130 denergy.no;.JSES [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0140 SIONID=6A2507A46 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0150 26F698EC74A733CD [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0160 BA7D9FE.Tomcat7A [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0170 .....localhost.. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0180 ...http://localh [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0190 ost/Accounter/Ne [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01a0 msAccounter.jhtm [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01b0 l....uMozilla/4. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01c0 0.(compatible;.M [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01d0 SIE.8.0;.Windows [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01f0 Trident/4.0;.SLC [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 01e0 .NT.6.1;.WOW64;. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0200 C2;..NET.CLR.2.0 [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0210 .50727;..NET4.0C [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0220 ;..NET4.0E)..... [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0230 .......Tomcat7A. [debug] ajp_connection_tcp_send_message::jk_ajp_common.c (1145): 0240 ................ [debug] ajp_send_request::jk_ajp_common.c (1621): (Tomcat7A) Statistics about invalid connections: connect check (0), cping (0), send (0) [debug] ajp_send_request::jk_ajp_common.c (1632): (Tomcat7A) request body to send 0 - request body to resend 0 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): received from ajp13 pos=0 len=135 max=8192 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0000 .....OK.....Prag [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0010 ma...no-cache... [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0020 Expires...Thu,.0 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0030 1.Jan.1970.00:00 [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0040 :00.GMT...Cache- [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0050 Control...no-cac [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0060 he...Cache-Contr [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0070 ol...no-store... [debug] ajp_connection_tcp_get_message::jk_ajp_common.c (1329): 0080 ..2995..........

    Read the article

  • Primefaces datatable in-cell edit to update other rows in the same datatable with ajax rowEdit event processing

