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  • Know more about shared pool subpool

    - by Liu Maclean(???)
    ????T.askmaclean.com???Shared Pool?SubPool?????,????????_kghdsidx_count ? subpool ??subpool????( ???duration)???: SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE    10.2.0.5.0      Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> set linesize 200 pagesize 1400 SQL> show parameter kgh NAME                                 TYPE                             VALUE ------------------------------------ -------------------------------- ------------------------------ _kghdsidx_count                      integer                          7 SQL> oradebug setmypid; Statement processed. SQL> oradebug dump heapdump 536870914; Statement processed. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_11783.trc [oracle@vrh8 dbs]$ grep "sga heap"  /s01/admin/G10R25/udump/g10r25_ora_11783.trc HEAP DUMP heap name="sga heap"  desc=0x60000058 HEAP DUMP heap name="sga heap(1,0)"  desc=0x60036110 FIVE LARGEST SUB HEAPS for heap name="sga heap(1,0)"   desc=0x60036110 HEAP DUMP heap name="sga heap(2,0)"  desc=0x6003f938 FIVE LARGEST SUB HEAPS for heap name="sga heap(2,0)"   desc=0x6003f938 HEAP DUMP heap name="sga heap(3,0)"  desc=0x60049160 FIVE LARGEST SUB HEAPS for heap name="sga heap(3,0)"   desc=0x60049160 HEAP DUMP heap name="sga heap(4,0)"  desc=0x60052988 FIVE LARGEST SUB HEAPS for heap name="sga heap(4,0)"   desc=0x60052988 HEAP DUMP heap name="sga heap(5,0)"  desc=0x6005c1b0 FIVE LARGEST SUB HEAPS for heap name="sga heap(5,0)"   desc=0x6005c1b0 HEAP DUMP heap name="sga heap(6,0)"  desc=0x600659d8 FIVE LARGEST SUB HEAPS for heap name="sga heap(6,0)"   desc=0x600659d8 HEAP DUMP heap name="sga heap(7,0)"  desc=0x6006f200 FIVE LARGEST SUB HEAPS for heap name="sga heap(7,0)"   desc=0x6006f200 SQL> alter system set "_kghdsidx_count"=6 scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area  859832320 bytes Fixed Size                  2100104 bytes Variable Size             746587256 bytes Database Buffers          104857600 bytes Redo Buffers                6287360 bytes Database mounted. Database opened. SQL> SQL> oradebug setmypid; Statement processed. SQL> oradebug dump heapdump 536870914; Statement processed. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_11908.trc [oracle@vrh8 dbs]$ grep "sga heap"  /s01/admin/G10R25/udump/g10r25_ora_11908.trc HEAP DUMP heap name="sga heap"  desc=0x60000058 HEAP DUMP heap name="sga heap(1,0)"  desc=0x600360f0 FIVE LARGEST SUB HEAPS for heap name="sga heap(1,0)"   desc=0x600360f0 HEAP DUMP heap name="sga heap(2,0)"  desc=0x6003f918 FIVE LARGEST SUB HEAPS for heap name="sga heap(2,0)"   desc=0x6003f918 HEAP DUMP heap name="sga heap(3,0)"  desc=0x60049140 FIVE LARGEST SUB HEAPS for heap name="sga heap(3,0)"   desc=0x60049140 HEAP DUMP heap name="sga heap(4,0)"  desc=0x60052968 FIVE LARGEST SUB HEAPS for heap name="sga heap(4,0)"   desc=0x60052968 HEAP DUMP heap name="sga heap(5,0)"  desc=0x6005c190 FIVE LARGEST SUB HEAPS for heap name="sga heap(5,0)"   desc=0x6005c190 HEAP DUMP heap name="sga heap(6,0)"  desc=0x600659b8 FIVE LARGEST SUB HEAPS for heap name="sga heap(6,0)"   desc=0x600659b8 SQL> SQL> alter system set "_kghdsidx_count"=2 scope=spfile; System altered. SQL> SQL> startup force; ORACLE instance started. Total System Global Area  851443712 bytes Fixed Size                  2100040 bytes Variable Size             738198712 bytes Database Buffers          104857600 bytes Redo Buffers                6287360 bytes Database mounted. Database opened. SQL> oradebug setmypid; Statement processed. SQL> oradebug dump heapdump 2; Statement processed. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_12003.trc [oracle@vrh8 ~]$ grep "sga heap"  /s01/admin/G10R25/udump/g10r25_ora_12003.trc HEAP DUMP heap name="sga heap"  desc=0x60000058 HEAP DUMP heap name="sga heap(1,0)"  desc=0x600360b0 HEAP DUMP heap name="sga heap(2,0)"  desc=0x6003f8d SQL> alter system set cpu_count=16 scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area  851443712 bytes Fixed Size                  2100040 bytes Variable Size             738198712 bytes Database Buffers          104857600 bytes Redo Buffers                6287360 bytes Database mounted. Database opened. SQL> oradebug setmypid; Statement processed. SQL>  oradebug dump heapdump 2; Statement processed. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_12065.trc [oracle@vrh8 ~]$ grep "sga heap"  /s01/admin/G10R25/udump/g10r25_ora_12065.trc HEAP DUMP heap name="sga heap"  desc=0x60000058 HEAP DUMP heap name="sga heap(1,0)"  desc=0x600360b0 HEAP DUMP heap name="sga heap(2,0)"  desc=0x6003f8d8 SQL> show parameter sga_target NAME                                 TYPE                             VALUE ------------------------------------ -------------------------------- ------------------------------ sga_target                           big integer                      0 SQL> alter system set sga_target=1000M scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area 1048576000 bytes Fixed Size                  2101544 bytes Variable Size             738201304 bytes Database Buffers          301989888 bytes Redo Buffers                6283264 bytes Database mounted. Database opened. SQL> alter system set sga_target=1000M scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area 1048576000 bytes Fixed Size                  2101544 bytes Variable Size             738201304 bytes Database Buffers          301989888 bytes Redo Buffers                6283264 bytes Database mounted. Database opened. SQL> SQL> SQL> oradebug setmypid; Statement processed. SQL> oradebug dump heapdump 2; Statement processed. SQL>  oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_12148.trc SQL> SQL> Disconnected from Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options [oracle@vrh8 dbs]$ grep "sga heap"  /s01/admin/G10R25/udump/g10r25_ora_12148.trc HEAP DUMP heap name="sga heap"  desc=0x60000058 HEAP DUMP heap name="sga heap(1,0)"  desc=0x60036690 HEAP DUMP heap name="sga heap(1,1)"  desc=0x60037ee8 HEAP DUMP heap name="sga heap(1,2)"  desc=0x60039740 HEAP DUMP heap name="sga heap(1,3)"  desc=0x6003af98 HEAP DUMP heap name="sga heap(2,0)"  desc=0x6003feb8 HEAP DUMP heap name="sga heap(2,1)"  desc=0x60041710 HEAP DUMP heap name="sga heap(2,2)"  desc=0x60042f68 _enable_shared_pool_durations:?????????10g????shared pool duration??,?????sga_target?0?????false; ???10.2.0.5??cursor_space_for_time???true??????false,???10.2.0.5??cursor_space_for_time????? SQL> alter system set "_enable_shared_pool_durations"=false scope=spfile; System altered. SQL> SQL> startup force; ORACLE instance started. Total System Global Area 1048576000 bytes Fixed Size                  2101544 bytes Variable Size             738201304 bytes Database Buffers          301989888 bytes Redo Buffers                6283264 bytes Database mounted. Database opened. SQL> oradebug setmypid; Statement processed. SQL> oradebug dump heapdump 2; Statement processed. SQL> oradebug tracefile_name /s01/admin/G10R25/udump/g10r25_ora_12233.trc SQL> SQL> Disconnected from Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options\ [oracle@vrh8 dbs]$ grep "sga heap"   /s01/admin/G10R25/udump/g10r25_ora_12233.trc HEAP DUMP heap name="sga heap"  desc=0x60000058 HEAP DUMP heap name="sga heap(1,0)"  desc=0x60036690 HEAP DUMP heap name="sga heap(2,0)"  desc=0x6003feb8 ??:1._kghdsidx_count ??? shared pool subpool???, _kghdsidx_count???????7 ??? 7? shared pool subpool 2.??????? subpool???4? sub partition ?: sga heap(1,0) sga heap(1,1) sga heap(1,2) sga heap(1,3) ????? cpu??? ?????_kghdsidx_count, ???? ?10g ?AUTO SGA ??? shared pool duration???, duration ??4?: Session duration Instance duration (never freed) Execution duration (freed fastest) Free memory ??? shared pool duration???? ?10gR1?Shared Pool?shrink??????????,?????????????Buffer Cache???????????granule,????Buffer Cache?granule????granule header?Metadata(???buffer header??RAC??Lock Elements)????,?????????????????????shared pool????????duration(?????)?chunk??????granule?,????????????granule??10gR2????Buffer Cache Granule????????granule header?buffer?Metadata(buffer header?LE)????,??shared pool???duration?chunk????????granule,??????buffer cache?shared pool??????????????10gr2?streams pool?????????(???????streams pool duration????) reference : http://www.oracledatabase12g.com/archives/understanding-automatic-sga-memory-management.html

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • Patch an Existing NK.BIN

    - by Kate Moss' Open Space
    As you know, we can use MAKEIMG.EXE tool to create OS Image file, NK.BIN, or ROMIMAGE.EXE with a BIB for more accurate. But what if the image file is already created but need to be patched or you want to extract a file from NK.BIN? The Platform Builder provide many useful command line utilities, and today I am going to introduce one, BINMOD.EXE. http://msdn.microsoft.com/en-us/library/ee504622.aspx is the official page for BINMOD tool. As the page says, The BinMod Tool (binmod.exe) extracts files from a run-time image, and replaces files in a run-time image and its usage binmod [-i imagename] [-r replacement_filename.ext | -e extraction_filename.ext] This is a simple tool and is easy to use, if we want to extract a file from nk.bin, just type binmod –i nk.bin –e filename.ext And that's it! Or use can try -r command to replace a file inside NK.BIN. The small tool is good but there is a limitation; due to the files in MODULES section are fixed up during ROMIMAGE so the original file format is not preserved, therefore extract or replace file in MODULE section will be impossible. So just like this small tool, this post supposed to be end here, right? Nah... It is not that easy. Just try the above example, and you will find, the tool is not work! Double check the file is in FILES section and the NK.BIN is good, but it just quits. Before you throw away this useless toy, we can try to fix it! Yes, the source of this tool is available in your CE6, private\winceos\COREOS\nk\tools\romimage\binmod. As it is a tool run in your Windows so you need to Windows SDK or Visual Studio to build the code. (I am going to save you some time by skipping the detail as building a desktop console mode program is fairly trivial) The cbinmod.cpp is the core logic for this program and follow up the error message we got, it looks like the following code is suspected.   //   // Extra sanity check...   //   if((DWORD)(HIWORD(pTOCLoc->dllfirst) << 16) <= pTOCLoc->dlllast &&       (DWORD)(LOWORD(pTOCLoc->dllfirst) << 16) <= pTOCLoc->dlllast)   {     dprintf("Found pTOC  = 0x%08x\n", (DWORD)dwpTOC);     fFoundIt = true;     break;   }    else    {     dprintf("NOTICE! Record %d looked like a TOC except DLL first = 0x%08X, and DLL last = 0x%08X\r\n", i, pTOCLoc->dllfirst, pTOCLoc->dlllast);   } The logic checks if dllfirst <= dlllast but look closer, the code only separated the high/low WORD from dllfirst but does not apply the same to dlllast, is that on purpose or a bug? While the TOC is created by ROMIMAGE.EXE, so let's move to ROMIMAGE. In private\winceos\coreos\nk\tools\romimage\romimage\bin.cpp    Module::s_romhdr.dllfirst  = (HIWORD(xip_mem->dll_data_bottom) << 16) | HIWORD(xip_mem->kernel_dll_bottom);   Module::s_romhdr.dlllast   = (HIWORD(xip_mem->dll_data_top) << 16)    | HIWORD(xip_mem->kernel_dll_top); It is clear now, the high word of dll first is the upper 16 bits of XIP DLL bottom and the low word is the upper 16 bits of kernel dll bottom; also, the high word of dll last is the upper 16 bits of XIP DLL top and the low word is the upper 16 bits of kernel dll top. Obviously, the correct statement should be if((DWORD)(HIWORD(pTOCLoc->dllfirst) << 16) <= (DWORD)(HIWORD(pTOCLoc->dlllast) << 16) &&    (DWORD)(LOWORD(pTOCLoc->dllfirst) << 16) <= (DWORD)(LOWORD(pTOCLoc->dlllast) << 16)) So update the code like this should fix this issue or just like the comment, it is an extra sanity check, you can just get rid of it, either way can make the code moving forward and everything worked as advertised.  "Extracting out copies of files from the nk.bin... replacing files... etc." Since the NK.BIN can be compressed, so the BinMod needs the compress.dll to decompress the data, the DLL can be found in C:\program files\microsoft platform builder\6.00\cepb\idevs\imgutils.

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  • Why should main() be short?

