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  • Cannot login to fresh Kubuntu installation as admin, but only as guest

    - by Cedric Reichenbach
    I just installed a fresh Kubuntu 12.10 on a machine beside Windows 7. After successful installation, I rebooted and wanted to login. But when I type my password and hit Enter, some command line screen shows up for the split of a second and then it thows me back to the login screen without any error message. It's hard to spot what the command line text says, but I couldn't see any error or something like that. Anyway, when I log in as guest (without password), everything works finely. Also, when going to a system command line (using Ctrl+Alt+F1), I can login with my account without any problems. Does anyone have a clue what is going on and how to fix it?

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  • How to configure a Web.Config file to allow custom 404 handling while still displaying on-page 500 error detail?

    - by Mark
    To customize 404 handling and based on the hosting company's suggestion, we are currently using the following web.config setup. However, we quickly realized that with this configuration, any page error (500 error) are also getting redirected to this custom error page. How can I modify this config file so we can continue to handle 404 with custom file while still able to view on-page error? <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.webServer> <httpErrors errorMode="DetailedLocalOnly" defaultPath="/Custom404.html" defaultResponseMode="ExecuteURL"> <remove statusCode="404" subStatusCode="-1" /> <error statusCode="404" prefixLanguageFilePath="" path="/Custom404.html" responseMode="ExecuteURL" /> </httpErrors> </system.webServer> <system.web> <customErrors mode="On"> <error statusCode="404" redirect="/Custom404.html" /> </customErrors> </system.web> </configuration>

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  • Setting up Virtual Host in Fedora Core 15 using apache

    - by Roland
    I'm trying to setup a couple of Virtual Host files on my Localhost PC running Fedora Core 15. Now I get this working, but now onloy one Virtual Host site works, and if I type in 127.0.0.1/test/testApp.php which is not related to the Virtual Host site , I get redirected to the Virtual Host site. Here's what I did. I created a new folder called virtualhosts in /etc/httpd/ where all my host files are stored in the following format site.conf In /etc/conf/httpd.conf I enabled NameVirtualHost *:80 and included the host files at the bottom of the config page like this Include virtualhosts/*.conf In /etc/hosts I added the line 127.0.0.1 website No when I run sudo httpd -t I get Syntax OK I restart apache and then the Virtualhost works, but as soon as I add other hosts and only use 127.0.0.1 as above it still links to the original host. Am I doing anything wrong here or left out something? An example of my Virtual Host file looks like this <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot /var/www/html/website/ ServerName website ServerAlias website ErrorLog logs/dev-error_log CustomLog logs/dev-access_log common Alias /blog /var/www/html/blog/ <Directory /var/www/html/website/> Options FollowSymLinks Allow Override All Order allow,deny allow from all </Directory> #php_value error_reporting E_ALL & ~E_NOTICE & ~E_DEPRECATED php_flag display_errors On php_value date.timezone Europe/London </VirtualHost>

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  • GRUB2 Boot Configuration

    - by MA1
    Recently i installed GRUB2, everything is working fine. When my system is started my monitor is showing something like the following "Minimal BASH-Like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename." Press "Esc" key to enter the menu. Boot windows... and when i press the Esc key it then shows the GRUB2 menu showing list of operating systems installed on my system How the remove "Minimal BASH-Like line editing ...." text. I only need this line Press "Esc" key to enter the menu. Boot windows... Note: Both my WindowsXP and Fedora12 are working fine and loading with no problem.

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  • IE I-Frame 1px border to the right

    - by Jackie
    Please look at http://www.mymix947.com In the header i have a 1px border to the right of the banner. You will see a black line dividing the banner and listen live button. This is an i-frame and I can't seem to eliminate the line. This seems to only happen with Windows 7 - IE Browser 8.0.7 When my browser is full screen - i dont see it, but if i shrink the browser slightly - the line is there. Any tips would be great! Thanks!

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  • Chrome will not load a web page with an <embed> element

    - by rossmcm
    I have been trying to get a simple sound web page going: Sound.html <script> function PlaySound () { var sounder = document.getElementById ("ToneA") ; sounder.Play () ; } </script> <embed id="ToneA" height="1" width="1" src="https://dl.dropboxusercontent.com/u/311035/ToneA.mp3" autostart="false" enablejavascript="true"//> <button onclick="PlaySound () ;">Play</button> The test web page is here. It plays in IE, but not in Firefox or Chrome. My problem: Chrome reports "Could not load VLC Plugin". It seems to be a known problem that the VLC community don't necessarily feel like fixing at the moment, and is a result of Google choosing not to allow some certain kind of plugin. If I disable the plugin I no longer get the message but nothing happens when I click the button. Looking at the console in a debug window I see Uncaught TypeError: undefined is not a function Sound.html:7 PlaySound Sound.html:7 onclick which suggests Chrome could not find anything else to handle the sound file. How to I tell Chrome to use (e.g.) Windows Media Player? * UPDATE * This is apparently because the VLC plugin is a NPAPI plugin and Chrome no longer supports these. I have uninstalled VLC and this has removed the error on loading the webpage with an embedded sound element, but it still doesn't invoke WMP instead.

