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  • Do game studios hire people based on their math knowledge alone?

    - by Brent Horvath
    I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into video game development? Do people hire people based on their math knowledge alone? I like to do other things such as writing or drawing, but math and science are the only skills in which I really excel in.

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  • Survey: Do you write custom SQL CLR procedures/functions/etc

    - by James Luetkehoelter
    I'm quite curious because despite the great capabilities of writing CLR-based stored procedures to off-load those nasty operations TSQL isn't that great at (like iteration, or complex math), I'm continuing to see a wealth of SQL 2008 databases with complex stored procedures and functions which would make great candidates. The in-house skill to create the CLR code exists as well, but there is flat out resistance to use it. In one scenario I was told "Oh, iteration isn't a problem because we've trained...(read more)

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  • are there any opensource VGA drivers

    - by blade19899
    are there any open-source VGA drivers i seem to remember that back when i was using 10.10 or an older one that people where writing some opensource vga drivers for linux but i can't seem to find a webpage for that project? i was wondering cause i like the idea and want to install it and report bug fixes cause ubuntu with opensource VGA drivers somehow I find the idea to be fun and who knows maybe they will be even better/stable than the proprietary versions

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  • How to implement an experience system?

    - by Roflcoptr
    I'm currently writing a small game that is based on earning experiences when killing enemies. As usual, each level requires more experience gain than the level before, and on higher levels killing enemies awards more experience. But I have problem balancing this system. Are there any prebuild algorithms that help to caculate how the experience curve required for each level should look like? And how much experience an average enemy on a specific level should provide?

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  • Design Anti-Patterns - C# - Do you call this a God object?

    - by Reddy S R
    I am writing Portfolio module for my web site and it has 3 components. Gallery Category, Gallery, & Gallery Images. I am doing all the request handling, (creating, reading, updating, other), for the above 3 components in 1 class, Portfolio. DB handling jobs for Portfolio module is done in another file. My question is, even just for request handling purpose, can you do all the operations in 1 class? -Reddy

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  • #MDX in London and speculation about future books

    - by Marco Russo (SQLBI)
    Chris Webb, who wrote the Expert Cube Development with Microsoft SQL Server 2008 Analysis Services book with me and Alberto , is preparing another Introduction to MDX course in London, this time from October 26th to 28th. It is now a three day course (previously it was two day) and you can find every other detail here . You might be wondering whether we are writing something else... well, we don't have plan to release a new edition of the Analysis Services book - after all, all the content of the...(read more)

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  • Generating a Google Drive Hosted Website with tools you have lying around in your kitchen

    Generating a Google Drive Hosted Website with tools you have lying around in your kitchen Now that you can host web content in Google Drive, Ali will take a look at writing some code to generate a website from files stored in Google Drive. This should be a fun session, and as will all live coding, totally able to fail in about a million ways. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubiquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with mixed languages anyway. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options? UPDATE Today, about year later, having dealt with this issue on a daily basis, I have to say that option 3 has worked out pretty well for me. It wasn't as tedious as I initially feared and translating in real time while talking to the client wasn't a problem either. I also found the following advantages to be true, based on my experience. Translating the UL makes you pay more attention to defining the UL and even the domain itself, especially when you don't know how to translate a term and you have to start looking through dictionaries etc. This has even caused me to reconsider domain modeling decisions a few times. It helps you make your knowledge of the English language more profound. Obviously, your code is much more pleasant to look at instead of being a mind boggling obscenity.

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  • Multiple render targets and gamma correctness in Direct3D9