    - by Stargazer712
    I've been programming for over 9 years, and according to the advice of my first programming teacher, I always keep my main() function extremely short. At first I had no idea why. I just obeyed without understanding, much to the delight of my professors. After gaining experience, I realized that if I designed my code correctly, having a short main() function just sortof happened. Writing modularized code and following the single responsibility principle allowed my code to be designed in "bunches", and main() served as nothing more than a catalyst to get the program running. Fast forward to a few weeks ago, I was looking at Python's souce code, and I found the main() function: /* Minimal main program -- everything is loaded from the library */ ... int main(int argc, char **argv) { ... return Py_Main(argc, argv); } Yay Python. Short main() function == Good code. Programming teachers were right. Wanting to look deeper, I took a look at Py_Main. In its entirety, it is defined as follows: /* Main program */ int Py_Main(int argc, char **argv) { int c; int sts; char *command = NULL; char *filename = NULL; char *module = NULL; FILE *fp = stdin; char *p; int unbuffered = 0; int skipfirstline = 0; int stdin_is_interactive = 0; int help = 0; int version = 0; int saw_unbuffered_flag = 0; PyCompilerFlags cf; cf.cf_flags = 0; orig_argc = argc; /* For Py_GetArgcArgv() */ orig_argv = argv; #ifdef RISCOS Py_RISCOSWimpFlag = 0; #endif PySys_ResetWarnOptions(); while ((c = _PyOS_GetOpt(argc, argv, PROGRAM_OPTS)) != EOF) { if (c == 'c') { /* -c is the last option; following arguments that look like options are left for the command to interpret. */ command = (char *)malloc(strlen(_PyOS_optarg) + 2); if (command == NULL) Py_FatalError( "not enough memory to copy -c argument"); strcpy(command, _PyOS_optarg); strcat(command, "\n"); break; } if (c == 'm') { /* -m is the last option; following arguments that look like options are left for the module to interpret. */ module = (char *)malloc(strlen(_PyOS_optarg) + 2); if (module == NULL) Py_FatalError( "not enough memory to copy -m argument"); strcpy(module, _PyOS_optarg); break; } switch (c) { case 'b': Py_BytesWarningFlag++; break; case 'd': Py_DebugFlag++; break; case '3': Py_Py3kWarningFlag++; if (!Py_DivisionWarningFlag) Py_DivisionWarningFlag = 1; break; case 'Q': if (strcmp(_PyOS_optarg, "old") == 0) { Py_DivisionWarningFlag = 0; break; } if (strcmp(_PyOS_optarg, "warn") == 0) { Py_DivisionWarningFlag = 1; break; } if (strcmp(_PyOS_optarg, "warnall") == 0) { Py_DivisionWarningFlag = 2; break; } if (strcmp(_PyOS_optarg, "new") == 0) { /* This only affects __main__ */ cf.cf_flags |= CO_FUTURE_DIVISION; /* And this tells the eval loop to treat BINARY_DIVIDE as BINARY_TRUE_DIVIDE */ _Py_QnewFlag = 1; break; } fprintf(stderr, "-Q option should be `-Qold', " "`-Qwarn', `-Qwarnall', or `-Qnew' only\n"); return usage(2, argv[0]); /* NOTREACHED */ case 'i': Py_InspectFlag++; Py_InteractiveFlag++; break; /* case 'J': reserved for Jython */ case 'O': Py_OptimizeFlag++; break; case 'B': Py_DontWriteBytecodeFlag++; break; case 's': Py_NoUserSiteDirectory++; break; case 'S': Py_NoSiteFlag++; break; case 'E': Py_IgnoreEnvironmentFlag++; break; case 't': Py_TabcheckFlag++; break; case 'u': unbuffered++; saw_unbuffered_flag = 1; break; case 'v': Py_VerboseFlag++; break; #ifdef RISCOS case 'w': Py_RISCOSWimpFlag = 1; break; #endif case 'x': skipfirstline = 1; break; /* case 'X': reserved for implementation-specific arguments */ case 'U': Py_UnicodeFlag++; break; case 'h': case '?': help++; break; case 'V': version++; break; case 'W': PySys_AddWarnOption(_PyOS_optarg); break; /* This space reserved for other options */ default: return usage(2, argv[0]); /*NOTREACHED*/ } } if (help) return usage(0, argv[0]); if (version) { fprintf(stderr, "Python %s\n", PY_VERSION); return 0; } if (Py_Py3kWarningFlag && !Py_TabcheckFlag) /* -3 implies -t (but not -tt) */ Py_TabcheckFlag = 1; if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') Py_InspectFlag = 1; if (!saw_unbuffered_flag && (p = Py_GETENV("PYTHONUNBUFFERED")) && *p != '\0') unbuffered = 1; if (!Py_NoUserSiteDirectory && (p = Py_GETENV("PYTHONNOUSERSITE")) && *p != '\0') Py_NoUserSiteDirectory = 1; if ((p = Py_GETENV("PYTHONWARNINGS")) && *p != '\0') { char *buf, *warning; buf = (char *)malloc(strlen(p) + 1); if (buf == NULL) Py_FatalError( "not enough memory to copy PYTHONWARNINGS"); strcpy(buf, p); for (warning = strtok(buf, ","); warning != NULL; warning = strtok(NULL, ",")) PySys_AddWarnOption(warning); free(buf); } if (command == NULL && module == NULL && _PyOS_optind < argc && strcmp(argv[_PyOS_optind], "-") != 0) { #ifdef __VMS filename = decc$translate_vms(argv[_PyOS_optind]); if (filename == (char *)0 || filename == (char *)-1) filename = argv[_PyOS_optind]; #else filename = argv[_PyOS_optind]; #endif } stdin_is_interactive = Py_FdIsInteractive(stdin, (char *)0); if (unbuffered) { #if defined(MS_WINDOWS) || defined(__CYGWIN__) _setmode(fileno(stdin), O_BINARY); _setmode(fileno(stdout), O_BINARY); #endif #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stderr, (char *)NULL, _IONBF, BUFSIZ); #else /* !HAVE_SETVBUF */ setbuf(stdin, (char *)NULL); setbuf(stdout, (char *)NULL); setbuf(stderr, (char *)NULL); #endif /* !HAVE_SETVBUF */ } else if (Py_InteractiveFlag) { #ifdef MS_WINDOWS /* Doesn't have to have line-buffered -- use unbuffered */ /* Any set[v]buf(stdin, ...) screws up Tkinter :-( */ setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); #else /* !MS_WINDOWS */ #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IOLBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IOLBF, BUFSIZ); #endif /* HAVE_SETVBUF */ #endif /* !MS_WINDOWS */ /* Leave stderr alone - it should be unbuffered anyway. */ } #ifdef __VMS else { setvbuf (stdout, (char *)NULL, _IOLBF, BUFSIZ); } #endif /* __VMS */ #ifdef __APPLE__ /* On MacOS X, when the Python interpreter is embedded in an application bundle, it gets executed by a bootstrapping script that does os.execve() with an argv[0] that's different from the actual Python executable. This is needed to keep the Finder happy, or rather, to work around Apple's overly strict requirements of the process name. However, we still need a usable sys.executable, so the actual executable path is passed in an environment variable. See Lib/plat-mac/bundlebuiler.py for details about the bootstrap script. */ if ((p = Py_GETENV("PYTHONEXECUTABLE")) && *p != '\0') Py_SetProgramName(p); else Py_SetProgramName(argv[0]); #else Py_SetProgramName(argv[0]); #endif Py_Initialize(); if (Py_VerboseFlag || (command == NULL && filename == NULL && module == NULL && stdin_is_interactive)) { fprintf(stderr, "Python %s on %s\n", Py_GetVersion(), Py_GetPlatform()); if (!Py_NoSiteFlag) fprintf(stderr, "%s\n", COPYRIGHT); } if (command != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } if (module != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' so that PySys_SetArgv correctly sets sys.path[0] to '' rather than looking for a file called "-m". See tracker issue #8202 for details. */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } PySys_SetArgv(argc-_PyOS_optind, argv+_PyOS_optind); if ((Py_InspectFlag || (command == NULL && filename == NULL && module == NULL)) && isatty(fileno(stdin))) { PyObject *v; v = PyImport_ImportModule("readline"); if (v == NULL) PyErr_Clear(); else Py_DECREF(v); } if (command) { sts = PyRun_SimpleStringFlags(command, &cf) != 0; free(command); } else if (module) { sts = RunModule(module, 1); free(module); } else { if (filename == NULL && stdin_is_interactive) { Py_InspectFlag = 0; /* do exit on SystemExit */ RunStartupFile(&cf); } /* XXX */ sts = -1; /* keep track of whether we've already run __main__ */ if (filename != NULL) { sts = RunMainFromImporter(filename); } if (sts==-1 && filename!=NULL) { if ((fp = fopen(filename, "r")) == NULL) { fprintf(stderr, "%s: can't open file '%s': [Errno %d] %s\n", argv[0], filename, errno, strerror(errno)); return 2; } else if (skipfirstline) { int ch; /* Push back first newline so line numbers remain the same */ while ((ch = getc(fp)) != EOF) { if (ch == '\n') { (void)ungetc(ch, fp); break; } } } { /* XXX: does this work on Win/Win64? (see posix_fstat) */ struct stat sb; if (fstat(fileno(fp), &sb) == 0 && S_ISDIR(sb.st_mode)) { fprintf(stderr, "%s: '%s' is a directory, cannot continue\n", argv[0], filename); fclose(fp); return 1; } } } if (sts==-1) { /* call pending calls like signal handlers (SIGINT) */ if (Py_MakePendingCalls() == -1) { PyErr_Print(); sts = 1; } else { sts = PyRun_AnyFileExFlags( fp, filename == NULL ? "<stdin>" : filename, filename != NULL, &cf) != 0; } } } /* Check this environment variable at the end, to give programs the * opportunity to set it from Python. */ if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') { Py_InspectFlag = 1; } if (Py_InspectFlag && stdin_is_interactive && (filename != NULL || command != NULL || module != NULL)) { Py_InspectFlag = 0; /* XXX */ sts = PyRun_AnyFileFlags(stdin, "<stdin>", &cf) != 0; } Py_Finalize(); #ifdef RISCOS if (Py_RISCOSWimpFlag) fprintf(stderr, "\x0cq\x0c"); /* make frontend quit */ #endif #ifdef __INSURE__ /* Insure++ is a memory analysis tool that aids in discovering * memory leaks and other memory problems. On Python exit, the * interned string dictionary is flagged as being in use at exit * (which it is). Under normal circumstances, this is fine because * the memory will be automatically reclaimed by the system. Under * memory debugging, it's a huge source of useless noise, so we * trade off slower shutdown for less distraction in the memory * reports. -baw */ _Py_ReleaseInternedStrings(); #endif /* __INSURE__ */ return sts; } Good God Almighty...it is big enough to sink the Titanic. It seems as though Python did the "Intro to Programming 101" trick and just moved all of main()'s code to a different function called it something very similar to "main". Here's my question: Is this code terribly written, or are there other reasons reasons to have a short main function? As it stands right now, I see absolutely no difference between doing this and just moving the code in Py_Main() back into main(). Am I wrong in thinking this?

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  • C#/.NET Little Wonders: The Useful But Overlooked Sets