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  • trouble executing php scripts with nginx

    - by lovesh
    My nginx config looks like this server { listen 80; server_name localhost; location / { root /var/www; index index.php index.html; autoindex on; } location /folder1 { root /var/www/folder1; index index.php index.html index.htm; try_files $uri $uri/ index.php?$query_string; } location /folder2 { root /var/www/folder2; index index.php index.html index.htm; try_files $uri $uri/ index.php?$query_string; } location ~ \.php$ { fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; include fastcgi_params; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } } The problem with the above setup is that i am not able to execute php files. Now as per my understanding of nginx config rules, when i am in my webroot(/) which is /var/www the value of $document_root becomes /var/www so when i request for localhost/hi.php the fastcgi_param SCRIPT_FILENAME becomes /var/www/hi.php and that is the actual path of the php script. Similarly when i request for localhost/folder1/hi.php the $document_root becomes /var/www/folder1 because this is specified as the root in folder1's location block so again the fastcgi_param SCRIPT_FILENAME becomes /var/www/folder1/hi.php. But because the above configuration does not work so there is something wrong with my understanding. Please help?

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  • How do I set up Tomcat 7's server.xml to access a network share with an different url?

    - by jneff
    I have Apache Tomcat 7.0 installed on a Windows 2008 R2 Server. Tomcat has access to a share '\server\share' that has a documents folder that I want to access using '/foo/Documents' in my web application. My application is able to access the documents when I set the file path to '//server/share/documents/doc1.doc'. I don't want the file server's path to be exposed on my link to the file in my application. I want to be able to set the path to '/foo/Documents/doc1.doc'. In http://www3.ntu.edu.sg/home/ehchua/programming/howto/Tomcat_More.html under 'Setting the Context Root Directory and Request URL of a Webapp' item number two says that I can rename the path by putting in a context to the server.xml file. So I put <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true"> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html Note: The pattern used is equivalent to using pattern="common" --> <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="%h %l %u %t &quot;%r&quot; %s %b" /> <Context path="/foo" docBase="//server/share" reloadable="false"></Context> </Host> The context at the bottum was added. Then I tried to pull the file using '/foo/Documents/doc1.doc' and it didn't work. What do I need to do to get it to work correctly? Should I be using an alias instead? Are there other security issues that this may cause?

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  • apache access and error log written in same file

    - by user196075
    i have issue that access and error log are written in same file ! , the configuration in virtualhosts.conf as the following : <VirtualHost *:80> ServerName ************ ServerAdmin support@************8 DocumentRoot /var/www/html/*********.com ErrorLog /var/log/httpd/********/********.com_error_log CustomLog /var/log/httpd/********/********.com_access_log combined <Directory /var/www/html/***********.com> Options -Indexes FollowSymLinks AllowOverride All </Directory> </VirtualHost> as you see from the configuration each access and error logs should be save separately , but both logs are written in *.com_access_log , i have double check all permission , group and owner ... can't find anything wrong previous error in log file : [Thu Sep 19 14:15:02 2013] [error] [client 192.168.10.54] client denied by server configuration: /var/www/html/**********/show_has_offers.php i have tried to generate same error , i can find the hit in access log only as the following : 192.168.10.75 - - [24/Oct/2013:08:11:14 +0000] "GET /show_has_offers.php HTTP/1.1" 404 1586 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:22.0) Gecko/20100101 Firefox/22.0" 0 17332 and nothing in error log !! Please advice ...

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  • 2 DSL lines...any benefit?

    - by EJB
    I have verizon DSL in my office, I put DSL in about a year ago for $29.95 month...I added a new phone line recently and it was cheaper to actually get it bundled with DSL so now I have two DSL lines...my plan was to shut the first one off when my 1 year contract comes up (in September). A couple of times DSL has gone out on one line so I just used the other, which is a nice redundancy to have - but it doesn't happen often. (I unplugged one line and plugged in the other) Question is, is there any way to use both DSL lines together so that 1) I can increase bandwidth and effective speed might increase (is that possible?) or 2) have them both on and connected someway so that traffic on my network would just use either one, and if one went down the traffic would route automatically? If I can either increase speed by having two, or at a minimum get some automatic redundancy, I see no reason to keep both on.... Thanks!