    - by Mario
    Let's say in a deferred renderer when building your G-Buffer you're going to render texture color, normals, depth and whatever else to your multiple render targets at once. Now if you want to have a gamma-correct rendering pipeline and you use regular sRGB textures as well as rendertargets, you'll need to apply some conversions along the way, because your filtering, sampling and calculations should happen in linear space, not sRGB space. Of course, you could store linear color in your textures and rendertargets, but this might very well introduce bad precision and banding issues. Reading from sRGB textures is easy: just set SRGBTexture = true; in your texture sampler in your HLSL effect code and the hardware does the conversion sRGB-linear for you. Writing to an sRGB rendertarget is theoretically easy, too: just set SRGBWriteEnable = true; in your effect pass in HLSL and your linear colors will be converted to sRGB space automatically. But how does this work with multiple rendertargets? I only want to do these corrections to the color textures and rendertarget, not to the normals, depth, specularity or whatever else I'll be rendering to my G-Buffer. Ok, so I just don't apply SRGBTexture = true; to my non-color textures, but when using SRGBWriteEnable = true; I'll do a gamma correction to all the values I write out to my rendertargets, no matter what I actually store there. I found some info on gamma over at Microsoft: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173460%28v=vs.85%29.aspx For hardware that supports Multiple Render Targets (Direct3D 9) or Multiple-element Textures (Direct3D 9), only the first render target or element is written. If I understand correctly, SRGBWriteEnable should only be applied to the first rendertarget, but according to my tests it doesn't and is used for all rendertargets instead. Now the only alternative seems to be to handle these corrections manually in my shader and only correct the actual color output, but I'm not totally sure, that this'll not have any negative impact on color correctness. E.g. if the GPU does any blending or filtering or multisampling after the Linear-sRGB conversion... Do I even need gamma correction in this case, if I'm just writing texture color without lighting to my rendertarget? As far as I know, I DO need it because of the texture filtering and mip sampling happening in sRGB space instead, if I don't correct for it. Anyway, it'd be interesting to hear other people's solutions or thoughts about this.

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  • What is the technical reason that so many social media sites don't allow you to edit your text?

    - by Edward Tanguay
    A common complaint I hear about Facebook, Twitter, Ning and other social sites is that once a comment or post is made, it can't be edited. I think this goes against one of the key goals of user experience: giving the user agency, or the ability to control what he does in the software. Even on Stackexchange sites, you can only edit the comments for a certain amount of time. Is the inability for so many web apps to not allow users to edit their writing a technical shortcoming or a "feature by design"?

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  • QAliber

    - by csharp-source.net
    QAliber includes 2 projects: a Visual Studio plug-in and Test Builder + Runner as execute framework. Visual Studio plug-in help writing automatic tests over GUI with control browser and record/play capabilities (but not only, since this project incorporate into development solution API testing is easy to do) The Test Builder is a framework for creating a scenario by simply drag and drop of created building blocks. It already provide big repository of test blocks performing most tasks without coding.

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  • Partial Rendering with Update Progress Bar Using AJAX and jQuery

    This article guides about showing an update progress bar while partial page rendering. It also covers about writing data in XML file as well....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Moving from building internal applications as WPF to ASP NET MVC?

    - by stuartmclark
    I have worked on quite a few internal applications for my work and I have always defaulted to using WPF, but I am considering re-writing existing ones into a web app. This is so that anyone in my company can use it without having to download anything from the network. I am just wondering if this is the way forward with any development of new internal applications? So, should I stop using WPF and start using ASP.NET MVC for internal applications that a lot of people need to use?

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  • Nice network diagram editor?

    - by Nicolas Raoul
    Writing a commercial proposal, I want to create a nice graphic showing the clients the architecture I thought of for their IT network, with servers, network connections, firewall, load-balancing, etc. For years I have been using dia, but I am tired of it because: the results are not satisfying, very few network elements are available, and each element's graphic representation is really ugly. Question: How to create nice network diagrams? If a better set of elements was available for dia, that would be a solution.

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  • Error Copying Source File in Audio Spectrum Visualizer [closed]

