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  • Rolling Back the Clock: Shell only Programs

    <b>Systhread:</b> "System Administrators who remember the day when they did not have a graphics display rarely think about wanting to time travel for the pure joy of using a terminal. It is possible, however, to virtually do so by using either all or mostly text only utilities and perhaps a retro looking X windows desktop. In this text a look at a small experiment to see how well that went in one particular instance."

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  • How to see installed programs and the occupied space (not in Synaptic or Terminal)?

    - by cipricus
    I am often running low on space on the system and home partition. I would like to see a list of installed programs and the space they take, in order to be able to make decisions on this matter. I do not mean a list with all components, 'secondary' programs and dependencies like in Synaptic, which I know can be also displayed in the Terminal -- so please do not set as duplicate of this question --, but just a list with the main programs (those that appear in the main menu) and with the space they occupy on the disk. (I use Xubuntu 12.10)

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  • How to remove the unwanted entries from the boot menu? [duplicate]

    - by Sen
    Possible Duplicate: Is there a way to remove/hide old kernel versions? When my system boots up, a big list of some 6 options are shown other than the Windows OS option. They are like : Ubuntu 10.04- linux kernel 2.6.32-25 Ubuntu 10.04- linux kernel 2.6.32-25 (recovery) Ubuntu 10.04- linux kernel 2.6.32-26 Ubuntu 10.04- linux kernel 2.6.32-26 (recovery) ...etc Memory Test.. Windows XP Professional How to remove the unwanted entries from this list?

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  • Developing a Support Plan for Cloud Applications

    - by BuckWoody
    Last week I blogged about developing a High-Availability plan. The specifics of a given plan aren't as simple as "Step 1, then Step 2" because in a hybrid environment (which most of us have) the situation changes the requirements. There are those that look for simple "template" solutions, but unless you settle on a single vendor and a single way of doing things, that's not really viable. The same holds true for support. As I've mentioned before, I'm not fond of the term "cloud", and would rather use the tem "Distributed Computing". That being said, more people understand the former, so I'll just use that for now. What I mean by Distributed Computing is leveraging another system or setup to perform all or some of a computing function. If this definition holds true, then you're essentially creating a partnership with a vendor to run some of your IT - whether that be IaaS, PaaS or SaaS, or more often, a mix. In your on-premises systems, you're the first and sometimes only line of support. That changes when you bring in a Cloud vendor. For Windows Azure, we have plans for support that you can pay for if you like. http://www.windowsazure.com/en-us/support/plans/ You're not off the hook entirely, however. You still need to create a plan to support your users in their applications, especially for the parts you control. The last thing they want to hear is "That's vendor X's problem - you'll have to call them." I find that this is often the last thing the architects think about in a solution. It's fine to put off the support question prior to deployment, but I would hold off on calling it "production" until you have that plan in place. There are lots of examples, like this one: http://www.va-interactive.com/inbusiness/editorial/sales/ibt/customer.html some of which are technology-specific. Once again, this is an "it depends" kind of approach. While it would be nice if there was just something in a box we could buy, it just doesn't work that way in a hybrid system. You have to know your options and apply them appropriately.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • SAF Architecture Evaluation (Introduction)

    I saidin “what’s Software architecture” – architecture is both an early artifact and it also represents the significant decisions about the system – or to sum it up”Architecture is the decisions that youwishyou could get right early in a project.(Ralph Johnston*). That is exactly why I made evaluation one of the key steps in SAF. [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • My video Card is not working at its best

    - by Chitrank Dixit
    I am using Ubuntu on hp pavillion g6 laptop but my video card intel HD graphics family is set always to standard and not performs best. When I minimize any application windows in my Ubuntu 12.04 the outline of the window remains on the screen and even it does not give me option to resize the doc at the left hand side. Please help me out I have installed mesa-utils and updated the system Even did the grub settings with nomodeset but do not know the grub settings Intel HD graphics Family (Sandybridge).

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  • Booting and shutting down process is very slow, with some others issues

    - by Hoghweed
    Recently I've installed Ubuntu 12.04 replacing Ubuntu 11.10, after installation, When I started my "Lenovo W520", I feel uncomfortable. It is too slow in booting process and also very slow in shutting down. Some operations are very slow. The booting is so slow that, it's seems It is a Windows system instead of an Ubuntu. Can anyone suggest, what actions I can take to investigate the issue and then to fix the problem? Re-installation advice should be last option.

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  • How to restore plymouth default theme

    - by Razigal
    I'm a newbie and I've got this issue: My system has set up debian_5 theme but I want to get rid of it and restore the Ubuntu 11.10 default grub theme/splash/design (as you prefer) that is I think plymouth-theme-ubuntu-logo. I installed/reinstalled it by Ubuntu Software Center, but it didn't anything. [For your curiosity: The cause of that unwanted theme (debian 5) it's that I have tried lot of packages and now I can't restore the default grub design (that I liked so much!)]

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  • LXR plugin for Trac for custom C++ based projects

    - by user1542093
    I am currently trying to look at the possibility of an LXR or LXR type extension for Trac for cross referencing and indexing of large C++ projects. I had been looking at what LXR had been doing with the Linux kernel source code and was fascinated by the cross referencing and the amount of detail offered. Is there a way I could set up such an LXR system for my own C++ based source code, preferably using trac.