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  Today we will be looking at two set implementations in the System.Collections.Generic namespace: HashSet<T> and SortedSet<T>.  Even though most people think of sets as mathematical constructs, they are actually very useful classes that can be used to help make your application more performant if used appropriately. A Background From Math In mathematical terms, a set is an unordered collection of unique items.  In other words, the set {2,3,5} is identical to the set {3,5,2}.  In addition, the set {2, 2, 4, 1} would be invalid because it would have a duplicate item (2).  In addition, you can perform set arithmetic on sets such as: Intersections: The intersection of two sets is the collection of elements common to both.  Example: The intersection of {1,2,5} and {2,4,9} is the set {2}. Unions: The union of two sets is the collection of unique items present in either or both set.  Example: The union of {1,2,5} and {2,4,9} is {1,2,4,5,9}. Differences: The difference of two sets is the removal of all items from the first set that are common between the sets.  Example: The difference of {1,2,5} and {2,4,9} is {1,5}. Supersets: One set is a superset of a second set if it contains all elements that are in the second set. Example: The set {1,2,5} is a superset of {1,5}. Subsets: One set is a subset of a second set if all the elements of that set are contained in the first set. Example: The set {1,5} is a subset of {1,2,5}. If We’re Not Doing Math, Why Do We Care? Now, you may be thinking: why bother with the set classes in C# if you have no need for mathematical set manipulation?  The answer is simple: they are extremely efficient ways to determine ownership in a collection. For example, let’s say you are designing an order system that tracks the price of a particular equity, and once it reaches a certain point will trigger an order.  Now, since there’s tens of thousands of equities on the markets, you don’t want to track market data for every ticker as that would be a waste of time and processing power for symbols you don’t have orders for.  Thus, we just want to subscribe to the stock symbol for an equity order only if it is a symbol we are not already subscribed to. Every time a new order comes in, we will check the list of subscriptions to see if the new order’s stock symbol is in that list.  If it is, great, we already have that market data feed!  If not, then and only then should we subscribe to the feed for that symbol. So far so good, we have a collection of symbols and we want to see if a symbol is present in that collection and if not, add it.  This really is the essence of set processing, but for the sake of comparison, let’s say you do a list instead: 1: // class that handles are order processing service 2: public sealed class OrderProcessor 3: { 4: // contains list of all symbols we are currently subscribed to 5: private readonly List<string> _subscriptions = new List<string>(); 6:  7: ... 8: } Now whenever you are adding a new order, it would look something like: 1: public PlaceOrderResponse PlaceOrder(Order newOrder) 2: { 3: // do some validation, of course... 4:  5: // check to see if already subscribed, if not add a subscription 6: if (!_subscriptions.Contains(newOrder.Symbol)) 7: { 8: // add the symbol to the list 9: _subscriptions.Add(newOrder.Symbol); 10: 11: // do whatever magic is needed to start a subscription for the symbol 12: } 13:  14: // place the order logic! 15: } What’s wrong with this?  In short: performance!  Finding an item inside a List<T> is a linear - O(n) – operation, which is not a very performant way to find if an item exists in a collection. (I used to teach algorithms and data structures in my spare time at a local university, and when you began talking about big-O notation you could immediately begin to see eyes glossing over as if it was pure, useless theory that would not apply in the real world, but I did and still do believe it is something worth understanding well to make the best choices in computer science). Let’s think about this: a linear operation means that as the number of items increases, the time that it takes to perform the operation tends to increase in a linear fashion.  Put crudely, this means if you double the collection size, you might expect the operation to take something like the order of twice as long.  Linear operations tend to be bad for performance because they mean that to perform some operation on a collection, you must potentially “visit” every item in the collection.  Consider finding an item in a List<T>: if you want to see if the list has an item, you must potentially check every item in the list before you find it or determine it’s not found. Now, we could of course sort our list and then perform a binary search on it, but sorting is typically a linear-logarithmic complexity – O(n * log n) - and could involve temporary storage.  So performing a sort after each add would probably add more time.  As an alternative, we could use a SortedList<TKey, TValue> which sorts the list on every Add(), but this has a similar level of complexity to move the items and also requires a key and value, and in our case the key is the value. This is why sets tend to be the best choice for this type of processing: they don’t rely on separate keys and values for ordering – so they save space – and they typically don’t care about ordering – so they tend to be extremely performant.  The .NET BCL (Base Class Library) has had the HashSet<T> since .NET 3.5, but at that time it did not implement the ISet<T> interface.  As of .NET 4.0, HashSet<T> implements ISet<T> and a new set, the SortedSet<T> was added that gives you a set with ordering. HashSet<T> – For Unordered Storage of Sets When used right, HashSet<T> is a beautiful collection, you can think of it as a simplified Dictionary<T,T>.  That is, a Dictionary where the TKey and TValue refer to the same object.  This is really an oversimplification, but logically it makes sense.  I’ve actually seen people code a Dictionary<T,T> where they store the same thing in the key and the value, and that’s just inefficient because of the extra storage to hold both the key and the value. As it’s name implies, the HashSet<T> uses a hashing algorithm to find the items in the set, which means it does take up some additional space, but it has lightning fast lookups!  Compare the times below between HashSet<T> and List<T>: Operation HashSet<T> List<T> Add() O(1) O(1) at end O(n) in middle Remove() O(1) O(n) Contains() O(1) O(n)   Now, these times are amortized and represent the typical case.  In the very worst case, the operations could be linear if they involve a resizing of the collection – but this is true for both the List and HashSet so that’s a less of an issue when comparing the two. The key thing to note is that in the general case, HashSet is constant time for adds, removes, and contains!  This means that no matter how large the collection is, it takes roughly the exact same amount of time to find an item or determine if it’s not in the collection.  Compare this to the List where almost any add or remove must rearrange potentially all the elements!  And to find an item in the list (if unsorted) you must search every item in the List. So as you can see, if you want to create an unordered collection and have very fast lookup and manipulation, the HashSet is a great collection. And since HashSet<T> implements ICollection<T> and IEnumerable<T>, it supports nearly all the same basic operations as the List<T> and can use the System.Linq extension methods as well. All we have to do to switch from a List<T> to a HashSet<T>  is change our declaration.  Since List and HashSet support many of the same members, chances are we won’t need to change much else. 1: public sealed class OrderProcessor 2: { 3: private readonly HashSet<string> _subscriptions = new HashSet<string>(); 4:  5: // ... 6:  7: public PlaceOrderResponse PlaceOrder(Order newOrder) 8: { 9: // do some validation, of course... 10: 11: // check to see if already subscribed, if not add a subscription 12: if (!_subscriptions.Contains(newOrder.Symbol)) 13: { 14: // add the symbol to the list 15: _subscriptions.Add(newOrder.Symbol); 16: 17: // do whatever magic is needed to start a subscription for the symbol 18: } 19: 20: // place the order logic! 21: } 22:  23: // ... 24: } 25: Notice, we didn’t change any code other than the declaration for _subscriptions to be a HashSet<T>.  Thus, we can pick up the performance improvements in this case with minimal code changes. SortedSet<T> – Ordered Storage of Sets Just like HashSet<T> is logically similar to Dictionary<T,T>, the SortedSet<T> is logically similar to the SortedDictionary<T,T>. The SortedSet can be used when you want to do set operations on a collection, but you want to maintain that collection in sorted order.  Now, this is not necessarily mathematically relevant, but if your collection needs do include order, this is the set to use. So the SortedSet seems to be implemented as a binary tree (possibly a red-black tree) internally.  Since binary trees are dynamic structures and non-contiguous (unlike List and SortedList) this means that inserts and deletes do not involve rearranging elements, or changing the linking of the nodes.  There is some overhead in keeping the nodes in order, but it is much smaller than a contiguous storage collection like a List<T>.  Let’s compare the three: Operation HashSet<T> SortedSet<T> List<T> Add() O(1) O(log n) O(1) at end O(n) in middle Remove() O(1) O(log n) O(n) Contains() O(1) O(log n) O(n)   The MSDN documentation seems to indicate that operations on SortedSet are O(1), but this seems to be inconsistent with its implementation and seems to be a documentation error.  There’s actually a separate MSDN document (here) on SortedSet that indicates that it is, in fact, logarithmic in complexity.  Let’s put it in layman’s terms: logarithmic means you can double the collection size and typically you only add a single extra “visit” to an item in the collection.  Take that in contrast to List<T>’s linear operation where if you double the size of the collection you double the “visits” to items in the collection.  This is very good performance!  It’s still not as performant as HashSet<T> where it always just visits one item (amortized), but for the addition of sorting this is a good thing. Consider the following table, now this is just illustrative data of the relative complexities, but it’s enough to get the point: Collection Size O(1) Visits O(log n) Visits O(n) Visits 1 1 1 1 10 1 4 10 100 1 7 100 1000 1 10 1000   Notice that the logarithmic – O(log n) – visit count goes up very slowly compare to the linear – O(n) – visit count.  This is because since the list is sorted, it can do one check in the middle of the list, determine which half of the collection the data is in, and discard the other half (binary search).  So, if you need your set to be sorted, you can use the SortedSet<T> just like the HashSet<T> and gain sorting for a small performance hit, but it’s still faster than a List<T>. Unique Set Operations Now, if you do want to perform more set-like operations, both implementations of ISet<T> support the following, which play back towards the mathematical set operations described before: IntersectWith() – Performs the set intersection of two sets.  Modifies the current set so that it only contains elements also in the second set. UnionWith() – Performs a set union of two sets.  Modifies the current set so it contains all elements present both in the current set and the second set. ExceptWith() – Performs a set difference of two sets.  Modifies the current set so that it removes all elements present in the second set. IsSupersetOf() – Checks if the current set is a superset of the second set. IsSubsetOf() – Checks if the current set is a subset of the second set. For more information on the set operations themselves, see the MSDN description of ISet<T> (here). What Sets Don’t Do Don’t get me wrong, sets are not silver bullets.  You don’t really want to use a set when you want separate key to value lookups, that’s what the IDictionary implementations are best for. Also sets don’t store temporal add-order.  That is, if you are adding items to the end of a list all the time, your list is ordered in terms of when items were added to it.  This is something the sets don’t do naturally (though you could use a SortedSet with an IComparer with a DateTime but that’s overkill) but List<T> can. Also, List<T> allows indexing which is a blazingly fast way to iterate through items in the collection.  Iterating over all the items in a List<T> is generally much, much faster than iterating over a set. Summary Sets are an excellent tool for maintaining a lookup table where the item is both the key and the value.  In addition, if you have need for the mathematical set operations, the C# sets support those as well.  The HashSet<T> is the set of choice if you want the fastest possible lookups but don’t care about order.  In contrast the SortedSet<T> will give you a sorted collection at a slight reduction in performance.   Technorati Tags: C#,.Net,Little Wonders,BlackRabbitCoder,ISet,HashSet,SortedSet

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  • Towards an F# .NET Reflector add-in

    - by CliveT
    When I had the opportunity to spent some time during Red Gate's recent "down tools" week on a project of my choice, the obvious project was an F# add-in for Reflector . To be honest, this was a bit of a misnomer as the amount of time in the designated week for coding was really less than three days, so it was always unlikely that very much progress would be made in such a small amount of time (and that certainly proved to be the case), but I did learn some things from the experiment. Like lots of problems, one useful technique is to take examples, get them to work, and then generalise to get something that works across the board. Unfortunately, I didn't have enough time to do the last stage. The obvious first step is to take a few function definitions, starting with the obvious hello world, moving on to a non-recursive function and finishing with the ubiquitous recursive Fibonacci function. let rec printMessage message  =     printfn  message let foo x  =    (x + 1) let rec fib x  =     if (x >= 2) then (fib (x - 1) + fib (x - 2)) else 1 The major problem in decompiling these simple functions is that Reflector has an in-memory object model that is designed to support object-oriented languages. In particular it has a return statement that allows function bodies to finish early. I used some of the in-built functionality to take the IL and produce an in-memory object model for the language, but then needed to write a transformer to push the return statements to the top of the tree to make it easy to render the code into a functional language. This tree transform works in some scenarios, but not in others where we simply regenerate code that looks more like CPS style. The next thing to get working was library level bindings of values where these values are calculated at runtime. let x = [1 ; 2 ; 3 ; 4] let y = List.map  (fun x -> foo x) x The way that this is translated into a set of classes for the underlying platform means that the code needs to follow references around, from the property exposing the calculated value to the class in which the code for generating the value is embedded. One of the strongest selling points of functional languages is the algebraic datatypes, which allow definitions via standard mathematical-style inductive definitions across the union cases. type Foo =     | Something of int     | Nothing type 'a Foo2 =     | Something2 of 'a     | Nothing2 Such a definition is compiled into a number of classes for the cases of the union, which all inherit from a class representing the type itself. It wasn't too hard to get such a de-compilation happening in the cases I tried. What did I learn from this? Firstly, that there are various bits of functionality inside Reflector that it would be useful for us to allow add-in writers to access. In particular, there are various implementations of the Visitor pattern which implement algorithms such as calculating the number of references for particular variables, and which perform various substitutions which could be more generally useful to add-in writers. I hope to do something about this at some point in the future. Secondly, when you transform a functional language into something that runs on top of an object-based platform, you lose some fidelity in the representation. The F# compiler leaves attributes in place so that tools can tell which classes represent classes from the source program and which are there for purposes of the implementation, allowing the decompiler to regenerate these constructs again. However, decompilation technology is a long way from being able to take unannotated IL and transform it into a program in a different language. For a simple function definition, like Fibonacci, I could write a simple static function and have it come out in F# as the same function, but it would be practically impossible to take a mass of class definitions and have a decompiler translate it automatically into an F# algebraic data type. What have we got out of this? Some data on the feasibility of implementing an F# decompiler inside Reflector, though it's hard at the moment to say how long this would take to do. The work we did is included the 6.5 EAP for Reflector that you can get from the EAP forum. All things considered though, it was a useful way to gain more familiarity with the process of writing an add-in and understand difficulties other add-in authors might experience. If you'd like to check out a video of Down Tools Week, click here.

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  • CodePlex Daily Summary for Sunday, June 24, 2012