    - by David Dimalanta
    I'm testing this code using LibGDX, Java, and Eclipse to test the music player that detects the frequency. I saw this one on this website plus the link on GitHub: http://gtomee.com/2012/07/28/audio-spectrum-visualizer-with-libgdx/ It works when running on desktop project folder but not on Android project folder and the result is this: 10-10 13:57:45.320: E/AndroidRuntime(9421): FATAL EXCEPTION: GLThread 16845 10-10 13:57:45.320: E/AndroidRuntime(9421): com.badlogic.gdx.utils.GdxRuntimeException: Error copying source file: soundtrack 1 bioman.mp3 (Internal) 10-10 13:57:45.320: E/AndroidRuntime(9421): To destination: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:625) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyTo(FileHandle.java:534) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.bodapps.rhythm.Drop.create(Drop.java:393) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505) 10-10 13:57:45.320: E/AndroidRuntime(9421): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error stream writing to file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:313) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.copyFile(FileHandle.java:623) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 5 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: tmp/audio-spectrum.mp3 (External) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:293) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:305) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 6 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: java.io.FileNotFoundException: /storage/sdcard0/tmp/audio-spectrum.mp3: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:416) 10-10 13:57:45.320: E/AndroidRuntime(9421): at java.io.FileOutputStream.<init>(FileOutputStream.java:88) 10-10 13:57:45.320: E/AndroidRuntime(9421): at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:289) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 7 more 10-10 13:57:45.320: E/AndroidRuntime(9421): Caused by: libcore.io.ErrnoException: open failed: EACCES (Permission denied) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.Posix.open(Native Method) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.BlockGuardOs.open(BlockGuardOs.java:110) 10-10 13:57:45.320: E/AndroidRuntime(9421): at libcore.io.IoBridge.open(IoBridge.java:400) 10-10 13:57:45.320: E/AndroidRuntime(9421): ... 9 more I'm not sure if I come this to the right place for help and suggestions.

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  • Architecture/pattern resources for small applications and tools

    - by s73v3r
    I was wondering if anyone had any resources or advice related to using architecture patterns like MVVM/MVC/MVP/etc on small applications and tools, as opposed to large, enterprisy ones. EDIT: Most of the information I see on application architecture is directed at large, enterprise applications. I'm just writing small programs and tools. As far as using these architecture patterns, is it generally worthwhile to go through the overhead of using an MVC/MVVM framework? Or would I be better off keeping it simple?

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  • Beginning programming for real clients, what copyright should I put in the code?

    - by Igor Marvinsky
    Hello. So far, I've been writing projects for my friends and friends of my friends, which required no legal stuff. Now I've moved on to freelance programming on websites like vworker.com and I'm wondering what should I put in the comments on top of the code. I'm not doing big, serious serious projects, just frontends and scrapers/bots for what I gather is personal use. Would my usual // Written by Igor Marvinsky, 2011 be enough?

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  • Increasing Your Internet Speed

    I';ve been writing just recently about slow broadband connections and discussing common methods used to improve line speeds. This week I was pointed in the direction of a little device which claims to... [Author: Chris Holgate - Computers and Internet - April 05, 2010]

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  • List of usage information to collect in a web application

    - by Thomas Levine
    I'm writing a web application that will allow people to create accounts, edit stuff, send stuff to people, &c. I plan on recording things like when things were created and sent and stuff. Is there a list of usage information that one should collect in a web application? I'd like to see whether I'm missing something. Also, is there a list of usage information that I shouldn't collect (Like maybe information that people find private)?

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  • Is it important for reflection-based serialization maintain consistent field ordering?

    - by Matchlighter
    I just finished writing a packet builder that dynamically loads data into a data stream for eventual network transmission. Each builder operates by finding fields in a given class (and its superclasses) that are marked with a @data annotation. When I finishing my implementation, I remembered that getFields() does not return results in any specific order. Should reflection-based methods for serializing arbitrary data (like my packets) attempt to preserve a specific field ordering (such as alphabetical), and if so, how?

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  • Thou shalt not put code on a piedestal - Code is a tool, no more, no less