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  • Getting some perl script errors on execution of svnnotify

    - by user2474633
    I installed svnnotify:2.84, perl module 5.10 for subversion 1.7.11 on redhat release 6. And i am using this command in post-commit hooks to get notified svnnotify --repos-path "$1" --revision "$2" --from [email protected] \ --to-regex-map [email protected]="branches/Test_branch12" \ --smtp xxxxxx.com HTML::ColorDiff >> /tmp/notify.txt 2>&1 once the commit is successful i can see the below mentioned error in the output file. Use of uninitialized value $[0] in exec at /usr/local/share/perl5/SVN/Notify.pm line 2332. Can't exec "": No such file or directory at /usr/local/share/perl5/SVN/Notify.pm line 2332. Use of uninitialized value $[0] in concatenation (.) or string at /usr/local/share/perl5/SVN/Notify.pm line 2332. Cannot exec : No such file or directory Child process exited: 512 Can anyone help on this.

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  • Text File Cannot read by Batch File

    - by Typowarrior
    I have the problem where TXT file that batch create can't be read. it turns to ECHO OFF Result. Here is 1st code need to be run. echo. wmic /output:huhu.txt Path CIM_DataFile WHERE Name='C:\\Users\\uJaNbaTus\\Desktop\\HyperTerminal.exe' Get Version echo. Then I create another .bat file with this code and run it. echo. setlocal ENABLEDELAYEDEXPANSION set revision= for /f "delims=" %%a in (huhu.txt) do ( set line=%%a if "x!line:~0,8!"=="xVersion " ( set revision=!line:~8! ) ) echo !revision! echo. endlocal When I run this .bat file the result Showing ECHO off. Btw if I create another file using notepad and replace (huhu.txt) I didn't get any error and the output come from txt file.

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  • Make nginx config like apache2 virtualhosts

    - by user2104070
    I have web server with apache2 with many subdomains on it like, domain.com, abc.domain.com, def.domain.com etc. etc. Now I got a new nginx server and want to set it up like apache2, so to test I created configs (2 files in /etc/nginx/sites-available/ and link to them from sites-enabled/) as shown, domain.config: server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; root /srv/www/; index index.html index.htm; # Make site accessible from http://localhost/ server_name domain.com; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ =404; } } abc-domain config: server { listen 80; listen [::]:80; root /srv/www/tmp1/; index index.html index.htm; # Make site accessible from http://localhost/ server_name abc.domain.com; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ =404; } } but when I access with domain.com I am getting index.html from /var/www/tmp1 only. Is there something I'm doing wrong in the nginx config?

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  • Shaping with shorewall complex shaper not work (or I don't understand principle of operation)

    - by strangeman
    I have router (Debian 6) with 2 network interfaces (and 1 virtual tun interface): eth0 - localnet, 192.168.1.0/24, router ip is 192.168.1.1 eth1 - internet tun0 - openvpn to central office. openvpn network - 10.1.0.0/24, central office network - 192.168.0.0/24 I need shape all traffic, which moves 192.168.1.0/24-192.168.0.1:6666 and 192.168.1.0/24<-192.168.0.1:6666, and restrict its speed to 200kbit. Now, I have this configuration, but its not work: tcdevices (set up interface parameters) #INTERFACE IN-BANDWITH OUT-BANDWIDTH eth0 100mbit 100mbit #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE tcrules (mark all traffic, which move on 6666 port) #MARK SOURCE DEST PROTO PORT(S) 1 0.0.0.0/0 0.0.0.0/0 tcp 6666 #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE tcclasses (shape all marked traffic) #INTERFACE MARK RATE CEIL PRIORITY OPTIONS eth0 1 200kbit 200kbit 2 eth0 255 9*full/10 full 1 default #LAST LINE -- ADD YOUR ENTRIES BEFORE THIS ONE -- DO NOT REMOVE Where is my mistake?

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  • I cant figure out my PHP problem. Can anyone with PHP codes? [closed]

    - by Jeffery
    when I click the submit button it gives me an error page. Here is the site http://nealconstruction.com/estimate.html $emailSubject = 'Estimate' $webMaster = '[email protected]' /* Gathering Info */ $emailField = $_POST ['email']; $nameField = $_POST ['name']; $phoneField = $_POST ['phone']; $typeField = $_POST ['type']; $locationField = $_POST ['location']; $infoField = $_POST ['info']; $contactField = $_POST ['contact']; $body = <<<EOD Email: $email Name: $name Phone Number: $phone Type Of Job: $type Location: $location Additional Info: $info How to Contact: $contact EOD; $headers = "From: $email\r\n"; $headers .= "Content-Type: text/html\r\n"; $success = mail($webMaster; $emailSubject; $body; $headers); /* Results rendered as html */ $theResults = << JakesWorks - travel made easy-Homepage Thank you for your information! We will contact you very soon! EOD; echo "$theResults"; ?