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  • Free Webinar: Monitoring your business, not just your servers – Getting the most out of SQL Monitor

    Wednesday July 25 2012, 6:00pm BST: Learn how you can use SQL Monitor to gather information and alert on extra performance data for your servers and applications, making this tool vital for keeping an eye on your business. In this free webinar David Bick, Product Manager at Red Gate, will give you an overview of SQL Monitor including the new custom metric functionality in v3. Repeatable deployment without fear of data lossUse your version control system with the SSMS plug-in SQL Source Control and SQL Compare for accurate deployments without the worry. Find out more.

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  • Damaged external NTFS hard disk

    - by Thanos
    A few days ago, I used my external hard disk (a 2TB Seagate) in order to transfer some files on Windows Vista. During that, I noticed some malfunctions on my system (it was running too slow, Windows Explorer crashed). When Explorer crashed, file transportation stopped. I was afraid, but I tried to access my files and it seemed to be working. I tried to open a movie (from the external disk) but it couldn't load. I thought of restarting, but this took sooo long... So I unplugged the hard disk and at that time it managed to shut down. I logged on to Windows Vista but the hard disk couldn't be mounted. I plugged it but nothing happened. I unplugged it and I heard this specific sound that notifies that something has been unplugged. I thought of logging to Ubuntu 10.04 and see what I can do. I plugged the hard disk, but I couldn't see it. I opened GParted but I couldn't see it either. I tried with Disc Utility and there it was! I tried to mount it but a got an error message stating that an error occured with Windows, there is a file (0,0) that has problem or something like that. It suggested to log into Windows and run chkdsk /f and reboot twice. The thing is that I am somehow afraid to do so because I don't really know the impact on that. Plus I don't trust doing even a check on Vista... I finally risked it and I typed chkdsk/f on a cmd. I cannot, however, actually run it because I don't have admin privileges. So from search I found chkdsk, I right cliked and selected “run as administrator”. It run but I got a message like NTFS file system. It should check at the coming restart. At that point I am mistaken. I thought that f meant F but this is not the case here... Does anyone have any suggestions and advice?

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  • Is Internet Explorer 8 the next IE6?

    - by Benry
    So Microsoft has stated that Internet Explorer 9, the first version of IE with wide support for HTML5 (including CSS3), will not be available on Windows XP. Given that Windows XP is still the dominant PC operating system, are web developers doomed to a prolonged future of supporting another inferior (in terms of supported features) yet stubborn browser. Does the fact that Microsoft will support XP until April of 2014 and will never support IE9 on XP mean that IE8 will be the dominant browser for the next three years?

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  • How to Use Article Submissions For SEO and Free Traffic

    Are you looking for a strategy to pump your web site or business? If that is the case read on to learn a website promotion system that costs almost zip to implement. Article writing gives you a superb methodology of augmenting the PR (page rank) of your internet site. The sole cost to you is some time to pen short, educational articles that have worth to others.

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

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  • Getting Oracle VM VirtualBox Ready for an Oracle Database

    Everyone wants to go virtual, but getting started with Oracle&#146;s VM VirtualBox can be tricky. James Koopmann takes a quick look at installing Oracle VM VirtualBox 3.2.4, covering some of the features you as a database administrator or database developer might run across while trying to install an operating system or Oracle database.

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  • User intentions analysis

    - by Mark Bramnik
    I'm going to work on some project that would do a user-action recognition based on what he/she does in the system. As far as I understand there are two main parts here: Intercept the user actions (say http traffic in web/ui interaction in thick-client) analysis of user intentions. While the first part is rather technical and therefor easy to implement, the second one is AI related and can be academic. So I was wondering whether someone knows some third-parties/academic projects that would implement the 'action-recognition' stuff?

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  • Removing pulseaudio, about ALSAMixer

    - by allenskd
    I removed pulseaudio today because rosetta stone had conflicts identifying the microphone which kinda makes it useless to me to learn a new language. Thing is, Alsamixer seems to have screwed up so I'm not really familiar on which configuration file I have to tweak to make the whole system use alsamixer (actually it does... but the problem is this error) $ alsamixer ALSA lib pulse.c:229:(pulse_connect) PulseAudio: Unable to connect: Connection refused cannot open mixer: Connection refused Could anyone enlighten me on which configuration file I have to change?

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  • Menus intermittantly take two clicks

    - by heynnema
    Intermittently, when I left-click on the Applications/Places/System menus, the first click does nothing, and it takes a second click to drop the menu. I've also noticed that hiarchial menus sometimes don't show their expanded menus unless I move the mouse pointer away to another menu item, and then come back into the hiarchial menu. And lately, I've even noticed that in some applications, menus are acting the same way. Any ideas? Cheers, Al

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  • No wired and wireless connection found after upgrading 12.04

    - by ag108
    After upgrading 12.04 LTS, my wired connection works but no wireless connection found. I tried many suggestion for wireless connection on Ubuntu forum but nothing works for me. Now, maybe by mistake, I am also unable to connect Internet through wired connection. Now, (1) its says "No network devices available" and (2) in System Settings ? Hardware ? no additional driver icon is showing Please help. I don't know much about Ubuntu.

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