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  • Any good open source online RPG starter kit for development ?

    - by Andrew Sky
    Hi there, Does anyone know of a good open source toolkit that allows level designer and graphic designer or someone with basic programming experience to create multiplayer online Role Playing Game ? The game can be a simple 2D interface in a 2d virtual world. I know Microsoft have a starter kit something like the following : http://creators.xna.com/en-US/starterkit/roleplayinggame that allows developer to create RPG game running on XBox platform but i am looking more on multiplayer role playing game on the web platform where player can play directly with their browser. regards Andrew

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  • Darwin Streaming Server doesn't gives content

    - by cajax.mp
    Hello! I have problems with Darwin Streaming server 5.5.5 on Debian. When i'm trying to open some stream, for ex. rtsp://sample.com/sample_100kbit.mp4 player reports it can't load stream and breaks connection. "Access History" section reports file was requested, so, at least initial connection is working, but nothing more. What can be wrong and what to check?

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  • Extracting thumbnail from .flv

    - by mana
    Hi, i was wondering, how can i extract thumbnail from a flash-video file, then display it in a listbox. the listbox is suppose to have many videos which i need to extract thumbnails from programatically with actionscript. the flash-player is going to be on the web, and the extraction must happen when the swf file is loading, therefore, the method must not be too time-taking. how do i go on about doing so? is this even possible? tnx in advance

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  • c# Xna keydown with a delay of 1 sec

    - by bld
    Hi!. im writing a tetris in xna. i have a class with a method rotateBlocks. When i press the "Up" arrow key. i wanna have that when i hold the button down for 1 sec or more that it executes the arguments in the first else if(rotating the blocks fast) right now nothing is happening. i have declared oldState globally in the class. if i remove the gametime check in first the else if the block will rotate fast imedietley. if i try to step through the code with linebreaks the resolution get f****d up public void RotateBlocks(loadBlock lb, KeyboardState newState, GameTime gameTime) { _elapsedSeconds2 += (float)gameTime.ElapsedGameTime.TotalSeconds; if (lb._name.Equals("block1")) { if (newState.IsKeyDown(Keys.Up) && !oldState.IsKeyDown(Keys.Up)) { // the player just pressed Up if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } } if (newState.IsKeyDown(Keys.Up) && oldState.IsKeyDown(Keys.Up)) { // the player is holding the key down if (gameTime.ElapsedGameTime.TotalSeconds >=1) { if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } _elapsedSeconds2 = 0; } }

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  • Is it possible to transcode audio in C# using DirectSound?

    - by Robert Davis
    I want to transcode a lot of audio from its source format to PCM without resampling or messing with the sample size. I figure if Windows Media Player can play the file and it doesn't use a legacy ACM codecs it must be using DirectSound to do so (this is on Windows XP and Windows Server 2k3). So is it possible to access DirectSound from C# and do so? I've tried searching the web but all the examples have been about playback which I have no interest in doing.

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  • What is the maximum sandbox size on iPad?

    - by John Alexander
    I'm writing an iPad app that acts as a media player (video and photos). I know there is a 2GB size limit on apps, however is this the size limit on an app when downloaded? Or the limit on the size of your sandbox throughout the life of the app? For example what if my small app later on downloads various media files to its sandbox that put the user over 2GB total (app + downloaded media)? Thanks!

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  • Find window previously opened by window.open

    - by spender
    We've got the following situation, running from a single domain: Page A uses window.open() to open a named window (a popup player). window.open() gives page A a reference to the window. User now reloads page A. The reference to the named window is lost. Using window.open() to "find" the window has the unfortunate side effect of reloading it (undesirable). Is there any other way to get a reference to this window?