    - by Ralf Westphal
    “Write great code and everything else becomes easier” is what Paul Pagel believes in. That´s his version of an adage by Brian Marick he cites: “treat code as an end, not just a means.” And he concludes: “My post-Agile world is software craftsmanship.” I wonder, if that´s really the way to go. Will “simply” writing great code lead the software industry into the light? He´s alluding to the philosopher Kant who proposed, a human beings should never be treated as a means, but always as an end. But should we transfer this ethical statement into the world of software? I doubt it.   Reason #1: Human beings are categorially different from code. They are autonomous entities who need to find a way of living happily together. To Kant it seemed this goal could only be reached if nobody (ab)used a human being for his/her purposes. Because using a human being, i.e. treating it as a means, would contradict the fundamental autonomy and freedom of human beings. People should hold up a symmetric view of their relationships: Since nobody wants to be (ab)used, nobody should (ab)use anybody else. If you want to be treated decently, with respect, in accordance with your own free will - which means as an end - then do the same to other people. Code is dead, it´s a product, it´s a tool for people to reach their goals. No company spends any money on code other than to save money or earn money in the long run. Code is not a puppy. Enterprises do not commission software development to just feel good in its company. Code is not a buddy. Code is a slave, if you will. A mechanical slave, a non-tangible robot. Code is a tool, is a tool. And if we start to treat it differently, if we elevate its status unduely… I guess that will contort our relationship in a contraproductive way. Please get me right: Just because something is “just a tool”, “just a product” does not mean we should not be careful while designing, building, using it. Right to the contrary. We should be very careful when writing code – but not for the code´s sake! We should be careful because we respect our customers who are fellow human beings who should be treated as an end. If we are careless, neglectful, ignorant when producing code on their behalf, then we´re using them. Being sloppy means you´re caring more for yourself that for your customer. You´re then treating the customer as a means to fulfill some of your own needs. That´s plain unethical behavior.   Reason #2: The focus should always be on your purpose, not on any tool. But if code is treated as an end, then the focus is on the code. That might sound right, because where else should be your focus as a software developer? But, well, I´d say, your focus should be on delivering value to your customer. Because in the end your customer does not care if you write a single line of code. She just wants her problem to be solved. Solving problems is the purpose of any contractor. Code must be treated just as a means, a tool we know how to handle very well. But if we´re really trying to be craftsmen then we should be conscious about exactly that and act ethically. That means we must never be so focused on our tool as to be unable to suggest better solutions to the problems of our customers than code.   I´m all with Paul when he urges us to “Write great code”. Sure, if you need to write code, then by all means do so. Write the best code you can think of – and then try to improve it. Paul has all the best intentions when he signs Brians “treat code as an end” - but as we all know: “The road to hell is paved with best intentions” ;-) Yes, I can imagine a “hell of code focus”. In fact, I don´t need to imagine it, I´m seeing it quite often. Because code hell is whereever two developers stand together and are so immersed in talking about all sorts of coding tricks, design patterns, code smells, technologies, platforms, tools that they lose sight of the big picture. Talking about TDD or SOLID or refactoring is a sign of consciousness – relative to the “cowboy coders” view of the world. But from yet another point of view TDD, SOLID, and refactoring are just cures for ailments within a system. And I fear, if “Writing great code” is the only focus or the main focus of software development, then we as an industry lose the ability to see that. Focus draws a line around something, it defines a horizon for perceptions and thinking. So if we focus on code our horizon ends where “the land of code” ends. I don´t think that should be our professional attitude.   So what about Software Craftsmanship as the next big thing after Agility? I think Software Craftsmanship has an important message for all software developers and beyond. But to make it the successor of the Agility movement seems to miss a point. Agility never claimed to solve all software development problems, I´d say. So to blame it for having missed out on certain aspects of it is wrong. If I had to summarize Agility in one word I´d say “Value”. Agility put value for the customer back in software development. Focus on delivering value early and often – that´s Agility´s mantra. All else follows from that. And I ask you: Is that obsolete? Is delivering value not hip anymore? No, sure not. That´s our very purpose as software developers. So how can Agility become obsolete and need to be replaced? We need to do away with this “either/or”-thinking. It´s either Agility or Lean or Software Craftsmanship or whatnot. Instead we should start integrating concepts and movements. Think “both/and”. Think Agility plus Software Craftsmanship plus Lean plus whatnot. We don´t neet to tear down anything from a piedestal and replace it with a new idol. Instead we should do away with piedestals and arrange whatever is helpful is a circle. Then we can turn to concepts, movements for whatever they are best. After 10 years of Agility we should be able to identify what it was good at – and keep that. Keep Agility around and add whatever Agility was lacking or never concerned with. Add whatever is at the core of Software Craftsmanship. Add whatever is at the core of Lean etc. But don´t call out the age of Post-Agility. Because it better never will end. Because once we start to lose Agility´s core we´re losing focus of the customer.

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  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

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  • Review the New Migration Guide to SQL Server 2012 Always On

    - by KKline
    I had the pleasure of meeting Mr. Cephas Lin, of Microsoft, last year at the SQL Saturday in Indianapolis and then later at the PASS Summit in the fall. Cephas has been writing content for SQL Server 2012 Always On. Cephas has recently published his first whitepaper, a migration guide to SQL Server AlwaysOn. Read it and then pass along any feedback: HERE Enjoy, -Kev - Follow me on Twitter !...(read more)

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