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  • Strange Domain name under the same IP Address

    - by Mike Chip
    There's something really weird happening in my server. But first things first: I wanted to have my website and chose the domain name "myowndomain.com", Now on my domain registrar I point "myowndomain.com" to the address of my recently setup VPS, let's say 50.50.50.50 So I installed everything I needed to run my website, and I started to notice strange queries coming from different IP Addresses. Like these [client 123.123.123.123] File does not exist: /var/www/html/api, referer: http://www.strangedomain.com/api/manyou/my.php [client 456.456.456.456] File does not exist: /var/www/html/api, referer: http://www.strangedomain.com/api/manyou/my.php or like this (Really a long line, I cut some things) GET /?s=vod-show-id-22-area-%E5%85%B6%E4%BB%96-language-%E9%9F%A9%E8%AF%AD.html HTTP/1.1" 301 295 "http://v.strangedomain.com/?s=vod-s ...[cut]... spider" That above is happening the most. The 'strangedomain.com' returns the same IP address of my VPS which my website is hosted on. The whois of such domain shows it's registered to a chinese. But the street name didn't look so right (like a huge single word), so I think all of that info might be fake, but still might be a chinese. I also noticed that all 'clients' trying to access the 'strangedomain.com' is coming from china. If I type in the browser 'strangedomain.com', I see my website. I'm worried, because my website is actually an e-commerce. I don't know if 'strangedomain.com' WAS a website on 50.50.50.50 in the not so far past, or if it's something else.

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  • Apache log lines contain "..."

    - by mtah
    We have a custom log line format for Apache logs which are analyzed. CustomLog "|/usr/sbin/rotatelogs -l /mnt/var/log/apache2/access-%Y%m%d%H%M%S.log 900" "%a %{%s}t \"%r\"" However, some log lines are mysteriously shortened with "..." for some reason, but how can this be? The shortest length line discovered where this occurs is 317 chars while the longest line is way over 2000 chars. "GET /exposure?sg=&ap=0x0&fv=WIN%2010,0,22,87&si=IH95VDUAVLJ0&pt=Lage%20hjemmelaget%20sengegavl%20-%20Forum%20-%20Diskusjon.no&iv=0&sd=1024x600&ct=680&tz=-120&eu=http%3A//www.diskusjon.no/index.php%3Fshowtopic%3D1011139&l...AS3&an=NO%20-%20180x500%20Pretail%20CPC&wd=1024x483&rf=http%3A//www.google.no/search%3Fhl%3Dno%26source%3Dhp%26q%3Dsengegavl+lage%26meta%3D%26aq%3D2%26aqi%3Dg10%26aql%3D%26oq%3Dsengega%26gs_rfai%3D&ui=3INYF5QAZL10&ws=0x417&ad=180x500&sa= HTTP/1.1"

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  • nginx root directory not forwarding correctly

    - by user66700
    The server files are store in /var/www/ Everything was working perfectly, then I've been getting the following errors 2011/01/28 17:20:05 [error] 15415#0: *1117703 "/var/www/https:/secure.domain.com/index.html" is not found (2: No such file or directory), client: 119.110.28.211, server: secure.domain.com, request: "HEAD /https://secure.domain.com/ HTTP/1.1", host: "secure.domain.com" Heres my config: server { server_name secure.domain.com; listen 443; listen [::]:443 default ipv6only=on; gzip on; gzip_comp_level 1; gzip_types text/plain text/html text/css application/x-javascript text/xml text/javascript; error_log logs/ssl.error.log; gzip_static on; gzip_http_version 1.1; gzip_proxied any; gzip_disable "msie6"; gzip_vary on; ssl on; ssl_ciphers RC4:ALL:-LOW:-EXPORT:!ADH:!MD5; keepalive_timeout 0; ssl_certificate /root/server.pem; ssl_certificate_key /root/ssl.key; location / { root /var/www; index index.html index.htm index.php; } }

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  • what are the following keyboard shortcuts in a terminal?