    CodePlex Daily Summary for Sunday, June 24, 2012Popular ReleasesXDA ROM HUB: XDA ROM HUB v0.9: Kernel listing added -- Thanks to iONEx Added scripts installer button. Added "Nandroid On The Go" -- Perform a Nandroid backup without a PC! Added official Android app!ExtAspNet: ExtAspNet v3.1.8: +2012-06-24 v3.1.8 +????Grid???????(???????ExpandUnusedSpace????????)(??)。 -????MinColumnWidth(??????)。 -????AutoExpandColumn,???????????????(ColumnID)(?????ForceFitFirstTime??ForceFitAllTime,??????)。 -????AutoExpandColumnMax?AutoExpandColumnMin。 -????ForceFitFirstTime,????????????,??????????(????????????)。 -????ForceFitAllTime,????????????,??????????(??????????????????)。 -????VerticalScrollWidth,????????(??????????,0?????????????)。 -????grid/grid_forcefit.aspx。 -???????????En...AJAX Control Toolkit: June 2012 Release: AJAX Control Toolkit Release Notes - June 2012 Release Version 60623June 2012 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found here: 11121. - Pages using ...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.5: Version: 2.5.0.5 (Milestone 5): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add IsInDesignMode property to the WafConfiguration class. WAF: Introduce the IModuleController interface. WAF: Add ...Windows 8 Metro RSS Reader: Metro RSS Reader.v7: Updated for Windows 8 Release Preview Changed background and foreground colors Used VariableSizeGrid layout to wrap blog posts with images Sort items with Images first, text-only last Enabled Caching to improve navigation between frames This is the release package of the source code The package includes x64, x86 releases. Installation Instructions http://dl.dropbox.com/u/23484650/RssReaderMetro/Screenshots/AppPackage.JPG Select x64 or x86 folder from the package http://dl.dropbox.com...Confuser: Confuser 1.9: Change log: * Stable output (i.e. given the same seed & input assemblies, you'll get the same output assemblies) + Generate debug symbols, now it is possible to debug the output under a debugger! (Of course without enabling anti debug) + Generating obfuscation database, most of the obfuscation data in stored in it. + Two tools utilizing the obfuscation database (Database viewer & Stack trace decoder) * Change the protection scheme -----Please read Bug Report before you report a bug-----...XDesigner.Development: First release: First releaseBlackJumboDog: Ver5.6.5: 2012.06.22 Ver5.6.5  (1) FTP??????? EPSV ?? EPRT ???????DotNetNuke® Form and List: 06.00.01: DotNetNuke Form and List 06.00.01 Changes in 06.00.01 Icons are shown in module action buttons (workaraound to core issue with IconAPI) Fix to Token2XSL Editor, changing List type raised exception MakeTumbnail and ShowXml handlers had been missing in install package Updated help texts for better understanding of filter statement, token support in email subject and css style Major changes for fnL 6.0: DNN 6 Form Patterns including modal PopUps and Tabs http://www.dotnetnuke.com/Po...MVVM Light Toolkit: V4RTM (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RTM. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibs An installer with binaries, snippets and templates will follow ASAP.Weapsy - ASP.NET MVC CMS: 1.0.0: - Some changes to Layout and CSS - Changed version number to 1.0.0.0 - Solved Cache and Session items handler error in IIS 7 - Created the Modules, Plugins and Widgets Areas - Replaced CKEditor with TinyMCE - Created the System Info page - Minor changesAcDown????? - AcDown Downloader Framework: AcDown????? v3.11.7: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio: NShader 1.3 - VS2010 + VS2012: This is a small maintenance release to support new VS2012 as well as VS2010. This release is also fixing the issue The "Comment Selection" include the first line after the selection If the new NShader version doesn't highlight your shader, you can try to: Remove the registry entry: HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\11.0\FontAndColors\Cache Remove all lines using "fx" or "hlsl" in file C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\CommonExtensions\Micr...3D Landmark Recognition: Landmark3D Dataset V1.0 (7z 1 of 3): Landmark3D Dataset Version 1.0Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0: System Requirements OS Windows 7 Windows Vista Windows Server 2008 Windows Server 2008 R2 Web Server Internet Information Service 7.0 or above .NET Framework .NET Framework 4.0 WCF Activation feature HTTP Activation Non-HTTP Activation for net.pipe/net.tcp WCF bindings ASP.NET MVC ASP.NET MVC 3.0 Database Microsoft SQL Server 2005 Microsoft SQL Server 2008 Microsoft SQL Server 2008 R2 Additional Deployment Configuration Started Windows Process Activation service Start...MFCMAPI: June 2012 Release: Build: 15.0.0.1034 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeMonoGame - Write Once, Play Everywhere: MonoGame 2.5.1: Release Notes The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1 Community Edition: Sense/Net 6.1 Community EditionMain new features:major performance optimizations Office 2010 and Basic authentication support new main page and enhanced demo experience The new 6.1 release is a true milestone in the history of Sense/Net ECMS. In the past few months we mostly concentrated on performance optimizations and implemented low-level features for improved scalability and robustness. We have tested the system in high availability setup under high load by conducting a benchmark duri...????: ????2.0.2: 1、???????????。 2、DJ???????10?,?????????10?。 3、??.NET 4.5(Windows 8)????????????。 4、???????????。 5、??????????????。 6、???Windows 8????。 7、?????2.0.1???????????????。 8、??DJ?????????。Azure Storage Explorer: Azure Storage Explorer 5 Preview 1 (6.17.2012): Azure Storage Explorer verison 5 is in development, and Preview 1 provides an early look at the new user interface and some of the new features. Here's what's new in v5 Preview 1: New UI, similar to the new Windows Azure HTML5 portal Support for configuring and viewing storage account logging Support for configuring and viewing storage account monitoring Uses the Windows Azure 1.7 SDK libraries Bug fixesNew ProjectsAdvanced Wars By Snowstar: ????.....??join!Bible Mobile: The purpose of this project is to create a C#, ASP.NET, Microsoft SQL 2008 server Bible for mobile devices.Bitresolve: A simple CRUD based DB interaction - POC.blueChart: yet another android chart widgetsBulletProof In-App Youtube Video Playback for WP7 using SMF : POC: Want In-App Youtube video playback in your WP7 application? Want a bulletproof parsing solution? Check out this POC for In-App playback and peace of mind!CodeGenerate: The Project can auto generate C# code. Include BLL Layer、Domain Layer、IDAL Layer、DAL Layer. Support SqlServer And Oracle This is a alpha program,but which can contactus_pumpouts: contact us handler for pumpouts unlimitedCSV Serializer: The CsvSerializer provides functionality to define objects which can be (de)serialized to/from a CSV file. Parsing is per RFC4180.From the Farm to the Sandbox for SharePoint 2010: From the Farm to the Sandbox project focuses on unraveling the mysteries when converting a SharePoint 2010 farm solution to a sandbox with source and demos.Furtivue (providing a furtive view over your messages): Could be used for sending confidential/secret information (such as passwords), or any other data you don't want the receiver to keep permanently in their e-mailGPS Tracker System: GPS summary IIS Express Manager: IIS Express Manager (IISEM) will liberate you from visual studio/web matrix just to open your precious IIS Express hosted applications.Imagicus : A Simple Picture Gallery: This is a simple image viewer, which permits encrypted images. One cannot tell whether there are any hidden images, unless the special key is obtained. (Imaginem Porticus => Imagicus)Jason: Jason is an infrastructure framework to easly put the "Command" part of CQRS on top of WCFKartRanking - Sistema de controle de pontuação web de campeonato: Projeto com objetivo de desenvolver um sistema de controle de pontuação de um ou vários campeonato de kart online. KryschenApp: A Playstation Mobile App for the PS Vita. This app is for showing the german kryschen eMag on the ps vita.Ludos: Ludos is a collection several games written in java. It is a conglomeration of a variety of types of games, mostly non-graphic intensive.MSHelpMe: MS help me application in WP7MyTesting: trailNRuby: NRuby is a fork of IronRuby with the goal of kicking the project alive again and make Ruby on .NET a viable alternative for the masses.RandomRat: RandomRat is a program for generating random sets that meet specific criteriaResistance - Defender of Earth: sumShopping-Mail plugin for nopCommerce: This nopCommerce plugin integrates Shopping-Mail solution to share customers between merchant.Simple CMS: CMSes are often really a tease to integrate, and often offer more than needed. SimpleCMS is just simple.TestProject: auauTrading Terminal Suite: The Main purpose of project is to make programmatical interfaces for trading. The project uses Stock# framework and extends it in different ways. ünye fevzi çakmak: ilk denemeVS2012 ???????: VS2012 ???????

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  • Extending Blend for Visual Studio 2013

    - by Chris Skardon
    Originally posted on: http://geekswithblogs.net/cskardon/archive/2013/11/01/extending-blend-for-visual-studio-2013.aspxSo, I got a comment yesterday on my post about Extending Blend 4 and Blend for Visual Studio 2012 asking if I knew how to get it working for Blend for Visual Studio 2013.. My initial thoughts were, just change the location to get the blend dlls from Visual Studio 11.0 to 12.0 and you’re all set, so I went to do that, only to discover that the dlls I normally reference, well – they don’t exist. So… I’ve made a presumption that the actual process of using MEF etc is still the same. I was wrong. So, the route to discovery – required DotPeek and opening a few of blends dlls.. Browsing through the Blend install directory (./Microsoft Visual Studio 12.0/Blend/) I notice the .addin files: So I decide to peek into the SketchFlow dll, then promptly remember SketchFlow is quite a big thing, and hunting through there is not ideal, luckily there is another dll using an .addin file, ‘Microsoft.Expression.Importers.Host’, so we’ll go for that instead. We can see it’s still using the ‘IPackage’ formula, but where is that sucker? Well, we just press F12 on the ‘IPackage’ bit and DotPeek takes us there, with a very handy comment at the top: // Type: Microsoft.Expression.Framework.IPackage // Assembly: Microsoft.Expression.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a // MVID: E092EA54-4941-463C-BD74-283FD36478E2 // Assembly location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Blend\Microsoft.Expression.Framework.dll Now we know where the IPackage interface is defined, so let’s just try writing a control. Last time I did a separate dll for the control, this time I’m not, but it still works if you want to do it that way. Let’s build a control! STEP 1 Create a new WPF application Naming doesn’t matter any more! I have gone with ‘Hello2013’ (see what I did there?) STEP 2 Delete: App.Config App.xaml MainWindow.xaml We won’t be needing them STEP 3 Change your application to be a Class Library instead. (You might also want to delete the ‘vshost’ stuff in your output directory now, as they only exist for hosting the WPF app, and just cause clutter) STEP 4 Add a reference to the ‘Microsoft.Expression.Framework.dll’ (which you can find in ‘C:\Program Files\Microsoft Visual Studio 12.0\Blend’ – that’s Program Files (x86) if you’re on an x64 machine!). STEP 5 Add a User Control, I’m going with ‘Hello2013Control’, and following from last time, it’s just a TextBlock in a Grid: <UserControl x:Class="Hello2013.Hello2013Control" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock>Hello Blend for VS 2013</TextBlock> </Grid> </UserControl> STEP 6 Add a class to load the package – I’ve called it – yes you guessed – Hello2013Package, which will look like this: namespace Hello2013 { using Microsoft.Expression.Framework; using Microsoft.Expression.Framework.UserInterface; public class Hello2013Package : IPackage { private Hello2013Control _hello2013Control; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } private void Initialize() { _hello2013Control = new Hello2013Control(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _hello2013Control, "Hello Window"); } public void Unload(){} } } You might note that compared to the 2012 version we’re no longer [Exporting(typeof(IPackage))]. The file you create in STEP 7 covers this for us. STEP 7 Add a new file called: ‘<PROJECT_OUTPUT_NAME>.addin’ – in reality you can call it anything and it’ll still read it in just fine, it’s just nicer if it all matches up, so I have ‘Hello2013.addin’. Content wise, we need to have: <?xml version="1.0" encoding="utf-8"?> <AddIn AssemblyFile="Hello2013.dll" /> obviously, replacing ‘Hello2013.dll’ with whatever your dll is called. STEP 8 We set the ‘addin’ file to be copied to the output directory: STEP 9 Build! STEP 10 Go to your output directory (./bin/debug) and copy the 3 files (Hello2013.dll, Hello2013.pdb, Hello2013.addin) and then paste into the ‘Addins’ folder in your Blend directory (C:\Program Files\Microsoft Visual Studio 12.0\Blend\Addins) STEP 11 Start Blend for Visual Studio 2013 STEP 12 Go to the ‘Window’ menu and select ‘Hello Window’ STEP 13 Marvel at your new control! Feel free to email me / comment with any problems!

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  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

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  • JDK bug migration: components and subcomponents

    - by darcy
    One subtask of the JDK migration from the legacy bug tracking system to JIRA was reclassifying bugs from a three-level taxonomy in the legacy system, (product, category, subcategory), to a fundamentally two-level scheme in our customized JIRA instance, (component, subcomponent). In the JDK JIRA system, there is technically a third project-level classification, but by design a large majority of JDK-related bugs were migrated into a single "JDK" project. In the end, over 450 legacy subcategories were simplified into about 120 subcomponents in JIRA. The 120 subcomponents are distributed among 17 components. A rule of thumb used was that a subcategory had to have at least 50 bugs in it for it to be retained. Below is a listing the component / subcomponent classification of the JDK JIRA project along with some notes and guidance on which OpenJDK email addresses cover different areas. Eventually, a separate incidents project to host new issues filed at bugs.sun.com will use a slightly simplified version of this scheme. The preponderance of bugs and subcomponents for the JDK are in library-related areas, with components named foo-libs and subcomponents primarily named after packages. While there was an overall condensation of subcomponents in the migration, in some cases long-standing informal divisions in core libraries based on naming conventions in the description were promoted to formal subcomponents. For example, hundreds of bugs in the java.util subcomponent whose descriptions started with "(coll)" were moved into java.util:collections. Likewise, java.lang bugs starting with "(reflect)" and "(proxy)" were moved into java.lang:reflect. client-libs (Predominantly discussed on 2d-dev and awt-dev and swing-dev.) 2d demo java.awt java.awt:i18n java.beans (See beans-dev.) javax.accessibility javax.imageio javax.sound (See sound-dev.) javax.swing core-libs (See core-libs-dev.) java.io java.io:serialization java.lang java.lang.invoke java.lang:class_loading java.lang:reflect java.math java.net java.nio (Discussed on nio-dev.) java.nio.charsets java.rmi java.sql java.sql:bridge java.text java.util java.util.concurrent java.util.jar java.util.logging java.util.regex java.util:collections java.util:i18n javax.annotation.processing javax.lang.model javax.naming (JNDI) javax.script javax.script:javascript javax.sql org.openjdk.jigsaw (See jigsaw-dev.) security-libs (See security-dev.) java.security javax.crypto (JCE: includes SunJCE/MSCAPI/UCRYPTO/ECC) javax.crypto:pkcs11 (JCE: PKCS11 only) javax.net.ssl (JSSE, includes javax.security.cert) javax.security javax.smartcardio javax.xml.crypto org.ietf.jgss org.ietf.jgss:krb5 other-libs corba corba:idl corba:orb corba:rmi-iiop javadb other (When no other subcomponent is more appropriate; use judiciously.) Most of the subcomponents in the xml component are related to jaxp. xml jax-ws jaxb javax.xml.parsers (JAXP) javax.xml.stream (JAXP) javax.xml.transform (JAXP) javax.xml.validation (JAXP) javax.xml.xpath (JAXP) jaxp (JAXP) org.w3c.dom (JAXP) org.xml.sax (JAXP) For OpenJDK, most JVM-related bugs are connected to the HotSpot Java virtual machine. hotspot (See hotspot-dev.) build compiler (See hotspot-compiler-dev.) gc (garbage collection, see hotspot-gc-dev.) jfr (Java Flight Recorder) jni (Java Native Interface) jvmti (JVM Tool Interface) mvm (Multi-Tasking Virtual Machine) runtime (See hotspot-runtime-dev.) svc (Servicability) test core-svc (See serviceability-dev.) debugger java.lang.instrument java.lang.management javax.management tools The full JDK bug database contains entries related to legacy virtual machines that predate HotSpot as well as retired APIs. vm-legacy jit (Sun Exact VM) jit_symantec (Symantec VM, before Exact VM) jvmdi (JVM Debug Interface ) jvmpi (JVM Profiler Interface ) runtime (Exact VM Runtime) Notable command line tools in the $JDK/bin directory have corresponding subcomponents. tools appletviewer apt (See compiler-dev.) hprof jar javac (See compiler-dev.) javadoc(tool) (See compiler-dev.) javah (See compiler-dev.) javap (See compiler-dev.) jconsole launcher updaters (Timezone updaters, etc.) visualvm Some aspects of JDK infrastructure directly affect JDK Hg repositories, but other do not. infrastructure build (See build-dev and build-infra-dev.) licensing (Covers updates to the third party readme, licenses, and similar files.) release_eng (Release engineering) staging (Staging of web pages related to JDK releases.) The specification subcomponent encompasses the formal language and virtual machine specifications. specification language (The Java Language Specification) vm (The Java Virtual Machine Specification) The code for the deploy and install areas is not currently included in OpenJDK. deploy deployment_toolkit plugin webstart install auto_update install servicetags In the JDK, there are a number of cross-cutting concerns whose organization is essentially orthogonal to other areas. Since these areas generally have dedicated teams working on them, it is easier to find bugs of interest if these bugs are grouped first by their cross-cutting component rather than by the affected technology. docs doclet guides hotspot release_notes tools tutorial embedded build hotspot libraries globalization locale-data translation performance hotspot libraries The list of subcomponents will no doubt grow over time, but my inclination is to resist that growth since the addition of each subcomponent makes the system as a whole more complicated and harder to use. When the system gets closer to being externalized, I plan to post more blog entries describing recommended use of various custom fields in the JDK project.