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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Array sorting efficiency... Beginner need advice

    - by SoleSoft
    I'll start by saying I am very much a beginner programmer, this is essentially my first real project outside of using learning material. I've been making a 'Simon Says' style game (the game where you repeat the pattern generated by the computer) using C# and XNA, the actual game is complete and working fine but while creating it, I wanted to also create a 'top 10' scoreboard. The scoreboard would record player name, level (how many 'rounds' they've completed) and combo (how many buttons presses they got correct), the scoreboard would then be sorted by combo score. This led me to XML, the first time using it, and I eventually got to the point of having an XML file that recorded the top 10 scores. The XML file is managed within a scoreboard class, which is also responsible for adding new scores and sorting scores. Which gets me to the point... I'd like some feedback on the way I've gone about sorting the score list and how I could have done it better, I have no other way to gain feedback =(. I know .NET features Array.Sort() but I wasn't too sure of how to use it as it's not just a single array that needs to be sorted. When a new score needs to be entered into the scoreboard, the player name and level also have to be added. These are stored within an 'array of arrays' (10 = for 'top 10' scores) scoreboardComboData = new int[10]; // Combo scoreboardTextData = new string[2][]; scoreboardTextData[0] = new string[10]; // Name scoreboardTextData[1] = new string[10]; // Level as string The scoreboard class works as follows: - Checks to see if 'scoreboard.xml' exists, if not it creates it - Initialises above arrays and adds any player data from scoreboard.xml, from previous run - when AddScore(name, level, combo) is called the sort begins - Another method can also be called that populates the XML file with above array data The sort checks to see if the new score (combo) is less than or equal to any recorded scores within the scoreboardComboData array (if it's greater than a score, it moves onto the next element). If so, it moves all scores below the score it is less than or equal to down one element, essentially removing the last score and then places the new score within the element below the score it is less than or equal to. If the score is greater than all recorded scores, it moves all scores down one and inserts the new score within the first element. If it's the only score, it simply adds it to the first element. When a new score is added, the Name and Level data is also added to their relevant arrays, in the same way. What a tongue twister. Below is the AddScore method, I've added comments in the hope that it makes things clearer O_o. You can get the actual source file HERE. Below the method is an example of the quickest way to add a score to follow through with a debugger. public static void AddScore(string name, string level, int combo) { // If the scoreboard has not yet been filled, this adds another 'active' // array element each time a new score is added. The actual array size is // defined within PopulateScoreBoard() (set to 10 - for 'top 10' if (totalScores < scoreboardComboData.Length) totalScores++; // Does the scoreboard even need sorting? if (totalScores > 1) { for (int i = totalScores - 1; i > - 1; i--) { // Check to see if score (combo) is greater than score stored in // array if (combo > scoreboardComboData[i] && i != 0) { // If so continue to next element continue; } // Check to see if score (combo) is less or equal to element 'i' // score && that the element is not the last in the // array, if so the score does not need to be added to the scoreboard else if (combo <= scoreboardComboData[i] && i != scoreboardComboData.Length - 1) { // If the score is lower than element 'i' and greater than the last // element within the array, it needs to be added to the scoreboard. This is achieved // by moving each element under element 'i' down an element. The new score is then inserted // into the array under element 'i' for (int j = totalScores - 1; j > i; j--) { // Name and level data are moved down in their relevant arrays scoreboardTextData[0][j] = scoreboardTextData[0][j - 1]; scoreboardTextData[1][j] = scoreboardTextData[1][j - 1]; // Score (combo) data is moved down in relevant array scoreboardComboData[j] = scoreboardComboData[j - 1]; } // The new Name, level and score (combo) data is inserted into the relevant array under element 'i' scoreboardTextData[0][i + 1] = name; scoreboardTextData[1][i + 1] = level; scoreboardComboData[i + 1] = combo; break; } // If the method gets the this point, it means that the score is greater than all scores within // the array and therefore cannot be added in the above way. As it is not less than any score within // the array. else if (i == 0) { // All Names, levels and scores are moved down within their relevant arrays for (int j = totalScores - 1; j != 0; j--) { scoreboardTextData[0][j] = scoreboardTextData[0][j - 1]; scoreboardTextData[1][j] = scoreboardTextData[1][j - 1]; scoreboardComboData[j] = scoreboardComboData[j - 1]; } // The new number 1 top name, level and score, are added into the first element // within each of their relevant arrays. scoreboardTextData[0][0] = name; scoreboardTextData[1][0] = level; scoreboardComboData[0] = combo; break; } // If the methods get to this point, the combo score is not high enough // to be on the top10 score list and therefore needs to break break; } } // As totalScores < 1, the current score is the first to be added. Therefore no checks need to be made // and the Name, Level and combo data can be entered directly into the first element of their relevant // array. else { scoreboardTextData[0][0] = name; scoreboardTextData[1][0] = level; scoreboardComboData[0] = combo; } } } Example for adding score: private static void Initialize() { scoreboardDoc = new XmlDocument(); if (!File.Exists("Scoreboard.xml")) GenerateXML("Scoreboard.xml"); PopulateScoreBoard("Scoreboard.xml"); // ADD TEST SCORES HERE! AddScore("EXAMPLE", "10", 100); AddScore("EXAMPLE2", "24", 999); PopulateXML("Scoreboard.xml"); } In it's current state the source file is just used for testing, initialize is called within main and PopulateScoreBoard handles the majority of other initialising, so nothing else is needed, except to add a test score. I thank you for your time!