    - by kloop
    I am trying to figure out a few keyboard shortcuts in a terminal in mac osx (and Linux): In the command line: go to the next word go to the previous word go to the end of the line go to the beginning of the line This will make it easier to change commands.. Right now, I am using the left/right arrow keys, which is time consuming. I used bind -p as suggested below. EDIT: What do the following key bindings mean? "\e\e[D": backward-word "\e[1;5D": backward-word "\e[5D": backward-word "\eb": backward-word and: "\e\e[C": forward-word "\e[1;5C": forward-word "\e[5C": forward-word "\ef": forward-word

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  • Faster caching method

    - by pataroulis
    I have a service that provides HTML code which at some point it is not updated anymore. The code is always generated dynamically from a database with 10 million entries so each HTML code page rendering searches there for say 60 or 70 of those entries and then renders the page. So, for those expired pages, I want to use a caching system which will be VERY simple (like just enter a record with the rendered HTML and (if I need) remove it). I tried to do it file-based but the search for the existence of a file and then passing it through php to actually render it , seems like too much for what I want to do. I was thinking of doing it on mysql with a table with MEDIUMBLOBs (each page is around 100k). It would hold about 150000 such records (for now, at least). My question is: Would it be faster to let mysql do the lookup of the file and the passing to php or is the file-based approach faster? The lookup code for the file based version looks like this: $page = @file_get_contents(getCacheFilename($pageId)); if($page!=NULL) { echo $page; } else { renderAndCachePage($pageId); } which does one lookup whether it finds the file or not. The mysql table would just have an ID (the page id) and the blob entry. The disk of the system is a simple SATA raid 1 , the mysql daemon can grab up to 2.5GB of memory (i have a proxy running too, eating the rest of the 16GB of the machine. ) In general the disk is quite busy already. My not using PEAR cache, is because I think (please feel free to correct me on this) it adds overhead I do not need because the page rendering code is called about 2M times per day and I wouldn't want to go through the whole code each time (and yes, I have eaccelerator to cache the code too). Any pointer to what direction I should go, would be greatly welcome. Thanks!

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  • Virtual hosting in lighttpd?

    - by lighttpdnewbie
    Ok, here it goes... I've seen some other posts dealing with this, but it didn't help that much. I am using windows XP. My problem is with trying to get lighttpd working with virtual hosts. Now, I managed to get everything up and working with the default /htdocs and the default page shows up just fine on the internet, but since I have several sites to host, I need virtual hosting. I managed to do it in apache, so I guessed it would work out just fine in lighttpd, but apparently I'm missing something. Ok, let's say I have domain (www.)example.org. I want everyone using that url going to the correct index.html, obviously. Let's say that index.html is in directory "websites/website1" placed under the lighttpd dir. (thus, the full path is c:/ProgramsFiles/lighttpd/websites/website1/index.html) Now: how, exactly, do I set up my virtual host (in the config file)? In detail, please, since I've tried for hours with the vague hints I got from fora and such, but it doesn't work. Also; is there something additional to do? Change the "server.bind" or get rid of the default server.document-root, or something? I appreciate all the help you can give! Especially if it's a verbatim/step-by-step solution you're offering! ;-p Edit: And, yes, my mod_simple_vhost has been enabled.

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  • How to run script from root as another user (with user PATH)

    - by Sandra
    I would like to have these commands run as the ss user from root mkdir bin cp -r /opt/gitolite . gitolite/install -ln gitolite setup -pk ss.pub mkdir -p .gitolite/hooks/common ln -s /opt/pre-receive .gitolite/hooks/common/ so everything is executed in /home/ss. The 4th line requires $HOME/bin as you can see from the 3rd line. The only way I can get it to work is by adding su -c "command" ss to each line, which is not a nice hack. This is an extension to my previous question, where I wasn't precise enough. Question How do I run all these commands as a script in a practical way?

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Error when starting update-manager

    - by Stefb1964
    Yesterday evening I ran an update. Apparently the python3-update-manager got updated. However, since today I get an error message when I started the update manager within Unity. A report was sent as proposed. Running an update from within the terminal seems to work normally. Uninstalling and re-installing from the ubuntu software centre didn't solve the problem. I tried throughout synaptic where I removed all related packages (3) and re-installed them after a restart..but in vain so far. I'm quite new to linux and ran out of ideas. Anybody? $ update-manager& [1] 7761 $ Traceback (most recent call last): File "/usr/bin/update-manager", line 37, in <module> from UpdateManager.UpdateManager import UpdateManager File "/usr/lib/python3/dist-packages/UpdateManager/UpdateManager.py", line 55, in <module> from .UpdatesAvailable import UpdatesAvailable File "/usr/lib/python3/dist-packages/UpdateManager/UpdatesAvailable.py", line 62, in <module> from DistUpgrade.DistUpgradeCache import NotEnoughFreeSpaceError EOFError: EOF read where not expected

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  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

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