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  • Visual Studio &amp; TFS 11 &ndash; List of extensions and upgrades

    - by terje
    This post is a list of the extensions I recommend for use with Visual Studio 11. It’s coming up all the time – what to install, where are the download sites, last version, etc etc, and thus I thought it better to post it here and keep it updated. The basics are Visual Studio 11 connected to a Team Foundation Server 11. Note that we now are at Beta time, and that also many live in a side-by-side environment with Visual Studio 2010.  The side-by-side is supported by VS 11. However, if you installed a component supporting VS11 before you installed VS11, then you need to reinstall it.  The VSIX installer will understand that it is to apply those only for VS11, and will not touch – nor remove – the same for VS2010. A good example here is the Power Commands. The list is more or less in priority order. The focus is to get a setup which can be used for a complete coding experience for the whole ALM process. The list of course reflects what I use for my work , so it is by no means complete, and for some of the tools there are equally useful alternatives. Many components have not yet arrived with VS11 support.  I will add them as they arrive.  The components directly associated with Visual Studio from Microsoft should be common, see the Microsoft column. If you still need the VS2010 extensions, here they are: The extensions for VS 2010.   Components ready for VS 11, both upgrades and new ones Product Notes Latest Version License Applicable to Microsoft TFS Power Tools Beta 111 Side-by-side with TFS 2010 should work, but remove the Shell Extension from the TFS 2010 power tool first. March 2012(11.0.50321.0) Free TFS integration Yes ReSharper EAP for Beta 11 (updates very often, nearly daily) 7.0.3.261 pr. 16/3/2012 Free as EAP, Licensed later Coding & Quality No Power Commands1 Just reinstall, even if you already have it for VS2010. The reinstall will then apply it to VS 11 1.0.2.3 Free Coding Yes Visualization and Modelling SDK for beta Info here and here. Another download site and info here. Also download from MSDN Subscription site. Requires VS 11 Beta SDK 11 Free now, otherwise Part of MSDN Subscription Modeling Yes Visual Studio 11 Beta SDK Published 16.2.2012     Yes Visual Studio 11 Feedback tool1 Use this to really ease the process of sending bugs back to Microsoft. 1.1 Free as prerelase Visual Studio Yes             #1 Get via Visual Studio’s Tools | Extension Manager (or The Code Gallery). (From Adam : All these are auto updated by the Extension Manager in Visual Studio) #2 Works with ultimate only Components we wait for, not yet in a VS 11 version Product Notes Latest Version License Applicable to Microsoft       Coding Yes Inmeta Build Explorer     Free TFS integration No Build Manager Community Build Manager. Info here from Jakob   Free TFS Integration No Code Contracts Coming real soon   Free Coding & Quality Yes Code Contracts Editor Extensions     Free Coding & Quality Yes Web Std Update     Free Coding (Web) Yes (MSFT) Web Essentials     Free Coding (Web) Yes (MSFT) DotPeek It says up to .Net 4.0, but some tests indicates it seems to be able to handle 4.5. 1.0.0.7999 Free Coding/Investigation No Just Decompile Also says up to .net 4.0   Free Coding/Investigation No dotTrace     Licensed Quality No NDepend   Licensed Quality No tangible T4 editor     Lite version Free (Good enough) Coding (T4 templates) No Pex Moles are now integrated and improved in VS 11 as a new library called Fakes.     Coding & Unit Testing Yes Components which are now integrated into VS 11 Product Notes Productivity Power Tools Features integrated into VS11, with a few exceptions, I don’t think you will miss those. Fakes  Was Moles in 2010. Fakes is improved and made into a product.  NuGet Manager Included in the install, but still an extension package. Info here. Product installation, upgrades and patches for VS/TFS 11   Product Notes Date Applicable to Visual Studio 11 & TFS 11 Beta This is the beta release, and you are free to download and try it out. March 2012 Visual Studio and TFS SQL Server 2008 R2 SP1 Cumulative Update 4 The TFS 11 requires the CU1 at least, but you should go up to at least CU4, since this update solves a ghost record problem that otherwise may cause your TFS database to not release records the way it should when you clean it up, see this post for more information on that issue.  Oct 2011 SQL Server 2008 R2 SP1

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  • MSSQL: Copying data from one database to another

    - by DigiMortal
    I have database that has data imported from another server using import and export wizard of SQL Server Management Studio. There is also empty database with same tables but it also has primary keys, foreign keys and indexes. How to get data from first database to another? Here is the description of my crusade. And believe me – it is not nice one. Bugs in import and export wizard There is some awful bugs in import and export wizard that makes data imports and exports possible only on very limited manner: wizard is not able to analyze foreign keys, wizard wants to create tables always, whatever you say in settings. The result is faulty and useless package. Now let’s go step by step and make things work in our scenario. Database There are two databases. Let’s name them like this: PLAIN – contains data imported from remote server (no indexes, no keys, no nothing, just plain dumb data) CORRECT – empty database with same structure as remote database (indexes, keys and everything else but no data) Our goal is to get data from PLAIN to CORRECT. 1. Create import and export package In this point we will create faulty SSIS package using SQL Server Management Studio. Run import and export wizard and let it create SSIS package that reads data from CORRECT and writes it to, let’s say, CORRECT-2. Make sure you enable identity insert. Make sure there are no views selected. Make sure you don’t let package to create tables (you can miss this step because it wants to create tables anyway). Save package to SSIS. 2. Modify import and export package Now let’s clean up the package and remove all faulty crap. Connect SQL Server Management Studio to SSIS instance. Select the package you just saved and export it to your hard disc. Run Business Intelligence Studio. Create new SSIS project (DON’T MISS THIS STEP). Add package from disc as existing item to project and open it. Move to Control Flow page do one of following: Remove all preparation SQL-tasks and connect Data Flow tasks. Modify all preparation SQL-tasks so the existence of tables is checked before table is created (yes, you have to do it manually). Add new Execute-SQL task as first task in control flow: Open task properties. Assign destination connection as connection to use. Insert the following SQL as command:   EXEC sp_MSForEachTable 'ALTER TABLE ? NOCHECK CONSTRAINT ALL' GO   EXEC sp_MSForEachTable 'DELETE FROM ?' GO   Save task. Add new Execute-SQL task as last task in control flow: Open task properties. Assign destination connection as connection to use. Insert the following SQL as command:   EXEC sp_MSForEachTable 'ALTER TABLE ? CHECK CONSTRAINT ALL' GO   Save task Now connect first Execute-SQL task with first Data Flow task and last Data Flow task with second Execute-SQL task. Now move to Package Explorer tab and change connections under Connection Managers folder. Make source connection to use database PLAIN. Make destination connection to use database CORRECT. Save package and rebuilt the project. Update package using SQL Server Management Studio. Some hints: Make sure you take the package from solution folder because it is saved there now. Don’t overwrite existing package. Use numeric suffix and let Management Studio to create a new version of package. Now you are done with your package. Run it to test it and clean out all the errors you find. TRUNCATE vs DELETE You can see that I used DELETE FROM instead of TRUNCATE. Why? Because TRUNCATE has some nasty limits (taken from MSDN): “You cannot use TRUNCATE TABLE on a table referenced by a FOREIGN KEY constraint; instead, use DELETE statement without a WHERE clause. Because TRUNCATE TABLE is not logged, it cannot activate a trigger. TRUNCATE TABLE may not be used on tables participating in an indexed view.” As I am not sure what tables you have and how they are used I provided here the solution that should work for all scenarios. If you need better performance then in some cases you can use TRUNCATE table instead of DELETE. Conclusion My conclusion is bitter this time although I am very positive guy. It is A.D. 2010 and still we have to write stupid hacks for simple things. Simple tools that existed before are long gone and we have to live mysterious bloatware that is our only choice when using default tools. If you take a look at the length of this posting and the count of steps I had to do for one easy thing you should treat it as a signal that something has went wrong in last years. Although I got my job done I would be still more happy if out of box tools are more intelligent one day. References T-SQL Trick for Deleting All Data in Your Database (Mauro Cardarelli) TRUNCATE TABLE (MSDN Library) Error Handling in SQL 2000 – a Background (Erland Sommarskog) Disable/Enable Foreign Key and Check constraints in SQL Server (Decipher)

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  • Is this proper OO design for C++?

    - by user121917
    I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to "decouple" my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods. The function of the software is to log all packets sent and received, and display them on the screen (like WireShark, but for one local process only). The software accomplishes this by hooking the send() and recv() functions in winsock32.dll, or some other pair of analogous functions depending on what the intended Target is. The hooks add packets to SendPacketList/RecvPacketList. The GuiLogic class starts a thread which checks for new packets. When new packets are found, it utilizes the PacketFilter class to determine the formatting for the new packet, and then sends it to MainWindow, a native win32 window (with intent to later port to Qt).1 Full size image of UML class diagram Here are my classes in skeleton/header form (this is my actual code): class PacketModel { protected: std::vector<byte> data; int id; public: PacketModel(); PacketModel(byte* data, unsigned int size); PacketModel(int id, byte* data, unsigned int size); int GetLen(); bool IsValid(); //len >= sizeof(opcode_t) opcode_t GetOpcode(); byte* GetData(); //returns &(data[0]) bool GetData(byte* outdata, int maxlen); void SetData(byte* pdata, int len); int GetId(); void SetId(int id); bool ParseData(char* instr); bool StringRepr(char* outstr); byte& operator[] (const int index); }; class SendPacket : public PacketModel { protected: byte* returnAddy; public: byte* GetReturnAddy(); void SetReturnAddy(byte* addy); }; class RecvPacket : public PacketModel { protected: byte* callAddy; public: byte* GetCallAddy(); void SetCallAddy(byte* addy); }; //problem: packets may be added to list at any time by any number of threads //solution: critical section associated with each packet list class Synch { public: void Enter(); void Leave(); }; template<class PacketType> class PacketList { private: static const int MAX_STORED_PACKETS = 1000; public: static const int DEFAULT_SHOWN_PACKETS = 100; private: vector<PacketType> list; Synch synch; //wrapper for critical section public: void AddPacket(PacketType* packet); PacketType* GetPacket(int id); int TotalPackets(); }; class SendPacketList : PacketList<SendPacket> { }; class RecvPacketList : PacketList<RecvPacket> { }; class Target //one socket { bool Send(SendPacket* packet); bool Inject(RecvPacket* packet); bool InitSendHook(SendPacketList* sendList); bool InitRecvHook(RecvPacketList* recvList); }; class FilterModel { private: opcode_t opcode; int colorID; bool bFilter; char name[41]; }; class FilterFile { private: FilterModel filter; public: void Save(); void Load(); FilterModel* GetFilter(opcode_t opcode); }; class PacketFilter { private: FilterFile filters; public: bool IsFiltered(opcode_t opcode); bool GetName(opcode_t opcode, char* namestr); //return false if name does not exist COLORREF GetColor(opcode_t opcode); //return default color if no custom color }; class GuiLogic { private: SendPacketList sendList; RecvPacketList recvList; PacketFilter packetFilter; void GetPacketRepr(PacketModel* packet); void ReadNew(); void AddToWindow(); public: void Refresh(); //called from thread void GetPacketInfo(int id); //called from MainWindow }; I'm looking for a general review of my OO design, use of UML, and use of C++ features. I especially just want to know if I'm doing anything considerably wrong. From what I've read, design review is on-topic for this site (and off-topic for the Code Review site). Any sort of feedback is greatly appreciated. Thanks for reading this.