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  • Using Ogg Vorbis in Flash/Flex applications

    - by Aravindan
    I am looking to use ogg vorbis, instead of mp3s to stream audio. It seems that Flash player does not natively support ogg. Is there a codec engine that can be embedded with the app itself that can play .ogg instead of .mp3? In general, what would be a better format than mp3 for streaming audio and that is supported by Flash?

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  • Set flashvars of a SWF in Flex before loadComplete

    - by sami
    I have a Flash applet which I want to embed in a Flex file this loads a panorama file inside a SWF player (Immervision's PurePlayer)- I am using the following code: <mx:SWFLoader id="mapLoader" width="740" height="588" source="../bin-debug/PurePlayer.swf?flashvars='panorama=../bin-debug/untitled.ivp'" /> The applet loads fine but it is does not execute the file... The PurePlayer documentation uses the following var: panorama=myPano.ivp" If I load the same SWF via a browser window it works fine with the following URL: http://localhost/pureplayer/PurePlayer.swf?panorama=untitled.ivp

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  • calling actionScript 2 function from C# help!

    - by phancuong87
    I want calling actionScript 2.0 function from c# , I using ExternalInterface.addCallback; In flash: ExternalInterface.addCallback("test", function (text : String) : Void { //code }); in C#: I using shockwave flash object player.CallFunction("" + "myString" + ""); but error: Error HRESULT E_FAIL has been returned from a call to a COM component. in C# I using cs4 and VS2008, please help me!

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  • List of Django model instance foreign keys losing consistency during state changes.

    - by Joshua
    I have model, Match, with two foreign keys: class Match(model.Model): winner = models.ForeignKey(Player) loser = models.ForeignKey(Player) When I loop over Match I find that each model instance uses a unique object for the foreign key. This ends up biting me because it introduces inconsistency, here is an example: >>> def print_elo(match_list): ... for match in match_list: ... print match.winner.id, match.winner.elo ... print match.loser.id, match.loser.elo ... >>> print_elo(teacher_match_list) 4 1192.0000000000 2 1192.0000000000 5 1208.0000000000 2 1192.0000000000 5 1208.0000000000 4 1192.0000000000 >>> teacher_match_list[0].winner.elo = 3000 >>> print_elo(teacher_match_list) 4 3000 # Object 4 2 1192.0000000000 5 1208.0000000000 2 1192.0000000000 5 1208.0000000000 4 1192.0000000000 # Object 4 >>> I solved this problem like so: def unify_refrences(match_list): """Makes each unique refrence to a model instance non-unique. In cases where multiple model instances are being used django creates a new object for each model instance, even if it that means creating the same instance twice. If one of these objects has its state changed any other object refrencing the same model instance will not be updated. This method ensure that state changes are seen. It makes sure that variables which hold objects pointing to the same model all hold the same object. Visually this means that a list of [var1, var2] whose internals look like so: var1 --> object1 --> model1 var2 --> object2 --> model1 Will result in the internals being changed so that: var1 --> object1 --> model1 var2 ------^ """ match_dict = {} for match in match_list: try: match.winner = match_dict[match.winner.id] except KeyError: match_dict[match.winner.id] = match.winner try: match.loser = match_dict[match.loser.id] except KeyError: match_dict[match.loser.id] = match.loser My question: Is there a way to solve the problem more elegantly through the use of QuerySets without needing to call save at any point? If not, I'd like to make the solution more generic: how can you get a list of the foreign keys on a model instance or do you have a better generic solution to my problem? Please correct me if you think I don't understand why this is happening.