    - by Java Thu
    I have issue to update other rows in the same datatable when one row updated using primeface datatable in-cell edit ajax rowEdit. But failed to update other row with ajax call. The ajax response only return the same row data which was updated. The codes are as following: <h:form id="testForm"> <p:dataTable id="testDT" var="d" rowIndexVar="rowIndex" value="#{testBean.lists}" editable="true"> <p:column> <f:facet name="header">No</f:facet> <h:outputText value="#{rowIndex}" /> </p:column> <p:column headerText="Value"> <p:cellEditor> <f:facet name="output"> <h:outputText value="#{d.value}" /> </f:facet> <f:facet name="input"> <p:inputText value="#{d.value}" size="5" /> </f:facet> </p:cellEditor> </p:column> <p:column headerText="Edit" style="width:50px"> <p:outputPanel rendered="#{d.editable}"> <p:rowEditor> </p:rowEditor> </p:outputPanel> </p:column> <p:ajax event="rowEdit" update=":testForm:testDT" listener="#{testBean.onRowUpdate}" /> </p:dataTable> </h:form> My TestBean: package web.bean.test; import java.util.ArrayList; import java.util.List; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; import org.primefaces.event.RowEditEvent; @ManagedBean(name="testBean") @ViewScoped public class TestBean { private List<TestData> lists = new ArrayList<>(); @PostConstruct protected void init() { TestData d = new TestData("Row1Data", 1d, true); lists.add(d); d = new TestData("Row1Data", 11.11d, false); lists.add(d); } public void onRowUpdate(RowEditEvent event) { Object o = event.getObject(); if (o != null) { TestData d = (TestData)o; TestData d1 = lists.get(1); d1.setValue(d1.getValue() + d.getValue()); } } public List<TestData> getLists() { return lists; } public void setLists(List<TestData> lists) { this.lists = lists; } } package web.bean.test; public class TestData { private String name; private double value; private boolean editable; public TestData(String name, double value, boolean editable) { super(); this.name = name; this.value = value; this.editable = editable; } public TestData() { } public String getName() { return name; } public void setName(String name) { this.name = name; } public double getValue() { return value; } public void setValue(double value) { this.value = value; } public boolean isEditable() { return editable; } public void setEditable(boolean editable) { this.editable = editable; } } The ajax response body: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head><link type="text/css" rel="stylesheet" href="/Octopus-G/javax.faces.resource/theme.css.xhtml?ln=primefaces-bluesky" /><link type="text/css" rel="stylesheet" href="/Octopus-G/javax.faces.resource/primefaces.css.xhtml?ln=primefaces&amp;v=3.2" /><script type="text/javascript" src="/Octopus-G/javax.faces.resource/jquery/jquery.js.xhtml?ln=primefaces&amp;v=3.2"></script><script type="text/javascript" src="/Octopus-G/javax.faces.resource/primefaces.js.xhtml?ln=primefaces&amp;v=3.2"></script></head><body> <form id="testForm" name="testForm" method="post" action="/Octopus-G/test.xhtml" enctype="application/x-www-form-urlencoded"> <input type="hidden" name="testForm" value="testForm" /> <div id="testForm:testDT" class="ui-datatable ui-widget"><table role="grid"><thead><tr role="row"><th id="testForm:testDT:j_idt5" class="ui-state-default" role="columnheader"><div class="ui-dt-c"><span>No</span></div></th><th id="testForm:testDT:j_idt8" class="ui-state-default" role="columnheader"><div class="ui-dt-c"><span>Value</span></div></th><th id="testForm:testDT:j_idt12" class="ui-state-default" role="columnheader" style="width:50px"><div class="ui-dt-c"><span>Edit</span></div></th></tr></thead><tfoot></tfoot><tbody id="testForm:testDT_data" class="ui-datatable-data ui-widget-content"><tr data-ri="0" class="ui-widget-content ui-datatable-even" role="row"><td role="gridcell"><div class="ui-dt-c">0</div></td><td role="gridcell" class="ui-editable-column"><div class="ui-dt-c"><span id="testForm:testDT:0:j_idt9" class="ui-cell-editor"><span class="ui-cell-editor-output">1.0</span><span class="ui-cell-editor-input"><input id="testForm:testDT:0:j_idt11" name="testForm:testDT:0:j_idt11" type="text" value="1.0" size="5" class="ui-inputfield ui-inputtext ui-widget ui-state-default ui-corner-all" /><script id="testForm:testDT:0:j_idt11_s" type="text/javascript">PrimeFaces.cw('InputText','widget_testForm_testDT_0_j_idt11',{id:'testForm:testDT:0:j_idt11'});</script></span></span></div></td><td role="gridcell" style="width:50px"><div class="ui-dt-c"><span id="testForm:testDT:0:j_idt13"><span id="testForm:testDT:0:j_idt14" class="ui-row-editor"><span class="ui-icon ui-icon-pencil"></span><span class="ui-icon ui-icon-check" style="display:none"></span><span class="ui-icon ui-icon-close" style="display:none"></span></span></span></div></td></tr><tr data-ri="1" class="ui-widget-content ui-datatable-odd" role="row"><td role="gridcell"><div class="ui-dt-c">1</div></td><td role="gridcell" class="ui-editable-column"><div class="ui-dt-c"><span id="testForm:testDT:1:j_idt9" class="ui-cell-editor"><span class="ui-cell-editor-output">11.11</span><span class="ui-cell-editor-input"><input id="testForm:testDT:1:j_idt11" name="testForm:testDT:1:j_idt11" type="text" value="11.11" size="5" class="ui-inputfield ui-inputtext ui-widget ui-state-default ui-corner-all" /><script id="testForm:testDT:1:j_idt11_s" type="text/javascript">PrimeFaces.cw('InputText','widget_testForm_testDT_1_j_idt11',{id:'testForm:testDT:1:j_idt11'});</script></span></span></div></td><td role="gridcell" style="width:50px"><div class="ui-dt-c"></div></td></tr></tbody></table></div><script id="testForm:testDT_s" type="text/javascript">$(function() {PrimeFaces.cw('DataTable','widget_testForm_testDT',{id:'testForm:testDT',editable:true,behaviors:{rowEdit:function(event) {PrimeFaces.ab({source:'testForm:testDT',process:'testForm:testDT',update:'testForm:testDT',event:'rowEdit'}, arguments[1]);}}});});</script><input type="hidden" name="javax.faces.ViewState" id="javax.faces.ViewState" value="-8223787210091934199:-360328890338571623" autocomplete="off" /> </form></body> </html>

    Read the article

< Previous Page | 718 719 720 721 722 723 724 725 726 727  | Next Page >