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  • JQuery + WCF + HTTP 404 Error

    - by hangar18
    HI All, I've searched high and low and finally decided to post a query here. I'm writing a very basic HTML page from which I'm trying to call a WCF service using jQuery and parse it using JSON. Service: IMyDemo.cs [ServiceContract] public interface IMyDemo { [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.WrappedRequest, ResponseFormat = WebMessageFormat.Json)] Employee DoWork(); [OperationContract] [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.WrappedRequest, ResponseFormat = WebMessageFormat.Json)] Employee GetEmp(int age, string name); } [DataContract] public class Employee { [DataMember] public int EmpId { get; set; } [DataMember] public string EmpName { get; set; } [DataMember] public int EmpSalary { get; set; } } MyDemo.svc.cs public Employee DoWork() { // Add your operation implementation here Employee obj = new Employee() { EmpSalary = 12, EmpName = "SomeName" }; return obj; } public Employee GetEmp(int age, string name) { Employee emp = new Employee(); if (age > 0) emp.EmpSalary = 12 + age; if (!string.IsNullOrEmpty(name)) emp.EmpName = "Server" + name; return emp; } WEb.Config <system.serviceModel> <services> <service behaviorConfiguration="EmployeesBehavior" name="MySample.MyDemo"> <endpoint address="" binding="webHttpBinding" contract="MySample.IMyDemo" behaviorConfiguration="EmployeesBehavior"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="EmployeesBehavior"> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="EmployeesBehavior"> <webHttp/> </behavior> </endpointBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> MyDemo.htm <head> <title></title> <script type="text/javascript" language="javascript" src="Scripts/jquery-1.4.1.js"></script> <script type="text/javascript" language="javascript" src="Scripts/json.js"></script> <script type="text/javascript"> //create a global javascript object for the AJAX defaults. debugger; var ajaxDefaults = {}; ajaxDefaults.base = { type: "POST", timeout : 1000, dataFilter: function (data) { //see http://encosia.com/2009/06/29/never-worry-about-asp-net-ajaxs-d-again/ data = JSON.parse(data); //use the JSON2 library if you aren’t using FF3+, IE8, Safari 3/Google Chrome return data.hasOwnProperty("d") ? data.d : data; }, error: function (xhr) { //see if (!xhr) return; if (xhr.responseText) { var response = JSON.parse(xhr.responseText); //console.log works in FF + Firebug only, replace this code if (response) alert(response); else alert("Unknown server error"); } } }; ajaxDefaults.json = $.extend(ajaxDefaults.base, { //see http://encosia.com/2008/03/27/using-jquery-to-consume-aspnet-json-web-services/ contentType: "application/json; charset=utf-8", dataType: "json" }); var ops = { baseUrl: "/MyService/MySample/MyDemo.svc/", doWork: function () { //see http://api.jquery.com/jQuery.extend/ var ajaxOptions = $.extend(ajaxDefaults.json, { url: ops.baseUrl + "DoWork", data: "{}", success: function (msg) { console.log("success"); console.log(typeof msg); if (typeof msg !== "undefined") { console.log(msg); } } }); $.ajax(ajaxOptions); return false; }, getEmp: function () { var ajaxOpts = $.extend(ajaxDefaults.json, { url: ops.baseUrl + "GetEmp", data: JSON.stringify({ age: 12, name: "NameName" }), success: function (msg) { $("span#lbl").html("age: " + msg.Age + "name:" + msg.Name); } }); $.ajax(ajaxOpts); return false; } } </script> </head> <body> <span id="lbl">abc</span> <br /><br /> <input type="button" value="GetEmployee" id="btnGetEmployee" onclick="javascript:ops.getEmp();" /> </body> I'm just not able to get this running. When I debug, I see the error being returned from the call is " Server Error in '/jQuerySample' Application. <h2> <i>HTTP Error 404 - Not Found.</i> </h2></span> " Looks like I'm missing something basic here. My sample is based on this I've been trying to fix the code for sometime now so I'd like you to take a look and see if you can figure out what is it that I'm doing wrong here. I'm able to see that the service is created when I browse the service in IE. I've also tried changing the setting as mentioned here Appreciate your help. I'm gonna blog about this as soon as the issue is resolved for the benefit of other devs Thanks -Soni

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  • why installing lame it is getting failed

    - by Rahul Mehta
    I want to install ffmpeg with mp3lame enabled for this m following this tutorial , http://ubuntuforums.org/showpost.php?p=9868359&postcount=1289 and in step 2 error is libfaac is not found ? and in step 5 installing lame is giving this error , why it is getting failed , please advised what to do ? reach121@youngib:~/lame-3.98.4$ sudo checkinstall --pkgname=lame-ffmpeg --pkgversion="3.98.4" --backup=no --default --deldoc=yes checkinstall 1.6.2, Copyright 2009 Felipe Eduardo Sanchez Diaz Duran This software is released under the GNU GPL. ***************************************** **** Debian package creation selected *** ***************************************** This package will be built according to these values: 0 - Maintainer: [ root@youngib ] 1 - Summary: [ Package created with checkinstall 1.6.2 ] 2 - Name: [ lame-ffmpeg ] 3 - Version: [ 3.98.4 ] 4 - Release: [ 1 ] 5 - License: [ GPL ] 6 - Group: [ checkinstall ] 7 - Architecture: [ amd64 ] 8 - Source location: [ lame-3.98.4 ] 9 - Alternate source location: [ ] 10 - Requires: [ ] 11 - Provides: [ lame-ffmpeg ] 12 - Conflicts: [ ] 13 - Replaces: [ ] Enter a number to change any of them or press ENTER to continue: Installing with make install... ========================= Installation results =========================== Making install in mpglib make[1]: Entering directory `/home/reach121/lame-3.98.4/mpglib' make[2]: Entering directory `/home/reach121/lame-3.98.4/mpglib' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/mpglib' make[1]: Leaving directory `/home/reach121/lame-3.98.4/mpglib' Making install in libmp3lame make[1]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' Making install in i386 make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/i386' Making install in vector make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' test -z "/usr/local/lib" || /bin/mkdir -p "/usr/local/lib" /bin/bash ../libtool --mode=install /usr/bin/install -c 'libmp3lame.la' '/usr/local/lib/libmp3lame.la' /usr/bin/install -c .libs/libmp3lame.lai /usr/local/lib/libmp3lame.la /usr/bin/install -c .libs/libmp3lame.a /usr/local/lib/libmp3lame.a chmod 644 /usr/local/lib/libmp3lame.a ranlib /usr/local/lib/libmp3lame.a PATH="$PATH:/sbin" ldconfig -n /usr/local/lib ---------------------------------------------------------------------- Libraries have been installed in: /usr/local/lib If you ever happen to want to link against installed libraries in a given directory, LIBDIR, you must either use libtool, and specify the full pathname of the library, or use the `-LLIBDIR' flag during linking and do at least one of the following: - add LIBDIR to the `LD_LIBRARY_PATH' environment variable during execution - add LIBDIR to the `LD_RUN_PATH' environment variable during linking - use the `-Wl,--rpath -Wl,LIBDIR' linker flag - have your system administrator add LIBDIR to `/etc/ld.so.conf' See any operating system documentation about shared libraries for more information, such as the ld(1) and ld.so(8) manual pages. ---------------------------------------------------------------------- make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' make[1]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' Making install in frontend make[1]: Entering directory `/home/reach121/lame-3.98.4/frontend' make[2]: Entering directory `/home/reach121/lame-3.98.4/frontend' test -z "/usr/local/bin" || /bin/mkdir -p "/usr/local/bin" /bin/bash ../libtool --mode=install /usr/bin/install -c 'lame' '/usr/local/bin/lame' /usr/bin/install -c lame /usr/local/bin/lame make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/frontend' make[1]: Leaving directory `/home/reach121/lame-3.98.4/frontend' Making install in Dll make[1]: Entering directory `/home/reach121/lame-3.98.4/Dll' make[2]: Entering directory `/home/reach121/lame-3.98.4/Dll' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/Dll' make[1]: Leaving directory `/home/reach121/lame-3.98.4/Dll' Making install in debian make[1]: Entering directory `/home/reach121/lame-3.98.4/debian' make[2]: Entering directory `/home/reach121/lame-3.98.4/debian' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/debian' make[1]: Leaving directory `/home/reach121/lame-3.98.4/debian' Making install in doc make[1]: Entering directory `/home/reach121/lame-3.98.4/doc' Making install in html make[2]: Entering directory `/home/reach121/lame-3.98.4/doc/html' make[3]: Entering directory `/home/reach121/lame-3.98.4/doc/html' make[3]: Nothing to be done for `install-exec-am'. test -z "/usr/local/share/doc/lame/html" || /bin/mkdir -p "/usr/local/share/doc/lame/html" /bin/mkdir: cannot create directory `/usr/local/share/doc': No such file or directory make[3]: *** [install-pkghtmlDATA] Error 1 make[3]: Leaving directory `/home/reach121/lame-3.98.4/doc/html' make[2]: *** [install-am] Error 2 make[2]: Leaving directory `/home/reach121/lame-3.98.4/doc/html' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/home/reach121/lame-3.98.4/doc' make: *** [install-recursive] Error 1 **** Installation failed. Aborting package creation. Cleaning up...OK Bye. reach121@youngib:~/lame-3.98.4$

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  • A Semantic Model For Html: TagBuilder and HtmlTags

    - by Ryan Ohs
    In this post I look into the code smell that is HTML literals and show how we can refactor these pesky strings into a friendlier and more maintainable model.   The Problem When I started writing MVC applications, I quickly realized that I built a lot of my HTML inside HtmlHelpers. As I did this, I ended up moving quite a bit of HTML into string literals inside my helper classes. As I wanted to add more attributes (such as classes) to my tags, I needed to keep adding overloads to my helpers. A good example of this end result is the default html helpers that come with the MVC framework. Too many overloads make me crazy! The problem with all these overloads is that they quickly muck up the API and nobody can remember exactly what order the parameters go in. I've seen many presenters (including members of the ASP.NET MVC team!) stumble before realizing that their view wasn't compiling because they needed one more null parameter in the call to Html.ActionLink(). What if instead of writing Html.ActionLink("Edit", "Edit", null, new { @class = "navigation" }) we could do Html.LinkToAction("Edit").Text("Edit").AddClass("navigation") ? Wouldn't that be much easier to remember and understand?  We can do this if we introduce a semantic model for building our HTML.   What is a Semantic Model? According to Martin Folwer, "a semantic model is an in-memory representation, usually an object model, of the same subject that the domain specific language describes." In our case, the model would be a set of classes that know how to render HTML. By using a semantic model we can free ourselves from dealing with strings and instead output the HTML (typically via ToString()) once we've added all the elements and attributes we desire to the model. There are two primary semantic models available in ASP.NET MVC: MVC 2.0's TagBuilder and FubuMVC's HtmlTags.   TagBuilder TagBuilder is the html builder that is available in ASP.NET MVC 2.0. I'm not a huge fan but it gets the job done -- for simple jobs.  Here's an overview of how to use TagBuilder. See my Tips section below for a few comments on that example. The disadvantage of TagBuilder is that unless you wrap it up with our own classes, you still have to write the actual tag name over and over in your code. eg. new TagBuilder("div") instead of new DivTag(). I also think it's method names are a little too long. Why not have AddClass() instead of AddCssClass() or Text() instead of SetInnerText()? What those methods are doing should be pretty obvious even in the short form. I also don't like that it wants to generate an id attribute from your input instead of letting you set it yourself using external conventions. (See GenerateId() and IdAttributeDotReplacement)). Obviously these come from Microsoft's default approach to MVC but may not be optimal for all programmers.   HtmlTags HtmlTags is in my opinion the much better option for generating html in ASP.NET MVC. It was actually written as a part of FubuMVC but is available as a stand alone library. HtmlTags provides a much cleaner syntax for writing HTML. There are classes for most of the major tags and it's trivial to create additional ones by inheriting from HtmlTag. There are also methods on each tag for the common attributes. For instance, FormTag has an Action() method. The SelectTag class allows you to set the default option or first option independent from adding other options. With TagBuilder there isn't even an abstraction for building selects! The project is open source and always improving. I'll hopefully find time to submit some of my own enhancements soon.   Tips 1) It's best not to have insanely overloaded html helpers. Use fluent builders. 2) In html helpers, return the TagBuilder/tag itself (not a string!) so that you can continue to add attributes outside the helper; see my first sample above. 3) Create a static entry point into your builders. I created a static Tags class that gives me access all the HtmlTag classes I need. This way I don't clutter my code with "new" keywords. eg. Tags.Div returns a new DivTag instance. 4) If you find yourself doing something a lot, create an extension method for it. I created a Nest() extension method that reads much more fluently than the AddChildren() method. It also accepts a params array of tags so I can very easily nest many children.   I hope you have found this post helpful. Join me in my war against HTML literals! I’ll have some more samples of how I use HtmlTags in future posts.