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  • Actionscript can't call javasript from locally-saved html

    - by Dmitry Sapelnikov
    I try to perform calling of a javascript function from actionscript 3.0 thru ExternalInterface.call(). I've seen a lot of online examples where the method works perfectly. But all downloaded copies of the examples don't work. Flash player can't call javasript due to the swf-html container security problems. I've already tried to set allowScriptAccess value from "sameDomain" to "always". It haven't solved the problem.

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  • Python - Blackjack

    - by user335932
    def showCards(): #SUM sum = playerCards[0] + playerCards[1] #Print cards print "Player's Hand: " + str(playerCards) + " : " + "sum print "Dealer's Hand: " + str(compCards[0]) + " : " + "sum" compCards = [Deal(),Deal()] playerCards = [Deal(),Deal()] How can i add up the interger element of a list containing to values? under #SUM error is can combine lists like ints...

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  • What is the best service/tool to put short audio clips on a website so users can click and listen im

    - by Edward Tanguay
    I'm making a foreign language flashcard website in which I want to have 100s of short 3-10 second audio files available for users to click and listen. So I am looking for a tool/service such as YouTube or Screenr.com but for audio which e.g.: allows me to easily upload multiple kinds of audio files: mp3, wav, etc. easy to manage them online (delete, replace) has a simple, small player (e.g. flash) that integrates nicely into any site

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  • PHP detecting if flash is installed

    - by Tom
    Hi, is it possible to detect if flash is installed using PHP. My aim is, that if it is installed it will play a flv file, and if not it will use another player eg; quicktime? If it is possible how do I go about doing it? Thanks Tom

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  • How to print a var inside a script

    - by Pollux Khafra
    Alright I'm trying to use a jplayer script to trigger the player in my template. I need to pass a value to the "mp3" option but I don't get how I get $music to print. $(document).ready(function(){ $("#jquery_jplayer_1").jPlayer({ ready: function () { $(this).jPlayer("setMedia", { var music = $(".album-playlist li").first().find("input").val(); mp3: $music, }).jPlayer(""); }, swfPath: "http://mysite.com/wp-content/themes/beta/libs", supplied: "mp3" }); });

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  • Anchor Window to Screen Edges in C#/WPF

    - by Kirk
    I've decided to teach myself C# by writing a music player in Visual Studio 2010. I went with WPF because from what I hear it sounds like it will be a good base to skin from. I want to program my window with the behavior where if the window comes to the edge of a screen (within 10px or so) it will snap to the screen edge. What's the best way to go about this?

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  • How to create a static header that remains even when navigating to other pages (lala.com)

    - by user169867
    I'm interested in the way lala.com works. They have a header that remains fixed at the top of the browser and they have a flash music player in it. You can click on other links in the site and they are displayed below the header but the header is not disrupted and can continue playing music. If the target is a modern browser say IE8 & FF 3.6, what's the best way to achieve this? Thanks for any help.

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  • FileReference.load() not populating FileReference.data.

    - by cookiecaper
    I am trying to use the load method of FileReference object to load the data and use it to display a thumbnail of the selected image. However, after calling fr.load(), fr.data remains null. I'm using Flex Builder 3.0.2 on Windows 7 with Flex SDK 3.4 and Flash Player 10 Debug. If I evaluate fr.load() in Eclipse's watch variables list, I get an error reading "No such variable: load." Anyone know why this is happening?

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