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  • Implementing synchronous MediaTypeFormatters in ASP.NET Web API

    - by cibrax
    One of main characteristics of MediaTypeFormatter’s in ASP.NET Web API is that they leverage the Task Parallel Library (TPL) for reading or writing an model into an stream. When you derive your class from the base class MediaTypeFormatter, you have to either implement the WriteToStreamAsync or ReadFromStreamAsync methods for writing or reading a model from a stream respectively. These two methods return a Task, which internally does all the serialization work, as it is illustrated bellow. public abstract class MediaTypeFormatter { public virtual Task WriteToStreamAsync(Type type, object value, Stream writeStream, HttpContent content, TransportContext transportContext); public virtual Task<object> ReadFromStreamAsync(Type type, Stream readStream, HttpContent content, IFormatterLogger formatterLogger); }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, most of the times, serialization is a safe operation that can be done synchronously. In fact, many of the serializer classes you will find in the .NET framework only provide sync methods. So the question is, how you can transform that synchronous work into a Task ?. Creating a new task using the method Task.Factory.StartNew for doing all the serialization work would be probably the typical answer. That would work, as a new task is going to be scheduled. However, that might involve some unnecessary context switches, which are out of our control and might be affect performance on server code specially.   If you take a look at the source code of the MediaTypeFormatters shipped as part of the framework, you will notice that they actually using another pattern, which uses a TaskCompletionSource class. public Task WriteToStreamAsync(Type type, object value, Stream writeStream, HttpContent content, TransportContext transportContext) {   var tsc = new TaskCompletionSource<AsyncVoid>(); tsc.SetResult(default(AsyncVoid));   //Do all the serialization work here synchronously   return tsc.Task; }   /// <summary> /// Used as the T in a "conversion" of a Task into a Task{T} /// </summary> private struct AsyncVoid { } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } They are basically doing all the serialization work synchronously and using a TaskCompletionSource for returning a task already done. To conclude this post, this is another approach you might want to consider when using serializers that are not compatible with an async model. Update: Henrik Nielsen from the ASP.NET team pointed out the existence of a built-in media type formatter for writing sync formatters. BufferedMediaTypeFormatter http://t.co/FxOfeI5x

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  • OpenSSL Versions in Solaris

    - by darrenm
    Those of you have have installed Solaris 11 or have read some of the blogs by my colleagues will have noticed Solaris 11 includes OpenSSL 1.0.0, this is a different version to what we have in Solaris 10.  I hope the following explains why that is and how it fits with the expectations on binary compatibility between Solaris releases. Solaris 10 was the first release where we included OpenSSL libraries and headers (part of it was actually statically linked into the SSH client/server in Solaris 9).  At time we were building and releasing Solaris 10 the current train of OpenSSL was 0.9.7.  The OpenSSL libraries at that time were known to not always be completely API and ABI (binary) compatible between releases (some times even in the lettered patch releases) though mostly if you stuck with the documented high level APIs you would be fine.   For this reason OpenSSL was classified as a 'Volatile' interface and in Solaris 10 Volatile interfaces were not part of the default library search path which is why the OpenSSL libraries live in /usr/sfw/lib on Solaris 10.  Okay, but what does Volatile mean ? Quoting from the attributes(5) man page description of Volatile (which was called External in older taxonomy): Volatile interfaces can change at any time and for any reason. The Volatile interface stability level allows Sun pro- ducts to quickly track a fluid, rapidly evolving specif- ication. In many cases, this is preferred to providing additional stability to the interface, as it may better meet the expectations of the consumer. The most common application of this taxonomy level is to interfaces that are controlled by a body other than Sun, but unlike specifications controlled by standards bodies or Free or Open Source Software (FOSS) communities which value interface compatibility, it can not be asserted that an incompatible change to the interface specifica- tion would be exceedingly rare. It may also be applied to FOSS controlled software where it is deemed more important to track the community with minimal latency than to provide stability to our customers. It also common to apply the Volatile classification level to interfaces in the process of being defined by trusted or widely accepted organization. These are generically referred to as draft standards. An "IETF Internet draft" is a well understood example of a specification under development. Volatile can also be applied to experimental interfaces. No assertion is made regarding either source or binary compatibility of Volatile interfaces between any two releases, including patches. Applications containing these interfaces might fail to function properly in any future release. Note that last paragraph!  OpenSSL is only one example of the many interfaces in Solaris that are classified as Volatile.  At the other end of the scale we have Committed (Stable in Solaris 10 terminology) interfaces, these include things like the POSIX APIs or Solaris specific APIs that we have no intention of changing in an incompatible way.  There are also Private interfaces and things we declare as Not-an-Interface (eg command output not intended for scripting against only to be read by humans). Even if we had declared OpenSSL as a Committed/Stable interface in Solaris 10 there are allowed exceptions, again quoting from attributes(5): 4. An interface specification which isn't controlled by Sun has been changed incompatibly and the vast majority of interface consumers expect the newer interface. 5. Not making the incompatible change would be incomprehensible to our customers. In our opinion and that of our large and small customers keeping up with the OpenSSL community is important, and certainly both of the above cases apply. Our policy for dealing with OpenSSL on Solaris 10 was to stay at 0.9.7 and add fixes for security vulnerabilities (the version string includes the CVE numbers of fixed vulnerabilities relevant to that release train).  The last release of OpenSSL 0.9.7 delivered by the upstream community was more than 4 years ago in Feb 2007. Now lets roll forward to just before the release of Solaris 11 Express in 2010. By that point in time the current OpenSSL release was 0.9.8 with the 1.0.0 release known to be coming soon.  Two significant changes to OpenSSL were made between Solaris 10 and Solaris 11 Express.  First in Solaris 11 Express (and Solaris 11) we removed the requirement that Volatile libraries be placed in /usr/sfw/lib, that means OpenSSL is now in /usr/lib, secondly we upgraded it to the then current version stream of OpenSSL (0.9.8) as was expected by our customers. In between Solaris 11 Express in 2010 and the release of Solaris 11 in 2011 the OpenSSL community released version 1.0.0.  This was a huge milestone for a long standing and highly respected open source project.  It would have been highly negligent of Solaris not to include OpenSSL 1.0.0e in the Solaris 11 release. It is the latest best supported and best performing version.     In fact Solaris 11 isn't 'just' OpenSSL 1.0.0 but we have added our SPARC T4 engine and the AES-NI engine to support the on chip crypto acceleration. This gives us 4.3x better AES performance than OpenSSL 0.9.8 running on AIX on an IBM POWER7. We are now working with the OpenSSL community to determine how best to integrate the SPARC T4 changes into the mainline OpenSSL.  The OpenSSL 'pkcs11' engine we delivered in Solaris 10 to support the CA-6000 card and the SPARC T1/T2/T3 hardware is still included in Solaris 11. When OpenSSL 1.0.1 and 1.1.0 come out we will asses what is best for Solaris customers. It might be upgrade or it might be parallel delivery of more than one version stream.  At this time Solaris 11 still classifies OpenSSL as a Volatile interface, it is our hope that we will be able at some point in a future release to give it a higher interface stability level. Happy crypting! and thank-you OpenSSL community for all the work you have done that helps Solaris.

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  • The JavaOne 2012 Sunday Technical Keynote

    - by Janice J. Heiss
    At the JavaOne 2012 Sunday Technical Keynote, held at the Masonic Auditorium, Mark Reinhold, Chief Architect, Java Platform Group, stated that they were going to do things a bit differently--"rather than 20 minutes of SE, and 20 minutes of FX, and 20 minutes of EE, we're going to mix it up a little," he said. "For much of it, we're going to be showing a single application, to show off some of the great work that's been done in the last year, and how Java can scale well--from the cloud all the way down to some very small embedded devices, and how JavaFX scales right along with it."Richard Bair and Jasper Potts from the JavaFX team demonstrated a JavaOne schedule builder application with impressive navigation, animation, pop-overs, and transitions. They noted that the application runs seamlessly on either Windows or Macs, running Java 7. They then ran the same application on an Ubuntu Linux machine--"it just works," said Blair.The JavaFX duo next put the recently released JavaFX Scene Builder through its paces -- dragging and dropping various image assets to build the application's UI, then fine tuning a CSS file for the finished look and feel. Among many other new features, in the past six months, JavaFX has released support for H.264 and HTTP live streaming, "so you can get all the real media playing inside your JavaFX application," said Bair. And in their developer preview builds of JavaFX 8, they've now split the rendering thread from the UI thread, to better take advantage of multi-core architectures.Next, Brian Goetz, Java Language Architect, explored language and library features planned for Java SE 8, including Lambda expressions and better parallel libraries. These feature changes both simplify code and free-up libraries to more effectively use parallelism. "It's currently still a lot of work to convert an application from serial to parallel," noted Goetz.Reinhold had previously boasted of Java scaling down to "small embedded devices," so Blair and Potts next ran their schedule builder application on a small embedded PandaBoard system with an OMAP4 chip set. Connected to a touch screen, the embedded board ran the same JavaFX application previously seen on the desktop systems, but now running on Java SE Embedded. (The systems can be seen and tried at four of the nearby JavaOne hotels.) Bob Vandette, Java Embedded Architect, then displayed a $25 Rasberry Pi ARM-based system running Java SE Embedded, noting the even greater need for the platform independence of Java in such highly varied embedded processor spaces. Reinhold and Vandetta discussed Project Jigsaw, the planned modularization of the Java SE platform, and its deferral from the Java 8 release to Java 9. Reinhold demonstrated the promise of Jigsaw by running a modularized demo version of the earlier schedule builder application on the resource constrained Rasberry Pi system--although the demo gods were not smiling down, and the application ultimately crashed.Reinhold urged developers to become involved in the Java 8 development process--getting the weekly builds, trying out their current code, and trying out the new features:http://openjdk.java.net/projects/jdk8http://openjdk.java.net/projects/jdk8/spechttp://jdk8.java.netFrom there, Arun Gupta explored Java EE. The primary themes of Java EE 7, Gupta stated, will be greater productivity, and HTML 5 functionality (WebSocket, JSON, and HTML 5 forms). Part of the planned productivity increase of the release will come from a reduction in writing boilerplate code--through the widespread use of dependency injection in the platform, along with default data sources and default connection factories. Gupta noted the inclusion of JAX-RS in the web profile, the changes and improvements found in JMS 2.0, as well as enhancements to Java EE 7 in terms of JPA 2.1 and EJB 3.2. GlassFish 4 is the reference implementation of Java EE 7, and currently includes WebSocket, JSON, JAX-RS 2.0, JMS 2.0, and more. The final release is targeted for Q2, 2013. Looking forward to Java EE 8, Gupta explored how the platform will provide multi-tenancy for applications, modularity based on Jigsaw, and cloud architecture. Meanwhile, Project Avatar is the group's incubator project for designing an end-to-end framework for building HTML 5 applications. Santiago Pericas-Geertsen joined Gupta to demonstrate their "Angry Bids" auction/live-bid/chat application using many of the enhancements of Java EE 7, along with an Avatar HTML 5 infrastructure, and running on the GlassFish reference implementation.Finally, Gupta covered Project Easel, an advanced tooling capability in NetBeans for HTML5. John Ceccarelli, NetBeans Engineering Director, joined Gupta to demonstrate creating an HTML 5 project from within NetBeans--formatting the project for both desktop and smartphone implementations. Ceccarelli noted that NetBeans 7.3 beta will be released later this week, and will include support for creating such HTML 5 project types. Gupta directed conference attendees to: http://glassfish.org/javaone2012 for everything about Java EE and GlassFish at JavaOne 2012.

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  • CSM DX11 issues

    - by KaiserJohaan
    I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column major matrices from GLM. The light is looking (-1, -1, -1). The problem I have is twofolds; For some reason, the ground floor is causing alot of (false) shadow artifacts, like the vast shadowed area you see. I confirmed this when I disabled the ground for the depth pass, but thats a hack more than anything else The shadows are inverted compared to the shadowmap. If you squint you can see the chairs shadows should be mirrored instead. This is the first cascade shadow map, in range of the alien and the chair: I can't figure out why this is. This is the depth pass: for (uint32_t cascadeIndex = 0; cascadeIndex < NUM_SHADOWMAP_CASCADES; cascadeIndex++) { mShadowmap.BindDepthView(context, cascadeIndex); CameraFrustrum cameraFrustrum = CalculateCameraFrustrum(degreesFOV, aspectRatio, nearDistArr[cascadeIndex], farDistArr[cascadeIndex], cameraViewMatrix); lightVPMatrices[cascadeIndex] = CreateDirLightVPMatrix(cameraFrustrum, lightDir); mVertexTransformPass.RenderMeshes(context, renderQueue, meshes, lightVPMatrices[cascadeIndex]); lightVPMatrices[cascadeIndex] = gBiasMatrix * lightVPMatrices[cascadeIndex]; farDistArr[cascadeIndex] = -farDistArr[cascadeIndex]; } CameraFrustrum CalculateCameraFrustrum(const float fovDegrees, const float aspectRatio, const float minDist, const float maxDist, const Mat4& cameraViewMatrix) { CameraFrustrum ret = { Vec4(1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, 1.0f, 1.0f), Vec4(1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, -1.0f, 1.0f, 1.0f), }; const Mat4 perspectiveMatrix = PerspectiveMatrixFov(fovDegrees, aspectRatio, minDist, maxDist); const Mat4 invMVP = glm::inverse(perspectiveMatrix * cameraViewMatrix); for (Vec4& corner : ret) { corner = invMVP * corner; corner /= corner.w; } return ret; } Mat4 CreateDirLightVPMatrix(const CameraFrustrum& cameraFrustrum, const Vec3& lightDir) { Mat4 lightViewMatrix = glm::lookAt(Vec3(0.0f), -glm::normalize(lightDir), Vec3(0.0f, -1.0f, 0.0f)); Vec4 transf = lightViewMatrix * cameraFrustrum[0]; float maxZ = transf.z, minZ = transf.z; float maxX = transf.x, minX = transf.x; float maxY = transf.y, minY = transf.y; for (uint32_t i = 1; i < 8; i++) { transf = lightViewMatrix * cameraFrustrum[i]; if (transf.z > maxZ) maxZ = transf.z; if (transf.z < minZ) minZ = transf.z; if (transf.x > maxX) maxX = transf.x; if (transf.x < minX) minX = transf.x; if (transf.y > maxY) maxY = transf.y; if (transf.y < minY) minY = transf.y; } Mat4 viewMatrix(lightViewMatrix); viewMatrix[3][0] = -(minX + maxX) * 0.5f; viewMatrix[3][1] = -(minY + maxY) * 0.5f; viewMatrix[3][2] = -(minZ + maxZ) * 0.5f; viewMatrix[0][3] = 0.0f; viewMatrix[1][3] = 0.0f; viewMatrix[2][3] = 0.0f; viewMatrix[3][3] = 1.0f; Vec3 halfExtents((maxX - minX) * 0.5, (maxY - minY) * 0.5, (maxZ - minZ) * 0.5); return OrthographicMatrix(-halfExtents.x, halfExtents.x, -halfExtents.y, halfExtents.y, halfExtents.z, -halfExtents.z) * viewMatrix; } And this is the pixel shader used for the lighting stage: #define DEPTH_BIAS 0.0005 #define NUM_CASCADES 4 cbuffer DirectionalLightConstants : register(CBUFFER_REGISTER_PIXEL) { float4x4 gSplitVPMatrices[NUM_CASCADES]; float4x4 gCameraViewMatrix; float4 gSplitDistances; float4 gLightColor; float4 gLightDirection; }; Texture2D gPositionTexture : register(TEXTURE_REGISTER_POSITION); Texture2D gDiffuseTexture : register(TEXTURE_REGISTER_DIFFUSE); Texture2D gNormalTexture : register(TEXTURE_REGISTER_NORMAL); Texture2DArray gShadowmap : register(TEXTURE_REGISTER_DEPTH); SamplerComparisonState gShadowmapSampler : register(SAMPLER_REGISTER_DEPTH); float4 ps_main(float4 position : SV_Position) : SV_Target0 { float4 worldPos = gPositionTexture[uint2(position.xy)]; float4 diffuse = gDiffuseTexture[uint2(position.xy)]; float4 normal = gNormalTexture[uint2(position.xy)]; float4 camPos = mul(gCameraViewMatrix, worldPos); uint index = 3; if (camPos.z > gSplitDistances.x) index = 0; else if (camPos.z > gSplitDistances.y) index = 1; else if (camPos.z > gSplitDistances.z) index = 2; float3 projCoords = (float3)mul(gSplitVPMatrices[index], worldPos); float viewDepth = projCoords.z - DEPTH_BIAS; projCoords.z = float(index); float visibilty = gShadowmap.SampleCmpLevelZero(gShadowmapSampler, projCoords, viewDepth); float angleNormal = clamp(dot(normal, gLightDirection), 0, 1); return visibilty * diffuse * angleNormal * gLightColor; } As you can see I am using depth bias and a bias matrix. Any hints on why this behaves so wierdly?

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  • Adding a DLL to the GAC in Windows 7

    - by Jim Giercyk
    I recently created a DLL and I wanted to reference it from a project I was developing in Visual Studio.  In previous versions of Windows, doing so was simply a matter of dropping the DLL file in the C:\Windows\assembly folder.  That would add the DLL to the Global Assembly Cache (GAC) and make it accessible in Visual Studio.  However, as is often the case, Window 7 is different.  Even if you have Administrator privileges on your machine, you still do not have permission to drop a file in the assembly folder.  Undaunted, I thought about using the old DOS command line utility gacutil.exe.  Microsoft developed the tool as part of the .Net framework, and it is available in the Windows SDK Framework Tools.  If you have never used gacutil.exe before, you can find out everything you ever wanted to know but were afraid to ask here: http://msdn.microsoft.com/en-us/library/ex0ss12c(v=vs.80).aspx .  Unfortunately, if you do not have the Windows SDK loaded on your development machine, you will need to install it to use gacutil, but it is relatively quick and painless, and the framework tools are very useful.  Look here for your latest SDK: http://www.microsoft.com/download/en/search.aspx?q=Windows%20SDK .   After installing the SDK, I tried installing my DLL to the GAC by running gacutil from a DOS command line: That’s odd.  Microsoft is shipping a tool that cannot be executed even with Administrator rights?  Let me stop here and say that I am by no means a Windows security expert, so I actually did contact my system administrators, and they were not sure how to fix the problem….there must be a super administrator access level, but it isn’t available to your average developer in my company.  The solution outlined here is working within the boundaries of a normal windows Administrator. So, now the hacker in me bubbles to the surface.  What if I were to create a simple BAT file containing the gacutil command?  It’s so crazy it just might work!  Ugh!  I was starting to think this would never work, but then I realized that simply executing a batch program did not change my level of access.  Typically in Windows 7, you would select the “Run As Administrator” option to temporarily act as an administrator for the purpose of executing a process.  However, that option is not available for BAT files run from the command line.  SOLUTION: Create a desktop shortcut to execute the BAT file, which in turn will execute the line command…..are you still with me?  I created a shortcut and pointed it to my batch file.  Theoretically, all I need to do now is right-click on the shortcut and select “Run As Administrator” and we’re good, right?  Well, kinda.  If you notice the syntax of my BAT file, the name of the DLL is passed in as a parameter.  Therefore, I either have to hard-code the file name in the BAT program (YUCK!!), or I can leave the parameter and drag the DLL file to the shortcut and drop it.  Sweet, drag-and-drop works for me…..but if I use the drag-and-drop method, there is no way for me to right-click and select “Run As Administrator”.  That is not a problem…..I simply have to adjust the properties of the shortcut I created and I am in business.  I Right-clicked on the shortcut and select “Properties”.  Under the “Shortcut” tab there is an “Advanced” button…..I clicked it. All I needed to do was check the “Run As Administrator” box: In summary, what I have done is create a BAT file to execute a command line utility, gacutil.exe.  Then, rather than executing the BAT file from the command line, I created a desktop shortcut to run it and set the shortcut properties to “Run As Administrator”.  This will effectively mean I am executing the command line utility with Administrator privileges.  Pretty sneaky. Now, when I drag the DLL file  over to the shortcut, it starts the BAT file and adds the DLL to the assembly cache.  I created another BAT file to remove a DLL from the GAC in case the need should arise.  The code for that is: Give it a try.  I can’t imagine why updating the GAC has been made into such a chore in Windows 7.  Hopefully there is a service pack in the works that will give developers the functionality they had in Windows XP, but in the meantime, this workaround is extremely useful.

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  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

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  • Populate a WCF syndication podcast using MP3 ID3 metadata tags

    - by brian_ritchie
    In the last post, I showed how to create a podcast using WCF syndication.  A podcast is an RSS feed containing a list of audio files to which users can subscribe.  The podcast not only contains links to the audio files, but also metadata about each episode.  A cool approach to building the feed is reading this metadata from the ID3 tags on the MP3 files used for the podcast. One library to do this is TagLib-Sharp.  Here is some sample code: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: var taggedFile = TagLib.File.Create(f); 2: var fileInfo = new FileInfo(f); 3: var item = new iTunesPodcastItem() 4: { 5: title = taggedFile.Tag.Title, 6: size = fileInfo.Length, 7: url = feed.baseUrl + fileInfo.Name, 8: duration = taggedFile.Properties.Duration, 9: mediaType = feed.mediaType, 10: summary = taggedFile.Tag.Comment, 11: subTitle = taggedFile.Tag.FirstAlbumArtist, 12: id = fileInfo.Name 13: }; 14: if (!string.IsNullOrEmpty(taggedFile.Tag.Album)) 15: item.publishedDate = DateTimeOffset.Parse(taggedFile.Tag.Album); This reads the ID3 tags into an object for later use in creating the syndication feed.  When the MP3 is created, these tags are set...or they can be set after the fact using the Properties dialog in Windows Explorer.  The only "hack" is that there isn't an easily accessible tag for "subtitle" or "published date" so I used other tags in this example. Feel free to change this to meet your purposes.  You could remove the subtitle & use the file modified data for example. That takes care of the episodes, for the feed level settings we'll load those from an XML file: .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: <?xml version="1.0" encoding="utf-8" ?> 2: <iTunesPodcastFeed 3: baseUrl ="" 4: title="" 5: subTitle="" 6: description="" 7: copyright="" 8: category="" 9: ownerName="" 10: ownerEmail="" 11: mediaType="audio/mp3" 12: mediaFiles="*.mp3" 13: imageUrl="" 14: link="" 15: /> Here is the full code put together. Read the feed XML file and deserialize it into an iTunesPodcastFeed classLoop over the files in a directory reading the ID3 tags from the audio files .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: public static iTunesPodcastFeed CreateFeedFromFiles(string podcastDirectory, string podcastFeedFile) 2: { 3: XmlSerializer serializer = new XmlSerializer(typeof(iTunesPodcastFeed)); 4: iTunesPodcastFeed feed; 5: using (var fs = File.OpenRead(Path.Combine(podcastDirectory, podcastFeedFile))) 6: { 7: feed = (iTunesPodcastFeed)serializer.Deserialize(fs); 8: } 9: foreach (var f in Directory.GetFiles(podcastDirectory, feed.mediaFiles)) 10: { 11: try 12: { 13: var taggedFile = TagLib.File.Create(f); 14: var fileInfo = new FileInfo(f); 15: var item = new iTunesPodcastItem() 16: { 17: title = taggedFile.Tag.Title, 18: size = fileInfo.Length, 19: url = feed.baseUrl + fileInfo.Name, 20: duration = taggedFile.Properties.Duration, 21: mediaType = feed.mediaType, 22: summary = taggedFile.Tag.Comment, 23: subTitle = taggedFile.Tag.FirstAlbumArtist, 24: id = fileInfo.Name 25: }; 26: if (!string.IsNullOrEmpty(taggedFile.Tag.Album)) 27: item.publishedDate = DateTimeOffset.Parse(taggedFile.Tag.Album); 28: feed.Items.Add(item); 29: } 30: catch 31: { 32: // ignore files that can't be accessed successfully 33: } 34: } 35: return feed; 36: } Usually putting a "try...catch" like this is bad, but in this case I'm just skipping over files that are locked while they are being uploaded to the web site.Here is the code from the last couple of posts.  

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 5

    - by MarkPearl
    Learning Outcomes Describe the operation of a memory cell Explain the difference between DRAM and SRAM Discuss the different types of ROM Explain the concepts of a hard failure and a soft error respectively Describe SDRAM organization Semiconductor Main Memory The two traditional forms of RAM used in computers are DRAM and SRAM DRAM (Dynamic RAM) Divided into two technologies… Dynamic Static Dynamic RAM is made with cells that store data as charge on capacitors. The presence or absence of charge in a capacitor is interpreted as a binary 1 or 0. Because capacitors have natural tendency to discharge, dynamic RAM requires periodic charge refreshing to maintain data storage. The term dynamic refers to the tendency of the stored charge to leak away, even with power continuously applied. Although the DRAM cell is used to store a single bit (0 or 1), it is essentially an analogue device. The capacitor can store any charge value within a range, a threshold value determines whether the charge is interpreted as a 1 or 0. SRAM (Static RAM) SRAM is a digital device that uses the same logic elements used in the processor. In SRAM, binary values are stored using traditional flip flop logic configurations. SRAM will hold its data as along as power is supplied to it. Unlike DRAM, no refresh is required to retain data. SRAM vs. DRAM DRAM is simpler and smaller than SRAM. Thus it is more dense and less expensive than SRAM. The cost of the refreshing circuitry for DRAM needs to be considered, but if the machine requires a large amount of memory, DRAM turns out to be cheaper than SRAM. SRAMS are somewhat faster than DRAM, thus SRAM is generally used for cache memory and DRAM is used for main memory. Types of ROM Read Only Memory (ROM) contains a permanent pattern of data that cannot be changed. ROM is non volatile meaning no power source is required to maintain the bit values in memory. While it is possible to read a ROM, it is not possible to write new data into it. An important application of ROM is microprogramming, other applications include library subroutines for frequently wanted functions, System programs, Function tables. A ROM is created like any other integrated circuit chip, with the data actually wired into the chip as part of the fabrication process. To reduce costs of fabrication, we have PROMS. PROMS are… Written only once Non-volatile Written after fabrication Another variation of ROM is the read-mostly memory, which is useful for applications in which read operations are far more frequent than write operations, but for which non volatile storage is required. There are three common forms of read-mostly memory, namely… EPROM EEPROM Flash memory Error Correction Semiconductor memory is subject to errors, which can be classed into two categories… Hard failure – Permanent physical defect so that the memory cell or cells cannot reliably store data Soft failure – Random error that alters the contents of one or more memory cells without damaging the memory (common cause includes power supply issues, etc.) Most modern main memory systems include logic for both detecting and correcting errors. Error detection works as follows… When data is to be read into memory, a calculation is performed on the data to produce a code Both the code and the data are stored When the previously stored word is read out, the code is used to detect and possibly correct errors The error checking provides one of 3 possible results… No errors are detected – the fetched data bits are sent out An error is detected, and it is possible to correct the error. The data bits plus error correction bits are fed into a corrector, which produces a corrected set of bits to be sent out An error is detected, but it is not possible to correct it. This condition is reported Hamming Code See wiki for detailed explanation. We will probably need to know how to do a hemming code – refer to the textbook (pg. 188 – 189) Advanced DRAM organization One of the most critical system bottlenecks when using high-performance processors is the interface to main memory. This interface is the most important pathway in the entire computer system. The basic building block of main memory remains the DRAM chip. In recent years a number of enhancements to the basic DRAM architecture have been explored, and some of these are now on the market including… SDRAM (Synchronous DRAM) DDR-DRAM RDRAM SDRAM (Synchronous DRAM) SDRAM exchanges data with the processor synchronized to an external clock signal and running at the full speed of the processor/memory bus without imposing wait states. SDRAM employs a burst mode to eliminate the address setup time and row and column line precharge time after the first access In burst mode a series of data bits can be clocked out rapidly after the first bit has been accessed SDRAM has a multiple bank internal architecture that improves opportunities for on chip parallelism SDRAM performs best when it is transferring large blocks of data serially There is now an enhanced version of SDRAM known as double data rate SDRAM or DDR-SDRAM that overcomes the once-per-cycle limitation of SDRAM

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